Files
2026-09-21 11:14:17 -04:00

171 lines
5.4 KiB
Lua

local U = require("tests.drivers.util")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_trade_scene"
-- pokefirered/data/maps/Route2_House/map.json:1
local HOUSE = "FR_ROUTE_2_HOUSE"
local REYLEY_X, REYLEY_Y = 7, 2
-- pokefirered/src/data/ingame_trades.h:1 INGAME_TRADE_MR_MIME
local ABRA = 63
local MR_MIME = 122
local failures = 0
local function say(line)
print(line)
os.execute('mkdir -p "' .. DIR .. '" 2>/dev/null')
local fh = io.open(DIR .. "/trade_scene.log", "a")
if fh then
fh:write(line, "\n")
fh:close()
end
end
local function result(ok, label)
say((ok and "PASS " or "FAIL ") .. label)
if not ok then failures = failures + 1 end
return ok
end
local function finish()
if failures == 0 then
say("PASS trade_scene")
love.event.quit(0)
else
say("FAIL trade_scene failures=" .. failures)
love.event.quit(1)
end
end
return function(game)
for _ = 1, 900 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
game:_handleBootAction({ action = "new_game", name = "RED" })
U.wait(240)
local Runtime = require("src.core.game3.runtime")
local Map = require("src.core.game3.map")
local Space = require("src.core.game3.scripting.space")
local Player = require("src.core.game3.player")
local Party = require("src.core.game3.party")
local PartyMenu = require("src.ui.game3.party_menu")
local Message = require("src.ui.game3.message")
local Choice = require("src.ui.game3.choice")
local TradeScene = require("src.core.game3.trade_scene")
local session = Runtime.getSession()
if not result(session ~= nil, "new game reached the game3 field") then return finish() end
session.party = {}
Party.giveMon(session, ABRA, 12)
Party.giveMon(session, 25, 9)
result(#session.party == 2 and session.party[1].species == ABRA,
"the party opens with an ABRA to trade")
Map.load(nil, game, HOUSE, { x = REYLEY_X, y = REYLEY_Y + 1, facing = "up" })
Player.cellX, Player.cellY = REYLEY_X, REYLEY_Y + 1
Player.px, Player.py = REYLEY_X * 16, (REYLEY_Y + 1) * 16
Player.targetX, Player.targetY = REYLEY_X, REYLEY_Y + 1
Player.facing = "up"
if game.session then
game.session.x, game.session.y, game.session.facing = REYLEY_X, REYLEY_Y + 1, "up"
end
U.wait(90)
result(Space.mapId == HOUSE, "standing in Route 2 House, map=" .. tostring(Space.mapId))
local Audio = require("src.core.game3.audio")
local songBefore = Audio._currentSong and Audio._currentSong.id
say("[driver] map music before the trade: " .. tostring(songBefore))
say("[driver] talking to Reyley")
U.tap(game, "a")
U.wait(30)
local opened = false
for _ = 1, 120 do
if PartyMenu.isOpen and PartyMenu.isOpen() then
opened = true
break
end
if Choice.active or (Message.isWaiting and Message.isWaiting()) then
U.tap(game, "a")
end
U.wait(6)
end
if not result(opened, "the trade offer reached the party picker") then return finish() end
say("[driver] handing over the ABRA in slot 1")
U.tap(game, "a")
U.wait(40)
local started = false
for _ = 1, 200 do
if TradeScene.isOpen() then
started = true
break
end
if Choice.active or (Message.isWaiting and Message.isWaiting()) then
U.tap(game, "a")
end
U.wait(6)
end
if not result(started, "the trade cinema started") then return finish() end
say("[driver] art from the cache: " .. tostring(TradeScene.hasArt()))
local shots = {
{ "mon_slide_in", "01_mon_slide_in" },
{ "bye_bye", "02_bye_bye" },
{ "pokeball_depart_wait", "03_ball_leaves" },
-- pokefirered/src/trade_scene.c:1433 STATE_GBA_FLASH_SEND
{ "gba_stop_flash_send", "04_gba_flash" },
{ "take_care_of_mon", "05_reveal" },
}
local shotIdx = 1
local seenPhases = {}
local waited = 0
while waited < 5400 do
local phase = TradeScene.phase()
if phase then seenPhases[phase] = true end
local want = shots[shotIdx]
if want and phase == want[1] then
U.wait(20)
U.shot(game, DIR .. "/trade_scene_" .. want[2] .. ".png")
shotIdx = shotIdx + 1
end
if phase == "end_link_trade" then
U.tap(game, "a")
end
if not TradeScene.isOpen() then break end
U.wait(4)
waited = waited + 4
end
result(not TradeScene.isOpen(), "the cinema ended, frames waited=" .. waited)
result(seenPhases.mon_slide_in and seenPhases.bye_bye and seenPhases.take_care_of_mon,
"the cinema played the slide-in, the send-off and the reveal")
result(shotIdx > #shots, "took every planned shot, got " .. (shotIdx - 1))
for _ = 1, 200 do
if not (Space.vm and Space.vm:isRunning()) and not Message.isOpen() then break end
if Message.isWaiting and Message.isWaiting() then U.tap(game, "a") end
U.wait(6)
end
U.wait(60)
local songAfter = Audio._currentSong and Audio._currentSong.id
-- pokefirered/src/trade_scene.c:1790
result(songAfter == songBefore,
"the map music came back, before=" .. tostring(songBefore) .. " after=" .. tostring(songAfter))
local got = session.party[1]
result(got ~= nil and got.species == MR_MIME,
"slot 1 now holds MR. MIME, species=" .. tostring(got and got.species))
result(got ~= nil and tostring(got.otName or got.ot) == "REYLEY",
"the received mon kept REYLEY as its OT, got " .. tostring(got and (got.otName or got.ot)))
result(#session.party == 2, "the party is still two mons")
U.shot(game, DIR .. "/trade_scene_06_back_on_the_field.png")
finish()
end