mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
171 lines
5.4 KiB
Lua
171 lines
5.4 KiB
Lua
local U = require("tests.drivers.util")
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local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/game3_trade_scene"
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-- pokefirered/data/maps/Route2_House/map.json:1
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local HOUSE = "FR_ROUTE_2_HOUSE"
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local REYLEY_X, REYLEY_Y = 7, 2
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-- pokefirered/src/data/ingame_trades.h:1 INGAME_TRADE_MR_MIME
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local ABRA = 63
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local MR_MIME = 122
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local failures = 0
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local function say(line)
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print(line)
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os.execute('mkdir -p "' .. DIR .. '" 2>/dev/null')
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local fh = io.open(DIR .. "/trade_scene.log", "a")
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if fh then
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fh:write(line, "\n")
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fh:close()
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end
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end
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local function result(ok, label)
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say((ok and "PASS " or "FAIL ") .. label)
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if not ok then failures = failures + 1 end
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return ok
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end
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local function finish()
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if failures == 0 then
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say("PASS trade_scene")
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love.event.quit(0)
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else
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say("FAIL trade_scene failures=" .. failures)
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love.event.quit(1)
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end
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end
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return function(game)
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for _ = 1, 900 do
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if game.phase == "boot" and game.boot then break end
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U.wait(1)
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end
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game:_handleBootAction({ action = "new_game", name = "RED" })
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U.wait(240)
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local Runtime = require("src.core.game3.runtime")
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local Map = require("src.core.game3.map")
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local Space = require("src.core.game3.scripting.space")
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local Player = require("src.core.game3.player")
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local Party = require("src.core.game3.party")
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local PartyMenu = require("src.ui.game3.party_menu")
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local Message = require("src.ui.game3.message")
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local Choice = require("src.ui.game3.choice")
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local TradeScene = require("src.core.game3.trade_scene")
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local session = Runtime.getSession()
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if not result(session ~= nil, "new game reached the game3 field") then return finish() end
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session.party = {}
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Party.giveMon(session, ABRA, 12)
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Party.giveMon(session, 25, 9)
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result(#session.party == 2 and session.party[1].species == ABRA,
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"the party opens with an ABRA to trade")
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Map.load(nil, game, HOUSE, { x = REYLEY_X, y = REYLEY_Y + 1, facing = "up" })
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Player.cellX, Player.cellY = REYLEY_X, REYLEY_Y + 1
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Player.px, Player.py = REYLEY_X * 16, (REYLEY_Y + 1) * 16
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Player.targetX, Player.targetY = REYLEY_X, REYLEY_Y + 1
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Player.facing = "up"
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if game.session then
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game.session.x, game.session.y, game.session.facing = REYLEY_X, REYLEY_Y + 1, "up"
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end
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U.wait(90)
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result(Space.mapId == HOUSE, "standing in Route 2 House, map=" .. tostring(Space.mapId))
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local Audio = require("src.core.game3.audio")
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local songBefore = Audio._currentSong and Audio._currentSong.id
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say("[driver] map music before the trade: " .. tostring(songBefore))
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say("[driver] talking to Reyley")
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U.tap(game, "a")
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U.wait(30)
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local opened = false
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for _ = 1, 120 do
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if PartyMenu.isOpen and PartyMenu.isOpen() then
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opened = true
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break
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end
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if Choice.active or (Message.isWaiting and Message.isWaiting()) then
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U.tap(game, "a")
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end
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U.wait(6)
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end
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if not result(opened, "the trade offer reached the party picker") then return finish() end
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say("[driver] handing over the ABRA in slot 1")
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U.tap(game, "a")
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U.wait(40)
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local started = false
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for _ = 1, 200 do
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if TradeScene.isOpen() then
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started = true
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break
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end
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if Choice.active or (Message.isWaiting and Message.isWaiting()) then
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U.tap(game, "a")
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end
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U.wait(6)
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end
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if not result(started, "the trade cinema started") then return finish() end
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say("[driver] art from the cache: " .. tostring(TradeScene.hasArt()))
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local shots = {
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{ "mon_slide_in", "01_mon_slide_in" },
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{ "bye_bye", "02_bye_bye" },
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{ "pokeball_depart_wait", "03_ball_leaves" },
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-- pokefirered/src/trade_scene.c:1433 STATE_GBA_FLASH_SEND
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{ "gba_stop_flash_send", "04_gba_flash" },
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{ "take_care_of_mon", "05_reveal" },
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}
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local shotIdx = 1
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local seenPhases = {}
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local waited = 0
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while waited < 5400 do
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local phase = TradeScene.phase()
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if phase then seenPhases[phase] = true end
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local want = shots[shotIdx]
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if want and phase == want[1] then
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U.wait(20)
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U.shot(game, DIR .. "/trade_scene_" .. want[2] .. ".png")
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shotIdx = shotIdx + 1
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end
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if phase == "end_link_trade" then
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U.tap(game, "a")
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end
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if not TradeScene.isOpen() then break end
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U.wait(4)
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waited = waited + 4
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end
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result(not TradeScene.isOpen(), "the cinema ended, frames waited=" .. waited)
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result(seenPhases.mon_slide_in and seenPhases.bye_bye and seenPhases.take_care_of_mon,
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"the cinema played the slide-in, the send-off and the reveal")
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result(shotIdx > #shots, "took every planned shot, got " .. (shotIdx - 1))
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for _ = 1, 200 do
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if not (Space.vm and Space.vm:isRunning()) and not Message.isOpen() then break end
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if Message.isWaiting and Message.isWaiting() then U.tap(game, "a") end
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U.wait(6)
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end
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U.wait(60)
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local songAfter = Audio._currentSong and Audio._currentSong.id
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-- pokefirered/src/trade_scene.c:1790
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result(songAfter == songBefore,
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"the map music came back, before=" .. tostring(songBefore) .. " after=" .. tostring(songAfter))
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local got = session.party[1]
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result(got ~= nil and got.species == MR_MIME,
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"slot 1 now holds MR. MIME, species=" .. tostring(got and got.species))
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result(got ~= nil and tostring(got.otName or got.ot) == "REYLEY",
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"the received mon kept REYLEY as its OT, got " .. tostring(got and (got.otName or got.ot)))
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result(#session.party == 2, "the party is still two mons")
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U.shot(game, DIR .. "/trade_scene_06_back_on_the_field.png")
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finish()
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end
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