mirror of
https://github.com/bryanthaboi/gen1recomp
synced 2026-09-26 13:33:27 -04:00
87 lines
2.8 KiB
Lua
87 lines
2.8 KiB
Lua
local U = require("tests.drivers.util")
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local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp"
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return function(game)
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local fails = 0
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local function result(ok, label)
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print((ok and "PASS " or "FAIL ") .. label)
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if not ok then fails = fails + 1 end
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end
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for _ = 1, 600 do
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if game.phase == "boot" and game.boot then break end
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U.wait(1)
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end
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game:_handleBootAction({ action = "new_game", name = "RED" })
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U.wait(180)
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local Runtime = require("src.core.game3.runtime")
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local Party = require("src.core.game3.party")
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local session = Runtime.getSession()
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session.party = {}
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Party.giveMon(session, 4, 5)
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local BattleBridge = require("src.core.game3.battle_bridge")
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local species = tonumber(os.getenv("U10_SPECIES") or "") or 95
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local ok, err = BattleBridge.startWild(Runtime._mod, game, { species = species, level = 3 }, { fade = false })
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result(ok == true, "u10 wild battle started " .. tostring(err or ""))
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if not ok then love.event.quit(1) return end
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local Anim = require("src.core.game3.battle.anim")
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local TrainerPic = require("src.core.game3.trainer_pic")
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local Pokemon = require("src.core.game3.pokemon")
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local function waitEnemyOx(target)
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for _ = 1, 900 do
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local p = Anim.present("enemy")
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if p and p.visible ~= false and (p.ox or 0) >= target then return true end
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U.wait(1)
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end
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return false
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end
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local function recordOrder()
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local monEntry = Pokemon.frontPic(species)
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local backEntry = TrainerPic.back(Anim.stage().trainer.player.gender or 0)
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local monImg = monEntry and monEntry.image
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local backImg = backEntry and backEntry.image
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local order = {}
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local realDraw = love.graphics.draw
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love.graphics.draw = function(img, ...)
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if img == monImg then order[#order + 1] = "mon" end
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if img == backImg then order[#order + 1] = "back" end
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return realDraw(img, ...)
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end
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U.wait(2)
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love.graphics.draw = realDraw
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local iMon, iBack
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for i, t in ipairs(order) do
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if t == "mon" and not iMon then iMon = i end
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if t == "back" and not iBack then iBack = i end
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end
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return iMon, iBack
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end
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local reached = waitEnemyOx(-48)
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result(reached, "u10 enemy mon reached crossing ox -48")
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if reached then
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local tp = Anim.stage().trainer.player
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result(tp.visible == true, "u10 player trainer back pic visible at crossing")
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local iMon, iBack = recordOrder()
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result(iMon ~= nil and iBack ~= nil and iMon < iBack, "u10 enemy mon drawn under trainer back pic")
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U.shot(game, DIR .. "/u10_01_cap_over_mon_crossing.png")
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end
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reached = waitEnemyOx(-32)
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if reached then
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U.shot(game, DIR .. "/u10_02_cap_brim_over_mon_tail.png")
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end
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reached = waitEnemyOx(0)
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result(reached, "u10 intro slide finished")
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if reached then
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U.shot(game, DIR .. "/u10_03_slide_settled.png")
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end
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love.event.quit(fails == 0 and 0 or 1)
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end
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