Files
gen1recomp/tests/drivers/em_double_battle.lua
T
bryanthaboi 690f0cd9a1 TOUCHDOWN
2026-09-27 16:07:31 -04:00

141 lines
5.8 KiB
Lua

local U = require("tests.drivers.util")
local L = require("tests.drivers.em_battle_loop")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/em_double_battle"
local failures = 0
local function result(ok, label)
print((ok and "PASS " or "FAIL ") .. label)
if not ok then failures = failures + 1 end
return ok
end
local function finish()
print((failures == 0 and "PASS" or "FAIL") .. " em_double_battle failures=" .. failures)
love.event.quit(failures == 0 and 0 or 1)
U.wait(10)
end
local SIDE = { up = { 0, -1, "down" }, down = { 0, 1, "up" }, left = { -1, 0, "right" }, right = { 1, 0, "left" } }
return function(game)
io.stdout:setvbuf("line")
for _ = 1, 900 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
game:_handleBootAction({ action = "new_game", name = "BRENDAN", gender = 0 })
U.wait(240)
local Runtime = require("src.core.game3.runtime")
local Map = require("src.core.game3.map")
local Party = require("src.core.game3.party")
local Objects = require("src.core.game3.objects")
local Collision = require("src.core.game3.collision")
local TrainerSight = require("src.core.game3.trainer_sight")
local Trainers = require("src.core.game3.scripting.trainers")
local Space = require("src.core.game3.scripting.space")
local Flags = require("src.core.game3.scripting.flags")
local Encounters = require("src.core.game3.encounters")
local Message = require("src.ui.game3.message")
local Battle = require("src.core.game3.battle")
local Ui = require("src.core.game3.battle.ui")
local Prize = require("src.core.game3.battle.prize")
local C = require("src.core.game3.constants").of("emerald")
local session = Runtime.getSession()
if not result(session ~= nil, "field session exists") then return finish() end
Encounters.onStep = function() return nil end
local tid = C.trainers.byName.TRAINER_GINA_AND_MIA_1
local info = Trainers.info(tid)
result(info and info.doubleBattle == true, "TRAINER_GINA_AND_MIA_1 is a doubleBattle row")
local ok, err = pcall(function() Map.load(nil, game, "EM_ROUTE104", { x = 10, y = 30, facing = "down" }) end)
if not result(ok, "Route 104 loads " .. tostring(err or "")) then return finish() end
U.wait(40)
local twins = {}
for _, lid in ipairs(Objects.listActive()) do
local eo = Objects.find(lid)
if eo and TrainerSight.getTrainerId(eo) == tid then twins[#twins + 1] = eo end
end
table.sort(twins, function(a, b) return (a.cellX or 0) < (b.cellX or 0) end)
if not result(#twins == 2, "two twin objects share the trainer id (" .. #twins .. ")") then return finish() end
result(TrainerSight.battleType(twins[1]) == 4, "twin script is TRAINER_BATTLE_DOUBLE")
session.party = {}
Party.giveMon(session, C.species.byName.SPECIES_SWAMPERT, 45, "SWAMPERT")
Party.giveMon(session, C.species.byName.SPECIES_BLAZIKEN, 45, "BLAZIKEN")
Party.giveMon(session, C.species.byName.SPECIES_SCEPTILE, 45, "SCEPTILE")
result(Party.monsStateToDoubles(session.party) == Party.PLAYER_HAS_TWO_USABLE_MONS, "party can double battle")
local gina = twins[1]
local sx, sy, face
for _, dir in ipairs({ "down", "left", "right", "up" }) do
local d = SIDE[dir]
local x, y = gina.cellX + d[1], gina.cellY + d[2]
if not sx and Collision.canEnter(game, x, y, {}) and not Objects.at(x, y) then
sx, sy, face = x, y, d[3]
end
end
if not result(sx ~= nil, "found a cell next to the twin") then return finish() end
Map.load(nil, game, "EM_ROUTE104", { x = sx, y = sy, facing = face })
U.wait(60)
local moneyBefore = tonumber(session.money) or 0
U.tap(game, "a")
local sawIntro = false
for _ = 1, 900 do
if Battle.isActive() then break end
if Message.isOpen and Message.isOpen() then
if not sawIntro then
sawIntro = true
U.wait(30)
U.still(game, DIR .. "/01_twin_intro.png")
end
U.tap(game, "a")
end
U.wait(3)
end
result(sawIntro, "the twin's intro speech shows")
if not result(Battle.isActive(), "trainerbattle double started the battle") then return finish() end
local st = Battle._st
result(st.double == true and st.battlersCount == 4, "battle is double with 4 battlers")
result(not (st.kinds and st.kinds.twoOpponents), "one trainer row: not a two-opponent battle")
result(st.battlers[3] ~= nil and not st.absent[3], "opponent right flank present")
local flags = require("src.core.game3.battle.ai").flagsFor(st)
result(require("bit").band(flags, 0x80) ~= 0, string.format("AI_SCRIPT_DOUBLE_BATTLE ORed in (0x%X)", flags))
local shots = {}
local done, why = L.run(game, {
onFrame = function(s, phase)
if phase == "command" and not shots.cmd and Ui._mode == "menu" then
shots.cmd = true
U.wait(10)
U.still(game, DIR .. "/02_command.png")
end
if phase == "animating" and not shots.anim then
shots.anim = true
U.wait(12)
U.still(game, DIR .. "/03_mid_turn.png")
end
end,
})
result(done, "battle finished " .. tostring(why or ""))
result(L.logHas("sent\nout") or L.logHas("sent out"), "intro used the two-mon send-out line")
result(L.logHas(" and\n") or L.logHas(" and "), "intro names both mons")
local res = st.result
result(res == "win", "player won the double battle (" .. tostring(res) .. ")")
local want = Prize.calcRse(tid, { double = true })
local gained = (tonumber(session.money) or 0) - moneyBefore
result(gained == want, string.format("double prize money x2 (gained %d want %d)", gained, want))
for _ = 1, 600 do
if not (Space.vm and Space.vm:isRunning()) and not (Message.isOpen and Message.isOpen()) then break end
U.tap(game, "a")
U.wait(3)
end
result(Flags.getFlag(Space.store, Space.vm and Space.vm.ctx, Flags.trainerFlagId(tid)), "trainer flag set after the win")
U.wait(30)
U.still(game, DIR .. "/04_after.png")
return finish()
end