Files
gen1recomp/tests/drivers/game3_sign_walk_into.lua
bryanthaboi 72a17b27dd CLOSES #2444
2026-09-24 08:39:43 -04:00

132 lines
4.6 KiB
Lua

local U = require("tests.drivers.util")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_sign_walk_into"
local failures = 0
local function result(ok, label)
print((ok and "PASS " or "FAIL ") .. label)
if not ok then failures = failures + 1 end
return ok
end
local function finish()
if failures == 0 then
print("PASS game3_sign_walk_into")
love.event.quit(0)
else
print("FAIL game3_sign_walk_into failures=" .. failures)
love.event.quit(1)
end
end
-- data/maps/PalletTown/map.json:158
local SIGN_X, SIGN_Y = 9, 11
return function(game)
for _ = 1, 600 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
game:_handleBootAction({ action = "new_game", name = "RED" })
U.wait(180)
local Runtime = require("src.core.game3.runtime")
local Map = require("src.core.game3.map")
local Space = require("src.core.game3.scripting.space")
local Player = require("src.core.game3.player")
local Message = package.loaded["src.ui.game3.message"] or require("src.ui.game3.message")
local MapCatalog = require("src.import.gba.map_catalog")
local session = Runtime.getSession()
if not result(session ~= nil, "new game reached the field") then return finish() end
local town = MapCatalog.pretToEngine("PalletTown")
local function placeBelowSign(facing)
Map.load(nil, game, town, { x = SIGN_X, y = SIGN_Y + 1, facing = facing })
game.session.x, game.session.y, game.session.facing = SIGN_X, SIGN_Y + 1, facing
Player.cellX, Player.cellY = SIGN_X, SIGN_Y + 1
Player.px, Player.py = SIGN_X * 16, (SIGN_Y + 1) * 16
Player.targetX, Player.targetY = SIGN_X, SIGN_Y + 1
Player.facing = facing
U.wait(60)
end
local function waitSign(frames)
for _ = 1, frames do
if Message.isOpen() and Space.vm:isRunning() then return true end
U.wait(1)
end
return false
end
print("[driver] 1. walking into the town sign reads it")
placeBelowSign("up")
for _ = 1, 30 do
table.insert(game.input.pressQueue, "up")
game.input.state.up = true
U.wait(1)
if Message.isOpen() then break end
end
game.input.state.up = false
local opened = waitSign(60)
result(opened, "holding UP into the sign opened its message")
result(Player.cellX == SIGN_X and Player.cellY == SIGN_Y + 1, "the player stayed below the sign")
local ctx = Space.vm and Space.vm.ctx
result(ctx and ctx.msgBoxIsCancelable == true, "SetWalkingIntoSignVars made the box cancelable")
local Hud = require("src.ui.game3.hud")
if opened then
local armed = false
for _ = 1, 900 do
if Hud._waitButton ~= nil and not Message.isTyping() then armed = true break end
U.wait(1)
end
result(armed, "the sign box is fully shown and waiting for A/B")
result(U.shot(game, DIR .. "/sign_walked_into_waiting.png"), "screenshot sign_walked_into_waiting")
end
U.hold(game, "down", 20)
U.wait(4)
result(not Message.isOpen(), "pressing DOWN closed the sign")
result(not Space.vm:isRunning(), "EventScript_CancelMessageBox ended the sign script")
result(Hud._waitButton == nil, "the cancel dropped the waitbuttonpress wait")
result(not Hud.busy(), "the field is not held busy after the cancel")
local walked = false
for _ = 1, 30 do
if Player.cellY > SIGN_Y + 1 then walked = true break end
U.wait(1)
end
result(walked or Player.facing == "down", "and the player turned or walked away (y=" .. tostring(Player.cellY) .. ")")
for _ = 1, 60 do
if not Player.moving then break end
U.wait(1)
end
local x0, y0 = Player.cellX, Player.cellY
U.hold(game, "right", 24)
for _ = 1, 60 do
if not Player.moving then break end
U.wait(1)
end
result(Player.cellX ~= x0 or Player.cellY ~= y0,
string.format("the next RIGHT moves the player without an A press (%d,%d -> %d,%d)", x0, y0, Player.cellX, Player.cellY))
result(U.shot(game, DIR .. "/sign_walked_away_free.png"), "screenshot sign_walked_away_free")
print("[driver] 2. an A-button read is not cancelable by walking")
placeBelowSign("up")
U.tap(game, "a")
local readA = waitSign(60)
result(readA, "A opened the sign")
local ctxA = Space.vm and Space.vm.ctx
result(not (ctxA and ctxA.msgBoxIsCancelable), "an A read leaves the box non-cancelable")
U.wait(12)
U.hold(game, "down", 20)
result(Message.isOpen(), "DOWN does not close an A-read sign")
for _ = 1, 200 do
if not Message.isOpen() and not Space.vm:isRunning() then break end
if Message.isOpen() and Message.isTyping() then Message.skipReveal() end
if Message.isOpen() and Message.isWaiting() then U.tap(game, "a") end
U.wait(2)
end
result(not Message.isOpen(), "A closes it")
return finish()
end