Files
gen1recomp/tests/engine
thibautbus f8fbe53346 Show a FireRed egg as an egg on the PC panel, summary and trade screens
Three screens that show a single mon still drew an egg as the species it
will hatch into, and printed its stored nickname untranslated:

- The PC's hovered-mon panel drew the hatch species' front pic, the stored
  "EGG" nickname, "/PICHU", gender, level and held item. pret draws the
  SPECIES_OR_EGG pic and, for an egg, prints only gText_EggNickname with the
  other lines blank (pokemon_storage_system_data.c:1034, :1091).
- The summary's egg page drew the hatch species' front pic, where pret uses
  SPECIES_OR_EGG (pokemon_summary_screen.c:4016). It also recognised an egg by
  mon.isEgg alone; it now uses Pokemon.isEgg like the rest of the engine.
- The trade scene drew a traded egg as its species and named it by the stored
  nickname (trade_scene.c:757, :1239).

The script string buffers (BufferMonNickname and the other nicknameOf
helpers) now also give the language's EGG for an egg, as GetMonData
(MON_DATA_NICKNAME) does (pokemon.c:3020).
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