..
dummy
Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 17:48:12 -08:00
environment
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
renderer_rd
CI: Bump `clang-format` and `clang-tidy` versions
2025-12-13 09:55:14 -06:00
storage
Change `environment_get_glow_hdr_bleed_threshold` error handling to use default value.
2025-12-04 17:42:46 -05:00
SCsub
…
instance_uniforms.cpp
…
instance_uniforms.h
…
multi_uma_buffer.h
2D: Switch to VBOs for instance data
2025-11-15 06:25:49 +11:00
renderer_canvas_cull.cpp
FTI - Optimize non-interpolated 2D items
2025-10-03 08:38:46 +01:00
renderer_canvas_cull.h
Merge pull request #85080 from Cykyrios/draw-ellipse
2025-09-23 12:08:51 -05:00
renderer_canvas_render.cpp
…
renderer_canvas_render.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
renderer_compositor.cpp
Add Stretch Modes for Splash Screen
2025-10-21 18:20:44 -04:00
renderer_compositor.h
Add Stretch Modes for Splash Screen
2025-10-21 18:20:44 -04:00
renderer_geometry_instance.cpp
allow moving meshes without motion vectors
2025-04-25 14:25:06 +02:00
renderer_geometry_instance.h
allow moving meshes without motion vectors
2025-04-25 14:25:06 +02:00
renderer_scene_cull.cpp
Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 17:48:12 -08:00
renderer_scene_cull.h
Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper.
2025-12-03 09:01:39 -05:00
renderer_scene_occlusion_cull.cpp
Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization
2025-10-03 12:01:13 -05:00
renderer_scene_occlusion_cull.h
Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization
2025-10-03 12:01:13 -05:00
renderer_scene_render.cpp
Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper.
2025-12-03 09:01:39 -05:00
renderer_scene_render.h
Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper.
2025-12-03 09:01:39 -05:00
renderer_viewport.cpp
Make all unsupported renderer message features consistently warnings
2025-12-01 17:38:12 +01:00
renderer_viewport.h
More XR disable for Viewport and export.
2025-10-06 20:15:07 +03:00
rendering_context_driver.cpp
…
rendering_context_driver.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
rendering_device.compat.inc
Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls.
2025-06-18 12:31:48 +02:00
rendering_device.cpp
RenderingDevice: Add null checks when retrieving uniform sets
2025-12-16 10:15:02 +01:00
rendering_device.h
Fix clear color being incorrect in `Environment` background with HDR 2D.
2025-11-26 16:11:57 -05:00
rendering_device_binds.cpp
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
rendering_device_binds.h
2D: Switch to VBOs for instance data
2025-11-15 06:25:49 +11:00
rendering_device_commons.cpp
Renderer: Move reflect_spirv to RenderingShaderContainer
2025-09-30 06:40:14 +10:00
rendering_device_commons.h
Implement point size emulation in the forward shader for D3D12.
2025-12-02 17:36:31 +03:00
rendering_device_driver.cpp
Move D3D12's automatic texture clears to RenderingDevice.
2025-11-25 09:34:38 -03:00
rendering_device_driver.h
Refactor rendering driver copy APIs to fix D3D12 issues.
2025-11-26 12:00:02 +03:00
rendering_device_graph.cpp
2D: Switch to VBOs for instance data
2025-11-15 06:25:49 +11:00
rendering_device_graph.h
2D: Switch to VBOs for instance data
2025-11-15 06:25:49 +11:00
rendering_light_culler.cpp
CI: Bump `clang-format` and `clang-tidy` versions
2025-12-13 09:55:14 -06:00
rendering_light_culler.h
…
rendering_method.h
Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper.
2025-12-03 09:01:39 -05:00
rendering_server.compat.inc
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
rendering_server.cpp
Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper.
2025-12-03 09:01:39 -05:00
rendering_server.h
Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper.
2025-12-03 09:01:39 -05:00
rendering_server_constants.h
…
rendering_server_default.cpp
Add some important profiling hooks.
2025-11-08 00:08:48 +01:00
rendering_server_default.h
CommandQueueMT: Make re-entrant again + Fix multiple flushers case
2025-12-09 16:09:08 +01:00
rendering_server_globals.h
Remove unnecessary cpp files
2025-07-15 15:19:23 +02:00
rendering_shader_container.cpp
Metal: Stable argument buffers; GPU rendering crashes; visionOS exports
2025-10-28 08:45:26 +11:00
rendering_shader_container.h
Metal: Stable argument buffers; GPU rendering crashes; visionOS exports
2025-10-28 08:45:26 +11:00
rendering_shader_library.h
Add missing includes
2025-10-26 18:25:17 -04:00
shader_compiler.cpp
Divide screen texture by luminance multiplier in compatibility
2025-10-04 00:19:42 -07:00
shader_compiler.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
shader_include_db.cpp
…
shader_include_db.h
…
shader_language.cpp
disable discard and frag errors in gdshaderinc
2025-11-08 17:26:59 +01:00
shader_language.h
Fix ternary expression for structs in shaders
2025-10-05 14:47:16 +03:00
shader_preprocessor.cpp
Rename `String::resize` to `resize_uninitialized`, to better communicate to callers that new characters must be initialized.
2025-06-11 18:13:02 +02:00
shader_preprocessor.h
…
shader_types.cpp
Cleanup some things in shader editor code
2025-10-24 19:57:39 -07:00
shader_types.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
shader_warnings.cpp
Replace `std::size` usage with `std_size` to avoid `<iterator>` include.
2025-10-05 00:26:11 +02:00
shader_warnings.h
…