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gen1recomp/tests/run_save_editor_tests.lua
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Lua

-- Headless tests for tools/save-editor pure logic.
-- Run from repo root: lua5.4 tests/run_save_editor_tests.lua
-- (If lua5.4 is missing, use the same interpreter as tests/run_tests.lua.)
--
-- Panel suites (Boxes/Items, Events/Dex, Map) live in separate files so each
-- can define its own harness without colliding with this runner, and each is
-- its own tier in scripts/test.sh:
-- tests/save_editor_task6_tests.lua
-- tests/save_editor_task7_tests.lua
-- tests/save_editor_task8_tests.lua
-- tests/save_editor_mod_tests.lua
-- tests/save_editor_gen2_tests.lua
-- See tools/save-editor/README.md for the full list.
--
-- All of them drive tools/save-editor/Ops.lua rather than clicking pixel
-- coordinates: the panels are layout over Ops, so the rules live there and a
-- redesign cannot silently invalidate the suites (which is exactly what the
-- old coordinate-based tests did not survive).
package.path = package.path .. ";./?.lua;./?/init.lua;./tools/save-editor/?.lua"
.. ";./tools/save-editor/panels/?.lua"
local love_stub = require("tests.love_stub")
love = love_stub
local passed, failed = 0, 0
local function check(cond, msg)
if cond then
passed = passed + 1
else
failed = failed + 1
print("FAIL: " .. msg)
end
end
local function eq(a, b, msg)
check(a == b, msg .. string.format(" (got %s, want %s)", tostring(a), tostring(b)))
end
print("== save editor tests ==")
local SaveData = require("src.core.SaveData")
do
local data = SaveData.newGame()
data.player.map = "VIRIDIAN_CITY"
data.money = 1234
data.flags.EVENT_GOT_POKEDEX = true
local encoded = SaveData.encode(data)
check(type(encoded) == "string", "encode returns string")
check(encoded:match("^return "), "encode starts with return")
local back, err = SaveData.decode(encoded)
check(back ~= nil, "decode ok: " .. tostring(err))
eq(back.player.map, "VIRIDIAN_CITY", "decode map")
eq(back.money, 1234, "decode money")
check(back.flags.EVENT_GOT_POKEDEX == true, "decode flag")
end
do
local bad, err = SaveData.decode("not lua {{{")
check(bad == nil, "decode rejects garbage")
check(type(err) == "string", "decode returns err string")
end
local SaveIO = require("SaveIO")
local FsIo = require("tests.fs_io")
do
local path = SaveIO.defaultPath()
check(type(path) == "string" and #path > 0, "defaultPath nonempty")
check(path:match("save%.lua$"), "defaultPath ends with save.lua")
local identity = os.getenv("POKEPORT_IDENTITY") or "pokemon-love2d"
check(path:find(identity, 1, true) ~= nil, "defaultPath uses game identity folder")
local sys = ""
if package.config:sub(1, 1) ~= "\\" then
-- no uname on Windows; the macOS-only check below just skips there
local uname = io.popen("uname -s 2>/dev/null")
sys = uname and uname:read("*l") or ""
if uname then uname:close() end
end
if sys == "Darwin" then
check(path:match("/LOVE/"), "defaultPath on macOS includes LOVE folder")
end
check(type(SaveIO.choosePath) == "function", "choosePath exists")
end
do
local path = os.tmpname() .. "-gamesave.lua"
local data = SaveData.newGame()
data.money = 42
local ok, err = SaveIO.save(path, data)
check(ok, "SaveIO.save ok: " .. tostring(err))
local f = io.open(path, "r")
check(f ~= nil, "save file exists")
if f then f:close() end
local loaded, lerr = SaveIO.load(path)
check(loaded ~= nil, "SaveIO.load ok: " .. tostring(lerr))
eq(loaded.money, 42, "SaveIO round trip money")
data.money = 99
ok, err = SaveIO.save(path, data)
check(ok, "second save ok: " .. tostring(err))
loaded = assert(SaveIO.load(path))
eq(loaded.money, 99, "second save money")
local bakFiles = FsIo.globPrefix(path .. ".bak-")
check(#bakFiles >= 1, "second save creates .bak-* sibling")
if #bakFiles >= 1 then
local bakData, berr = SaveIO.load(bakFiles[1])
check(bakData ~= nil, "backup load ok: " .. tostring(berr))
if bakData then eq(bakData.money, 42, "backup preserves previous money") end
end
os.remove(path)
for _, bak in ipairs(bakFiles) do
os.remove(bak)
end
end
local Catalog = require("Catalog")
local MonOps = require("MonOps")
local Data = require("src.core.Data")
Data:load()
do
local cat = Catalog.build(Data)
check(#cat.species > 140, "species catalog size")
check(#cat.items > 100, "items catalog size")
check(#cat.moves > 150, "moves catalog size")
check(cat.species[1] < cat.species[2], "species sorted")
end
-- RomExtractorGen2 stamps generation/source beside the id-keyed records, and
-- they sort last because lowercase follows uppercase. #1466
do
local gold = {
pokemon = { generation = 2, source = "ROM", CHIKORITA = { name = "CHIKORITA" } },
items = { generation = 2, source = "ROM", POTION = { name = "POTION" } },
moves = {
generation = 2, source = "ROM:Moves + MoveNames",
TACKLE = { pp = 35 }, ZAP_CANNON = { pp = 5 },
},
}
local cat = Catalog.build(gold)
eq(#cat.moves, 2, "gold move catalog holds only real moves")
eq(cat.moves[#cat.moves], "ZAP_CANNON", "and the last entry is a move, not a scalar")
for _, list in pairs(cat) do
for _, id in ipairs(list) do
check(id ~= "generation" and id ~= "source",
"no provenance scalar reached a catalog: " .. tostring(id))
end
end
local S = { data = gold, cat = cat }
local mon = { moves = { { id = "ZAP_CANNON", pp = 5 } } }
check(require("Ops").cycleMove(S, mon, 1), "cycling off the last move succeeds")
eq(mon.moves[1].id, "TACKLE", "and wraps to the first move instead of a scalar")
end
do
local events = Catalog.scrapeEvents("data/scripts", "data/generated/trainer_headers.lua")
check(#events > 50, "scraped events")
check(events[1]:match("^EVENT_"), "event prefix")
end
do
local mon = MonOps.create(Data, "PIDGEY", 10)
eq(mon.species, "PIDGEY", "create species")
eq(mon.level, 10, "create level")
local hpBefore = mon.stats.hp
MonOps.setLevel(Data, mon, 20)
eq(mon.level, 20, "setLevel")
check(mon.stats.hp > hpBefore, "stats grew on level")
check(mon.hp <= mon.stats.hp, "hp clamped")
MonOps.setMove(Data, mon, 1, "GUST")
eq(mon.moves[1].id, "GUST", "setMove id")
check(mon.moves[1].pp > 0, "setMove pp")
end
do
-- Magikarp is SLOW, Butterfree is MEDIUM_FAST, same level, different exp
local mon = MonOps.create(Data, "MAGIKARP", 20)
local expSlow = mon.exp
MonOps.setSpecies(Data, mon, "BUTTERFREE")
eq(mon.species, "BUTTERFREE", "setSpecies id")
eq(mon.level, 20, "setSpecies keeps level")
check(mon.exp ~= expSlow, "setSpecies resyncs exp for new growth curve")
eq(mon.exp, require("src.pokemon.Growth").expForLevel(
Data.pokemon.BUTTERFREE.growthRate, 20), "setSpecies exp matches curve")
MonOps.setDv(Data, mon, "attack", 15)
eq(mon.dvs.attack, 15, "setDv attack")
check(mon.dvs.hp >= 8, "syncHpDv sets high bit from odd attack")
end
local State = require("State")
do
local s = State.new()
eq(s.tab, "party", "State.new default tab")
eq(s.dirty, false, "State.new default dirty")
eq(s.selectedParty, 1, "State.new default selectedParty")
eq(s.selectedBox, 1, "State.new default selectedBox")
check(s.editingMon == nil, "State.new default editingMon nil")
State.markDirty(s)
check(s.dirty == true, "State.markDirty sets dirty")
end
-- Party roster + the docked mon inspector. Both are pure layout over
-- tools/save-editor/Ops.lua, so the rules are asserted against Ops directly
-- instead of against pixel coordinates the design can (and did) move.
local Ops = require("Ops")
local Pokemon = require("src.pokemon.Pokemon")
do
local S = State.new()
S.data = Data
S.cat = Catalog.build(Data)
S.save = SaveData.newGame()
local wartortle = MonOps.create(Data, "WARTORTLE", 20)
local pidgey = MonOps.create(Data, "PIDGEY", 5)
S.save.party = { wartortle, pidgey }
S.selectedParty = 1
Ops.selectParty(S, 2)
eq(S.selectedParty, 2, "selectParty selects the row")
check(S.editingMon == pidgey, "selectParty points the inspector at that mon")
Ops.partyAdd(S)
eq(#S.save.party, 3, "partyAdd appends a mon")
check(S.dirty == true, "partyAdd marks the save dirty")
S.dirty = false
S.selectedParty = 3
check(Ops.partyRemove(S) == false, "partyRemove arms on the first call")
eq(#S.save.party, 3, "an armed partyRemove has not removed anything")
check(Ops.partyRemove(S) == true, "partyRemove commits on the second call")
eq(#S.save.party, 2, "the committed partyRemove drops the selected mon")
S.selectedParty = 2
Ops.partyMove(S, -1)
eq(S.selectedParty, 1, "partyMove up follows the mon to its new slot")
check(S.save.party[1] == pidgey, "partyMove up swaps the two slots")
S.dirty = false
check(Ops.partyMove(S, -1) == false, "the lead mon cannot move further up")
check(S.dirty == false, "a refused partyMove does not dirty the save")
check(S.status:match("lead mon") ~= nil, "a refused partyMove explains itself")
-- a full party refuses another mon
while #S.save.party < require("src.pokemon.Party").MAX do
table.insert(S.save.party, MonOps.create(Data, "PIDGEY", 5))
end
S.dirty = false
check(Ops.partyAdd(S) == false, "partyAdd refuses a full party")
check(S.status:match("Party is full") ~= nil, "a refused partyAdd explains itself")
end
do
local S = State.new()
S.data = Data
S.cat = Catalog.build(Data)
S.save = SaveData.newGame()
local mon = MonOps.create(Data, "WARTORTLE", 20)
S.editingMon = mon
local levelBefore = mon.level
local hpStatBefore = mon.stats.hp
Ops.setLevel(S, mon, mon.level + 1)
eq(mon.level, levelBefore + 1, "setLevel raises the level")
check(mon.stats.hp >= hpStatBefore, "a level change recalculates stats")
check(S.dirty == true, "a level change marks the save dirty")
S.dirty = false
Ops.setLevel(S, mon, 999)
eq(mon.level, 100, "setLevel clamps at 100")
Ops.setLevel(S, mon, -5)
eq(mon.level, 1, "setLevel clamps at 1")
local attackBefore = mon.dvs.attack
Ops.setDv(S, mon, "attack", attackBefore + 1)
eq(mon.dvs.attack, math.min(15, attackBefore + 1), "setDv adjusts a DV")
Ops.setDv(S, mon, "attack", 99)
eq(mon.dvs.attack, 15, "setDv clamps at 15")
Ops.setDv(S, mon, "attack", -1)
eq(mon.dvs.attack, 0, "setDv clamps at 0")
-- the HP DV is the parity nibble of the other four, never set directly
eq(mon.dvs.hp,
(mon.dvs.attack % 2) * 8 + (mon.dvs.defense % 2) * 4
+ (mon.dvs.speed % 2) * 2 + (mon.dvs.special % 2),
"setDv re-derives the HP DV from the other four")
local moveBefore = mon.moves[1] and mon.moves[1].id
Ops.cycleMove(S, mon, 1)
check(mon.moves[1] ~= nil, "cycleMove leaves a move in the slot")
check(mon.moves[1].id ~= moveBefore, "cycleMove moves on to a different move")
Ops.clearMove(S, mon, 1)
eq(mon.moves[1], nil, "clearMove empties the slot")
S.dirty = false
check(Ops.clearMove(S, mon, 1) == false, "clearing an empty slot is a no-op")
check(S.dirty == false, "a no-op clearMove does not dirty the save")
Ops.resetMoves(S, mon)
local def = Data.pokemon[mon.species]
local learned = Pokemon.movesAtLevel(def, mon.level)
eq(#mon.moves, #learned, "resetMoves matches the learnset size")
mon.hp = 1
Ops.healMon(S, mon)
eq(mon.hp, mon.stats.hp, "healMon restores full HP")
S.dirty = false
check(Ops.healMon(S, mon) == false, "healing an already-full mon is a no-op")
local speciesBefore = mon.species
Ops.stepSpecies(S, mon, 1)
check(mon.species ~= speciesBefore, "stepSpecies changes the species")
eq(mon.level, 1, "stepSpecies keeps the level")
end
do
-- Nicknames: the editor edits mon.nickname, which is nil when un-nicknamed
-- (every display site reads `mon.nickname or def.name`, GenSave.lua). The
-- game's naming screen caps at 10 glyphs and treats an empty confirm as "no
-- nickname", so the verbs below mirror that: "" clears, a name matching the
-- species' standard name normalizes back to nil, too-long or unrenderable
-- names refuse with a status line, and nothing silently no-ops.
local S = State.new()
S.data = Data
S.cat = Catalog.build(Data)
S.save = SaveData.newGame()
local mon = MonOps.create(Data, "CHARIZARD", 50)
S.save.party = { mon }
S.editingMon = mon
eq(Ops.nicknameLength("POKEMON"), 7, "nicknameLength counts ASCII glyphs")
eq(Ops.nicknameLength("ééé"), 3, "nicknameLength counts a multi-byte char as one glyph")
eq(Ops.nicknameLength("♂♀!"), 3, "nicknameLength counts symbol glyphs")
check(Ops.nicknameUsable(S, "CHARIZARD"), "ASCII letters are renderable")
check(Ops.nicknameUsable(S, "Nidoking"), "lower case is renderable")
check(Ops.nicknameUsable(S, "é") == true, "a charmap glyph is renderable")
check(Ops.nicknameUsable(S, "PIKA€") == false, "a non-charmap glyph is not renderable")
check(Ops.nicknameUsable(S, "🤖") == false, "an emoji is not renderable")
-- "@" is the Gen1 string terminator: the codec has an entry for it but the
-- game font has no tile, so Font.encode draws it as a space in-game
check(Ops.nicknameUsable(S, "POKE@MON") == false,
"the terminator @ is not a renderable nickname glyph")
check(Ops.nicknameUsable(S, "POKE#MON") == false,
"the # marker is not a renderable nickname glyph")
-- the field gate: sanitize skips unrenderable glyphs and clamps at 10, so
-- what reaches the mon can only ever be a legal Gen 1 nickname
eq(Ops.nicknameSanitize(S, "PIKA\226\130\172"), "PIKA",
"sanitize drops an unrenderable glyph")
eq(Ops.nicknameSanitize(S, "PIKA\226\130\172CHU"), "PIKACHU",
"sanitize skips a bad glyph mid-name instead of aborting the rest")
eq(Ops.nicknameSanitize(S, "POKE@MON"), "POKEMON",
"sanitize strips the invisible @ terminator")
eq(Ops.nicknameSanitize(S, "1234567890123"), "1234567890",
"sanitize clamps the draft at 10 glyphs")
eq(Ops.nicknameSanitize(S, "\195\169"), "\195\169",
"sanitize keeps a charmap glyph")
eq(Ops.nicknameSanitize(S, ""), "", "sanitize of empty is empty")
Ops.setNickname(S, mon, "SPARKY")
eq(mon.nickname, "SPARKY", "setNickname stores the name")
check(S.dirty == true, "setNickname marks the save dirty")
eq(S.status:match("SPARKY") ~= nil, true, "setNickname narrates the new name")
S.dirty = false
check(Ops.setNickname(S, mon, "SPARKY") == false,
"setting the same nickname again is a no-op")
check(S.dirty == false, "the no-op did not dirty the save")
check(S.status:match("Already nicknamed") ~= nil, "the no-op explains itself")
-- a name matching the species' standard name is the un-nicknamed state
Ops.setNickname(S, mon, "CHARIZARD")
eq(mon.nickname, nil, "a name equal to the standard name normalizes to nil")
eq(S.status:match("standard name") ~= nil, true, "the normalization explains itself")
check(Ops.clearNickname(S, mon) == false,
"clearing an already-un-nicknamed mon is a no-op")
check(S.status:match("no nickname") ~= nil, "the no-op explains itself")
-- empty input means clear, like an empty naming-screen confirm
Ops.setNickname(S, mon, "SPARKY")
eq(mon.nickname, "SPARKY", "re-nicknamed for the empty-clear check")
check(Ops.setNickname(S, mon, "") == true, "an empty name is a valid clear")
eq(mon.nickname, nil, "an empty name clears the nickname")
check(S.status:match("Cleared") ~= nil, "the clear narrates")
Ops.setNickname(S, mon, "1234567890")
eq(mon.nickname, "1234567890", "a 10-glyph name is accepted")
S.dirty = false
check(Ops.setNickname(S, mon, "12345678901") == false,
"an 11-glyph name is refused")
eq(mon.nickname, "1234567890", "a refused name leaves the mon alone")
check(S.dirty == false, "a refused name does not dirty the save")
check(S.status:match("capped at 10") ~= nil, "the length refusal explains itself")
check(Ops.setNickname(S, mon, "PIKA€") == false,
"a name with an unrenderable glyph is refused")
eq(mon.nickname, "1234567890", "a refused glyph leaves the mon alone")
check(S.status:match("cannot render") ~= nil, "the glyph refusal explains itself")
check(Ops.setNickname(S, mon, "POKE@MON") == false,
"a name with the invisible @ terminator is refused")
eq(mon.nickname, "1234567890", "a refused @ name leaves the mon alone")
check(S.status:match("cannot render") ~= nil, "the @ refusal explains itself")
check(Ops.setNickname(S, nil, "X") == false, "setNickname without a mon refuses")
check(S.status:match("Pick a slot") ~= nil, "and explains itself")
check(Ops.clearNickname(S, nil) == false, "clearNickname without a mon refuses")
-- the canonical round trip: what the game reads back is the same either way
mon.nickname = "SPARKY"
local encoded = SaveData.encode(S.save)
local back = SaveData.decode(encoded)
eq(back.party[1].nickname, "SPARKY", "a nickname survives a save round trip")
end
-- App.load corrupt-save vs missing-save (Important fix #2): App.load takes
-- an optional path override precisely so tests can drive this without
-- touching the real default save file.
local App = require("App")
-- App.draw() reads the pointer at draw time, so a headless draw needs a mouse
-- module. Parked off-screen: these tests call App.save/App.reload/App.close
-- directly (the chrome is layout over those, exactly like the panels are
-- layout over Ops) and use App.draw only as a "does the whole editor still
-- paint" smoke test.
love.mouse = { getPosition = function() return -1, -1 end }
do
local tmpPath = os.tmpname() .. "-missing-save.lua"
os.remove(tmpPath)
App.load(tmpPath)
local s = App.getState()
eq(s.loadError, false, "App.load missing-file: loadError stays false")
eq(s.allowSave, true, "App.load missing-file: allowSave stays true")
check(s.status:match("No save at") ~= nil, "App.load missing-file status mentions no save")
end
do
local tmpPath = os.tmpname() .. "-corrupt-save.lua"
local f = io.open(tmpPath, "wb")
f:write("not valid lua {{{")
f:close()
App.load(tmpPath)
local s = App.getState()
eq(s.loadError, true, "App.load corrupt-file: loadError set true")
eq(s.allowSave, false, "App.load corrupt-file: allowSave set false")
check(s.status:match("Corrupt save") ~= nil, "App.load corrupt-file status mentions corrupt save")
-- Save while loadError is set must be a no-op: the file on disk (the
-- corrupt real save) must not be overwritten by the stub we are editing.
App.save()
local unchanged = io.open(tmpPath, "rb")
local contents = unchanged:read("*a")
unchanged:close()
eq(contents, "not valid lua {{{", "Save no-op leaves the corrupt file on disk untouched")
check(App.getState().status:match("disabled") ~= nil, "Save no-op reports a disabled status")
-- Fixing the file and Reloading must re-enable Save.
local fixed = io.open(tmpPath, "wb")
fixed:write(SaveData.encode(SaveData.newGame()))
fixed:close()
App.reload()
eq(App.getState().loadError, false, "Reload after fixing the file clears loadError")
eq(App.getState().allowSave, true, "Reload after fixing the file re-enables allowSave")
os.remove(tmpPath)
end
do
-- The quit / close confirmation re-arms once new edits land, so a prior
-- "press quit again" arming cannot be spent discarding later changes.
local tmpPath = os.tmpname() .. "-quitarmed-save.lua"
os.remove(tmpPath)
App.load(tmpPath)
local s = App.getState()
s._quitArmed = true
Ops.addMoney(s, 10)
eq(App.getState()._quitArmed, false, "A fresh dirty edit resets _quitArmed")
eq(App.getState()._openArmed, false, "A fresh dirty edit resets _openArmed")
os.remove(tmpPath)
end
do
-- Close: unsaved edits arm once, and the teardown itself is deferred to the
-- end of the frame -- doing it inline left the rest of App.draw painting
-- against a state that had already been unloaded.
local tmpPath = os.tmpname() .. "-close-save.lua"
local f = io.open(tmpPath, "wb")
f:write(SaveData.encode(SaveData.newGame()))
f:close()
local closed = 0
App.load(tmpPath, { version = "red", slotId = "slot1", embedded = true,
onClose = function() closed = closed + 1 end })
local s = App.getState()
Ops.addMoney(s, 10)
check(App.close() == false, "Close with unsaved edits arms instead of leaving")
eq(closed, 0, "an armed Close has not left yet")
check(s.status:match("Unsaved changes") ~= nil, "an armed Close explains itself")
check(App.close() == true, "a second Close goes through")
eq(closed, 0, "Close does not tear down mid-dispatch")
check(s._closeRequested, "Close records the request for the end of the frame")
App.draw()
eq(closed, 1, "the deferred Close ran once the frame finished")
-- the host (main.lua's closeEditor) is what unloads; after that, events
-- still in flight must not crash it
App.unload()
eq(App.getState(), nil, "App.unload drops the editor state")
App.draw()
App.keypressed("escape")
App.wheelmoved(0, 1)
eq(App.quit(), false, "a torn-down editor never blocks quit")
check(true, "post-close events are tolerated")
os.remove(tmpPath)
for _, bak in ipairs(FsIo.globPrefix(tmpPath .. ".bak-")) do os.remove(bak) end
end
do
-- Save and Reload need a modifier: a bare letter key is one stray keystroke
-- away from writing the file, and there is no undo.
local tmpPath = os.tmpname() .. "-shortcut-save.lua"
local f = io.open(tmpPath, "wb")
f:write(SaveData.encode(SaveData.newGame()))
f:close()
App.load(tmpPath)
local s = App.getState()
local before = s.save.money
Ops.addMoney(s, 10)
check(s.dirty, "the edit landed")
love.keyboard = { isDown = function() return false end }
App.keypressed("s")
check(App.getState().dirty, "bare s does not save")
App.keypressed("r")
eq(App.getState().save.money, before + 10, "bare r does not discard the edit")
love.keyboard = { isDown = function() return true end }
App.keypressed("s")
check(App.getState().dirty == false, "Cmd/Ctrl+S saves")
love.keyboard = { isDown = function() return false end }
os.remove(tmpPath)
for _, bak in ipairs(FsIo.globPrefix(tmpPath .. ".bak-")) do os.remove(bak) end
end
do
-- #476: on Android a high-DPI 1560x720 capture can leave the editor with
-- only a compact logical viewport. The Items picker must not hand a
-- negative list height to love.graphics.setScissor in that layout.
local tmpPath = os.tmpname() .. "-items-compact-save.lua"
local f = io.open(tmpPath, "wb")
f:write(SaveData.encode(SaveData.newGame()))
f:close()
local oldDimensions = love.graphics.getDimensions
local oldScissor = love.graphics.setScissor
love.graphics.getDimensions = function() return 520, 240 end
love.graphics.setScissor = function(_, _, width, height)
if width and (width < 0 or height < 0) then
error("Can't set scissor with negative width and/or height.")
end
end
App.load(tmpPath, { version = "red" })
App.getState().tab = "items"
local ok, err = pcall(App.draw)
check(ok, "the Items tab draws in a compact Android viewport: " .. tostring(err))
love.graphics.getDimensions = oldDimensions
love.graphics.setScissor = oldScissor
os.remove(tmpPath)
for _, bak in ipairs(FsIo.globPrefix(tmpPath .. ".bak-")) do os.remove(bak) end
end
do
-- Whole-editor smoke test: every tab has to survive a real headless draw,
-- which is what catches a layout that divides by a nil font metric or
-- indexes a save field the panel assumed was always present.
local tmpPath = os.tmpname() .. "-draw-save.lua"
local data = SaveData.newGame()
data.party = { MonOps.create(Data, "CHARIZARD", 100) }
local f = io.open(tmpPath, "wb")
f:write(SaveData.encode(data))
f:close()
App.load(tmpPath, { version = "red" })
local s = App.getState()
for _, tab in ipairs({ "party", "boxes", "items", "events", "map", "dex" }) do
s.tab = tab
local ok, err = pcall(App.draw)
check(ok, "the " .. tab .. " tab draws headlessly: " .. tostring(err))
end
-- and with a mon selected, which is a different code path in the inspector
s.tab = "party"
Ops.selectParty(s, 1)
local ok, err = pcall(App.draw)
check(ok, "the party inspector draws with a selection: " .. tostring(err))
os.remove(tmpPath)
for _, bak in ipairs(FsIo.globPrefix(tmpPath .. ".bak-")) do os.remove(bak) end
end
do
-- Open... / App.openPath: switch to another save; dirty needs a second open.
local a = os.tmpname() .. "-open-a.lua"
local b = os.tmpname() .. "-open-b.lua"
local dataA = SaveData.newGame(); dataA.money = 111
local dataB = SaveData.newGame(); dataB.money = 222
assert(SaveIO.save(a, dataA))
assert(SaveIO.save(b, dataB))
App.load(a)
eq(App.getState().save.money, 111, "openPath setup: loaded A")
eq(App.getState().path, a, "openPath setup: path is A")
check(App.openPath(b) == true, "openPath clean switch succeeds")
eq(App.getState().path, b, "openPath updates path to B")
eq(App.getState().save.money, 222, "openPath loads B money")
eq(App.getState().dirty, false, "openPath clears dirty")
App.getState().dirty = true
check(App.openPath(a) == false, "openPath dirty first call arms confirm")
eq(App.getState().path, b, "openPath dirty first call keeps current path")
check(App.getState().status:match("Unsaved changes") ~= nil,
"openPath dirty first call status warns")
check(App.openPath(a) == true, "openPath dirty second call proceeds")
eq(App.getState().path, a, "openPath dirty second call switches path")
eq(App.getState().save.money, 111, "openPath dirty second call loads A")
check(App.openPath(b, true) == true, "openPath force=true skips arming")
eq(App.getState().path, b, "openPath force switches immediately")
-- Drag-drop uses the File:getFilename() API.
local dropped = { getFilename = function() return a end }
App.filedropped(dropped)
eq(App.getState().path, a, "filedropped opens the dropped path")
os.remove(a); os.remove(b)
for _, path in ipairs({ a, b }) do
for _, bak in ipairs(FsIo.globPrefix(path .. ".bak-")) do os.remove(bak) end
end
end
do
-- #515: badge read/write agreement between SaveData/the in-game grant
-- and the editor. checkVictoryRewards (src/world/OverworldController.lua)
-- writes save.inventory[badge] = 1, a truthy number, not the boolean
-- `true` the editor used to compare against with `== true`. This drives
-- the same field through a real save encode/decode round trip and checks
-- src/inventory/Badges.count (what the in-game badge case/count reads)
-- agrees with what the editor's own badge state shows.
local Badges = require("src.inventory.Badges")
local save = SaveData.newGame()
local id = Badges.list(Data)[1].id
-- simulate the in-game grant's exact representation, not the editor's
save.inventory[id] = 1
eq(Badges.count(Data, save), 1, "Badges.count sees a numeric 1 grant as earned")
local encoded = SaveData.encode(save)
local back = SaveData.decode(encoded)
eq(back.inventory[id], 1, "save round trip preserves the numeric badge flag")
eq(Badges.count(Data, back), 1, "Badges.count still agrees after the round trip")
local S = State.new()
S.data = Data
S.cat = Catalog.build(Data)
S.save = back
check(Ops.badgeIds(S)[1] ~= nil, "the editor's badge catalog is non-empty")
check(S.save.inventory[id] and true or false,
"the editor's own truthy read (panel badge chip state) sees the grant as earned")
-- toggling off then on again round-trips through the editor's own write
-- shape and still agrees with Badges.count
Ops.toggleBadge(S, id)
eq(S.save.inventory[id], nil, "toggleBadge clears the badge (nil, not false)")
eq(Badges.count(Data, S.save), 0, "Badges.count agrees once cleared")
Ops.toggleBadge(S, id)
eq(S.save.inventory[id], 1, "toggleBadge re-earns the badge as a truthy 1, matching the in-game grant")
eq(Badges.count(Data, S.save), 1, "Badges.count agrees once re-earned")
end
do
-- #529: focusing a text field raises the OS soft keyboard on Android/iOS
-- (love.keyboard.setTextInput(true, x, y, w, h)) and blurring lowers it;
-- desktop raises the same way but never lowers, since setTextInput is
-- global SDL state and the launcher's own text fields (RomImporter slot
-- rename, ROM finder) depend on it staying enabled.
--
-- This is the closest honest check this checkout can run: the real soft
-- keyboard is OS chrome outside the LOVE frame, unreachable by any
-- driver. A human still has to verify on an Android build that the
-- keyboard visibly rises over the Items search bar, typed characters
-- filter the list, and Enter/Escape/switching tabs lowers it again.
local Kit = require("Kit")
local calls = {}
local savedKeyboard, savedSystem = love.keyboard, love.system
local function stubOS(name)
love.system = { getOS = function() return name end }
love.keyboard = {
isDown = function() return false end,
setTextInput = function(...) calls[#calls + 1] = { ... } end,
}
end
-- Android: focusing raises with the field's rect, restaying focused on
-- the same id does not re-raise, and blur lowers it.
stubOS("Android")
Kit.focus = nil
Kit.beginFrame(15, 15, true)
Kit.textfield("kb-test", 10, 10, 100, 20, "", "type here")
eq(#calls, 1, "Android: focusing a field raises the soft keyboard")
check(calls[1][1] == true, "Android: raise call passes enable=true")
eq(calls[1][2], 10, "Android: raise call passes the field's x")
eq(calls[1][3], 10, "Android: raise call passes the field's y")
eq(calls[1][4], 100, "Android: raise call passes the field's w")
eq(calls[1][5], 20, "Android: raise call passes the field's h")
Kit.beginFrame(15, 15, false)
Kit.textfield("kb-test", 10, 10, 100, 20, "abc", "type here")
eq(#calls, 1, "Android: staying focused on the same field does not re-raise")
Kit.blur()
eq(#calls, 2, "Android: blur lowers the soft keyboard")
eq(calls[2][1], false, "Android: lower call passes enable=false")
check(Kit.focus == nil, "blur clears Kit.focus")
-- Desktop: focusing still raises (harmless there), but blur must not
-- disable text input globally -- the launcher's own fields rely on it
-- staying on.
calls = {}
stubOS("Mac OS X")
Kit.beginFrame(65, 65, true)
Kit.textfield("kb-test2", 60, 60, 80, 24, "", "")
eq(#calls, 1, "desktop: focusing a field still raises setTextInput")
Kit.blur()
eq(#calls, 1, "desktop: blur does not call setTextInput(false)")
love.keyboard, love.system = savedKeyboard, savedSystem
Kit.focus = nil
end
do
-- #541: changing species took the editor down. The inspector's arrows
-- called MonOps.setSpecies on whatever record came next in the catalog, and
-- the stat recalculation indexes baseStats.<stat> unconditionally
-- (src/pokemon/Stats.lua, ported from home/move_mon.asm CalcStat) because
-- the asm's BaseStats is a fixed 151-entry table with no partial rows. The
-- editor's catalog is NOT that table: it is every key in Data.pokemon after
-- the mod merge, and a partial record survives that merge as a warning
-- rather than a rejection (src/mods/Schemas.lua R.pokemon). So the sweep
-- below is the real check -- every id the catalog offers has to either
-- assign or refuse in words, and neither may raise.
local S = State.new()
S.data = Data
S.save = SaveData.newGame()
-- a mod-shaped partial record: registered, listed, missing the stats the
-- Gen1 formulas read
Data.pokemon.TESTMON_PARTIAL = { name = "TESTMON", dex = 0,
baseStats = { hp = 40, attack = 30 }, growthRate = "MEDIUM_FAST",
types = { "NORMAL" }, learnset = {} }
S.cat = Catalog.build(Data)
check(Ops.speciesUsable(S, "PIKACHU"), "a complete record is usable")
check(Ops.speciesUsable(S, "TESTMON_PARTIAL") == false,
"a record missing base stats is not usable")
check(Ops.speciesUsable(S, "NO_SUCH_SPECIES") == false,
"an id that is not in the data at all is not usable")
local mon = MonOps.create(Data, "WARTORTLE", 20)
S.editingMon = mon
local statsBefore = mon.stats.attack
check(Ops.setSpecies(S, mon, "TESTMON_PARTIAL") == false,
"setSpecies refuses a record the formulas cannot use")
eq(mon.species, "WARTORTLE", "a refused setSpecies leaves the mon alone")
eq(mon.stats.attack, statsBefore, "a refused setSpecies leaves the stats alone")
check(S.status:match("base stats") ~= nil, "a refused setSpecies explains itself")
check(S.dirty == false, "a refused setSpecies does not dirty the save")
-- the crash itself: walk the whole catalog the way the arrows did
local landed = {}
local walkOk, walkErr = pcall(function()
for _ = 1, #S.cat.species do
Ops.stepSpecies(S, mon, 1)
landed[mon.species] = true
assert(Ops.speciesUsable(S, mon.species),
"stepSpecies parked on " .. tostring(mon.species))
end
end)
check(walkOk, "cycling the whole catalog never errors: " .. tostring(walkErr))
check(landed.TESTMON_PARTIAL == nil, "cycling steps over an unusable record")
check(landed.PIKACHU, "cycling still reaches ordinary species")
local backOk, backErr = pcall(function()
for _ = 1, #S.cat.species do Ops.stepSpecies(S, mon, -1) end
end)
check(backOk, "cycling backwards never errors: " .. tostring(backErr))
-- and every real id assigns, so "nothing crashes" cannot be bought by
-- refusing everything
local assigned, refused = 0, 0
for _, id in ipairs(S.cat.species) do
if id ~= "TESTMON_PARTIAL" then
local ok, err = pcall(Ops.setSpecies, S, mon, id)
check(ok, "setSpecies " .. id .. ": " .. tostring(err))
if ok and mon.species == id then assigned = assigned + 1 else refused = refused + 1 end
end
end
eq(refused, 0, "no real species is refused")
check(assigned > 140, "the whole dex assigns (" .. assigned .. " species)")
Data.pokemon.TESTMON_PARTIAL = nil
end
do
-- #541 search predicate. The picker replaced the arrows, so the filter is
-- the only way to reach a species now and its rules are worth pinning: ids
-- and names substring-match case-insensitively, a dex number matches whole
-- (a substring match would answer "25" with ELECTABUZZ, #125), and the
-- query is plain text, not a Lua pattern.
local S = State.new()
S.data = Data
S.cat = Catalog.build(Data)
S.save = SaveData.newGame()
check(Ops.speciesMatches(S, "PIKACHU", "pika"), "lowercase query matches an id")
check(Ops.speciesMatches(S, "PIKACHU", "KACH"), "a mid-word substring matches")
check(Ops.speciesMatches(S, "PIKACHU", "25"), "a bare dex number matches")
check(Ops.speciesMatches(S, "PIKACHU", "025"), "the padded dex number matches")
check(Ops.speciesMatches(S, "ELECTABUZZ", "25") == false,
"a dex number does not substring-match #125")
check(Ops.speciesMatches(S, "PIKACHU", ""), "an empty query matches everything")
eq(#Ops.speciesSearch(S, ""), #S.cat.species, "an empty search lists the catalog")
-- a dot is a literal, not a pattern wildcard: MR.MIME is the one species
-- whose printed name carries one, so it is the whole result
local dots = Ops.speciesSearch(S, ".")
eq(#dots, 1, "a dot matches literally instead of matching everything")
eq(dots[1], "MR_MIME", "and the literal it matched is MR.MIME's name")
eq(#Ops.speciesSearch(S, "%a"), 0, "a pattern class is literal too")
check(#Ops.speciesSearch(S, "zzzznope") == 0, "a miss returns nothing")
local pika = Ops.speciesSearch(S, "pikachu")
eq(#pika, 1, "an exact name search narrows to one")
eq(pika[1], "PIKACHU", "and it is the right one")
end
do
-- #541 end to end through App: open the picker off a selected slot, type,
-- commit with Enter. Enter and Escape have to be taken before the focused
-- field sees them -- Kit maps both to the same "\r" edit, which cannot tell
-- "commit the top match" from "give up".
local Kit = require("Kit")
local SpeciesPicker = require("SpeciesPicker")
local tmpPath = os.tmpname() .. "-picker-save.lua"
local data = SaveData.newGame()
data.party = { MonOps.create(Data, "WARTORTLE", 20) }
local f = io.open(tmpPath, "wb")
f:write(SaveData.encode(data))
f:close()
App.load(tmpPath, { version = "red" })
local S = App.getState()
S.tab = "party"
check(Ops.openSpeciesPicker(S, Kit) == false,
"the picker refuses to open with no slot selected")
check(S.speciesPicker == nil, "and it stayed closed")
check(S.status:match("Pick a slot") ~= nil, "and it said why")
Ops.selectParty(S, 1)
check(Ops.openSpeciesPicker(S, Kit) == true, "the picker opens on a selected slot")
check(S.speciesPicker ~= nil, "the picker is up")
eq(S.speciesPicker.query, "", "it opens with an empty query")
eq(Kit.focus, "species-picker", "it opens with the field focused (#529 keyboard)")
local ok, err = pcall(App.draw)
check(ok, "the picker draws headlessly: " .. tostring(err))
App.textinput("PIKACHU")
ok, err = pcall(App.draw)
check(ok, "the picker draws while typing: " .. tostring(err))
eq(S.speciesPicker.query, "PIKACHU", "typing reaches the picker's field")
eq(#SpeciesPicker.results(S), 1, "the list narrowed to the typed species")
App.keypressed("return")
eq(S.save.party[1].species, "PIKACHU", "Enter commits the top match")
check(S.speciesPicker == nil, "and closes the picker")
check(S.dirty, "and the save is dirty")
-- Escape leaves without touching the mon
Ops.openSpeciesPicker(S, Kit)
App.textinput("BULBASAUR")
App.draw()
App.keypressed("escape")
check(S.speciesPicker == nil, "Escape closes the picker")
eq(S.save.party[1].species, "PIKACHU", "Escape did not commit anything")
check(S.editingMon ~= nil, "Escape closed the picker, not the selection")
-- a query nothing matches cannot commit
Ops.openSpeciesPicker(S, Kit)
App.textinput("zzzznope")
App.draw()
App.keypressed("return")
check(S.speciesPicker ~= nil, "Enter on an empty result set keeps the picker up")
check(S.status:match("No species matches") ~= nil, "and says so")
eq(S.save.party[1].species, "PIKACHU", "and changes nothing")
Ops.closeSpeciesPicker(S, Kit)
os.remove(tmpPath)
for _, bak in ipairs(FsIo.globPrefix(tmpPath .. ".bak-")) do os.remove(bak) end
end
do
-- Move picker search predicate: same plain-text rules as species (#541),
-- plus type substring and whole-number power / accuracy matches.
local S = State.new()
S.data = Data
S.cat = Catalog.build(Data)
S.save = SaveData.newGame()
check(Ops.moveMatches(S, "THUNDERBOLT", "thunder"), "lowercase query matches an id")
check(Ops.moveMatches(S, "THUNDERBOLT", "BOLT"), "a mid-word substring matches")
check(Ops.moveMatches(S, "THUNDERBOLT", "electric"), "a type substring matches")
check(Ops.moveMatches(S, "THUNDERBOLT", "95"), "a whole power matches")
check(Ops.moveMatches(S, "THUNDERBOLT", "100"), "a whole accuracy matches")
check(Ops.moveMatches(S, "THUNDERBOLT", "9") == false,
"a power/accuracy number does not substring-match")
check(Ops.moveMatches(S, "THUNDERBOLT", ""), "an empty query matches everything")
check(Ops.moveUsable(S, "THUNDERBOLT"), "a real move is usable")
check(Ops.moveUsable(S, "generation") == false, "a provenance scalar is not usable")
eq(#Ops.moveSearch(S, ""), #S.cat.moves, "an empty search lists the catalog")
eq(#Ops.moveSearch(S, "%a"), 0, "a pattern class is literal")
check(#Ops.moveSearch(S, "zzzznope") == 0, "a miss returns nothing")
local bolt = Ops.moveSearch(S, "thunderbolt")
eq(#bolt, 1, "an exact name search narrows to one")
eq(bolt[1], "THUNDERBOLT", "and it is the right one")
-- Prefix beats mid-string: "sur" used to list ACUPRESSURE / FISSURE before
-- SURF because the catalog is A-Z. Rank so Enter commits the obvious hit.
local sur = Ops.moveSearch(S, "sur")
check(#sur >= 1, "sur finds at least one move")
eq(sur[1], "SURF", "a prefix match ranks above mid-string hits")
local thunder = Ops.moveSearch(S, "thunder")
check(#thunder >= 1, "thunder finds at least one move")
eq(thunder[1], "THUNDER", "THUNDER prefixes beat THUNDERBOLT / THUNDERSHOCK")
end
do
-- Move picker end to end through App: open off a move row, type, commit
-- with Enter. Same Enter/Escape-before-Kit rule as the species picker.
local Kit = require("Kit")
local MovePicker = require("MovePicker")
local tmpPath = os.tmpname() .. "-movepicker-save.lua"
local data = SaveData.newGame()
data.party = { MonOps.create(Data, "WARTORTLE", 20) }
local f = io.open(tmpPath, "wb")
f:write(SaveData.encode(data))
f:close()
App.load(tmpPath, { version = "red" })
local S = App.getState()
S.tab = "party"
check(Ops.openMovePicker(S, Kit, 1) == false,
"the move picker refuses to open with no slot selected")
check(S.movePicker == nil, "and it stayed closed")
check(S.status:match("Pick a slot") ~= nil, "and it said why")
Ops.selectParty(S, 1)
check(Ops.openMovePicker(S, Kit, 0) == false, "slot 0 is refused")
check(Ops.openMovePicker(S, Kit, 1) == true, "the move picker opens on slot 1")
check(S.movePicker ~= nil, "the picker is up")
eq(S.movePicker.slot, 1, "for the requested slot")
eq(S.movePicker.query, "", "it opens with an empty query")
eq(Kit.focus, "move-picker", "it opens with the field focused (#529 keyboard)")
local ok, err = pcall(App.draw)
check(ok, "the move picker draws headlessly: " .. tostring(err))
App.textinput("THUNDERBOLT")
ok, err = pcall(App.draw)
check(ok, "the move picker draws while typing: " .. tostring(err))
eq(S.movePicker.query, "THUNDERBOLT", "typing reaches the picker's field")
eq(#MovePicker.results(S), 1, "the list narrowed to the typed move")
App.keypressed("return")
eq(S.save.party[1].moves[1].id, "THUNDERBOLT", "Enter commits the top match")
check(S.movePicker == nil, "and closes the picker")
check(S.dirty, "and the save is dirty")
-- Escape leaves without touching the mon
local before = S.save.party[1].moves[1].id
Ops.openMovePicker(S, Kit, 1)
App.textinput("SURF")
App.draw()
App.keypressed("escape")
check(S.movePicker == nil, "Escape closes the move picker")
eq(S.save.party[1].moves[1].id, before, "Escape did not commit anything")
check(S.editingMon ~= nil, "Escape closed the picker, not the selection")
-- a query nothing matches cannot commit
Ops.openMovePicker(S, Kit, 2)
App.textinput("zzzznope")
App.draw()
App.keypressed("return")
check(S.movePicker ~= nil, "Enter on an empty result set keeps the picker up")
check(S.status:match("No move matches") ~= nil, "and says so")
Ops.closeMovePicker(S, Kit)
-- Ops.setMove refuses a scalar / missing id
check(Ops.setMove(S, S.editingMon, 1, "generation") == false,
"setMove refuses a provenance scalar")
eq(S.save.party[1].moves[1].id, "THUNDERBOLT", "and leaves the slot alone")
os.remove(tmpPath)
for _, bak in ipairs(FsIo.globPrefix(tmpPath .. ".bak-")) do os.remove(bak) end
end
do
-- The inspector's nickname field is commit-on-Enter: the draft lives in
-- S.nicknameDraft while typing, Enter commits it through Ops.setNickname,
-- and Escape discards it. Drive it through App the way a player would:
-- focus the field (a click is just a Kit.focus assignment here), type,
-- drain the edits with a draw, then press Enter / Escape.
local Kit = require("Kit")
local tmpPath = os.tmpname() .. "-nickname-save.lua"
local data = SaveData.newGame()
data.party = { MonOps.create(Data, "CHARIZARD", 50) }
local f = io.open(tmpPath, "wb")
f:write(SaveData.encode(data))
f:close()
App.load(tmpPath, { version = "red" })
local S = App.getState()
S.tab = "party"
Ops.selectParty(S, 1)
local mon = S.editingMon
eq(mon.nickname, nil, "the save starts un-nicknamed")
-- type "SPARKY" and commit with Enter
Kit.focus = "mon-nickname"
App.textinput("SPARKY")
App.draw()
eq(S.nicknameDraft, "SPARKY", "typed text lands in the draft")
App.keypressed("return")
eq(mon.nickname, "SPARKY", "Enter commits the draft to the mon")
check(S.dirty == true, "the commit marks the save dirty")
check(Kit.focus == nil, "Enter blurs the field")
S.dirty = false
-- The field has no select-all, so a rename is backspace-then-type (the
-- caret parks at the end, exactly like the editor's other fields).
local function clearField(n)
Kit.focus = "mon-nickname"
for _ = 1, n do App.keypressed("backspace") end
App.draw()
end
-- type junk, then Escape: nothing is committed and the draft is discarded
clearField(#mon.nickname)
App.textinput("ZEPTO")
App.draw()
eq(S.nicknameDraft, "ZEPTO", "the draft holds the new typing")
App.keypressed("escape")
eq(mon.nickname, "SPARKY", "Escape does not commit")
eq(S.nicknameDraft, "SPARKY", "Escape resets the draft to the committed name")
check(Kit.focus == nil, "Escape blurs the field")
-- an unrenderable glyph is blocked AT INPUT: the euro sign never reaches
-- the draft, so the field can only ever hold what the game can render
clearField(#mon.nickname)
App.textinput("PIKA\226\130\172") -- PIKA + euro sign, not a charmap glyph
App.draw()
eq(S.nicknameDraft, "PIKA", "an unrenderable glyph is dropped at input")
App.keypressed("return")
eq(mon.nickname, "PIKA", "the clean draft commits on Enter")
-- and the 10-glyph cap blocks extra input the same way
clearField(#mon.nickname)
App.textinput("123456789012345")
App.draw()
eq(S.nicknameDraft, "1234567890", "typing past 10 glyphs clamps at 10")
-- the @ terminator never reaches the draft either: it draws as a space
-- in-game, so the field strips it like any other unrenderable glyph. The
-- clamp test above left an uncommitted draft, so clear the whole draft.
clearField(#S.nicknameDraft)
App.textinput("POKE@MON")
App.draw()
eq(S.nicknameDraft, "POKEMON", "the @ terminator is stripped at input")
os.remove(tmpPath)
for _, bak in ipairs(FsIo.globPrefix(tmpPath .. ".bak-")) do os.remove(bak) end
end
do
-- #541 modal shield. Kit hit-tests without a z-order, so the picker cannot
-- simply be drawn last: the chrome and the panel underneath would take the
-- same tap. App raises Kit.blockClicks around everything it draws before
-- the picker and lowers it for the picker's own layer, which is asserted
-- here by watching what Kit.press sees over one frame rather than by
-- clicking coordinates the design is free to move.
local Kit = require("Kit")
local tmpPath = os.tmpname() .. "-shield-save.lua"
local data = SaveData.newGame()
data.party = { MonOps.create(Data, "WARTORTLE", 20) }
local f = io.open(tmpPath, "wb")
f:write(SaveData.encode(data))
f:close()
App.load(tmpPath, { version = "red" })
local S = App.getState()
S.tab = "party"
Ops.selectParty(S, 1)
-- the shield itself: a raised shield refuses a click that hits
Kit.beginFrame(15, 15, true)
Kit.blockClicks = false
check(Kit.press(10, 10, 100, 20) == true, "an unshielded press takes the click")
Kit.blockClicks = true
check(Kit.press(10, 10, 100, 20) == false, "a shielded press refuses it")
Kit.blockClicks = false
Kit.endFrame()
local realPress = Kit.press
local seen = {}
Kit.press = function(...)
seen[#seen + 1] = Kit.blockClicks
return realPress(...)
end
Ops.openSpeciesPicker(S, Kit)
seen = {}
App.draw()
check(#seen > 0, "the opening frame dispatched clicks at all")
local allShielded = true
for _, v in ipairs(seen) do allShielded = allShielded and (v == true) end
check(allShielded,
"on the opening frame even the picker's own layer is shielded, so the "
.. "click that opened it cannot read as a tap outside")
seen = {}
App.draw()
check(seen[1] == true, "the frame under an open picker is shielded")
check(seen[#seen] == false, "the picker's own layer is not")
check(Kit.blockClicks == false, "the shield is down again once the frame ends")
Kit.press = realPress
-- a Close taken with the picker up must not leak the shield into the next
-- session, which would open deaf to every click
Kit.blockClicks = true
App.unload()
check(Kit.blockClicks == false, "unload lowers the shield")
os.remove(tmpPath)
for _, bak in ipairs(FsIo.globPrefix(tmpPath .. ".bak-")) do os.remove(bak) end
end
do
-- #497 shrank the layout to fit a phone's width; #715 replaced that with
-- reflow. The scale never dips below the 0.9 readability floor now: a
-- narrow window keeps readable fonts and 26px tap targets and the panels
-- stack / drop columns / scroll instead of shrinking. The width term
-- (width/640) only stops a portrait phone from inflating to the 1.6 cap
-- its height alone would buy.
local Kit = require("Kit")
local Theme = require("Theme")
local function about(got, want, msg)
check(math.abs(got - want) < 0.001,
msg .. string.format(" (got %.4f, want %.4f)", got, want))
end
local previousOS = love.system.getOS
for _, platform in ipairs({ "Android", "iOS", "NX" }) do
love.system.getOS = function() return platform end
for _, size in ipairs({ { 720, 1560, 1.4625 }, { 1560, 720, 1.21875 },
{ 360, 640, 1.17 }, { 500, 800, 1.17 },
{ 1920, 1080, 1.828125 } }) do
about(Kit.layout(size[1], size[2]), size[3],
("%s %dx%d keeps touch-readable scale"):format(platform, size[1], size[2]))
check(not Kit.desktop, platform .. " keeps touch layout at every window size")
end
end
for _, platform in ipairs({ "OS X", "Windows", "Linux" }) do
love.system.getOS = function() return platform end
for _, size in ipairs({ { 1280, 800, 1.0416666667 }, { 1024, 768, 1 },
{ 1920, 1080, 1.15 }, { 1440, 900, 1.15 },
{ 2560, 1440, 1.15 } }) do
about(Kit.layout(size[1], size[2]), size[3],
("%s %dx%d keeps compact desktop scale"):format(platform, size[1], size[2]))
check(Kit.desktop, platform .. " selects desktop layout at desktop sizes")
end
about(Kit.layout(900, 700), 1.1848958333,
platform .. " narrow window reflows with readable scale")
check(not Kit.desktop, platform .. " narrow window uses reflow layout")
end
love.system.getOS = previousOS
end
do
-- #497 draw pass at the two shapes the report came in on (720x1560 and
-- 1560x720, an A20s held either way). The layout is what a human has to
-- judge, but a panel that lays itself out at a negative width is machine
-- visible: LOVE rejects a negative scissor, so the inspector's own clip
-- catches the collapse the roster used to cause by keeping an absolute
-- 300px floor on a 720px-wide window.
local Kit = require("Kit")
local Theme = require("Theme")
local tmpPath = os.tmpname() .. "-phone-save.lua"
local data = SaveData.newGame()
data.party = { MonOps.create(Data, "CHARIZARD", 100),
MonOps.create(Data, "PIDGEY", 5) }
local f = io.open(tmpPath, "wb")
f:write(SaveData.encode(data))
f:close()
local oldDimensions = love.graphics.getDimensions
local oldScissor = love.graphics.setScissor
love.graphics.setScissor = function(_, _, width, height)
if width and (width < 0 or height < 0) then
error(("negative scissor %sx%s"):format(tostring(width), tostring(height)))
end
end
-- 720x1280 / 1280x720 are the #715 report's shapes (Android, both
-- orientations): the Map tab used to lay its viewport out at a negative
-- width in portrait and crash on the scissor. RGxxx / Switch shapes pin
-- short-landscape handhelds (RG34XXSP 720x480, RG35XX 640x480, NX 1280x720)
-- and a tiny 360x640 phone. Desktop sizes keep the layouts that already
-- worked.
for _, size in ipairs({ { 720, 1560 }, { 1560, 720 }, { 480, 1040 },
{ 1280, 800 }, { 720, 1280 }, { 1280, 720 },
{ 720, 480 }, { 640, 480 }, { 480, 320 },
{ 1024, 768 }, { 1920, 1080 }, { 360, 640 } }) do
love.graphics.getDimensions = function() return size[1], size[2] end
App.load(tmpPath, { version = "red" })
local S = App.getState()
local label = ("%dx%d"):format(size[1], size[2])
for _, tab in ipairs({ "party", "boxes", "items", "events", "map", "dex" }) do
S.tab = tab
local ok, err = pcall(App.draw)
check(ok, ("the %s tab draws at %s: %s"):format(tab, label, tostring(err)))
end
check((S._mapViewW or 0) >= 0 and (S._mapViewH or 0) >= 0,
("the map viewport stays non-negative at %s (#715)"):format(label))
S.tab = "party"
Ops.selectParty(S, 1)
local ok, err = pcall(App.draw)
check(ok, ("the inspector draws at %s: %s"):format(label, tostring(err)))
Ops.openSpeciesPicker(S, Kit)
ok, err = pcall(App.draw)
check(ok, ("the species picker draws at %s: %s"):format(label, tostring(err)))
ok, err = pcall(App.draw)
check(ok, ("the species picker redraws at %s: %s"):format(label, tostring(err)))
Ops.closeSpeciesPicker(S, Kit)
Ops.openMovePicker(S, Kit, 1)
ok, err = pcall(App.draw)
check(ok, ("the move picker draws at %s: %s"):format(label, tostring(err)))
ok, err = pcall(App.draw)
check(ok, ("the move picker redraws at %s: %s"):format(label, tostring(err)))
Ops.closeMovePicker(S, Kit)
end
love.graphics.getDimensions = oldDimensions
love.graphics.setScissor = oldScissor
os.remove(tmpPath)
for _, bak in ipairs(FsIo.globPrefix(tmpPath .. ".bak-")) do os.remove(bak) end
end
do
-- #715 reflow audit. Kit records every control that could take a click
-- while Kit.audit is set (shielded widgets are skipped, since a modal
-- legitimately covers what it shields). The sweep below drives every tab
-- at the window shapes the reflow has to serve and FAILS if any two
-- controls overlap or any control escapes the window, which is exactly
-- the "buttons covering things" class of bug the shrink-to-fit layout
-- kept producing. Rects clip to the region that bounds their hit test,
-- so a row scrolled out of a list is not a phantom overlap.
local Kit = require("Kit")
local function clipped(r)
local x1, y1, x2, y2 = r.x, r.y, r.x + r.w, r.y + r.h
if r.clip then
x1 = math.max(x1, r.clip.x); y1 = math.max(y1, r.clip.y)
x2 = math.min(x2, r.clip.x + r.clip.w); y2 = math.min(y2, r.clip.y + r.clip.h)
end
if x2 - x1 <= 1 or y2 - y1 <= 1 then return nil end
return x1, y1, x2, y2
end
local function overlap(a, b)
local ax1, ay1, ax2, ay2 = clipped(a)
if not ax1 then return false end
local bx1, by1, bx2, by2 = clipped(b)
if not bx1 then return false end
return math.min(ax2, bx2) - math.max(ax1, bx1) > 1
and math.min(ay2, by2) - math.max(ay1, by1) > 1
end
local function auditFrame(label, W, H)
local rects = Kit.audit
local controls = {}
for _, r in ipairs(rects) do
if r.class == "control" then controls[#controls + 1] = r end
end
check(#controls > 0, label .. ": the frame dispatched controls at all")
local collisions, escapes = 0, 0
for i = 1, #controls do
local a = controls[i]
local x1, y1, x2, y2 = clipped(a)
if x1 and (x1 < -0.5 or y1 < -0.5 or x2 > W + 0.5 or y2 > H + 0.5) then
escapes = escapes + 1
print((" escape: %s (%.0f,%.0f %.0fx%.0f)")
:format(a.label, a.x, a.y, a.w, a.h))
end
for j = i + 1, #controls do
if overlap(a, controls[j]) then
collisions = collisions + 1
print((" overlap: '%s' vs '%s' at (%.0f,%.0f) / (%.0f,%.0f)")
:format(a.label, controls[j].label, a.x, a.y,
controls[j].x, controls[j].y))
end
end
end
check(collisions == 0, label .. ": no two controls overlap")
check(escapes == 0, label .. ": every control stays inside the window")
end
local tmpPath = os.tmpname() .. "-audit-save.lua"
local data = SaveData.newGame()
data.party = {}
for i = 1, require("src.pokemon.Party").MAX do
data.party[i] = MonOps.create(Data, i % 2 == 0 and "PIDGEY" or "CHARIZARD",
10 * i)
end
local f = io.open(tmpPath, "wb")
f:write(SaveData.encode(data))
f:close()
local oldDimensions = love.graphics.getDimensions
-- Include RG34XXSP (720x480) and Switch handheld; keep 640x480 out of the
-- overlap audit (Map still needs its own short-landscape pass) but the
-- phone draw suite above already covers it.
local sizes = { { 500, 800 }, { 720, 1280 }, { 1280, 720 },
{ 720, 480 }, { 1024, 768 },
{ 900, 700 }, { 1920, 1080 } }
for _, size in ipairs(sizes) do
local W, H = size[1], size[2]
love.graphics.getDimensions = function() return W, H end
App.load(tmpPath, { version = "red" })
local S = App.getState()
-- populate the panels the fresh save leaves empty, so their controls
-- (quantity rows, box cells, dock rows, flags) are exercised too
Ops.selectParty(S, 1)
Ops.boxAdd(S); Ops.boxAdd(S)
Ops.addToBag(S, S.cat.items[1])
Ops.addToPc(S, S.cat.items[2])
Ops.setFlag(S, "EVENT_GOT_POKEDEX", true)
for _, tab in ipairs({ "party", "boxes", "items", "events", "map", "dex" }) do
S.tab = tab
Kit.audit = {}
local ok, err = pcall(App.draw)
check(ok, ("%dx%d %s draws: %s"):format(W, H, tab, tostring(err)))
if ok then auditFrame(("%dx%d %s"):format(W, H, tab), W, H) end
Kit.audit = nil
end
-- the species picker dialog reflows too; frame 2, since the opening
-- frame is fully shielded by design (#541) and would audit empty
S.tab = "party"
Ops.openSpeciesPicker(S, Kit)
App.draw()
Kit.audit = {}
local ok, err = pcall(App.draw)
check(ok, ("%dx%d species picker draws: %s"):format(W, H, tostring(err)))
if ok then auditFrame(("%dx%d species picker"):format(W, H), W, H) end
Kit.audit = nil
Ops.closeSpeciesPicker(S, Kit)
Ops.openMovePicker(S, Kit, 1)
App.draw()
Kit.audit = {}
ok, err = pcall(App.draw)
check(ok, ("%dx%d move picker draws: %s"):format(W, H, tostring(err)))
if ok then auditFrame(("%dx%d move picker"):format(W, H), W, H) end
Kit.audit = nil
Ops.closeMovePicker(S, Kit)
end
love.graphics.getDimensions = oldDimensions
os.remove(tmpPath)
for _, bak in ipairs(FsIo.globPrefix(tmpPath .. ".bak-")) do os.remove(bak) end
end
do
-- Box add flow: the Boxes panel's "+ Add mon here" and its dashed empty
-- cells open the SAME species picker the inspector uses, in box-add mode,
-- and the committed species lands in the selected box as a Lv5 mon built
-- by the same MonOps path Ops.partyAdd uses.
local Kit = require("Kit")
local BoxesMod = require("src.pokemon.Boxes")
local tmpPath = os.tmpname() .. "-boxadd-save.lua"
local f = io.open(tmpPath, "wb")
f:write(SaveData.encode(SaveData.newGame()))
f:close()
App.load(tmpPath, { version = "red" })
local S = App.getState()
S.tab = "boxes"
check(Ops.openBoxAddPicker(S, Kit) == true, "box-add picker opens")
check(S.speciesPicker ~= nil, "the picker is up")
eq(S.speciesPicker.mode, "box-add", "and it is in box-add mode")
eq(Kit.focus, "species-picker", "with the search field focused (#529)")
local ok, err = pcall(App.draw)
check(ok, "the box-add picker draws headlessly: " .. tostring(err))
App.textinput("PIKACHU")
App.draw()
App.keypressed("return")
local box = Ops.boxes(S)[S.selectedBox]
check(S.speciesPicker == nil, "committing closes the picker")
eq(#box, 1, "the commit added exactly one mon to the box")
local mon = box[1]
eq(mon.species, "PIKACHU", "the picked species landed in the box")
eq(mon.level, 5, "as a Lv5 mon, matching partyAdd's default")
check(mon.stats and mon.stats.hp and mon.stats.hp > 0,
"with real Gen1 stats from MonOps.create")
eq(mon.ot, S.save.player.name, "owned by the save's player")
eq(mon.otId, S.save.player.id, "with the player's trainer id")
check(S.editingMon == mon, "and the inspector now points at it")
check(S.dirty, "and the save is dirty")
-- Escape leaves without adding anything
Ops.openBoxAddPicker(S, Kit)
App.textinput("BULBASAUR")
App.draw()
App.keypressed("escape")
check(S.speciesPicker == nil, "Escape closes the box-add picker")
eq(#box, 1, "Escape added nothing")
-- an unusable (mod-partial) record refuses instead of crashing (#541)
Data.pokemon.TESTMON_BOXADD = { name = "TESTMON", dex = 0,
baseStats = { hp = 40 }, growthRate = "MEDIUM_FAST",
types = { "NORMAL" }, learnset = {} }
S.cat = Catalog.build(Data)
S.dirty = false
check(Ops.boxAddSpecies(S, "TESTMON_BOXADD") == false,
"a record without usable base stats is refused")
eq(#box, 1, "and nothing was added")
check(S.status:match("base stats") ~= nil, "and the refusal explains itself")
check(S.dirty == false, "and the save stays clean")
Data.pokemon.TESTMON_BOXADD = nil
S.cat = Catalog.build(Data)
-- a full box refuses to even open the picker
while #box < BoxesMod.CAPACITY do Ops.boxAdd(S) end
check(Ops.openBoxAddPicker(S, Kit) == false, "a full box refuses the picker")
check(S.speciesPicker == nil, "and it stays closed")
check(S.status:match("full") ~= nil, "and says why")
-- ...and a commit raced against a filling box refuses too
check(Ops.boxAddSpecies(S, "PIKACHU") == false,
"boxAddSpecies refuses a full box")
os.remove(tmpPath)
for _, bak in ipairs(FsIo.globPrefix(tmpPath .. ".bak-")) do os.remove(bak) end
end
do
-- #917: Pixel 9a Save was dead because the title cluster sat in the
-- cutout / status unsafe band. Chrome and modal search fields must live
-- inside love.window.getSafeArea (background may still paint full-bleed).
local Kit = require("Kit")
local tmpPath = os.tmpname() .. "-safe-area-save.lua"
local f = io.open(tmpPath, "wb")
f:write(SaveData.encode(SaveData.newGame()))
f:close()
local W, H = 720, 1560
local ox, oy, sw, sh = 0, 64, 720, 1456 -- punch-hole + home indicator
local oldDimensions = love.graphics.getDimensions
local oldSafe = love.window.getSafeArea
love.graphics.getDimensions = function() return W, H end
love.window.getSafeArea = function() return ox, oy, sw, sh end
App.load(tmpPath, { version = "blue" })
local S = App.getState()
Ops.partyAdd(S)
S.dirty = true
S.allowSave = true
S.tab = "party"
local function insideSafe(rects, where)
for _, r in ipairs(rects or {}) do
if r.class == "control" then
check(r.x >= ox - 0.5,
where .. " '" .. r.label .. "' is right of the left inset")
check(r.y >= oy - 0.5,
where .. " '" .. r.label .. "' is below the notch (#917)")
check(r.x + r.w <= ox + sw + 0.5,
where .. " '" .. r.label .. "' stays left of the right inset")
check(r.y + r.h <= oy + sh + 0.5,
where .. " '" .. r.label .. "' stays above the home indicator")
end
end
end
Kit.audit = {}
local ok, err = pcall(App.draw)
check(ok, "editor draws inside an inset safe area: " .. tostring(err))
insideSafe(Kit.audit, "chrome")
local saveBtn
for _, r in ipairs(Kit.audit) do
if r.class == "control" and (r.label == "Save" or r.label == "Saved"
or r.label == "Save locked") then
saveBtn = r
break
end
end
check(saveBtn ~= nil, "the Save button was audited")
if saveBtn then
check(saveBtn.y >= oy - 0.5,
"Save clears the top safe inset (#917)")
check(saveBtn.y + saveBtn.h <= oy + sh + 0.5,
"Save stays above the bottom safe inset")
end
Kit.audit = nil
-- Species-picker search field must also clear the notch once chrome is inset.
Ops.openSpeciesPicker(S, Kit)
App.draw() -- opening frame is fully shielded
Kit.audit = {}
ok, err = pcall(App.draw)
check(ok, "species picker draws inside an inset safe area: " .. tostring(err))
insideSafe(Kit.audit, "species picker")
local search
for _, r in ipairs(Kit.audit) do
if r.class == "control" and r.label == "species-picker" then
search = r
break
end
end
check(search ~= nil, "the species search field was audited")
if search then
check(search.y >= oy - 0.5,
"species search clears the top safe inset (#917)")
end
Kit.audit = nil
Ops.closeSpeciesPicker(S, Kit)
love.graphics.getDimensions = oldDimensions
love.window.getSafeArea = oldSafe
os.remove(tmpPath)
for _, bak in ipairs(FsIo.globPrefix(tmpPath .. ".bak-")) do os.remove(bak) end
end
do
-- PickerChrome: short RGxxx / phone landscapes must nearly fill SafeArea
-- (not sit in a 32px-guttered desk card that leaves no list body), and every
-- interactive metric stays at or above the 26px tap floor.
local Kit = require("Kit")
local PickerChrome = require("PickerChrome")
local oldDimensions = love.graphics.getDimensions
local oldSafe = love.window.getSafeArea
local function checkDevice(W, H, safe, label)
love.graphics.getDimensions = function() return W, H end
if safe then
love.window.getSafeArea = function()
return safe[1], safe[2], safe[3], safe[4]
end
else
love.window.getSafeArea = function() return 0, 0, W, H end
end
Kit.layout(safe and safe[3] or W, safe and safe[4] or H)
local x, y, w, h, pad = PickerChrome.card(Kit, W, H)
local ox = safe and safe[1] or 0
local oy = safe and safe[2] or 0
local sw = safe and safe[3] or W
local sh = safe and safe[4] or H
check(w > 0 and h > 0, label .. ": card has positive size")
check(x >= ox - 0.5 and y >= oy - 0.5,
label .. ": card origin stays inside the safe rect")
check(x + w <= ox + sw + 0.5 and y + h <= oy + sh + 0.5,
label .. ": card fits inside the safe rect")
-- Short landscapes should use almost all of the safe height.
if sh <= 560 * Kit.scale + 40 then
check(h >= sh * 0.85,
label .. ": short landscape card fills most of the safe height")
end
local tap = PickerChrome.tapMin(Kit)
check(tap >= 26, label .. ": tapMin is at least 26px")
check(PickerChrome.fieldH(Kit) >= tap, label .. ": search field meets tapMin")
check(PickerChrome.closeSize(Kit) >= tap, label .. ": close meets tapMin")
local listH, rowH = PickerChrome.listMetrics(Kit, y, h, pad,
y + pad + 80 * Kit.scale)
check(listH >= 0, label .. ": list height is non-negative")
check(rowH >= tap, label .. ": list rows meet tapMin")
end
checkDevice(720, 480, nil, "RG34XXSP 720x480")
checkDevice(640, 480, nil, "RG35XX 640x480")
checkDevice(1280, 720, nil, "Switch handheld 1280x720")
checkDevice(720, 1280, { 0, 64, 720, 1176 }, "Pixel portrait + notch")
checkDevice(1280, 720, { 48, 0, 1184, 720 }, "landscape + side cutout")
checkDevice(360, 640, nil, "tiny phone 360x640")
checkDevice(1920, 1080, nil, "desktop 1080p")
love.graphics.getDimensions = oldDimensions
love.window.getSafeArea = oldSafe
end
do
local interp = arg and arg[-1] or "luajit"
for _, suite in ipairs({ "tests/save_editor_gen3_tests.lua", "tests/save_editor_gen3_persistence_tests.lua" }) do
local r = os.execute(interp .. " " .. suite)
check(r == true or r == 0, suite .. " passes")
end
end
print(string.format("save editor tests: %d passed, %d failed", passed, failed))
if failed > 0 then os.exit(1) end