Files
gen1recomp/tests/drivers/em_evolution.lua
T
bryanthaboi 690f0cd9a1 TOUCHDOWN
2026-09-27 16:07:31 -04:00

96 lines
3.8 KiB
Lua

local U = require("tests.drivers.util")
local DIR = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/em_evolution"
local failures = 0
local function check(ok, label)
print((ok and "PASS " or "FAIL ") .. label)
if not ok then failures = failures + 1 end
return ok
end
local function finish()
print((failures == 0 and "PASS" or "FAIL") .. " em_evolution failures=" .. failures)
love.event.quit(failures == 0 and 0 or 1)
U.wait(10)
end
local function try(label, fn)
local ok, err = xpcall(fn, debug.traceback)
if not ok then print("[driver] " .. label .. " error: " .. tostring(err)) end
return ok
end
return function(game)
for _ = 1, 900 do
if game.phase == "boot" and game.boot then break end
U.wait(1)
end
if not check(game.boot ~= nil, "boot reached") then return finish() end
try("new_game", function() game:_handleBootAction({ action = "new_game", name = "BRENDAN", gender = 0 }) end)
U.wait(30)
local Runtime = require("src.core.game3.runtime")
local Party = require("src.core.game3.party")
local Evolution = require("src.core.game3.evolution")
local Pokemon = require("src.core.game3.pokemon")
local EvolutionScene = require("src.ui.game3.evolution_scene")
local Audio = require("src.core.game3.audio")
local Song = require("src.core.game3.song_ids")
local C = require("src.core.game3.constants").of("emerald")
local session = Runtime.getSession()
if not check(session and session.version == "emerald", "emerald session") then return finish() end
local torchic = C:require("species", "SPECIES_TORCHIC")
local combusken = C:require("species", "SPECIES_COMBUSKEN")
Party.giveMonToPlayer(session, torchic, 16)
local mon = session.party[1]
mon.moves[4] = C:require("moves", "MOVE_DOUBLE_KICK")
local pending = Evolution.pending(session.party, { [1] = true, 1 }, session)
local entry = pending and pending[1]
local target = entry and (entry.toSpecies or entry.target)
check(target == combusken, "Torchic lv16 is due to evolve into Combusken (" .. tostring(target) .. ")")
if not target then return finish() end
local songs = {}
local playSong = Audio.playSong
Audio.playSong = function(id, opts)
songs[#songs + 1] = id
return playSong(id, opts)
end
local fanfares = {}
local playFanfare = Audio.playFanfare
Audio.playFanfare = function(id, ...)
fanfares[#fanfares + 1] = id
return playFanfare(id, ...)
end
local result
try("start", function()
EvolutionScene.start(mon, target, { session = session, canStop = true, onDone = function(r) result = r end })
end)
check(EvolutionScene.isOpen(), "evolution scene opens")
local shots = { intro_msg = "01_is_evolving", cycle = "02_cycle", flash_reveal = "03_flash", congrats = "04_congrats" }
local taken = {}
for _ = 1, 4000 do
local st = EvolutionScene._state
if shots[st] and not taken[st] then
taken[st] = true
U.wait(st == "cycle" and 60 or 6)
U.still(game, DIR .. "/" .. shots[st] .. ".png")
end
if not EvolutionScene.isOpen() then break end
if st == "congrats" or st == "done" or st == "learn" then U.tap(game, "a") else U.wait(1) end
end
check(not EvolutionScene.isOpen(), "evolution scene closes")
check(Pokemon.speciesOf(mon) == combusken, "party mon is now Combusken (" .. tostring(Pokemon.speciesOf(mon)) .. ")")
local sawIntro, sawEvo = false, false
for _, id in ipairs(songs) do
if id == Song.MUS_EVOLUTION_INTRO then sawIntro = true end
if id == Song.MUS_EVOLUTION then sawEvo = true end
end
check(sawIntro and sawEvo, "Emerald MUS_EVOLUTION_INTRO (" .. Song.MUS_EVOLUTION_INTRO .. ") and MUS_EVOLUTION ("
.. Song.MUS_EVOLUTION .. ") played")
check(fanfares[1] == Song.MUS_EVOLVED, "MUS_EVOLVED fanfare (" .. tostring(fanfares[1]) .. ")")
check(result ~= nil, "scene reported " .. tostring(result))
Audio.playSong, Audio.playFanfare = playSong, playFanfare
finish()
end