godot/servers/rendering
Rémi Verschelde adb7774a61
RenderingDevice: Add null checks when retrieving uniform sets
This may mitigate a crash seen in the wild in Rift Riff on Android, most
likely trading it for a single-frame rendering bug (which is better than
crashing on user devices).

It doesn't solve the underlying issue which seems to be a race condition
where a uniform set RID gets has been freed while still being reported as
owned by the RID_Owner.
2025-12-16 10:15:02 +01:00
..
dummy Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
environment Move server files into their subfolders 2025-09-30 19:39:39 -07:00
renderer_rd CI: Bump `clang-format` and `clang-tidy` versions 2025-12-13 09:55:14 -06:00
storage Change `environment_get_glow_hdr_bleed_threshold` error handling to use default value. 2025-12-04 17:42:46 -05:00
SCsub
instance_uniforms.cpp
instance_uniforms.h
multi_uma_buffer.h 2D: Switch to VBOs for instance data 2025-11-15 06:25:49 +11:00
renderer_canvas_cull.cpp FTI - Optimize non-interpolated 2D items 2025-10-03 08:38:46 +01:00
renderer_canvas_cull.h Merge pull request #85080 from Cykyrios/draw-ellipse 2025-09-23 12:08:51 -05:00
renderer_canvas_render.cpp
renderer_canvas_render.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
renderer_compositor.cpp Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
renderer_compositor.h Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
renderer_geometry_instance.cpp allow moving meshes without motion vectors 2025-04-25 14:25:06 +02:00
renderer_geometry_instance.h allow moving meshes without motion vectors 2025-04-25 14:25:06 +02:00
renderer_scene_cull.cpp Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
renderer_scene_cull.h Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
renderer_scene_occlusion_cull.cpp Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization 2025-10-03 12:01:13 -05:00
renderer_scene_occlusion_cull.h Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization 2025-10-03 12:01:13 -05:00
renderer_scene_render.cpp Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
renderer_scene_render.h Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
renderer_viewport.cpp Make all unsupported renderer message features consistently warnings 2025-12-01 17:38:12 +01:00
renderer_viewport.h More XR disable for Viewport and export. 2025-10-06 20:15:07 +03:00
rendering_context_driver.cpp
rendering_context_driver.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
rendering_device.compat.inc Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
rendering_device.cpp RenderingDevice: Add null checks when retrieving uniform sets 2025-12-16 10:15:02 +01:00
rendering_device.h Fix clear color being incorrect in `Environment` background with HDR 2D. 2025-11-26 16:11:57 -05:00
rendering_device_binds.cpp Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
rendering_device_binds.h 2D: Switch to VBOs for instance data 2025-11-15 06:25:49 +11:00
rendering_device_commons.cpp Renderer: Move reflect_spirv to RenderingShaderContainer 2025-09-30 06:40:14 +10:00
rendering_device_commons.h Implement point size emulation in the forward shader for D3D12. 2025-12-02 17:36:31 +03:00
rendering_device_driver.cpp Move D3D12's automatic texture clears to RenderingDevice. 2025-11-25 09:34:38 -03:00
rendering_device_driver.h Refactor rendering driver copy APIs to fix D3D12 issues. 2025-11-26 12:00:02 +03:00
rendering_device_graph.cpp 2D: Switch to VBOs for instance data 2025-11-15 06:25:49 +11:00
rendering_device_graph.h 2D: Switch to VBOs for instance data 2025-11-15 06:25:49 +11:00
rendering_light_culler.cpp CI: Bump `clang-format` and `clang-tidy` versions 2025-12-13 09:55:14 -06:00
rendering_light_culler.h
rendering_method.h Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
rendering_server.compat.inc Move server files into their subfolders 2025-09-30 19:39:39 -07:00
rendering_server.cpp Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
rendering_server.h Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
rendering_server_constants.h
rendering_server_default.cpp Add some important profiling hooks. 2025-11-08 00:08:48 +01:00
rendering_server_default.h CommandQueueMT: Make re-entrant again + Fix multiple flushers case 2025-12-09 16:09:08 +01:00
rendering_server_globals.h Remove unnecessary cpp files 2025-07-15 15:19:23 +02:00
rendering_shader_container.cpp Metal: Stable argument buffers; GPU rendering crashes; visionOS exports 2025-10-28 08:45:26 +11:00
rendering_shader_container.h Metal: Stable argument buffers; GPU rendering crashes; visionOS exports 2025-10-28 08:45:26 +11:00
rendering_shader_library.h Add missing includes 2025-10-26 18:25:17 -04:00
shader_compiler.cpp Divide screen texture by luminance multiplier in compatibility 2025-10-04 00:19:42 -07:00
shader_compiler.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
shader_include_db.cpp
shader_include_db.h
shader_language.cpp disable discard and frag errors in gdshaderinc 2025-11-08 17:26:59 +01:00
shader_language.h Fix ternary expression for structs in shaders 2025-10-05 14:47:16 +03:00
shader_preprocessor.cpp Rename `String::resize` to `resize_uninitialized`, to better communicate to callers that new characters must be initialized. 2025-06-11 18:13:02 +02:00
shader_preprocessor.h
shader_types.cpp Cleanup some things in shader editor code 2025-10-24 19:57:39 -07:00
shader_types.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
shader_warnings.cpp Replace `std::size` usage with `std_size` to avoid `<iterator>` include. 2025-10-05 00:26:11 +02:00
shader_warnings.h