mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
165 lines
5.6 KiB
Lua
165 lines
5.6 KiB
Lua
local U = require("tests.drivers.util")
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local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_special_legendary"
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local NAVEL_ROCK_BASE = "FR_NAVEL_ROCK_BASE"
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local LUGIA_XY = { 10, 15 }
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local SPECIES_LUGIA = 249 -- pokefirered/include/constants/species.h:256
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-- pokefirered/include/constants/flags.h:171
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local FLAG_HIDE_LUGIA = 0x09B
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-- pokefirered/include/constants/flags.h:781
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local FLAG_FOUGHT_LUGIA = 0x2F2
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-- pokefirered/include/constants/flags.h:784
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local FLAG_LUGIA_FLEW_AWAY = 0x2F5
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-- pokefirered/include/constants/flags.h:1334
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local FLAG_SYS_SPECIAL_WILD_BATTLE = 0x807
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local failures = 0
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local function result(ok, label)
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print((ok and "PASS " or "FAIL ") .. label)
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if not ok then failures = failures + 1 end
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return ok
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end
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local function finish()
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if failures == 0 then
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print("PASS special_legendary")
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love.event.quit(0)
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else
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print("FAIL special_legendary failures=" .. failures)
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love.event.quit(1)
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end
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end
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return function(game)
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for _ = 1, 900 do
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if game.phase == "boot" and game.boot then break end
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U.wait(1)
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end
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game:_handleBootAction({ action = "new_game", name = "RED" })
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U.wait(240)
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local Runtime = require("src.core.game3.runtime")
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local Map = require("src.core.game3.map")
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local Space = require("src.core.game3.scripting.space")
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local Flags = require("src.core.game3.scripting.flags")
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local Objects = require("src.core.game3.objects")
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local Player = require("src.core.game3.player")
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local Party = require("src.core.game3.party")
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local Battle = require("src.core.game3.battle")
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local Ui = require("src.core.game3.battle.ui")
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local Encounters = require("src.core.game3.encounters")
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local Natives = require("src.core.game3.scripting.natives")
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U.log("natives modules: " .. table.concat(Natives.MODULE_NAMES, ","))
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result(Natives.ALLOW["special:" .. 0x1BB] ~= nil,
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"auto-discovery bound CreateEnemyEventMon under love.filesystem")
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local session = Runtime.getSession()
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if not result(session ~= nil, "new game reached the game3 field") then return finish() end
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session.party = {}
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Party.giveMon(session, 150, 100)
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local function ctx() return Space.vm and Space.vm.ctx end
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local function flag(id) return Flags.getFlag(Space.store, ctx(), id) and true or false end
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local function goTo(mapId, x, y, facing)
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Map.load(nil, game, mapId, { x = x, y = y, facing = facing or "up" })
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if game.session then
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game.session.x, game.session.y, game.session.facing = x, y, facing or "up"
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end
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Player.cellX, Player.cellY = x, y
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Player.px, Player.py = x * 16, y * 16
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Player.targetX, Player.targetY = x, y
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Player.facing = facing or "up"
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U.wait(30)
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local Preview = package.loaded["src.ui.game3.map_preview_screen"]
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for _ = 1, 240 do
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if not (Preview and Preview.isActive and Preview.isActive()) then break end
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U.wait(5)
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end
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U.wait(60)
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end
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local function objectAt(x, y)
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for _, lid in ipairs(Objects._order or {}) do
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local eo = Objects._byId and Objects._byId[lid]
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local ex = eo and (eo.cellX or eo.x)
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local ey = eo and (eo.cellY or eo.y)
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if eo and eo.visible ~= false and ex == x and ey == y then return eo, lid end
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end
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return nil
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end
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local function fieldBusy()
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local Message = package.loaded["src.ui.game3.message"]
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return (Message and Message.isOpen and Message.isOpen()) and true or false
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end
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local function atCommand()
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return Battle.isActive() and Battle._phase == "command" and Ui._mode == "menu"
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end
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local function mash(frames, stop)
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for i = 1, (frames or 2500) do
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if stop() then return true end
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if i % 300 == 0 then
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U.log("mash", i, "battle=" .. tostring(Battle.isActive()),
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"phase=" .. tostring(Battle._phase),
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"vm=" .. tostring(Space.vm and Space.vm:isRunning()))
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end
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if Ui.dialogPending and Ui.dialogPending() then
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U.tap(game, "a")
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U.wait(8)
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elseif i % 16 == 0 then
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U.tap(game, "a")
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U.wait(4)
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else
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U.wait(1)
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end
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end
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return stop()
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end
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goTo(NAVEL_ROCK_BASE, LUGIA_XY[1], LUGIA_XY[2] + 1, "up")
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-- pokefirered/data/maps/NavelRock_Base/scripts.inc:15 NavelRock_Base_EventScript_TryShowLugia
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result(flag(FLAG_FOUGHT_LUGIA) == false, "FLAG_FOUGHT_LUGIA starts clear")
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result(flag(FLAG_LUGIA_FLEW_AWAY) == false, "FLAG_LUGIA_FLEW_AWAY starts clear")
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result(flag(FLAG_HIDE_LUGIA) == false,
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"the map's own ON_TRANSITION TryShowLugia cleared FLAG_HIDE_LUGIA")
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local lugiaObj = objectAt(LUGIA_XY[1], LUGIA_XY[2])
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result(lugiaObj ~= nil, "Lugia stands on Navel Rock Base at (10,15)")
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U.shot(game, DIR .. "/special_legendary_01_lugia_on_map.png")
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Encounters.takePendingWild()
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U.tap(game, "a")
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U.wait(30)
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for _ = 1, 600 do
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if Battle.isActive() then break end
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if fieldBusy() then U.tap(game, "a") end
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U.wait(6)
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end
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if not result(Battle.isActive(),
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"seteventmon + StartLegendaryBattle started the Lugia battle") then
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U.log("vm running=" .. tostring(Space.vm and Space.vm:isRunning()) ..
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" special wild flag=" .. tostring(flag(FLAG_SYS_SPECIAL_WILD_BATTLE)))
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U.shot(game, DIR .. "/special_legendary_02_no_battle.png")
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return finish()
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end
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result(mash(2500, atCommand), "the Lugia battle reached the command menu")
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local st = Battle.getState()
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local foe = st and st.enemy and st.enemy.mon
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result(foe ~= nil and tonumber(foe.species or foe.speciesId) == SPECIES_LUGIA,
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"the event mon is SPECIES_LUGIA, got " ..
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tostring(foe and (foe.species or foe.speciesId)))
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result(foe ~= nil and tonumber(foe.level) == 70,
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"the event mon is level 70, got " .. tostring(foe and foe.level))
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U.shot(game, DIR .. "/special_legendary_02_lugia_battle.png")
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finish()
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end
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