Files
gen1recomp/tests/drivers/game3_u10_intro_layer.lua
bryanthaboi acdcbd8d4d bazinga
2026-09-13 01:06:04 -04:00

87 lines
2.8 KiB
Lua

local U = require("tests.drivers.util")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp"
return function(game)
local fails = 0
local function result(ok, label)
print((ok and "PASS " or "FAIL ") .. label)
if not ok then fails = fails + 1 end
end
for _ = 1, 600 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
game:_handleBootAction({ action = "new_game", name = "RED" })
U.wait(180)
local Runtime = require("src.core.game3.runtime")
local Party = require("src.core.game3.party")
local session = Runtime.getSession()
session.party = {}
Party.giveMon(session, 4, 5)
local BattleBridge = require("src.core.game3.battle_bridge")
local species = tonumber(os.getenv("U10_SPECIES") or "") or 95
local ok, err = BattleBridge.startWild(Runtime._mod, game, { species = species, level = 3 }, { fade = false })
result(ok == true, "u10 wild battle started " .. tostring(err or ""))
if not ok then love.event.quit(1) return end
local Anim = require("src.core.game3.battle.anim")
local TrainerPic = require("src.core.game3.trainer_pic")
local Pokemon = require("src.core.game3.pokemon")
local function waitEnemyOx(target)
for _ = 1, 900 do
local p = Anim.present("enemy")
if p and p.visible ~= false and (p.ox or 0) >= target then return true end
U.wait(1)
end
return false
end
local function recordOrder()
local monEntry = Pokemon.frontPic(species)
local backEntry = TrainerPic.back(Anim.stage().trainer.player.gender or 0)
local monImg = monEntry and monEntry.image
local backImg = backEntry and backEntry.image
local order = {}
local realDraw = love.graphics.draw
love.graphics.draw = function(img, ...)
if img == monImg then order[#order + 1] = "mon" end
if img == backImg then order[#order + 1] = "back" end
return realDraw(img, ...)
end
U.wait(2)
love.graphics.draw = realDraw
local iMon, iBack
for i, t in ipairs(order) do
if t == "mon" and not iMon then iMon = i end
if t == "back" and not iBack then iBack = i end
end
return iMon, iBack
end
local reached = waitEnemyOx(-48)
result(reached, "u10 enemy mon reached crossing ox -48")
if reached then
local tp = Anim.stage().trainer.player
result(tp.visible == true, "u10 player trainer back pic visible at crossing")
local iMon, iBack = recordOrder()
result(iMon ~= nil and iBack ~= nil and iMon < iBack, "u10 enemy mon drawn under trainer back pic")
U.shot(game, DIR .. "/u10_01_cap_over_mon_crossing.png")
end
reached = waitEnemyOx(-32)
if reached then
U.shot(game, DIR .. "/u10_02_cap_brim_over_mon_tail.png")
end
reached = waitEnemyOx(0)
result(reached, "u10 intro slide finished")
if reached then
U.shot(game, DIR .. "/u10_03_slide_settled.png")
end
love.event.quit(fails == 0 and 0 or 1)
end