Everybody loves a good yearly or so update

This commit is contained in:
KholdFuzion
2025-04-25 10:11:31 -04:00
parent 02bad2cca4
commit 414a8feb8e
373 changed files with 46731 additions and 50709 deletions
+5 -6
View File
@@ -54,7 +54,7 @@ AllowShortLambdasOnASingleLine: All
# allman should be used, but if no brace supplied dont break
AllowShortLoopsOnASingleLine: true
# deprecated
# deprecated
AlwaysBreakAfterDefinitionReturnType: None
# no extra breaks after return
@@ -66,7 +66,7 @@ AlwaysBreakBeforeMultilineStrings: true
# N/A to C
AlwaysBreakTemplateDeclarations: No
#
#
# AttributeMacros:
# if args broken, place each on new line
@@ -75,7 +75,7 @@ BinPackParameters: false
BitFieldColonSpacing: Both
BraceWrapping:
BraceWrapping:
AfterCaseLabel: true
AfterClass: true
AfterControlStatement: Always
@@ -124,7 +124,6 @@ Cpp11BracedListStyle: true
# use specified line ending and pointer allignment
DeriveLineEnding: false
DerivePointerAlignment: false
DisableFormat: false
@@ -142,7 +141,7 @@ ForEachMacros: ['FOREACH', 'BOOST_FOREACH']
# dont resort includes
IncludeBlocks: Preserve
IncludeCategories:
IncludeCategories:
- Regex: ^"(llvm|llvm-c|clang|clang-c)/
Priority: 2
- Regex: ^(<|"(gtest|gmock|isl|json)/)
@@ -156,7 +155,7 @@ IndentCaseBlocks: false
IndentCaseLabels: true
IndentExternBlock: AfterExternBlock
IndentGotoLabels: false
IndentPPDirectives: AfterHash
IndentPPDirectives: BeforeHash
IndentWrappedFunctionNames: true
# remove empty lines
+12 -6
View File
@@ -21,6 +21,13 @@ jobs:
runs-on: ubuntu-20.04
steps:
- name: Checkout repository
uses: actions/checkout@v2
- name: Bypass Cloudflare for GitHub Action
uses: xiaotianxt/bypass-cloudflare-for-github-action@v1.1.1
with:
cf_zone_id: ${{ secrets.CF_ZONE_ID }}
cf_api_token: ${{ secrets.CF_API_TOKEN }}
- uses: actions/checkout@v2
- name: Install Depedencies
@@ -48,13 +55,13 @@ jobs:
run: wget -O baserom.e.z64 $FILE_EU
- name: Extract US Assets
run: ./extract_baserom.u.sh
run: ./scripts/extract_baserom.u.sh
- name: Extract EU Assets
run: ./extract_diff.e.sh
run: ./scripts/extract_diff.e.sh
- name: Make EU
run: make -j IDO_RECOMP=YES VERSION=EU VERBOSE=1
run: make all -j IDO_RECOMP=YES VERSION=EU VERBOSE=1
- name: Make report
run: make -C tools/report
@@ -64,7 +71,7 @@ jobs:
- name: Upload output files
uses: dmnemec/copy_file_to_another_repo_action@v1.0.4
uses: AXDOOMER/copy_file_to_another_repo_action@e54ae5087212906dac7ef96dee19e31190913257
env:
API_TOKEN_GITHUB: ${{ secrets.API_TOKEN_GITHUB }}
@@ -75,7 +82,6 @@ jobs:
destination_repo: 'kholdfuzion/goldeneyestatus'
user_email: $API_TOKEN_EMAIL
user_name: $API_TOKEN_USER
source_file: |
tools/report/EU.htm
source_file: tools/report/EU.htm
#need way of telling report that EU passed/failed
+13 -7
View File
@@ -21,6 +21,13 @@ jobs:
runs-on: ubuntu-20.04
steps:
- name: Checkout repository
uses: actions/checkout@v2
- name: Bypass Cloudflare for GitHub Action
uses: xiaotianxt/bypass-cloudflare-for-github-action@v1.1.1
with:
cf_zone_id: ${{ secrets.CF_ZONE_ID }}
cf_api_token: ${{ secrets.CF_API_TOKEN }}
- uses: actions/checkout@v2
- name: Install Depedencies
@@ -48,13 +55,13 @@ jobs:
run: wget -O baserom.j.z64 $FILE_JP
- name: Extract US Assets
run: ./extract_baserom.u.sh
run: ./scripts/extract_baserom.u.sh
- name: Extract JP Assets
run: ./extract_diff.j.sh
run: ./scripts/extract_diff.j.sh
- name: Make JP
run: make -j IDO_RECOMP=YES VERSION=JP VERBOSE=1
run: make all -j IDO_RECOMP=YES VERSION=JP VERBOSE=1
- name: Make report
run: make -C tools/report
@@ -64,7 +71,7 @@ jobs:
- name: Upload output files
uses: dmnemec/copy_file_to_another_repo_action@v1.0.4
uses: AXDOOMER/copy_file_to_another_repo_action@e54ae5087212906dac7ef96dee19e31190913257
env:
API_TOKEN_GITHUB: ${{ secrets.API_TOKEN_GITHUB }}
@@ -75,7 +82,6 @@ jobs:
destination_repo: 'kholdfuzion/goldeneyestatus'
user_email: $API_TOKEN_EMAIL
user_name: $API_TOKEN_USER
source_file: |
tools/report/JPN.htm
source_file: tools/report/JPN.htm
#need way of telling report that JP passed/failed
+10 -5
View File
@@ -33,10 +33,15 @@ jobs:
echo "::set-output name=all::$(git diff --name-only --diff-filter=ACMRT ${{ github.event.pull_request.base.sha }} ${{ github.sha }} | xargs)"
buildus:
runs-on: ubuntu-20.04
steps:
- name: Checkout repository
uses: actions/checkout@v2
- name: Bypass Cloudflare for GitHub Action
uses: xiaotianxt/bypass-cloudflare-for-github-action@v1.1.1
with:
cf_zone_id: ${{ secrets.CF_ZONE_ID }}
cf_api_token: ${{ secrets.CF_API_TOKEN }}
- uses: actions/checkout@v2
# with:
# fetch-depth: 2
@@ -69,10 +74,10 @@ jobs:
- name: Extract US Assets
#if: steps.cache-assets.outputs.cache-hit != 'true'
run: ./extract_baserom.u.sh
run: ./scripts/extract_baserom.u.sh
- name: Make US
run: make -j IDO_RECOMP=YES VERSION=US VERBOSE=1
run: make all -j IDO_RECOMP=YES VERSION=US VERBOSE=1
- name: Make report
run: make -C tools/report
@@ -105,7 +110,7 @@ jobs:
# path: tools/report/index.html
- name: Upload output files
uses: dmnemec/copy_file_to_another_repo_action@v1.0.4
uses: AXDOOMER/copy_file_to_another_repo_action@e54ae5087212906dac7ef96dee19e31190913257
env:
API_TOKEN_GITHUB: ${{ secrets.API_TOKEN_GITHUB }}
+5 -2
View File
@@ -18,7 +18,7 @@ branchdiff_report.txt
021990.bin
0219D0.bin
# Assets
# Assets
assets/animationtable_data.bin
assets/animationtable_entries.bin
assets/font/*.bin
@@ -61,7 +61,7 @@ assets/obseg/text/[eju]/*.bin
assets/obseg/text/[eju]/*.c
assets/ramrom/*.bin
assets/ramrom/[eju]/*.bin
# bin is required, but lets prevent accidental deletion
# bin is required, but lets prevent accidental deletion
bin/*
build/*
build-*/*
@@ -107,3 +107,6 @@ assets/obseg/em/data/pssst.seg
assets/obseg/em/data/sabre.seg
assets/obseg/em/data/spec_rom.seg
assets/obseg/em/data/under.seg
scripts/local/
scripts/make/local/
+235 -201
View File
@@ -1,203 +1,237 @@
{
"configurations": [
{
"name": "MIPS2-DEBUG",
"configurationType": "Debug",
"generator": "Unix Makefiles",
"compilerPath": "",
"cStandard": "c89",
"includePath": [ /*INCLUDE := -I . -I include -I include/ultra64 -I include/PR -I src -I src/game -I src/inflate*/
"${workspaceRoot}",
"${workspaceRoot}\\include",
"${workspaceRoot}\\src",
"${workspaceRoot}\\src\\game",
"${workspaceRoot}\\src\\inflate"
],
"defines": [
"DEBUG",
"TRI4_Ext",
"VERSION_US",
"TARGET_N64", /* IDO 5.3 Defs below */
"_MIPS_FPSET=16",
"_MIPS_ISA=2",
"_ABIO32=1",
"_MIPS_SIM=_ABIO32",
"_MIPS_SZINT=32",
"_MIPS_SZLONG=32",
"_MIPS_SZPTR=32",
"__EXTENSIONS__",
"LANGUAGE_C",
"_LANGUAGE_C",
"__INLINE_INTRINSICS",
"sgi",
"__sgi",
"unix",
"mips",
"host_mips",
"__unix",
"__host_mips",
"_SVR4_SOURCE",
"_MODERN_C",
"_SGI_SOURCE",
"__DSO__",
"SYSTYPE_SVR4",
"_SYSTYPE_SVR4",
"_LONGLONG",
"__mips=2",
"_MIPSEB",
"MIPSEB",
"__STDC__=1"
],
"undefines": [ "__cplusplus" ]
},
{
"name": "MIPS2-FINAL US",
"configurationType": "Release",
"generator": "Unix Makefiles",
"cStandard": "c89",
"includePath": [
"${workspaceRoot}",
"${workspaceRoot}\\include",
"${workspaceRoot}\\src",
"${workspaceRoot}\\src\\game",
"${workspaceRoot}\\src\\inflate"
],
"defines": [
"TRI4_Ext",
"VERSION_US",
"TARGET_N64", /* IDO 5.3 Defs below */
"_MIPS_FPSET=16",
"_MIPS_ISA=2",
"_ABIO32=1",
"_MIPS_SIM=_ABIO32",
"_MIPS_SZINT=32",
"_MIPS_SZLONG=32",
"_MIPS_SZPTR=32",
"__EXTENSIONS__",
"LANGUAGE_C",
"_LANGUAGE_C",
"__INLINE_INTRINSICS",
"sgi",
"__sgi",
"unix",
"mips",
"host_mips",
"__unix",
"__host_mips",
"_SVR4_SOURCE",
"_MODERN_C",
"_SGI_SOURCE",
"__DSO__",
"SYSTYPE_SVR4",
"_SYSTYPE_SVR4",
"_LONGLONG",
"__mips=2",
"_MIPSEB",
"MIPSEB",
"__STDC__=1"
],
"undefines": [ "__cplusplus" ]
},
{
"name": "LibUltra-Debug",
"configurationType": "Release",
"generator": "Unix Makefiles",
"cStandard": "c89",
"includePath": [/*include -I include/PR -I src/libultra*/
"${workspaceRoot}",
"${workspaceRoot}\\include",
"${workspaceRoot}\\include\\PR",
"${workspaceRoot}\\src\\libultrare",
"${workspaceRoot}\\src\\libultra"
],
"defines": [
"_DEBUG",
"TRI4_Ext",
"VERSION_US",
"TARGET_N64", /* IDO 5.3 Defs below */
"_MIPS_FPSET=16",
"_MIPS_ISA=2",
"_ABIO32=1",
"_MIPS_SIM=_ABIO32",
"_MIPS_SZINT=32",
"_MIPS_SZLONG=32",
"_MIPS_SZPTR=32",
"__EXTENSIONS__",
"LANGUAGE_C",
"_LANGUAGE_C",
"__INLINE_INTRINSICS",
"sgi",
"__sgi",
"unix",
"mips",
"host_mips",
"__unix",
"__host_mips",
"_SVR4_SOURCE",
"_MODERN_C",
"_SGI_SOURCE",
"__DSO__",
"SYSTYPE_SVR4",
"_SYSTYPE_SVR4",
"_LONGLONG",
"__mips=2",
"_MIPSEB",
"MIPSEB",
"__STDC__=1"
],
"undefines": [ "__cplusplus" ]
},
{
"name": "LibUltra-FINAL",
"configurationType": "Release",
"generator": "Unix Makefiles",
"cStandard": "c89",
"includePath": [
"${workspaceRoot}",
"${workspaceRoot}\\include",
"${workspaceRoot}\\include\\PR",
"${workspaceRoot}\\src\\libultrare",
"${workspaceRoot}\\src\\libultra"
],
"defines": [
"_FINALROM",
"TRI4_Ext",
"VERSION_US",
"TARGET_N64",/* IDO 5.3 Defs below */
"_MIPS_FPSET=16",
"_MIPS_ISA=2",
"_ABIO32=1",
"_MIPS_SIM=_ABIO32",
"_MIPS_SZINT=32",
"_MIPS_SZLONG=32",
"_MIPS_SZPTR=32",
"__EXTENSIONS__",
"LANGUAGE_C",
"_LANGUAGE_C",
"__INLINE_INTRINSICS",
"sgi",
"__sgi",
"unix",
"mips",
"host_mips",
"__unix",
"__host_mips",
"_SVR4_SOURCE",
"_MODERN_C",
"_SGI_SOURCE",
"__DSO__",
"SYSTYPE_SVR4",
"_SYSTYPE_SVR4",
"_LONGLONG",
"__mips=2",
"_MIPSEB",
"MIPSEB",
"__STDC__=1"
],
"undefines": [ "__cplusplus" ]
}
]
"configurations": [
{
"name": "MIPS2-DEBUG",
"configurationType": "Debug",
"generator": "Unix Makefiles",
"compilerPath": "",
"compilerSwitches": "-Wab,-r4300_mul -non_shared -Olimit 2000 -G 0 -Xcpluscomm -mips2 -32",
"cStandard": "c89",
"includePath": [
"\\\\wsl.localhost\\Ubuntu\\usr\\include"
/*INCLUDE := -I . -I include -I include/ultra64 -I include/PR -I src -I src/game -I src/inflate*/,
"${workspaceRoot}",
"${workspaceRoot}\\include",
"${workspaceRoot}\\src",
"${workspaceRoot}\\src\\game",
"${workspaceRoot}\\src\\inflate"
],
"intelliSenseMode": "linux-gcc-x86",
"defines": [
"DEBUG",
"TRI4_Ext",
"VERSION_US",
"TARGET_N64",
"OUTCODE=u",
"LANG_US",
"REFRESH_NTSC",
"LEFTOVERDEBUG",
"LEFTOVERSPECTRUM",
"BUGFIX_R0",
"BYTEMATCH"
/* IDO 5.3 Defs below */,
"_MIPS_FPSET=16",
"_MIPS_ISA=2",
"_ABIO32=1",
"_MIPS_SIM=_ABIO32",
"_MIPS_SZINT=32",
"_MIPS_SZLONG=32",
"_MIPS_SZPTR=32",
"__EXTENSIONS__",
"LANGUAGE_C",
"_LANGUAGE_C",
"__INLINE_INTRINSICS",
"sgi",
"__sgi",
"unix",
"mips",
"host_mips",
"__unix",
"__host_mips",
"_SVR4_SOURCE",
"_MODERN_C",
"_SGI_SOURCE",
"__DSO__",
"SYSTYPE_SVR4",
"_SYSTYPE_SVR4",
"_LONGLONG",
"__mips=2",
"_MIPSEB",
"MIPSEB",
"__STDC__=1"
],
"undefines": [
"__cplusplus"
]
},
{
"name": "MIPS2-FINAL US",
"configurationType": "Release",
"generator": "Unix Makefiles",
"cStandard": "c89",
"includePath": [
"\\\\wsl.localhost\\Ubuntu\\usr\\include",
"${workspaceRoot}",
"${workspaceRoot}\\include",
"${workspaceRoot}\\src",
"${workspaceRoot}\\src\\game",
"${workspaceRoot}\\src\\inflate"
],
"intelliSenseMode": "linux-gcc-x86",
"defines": [
"TRI4_Ext",
"VERSION_US",
"TARGET_N64",
"OUTCODE=u",
"LANG_US",
"REFRESH_NTSC",
"LEFTOVERDEBUG",
"LEFTOVERSPECTRUM",
"BUGFIX_R0",
"BYTEMATCH"
/* IDO 5.3 Defs below */,
"_MIPS_FPSET=16",
"_MIPS_ISA=2",
"_ABIO32=1",
"_MIPS_SIM=_ABIO32",
"_MIPS_SZINT=32",
"_MIPS_SZLONG=32",
"_MIPS_SZPTR=32",
"__EXTENSIONS__",
"LANGUAGE_C",
"_LANGUAGE_C",
"__INLINE_INTRINSICS",
"sgi",
"__sgi",
"unix",
"mips",
"host_mips",
"__unix",
"__host_mips",
"_SVR4_SOURCE",
"_MODERN_C",
"_SGI_SOURCE",
"__DSO__",
"SYSTYPE_SVR4",
"_SYSTYPE_SVR4",
"_LONGLONG",
"__mips=2",
"_MIPSEB",
"MIPSEB",
"__STDC__=1"
],
"undefines": [
"__cplusplus"
]
},
{
"name": "LibUltra-Debug",
"configurationType": "Release",
"generator": "Unix Makefiles",
"cStandard": "c89",
"includePath": [
"\\\\wsl.localhost\\Ubuntu\\usr\\include"
/*include -I include/PR -I src/libultra*/,
"${workspaceRoot}",
"${workspaceRoot}\\include",
"${workspaceRoot}\\include\\PR",
"${workspaceRoot}\\src\\libultrare",
"${workspaceRoot}\\src\\libultra"
],
"intelliSenseMode": "linux-gcc-x86",
"defines": [
"_DEBUG",
"TRI4_Ext",
"VERSION_US",
"TARGET_N64"
/* IDO 5.3 Defs below */,
"_MIPS_FPSET=16",
"_MIPS_ISA=2",
"_ABIO32=1",
"_MIPS_SIM=_ABIO32",
"_MIPS_SZINT=32",
"_MIPS_SZLONG=32",
"_MIPS_SZPTR=32",
"__EXTENSIONS__",
"LANGUAGE_C",
"_LANGUAGE_C",
"__INLINE_INTRINSICS",
"sgi",
"__sgi",
"unix",
"mips",
"host_mips",
"__unix",
"__host_mips",
"_SVR4_SOURCE",
"_MODERN_C",
"_SGI_SOURCE",
"__DSO__",
"SYSTYPE_SVR4",
"_SYSTYPE_SVR4",
"_LONGLONG",
"__mips=2",
"_MIPSEB",
"MIPSEB",
"__STDC__=1"
],
"undefines": [
"__cplusplus"
]
},
{
"name": "LibUltra-FINAL",
"configurationType": "Release",
"generator": "Unix Makefiles",
"cStandard": "c89",
"includePath": [
"\\\\wsl.localhost\\Ubuntu\\usr\\include",
"${workspaceRoot}",
"${workspaceRoot}\\include",
"${workspaceRoot}\\include\\PR",
"${workspaceRoot}\\src\\libultrare",
"${workspaceRoot}\\src\\libultra"
],
"intelliSenseMode": "linux-gcc-x86",
"defines": [
"_FINALROM",
"TRI4_Ext",
"VERSION_US",
"TARGET_N64"
/* IDO 5.3 Defs below */,
"_MIPS_FPSET=16",
"_MIPS_ISA=2",
"_ABIO32=1",
"_MIPS_SIM=_ABIO32",
"_MIPS_SZINT=32",
"_MIPS_SZLONG=32",
"_MIPS_SZPTR=32",
"__EXTENSIONS__",
"LANGUAGE_C",
"_LANGUAGE_C",
"__INLINE_INTRINSICS",
"sgi",
"__sgi",
"unix",
"mips",
"host_mips",
"__unix",
"__host_mips",
"_SVR4_SOURCE",
"_MODERN_C",
"_SGI_SOURCE",
"__DSO__",
"SYSTYPE_SVR4",
"_SYSTYPE_SVR4",
"_LONGLONG",
"__mips=2",
"_MIPSEB",
"MIPSEB",
"__STDC__=1"
],
"undefines": [
"__cplusplus"
]
}
]
}
+20
View File
@@ -0,0 +1,20 @@
FROM ubuntu:22.04
# install distro packages
RUN apt update
RUN apt -y install bash-completion sudo binutils-mips-linux-gnu wget make git python3 libcapstone-dev pkg-config build-essential
# install qemu (can be removed if you're using ido recomp)
RUN wget https://github.com/n64decomp/qemu-irix/releases/download/v2.11-deb/qemu-irix-2.11.0-2169-g32ab296eef_amd64.deb -P /tmp
RUN dpkg -i /tmp/qemu-irix-2.11.0-2169-g32ab296eef_amd64.deb
# setup sudo
RUN echo '%sudo ALL=(ALL) NOPASSWD:ALL' >> /etc/sudoers
# setup developer directory
RUN useradd -ms /bin/bash dev
RUN usermod -aG sudo dev
USER dev
WORKDIR /home/dev
CMD ["/bin/bash"]
+185 -511
View File
@@ -1,7 +1,7 @@
# Makefile to rebuild Goldeneye 007
# Makefile to build Goldeneye 007
### Default target ###
default: colour
default: all
### Default Build Options ###
# Version of the game to build
@@ -11,163 +11,13 @@ IDO_RECOMP := YES
VERBOSE := 2
# If COMPARE is 1, check the output sha1sum when building 'all', and if fail to match
# then compare ELF sections to known md5 checksums.
# If compare is 2, it will just compare the sha1sum.
COMPARE := 1
# Include Terminal Codes for colourising text.
include include/make/VT100Codes.make
include include/make/Gui.make
## VT100 Codes ##
SAVECURSOR := \0337\033[s
RESTORECURSOR := \0338\033[u
SET_SCROLLREGION = \033[$(1);$(2)r
RESTORESCROLLREGION := \033[r
CURSOR_GOTO = \033[$(1);$(2)H
SET_TEXTATTRIB = \033[$(1)$(if $(2),;$(2))$(if $(3),;$(3))m
BELL := \007
#Attributes
RESTORECOLOUR := \033[m
BOLD := 1
DIM := 2
UNDERSCORE := 4
BLINK := 5
INVERT := 7
HIDDEN := 8
#Colours
FG_BLACK:= 30
FG_MAROON:= 31
FG_GREEN:= 32
FG_OLIVE:= 33
FG_NAVY:= 34
FG_PURPLE:= 35
FG_TEAL:= 36
FG_SILVER:= 37
FG_GRAY:= 90
FG_RED:= 91
FG_LIME:= 92
FG_YELLOW:= 93
FG_BLUE:= 94
FG_VIOLET:= 95
FG_CYAN:= 96
FG_WHITE:= 97
BG_BLACK:= 40
BG_MAROON:= 41
BG_GREEN:= 42
BG_OLIVE:= 43
BG_NAVY:= 44
BG_PURPLE:= 45
BG_TEAL:= 46
BG_SILVER:= 47
BG_GRAY:= 100
BG_RED:= 101
BG_LIME:= 102
BG_YELLOW:= 103
BG_BLUE:= 104
BG_VIOLET:= 105
BG_CYAN:= 106
BG_WHITE:= 107
# define a "newline" variable to be used in make scripts
# use with ${\n}
# https://stackoverflow.com/questions/12528637/how-do-i-execute-each-command-in-a-list
define \n
endef
#end newline.
### Build Functions ###
# Common build print status function
PRINT_STATUS = @echo "$(call SET_TEXTATTRIB,$(FG_GREEN))$(1) $(call SET_TEXTATTRIB,$(FG_OLIVE))$(2)$(call SET_TEXTATTRIB,$(FG_GRAY)) $(if $3, -> $(call SET_TEXTATTRIB,$(FG_NAVY))$(3))$(RESTORECOLOUR)"
# Seperate "constant" drawing from variable drawing to speed up PBar rendering
# draws a box and fills it grey ready for blue bar
SetupProgressBar = \
{ \
str="$(SAVECURSOR)$(call SET_SCROLLREGION,4,0)$(call CURSOR_GOTO,2,999)\033[1J$(call CURSOR_GOTO,1)";\
str=$$str"\033(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqk"; \
str=$$str"\nx$(call SET_TEXTATTRIB,$(BG_GRAY))%78s$(RESTORECOLOUR)x\n"; \
str=$$str"mqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqj\033(B"; \
str=$$str"$(RESTORECURSOR)"; \
printf $$str ""; \
}
#(call DrawProgressBar,Percent)
# OR
#(call DrawProgressBar,NumberOfItemsDone,TotalNumberOfItems)
# If second param is given, use it to work out a percentage.
# divide the percentage into a 80 char long bar
# paint the whole bar grey
# paint the first half, then text, then second half.
# clear colour codes
DrawProgressBar = \
{ \
$(if $(2), \
if [ "$(1)" -ne "$(2)" ]; \
then \
_pdone=`expr 100 / $(2) \* $(1)`; \
else \
_pdone=100; \
fi \
,_pdone=$(1) \
); \
pdone=`expr $$_pdone \* 74 / 100`; \
pdoneb=0; \
str="$(SAVECURSOR)$(call CURSOR_GOTO,2,2)";\
str=$$str"$(call SET_TEXTATTRIB,$(BOLD),$(FG_WHITE),$(BG_NAVY))" ; \
\
if [ "$$pdone" -lt "36" ]; \
then \
str=$$str"%$${pdone}s"; \
str=$$str"$(call SET_TEXTATTRIB,$(BG_GRAY))";\
pdoneb=`expr 36 - $$pdone`; \
str=$$str"%$${pdoneb}s%3d%%"; \
else \
pdoneb=`expr $$pdone - 36`; \
str=$$str"%1s%35s%3d%%%$${pdoneb}s"; \
fi; \
str=$$str"$(RESTORECURSOR)$(RESTORECOLOUR)"; \
printf $$str "" "" $$_pdone; \
}
# Increment Progress Bar From percentage (1), and increase by 1 every (2) seconds.
# Continue doing so until calling process ends
IncrementProgressBarFromAtRate = \
{ \
i=$(1); \
while [ -d /proc/$$! ] && [ $$i -le 100 ]; do \
$(call DrawProgressBar,$$i); \
i=$$((i+1)); \
sleep $(2); \
done; \
}
# Ask to continue
# (1) Prompt, (2) Do if Yes,
# (3) Do if No [can be blank],
# (4) Do if anything else [can be blank]
# (5) Timeout [can be blank]
ContinuePrompt = \
{ \
echo "$1 [y/n]"; \
$(if $(5), readchr(){ old=$$(stty -g); stty raw -echo min 0 time 30; printf '%s' $$(dd bs=1 count=1 2>/dev/null); stty $$old;}; REPLY=$$(readchr) ,read REPLY ); \
echo $$REPLY; case $$REPLY in \
y|Y) $2;; \
n|N) $3;; \
*) $4;; \
esac; \
}
# Convert AI Print commands from readable strings to byte arrays automatically.
ConvertAIPRINT = sed -E -e ':loop s/PRINT\("(..*?)(.)"/PRINT\("\1",\x27\2\x27/g; tloop; \
s/(PRINT\(.*?)\x27\\\x27,\x27(.)\x27(.*)\)/\1\x27\\\2\x27\3\)/g; \
s/(PRINT\()"(.)"(.*)\)/\1\x27\2\x27\3\)/g; \
s/PRINT\((.*)\)/PRINT\(\1,\x27\\0\x27\,)/g; \
s/PRINT\((.*)\)/AI_PRINT,\1/g'
## More Build Variables (Auto) ##
# set tooolchain based on current OS
ifeq ($(shell type mips-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0)
TOOLCHAIN := mips-linux-gnu-
else ifeq ($(shell type mips64-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0)
@@ -176,6 +26,7 @@ else
TOOLCHAIN := mips64-elf-
endif
# Use IDO Recomp UNLESS specified otherwise
ifeq ($(IDO_RECOMP), NO)
QEMU_IRIX := $(shell which qemu-irix 2>/dev/null)
ifeq (, $(QEMU_IRIX))
@@ -185,6 +36,7 @@ ifeq ($(IDO_RECOMP), NO)
else
IRIX_ROOT := tools/ido5.3_recomp
endif
# other tools
TOOLS_DIR := tools
DATASEG_COMP := $(TOOLS_DIR)/data_compress.sh
@@ -197,6 +49,14 @@ else
SHA1SUM = sha1sum --quiet
endif
# Convert AI Print commands from readable strings to byte arrays automatically.
ConvertAIPRINT = sed -E -e ':loop s/PRINT\("(..*?)(.)"/PRINT\("\1",\x27\2\x27/g; tloop; \
s/(PRINT\(.*?)\x27\\\x27,\x27(.)\x27(.*)\)/\1\x27\\\2\x27\3\)/g; \
s/(PRINT\()"(.)"(.*)\)/\1\x27\2\x27\3\)/g; \
s/PRINT\((.*)\)/PRINT\(\1,\x27\\0\x27\,)/g; \
s/PRINT\((.*)\)/AI_PRINT,\1/g'
# per VERSION flags
ifeq ($(FINAL), YES)
OPTIMIZATION := -O2
LCDEFS :=
@@ -258,24 +118,15 @@ ALLOWED_VERSIONS := US EU JP DEBUG USB
ALLOWED_COUNTRYCODE := u e j
BUILD_DIR_BASE := build
# BUILD_DIR is the location where all build artifacts are placed
# BUILD_DIR is the location where all build artefacts are placed
BUILD_DIR := $(BUILD_DIR_BASE)/$(OUTCODE)
# this file references variables defined above: BUILD_DIR, RZ_COMP
# this file defines and builds $(MUSIC_RZ_FILES)
include assets/Makefile.obseg
# this file references variables defined above: BUILD_DIR, RZ_COMP, COUNTRYCODE, LD, CC, CFLAGS, OBJCOPY, ConvertAIPRINT, OPTIMIZATION
# this file defines and builds OBSEGMENT, BG_SEG_FILES, BRIEF_RZ_FILES, CHR_RZ_FILES, GUN_RZ_FILES, PROP_RZ_FILES, ,SETUP_BUILD_FILES, STAN_BUILD_FILES, TEXT_RZ_FILES
include assets/Makefile.music
BUILD_SUB_DIRS := \
rsp src src/game src/inflate \
src/libultra src/libultra/audio src/libultra/gt src/libultra/gu src/libultra/io \
src/libultra/libc src/libultra/os src/libultra/rg src/libultra/sched src/libultra/sp \
src/libultrare src/libultrare/audio src/libultrare/gt src/libultrare/gu src/libultrare/io \
src/libultrare/libc src/libultrare/os src/libultrare/rg src/libultrare/sched src/libultrare/sp \
assets assets/obseg \
assets/obseg/brief assets/obseg/chr assets/obseg/gun assets/obseg/prop \
assets/obseg/text assets/obseg/bg assets/obseg/setup assets/obseg/setup/$(COUNTRYCODE) assets/obseg/stan \
assets/music assets/ramrom assets/images assets/images/split assets/font \
assets/embedded assets/embedded/skeletons assets/embedded/player_gait_object
# create build directories
$(shell mkdir -p $(BUILD_DIR))
$(foreach subdir,$(BUILD_SUB_DIRS),$(shell mkdir -p $(BUILD_DIR)/$(subdir)))
## Collect Objects ##
@@ -349,141 +200,116 @@ else
CC := $(IRIX_ROOT)/cc
endif
CFLAGS := -Wab,-r4300_mul -non_shared -Olimit 2000 -G 0 -Xcpluscomm $(CFLAGWARNING) $(WOFF) -signed $(INCLUDE) $(MIPSISET) $(LCDEFS) -DTARGET_N64
CFLAGS := -Wab,-r4300_mul -non_shared -Olimit 2000 -G 0 -Xcpluscomm $(CFLAGWARNING) $(WOFF) $(INCLUDE) $(MIPSISET) $(LCDEFS) -DTARGET_N64
LD := $(TOOLCHAIN)ld
LD_SCRIPT := build/ge007.$(OUTCODE).ld
LD_SCRIPT := $(BUILD_DIR)/ge007.$(OUTCODE).ld
# --no-warn-mismatch is needed to link -mips3 object files (some libultra math) with the regular files compiled with -mips2
LDFLAGS := -T $(LD_SCRIPT) -Map build/ge007.$(OUTCODE).map --no-warn-mismatch
LDFLAGS := -T $(LD_SCRIPT) -Map $(BUILD_DIR)/ge007.$(OUTCODE).map --no-warn-mismatch
AS := $(TOOLCHAIN)as
ASFLAGS := -march=vr4300 -mabi=32 $(INCLUDE) $(ASMDEFS)
ASFLAGS := -march=vr4300 -mabi=32 $(INCLUDE) $(ASMDEFS)
# Use the system installed armips if available. Otherwise use the one provided with this repository.
ifneq (,$(shell which armips 2>/dev/null))
ifneq (,$(shell which armips 2>/dev/null))
ARMIPS := armips
else
ARMIPS := $(TOOLS_DIR)/armips
endif
ASM_PREPROC := python3 tools/asmpreproc/asm-processor.py
ASM_PROCESSOR_DIR := tools/asm-processor
ASM_PREPROC := python3 $(ASM_PROCESSOR_DIR)/asm_processor.py
OBJCOPY := $(TOOLCHAIN)objcopy
#Now using cursor commands for better look original was //"\033[5;42;97m%80s\r\n%43s%37s\r\n%80s\007\033[0;0m\n"
# Rsrv Up 3 80 Dn 1 Return Dn 1 Ret 80ch
# Lines Lines ch Line SoL midway Line SoL Bell
PRINTNOMATCH := printf "\n\n\033[3A$(call SET_TEXTATTRIB,$(BLINK),$(BG_MAROON),$(FG_WHITE))%80s\033[1B\r%45s%35s\033[1B\r%80s$(BELL)$(RESTORECOLOUR)$(call SET_TEXTATTRIB,$(FG_RED))\n\n\n" "" "NOT MATCH!" "" ""
PRINTMATCH := printf "\n\n\n\033[3A$(call SET_TEXTATTRIB,$(BLINK),$(BG_GREEN),$(FG_WHITE))%80s\033[1B\r%43s%37s\033[1B\r%80s$(BELL)$(RESTORECOLOUR)\n" "" "MATCH!" "" ""
## Build Recipies ##
# this file references variables defined above: BUILD_DIR, CFLAGWARNING, INCLUDE, LCDEFS
# this file defines $(ULTRAOBJECTS)
include src/libultrare/Makefile.libultrare
all: $(APPROM)
ifeq ($(VERBOSE),0)
@$(call DrawProgressBar,100)
endif
ifeq ($(COMPARE),1)
@echo "\n"
# Calculate Checksum if fail Allow overspill Which File failed Quick Check (data) Slow Check (extract .text binary)
@$(SHA1SUM) -c ge007.$(OUTCODE).sha1 || ($(PRINTNOMATCH) && echo "$(SAVECURSOR)$(RESTORESCROLLREGION)$(RESTORECURSOR)\033[2D " && $(call ContinuePrompt,"Do you want to check Source Files?",echo "Please wait while we determine which files are affected..." && $(SHA1SUM) --quiet -c checksums.txt && ./test_files.sh -c -i ge007.$(OUTCODE)-test_basis.csv,,,3) && exit 1)
# Else complete
@$(PRINTMATCH)
endif
ifeq ($(COMPARE),2)
@$(SHA1SUM) -c ge007.$(COUNTRYCODE).sha1
endif
@echo "\n Rom File Generated in Build Directory. \n\n"
## Build Recipes ##
# Dont delete intermediate files from these targets on make completion.
.SECONDARY:
$(APPELF) $(APPROM) $(APPBIN) $(ULTRAOBJECTS) $(BUILD_DIR)/ge007.$(OUTCODE).map \
$(HEADEROBJECTS) $(BOOTOBJECTS) $(CODEOBJECTS) $(GAMEOBJECTS) $(RZOBJECTS) \
$(OBSEG_OBJECTS) $(OBSEG_RZ) $(ROMOBJECTS) $(RAMROM_OBJECTS) $(FONTOBJECTS) $(MUSIC_OBJECTS) $(IMAGE_OBJS) $(MUSIC_RZ_FILES)
$(OBSEG_OBJECTS) $(OBSEG_RZ) $(ROMOBJECTS) $(RAMROM_OBJECTS) $(FONTOBJECTS) $(MUSIC_OBJECTS) $(IMAGE_OBJS) $(MUSIC_RZ_FILES)
ifeq ($(filter clean nuke dataclean help codeclean context cmdbuilder test stanclean setupclean colour print-%,$(MAKECMDGOALS)),)
# Dont print version on "default" since it will be spat out twice
ifneq ($(filter $(VERSION),$(ALLOWED_VERSIONS)),)
#$(info VERSION=$(VERSION))
else
$(error VERSION "$(VERSION)" not supported")
endif
# Make tools if out of date
$(info Building tools...)
DUMMY != make -s -C tools >&2 || echo FAIL
ifeq ($(DUMMY),FAIL)
$(error Failed to build tools)
endif
$(info Building $(VERSION) ROM...)
# Dont delete these intermediate targets on make cancelation.
.PRECIOUS: %.bin %.o
endif
# Run the following targets sequentialy in this order (unnamed targets will still run in parallel)
.NOTPARALLEL: print_info create_directories $(APPROM) checksum
# Phony Recipes - These targets are not files, Get Make to do something
.PHONY: print_info create_directories build_tools prerequisites checksum all_p1 all default commonclean setupclean stanclean dataclean libultraclean codeclean clean nuke help cmdbuidler test context extractassets textures
# this file references variables defined above: BUILD_DIR, CFLAGWARNING, INCLUDE, LCDEFS
# this file defines and builds $(ULTRAOBJECTS)
include src/libultrare/Makefile.libultrare
# Build RSP
$(BUILD_DIR)/rsp/%.bin: rsp/*.s pb1
$(call PRINT_STATUS,Assembling1:,$<,$@)
$(BUILD_DIR)/rsp/%.bin: rsp/*.s
$(ARMIPS) -sym $@.sym -strequ CODE_FILE $(BUILD_DIR)/rsp/$*.bin -strequ DATA_FILE $(BUILD_DIR)/rsp/$*_data.bin $<
$(BUILD_DIR)/src/rspboot.o: $(BUILD_DIR)/rsp/rspboot.bin
$(BUILD_DIR)/src/rspboot.o: $(BUILD_DIR)/rsp/rspboot.bin
#Build asm files in root
$(BUILD_DIR)/%.o: src/%.s pb2
$(call PRINT_STATUS,Assembling2:,$<,$@)
$(BUILD_DIR)/%.o: src/%.s
$(AS) $(ASFLAGS) -o $@ $<
#Build asm files in src/
$(BUILD_DIR)/src/%.o: src/%.s pb3
$(call PRINT_STATUS,Assembling3:,$<,$@)
$(BUILD_DIR)/src/%.o: src/%.s
$(AS) $(ASFLAGS) -o $@ $<
#Build Images
$(BUILD_DIR)/assets/images/split/%.o: assets/images/split/%.bin pb5
$(call PRINT_STATUS,Compiling5:,$<,$@)
$(LD) -r -b binary $< -o $@
$(BUILD_DIR)/assets/images/split/%.o: assets/images/split/%.bin
$(LD) -r -b binary $< -o $@
#Compress Obseg
$(BUILD_DIR)/$(OBSEGMENT): $(OBSEG_RZ) $(IMAGE_OBJS) pb6
$(call PRINT_STATUS,Compressing6:,$<,$@)
$(BUILD_DIR)/$(OBSEGMENT): $(OBSEG_RZ) $(IMAGE_OBJS)
#Build C files in src/
$(BUILD_DIR)/src/%.o: src/%.c
$(call PRINT_STATUS,Compiling8:,$<,$@)
# convert AI_PRINT commands from readable to byte-array
$(BUILD_DIR)/src/%.o: src/%.c
@if grep -q 'GLOBAL_ASM(' $<; then \
$(ASM_PREPROC) $(OPTIMIZATION) $< | $(CC) -c $(CFLAGS) tools/asmpreproc/include-stdin.c -o $@ $(OPTIMIZATION); \
$(ASM_PREPROC) $(OPTIMIZATION) $< --post-process $@ --assembler "$(AS) $(ASFLAGS)" --asm-prelude tools/asmpreproc/prelude.s; \
$(ASM_PREPROC) $(OPTIMIZATION) $< | $(CC) -c $(CFLAGS) $(ASM_PROCESSOR_DIR)/include-stdin.c -o $@ $(OPTIMIZATION); \
$(ASM_PREPROC) $(OPTIMIZATION) $< --post-process $@ --assembler "$(AS) $(ASFLAGS)" --asm-prelude $(ASM_PROCESSOR_DIR)/prelude.inc; \
elif [ "$$(basename $<)" = "chraidata.c" ]; then \
$(ConvertAIPRINT) $< | $(CC) -c $(CFLAGS) $(ASM_PROCESSOR_DIR)/include-stdin.c -o $@ $(OPTIMIZATION); \
else \
$(CC) -c $(CFLAGS) -o $@ $(OPTIMIZATION) $<; \
fi
#Build RamRom
$(BUILD_DIR)/assets/ramrom/%.o: assets/ramrom/%.s pb9
$(call PRINT_STATUS,Assembling9:,$<,$@)
$(BUILD_DIR)/assets/ramrom/%.o: assets/ramrom/%.s
$(AS) $(ASFLAGS) -o $@ $<
#Build fonts
$(BUILD_DIR)/assets/font/%.o: assets/font/%.c pb10
$(call PRINT_STATUS,Compiling10:,$<,$@)
$(BUILD_DIR)/assets/font/%.o: assets/font/%.c
$(CC) -c $(CFLAGS) -o $@ $(OPTIMIZATION) $<
#Build asm files in assets/
$(BUILD_DIR)/assets/%.o: assets/%.s pb11
$(call PRINT_STATUS,Assembling11:,$<,$@)
$(BUILD_DIR)/assets/%.o: assets/%.s
$(AS) $(ASFLAGS) -o $@ $<
#Build Obseg
$(BUILD_DIR)/assets/obseg/%.o: assets/obseg/%.s $(OBSEG_RZ) pb12
$(call PRINT_STATUS,Assembling12:,$<,$@)
$(BUILD_DIR)/assets/obseg/%.o: assets/obseg/%.s $(OBSEG_RZ)
$(AS) $(ASFLAGS) -o $@ $<
#Build C files in assets/
$(BUILD_DIR)/assets/%.o: assets/%.c pb4
$(call PRINT_STATUS,Compiling4:,$<,$@)
$(BUILD_DIR)/assets/%.o: assets/%.c
ifeq ($(filter-out %setup%,$<),)
$(ConvertAIPRINT) $< | $(CC) -c $(CFLAGS) tools/asmpreproc/include-stdin.c -o $@ $(OPTIMIZATION)
$(ConvertAIPRINT) $< | $(CC) -c $(CFLAGS) $(ASM_PROCESSOR_DIR)/include-stdin.c -o $@ $(OPTIMIZATION)
else
$(CC) -c $(CFLAGS) -o $@ $(OPTIMIZATION) $<
endif
@@ -495,132 +321,88 @@ endif
# $(CC) -c -Wab,-r4300_mul -non_shared -G 0 -Xcpluscomm $(CFLAGWARNING) -woff 819,820,852,821,838,649 -signed $(INCLUDE) $(MIPSISET) $(LCDEFS) -DTARGET_N64 $(OPTIMIZATION) -o $@ $<
#Link Files
$(APPELF): $(RSPOBJECTS) $(ULTRAOBJECTS) $(HEADEROBJECTS) $(OBSEG_RZ) $(BUILD_DIR)/$(OBSEGMENT) $(MUSIC_RZ_FILES) $(BOOTOBJECTS) $(CODEOBJECTS) $(GAMEOBJECTS) $(RZOBJECTS) $(ROMOBJECTS) $(ASSET_DATAOBJECTS) $(ROMOBJECTS2) $(RAMROM_OBJECTS) $(FONTOBJECTS) $(MUSIC_OBJECTS) $(OBSEG_OBJECTS) pb14 ge007.ld
cpp $(LDFILEOPTS) -P ge007.ld -o build/ge007.$(OUTCODE).ld
@echo "Linking Files into ELF"
$(APPELF): $(RSPOBJECTS) $(ULTRAOBJECTS) $(HEADEROBJECTS) $(OBSEG_RZ) $(BUILD_DIR)/$(OBSEGMENT) $(MUSIC_RZ_FILES) $(BOOTOBJECTS) $(CODEOBJECTS) $(GAMEOBJECTS) $(RZOBJECTS) $(ROMOBJECTS) $(ASSET_DATAOBJECTS) $(ROMOBJECTS2) $(RAMROM_OBJECTS) $(FONTOBJECTS) $(MUSIC_OBJECTS) $(OBSEG_OBJECTS) ge007.ld
cpp $(LDFILEOPTS) -P ge007.ld -o $(BUILD_DIR)/ge007.$(OUTCODE).ld
@echo "Linking Files into ELF"
$(LD) $(LDFLAGS) -o $@
$(APPBIN): $(APPELF)
ifeq ($(VERBOSE),0)
@$(call DrawProgressBar,98)
endif
@echo "Building ROM"
$(OBJCOPY) $< $@ -O binary --gap-fill=0xff
$(APPROM): $(APPBIN)
ifeq ($(VERBOSE),0)
@$(call DrawProgressBar,100)
endif
@echo "Compressing ROM"
$(DATASEG_COMP) $< $(OUTCODE)
@echo "Finalizing ROM"
$(N64CKSUM) $< $@
.PRECIOUS: %.bin %.o
## Phony Recipes below - Get Make to do something ##
print_info:
$(info VERSION=$(VERSION))
$(info Building $(VERSION) ROM...)
create_directories:
scripts/make/create_directories.sh "$(BUILD_DIR)" "$(COUNTRYCODE)"
## Phony Recipies - Get Make to do something ##
build_tools:
$(info Building tools...)
scripts/make/build_tools.sh "$(MAKE)"
prerequisites: print_info create_directories build_tools extractassets
.PHONY: all default codeclean dataclean clean cmdbuidler test help colour
# Dont declare as phony otherwise make will re-evaluate every build including the recipies assosiated with them - just make sure no file is ever called pbx
# pb1 pb2 pb3 pb4 pb5 pb6 pb7 pb8 pb9 pb10 pb11 pb12 pb13 pb14
setupclean:
rm -f $(APPELF) $(APPROM) $(APPBIN) $(BUILD_DIR)/ge007.$(OUTCODE).map \
$(SETUP_BUILD_FILES)
stanclean:
rm -f $(APPELF) $(APPROM) $(APPBIN) $(BUILD_DIR)/ge007.$(OUTCODE).map \
$(STAN_BUILD_FILES)
libultraclean:
rm -f $(APPELF) $(APPROM) $(APPBIN) $(BUILD_DIR)/ge007.$(OUTCODE).map \
$(ULTRAOBJECTS)
codeclean:
ifeq ($(VERBOSE),1)
rm -f $(APPELF) $(APPROM) $(APPBIN) $(ULTRAOBJECTS) $(BUILD_DIR)/ge007.$(OUTCODE).map \
$(HEADEROBJECTS) $(BOOTOBJECTS) $(CODEOBJECTS) $(GAMEOBJECTS) $(RZOBJECTS) $(RSPOBJECTS)
else
@clear
@$(call SetupProgressBar)
@echo "\n\n\nDeleting All Code Binaries Only [Assets will be left from previous compile]"
@rm -f $(APPELF) $(APPROM) $(APPBIN) $(ULTRAOBJECTS) $(BUILD_DIR)/ge007.$(OUTCODE).map
@$(call DrawProgressBar,50)
@rm -f $(HEADEROBJECTS) $(BOOTOBJECTS) $(CODEOBJECTS) $(GAMEOBJECTS) $(RZOBJECTS) $(RSPOBJECTS)
@$(call DrawProgressBar,100)
endif
@echo "\033[1J$(RESTORESCROLLREGION)\nCode Binaries Cleared! Make will Re-Build these next time.\n"
dataclean:
rm -f $(APPELF) $(APPROM) $(APPBIN) $(ULTRAOBJECTS) $(BUILD_DIR)/ge007.$(OUTCODE).map \
$(OBSEG_OBJECTS) $(OBSEG_RZ) $(ROMOBJECTS) $(RAMROM_OBJECTS) $(FONTOBJECTS) $(MUSIC_OBJECTS) $(IMAGE_OBJS) $(MUSIC_RZ_FILES) \
$(STAN_BUILD_FILES) $(SETUP_BUILD_FILES)
# "Conditionals control what 'make' actually "sees" in the makefile, so they cannot be used to control recipes at the time of execution."
# https://www.gnu.org/software/make/manual/html_node/Conditionals.html
ifeq ($(VERBOSE),1)
clean::
# if this command is modified, make sure to update this in the `nuke` recipe.
rm -f $(APPELF) $(APPROM) $(APPBIN) $(ULTRAOBJECTS) $(BUILD_DIR)/ge007.$(OUTCODE).map \
$(HEADEROBJECTS) $(BOOTOBJECTS) $(CODEOBJECTS) $(GAMEOBJECTS) $(RZOBJECTS) \
$(OBSEG_OBJECTS) $(OBSEG_RZ) $(ROMOBJECTS) $(RAMROM_OBJECTS) $(FONTOBJECTS) $(MUSIC_OBJECTS) $(IMAGE_OBJS) $(MUSIC_RZ_FILES) $(RSPOBJECTS) \
$(STAN_BUILD_FILES) $(SETUP_BUILD_FILES)
else
clean::
@clear
@echo "\n\n\nDeleting All Code and Asset Binaries"
@$(call SetupProgressBar)
@rm -f $(APPELF) $(APPROM) $(APPBIN) $(ULTRAOBJECTS) $(BUILD_DIR)/ge007.$(OUTCODE).map & $(call IncrementProgressBarFromAtRate,0,0.125)
@rm -f $(HEADEROBJECTS) $(BOOTOBJECTS) $(CODEOBJECTS) $(GAMEOBJECTS) $(RZOBJECTS) & $(call IncrementProgressBarFromAtRate,25,0.125)
@rm -f $(OBSEG_OBJECTS) $(OBSEG_RZ) $(ROMOBJECTS) $(RAMROM_OBJECTS) $(FONTOBJECTS) $(MUSIC_OBJECTS) & $(call IncrementProgressBarFromAtRate,50,0.125)
@rm -f $(IMAGE_OBJS) $(MUSIC_RZ_FILES) $(RSPOBJECTS) $(STAN_BUILD_FILES) $(SETUP_BUILD_FILES)& $(call IncrementProgressBarFromAtRate,75,0.125)
@$(call DrawProgressBar,100)
@echo "\033[1J$(RESTORESCROLLREGION)\nAll Code and Asset Binaries Cleared! Make will Re-Build these next time.\n"
checksum: $(APPROM)
ifeq ($(COMPARE), 1)
scripts/make/checksum.sh "$(SHA1SUM)" "$(OUTCODE)" "$(BUILD_DIR)"
endif
nuke:
@echo deleting files specified from make clean ...
@# if this command is modified, update the `clean` recipe above.
rm -f $(APPELF) $(APPROM) $(APPBIN) $(ULTRAOBJECTS) $(BUILD_DIR)/ge007.$(OUTCODE).map \
$(HEADEROBJECTS) $(BOOTOBJECTS) $(CODEOBJECTS) $(GAMEOBJECTS) $(RZOBJECTS) \
$(OBSEG_OBJECTS) $(OBSEG_RZ) $(ROMOBJECTS) $(RAMROM_OBJECTS) $(FONTOBJECTS) $(MUSIC_OBJECTS) $(IMAGE_OBJS) $(MUSIC_RZ_FILES) $(RSPOBJECTS) \
$(STAN_BUILD_FILES) $(SETUP_BUILD_FILES)
@echo
@echo make: deleting build folders and files
$(foreach x,$(ALLOWED_COUNTRYCODE),rm -r -f -d "$(BUILD_DIR_BASE)/$(x)/"${\n})
@echo
@echo make: deleting bin / rsp / asp
rm -r -f -d "bin/"
@echo
@echo make: deleting assets
rm -r -f -d "assets/images/split/"
rm -r -f "assets/music/*.bin" "assets/obseg/bg/*.bin" "assets/obseg/brief/*.bin" "assets/obseg/chr/*.bin" "assets/obseg/gun/*.bin" "assets/obseg/prop/*.bin" "assets/obseg/setup/*.bin" "assets/obseg/setup/e/*.bin" "assets/obseg/setup/u/*.bin" "assets/obseg/setup/j/*.bin" "assets/obseg/stan/*.bin" "assets/obseg/text/*.bin" "assets/obseg/text/e/*.bin" "assets/obseg/text/u/*.bin" "assets/obseg/text/j/*.bin" "assets/ramrom/*.bin" "assets/ramrom/e/*.bin" "assets/ramrom/u/*.bin" "assets/ramrom/j/*.bin"
all_p1: prerequisites
all: all_p1 $(APPROM) checksum
@echo "Rom File Generated in Build Directory."
commonclean:
rm -f $(APPELF) $(APPROM) $(APPBIN) $(BUILD_DIR)/ge007.$(OUTCODE).map
setupclean: commonclean
rm -f $(SETUP_BUILD_FILES)
stanclean: commonclean
rm -f $(STAN_BUILD_FILES)
dataclean: commonclean stanclean setupclean
rm -f $(OBSEG_OBJECTS) $(OBSEG_RZ) $(ROMOBJECTS) $(RAMROM_OBJECTS) $(FONTOBJECTS) $(MUSIC_OBJECTS) $(IMAGE_OBJS) $(MUSIC_RZ_FILES)
libultraclean: commonclean
rm -f $(ULTRAOBJECTS)
codeclean: commonclean libultraclean
rm -f $(HEADEROBJECTS) $(BOOTOBJECTS) $(CODEOBJECTS) $(GAMEOBJECTS) $(RZOBJECTS) $(RSPOBJECTS)
clean: codeclean dataclean
@echo "\nAll Code and Asset Binaries Cleared! Make will Re-Build these next time.\n"
nuke: clean
scripts/make/clean_nuke.sh "$(ALLOWED_COUNTRYCODE)" "$(BUILD_DIR_BASE)"
# 0 4 35 80 80(with colour codes)
help:
@echo "\n\033[1;4mmakefile help$(RESTORECOLOUR)"
@echo "mmakefile help"
@echo ""
@echo " supported targets:"
@echo ""
@echo " all $(call SET_TEXTATTRIB,$(FG_LIME)) Build$(RESTORECOLOUR) all (default)"
@echo " clean $(call SET_TEXTATTRIB,$(FG_RED)) Delete all$(RESTORECOLOUR) known build artifacts"
@echo " nuke $(call SET_TEXTATTRIB,$(FG_RED)) Delete all$(RESTORECOLOUR) files explicitly listed in Makefile (same as make clean),"
@echo " all Build all (default)"
@echo " clean Delete all known build artifacts"
@echo " nuke Delete all files explicitly listed in Makefile (same as make clean),"
@echo " all build output for all versions, any .bin file in assets folders,"
@echo " and asp/rsp bin."
@echo " dataclean $(call SET_TEXTATTRIB,$(FG_RED)) Delete$(RESTORECOLOUR) only asset build artifacts"
@echo " codeclean $(call SET_TEXTATTRIB,$(FG_RED)) Delete$(RESTORECOLOUR) only code (asm, .c) build artifacts"
@echo " libultraclean $(call SET_TEXTATTRIB,$(FG_RED)) Delete$(RESTORECOLOUR) only code (asm, .c) build artifacts "
@echo " dataclean Delete only asset build artifacts"
@echo " codeclean Delete only code (asm, .c) build artifacts"
@echo " libultraclean Delete only code (asm, .c) build artifacts "
@echo " from Rare's libultra files"
@echo " stanclean $(call SET_TEXTATTRIB,$(FG_RED)) Delete$(RESTORECOLOUR) only stan build artifacts"
@echo " setupclean $(call SET_TEXTATTRIB,$(FG_RED)) Delete$(RESTORECOLOUR) only setup build artifacts"
@echo " cmdbuidler $(call SET_TEXTATTRIB,$(FG_LIME)) Build$(RESTORECOLOUR) AI Commands"
@echo " context [file] $(call SET_TEXTATTRIB,$(FG_LIME)) Build$(RESTORECOLOUR) Context File from [file]"
@echo " stanclean Delete only stan build artifacts"
@echo " setupclean Delete only setup build artifacts"
@echo " cmdbuidler BuildAI Commands"
@echo " context [file] BuildContext File from [file]"
@echo " eg make context src/game/chrai.c"
@echo " test Re-Run Data Verification "
@echo ""
@@ -630,88 +412,10 @@ help:
@echo " VERSION=v Region version. (US is default)"
@echo " Supported values: ${ALLOWED_VERSIONS}\n"
#CMD Builder tools
AI_CMD_BUILDER := $(TOOLS_DIR)/cmdbuilder.c
AI_CMD_LIST_DEFINITIONS := src/aicommands.def
AI_CMD_LIST_TEMP := $(BUILD_DIR)/aicommands.temp
AI_CMD_LIST_H2 := src/aicommands2.h
#Pre-Format encoding newlines and tags
AI_CMD_BUILDER_PRECONVERT := sed -E
AI_CMD_BUILDER_PRECONVERT += -e 's/\x27\\n\x27/\x27\/n\x27/g;' # encode '\n' as '/n' (TEXT PRINT command)
AI_CMD_BUILDER_PRECONVERT += -e '/^\s*\*/ s/\x27/\?\?x27/g;' # encode DocBlock(/**...**/) quotes '' as x27
AI_CMD_BUILDER_PRECONVERT += -e '/\/\*\*/ , /\*\// s/([^/])$$/\1 \\n\\/g;' # encode DocBlock(/**...**/) Newlines as \n\ .
#AI_CMD_BUILDER_PRECONVERT += -e '/^\s*\*/ s/([^\/])$$/\1 \\n\\/g;' # encode DocBlock(/**...**/) Newlines as \n\ .
AI_CMD_BUILDER_PRECONVERT += -e 's/[^/\*\S]\*$$/\\n\\/g; s/^(\s*)\*[^/\*]/\1 /g;' # remove DocBlock sides (causes problems with tooltips) fixed to check for ordinary comment
#AI_CMD_BUILDER_PRECONVERT += -e '/^_AI_CMD_POLYMORPH\(CMDNAME,\n(.|\n)*?\s{19}DESCRIPTION(\)| DESCRIPTION2\))/ s/[^,]\n/\\n\\/g;' # Newlines in POLYMORPHS
AI_CMD_BUILDER_PRECONVERT += -e 's/\/\*\*/\?\?\\\*\(\*\*/g;' # encode /** as ??\*(**
AI_CMD_BUILDER_PRECONVERT += -e 's/\*\*\//\*\*\)\*\?\?\\ /g;' # encode **/ as **)*??\
#Format Newlines and Comment tags
AI_CMD_BUILDER_CONVERT := sed -E
AI_CMD_BUILDER_CONVERT += -e 's/\\n/\n/g;' # add newlines
AI_CMD_BUILDER_CONVERT += -e 's/\?{2}\=/\#/g;' # replace ??= with hash for defines
AI_CMD_BUILDER_CONVERT += -e 's/\?{2}\\/\//g;' # replace ??\ with /
AI_CMD_BUILDER_CONVERT += -e 's/DEFINE([^D])/\#define\1/g;' # replace DEFINE with #define
AI_CMD_BUILDER_CONVERT += -e 's/\\.*/\\/g;' # replace \... with \ (line continuation)
AI_CMD_BUILDER_CONVERT += -e 's/\*\(\*/\*/g;' # replace *(* with *
AI_CMD_BUILDER_CONVERT += -e 's/\*\)\*/\*/g;' # replace *)* with *
AI_CMD_BUILDER_CONVERT += -e 's/MAKE_EXPAND\(([^\n]*)MAKE_EXPAND_END\)/\1/g;' #replace MAKE_EXPAND(CONTENTS) with CONTENTS
AI_CMD_BUILDER_CONVERT += -e 's/\?{2}x27/\x27/g;' # replace ??x27 with '
AI_CMD_BUILDER_CONVERT += -e 's/\x27\/n\x27/\x27\\n\x27/g;' # replace '/n' with '\n'
AI_CMD_BUILDER_CONVERT += -e 's/AI_EndList\s*,/AI_EndList/g;' # replace AI_EndList , with AI_EndList
AI_CMD_BUILDER_CONVERT += -e '/^ *$$/d'
AI_CMD_LIST_H2_HEADER := \
"/******************************************************************************\n\
* *\n\
* *\n\
* Do not edit this file. It was automatically generated by \"cmdbuilder\" *\n\
* from the file \"$(AI_CMD_LIST_DEFINITIONS)\". *\n\
* To Add/Remove/Modify AI Commands please edit \"$(AI_CMD_LIST_DEFINITIONS)\" *\n\
* and then run *\n\
* make cmdbuilder *\n\
* *\n\
* *\n\
*****************************************************************************/\n\n"
include include/make/cmd.make
cmdbuilder:
@clear
@echo
@echo Building AI Command Macros...
@echo
@$(call SetupProgressBar)
@$(call DrawProgressBar,0)
@ # copy command definitions to temp
@cp $(AI_CMD_LIST_DEFINITIONS) $(AI_CMD_LIST_TEMP)
@$(call DrawProgressBar,5)
@ # Preformat Definitions for builder (encode documentation tags)
@$(call PRINT_STATUS,"Pre Formatting",$(AI_CMD_LIST_DEFINITIONS))
@$(AI_CMD_BUILDER_PRECONVERT) $(AI_CMD_LIST_TEMP) > $(AI_CMD_LIST_DEFINITIONS)
@$(call DrawProgressBar,10)
@ # Print Header
@echo $(AI_CMD_LIST_H2_HEADER) > $(AI_CMD_LIST_H2)
@$(call DrawProgressBar,11)
@ # Execute Builder and format (re-add newlines, documentation tags etc) -C keeps /**/ comments
@$(call PRINT_STATUS,"Processing",$(AI_CMD_LIST_DEFINITIONS))
@echo This might take some time...
@$(CC) -Xcpluscomm -c $(AI_CMD_BUILDER) $(INCLUDE) -w 581 -E | $(AI_CMD_BUILDER_CONVERT) >> $(AI_CMD_LIST_H2) & $(call IncrementProgressBarFromAtRate,12,0.5)
@$(call DrawProgressBar,98)
@ # restore command def from temp (no encoding)
@cp $(AI_CMD_LIST_TEMP) $(AI_CMD_LIST_DEFINITIONS)
@$(call DrawProgressBar,99)
@rm $(AI_CMD_LIST_TEMP)
@$(call DrawProgressBar,100)
@echo
@echo Done!
@echo
@echo Rebuild AI Command Macros whenever changing aicommands.def.
@echo "\n$(BELL)$(SAVECURSOR)$(RESTORESCROLLREGION)$(RESTORECURSOR)\033[1A"
test:
@$(SHA1SUM) --quiet -c checksums.txt
@printf "\033[1;92m All Checked Files Match\033[0m\n\n"
# @$(SHA1SUM) $(BG__SEG_FILES) $(BRIEF_RZ_FILES) $(CHR_RZ_FILES) $(GUN_RZ_FILES) \
$(PROP_RZ_FILES) $(SETUP_BIN_FILES) $(STAN_RZ_FILES) $(TEXT_RZ_FILES) > checksums.txt
test: checksum
ifneq ($(filter-out context,$(MAKECMDGOALS)),)
@@ -726,101 +430,71 @@ context:
@echo "#define FALSE 0" >> build/ctx.h
ifeq ($(CONTEXTFILE),build/ctx.c)
@echo "#include <bondtypes.h>" > build/ctx.c
endif
endif
@sed -n -E ':x /\\$$/ { N; s/\\\n//g ; bx };''/(^\s*#define)|(\\$$)/p; /(\\$$)/p;' src/bondconstants.h src/bondtypes.h $(CONTEXTFILE) >> build/ctx.h
@$(CC) -c $(CFLAGS) $(CONTEXTFILE) -E > build/ctx2.h 2> /dev/null || (rm build/ctx2.h && exit 1)
@sed -E '/^\s*$$/d' build/ctx2.h >> build/ctx.h
@rm build/ctx.c build/ctx2.h || exit 0
@echo You can find it in Build [build/ctx.h].
testPB:
$(call SetupProgressBar)
$(call IncrementProgressBarFromAtRate,0,0.125)
extractassets: extract_u extract_e extract_j
textures:
extract_u:
@if [ ! -f assets/obseg/ob__ob_end.seg ]; then \
echo "Extracting assets for u..."; \
if [ -f baserom.u.z64 ]; then \
scripts/extract_baserom.u.sh; \
else \
echo "Error: baserom.u.z64 not found."; \
fi \
else \
echo "Assets for u already extracted."; \
fi
extract_e:
@if [ ! -f assets/obseg/text/e/LwaxP.bin ]; then \
echo "Extracting assets for e..."; \
if [ -f baserom.e.z64 ]; then \
scripts/extract_diff.e.sh; \
else \
echo "Error: baserom.e.z64 not found."; \
fi \
else \
echo "Assets for e already extracted."; \
fi
extract_j:
@if [ ! -f assets/obseg/text/j/LstatJ.bin ]; then \
echo "Extracting assets for j..."; \
if [ -f baserom.j.z64 ]; then \
scripts/extract_diff.j.sh; \
else \
echo "Error: baserom.j.z64 not found."; \
fi \
else \
echo "Assets for j already extracted."; \
fi
extract_rsp:
@if [ ! -f build/u/rsp/rspboot.bin ]; then \
echo "Extracting rsp assets..."; \
if [ -f baserom.u.z64 ]; then \
scripts/extract_asp_gsp_rsp.sh; \
else \
echo "Error: baserom.u.z64 not found."; \
fi \
else \
echo "RSP assets for already extracted."; \
fi
textures: tools/mktex/build/tex2png
@echo "Processing textures..."
mkdir -p assets/images/out
$(foreach x,$(IMAGE_BINS),tools/mktex/build/tex2png $(x) assets/images/out ${\n})
colour:
@echo "\033[3A"
ifeq ($(VERBOSE),0)
# @clear
@$(call SetupProgressBar)
@$(call DrawProgressBar,0)
endif
@$(MAKE) --no-print-directory all 2>&1 | sed -E \
-e 's/\(\(\x27E\x27\,\x27R\x27\,\x27R\x27\,\x27O\x27\,\x27R\x27,\s?((\x27?,?\s?\x27.)*)\x27,\s?\x27([^x27])\x27\)/((\x27ERROR\x27,\1\3\x27\)/g; :loop s/\(\((\x27ERROR)((\x27?,?\s?\x27.)*),?\s?\x27(.)\x27([^x27]*)\x27\)/((\1\2\5\x27\)/g; tloop; ' \
-e "s/(ERROR:[^\x27]*?\x27)|(^.*[Ee]rror.*)|(Mis-Match in)|(:\sFAILED)/$$(echo "$(call SET_TEXTATTRIB,$(FG_RED))")&$$(echo "$(RESTORECOLOUR)")/g" \
-e "s/^.*[Ww]arning.*/$$(echo "$(call SET_TEXTATTRIB,$(FG_YELLOW))")&$$(echo "$(RESTORECOLOUR)")/g" \
-e "s/^.*(([Bb]uilding)|(:\sOK)|([Ll]inkin)).*/$$(echo "$(call SET_TEXTATTRIB,$(FG_LIME))")&$$(echo "$(RESTORECOLOUR)")/g" \
-e "s/((([^\/]*([^s][^t][^d][^i][^n])\.c)|([^\/]*\.o))\s)/$$(echo "$(call SET_TEXTATTRIB,$(FG_WHITE))")&$$(echo "$(RESTORECOLOUR)")/g"
@echo "$(SAVECURSOR)$(RESTORESCROLLREGION)$(RESTORECURSOR)\033[1A"
# hide output by default, unless this one of the following targets
ifeq ($(filter nuke,$(MAKECMDGOALS)),)
else
ifeq ($(VERBOSE),0)
.SILENT:
endif
endif
## Progress Bar status - call once ##
pb1:
ifeq ($(VERBOSE),0)
@$(call DrawProgressBar,1,15)
endif
pb2:
ifeq ($(VERBOSE),0)
@$(call DrawProgressBar,2,15)
endif
pb3:
ifeq ($(VERBOSE),0)
@$(call DrawProgressBar,3,15)
endif
pb4:
ifeq ($(VERBOSE),0)
@$(call DrawProgressBar,4,15)
endif
pb5:
ifeq ($(VERBOSE),0)
@$(call DrawProgressBar,5,15)
endif
pb6:
ifeq ($(VERBOSE),0)
@$(call DrawProgressBar,6,15)
endif
pb7:
ifeq ($(VERBOSE),0)
@$(call DrawProgressBar,7,15)
endif
pb8:
ifeq ($(VERBOSE),0)
@$(call DrawProgressBar,8,15)
endif
pb9:
ifeq ($(VERBOSE),0)
@$(call DrawProgressBar,9,15)
endif
pb10:
ifeq ($(VERBOSE),0)
@$(call DrawProgressBar,10,15)
endif
pb11:
ifeq ($(VERBOSE),0)
@$(call DrawProgressBar,11,15)
endif
pb12:
ifeq ($(VERBOSE),0)
@$(call DrawProgressBar,12,15)
endif
pb13:
ifeq ($(VERBOSE),0)
@$(call DrawProgressBar,13,15)
endif
pb14:
ifeq ($(VERBOSE),0)
@$(call DrawProgressBar,14,15)
endif
tools/mktex/build/tex2png:
@if [ ! -f tools/mktex/build/tex2png ]; then \
echo "Building tex2png..."; \
cd tools/mktex && $(MAKE); \
fi
+26
View File
@@ -0,0 +1,26 @@
#!/bin/bash
declare -A build_times
# Define the builds to run
build_types=("US" "EU" "JP" "DEBUG" "USB")
for type in "${build_types[@]}"; do
make clean VERSION=$type
start_time=$(date +%s)
if make -j VERSION=$type; then
end_time=$(date +%s)
elapsed_time=$((end_time - start_time))
hours=$((elapsed_time / 3600))
minutes=$(((elapsed_time % 3600) / 60))
seconds=$((elapsed_time % 60))
build_times[$type]=$(printf "%02d:%02d:%02d" $hours $minutes $seconds)
else
build_times[$type]="failed"
fi
done
echo "Build results:"
for type in "${build_types[@]}"; do
echo "$type: ${build_times[$type]}"
done
+30 -4
View File
@@ -1,33 +1,59 @@
#include <ultra64.h>
Gfx fontDL_0x000[4] = {
// Display list for basic geometry rendering without textures, shading, or lighting effects.
Gfx dlBasicGeometry[4] = {
// Clear all geometry modes to set a basic state
gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_CULL_FRONT | G_CULL_BACK | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD),
// Disable texture mapping
gsSPTexture(0x0000, 0x0000, 0, 0, 0),
// Enable basic shading and smooth shading mode
gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH ),
// End the display list
gsSPEndDisplayList(),
};
Gfx fontDL_0x020[4] = {
// Display list for rendering with Z-buffering enabled for depth comparison.
Gfx dlZBufferGeometry[4] = {
// Clear all geometry modes to set a basic state
gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_CULL_FRONT | G_CULL_BACK | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD),
// Disable texture mapping
gsSPTexture(0x0000, 0x0000, 0, 0, 0),
// Enable Z-buffering, basic shading, and smooth shading mode
gsSPSetGeometryMode(G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH ),
// End the display list
gsSPEndDisplayList(),
};
Gfx fontDL_0x040[15] = {
// Display list for configuring the graphics pipeline for fast rendering with specific texture settings.
Gfx dlFastPipelineSetup[15] = {
// Set to one cycle rendering mode (faster rendering, fewer features)
gsDPSetCycleType(G_CYC_1CYCLE),
// Set pipeline mode to handle one primitive per cycle
gsDPPipelineMode(G_PM_1PRIMITIVE),
// Set texture level of detail to tile (use only one mipmap level)
gsDPSetTextureLOD(G_TL_TILE),
// Disable texture lookup table (no color indexing)
gsDPSetTextureLUT(G_TT_NONE),
// Clamp texture coordinates to prevent wrapping
gsDPSetTextureDetail(G_TD_CLAMP),
// Enable perspective correction for textures
gsDPSetTexturePersp(G_TP_PERSP),
// Use bilinear filtering for smoother textures
gsDPSetTextureFilter(G_TF_BILERP),
// Convert texture to filtered format
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, SHADE, 0, 0, 0, SHADE, 0, 0, 0, SHADE),
// Set color combiner to use vertex shading only
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
// Disable color keying (no transparency based on color)
gsDPSetCombineKey(G_CK_NONE),
// Disable alpha comparison (no transparency based on alpha)
gsDPSetAlphaCompare( G_AC_NONE),
// Set render mode to opaque surface (two cycle mode)
gsDPSetRenderMode(G_RM_PASS, G_RM_OPA_SURF2),
// Enable magic square dithering for smoother gradients
gsDPSetColorDither(G_CD_MAGICSQ),
// Synchronize the pipeline to ensure commands are executed in order
gsDPPipeSync(),
// End the display list
gsSPEndDisplayList(),
};
+3 -3
View File
@@ -1,8 +1,8 @@
#ifndef _FONT_DL_H_
#define _FONT_DL_H_
extern Gfx fontDL_0x000[4];
extern Gfx fontDL_0x020[4];
extern Gfx fontDL_0x040[15];
extern Gfx dlBasicGeometry[4];
extern Gfx dlZBufferGeometry[4];
extern Gfx dlFastPipelineSetup[15];
#endif
+59 -59
View File
@@ -1012,7 +1012,7 @@ IMAGE(1010, 0x612, HIT_DIRT, HIT_DIRT, 0, 0, 0, 0)
IMAGE(1011, 0x71E, HIT_METALOBJ, HIT_METALOBJ, 0, 0, 0, 0)
IMAGE(1012, 0x199, HIT_METALOBJ, HIT_METALOBJ, 0, 0, 0, 0)
IMAGE(1013, 0x6AD, HIT_METALOBJ, HIT_METALOBJ, 0, 0, 0, 0)
IMAGE(1014, 0x1F3, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(PAPERCLIP, 0x1F3, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(STATIC_NOISE, 0x389, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(1016, 0x367, HIT_METAL, HIT_METAL, 0, 0, 0, 0)
IMAGE(1017, 0x2FF, HIT_METAL, HIT_METAL, 0, 0, 0, 0)
@@ -1275,7 +1275,7 @@ IMAGE(1273, 0x1F5, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(1274, 0x33E, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(1275, 0x2D6, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(1276, 0x1A1, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(1277, 0xCB, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(GBGRADIENT, 0xCB, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(1278, 0x4F0, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(1279, 0x193, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(1280, 0x370, HIT_STONE, HIT_STONE, 0, 0, 0, 0)
@@ -2536,46 +2536,46 @@ IMAGE(2534, 0x306, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2535, 0x44B, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2536, 0x412, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2537, 0x7EB, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2538, 0x925, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2539, 0x959, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2540, 0x9A1, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2541, 0x950, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2542, 0x77E, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2543, 0xA2E, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2544, 0x8CB, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2545, 0x91E, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2546, 0x90F, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2547, 0x8E8, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2548, 0x7A9, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2549, 0x9E0, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2550, 0x8BB, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2551, 0x913, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2552, 0x6B5, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2553, 0x83D, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2554, 0x85D, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2555, 0x840, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2556, 0x62A, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2557, 0x677, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2558, 0x407, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2559, 0x8B7, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2560, 0x8ED, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2561, 0x934, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2562, 0x730, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2563, 0x701, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2564, 0x785, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2565, 0x862, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2566, 0x799, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2567, 0x86E, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2568, 0x71B, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2569, 0x5F3, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2570, 0x733, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2571, 0x758, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2572, 0xA27, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2573, 0xAA4, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2574, 0x761, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2575, 0x6F4, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2576, 0x632, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2577, 0x68B, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(ARCHIVES_U, 0x925, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(ARCHIVES_L, 0x959, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(CONTROL_U, 0x9A1, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(CONTROL_L, 0x950, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(FACILITY_U, 0x77E, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0) //2542 9ee
IMAGE(FACILITY_L, 0xA2E, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(AZTEC_U, 0x8CB, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0) //2544 9f0
IMAGE(AZTEC_L, 0x91E, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(EGYPT_U, 0x90F, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0) // 9f2
IMAGE(EGYPT_L, 0x8E8, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(CAVERNS_U, 0x7A9, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0) //CAVERNS_U
IMAGE(CAVERNS_L, 0x9E0, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(CRADLE_U, 0x8BB, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0) //CRADLE_U
IMAGE(CRADLE_L, 0x913, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(DAM_U, 0x6B5, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(DAM_L, 0x83D, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(DEPOT_U, 0x85D, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(DEPOT_L, 0x840, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(FRIGATE_U, 0x62A, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(FRIGATE_L, 0x677, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(JUNGLE_U, 0x407, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(JUNGLE_L, 0x8B7, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(STREETS_U, 0x8ED, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(STREETS_L, 0x934, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(RUNWAY_U, 0x730, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(RUNWAY_L, 0x701, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(BUNKERI_U, 0x785, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(BUNKERI_L, 0x862, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(BUNKERII_U, 0x799, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(BUNKERII_L, 0x86E, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(SURFACEI_U, 0x71B, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(SURFACEI_L, 0x5F3, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(SURFACEII_U, 0x733, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(SURFACEII_L, 0x758, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(SILO_U, 0xA27, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(SILO_L, 0xAA4, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(STATUE_U, 0x761, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(STATUE_L, 0x6F4, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(TRAIN_U, 0x632, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(TRAIN_L, 0x68B, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(MP_ARCHIVES, 0x97D, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(MP_CONTROL, 0xA2E, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(MP_FACILITY, 0x998, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
@@ -2596,10 +2596,10 @@ IMAGE(MP_SURFACE2, 0x833, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(MP_SILO, 0xA6E, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(MP_STATUE, 0x837, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(MP_TRAIN, 0x8E6, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2598, 0x529, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2599, 0x51E, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2600, 0x584, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2601, 0x5A6, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(MI6_UL, 0x529, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(MI6_UR, 0x51E, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(MI6_LL, 0x584, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(MI6_LR, 0x5A6, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(BROSNAN_UL, 0x57F, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(BROSNAN_UR, 0x5FD, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(BROSNAN_LL, 0x4CA, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
@@ -2616,19 +2616,19 @@ IMAGE(DALTON_UL, 0x594, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(DALTON_UR, 0x4BE, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(DALTON_LL, 0x54C, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(DALTON_LR, 0x513, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2618, 0x73D, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2619, 0x6E2, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2620, 0x6F4, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2621, 0x6DE, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2622, 0x66F, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2623, 0x6C4, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2624, 0x59B, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2625, 0x75A, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2626, 0x3A3, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2627, 0x67A, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2628, 0x6F2, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2629, 0x28A, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(2630, 0x542, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(CLASSIFIED_L, 0x73D, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(CLASSIFIED_R, 0x6E2, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(CONFIDENTIAL_L, 0x6F4, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(CONFIDENTIAL_R, 0x6DE, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(EYESONLY_L, 0x66F, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(EYESONLY_R, 0x6C4, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(FORYOUR_L, 0x59B, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(FORYOUR_R, 0x75A, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(FOLDERTEX, 0x3A3, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(OHMSS_L, 0x67A, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(OHMSS_R, 0x6F2, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(PAPERTEX, 0x28A, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(MI6, 0x542, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(DOT, 0x35, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(BORIS_UL, 0x4B8, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
IMAGE(BORIS_UR, 0x523, HIT_DEFAULT, HIT_DEFAULT, 0, 0, 0, 0)
+1 -2
View File
@@ -19,9 +19,8 @@ $(BUILD_DIR)/$(OBSEG_DIR)/setup/%.o: $(OBSEG_DIR)/setup/$(COUNTRYCODE)/%.c
$(BUILD_DIR)/$(OBSEG_DIR)/setup/%.o: $(OBSEG_DIR)/setup/%.c
# $(CC) -c $(CFLAGS) -o $@ -O2 $<
$(call PRINT_STATUS,CompilingSETUP:,$<,$@)
# convert AI_PRINT commands from readable to byte-array
$(ConvertAIPRINT) $< | $(CC) -c $(CFLAGS) tools/asmpreproc/include-stdin.c -o $@ $(OPTIMIZATION)
$(ConvertAIPRINT) $< | $(CC) -c $(CFLAGS) tools/asm-processor/include-stdin.c -o $@ $(OPTIMIZATION)
SETUP_NAMES := \
Ump_setupameZ \
+8 -8
View File
@@ -2,16 +2,16 @@
struct BriefStruct UbriefarchZ = {
{ /* Mission Briefing */
TEXT(LARCH, 0), /* Background */
TEXT(LARCH, 1), /* M Briefing */
TEXT(LARCH, 2), /* Q Branch */
TEXT(LARCH, 3) /* Moneypenny */
getStringID(LARCH, 0), /* Background */
getStringID(LARCH, 1), /* M Briefing */
getStringID(LARCH, 2), /* Q Branch */
getStringID(LARCH, 3) /* Moneypenny */
},
{ /* Objectives (Text and Difficult) */
{TEXT(LARCH, 4), DIFFICULTY_AGENT}, /* Escape from interrogation room */
{TEXT(LARCH, 5), DIFFICULTY_AGENT}, /* Find Natalya */
{TEXT(LARCH, 6), DIFFICULTY_SECRET}, /* Recover helicopter black box */
{TEXT(LARCH, 7), DIFFICULTY_AGENT}, /* Escape with Natalya */
{getStringID(LARCH, 4), DIFFICULTY_AGENT}, /* Escape from interrogation room */
{getStringID(LARCH, 5), DIFFICULTY_AGENT}, /* Find Natalya */
{getStringID(LARCH, 6), DIFFICULTY_SECRET}, /* Recover helicopter black box */
{getStringID(LARCH, 7), DIFFICULTY_AGENT}, /* Escape with Natalya */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
+9 -9
View File
@@ -2,17 +2,17 @@
struct BriefStruct UbriefarkZ = {
{ /* Mission Briefing */
TEXT(LARK, 0), /* Background */
TEXT(LARK, 1), /* M Briefing */
TEXT(LARK, 2), /* Q Branch */
TEXT(LARK, 3) /* Moneypenny */
getStringID(LARK, 0), /* Background */
getStringID(LARK, 1), /* M Briefing */
getStringID(LARK, 2), /* Q Branch */
getStringID(LARK, 3) /* Moneypenny */
},
{ /* Objectives (Text and Difficult) */
{TEXT(LARK, 4), DIFFICULTY_AGENT}, /* Gain entry to lab area */
{TEXT(LARK, 5), DIFFICULTY_SECRET}, /* Contact double agent */
{TEXT(LARK, 6), DIFFICULTY_AGENT}, /* Rendezvous with 006 */
{TEXT(LARK, 7), DIFFICULTY_AGENT}, /* Destroy all tanks in bottling room */
{TEXT(LARK, 8), DIFFICULTY_AGENT}, /* Minimize scientist casualties */
{getStringID(LARK, 4), DIFFICULTY_AGENT}, /* Gain entry to lab area */
{getStringID(LARK, 5), DIFFICULTY_SECRET}, /* Contact double agent */
{getStringID(LARK, 6), DIFFICULTY_AGENT}, /* Rendezvous with 006 */
{getStringID(LARK, 7), DIFFICULTY_AGENT}, /* Destroy all tanks in bottling room */
{getStringID(LARK, 8), DIFFICULTY_AGENT}, /* Minimize scientist casualties */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
+6 -6
View File
@@ -2,14 +2,14 @@
struct BriefStruct UbriefaztZ = {
{ /* Mission Briefing */
TEXT(LAZT, 0), /* Background */
TEXT(LAZT, 1), /* M Briefing */
TEXT(LAZT, 2), /* Q Branch */
TEXT(LAZT, 3) /* Moneypenny */
getStringID(LAZT, 0), /* Background */
getStringID(LAZT, 1), /* M Briefing */
getStringID(LAZT, 2), /* Q Branch */
getStringID(LAZT, 3) /* Moneypenny */
},
{ /* Objectives (Text and Difficult) */
{TEXT(LAZT, 4), DIFFICULTY_AGENT}, /* Reprogram shuttle guidance */
{TEXT(LAZT, 5), DIFFICULTY_AGENT}, /* Launch shuttle */
{getStringID(LAZT, 4), DIFFICULTY_AGENT}, /* Reprogram shuttle guidance */
{getStringID(LAZT, 5), DIFFICULTY_AGENT}, /* Launch shuttle */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
+9 -9
View File
@@ -2,18 +2,18 @@
struct BriefStruct UbriefcaveZ = {
{ /* Mission Briefing */
TEXT(LCAVE, 0), /* Background */
TEXT(LCAVE, 1), /* M Briefing */
TEXT(LCAVE, 2), /* Q Branch */
TEXT(LCAVE, 3) /* Moneypenny */
getStringID(LCAVE, 0), /* Background */
getStringID(LCAVE, 1), /* M Briefing */
getStringID(LCAVE, 2), /* Q Branch */
getStringID(LCAVE, 3) /* Moneypenny */
},
{ /* Objectives (Text and Difficult) */
{TEXT(LCAVE, 4), DIFFICULTY_SECRET}, /* Destroy inlet pump controls */
{TEXT(LCAVE, 5), DIFFICULTY_SECRET}, /* Destroy outlet pump controls */
{TEXT(LCAVE, 6), DIFFICULTY_SECRET}, /* Destroy master control console */
{TEXT(LCAVE, 7), DIFFICULTY_00}, /* Use radio to contact Jack Wade */
{getStringID(LCAVE, 4), DIFFICULTY_SECRET}, /* Destroy inlet pump controls */
{getStringID(LCAVE, 5), DIFFICULTY_SECRET}, /* Destroy outlet pump controls */
{getStringID(LCAVE, 6), DIFFICULTY_SECRET}, /* Destroy master control console */
{getStringID(LCAVE, 7), DIFFICULTY_00}, /* Use radio to contact Jack Wade */
/*{TEXT(LCAVE, 8), DIFFICULTY_AGENT},*/ /* Pursue Trevelyan */
{TEXT(LCAVE, 9), DIFFICULTY_AGENT}, /* Minimize scientist casualties */
{getStringID(LCAVE, 9), DIFFICULTY_AGENT}, /* Minimize scientist casualties */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
+7 -7
View File
@@ -2,15 +2,15 @@
struct BriefStruct UbriefcontrolZ = {
{ /* Mission Briefing */
TEXT(LAREC, 0), /* Background */
TEXT(LAREC, 1), /* M Briefing */
TEXT(LAREC, 2), /* Q Branch */
TEXT(LAREC, 3) /* Moneypenny */
getStringID(LAREC, 0), /* Background */
getStringID(LAREC, 1), /* M Briefing */
getStringID(LAREC, 2), /* Q Branch */
getStringID(LAREC, 3) /* Moneypenny */
},
{ /* Objectives (Text and Difficult) */
{TEXT(LAREC, 4), DIFFICULTY_AGENT}, /* Protect Natalya */
{TEXT(LAREC, 5), DIFFICULTY_AGENT}, /* Disable Goldeneye satellite */
{TEXT(LAREC, 6), DIFFICULTY_AGENT}, /* Destroy armored mainframes */
{getStringID(LAREC, 4), DIFFICULTY_AGENT}, /* Protect Natalya */
{getStringID(LAREC, 5), DIFFICULTY_AGENT}, /* Disable Goldeneye satellite */
{getStringID(LAREC, 6), DIFFICULTY_AGENT}, /* Destroy armored mainframes */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
+6 -6
View File
@@ -2,14 +2,14 @@
struct BriefStruct UbriefcradZ = {
{ /* Mission Briefing */
TEXT(LCRAD, 0), /* Background */
TEXT(LCRAD, 1), /* M Briefing */
TEXT(LCRAD, 2), /* Q Branch */
TEXT(LCRAD, 3) /* Moneypenny */
getStringID(LCRAD, 0), /* Background */
getStringID(LCRAD, 1), /* M Briefing */
getStringID(LCRAD, 2), /* Q Branch */
getStringID(LCRAD, 3) /* Moneypenny */
},
{ /* Objectives (Text and Difficult) */
{TEXT(LCRAD, 4), DIFFICULTY_AGENT}, /* Destroy control console */
{TEXT(LCRAD, 5), DIFFICULTY_AGENT}, /* Settle the score with Trevelyan */
{getStringID(LCRAD, 4), DIFFICULTY_AGENT}, /* Destroy control console */
{getStringID(LCRAD, 5), DIFFICULTY_AGENT}, /* Settle the score with Trevelyan */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
+6 -6
View File
@@ -2,14 +2,14 @@
struct BriefStruct UbriefcrypZ = {
{ /* Mission Briefing */
TEXT(LCRYP, 0), /* Background */
TEXT(LCRYP, 1), /* M Briefing */
TEXT(LCRYP, 2), /* Q Branch */
TEXT(LCRYP, 3) /* Moneypenny */
getStringID(LCRYP, 0), /* Background */
getStringID(LCRYP, 1), /* M Briefing */
getStringID(LCRYP, 2), /* Q Branch */
getStringID(LCRYP, 3) /* Moneypenny */
},
{ /* Objectives (Text and Difficult) */
{TEXT(LCRYP, 4), DIFFICULTY_AGENT}, /* Recover the golden gun */
{TEXT(LCRYP, 5), DIFFICULTY_AGENT}, /* Defeat Baron Samedi? */
{getStringID(LCRYP, 4), DIFFICULTY_AGENT}, /* Recover the golden gun */
{getStringID(LCRYP, 5), DIFFICULTY_AGENT}, /* Defeat Baron Samedi? */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
+8 -8
View File
@@ -2,16 +2,16 @@
struct BriefStruct UbriefdamZ = {
{ /* Mission Briefing */
TEXT(LDAM, 0), /* Background */
TEXT(LDAM, 1), /* M Briefing */
TEXT(LDAM, 2), /* Q Branch */
TEXT(LDAM, 3) /* Moneypenny */
getStringID(LDAM, 0), /* Background */
getStringID(LDAM, 1), /* M Briefing */
getStringID(LDAM, 2), /* Q Branch */
getStringID(LDAM, 3) /* Moneypenny */
},
{ /* Objectives (Text and Difficult) */
{TEXT(LDAM, 4), DIFFICULTY_SECRET}, /* Neutralize all alarms */
{TEXT(LDAM, 5), DIFFICULTY_00}, /* Install covert modem */
{TEXT(LDAM, 6), DIFFICULTY_00}, /* Intercept data backup */
{TEXT(LDAM, 7), DIFFICULTY_AGENT}, /* Bungee jump from platform */
{getStringID(LDAM, 4), DIFFICULTY_SECRET}, /* Neutralize all alarms */
{getStringID(LDAM, 5), DIFFICULTY_00}, /* Install covert modem */
{getStringID(LDAM, 6), DIFFICULTY_00}, /* Intercept data backup */
{getStringID(LDAM, 7), DIFFICULTY_AGENT}, /* Bungee jump from platform */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
+9 -9
View File
@@ -2,17 +2,17 @@
struct BriefStruct UbriefdepoZ = {
{ /* Mission Briefing */
TEXT(LDEPO, 0), /* Background */
TEXT(LDEPO, 1), /* M Briefing */
TEXT(LDEPO, 2), /* Q Branch */
TEXT(LDEPO, 3) /* Moneypenny */
getStringID(LDEPO, 0), /* Background */
getStringID(LDEPO, 1), /* M Briefing */
getStringID(LDEPO, 2), /* Q Branch */
getStringID(LDEPO, 3) /* Moneypenny */
},
{ /* Objectives (Text and Difficult) */
{TEXT(LDEPO, 4), DIFFICULTY_00}, /* Destroy illegal arms cache */
{TEXT(LDEPO, 5), DIFFICULTY_SECRET}, /* Destroy computer network */
{TEXT(LDEPO, 6), DIFFICULTY_SECRET}, /* Obtain safe key */
{TEXT(LDEPO, 7), DIFFICULTY_SECRET}, /* Recover helicopter blueprints */
{TEXT(LDEPO, 8), DIFFICULTY_AGENT}, /* Locate Trevelyan's train */
{getStringID(LDEPO, 4), DIFFICULTY_00}, /* Destroy illegal arms cache */
{getStringID(LDEPO, 5), DIFFICULTY_SECRET}, /* Destroy computer network */
{getStringID(LDEPO, 6), DIFFICULTY_SECRET}, /* Obtain safe key */
{getStringID(LDEPO, 7), DIFFICULTY_SECRET}, /* Recover helicopter blueprints */
{getStringID(LDEPO, 8), DIFFICULTY_AGENT}, /* Locate Trevelyan's train */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
+8 -8
View File
@@ -2,16 +2,16 @@
struct BriefStruct UbriefdestZ = {
{ /* Mission Briefing */
TEXT(LDEST, 0), /* Background */
TEXT(LDEST, 1), /* M Briefing */
TEXT(LDEST, 2), /* Q Branch */
TEXT(LDEST, 3) /* Moneypenny */
getStringID(LDEST, 0), /* Background */
getStringID(LDEST, 1), /* M Briefing */
getStringID(LDEST, 2), /* Q Branch */
getStringID(LDEST, 3) /* Moneypenny */
},
{ /* Objectives (Text and Difficult) */
{TEXT(LDEST, 4), DIFFICULTY_AGENT}, /* Rescue Hostages */
{TEXT(LDEST, 5), DIFFICULTY_SECRET}, /* Disarm bridge bomb */
{TEXT(LDEST, 6), DIFFICULTY_SECRET}, /* Disarm engine room bomb */
{TEXT(LDEST, 7), DIFFICULTY_AGENT}, /* Plant tracking bug on helicopter */
{getStringID(LDEST, 4), DIFFICULTY_AGENT}, /* Rescue Hostages */
{getStringID(LDEST, 5), DIFFICULTY_SECRET}, /* Disarm bridge bomb */
{getStringID(LDEST, 6), DIFFICULTY_SECRET}, /* Disarm engine room bomb */
{getStringID(LDEST, 7), DIFFICULTY_AGENT}, /* Plant tracking bug on helicopter */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
+8 -8
View File
@@ -2,16 +2,16 @@
struct BriefStruct UbriefjunZ = {
{ /* Mission Briefing */
TEXT(LJUN, 0), /* Background */
TEXT(LJUN, 1), /* M Briefing */
TEXT(LJUN, 2), /* Q Branch */
TEXT(LJUN, 3) /* Moneypenny */
getStringID(LJUN, 0), /* Background */
getStringID(LJUN, 1), /* M Briefing */
getStringID(LJUN, 2), /* Q Branch */
getStringID(LJUN, 3) /* Moneypenny */
},
{ /* Objectives (Text and Difficult) */
{TEXT(LJUN, 4), DIFFICULTY_AGENT}, /* Destroy drone guns */
{TEXT(LJUN, 5), DIFFICULTY_AGENT}, /* Eliminate Xenia */
{TEXT(LJUN, 6), DIFFICULTY_SECRET}, /* Blow up ammo dump */
{TEXT(LJUN, 7), DIFFICULTY_AGENT}, /* Escort Natalya to Janus Base */
{getStringID(LJUN, 4), DIFFICULTY_AGENT}, /* Destroy drone guns */
{getStringID(LJUN, 5), DIFFICULTY_AGENT}, /* Eliminate Xenia */
{getStringID(LJUN, 6), DIFFICULTY_SECRET}, /* Blow up ammo dump */
{getStringID(LJUN, 7), DIFFICULTY_AGENT}, /* Escort Natalya to Janus Base */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
+7 -7
View File
@@ -2,15 +2,15 @@
struct BriefStruct UbriefpeteZ = {
{ /* Mission Briefing */
TEXT(LPETE, 0), /* Background */
TEXT(LPETE, 1), /* M Briefing */
TEXT(LPETE, 2), /* Q Branch */
TEXT(LPETE, 3) /* Moneypenny */
getStringID(LPETE, 0), /* Background */
getStringID(LPETE, 1), /* M Briefing */
getStringID(LPETE, 2), /* Q Branch */
getStringID(LPETE, 3) /* Moneypenny */
},
{ /* Objectives (Text and Difficult) */
{TEXT(LPETE, 6), DIFFICULTY_SECRET}, /* Contact Valentin */
{TEXT(LPETE, 4), DIFFICULTY_AGENT}, /* Pursue Ourumov and Natalya */
{TEXT(LPETE, 5), DIFFICULTY_AGENT}, /* Minimize civilian casualties */
{getStringID(LPETE, 6), DIFFICULTY_SECRET}, /* Contact Valentin */
{getStringID(LPETE, 4), DIFFICULTY_AGENT}, /* Pursue Ourumov and Natalya */
{getStringID(LPETE, 5), DIFFICULTY_AGENT}, /* Minimize civilian casualties */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
+8 -8
View File
@@ -2,16 +2,16 @@
struct BriefStruct UbriefrunZ = {
{ /* Mission Briefing */
TEXT(LRUN, 0), /* Background */
TEXT(LRUN, 1), /* M Briefing */
TEXT(LRUN, 2), /* Q Branch */
TEXT(LRUN, 3) /* Moneypenny */
getStringID(LRUN, 0), /* Background */
getStringID(LRUN, 1), /* M Briefing */
getStringID(LRUN, 2), /* Q Branch */
getStringID(LRUN, 3) /* Moneypenny */
},
{ /* Objectives (Text and Difficult) */
{TEXT(LRUN, 4), DIFFICULTY_AGENT}, /* Find plane ignition key */
{TEXT(LRUN, 5), DIFFICULTY_00}, /* Destroy heavy gun emplacements */
{TEXT(LRUN, 6), DIFFICULTY_SECRET}, /* Destroy missile battery */
{TEXT(LRUN, 7), DIFFICULTY_AGENT}, /* Escape in plane */
{getStringID(LRUN, 4), DIFFICULTY_AGENT}, /* Find plane ignition key */
{getStringID(LRUN, 5), DIFFICULTY_00}, /* Destroy heavy gun emplacements */
{getStringID(LRUN, 6), DIFFICULTY_SECRET}, /* Destroy missile battery */
{getStringID(LRUN, 7), DIFFICULTY_AGENT}, /* Escape in plane */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
+9 -9
View File
@@ -2,17 +2,17 @@
struct BriefStruct UbriefsevbZ = {
{ /* Mission Briefing */
TEXT(LSEVB, 0), /* Background */
TEXT(LSEVB, 1), /* M Briefing */
TEXT(LSEVB, 2), /* Q Branch */
TEXT(LSEVB, 3) /* Moneypenny */
getStringID(LSEVB, 0), /* Background */
getStringID(LSEVB, 1), /* M Briefing */
getStringID(LSEVB, 2), /* Q Branch */
getStringID(LSEVB, 3) /* Moneypenny */
},
{ /* Objectives (Text and Difficult) */
{TEXT(LSEVB, 4), DIFFICULTY_SECRET}, /* Compare staff / casualty lists */
{TEXT(LSEVB, 5), DIFFICULTY_AGENT}, /* Recover CCTV tape */
{TEXT(LSEVB, 6), DIFFICULTY_SECRET}, /* Disable all security cameras */
{TEXT(LSEVB, 7), DIFFICULTY_00}, /* Recover Goldeneye operations manual */
{TEXT(LSEVB, 8), DIFFICULTY_AGENT}, /* Escape with Natalya */
{getStringID(LSEVB, 4), DIFFICULTY_SECRET}, /* Compare staff / casualty lists */
{getStringID(LSEVB, 5), DIFFICULTY_AGENT}, /* Recover CCTV tape */
{getStringID(LSEVB, 6), DIFFICULTY_SECRET}, /* Disable all security cameras */
{getStringID(LSEVB, 7), DIFFICULTY_00}, /* Recover Goldeneye operations manual */
{getStringID(LSEVB, 8), DIFFICULTY_AGENT}, /* Escape with Natalya */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
+9 -9
View File
@@ -2,17 +2,17 @@
struct BriefStruct UbriefsevbunkerZ = {
{ /* Mission Briefing */
TEXT(LSEV, 0), /* Background */
TEXT(LSEV, 1), /* M Briefing */
TEXT(LSEV, 2), /* Q Branch */
TEXT(LSEV, 3) /* Moneypenny */
getStringID(LSEV, 0), /* Background */
getStringID(LSEV, 1), /* M Briefing */
getStringID(LSEV, 2), /* Q Branch */
getStringID(LSEV, 3) /* Moneypenny */
},
{ /* Objectives (Text and Difficult) */
{TEXT(LSEV, 4), DIFFICULTY_SECRET}, /* Disrupt all surveillance equipment */
{TEXT(LSEV, 5), DIFFICULTY_AGENT}, /* Copy Goldeneye key and leave original */
{TEXT(LSEV, 6), DIFFICULTY_00}, /* Get personnel to activate computer */
{TEXT(LSEV, 7), DIFFICULTY_00}, /* Download data from computer */
{TEXT(LSEV, 8), DIFFICULTY_AGENT}, /* Photograph main video screen */
{getStringID(LSEV, 4), DIFFICULTY_SECRET}, /* Disrupt all surveillance equipment */
{getStringID(LSEV, 5), DIFFICULTY_AGENT}, /* Copy Goldeneye key and leave original */
{getStringID(LSEV, 6), DIFFICULTY_00}, /* Get personnel to activate computer */
{getStringID(LSEV, 7), DIFFICULTY_00}, /* Download data from computer */
{getStringID(LSEV, 8), DIFFICULTY_AGENT}, /* Photograph main video screen */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
+8 -8
View File
@@ -2,16 +2,16 @@
struct BriefStruct UbriefsevxZ = {
{ /* Mission Briefing */
TEXT(LSEVX, 0), /* Background */
TEXT(LSEVX, 1), /* M Briefing */
TEXT(LSEVX, 2), /* Q Branch */
TEXT(LSEVX, 3) /* Moneypenny */
getStringID(LSEVX, 0), /* Background */
getStringID(LSEVX, 1), /* M Briefing */
getStringID(LSEVX, 2), /* Q Branch */
getStringID(LSEVX, 3) /* Moneypenny */
},
{ /* Objectives (Text and Difficult) */
{TEXT(LSEVX, 4), DIFFICULTY_AGENT}, /* Power down communications dish */
{TEXT(LSEVX, 5), DIFFICULTY_SECRET}, /* Obtain safe key */
{TEXT(LSEVX, 6), DIFFICULTY_SECRET}, /* Steal building plans */
{TEXT(LSEVX, 7), DIFFICULTY_AGENT}, /* Enter base via ventilation tower */
{getStringID(LSEVX, 4), DIFFICULTY_AGENT}, /* Power down communications dish */
{getStringID(LSEVX, 5), DIFFICULTY_SECRET}, /* Obtain safe key */
{getStringID(LSEVX, 6), DIFFICULTY_SECRET}, /* Steal building plans */
{getStringID(LSEVX, 7), DIFFICULTY_AGENT}, /* Enter base via ventilation tower */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
+8 -8
View File
@@ -2,16 +2,16 @@
struct BriefStruct UbriefsevxbZ = {
{ /* Mission Briefing */
TEXT(LSEVXB, 0), /* Background */
TEXT(LSEVXB, 1), /* M Briefing */
TEXT(LSEVXB, 2), /* Q Branch */
TEXT(LSEVXB, 3) /* Moneypenny */
getStringID(LSEVXB, 0), /* Background */
getStringID(LSEVXB, 1), /* M Briefing */
getStringID(LSEVXB, 2), /* Q Branch */
getStringID(LSEVXB, 3) /* Moneypenny */
},
{ /* Objectives (Text and Difficult) */
{TEXT(LSEVXB, 4), DIFFICULTY_00}, /* Disrupt all surveillance equipment */
{TEXT(LSEVXB, 5), DIFFICULTY_AGENT}, /* Break communications link to bunker */
{TEXT(LSEVXB, 6), DIFFICULTY_SECRET}, /* Disable Spetznaz support aircraft */
{TEXT(LSEVXB, 7), DIFFICULTY_AGENT}, /* Gain entry to bunker */
{getStringID(LSEVXB, 4), DIFFICULTY_00}, /* Disrupt all surveillance equipment */
{getStringID(LSEVXB, 5), DIFFICULTY_AGENT}, /* Break communications link to bunker */
{getStringID(LSEVXB, 6), DIFFICULTY_SECRET}, /* Disable Spetznaz support aircraft */
{getStringID(LSEVXB, 7), DIFFICULTY_AGENT}, /* Gain entry to bunker */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
+9 -9
View File
@@ -2,17 +2,17 @@
struct BriefStruct UbriefsiloZ = {
{ /* Mission Briefing */
TEXT(LSILO, 0), /* Background */
TEXT(LSILO, 1), /* M Briefing */
TEXT(LSILO, 2), /* Q Branch */
TEXT(LSILO, 3) /* Moneypenny */
getStringID(LSILO, 0), /* Background */
getStringID(LSILO, 1), /* M Briefing */
getStringID(LSILO, 2), /* Q Branch */
getStringID(LSILO, 3) /* Moneypenny */
},
{ /* Objectives (Text and Difficult) */
{TEXT(LSILO, 4), DIFFICULTY_00}, /* Plant bombs in fuel rooms */
{TEXT(LSILO, 5), DIFFICULTY_AGENT}, /* Photograph satellite */
{TEXT(LSILO, 6), DIFFICULTY_SECRET}, /* Obtain telemetric data */
{TEXT(LSILO, 7), DIFFICULTY_SECRET}, /* Retrieve satellite circuitry */
{TEXT(LSILO, 8), DIFFICULTY_AGENT}, /* Minimize scientist casualties */
{getStringID(LSILO, 4), DIFFICULTY_00}, /* Plant bombs in fuel rooms */
{getStringID(LSILO, 5), DIFFICULTY_AGENT}, /* Photograph satellite */
{getStringID(LSILO, 6), DIFFICULTY_SECRET}, /* Obtain telemetric data */
{getStringID(LSILO, 7), DIFFICULTY_SECRET}, /* Retrieve satellite circuitry */
{getStringID(LSILO, 8), DIFFICULTY_AGENT}, /* Minimize scientist casualties */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
+9 -9
View File
@@ -2,17 +2,17 @@
struct BriefStruct UbriefstatueZ = {
{ /* Mission Briefing */
TEXT(LSTAT, 0), /* Background */
TEXT(LSTAT, 1), /* M Briefing */
TEXT(LSTAT, 2), /* Q Branch */
TEXT(LSTAT, 3) /* Moneypenny */
getStringID(LSTAT, 0), /* Background */
getStringID(LSTAT, 1), /* M Briefing */
getStringID(LSTAT, 2), /* Q Branch */
getStringID(LSTAT, 3) /* Moneypenny */
},
{ /* Objectives (Text and Difficult) */
{TEXT(LSTAT, 4), DIFFICULTY_AGENT}, /* Contact Valentin */
{TEXT(LSTAT, 5), DIFFICULTY_AGENT}, /* Confront and unmask Janus */
{TEXT(LSTAT, 6), DIFFICULTY_AGENT}, /* Locate helicopter */
{TEXT(LSTAT, 7), DIFFICULTY_AGENT}, /* Rescue Natalya */
{TEXT(LSTAT, 8), DIFFICULTY_AGENT}, /* Find flight recorder */
{getStringID(LSTAT, 4), DIFFICULTY_AGENT}, /* Contact Valentin */
{getStringID(LSTAT, 5), DIFFICULTY_AGENT}, /* Confront and unmask Janus */
{getStringID(LSTAT, 6), DIFFICULTY_AGENT}, /* Locate helicopter */
{getStringID(LSTAT, 7), DIFFICULTY_AGENT}, /* Rescue Natalya */
{getStringID(LSTAT, 8), DIFFICULTY_AGENT}, /* Find flight recorder */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
+9 -9
View File
@@ -2,17 +2,17 @@
struct BriefStruct UbrieftraZ = {
{ /* Mission Briefing */
TEXT(LTRA, 0), /* Background */
TEXT(LTRA, 1), /* M Briefing */
TEXT(LTRA, 2), /* Q Branch */
TEXT(LTRA, 3) /* Moneypenny */
getStringID(LTRA, 0), /* Background */
getStringID(LTRA, 1), /* M Briefing */
getStringID(LTRA, 2), /* Q Branch */
getStringID(LTRA, 3) /* Moneypenny */
},
{ /* Objectives (Text and Difficult) */
{TEXT(LTRA, 4), DIFFICULTY_AGENT}, /* Destroy brake units */
{TEXT(LTRA, 5), DIFFICULTY_AGENT}, /* Rescue Natalya */
{TEXT(LTRA, 6), DIFFICULTY_SECRET}, /* Locate Janus secret base */
{TEXT(LTRA, 7), DIFFICULTY_00}, /* Crack Boris' password */
{TEXT(LTRA, 8), DIFFICULTY_AGENT}, /* Escape to safety */
{getStringID(LTRA, 4), DIFFICULTY_AGENT}, /* Destroy brake units */
{getStringID(LTRA, 5), DIFFICULTY_AGENT}, /* Rescue Natalya */
{getStringID(LTRA, 6), DIFFICULTY_SECRET}, /* Locate Janus secret base */
{getStringID(LTRA, 7), DIFFICULTY_00}, /* Crack Boris' password */
{getStringID(LTRA, 8), DIFFICULTY_AGENT}, /* Escape to safety */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
+1 -1
View File
@@ -1,2 +1,2 @@
/*NAME, NOMODEL, STATS, UPPERTEXTID, LOWERTEXTID, POSX, POSY, POSZ, XROT, YROT, WOCTEXT, EQUIPTEXT, EQUIPX, EQUIPY, EQUIPZ*/
GUNFILERECORD( fist, 0, GUNSTATS(fist), TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_76), 0.0, 0.0, 1000.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_76), TEXT(LGUN, GUN_STR_CD), 10.0, 10.0, 1000.0)
GUNFILERECORD( fist, 0, GUNSTATS(fist), getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_76_UNARMED_LF), 0.0, 0.0, 1000.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_76_UNARMED_LF), getStringID(LGUN, GUN_STR_CD_UNARMED_LF), 10.0, 10.0, 1000.0)
+86 -86
View File
@@ -2,90 +2,90 @@ GunModelFileRecord gitem_structs[] = {
{ NULL, NULL, TRUE, NULL, 0x9883, 0x9811, 0.0, 0.0, 1000.0, 0.0, 0.0, 0x9811, 0x9811, 10.0, 10.0, 1000.0},
#include <assets/obseg/gun/fist/gunFileRecord.inc.c>
#include <assets/obseg/gun/knife/gunFileRecord.inc.c>
GUNFILERECORD( throwknife, 0, GUNSTATS(throwknife), TEXT(LGUN, GUN_STR_71), TEXT(LGUN, GUN_STR_06), 200.0, 51.0, 1327.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_70), TEXT(LGUN, GUN_STR_CA), 38.0, 118.0, 800.0)
GUNFILERECORD( wppk, 0, GUNSTATS(wppk), TEXT(LGUN, GUN_STR_57), TEXT(LGUN, GUN_STR_01), 20.0, 97.0, 579.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_56), TEXT(LGUN, GUN_STR_BA), 94.0, 2.0, 356.0)
GUNFILERECORD( wppksil, 0, GUNSTATS(wppksil), TEXT(LGUN, GUN_STR_03), TEXT(LGUN, GUN_STR_10), 26.0, 162.0, 668.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_55), TEXT(LGUN, GUN_STR_B9), 169.0, 5.0, 535.0)
GUNFILERECORD( tt33, 0, GUNSTATS(tt33), TEXT(LGUN, GUN_STR_04), TEXT(LGUN, GUN_STR_32), 22.0, 128.0, 709.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_2A), TEXT(LGUN, GUN_STR_9A), 124.0, 14.0, 455.0)
GUNFILERECORD( skorpion, 0, GUNSTATS(skorpion), TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_6B), 46.0, 124.0, 785.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_6B), TEXT(LGUN, GUN_STR_C6), 124.0, 32.0, 545.0)
GUNFILERECORD( ak47, 0, GUNSTATS(ak47), TEXT(LGUN, GUN_STR_08), TEXT(LGUN, GUN_STR_68), -29.0, 307.0, 1410.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_42), TEXT(LGUN, GUN_STR_AB), 304.0, -31.0, 1020.0)
GUNFILERECORD( uzi, 0, GUNSTATS(uzi), TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_82), -18.0, 57.0, 1198.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_82), TEXT(LGUN, GUN_STR_D7), 68.0, -49.0, 667.0)
GUNFILERECORD( mp5k, 0, GUNSTATS(mp5k), TEXT(LGUN, GUN_STR_00), TEXT(LGUN, GUN_STR_2F), 12.0, 112.0, 1300.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_29), TEXT(LGUN, GUN_STR_96), 123.0, -2.0, 628.0)
GUNFILERECORD( mp5ksil, 0, GUNSTATS(mp5ksil), TEXT(LGUN, GUN_STR_00), TEXT(LGUN, GUN_STR_10), 14.0, 227.0, 1300.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_28), TEXT(LGUN, GUN_STR_95), 226.0, -10.0, 834.0)
GUNFILERECORD( spectre, 0, GUNSTATS(spectre), TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_58), -4.0, 144.0, 1128.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_58), TEXT(LGUN, GUN_STR_B4), 146.0, -18.0, 801.0)
GUNFILERECORD( m16, 0, GUNSTATS(m16), TEXT(LGUN, GUN_STR_75), TEXT(LGUN, GUN_STR_12), 25.0, 251.0, 1796.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_74), TEXT(LGUN, GUN_STR_84), 246.0, -45.0, 1497.0)
GUNFILERECORD( fnp90, 0, GUNSTATS(fnp90), TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_5E), 88.0, -44.0, 1107.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_5E), TEXT(LGUN, GUN_STR_BC), -44.0, 31.0, 867.0)
GUNFILERECORD( shotgun, 0, GUNSTATS(shotgun), TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_64), 39.0, 283.0, 1224.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_64), TEXT(LGUN, GUN_STR_C1), 284.0, -22.0, 999.0)
GUNFILERECORD( autoshot, 0, GUNSTATS(autoshot), TEXT(LGUN, GUN_STR_16), TEXT(LGUN, GUN_STR_0C), 73.0, 285.0, 1224.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_15), TEXT(LGUN, GUN_STR_86), 284.0, 4.0, 980.0)
GUNFILERECORD( sniperrifle, 0, GUNSTATS(sniperrifle), TEXT(LGUN, GUN_STR_67), TEXT(LGUN, GUN_STR_0A), 49.0, 265.0, 1760.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_66), TEXT(LGUN, GUN_STR_C3), 268.0, 14.0, 1497.0)
GUNFILERECORD( ruger, 0, GUNSTATS(ruger), TEXT(LGUN, GUN_STR_26), TEXT(LGUN, GUN_STR_4C), 47.0, 184.0, 769.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_25), TEXT(LGUN, GUN_STR_93), 182.0, 36.0, 604.0)
GUNFILERECORD( goldengun, 0, GUNSTATS(goldengun), TEXT(LGUN, GUN_STR_3B), TEXT(LGUN, GUN_STR_05), 29.0, 146.0, 629.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_39), TEXT(LGUN, GUN_STR_A3), 144.0, 18.0, 464.0)
GUNFILERECORD( silverwppk, 0, GUNSTATS(silverwppk), TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_65), 20.0, 97.0, 579.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_65), TEXT(LGUN, GUN_STR_C2), 94.0, 2.0, 356.0)
GUNFILERECORD( goldwppk, 0, GUNSTATS(goldwppk), TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_38), 20.0, 97.0, 579.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_38), TEXT(LGUN, GUN_STR_A2), 94.0, 2.0, 356.0)
GUNFILERECORD( laser, 0, GUNSTATS(laser), TEXT(LGUN, GUN_STR_52), TEXT(LGUN, GUN_STR_47), 67.0, 106.0, 738.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_51), TEXT(LGUN, GUN_STR_AC), 103.0, 21.0, 545.0)
GUNFILERECORD( watchlaser, 0, GUNSTATS(watchlaser), TEXT(LGUN, GUN_STR_7F), TEXT(LGUN, GUN_STR_47), 82.0, 0.0, 2857.0, 0.0, 90.0, TEXT(LGUN, GUN_STR_7B), TEXT(LGUN, GUN_STR_D2), 0.0, -40.0, 1383.0)
GUNFILERECORD( grenadelaunch, 0, GUNSTATS(grenadelaunch), TEXT(LGUN, GUN_STR_3D), TEXT(LGUN, GUN_STR_48), 27.0, 279.0, 1152.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_3C), TEXT(LGUN, GUN_STR_A5), 284.0, -22.0, 960.0)
GUNFILERECORD( rocketlaunch, 0, GUNSTATS(rocketlaunch), TEXT(LGUN, GUN_STR_0B), TEXT(LGUN, GUN_STR_48), 111.0, -50.0, 1624.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_61), TEXT(LGUN, GUN_STR_BF), -42.0, 16.0, 1381.0)
GUNFILERECORD( grenade, 0, GUNSTATS(grenade), TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_3D), 180.0, 0.0, 2745.0, 0.0, 90.0, TEXT(LGUN, GUN_STR_3E), TEXT(LGUN, GUN_STR_A6), 0.0, 48.0, 1468.0)
GUNFILERECORD( timedmine, 0, GUNSTATS(timedmine), TEXT(LGUN, GUN_STR_09), TEXT(LGUN, GUN_STR_0F), 8.0, 0.0, 364.0, 90.0, 0.0, TEXT(LGUN, GUN_STR_72), TEXT(LGUN, GUN_STR_CB), 0.0, -3.0, 179.0)
GUNFILERECORD( proximitymine, 0, GUNSTATS(proximitymine), TEXT(LGUN, GUN_STR_02), TEXT(LGUN, GUN_STR_0D), 8.0, 0.0, 364.0, 90.0, 0.0, TEXT(LGUN, GUN_STR_5D), TEXT(LGUN, GUN_STR_BB), 0.0, -3.0, 179.0)
GUNFILERECORD( remotemine, 0, GUNSTATS(remotemine), TEXT(LGUN, GUN_STR_07), TEXT(LGUN, GUN_STR_0E), 8.0, 0.0, 364.0, 90.0, 0.0, TEXT(LGUN, GUN_STR_60), TEXT(LGUN, GUN_STR_BE), 0.0, -3.0, 179.0)
GUNFILERECORD( trigger, 0, GUNSTATS(trigger), TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_2E), 82.0, 0.0, 2857.0, 0.0, 90.0, TEXT(LGUN, GUN_STR_2E), TEXT(LGUN, GUN_STR_9B), 0.0, -40.0, 1383.0)
GUNFILERECORD( taser, 0, GUNSTATS(taser), TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_6F), 107.0, 49.0, 568.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_6F), TEXT(LGUN, GUN_STR_C9), 64.0, 80.0, 333.0)
{ NULL, NULL, 0, GUNSTATS(tank), TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_6E), 20.0, 97.0, 579.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_6E), TEXT(LGUN, GUN_STR_C8), 94.0, 2.0, 356.0},
GUNFILERECORD( bombcase, 0, GUNSTATS(bombcase), TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_1A), 16.0, 0.0, 568.0, 0.0, 90.0, TEXT(LGUN, GUN_STR_1A), TEXT(LGUN, GUN_STR_8A), 0.0, -8.0, 323.0)
GUNFILERECORD( plastique, 0, GUNSTATS(plastique), TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_5B), 28.0, 0.0, 1062.0, 80.0, 90.0, TEXT(LGUN, GUN_STR_5B), TEXT(LGUN, GUN_STR_B7), 0.0, -16.0, 739.0)
GUNFILERECORD( flarepistol, 0, GUNSTATS(flarepistol), TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_34), 0.0, 0.0, 1000.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_34), TEXT(LGUN, GUN_STR_9F), 0.0, 0.0, 1000.0)
GUNFILERECORD( pitongun, 0, GUNSTATS(pitongun), TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_59), 0.0, 0.0, 1000.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_59), TEXT(LGUN, GUN_STR_B5), 0.0, 0.0, 1000.0)
GUNFILERECORD( bungee, TRUE, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_1F), 0.0, 0.0, 1000.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_1F), TEXT(LGUN, GUN_STR_8F), 0.0, 0.0, 1000.0)
GUNFILERECORD( doordecoder, TRUE, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_30), 12.0, 0.0, 364.0, 90.0, 90.0, TEXT(LGUN, GUN_STR_30), TEXT(LGUN, GUN_STR_9C), 0.0, -6.0, 199.0)
GUNFILERECORD( bombdefuser, TRUE, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_1B), 14.0, 0.0, 379.0, 90.0, 90.0, TEXT(LGUN, GUN_STR_1B), TEXT(LGUN, GUN_STR_8B), 0.0, 0.0, 279.0)
GUNFILERECORD( camera, 0, GUNSTATS(camera), TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_20), 4.0, 0.0, 195.0, 20.0, 90.0, TEXT(LGUN, GUN_STR_20), TEXT(LGUN, GUN_STR_90), 0.0, -2.0, 144.0)
GUNFILERECORD( lockexploder, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_4A), 0.0, 0.0, 1000.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_4A), TEXT(LGUN, GUN_STR_AE), 0.0, 0.0, 1000.0)
GUNFILERECORD( doorexploder, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_31), 0.0, 0.0, 1000.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_31), TEXT(LGUN, GUN_STR_9D), 0.0, 0.0, 1000.0)
GUNFILERECORD( briefcase, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_1C), 16.0, 0.0, 568.0, 0.0, 90.0, TEXT(LGUN, GUN_STR_1C), TEXT(LGUN, GUN_STR_8C), 0.0, -8.0, 323.0)
GUNFILERECORD( weaponcase, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_80), 16.0, 0.0, 568.0, 0.0, 90.0, TEXT(LGUN, GUN_STR_80), TEXT(LGUN, GUN_STR_D5), 0.0, -8.0, 323.0)
GUNFILERECORD( safecrackercase, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_63), 16.0, 0.0, 568.0, 0.0, 90.0, TEXT(LGUN, GUN_STR_62), TEXT(LGUN, GUN_STR_C0), 0.0, -8.0, 323.0)
GUNFILERECORD( keyanalysercase, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_44), 16.0, 0.0, 568.0, 0.0, 90.0, TEXT(LGUN, GUN_STR_43), TEXT(LGUN, GUN_STR_A9), 0.0, -8.0, 323.0)
GUNFILERECORD( bug, 0, GUNSTATS(bug), TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_1E), 16.0, 0.0, 513.0, 0.0, 90.0, TEXT(LGUN, GUN_STR_1E), TEXT(LGUN, GUN_STR_8E), 0.0, -6.0, 387.0)
GUNFILERECORD( microcamera, 0, GUNSTATS(microcamera), TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_4E), 8.0, 0.0, 310.0, 0.0, 270.0, TEXT(LGUN, GUN_STR_4E), TEXT(LGUN, GUN_STR_B0), 0.0, -8.0, 229.0)
GUNFILERECORD( bugdetector, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_1D), 0.0, 0.0, 1000.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_1D), TEXT(LGUN, GUN_STR_8D), 0.0, 0.0, 1000.0)
GUNFILERECORD( explosivefloppy, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_33), 12.0, 0.0, 336.0, 0.0, 90.0, TEXT(LGUN, GUN_STR_33), TEXT(LGUN, GUN_STR_9E), 0.0, -4.0, 176.0)
GUNFILERECORD( polarizedglasses, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_5C), 2.0, 0.0, 183.0, 15.0, 90.0, TEXT(LGUN, GUN_STR_5C), TEXT(LGUN, GUN_STR_B8), 0.0, 0.0, 147.0)
GUNFILERECORD( darkglasses, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_2B), 0.0, 0.0, 1000.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_2B), TEXT(LGUN, GUN_STR_97), 0.0, 0.0, 1000.0)
GUNFILERECORD( creditcard, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_27), 0.0, 0.0, 1000.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_27), TEXT(LGUN, GUN_STR_94), 0.0, 0.0, 1000.0)
GUNFILERECORD( gaskeyring, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_35), 26.0, 0.0, 769.0, 90.0, 90.0, TEXT(LGUN, GUN_STR_35), TEXT(LGUN, GUN_STR_A0), 0.0, -8.0, 387.0)
GUNFILERECORD( datathief, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_2D), 16.0, 0.0, 474.0, 80.0, 0.0, TEXT(LGUN, GUN_STR_2D), TEXT(LGUN, GUN_STR_99), 0.0, -6.0, 350.0)
GUNFILERECORD( watchidentifier, 1, NULL, TEXT(LGUN, GUN_STR_7F), TEXT(LGUN, GUN_STR_41), 82.0, 0.0, 2857.0, 0.0, 90.0, TEXT(LGUN, GUN_STR_7A), TEXT(LGUN, GUN_STR_D1), 0.0, -40.0, 1383.0)
GUNFILERECORD( watchcommunicator, 1, NULL, TEXT(LGUN, GUN_STR_7F), TEXT(LGUN, GUN_STR_23), 82.0, 0.0, 2857.0, 0.0, 90.0, TEXT(LGUN, GUN_STR_78), TEXT(LGUN, GUN_STR_CF), 0.0, -40.0, 1383.0)
GUNFILERECORD( watchgeigercounter, 1, NULL, TEXT(LGUN, GUN_STR_7F), TEXT(LGUN, GUN_STR_36), 82.0, 0.0, 2857.0, 0.0, 90.0, TEXT(LGUN, GUN_STR_79), TEXT(LGUN, GUN_STR_D0), 0.0, -40.0, 1383.0)
GUNFILERECORD( watchmagnetrepel, 1, NULL, TEXT(LGUN, GUN_STR_7F), TEXT(LGUN, GUN_STR_4B), 82.0, 0.0, 2857.0, 0.0, 90.0, TEXT(LGUN, GUN_STR_7D), TEXT(LGUN, GUN_STR_D4), 0.0, -40.0, 1383.0)
GUNFILERECORD( watchmagnetattract, 0,GUNSTATS(watchmagnetattract), TEXT(LGUN, GUN_STR_7E), TEXT(LGUN, GUN_STR_13), 80.0, 0.0, 3036.0, 0.0, 90.0, TEXT(LGUN, GUN_STR_7C), TEXT(LGUN, GUN_STR_D3), 0.0, -40.0, 1383.0)
GUNFILERECORD( goldeneyekey, 0, GUNSTATS(goldeneyekey), TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_3A), 18.0, 0.0, 560.0, 80.0, 0.0, TEXT(LGUN, GUN_STR_3A), TEXT(LGUN, GUN_STR_A4), 0.0, -4.0, 310.0)
GUNFILERECORD( blackbox, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_17), 18.0, 0.0, 545.0, 0.0, 90.0, TEXT(LGUN, GUN_STR_17), TEXT(LGUN, GUN_STR_87), 0.0, -8.0, 380.0)
GUNFILERECORD( circuitboard, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_21), 20.0, 0.0, 568.0, 80.0, 0.0, TEXT(LGUN, GUN_STR_21), TEXT(LGUN, GUN_STR_91), 0.0, 0.0, 394.0)
GUNFILERECORD( clipboard, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_22), 40.0, 0.0, 1151.0, 80.0, 90.0, TEXT(LGUN, GUN_STR_22), TEXT(LGUN, GUN_STR_92), 0.0, -20.0, 580.0)
GUNFILERECORD( stafflist, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_6C), 44.0, 0.0, 1274.0, 80.0, 90.0, TEXT(LGUN, GUN_STR_6C), TEXT(LGUN, GUN_STR_C7), 0.0, -16.0, 681.0)
GUNFILERECORD( dossierred, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_5F), 38.0, 0.0, 1084.0, 350.0, 90.0, TEXT(LGUN, GUN_STR_5F), TEXT(LGUN, GUN_STR_BD), 0.0, -12.0, 580.0)
GUNFILERECORD( plans, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_5A), 18.0, 0.0, 464.0, 350.0, 90.0, TEXT(LGUN, GUN_STR_5A), TEXT(LGUN, GUN_STR_B6), 0.0, -2.0, 253.0)
GUNFILERECORD( spyfile, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_6A), 0.0, 0.0, 1000.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_6A), TEXT(LGUN, GUN_STR_C5), 0.0, 0.0, 1000.0)
GUNFILERECORD( blueprints, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_18), 18.0, 0.0, 579.0, 350.0, 90.0, TEXT(LGUN, GUN_STR_18), TEXT(LGUN, GUN_STR_88), 0.0, -8.0, 364.0)
GUNFILERECORD( map, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_4D), 18.0, 0.0, 579.0, 350.0, 90.0, TEXT(LGUN, GUN_STR_4D), TEXT(LGUN, GUN_STR_AF), 0.0, -6.0, 364.0)
GUNFILERECORD( audiotape, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_14), 16.0, 0.0, 428.0, 90.0, 90.0, TEXT(LGUN, GUN_STR_14), TEXT(LGUN, GUN_STR_85), 0.0, -2.0, 292.0)
GUNFILERECORD( videotape, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_77), 26.0, 0.0, 753.0, 90.0, 0.0, TEXT(LGUN, GUN_STR_77), TEXT(LGUN, GUN_STR_CE), 0.0, -8.0, 395.0)
GUNFILERECORD( dattape, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_2C), 14.0, 0.0, 387.0, 90.0, 90.0, TEXT(LGUN, GUN_STR_2C), TEXT(LGUN, GUN_STR_98), 0.0, 0.0, 238.0)
GUNFILERECORD( spooltape, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_69), 0.0, 0.0, 1000.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_69), TEXT(LGUN, GUN_STR_C4), 0.0, 0.0, 1000.0)
GUNFILERECORD( microfilm, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_50), 0.0, 0.0, 1000.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_50), TEXT(LGUN, GUN_STR_B2), 0.0, 0.0, 1000.0)
GUNFILERECORD( microcode, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_4F), 0.0, 0.0, 1000.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_4F), TEXT(LGUN, GUN_STR_B1), 0.0, 0.0, 1000.0)
GUNFILERECORD( lectre, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_49), 0.0, 0.0, 1000.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_49), TEXT(LGUN, GUN_STR_AD), 0.0, 0.0, 1000.0)
GUNFILERECORD( money, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_53), 0.0, 0.0, 1000.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_53), TEXT(LGUN, GUN_STR_B3), 0.0, 0.0, 1000.0)
GUNFILERECORD( goldbar, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_37), 0.0, 0.0, 1000.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_37), TEXT(LGUN, GUN_STR_A1), 0.0, 0.0, 1000.0)
GUNFILERECORD( heroin, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_3F), 0.0, 0.0, 1000.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_3F), TEXT(LGUN, GUN_STR_A7), 0.0, 0.0, 1000.0)
GUNFILERECORD( keycard, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_45), 24.0, 0.0, 556.0, 80.0, 90.0, TEXT(LGUN, GUN_STR_45), TEXT(LGUN, GUN_STR_AA), 0.0, -6.0, 411.0)
GUNFILERECORD( keyyale, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_81), 64.0, 0.0, 1912.0, 260.0, 90.0, TEXT(LGUN, GUN_STR_81), TEXT(LGUN, GUN_STR_D6), 0.0, -18.0, 1568.0)
GUNFILERECORD( keybolt, 1, NULL, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_19), 78.0, 0.0, 3518.0, 80.0, 90.0, TEXT(LGUN, GUN_STR_19), TEXT(LGUN, GUN_STR_89), 0.0, -12.0, 2582.0)
SUIT_LFRECORD(suit_lf_hand, 0, GUNSTATS(Csuit_lf_handz), TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_6D), 0.0, 0.0, 1000.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_83), 10.0, 10.0, 1000.0)
GUNFILERECORD( joypad, 0, GUNSTATS(joypad), TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_24), 0.0, 0.0, 1000.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_83), 10.0, 10.0, 1000.0)
{ NULL , NULL, 0, GUNSTATS(null1), TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_54), 0.0, 0.0, 1000.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_83), 10.0, 10.0, 1000.0},
{ NULL , NULL, 0, GUNSTATS(null2), TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_54), 0.0, 0.0, 1000.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_83), 10.0, 10.0, 1000.0},
{ NULL , NULL, 0, GUNSTATS(token), TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_73), 12.0, 0.0, 528.0, 80.0, 0.0, TEXT(LGUN, GUN_STR_73), TEXT(LGUN, GUN_STR_CC), 0.0, -4.0, 310.0}
GUNFILERECORD( throwknife, 0, GUNSTATS(throwknife), getStringID(LGUN, GUN_STR_71_THROWING_LF), getStringID(LGUN, GUN_STR_06__KNIFE_LF), 200.0, 51.0, 1327.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_70_THROWINGKNIFE_LF), getStringID(LGUN, GUN_STR_CA_THROWINGKNIFE_LF), 38.0, 118.0, 800.0)
GUNFILERECORD( wppk, 0, GUNSTATS(wppk), getStringID(LGUN, GUN_STR_57_WALTHERPPK2_LF), getStringID(LGUN, GUN_STR_01___ISSUE_LF), 20.0, 97.0, 579.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_56_WALTHERPPK_LF), getStringID(LGUN, GUN_STR_BA_PPK_LF), 94.0, 2.0, 356.0)
GUNFILERECORD( wppksil, 0, GUNSTATS(wppksil), getStringID(LGUN, GUN_STR_03__PPK_LF), getStringID(LGUN, GUN_STR_10_SILENCED_LF), 26.0, 162.0, 668.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_55_PPKSILENSED_LF), getStringID(LGUN, GUN_STR_B9_SILENCEDPPK_LF), 169.0, 5.0, 535.0)
GUNFILERECORD( tt33, 0, GUNSTATS(tt33), getStringID(LGUN, GUN_STR_04__TT33_LF), getStringID(LGUN, GUN_STR_32_TOKAREV_LF), 22.0, 128.0, 709.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_2A_TT33TOKAREV_LF), getStringID(LGUN, GUN_STR_9A_TT33_LF), 124.0, 14.0, 455.0)
GUNFILERECORD( skorpion, 0, GUNSTATS(skorpion), getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_6B_SKORPION_LF), 46.0, 124.0, 785.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_6B_SKORPION_LF), getStringID(LGUN, GUN_STR_C6_SKORPION_LF), 124.0, 32.0, 545.0)
GUNFILERECORD( ak47, 0, GUNSTATS(ak47), getStringID(LGUN, GUN_STR_08_AK47_LF), getStringID(LGUN, GUN_STR_68_SOVIET_LF), -29.0, 307.0, 1410.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_42_AK47_LF), getStringID(LGUN, GUN_STR_AB_AK47_LF), 304.0, -31.0, 1020.0)
GUNFILERECORD( uzi, 0, GUNSTATS(uzi), getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_82_UZI_LF), -18.0, 57.0, 1198.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_82_UZI_LF), getStringID(LGUN, GUN_STR_D7_UZI_LF), 68.0, -49.0, 667.0)
GUNFILERECORD( mp5k, 0, GUNSTATS(mp5k), getStringID(LGUN, GUN_STR_00___MP5_LF), getStringID(LGUN, GUN_STR_2F), 12.0, 112.0, 1300.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_29_MP5K_LF), getStringID(LGUN, GUN_STR_96_MP5_LF), 123.0, -2.0, 628.0)
GUNFILERECORD( mp5ksil, 0, GUNSTATS(mp5ksil), getStringID(LGUN, GUN_STR_00___MP5_LF), getStringID(LGUN, GUN_STR_10_SILENCED_LF), 14.0, 227.0, 1300.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_28_MP5KSILENCED_LF), getStringID(LGUN, GUN_STR_95_MP5SILENSED_LF), 226.0, -10.0, 834.0)
GUNFILERECORD( spectre, 0, GUNSTATS(spectre), getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_58_SPECTRE_LF), -4.0, 144.0, 1128.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_58_SPECTRE_LF), getStringID(LGUN, GUN_STR_B4_SPECTRE_LF), 146.0, -18.0, 801.0)
GUNFILERECORD( m16, 0, GUNSTATS(m16), getStringID(LGUN, GUN_STR_75_M16_LF), getStringID(LGUN, GUN_STR_12_ASSAULT_LF), 25.0, 251.0, 1796.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_74_M16ASSAULTRIFLE_LF), getStringID(LGUN, GUN_STR_84_M16_LF), 246.0, -45.0, 1497.0)
GUNFILERECORD( fnp90, 0, GUNSTATS(fnp90), getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_5E_FNP90_LF), 88.0, -44.0, 1107.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_5E_FNP90_LF), getStringID(LGUN, GUN_STR_BC_FNP90_LF), -44.0, 31.0, 867.0)
GUNFILERECORD( shotgun, 0, GUNSTATS(shotgun), getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_64_SHOTGUN_LF), 39.0, 283.0, 1224.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_64_SHOTGUN_LF), getStringID(LGUN, GUN_STR_C1_SHOTGUN_LF), 284.0, -22.0, 999.0)
GUNFILERECORD( autoshot, 0, GUNSTATS(autoshot), getStringID(LGUN, GUN_STR_16_AUTOMATIC_LF), getStringID(LGUN, GUN_STR_0C_SHOTGUN_LF), 73.0, 285.0, 1224.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_15_AUTOMATICSHOTGUN_LF), getStringID(LGUN, GUN_STR_86_AUTOSHOTGUN_LF), 284.0, 4.0, 980.0)
GUNFILERECORD( sniperrifle, 0, GUNSTATS(sniperrifle), getStringID(LGUN, GUN_STR_67_SNIPER_LF), getStringID(LGUN, GUN_STR_0A_RIFLE_LF), 49.0, 265.0, 1760.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_66_SNIPERRIFLE_LF), getStringID(LGUN, GUN_STR_C3_SNIPERRIFLE_LF), 268.0, 14.0, 1497.0)
GUNFILERECORD( ruger, 0, GUNSTATS(ruger), getStringID(LGUN, GUN_STR_26_ROUGER_LF), getStringID(LGUN, GUN_STR_4C_MAGNUM_LF), 47.0, 184.0, 769.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_25_ROUGERMAGNUM_LF), getStringID(LGUN, GUN_STR_93_ROUGERMAGNUM_LF), 182.0, 36.0, 604.0)
GUNFILERECORD( goldengun, 0, GUNSTATS(goldengun), getStringID(LGUN, GUN_STR_3B_GOLDEN_LF), getStringID(LGUN, GUN_STR_05__GUN_LF), 29.0, 146.0, 629.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_39_GOLDENGUN_LF), getStringID(LGUN, GUN_STR_A3_GOLDENGUN_LF), 144.0, 18.0, 464.0)
GUNFILERECORD( silverwppk, 0, GUNSTATS(silverwppk), getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_65_SILVERPPK_LF), 20.0, 97.0, 579.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_65_SILVERPPK_LF), getStringID(LGUN, GUN_STR_C2_SILVERPPK_LF), 94.0, 2.0, 356.0)
GUNFILERECORD( goldwppk, 0, GUNSTATS(goldwppk), getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_38_GOLDPPK_LF), 20.0, 97.0, 579.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_38_GOLDPPK_LF), getStringID(LGUN, GUN_STR_A2_GOLDPPK_LF), 94.0, 2.0, 356.0)
GUNFILERECORD( laser, 0, GUNSTATS(laser), getStringID(LGUN, GUN_STR_52_MILITARY_LF), getStringID(LGUN, GUN_STR_47_LASER_LF), 67.0, 106.0, 738.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_51_MILITARYLASER_LF), getStringID(LGUN, GUN_STR_AC_LASER_LF), 103.0, 21.0, 545.0)
GUNFILERECORD( watchlaser, 0, GUNSTATS(watchlaser), getStringID(LGUN, GUN_STR_7F_WATCH_LF), getStringID(LGUN, GUN_STR_47_LASER_LF), 82.0, 0.0, 2857.0, 0.0, 90.0, getStringID(LGUN, GUN_STR_7B_WATCHLASER_LF), getStringID(LGUN, GUN_STR_D2_WATCHLASER_LF), 0.0, -40.0, 1383.0)
GUNFILERECORD( grenadelaunch, 0, GUNSTATS(grenadelaunch), getStringID(LGUN, GUN_STR_3D_GRENADE_LF), getStringID(LGUN, GUN_STR_48_LAUNCHER_LF), 27.0, 279.0, 1152.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_3C_GRENADELAUNCHER_LF), getStringID(LGUN, GUN_STR_A5_GRENADELAUNCHER_LF), 284.0, -22.0, 960.0)
GUNFILERECORD( rocketlaunch, 0, GUNSTATS(rocketlaunch), getStringID(LGUN, GUN_STR_0B_ROCKET_LF), getStringID(LGUN, GUN_STR_48_LAUNCHER_LF), 111.0, -50.0, 1624.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_61_ROCKETLAUNCHER_LF), getStringID(LGUN, GUN_STR_BF_ROCKETLAUNCHER_LF), -42.0, 16.0, 1381.0)
GUNFILERECORD( grenade, 0, GUNSTATS(grenade), getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_3D_GRENADE_LF), 180.0, 0.0, 2745.0, 0.0, 90.0, getStringID(LGUN, GUN_STR_3E_HANDGRENADE_LF), getStringID(LGUN, GUN_STR_A6_GRENADE_LF), 0.0, 48.0, 1468.0)
GUNFILERECORD( timedmine, 0, GUNSTATS(timedmine), getStringID(LGUN, GUN_STR_09_MINE_LF), getStringID(LGUN, GUN_STR_0F_TIMED_LF), 8.0, 0.0, 364.0, 90.0, 0.0, getStringID(LGUN, GUN_STR_72_TIMEDMINE_LF), getStringID(LGUN, GUN_STR_CB_TIMEDMINE_LF), 0.0, -3.0, 179.0)
GUNFILERECORD( proximitymine, 0, GUNSTATS(proximitymine), getStringID(LGUN, GUN_STR_02___MINE_LF), getStringID(LGUN, GUN_STR_0D_PROXIMITY_LF), 8.0, 0.0, 364.0, 90.0, 0.0, getStringID(LGUN, GUN_STR_5D_PROXIMITYMINE_LF), getStringID(LGUN, GUN_STR_BB_PROXIMIYTYMINE_LF), 0.0, -3.0, 179.0)
GUNFILERECORD( remotemine, 0, GUNSTATS(remotemine), getStringID(LGUN, GUN_STR_07__MINE_LF), getStringID(LGUN, GUN_STR_0E_REMOTE_LF), 8.0, 0.0, 364.0, 90.0, 0.0, getStringID(LGUN, GUN_STR_60_REMOTEMINE_LF), getStringID(LGUN, GUN_STR_BE_REMOTEMINE_LF), 0.0, -3.0, 179.0)
GUNFILERECORD( trigger, 0, GUNSTATS(trigger), getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_2E_DETONATOR_LF), 82.0, 0.0, 2857.0, 0.0, 90.0, getStringID(LGUN, GUN_STR_2E_DETONATOR_LF), getStringID(LGUN, GUN_STR_9B_DETONATOR_LF), 0.0, -40.0, 1383.0)
GUNFILERECORD( taser, 0, GUNSTATS(taser), getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_6F_TASER_LF), 107.0, 49.0, 568.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_6F_TASER_LF), getStringID(LGUN, GUN_STR_C9_TASER_LF), 64.0, 80.0, 333.0)
{ NULL, NULL, 0, GUNSTATS(tank), getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_6E_TANK_LF), 20.0, 97.0, 579.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_6E_TANK_LF), getStringID(LGUN, GUN_STR_C8_TANK_LF), 94.0, 2.0, 356.0},
GUNFILERECORD( bombcase, 0, GUNSTATS(bombcase), getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_1A_BOMBCASE_LF), 16.0, 0.0, 568.0, 0.0, 90.0, getStringID(LGUN, GUN_STR_1A_BOMBCASE_LF), getStringID(LGUN, GUN_STR_8A_BOMBCASE_LF), 0.0, -8.0, 323.0)
GUNFILERECORD( plastique, 0, GUNSTATS(plastique), getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_5B_PLASTIQUE_LF), 28.0, 0.0, 1062.0, 80.0, 90.0, getStringID(LGUN, GUN_STR_5B_PLASTIQUE_LF), getStringID(LGUN, GUN_STR_B7_PLASTIQUE_LF), 0.0, -16.0, 739.0)
GUNFILERECORD( flarepistol, 0, GUNSTATS(flarepistol), getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_34_FLAREPISTOL_LF), 0.0, 0.0, 1000.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_34_FLAREPISTOL_LF), getStringID(LGUN, GUN_STR_9F_FLAREPISTOL_LF), 0.0, 0.0, 1000.0)
GUNFILERECORD( pitongun, 0, GUNSTATS(pitongun), getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_59_PITONGUN_LF), 0.0, 0.0, 1000.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_59_PITONGUN_LF), getStringID(LGUN, GUN_STR_B5_PITONGUN_LF), 0.0, 0.0, 1000.0)
GUNFILERECORD( bungee, TRUE, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_1F_BUNGEE_LF), 0.0, 0.0, 1000.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_1F_BUNGEE_LF), getStringID(LGUN, GUN_STR_8F_BUNGEE_LF), 0.0, 0.0, 1000.0)
GUNFILERECORD( doordecoder, TRUE, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_30_DOORDECODER_LF), 12.0, 0.0, 364.0, 90.0, 90.0, getStringID(LGUN, GUN_STR_30_DOORDECODER_LF), getStringID(LGUN, GUN_STR_9C_DOORDECODER_LF), 0.0, -6.0, 199.0)
GUNFILERECORD( bombdefuser, TRUE, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_1B_BOMBDEFUSER_LF), 14.0, 0.0, 379.0, 90.0, 90.0, getStringID(LGUN, GUN_STR_1B_BOMBDEFUSER_LF), getStringID(LGUN, GUN_STR_8B_BOMBDEFUSER_LF), 0.0, 0.0, 279.0)
GUNFILERECORD( camera, 0, GUNSTATS(camera), getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_20_CAMERA_LF), 4.0, 0.0, 195.0, 20.0, 90.0, getStringID(LGUN, GUN_STR_20_CAMERA_LF), getStringID(LGUN, GUN_STR_90_CAMERA_LF), 0.0, -2.0, 144.0)
GUNFILERECORD( lockexploder, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_4A_LOCKEXPLODER_LF), 0.0, 0.0, 1000.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_4A_LOCKEXPLODER_LF), getStringID(LGUN, GUN_STR_AE_LOCKEXPLODER_LF), 0.0, 0.0, 1000.0)
GUNFILERECORD( doorexploder, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_31_DOOREXPLODER_LF), 0.0, 0.0, 1000.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_31_DOOREXPLODER_LF), getStringID(LGUN, GUN_STR_9D_DOOREXPLODER_LF), 0.0, 0.0, 1000.0)
GUNFILERECORD( briefcase, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_1C_BRIEFCASE_LF), 16.0, 0.0, 568.0, 0.0, 90.0, getStringID(LGUN, GUN_STR_1C_BRIEFCASE_LF), getStringID(LGUN, GUN_STR_8C_BRIEFCASE_LF), 0.0, -8.0, 323.0)
GUNFILERECORD( weaponcase, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_80_WEAPONCASE_LF), 16.0, 0.0, 568.0, 0.0, 90.0, getStringID(LGUN, GUN_STR_80_WEAPONCASE_LF), getStringID(LGUN, GUN_STR_D5_WEAPONCASE_LF), 0.0, -8.0, 323.0)
GUNFILERECORD( safecrackercase, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_63_SAFECRACKER_LF), 16.0, 0.0, 568.0, 0.0, 90.0, getStringID(LGUN, GUN_STR_62_SAFECRACKERCASE_LF), getStringID(LGUN, GUN_STR_C0_SAFECRACKER_LF), 0.0, -8.0, 323.0)
GUNFILERECORD( keyanalysercase, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_44_KEYANALYZER_LF), 16.0, 0.0, 568.0, 0.0, 90.0, getStringID(LGUN, GUN_STR_43_KEYANALYZERCASE_LF), getStringID(LGUN, GUN_STR_A9_KEYANALYZER_LF), 0.0, -8.0, 323.0)
GUNFILERECORD( bug, 0, GUNSTATS(bug), getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_1E_BUG_LF), 16.0, 0.0, 513.0, 0.0, 90.0, getStringID(LGUN, GUN_STR_1E_BUG_LF), getStringID(LGUN, GUN_STR_8E_BUG_LF), 0.0, -6.0, 387.0)
GUNFILERECORD( microcamera, 0, GUNSTATS(microcamera), getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_4E_MICROCAMERA_LF), 8.0, 0.0, 310.0, 0.0, 270.0, getStringID(LGUN, GUN_STR_4E_MICROCAMERA_LF), getStringID(LGUN, GUN_STR_B0_MICROCAMERA_LF), 0.0, -8.0, 229.0)
GUNFILERECORD( bugdetector, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_1D_BUGDETECTOR_LF), 0.0, 0.0, 1000.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_1D_BUGDETECTOR_LF), getStringID(LGUN, GUN_STR_8D_BUGDETECTOR_LF), 0.0, 0.0, 1000.0)
GUNFILERECORD( explosivefloppy, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_33_GUIDANCEDATA_LF), 12.0, 0.0, 336.0, 0.0, 90.0, getStringID(LGUN, GUN_STR_33_GUIDANCEDATA_LF), getStringID(LGUN, GUN_STR_9E_GUIDANCEDATA_LF), 0.0, -4.0, 176.0)
GUNFILERECORD( polarizedglasses, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_5C_POLARISEDGLASSES_LF), 2.0, 0.0, 183.0, 15.0, 90.0, getStringID(LGUN, GUN_STR_5C_POLARISEDGLASSES_LF), getStringID(LGUN, GUN_STR_B8_POLARIZEDGLASSES_LF), 0.0, 0.0, 147.0)
GUNFILERECORD( darkglasses, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_2B_DARKGLASSES_LF), 0.0, 0.0, 1000.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_2B_DARKGLASSES_LF), getStringID(LGUN, GUN_STR_97_DARKGLASSES_LF), 0.0, 0.0, 1000.0)
GUNFILERECORD( creditcard, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_27_CREDITCARD_LF), 0.0, 0.0, 1000.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_27_CREDITCARD_LF), getStringID(LGUN, GUN_STR_94_CREDITCARD_LF), 0.0, 0.0, 1000.0)
GUNFILERECORD( gaskeyring, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_35_GASKEYRING_LF), 26.0, 0.0, 769.0, 90.0, 90.0, getStringID(LGUN, GUN_STR_35_GASKEYRING_LF), getStringID(LGUN, GUN_STR_A0_GASKEYRING_LF), 0.0, -8.0, 387.0)
GUNFILERECORD( datathief, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_2D_DATATHIEF_LF), 16.0, 0.0, 474.0, 80.0, 0.0, getStringID(LGUN, GUN_STR_2D_DATATHIEF_LF), getStringID(LGUN, GUN_STR_99_DATATHIEF_LF), 0.0, -6.0, 350.0)
GUNFILERECORD( watchidentifier, 1, NULL, getStringID(LGUN, GUN_STR_7F_WATCH_LF), getStringID(LGUN, GUN_STR_41_IDENTIFIER_LF), 82.0, 0.0, 2857.0, 0.0, 90.0, getStringID(LGUN, GUN_STR_7A_WATCHIDENTIFIER_LF), getStringID(LGUN, GUN_STR_D1_WATCHIDENTIFIER_LF), 0.0, -40.0, 1383.0)
GUNFILERECORD( watchcommunicator, 1, NULL, getStringID(LGUN, GUN_STR_7F_WATCH_LF), getStringID(LGUN, GUN_STR_23_COMMINICATOR_LF), 82.0, 0.0, 2857.0, 0.0, 90.0, getStringID(LGUN, GUN_STR_78_WATCHCOMMINUCATOR_LF), getStringID(LGUN, GUN_STR_CF_WATCHCOMMUNICATOR_LF), 0.0, -40.0, 1383.0)
GUNFILERECORD( watchgeigercounter, 1, NULL, getStringID(LGUN, GUN_STR_7F_WATCH_LF), getStringID(LGUN, GUN_STR_36_GEIGERCOUNTER_LF), 82.0, 0.0, 2857.0, 0.0, 90.0, getStringID(LGUN, GUN_STR_79_WATCHGEIGERCOUNTER_LF), getStringID(LGUN, GUN_STR_D0_WATCHGEIGERCOUNTER_LF), 0.0, -40.0, 1383.0)
GUNFILERECORD( watchmagnetrepel, 1, NULL, getStringID(LGUN, GUN_STR_7F_WATCH_LF), getStringID(LGUN, GUN_STR_4B_MAGNETREPEL_LF), 82.0, 0.0, 2857.0, 0.0, 90.0, getStringID(LGUN, GUN_STR_7D_WATCHMAGNETREPEL_LF), getStringID(LGUN, GUN_STR_D4_WATCHMAGNETICREPEL_LF), 0.0, -40.0, 1383.0)
GUNFILERECORD( watchmagnetattract, 0,GUNSTATS(watchmagnetattract), getStringID(LGUN, GUN_STR_7E_WATCHMAGNET_LF), getStringID(LGUN, GUN_STR_13_ATTRACT_LF), 80.0, 0.0, 3036.0, 0.0, 90.0, getStringID(LGUN, GUN_STR_7C_WATCHMAGNETATTRACT_LF), getStringID(LGUN, GUN_STR_D3_WATCHMAGNETICATTRACT_LF), 0.0, -40.0, 1383.0)
GUNFILERECORD( goldeneyekey, 0, GUNSTATS(goldeneyekey), getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_3A_GOLDENEYEKEY_LF), 18.0, 0.0, 560.0, 80.0, 0.0, getStringID(LGUN, GUN_STR_3A_GOLDENEYEKEY_LF), getStringID(LGUN, GUN_STR_A4_GOLDENEYEKEY_LF), 0.0, -4.0, 310.0)
GUNFILERECORD( blackbox, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_17_BLACKBOX_LF), 18.0, 0.0, 545.0, 0.0, 90.0, getStringID(LGUN, GUN_STR_17_BLACKBOX_LF), getStringID(LGUN, GUN_STR_87_BLACKBOX_LF), 0.0, -8.0, 380.0)
GUNFILERECORD( circuitboard, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_21_CIRCUITBOARD_LF), 20.0, 0.0, 568.0, 80.0, 0.0, getStringID(LGUN, GUN_STR_21_CIRCUITBOARD_LF), getStringID(LGUN, GUN_STR_91_CIRCUITBOARD_LF), 0.0, 0.0, 394.0)
GUNFILERECORD( clipboard, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_22_CLIPBOARD_LF), 40.0, 0.0, 1151.0, 80.0, 90.0, getStringID(LGUN, GUN_STR_22_CLIPBOARD_LF), getStringID(LGUN, GUN_STR_92_CLIPBOARD_LF), 0.0, -20.0, 580.0)
GUNFILERECORD( stafflist, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_6C_STAFFLIST_LF), 44.0, 0.0, 1274.0, 80.0, 90.0, getStringID(LGUN, GUN_STR_6C_STAFFLIST_LF), getStringID(LGUN, GUN_STR_C7_STAFFLIST_LF), 0.0, -16.0, 681.0)
GUNFILERECORD( dossierred, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_5F_REDDOSSIER_LF), 38.0, 0.0, 1084.0, 350.0, 90.0, getStringID(LGUN, GUN_STR_5F_REDDOSSIER_LF), getStringID(LGUN, GUN_STR_BD_REDDOSSIER_LF), 0.0, -12.0, 580.0)
GUNFILERECORD( plans, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_5A_PLANS_LF), 18.0, 0.0, 464.0, 350.0, 90.0, getStringID(LGUN, GUN_STR_5A_PLANS_LF), getStringID(LGUN, GUN_STR_B6_PLANS_LF), 0.0, -2.0, 253.0)
GUNFILERECORD( spyfile, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_6A_SPYFILE_LF), 0.0, 0.0, 1000.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_6A_SPYFILE_LF), getStringID(LGUN, GUN_STR_C5_SPYFILE_LF), 0.0, 0.0, 1000.0)
GUNFILERECORD( blueprints, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_18_BLUEPRINTS_LF), 18.0, 0.0, 579.0, 350.0, 90.0, getStringID(LGUN, GUN_STR_18_BLUEPRINTS_LF), getStringID(LGUN, GUN_STR_88_BLUEPRINTS_LF), 0.0, -8.0, 364.0)
GUNFILERECORD( map, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_4D_MAP_LF), 18.0, 0.0, 579.0, 350.0, 90.0, getStringID(LGUN, GUN_STR_4D_MAP_LF), getStringID(LGUN, GUN_STR_AF_MAP_LF), 0.0, -6.0, 364.0)
GUNFILERECORD( audiotape, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_14_AUDIOTAPE_LF), 16.0, 0.0, 428.0, 90.0, 90.0, getStringID(LGUN, GUN_STR_14_AUDIOTAPE_LF), getStringID(LGUN, GUN_STR_85_AUDIOTAPE_LF), 0.0, -2.0, 292.0)
GUNFILERECORD( videotape, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_77_VIDEOTAPE_LF), 26.0, 0.0, 753.0, 90.0, 0.0, getStringID(LGUN, GUN_STR_77_VIDEOTAPE_LF), getStringID(LGUN, GUN_STR_CE_VIDEOTAPE_LF), 0.0, -8.0, 395.0)
GUNFILERECORD( dattape, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_2C_DATTAPE_LF), 14.0, 0.0, 387.0, 90.0, 90.0, getStringID(LGUN, GUN_STR_2C_DATTAPE_LF), getStringID(LGUN, GUN_STR_98_DATTAPE_LF), 0.0, 0.0, 238.0)
GUNFILERECORD( spooltape, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_69_SPOOLTAPE_LF), 0.0, 0.0, 1000.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_69_SPOOLTAPE_LF), getStringID(LGUN, GUN_STR_C4_SPOOLTAPE_LF), 0.0, 0.0, 1000.0)
GUNFILERECORD( microfilm, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_50_MICROFILM_LF), 0.0, 0.0, 1000.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_50_MICROFILM_LF), getStringID(LGUN, GUN_STR_B2_MICROFILM_LF), 0.0, 0.0, 1000.0)
GUNFILERECORD( microcode, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_4F_MICROCODE_LF), 0.0, 0.0, 1000.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_4F_MICROCODE_LF), getStringID(LGUN, GUN_STR_B1_MICROCODE_LF), 0.0, 0.0, 1000.0)
GUNFILERECORD( lectre, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_49_LECTRE_LF), 0.0, 0.0, 1000.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_49_LECTRE_LF), getStringID(LGUN, GUN_STR_AD_LECTRE_LF), 0.0, 0.0, 1000.0)
GUNFILERECORD( money, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_53_MONEY_LF), 0.0, 0.0, 1000.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_53_MONEY_LF), getStringID(LGUN, GUN_STR_B3_MONEY_LF), 0.0, 0.0, 1000.0)
GUNFILERECORD( goldbar, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_37_GOLDBAR_LF), 0.0, 0.0, 1000.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_37_GOLDBAR_LF), getStringID(LGUN, GUN_STR_A1_GOLDBAR_LF), 0.0, 0.0, 1000.0)
GUNFILERECORD( heroin, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_3F_HEROINE_LF), 0.0, 0.0, 1000.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_3F_HEROINE_LF), getStringID(LGUN, GUN_STR_A7_HEROINE_LF), 0.0, 0.0, 1000.0)
GUNFILERECORD( keycard, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_45_KEYCARD_LF), 24.0, 0.0, 556.0, 80.0, 90.0, getStringID(LGUN, GUN_STR_45_KEYCARD_LF), getStringID(LGUN, GUN_STR_AA_KEYCARD_LF), 0.0, -6.0, 411.0)
GUNFILERECORD( keyyale, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_81_YALEKEY_LF), 64.0, 0.0, 1912.0, 260.0, 90.0, getStringID(LGUN, GUN_STR_81_YALEKEY_LF), getStringID(LGUN, GUN_STR_D6_YALEKEY_LF), 0.0, -18.0, 1568.0)
GUNFILERECORD( keybolt, 1, NULL, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_19_BOLTKEY_LF), 78.0, 0.0, 3518.0, 80.0, 90.0, getStringID(LGUN, GUN_STR_19_BOLTKEY_LF), getStringID(LGUN, GUN_STR_89_BOLTKEY_LF), 0.0, -12.0, 2582.0)
SUIT_LFRECORD(suit_lf_hand, 0, GUNSTATS(Csuit_lf_handz), getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_6D_SUIT_LF_HAND_LF), 0.0, 0.0, 1000.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_83_LF), 10.0, 10.0, 1000.0)
GUNFILERECORD( joypad, 0, GUNSTATS(joypad), getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_24_CONTROLLER_LF), 0.0, 0.0, 1000.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_83_LF), 10.0, 10.0, 1000.0)
{ NULL , NULL, 0, GUNSTATS(null1), getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_54_NULL_LF), 0.0, 0.0, 1000.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_83_LF), 10.0, 10.0, 1000.0},
{ NULL , NULL, 0, GUNSTATS(null2), getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_54_NULL_LF), 0.0, 0.0, 1000.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_83_LF), 10.0, 10.0, 1000.0},
{ NULL , NULL, 0, GUNSTATS(token), getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_73_TOKEN_LF), 12.0, 0.0, 528.0, 80.0, 0.0, getStringID(LGUN, GUN_STR_73_TOKEN_LF), getStringID(LGUN, GUN_STR_CC_TOKEN_LF), 0.0, -4.0, 310.0}
};
+1 -1
View File
@@ -1,2 +1,2 @@
/*NAME, NOMODEL, STATS, UPPERTEXTID, LOWERTEXTID, POSX, POSY, POSZ, XROT, YROT, WOCTEXT, EQUIPTEXT, EQUIPX, EQUIPY, EQUIPZ*/
GUNFILERECORD(knife, 0, GUNSTATS(knife), TEXT(LGUN, GUN_STR_83), TEXT(LGUN, GUN_STR_46), 200.0, 39.0, 1327.0, 0.0, 0.0, TEXT(LGUN, GUN_STR_40), TEXT(LGUN, GUN_STR_A8), 38.0, 118.0, 800.0)
GUNFILERECORD(knife, 0, GUNSTATS(knife), getStringID(LGUN, GUN_STR_83_LF), getStringID(LGUN, GUN_STR_46_KNIFE_LF), 200.0, 39.0, 1327.0, 0.0, 0.0, getStringID(LGUN, GUN_STR_40_HUNTINGKNIFE_LF), getStringID(LGUN, GUN_STR_A8_HUNTINGKNIFE_LF), 38.0, 118.0, 800.0)
@@ -1,4 +1,6 @@
{
EXPLOSION_SMALL, //type
{0x315c, 0x7b6c, 0xdbff, 0x5126, 0xfb59, 0x7ca7} //seed
},
//included by propExplosionDetailsRecords.inc.c to pobjdata.c
//touch pobjdata.c to recompile
{
EXPLOSION_SMALL, //type
{0x315c, 0x7b6c, 0xdbff, 0x5126, 0xfb59, 0x7ca7} //seed
},
+33 -18
View File
@@ -1,17 +1,31 @@
#include <bondtypes.h>
#include "assets/image_externs.h"
#define TEXTURECOUNT 2
#define VERTEXGROUPCOUNT0 12
#define COLLISIONVERTEXCOUNT0 12
extern ModelRoData_GroupRecord GroupRecord_0x060;
extern ModelRoData_BoundingBoxRecord BoundingBoxRecord_0x07c;
extern Vertex Vertex_ARRAY_0x098[VERTEXGROUPCOUNT0];
extern Vertex Collision_Vertex_ARRAY_0x158[COLLISIONVERTEXCOUNT0];
extern s16 POINT_USAGE_ARRAY_0x218[VERTEXGROUPCOUNT0];
extern ModelRoData_DisplayList_CollisionRecord DLCollisionRecord_0x230[];
extern Gfx GFX_ARRAY_PRIMARY_0x250[];
extern Gfx GFX_ARRAY_SECONDARY_0x2B0[];
//base address is 0x05000000
ModelFileTextures proptextures[TEXTURECOUNT] =
{
{_image29_ID, 32, 32, 0x06, 0x0, 0x02, 0x0, 0x0},
{_image31_ID, 32, 32, 0x06, 0x0, 0x02, 0x0, 0x0}
{IMAGE_BUZZERSWITCH, 32, 32, 0x06, 0x0, 0x02, 0x0, 0x0},
{IMAGE_BELL, 32, 32, 0x06, 0x0, 0x02, 0x0, 0x0}
};
// {opcode, data, parent, next, prev, child}
ModelNode ModelNode_0x018 = { MODELNODE_OPCODE_GROUP, GroupRecord_0x060, 0x0, 0x0, 0x0, ModelNode_0x030};
ModelNode ModelNode_0x030 = { MODELNODE_OPCODE_BBOX, BoundingBoxRecord_0x07c, ModelNode_0x018, 0x0, 0x0, ModelNode_0x048};
ModelNode ModelNode_0x048 = { MODELNODE_OPCODE_DLCOLLISION, DLCollisionRecord_0x230, ModelNode_0x030, 0x0, 0x0, 0x0};
// { opcode, data, parent, next, prev, child}
ModelNode ModelNode_0x018 = { MODELNODE_OPCODE_GROUP, &GroupRecord_0x060, NULL, NULL, NULL, &ModelNode_0x030};
ModelNode ModelNode_0x030 = { MODELNODE_OPCODE_BBOX, &BoundingBoxRecord_0x07c, &ModelNode_0x018, NULL, NULL, &ModelNode_0x048};
ModelNode ModelNode_0x048 = { MODELNODE_OPCODE_DLCOLLISION, &DLCollisionRecord_0x230, &ModelNode_0x030, NULL, NULL, NULL};
ModelRoData_GroupRecord GroupRecord_0x060 =
{
@@ -20,7 +34,7 @@ ModelRoData_GroupRecord GroupRecord_0x060 =
0x0, //MatrixID0
0xFFFF, //MatrixID1
0xFFFF, //MatrixID2
0x0, //ChildGroup
NULL, //ChildGroup
304.6402 //BoundingVolumeRadius
};
@@ -71,31 +85,32 @@ s16 POINT_USAGE_ARRAY_0x218[VERTEXGROUPCOUNT0] =
ModelRoData_DisplayList_CollisionRecord DLCollisionRecord_0x230 =
{
GFX_ARRAY_PRIMARY_0x250,
GFX_ARRAY_SECONDARY_0x2B0,
Vertex_ARRAY_0x098, VERTEXGROUPCOUNT0,
COLLISIONVERTEXCOUNT0, Collision_Vertex_ARRAY_0x158,
POINT_USAGE_ARRAY_0x218,
0x4, 0x0, 0x0, 0x0
GFX_ARRAY_PRIMARY_0x250, //primary
GFX_ARRAY_SECONDARY_0x2B0, //secondary
Vertex_ARRAY_0x098, VERTEXGROUPCOUNT0, //vertices,vcount
COLLISIONVERTEXCOUNT0, Collision_Vertex_ARRAY_0x158, //ncolvtx,collision vertices
POINT_USAGE_ARRAY_0x218, //point usage
0x4, 0x0, //type, index
0x0 //baseaddr
};
Gfx GFX_ARRAY_PRIMARY_0x250 =
Gfx GFX_ARRAY_PRIMARY_0x250[] =
{
gsDPSetTextureLOD(G_TL_LOD),
gsSPTexture(0xFFFF, 0xFFFF, 6, 0, true),
gsSPTexture(0xFFFF, 0xFFFF, 6, 0, TRUE),
gsDPLoadSync(),
gsDPSetTextureLOD(G_TL_LOD),
gsSPTexture(0xFFFF, 0xFFFF, 6, 0, true),
gsSPTexture(0xFFFF, 0xFFFF, 6, 0, TRUE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureFilter(G_TF_BILERP),
gsSPEndDisplayList(),
};
Gfx GFX_ARRAY_SECONDARY_0x2B0 =
Gfx GFX_ARRAY_SECONDARY_0x2B0[] =
{
gsDPLoadSync(),
gsDPSetTextureLOD(G_TL_LOD),
gsSPTexture(0xFFFF, 0xFFFF, 6, 0, true),
gsSPTexture(0xFFFF, 0xFFFF, 6, 0, TRUE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureFilter(G_TF_BILERP),
gsSPEndDisplayList(),
@@ -1,5 +1,11 @@
//NAME, ROOTNODE, SKELETON, SWITCHES, NUMSWITCHES, NUMMATRICES, BOUNDINGRADIUS, NUMRECORDS, NUMTEXTURES
MODELFILEHEADER( alarm1, 0, &SKELETON(standard_object), 0, 0, 1, 304.6402, 0, 2)
//included by propModelFileHeaders.inc.c to pobjdata.c
//touch pobjdata.c to recompile
// NAME, ROOTNODE, SKELETON, SWITCHES, NUMSWITCHES, NUMMATRICES, BOUNDINGRADIUS, NUMRECORDS, NUMTEXTURES
MODELFILEHEADER( alarm1, 0, &SKELETON(standard_object), 0, 0, 1, 304.6402, 0, 2)
/* NAME SKEL NAME BOUNDRAD SW HASNAMES?
New_ModelFileHeader(alarm1, standard_object, 304.6402, 0, FALSE)
@@ -1,3 +1,6 @@
//NAME, SCALE
PROPFILERECORD(alarm1, 0.1)
//included by propItemModelFileRecord.inc.c to pobjdata.c
//touch pobjdata.c to recompile
//NAME, SCALE
PROPFILERECORD(alarm1, 0.1)
+102 -55
View File
@@ -10,38 +10,82 @@
#define VERTEXGROUPCOUNT2 24
#define COLLISIONVERTEXCOUNT2 12
ModelNode* ModelNode1 = ModelNodeGroup_1;
ModelNode* ModelNode2 = ModelNodeDL_Lens;
ModelNode* ModelNode3 = ModelNodeBB_Lens;
ModelNode* ModelNode4 = ModelNodeSwitch_0;
extern ModelNode ModelNode1;
extern ModelNode ModelNode2;
extern ModelNode ModelNode3;
extern ModelNode ModelNode4;
extern ModelFileTextures proptextures[TEXTURECOUNT];
extern ModelNode ModelNodeGroup_0;
extern ModelNode ModelNodeBB_0;
extern ModelNode ModelNodeDL_Mount;
extern ModelNode ModelNodeGroup_1;
extern ModelNode ModelNodeSwitch_0;
extern ModelNode ModelNodeBB_Lens;
extern ModelNode ModelNodeDL_Lens;
extern ModelNode ModelNodeDL_Housing;
extern ModelRoData_GroupRecord GroupRecord_0x118;
extern ModelRoData_GroupRecord GroupRecord_0x118;
extern ModelRoData_BoundingBoxRecord BBoxRecord_0x134;
extern Vertex Vertex_ARRAY_0x150[VERTEXGROUPCOUNT0];
extern Vertex Collision_Vertex_ARRAY_0x250[COLLISIONVERTEXCOUNT0];
extern s16 POINT_USAGE_ARRAY_0x320[VERTEXGROUPCOUNT0];
extern ModelRoData_DisplayList_CollisionRecord DL_Mount;
extern ModelRoData_GroupRecord GroupRecord_0x360;
extern ModelRoData_SwitchRecord Switch_0x37c;
extern ModelRoData_BoundingBoxRecord BBox_Lens;
extern Vertex Vertex_ARRAY_0x3a0[VERTEXGROUPCOUNT1];
extern Vertex Collision_Vertex_ARRAY_0x3e0[COLLISIONVERTEXCOUNT1];
extern s16 POINT_USAGE_ARRAY_0x420[VERTEXGROUPCOUNT1];
extern ModelRoData_DisplayList_CollisionRecord DL_Lens;
extern Vertex Vertex_ARRAY_0x448[VERTEXGROUPCOUNT2];
extern Vertex Collision_Vertex_ARRAY_0x5c8[COLLISIONVERTEXCOUNT2];
extern s16 POINT_USAGE_ARRAY_0x688[VERTEXGROUPCOUNT2];
extern ModelRoData_DisplayList_CollisionRecord DL_Housing;
extern Gfx GFX_ARRAY_PRIMARY_0x6d8[];
extern Gfx GFX_ARRAY_SECONDARY_0x738[];
extern Gfx GFX_ARRAY_PRIMARY_0x790[];
extern Gfx GFX_ARRAY_SECONDARY_0x7a8[];
extern Gfx GFX_ARRAY_PRIMARY_0x810[];
ModelNode* ModelNode1 = &ModelNodeGroup_1;
ModelNode* ModelNode2 = &ModelNodeDL_Lens;
ModelNode* ModelNode3 = &ModelNodeBB_Lens;
ModelNode* ModelNode4 = &ModelNodeSwitch_0;
ModelFileTextures proptextures[TEXTURECOUNT] =
{
{_image247_ID, 0x20, 0x40, 0x07, 0x00, 0x01, 0x00, 0x0000},
{_image265_ID, 0x40, 0x20, 0x07, 0x00, 0x01, 0x00, 0x0000},
{_image511_ID, 0x80, 0x20, 0x07, 0x00, 0x00, 0x00, 0x0000},
{_image856_ID, 0x40, 0x40, 0x07, 0x00, 0x00, 0x00, 0x0000},
{IMAGE_247, 0x20, 0x40, 0x07, 0x00, 0x01, 0x00, 0x0000},
{IMAGE_265, 0x40, 0x20, 0x07, 0x00, 0x01, 0x00, 0x0000},
{IMAGE_511, 0x80, 0x20, 0x07, 0x00, 0x00, 0x00, 0x0000},
{IMAGE_856, 0x40, 0x40, 0x07, 0x00, 0x00, 0x00, 0x0000},
{IMAGE_GLASS3, 0x36, 0x36, 0x03, 0x00, 0x01, 0x02, 0x0200},
{_image1514_ID, 0x01, 0x01, 0x01, 0x00, 0x02, 0x00, 0x0000},
{IMAGE_1514, 0x01, 0x01, 0x01, 0x00, 0x02, 0x00, 0x0000},
};
// { opcode, data, parent, next, prev, child}
ModelNode ModelNodeGroup_0 = { MODELNODE_OPCODE_GROUP, GroupRecord_0x118, 0x0, 0x0, 0x0, ModelNodeBB_0};
ModelNode ModelNodeBB_0 = { MODELNODE_OPCODE_BBOX, BBoxRecord_0x134, ModelNodeGroup_0, 0x0, 0x0, ModelNodeDL_Mount};
ModelNode ModelNodeDL_Mount = { MODELNODE_OPCODE_DLCOLLISION, DL_Mount, ModelNodeBB_0, ModelNodeGroup_1, 0x0, 0x0};
ModelNode ModelNodeGroup_1 = { MODELNODE_OPCODE_GROUP, GroupRecord_0x360, ModelNodeBB_0, 0x0, ModelNodeDL_Mount, ModelNodeSwitch_0};
ModelNode ModelNodeSwitch_0 = { MODELNODE_OPCODE_SWITCH, Switch_0x37c, ModelNodeGroup_1, ModelNodeDL_Housing, 0x0, ModelNodeBB_Lens};
ModelNode ModelNodeBB_Lens = { MODELNODE_OPCODE_BBOX, BBox_Lens, ModelNodeSwitch_0, 0x0, 0x0, ModelNodeDL_Lens};
ModelNode ModelNodeDL_Lens = { MODELNODE_OPCODE_DLCOLLISION, DL_Lens, ModelNodeBB_Lens, 0x0, 0x0, 0x0};
ModelNode ModelNodeDL_Housing = { MODELNODE_OPCODE_DLCOLLISION, DL_Housing, ModelNodeGroup_1, 0x0, ModelNodeSwitch_0, 0x0};
// { opcode, data, parent, next, prev, child}
ModelNode ModelNodeGroup_0 = { MODELNODE_OPCODE_GROUP, &GroupRecord_0x118, NULL, NULL, NULL, &ModelNodeBB_0};
ModelNode ModelNodeBB_0 = { MODELNODE_OPCODE_BBOX, &BBoxRecord_0x134, &ModelNodeGroup_0, NULL, NULL, &ModelNodeDL_Mount};
ModelNode ModelNodeDL_Mount = { MODELNODE_OPCODE_DLCOLLISION, &DL_Mount, &ModelNodeBB_0, &ModelNodeGroup_1, NULL, NULL};
ModelNode ModelNodeGroup_1 = { MODELNODE_OPCODE_GROUP, &GroupRecord_0x360, &ModelNodeBB_0, NULL, &ModelNodeDL_Mount, &ModelNodeSwitch_0};
ModelNode ModelNodeSwitch_0 = { MODELNODE_OPCODE_SWITCH, &Switch_0x37c, &ModelNodeGroup_1, &ModelNodeDL_Housing, NULL, &ModelNodeBB_Lens};
ModelNode ModelNodeBB_Lens = { MODELNODE_OPCODE_BBOX, &BBox_Lens, &ModelNodeSwitch_0, NULL, NULL, &ModelNodeDL_Lens};
ModelNode ModelNodeDL_Lens = { MODELNODE_OPCODE_DLCOLLISION, &DL_Lens, &ModelNodeBB_Lens, NULL, NULL, NULL};
ModelNode ModelNodeDL_Housing = { MODELNODE_OPCODE_DLCOLLISION, &DL_Housing, &ModelNodeGroup_1, NULL, &ModelNodeSwitch_0, NULL};
ModelRoData_GroupRecord GroupRecord_0x118 =
{
{0.005449, -773.8468, -200.64182},
0x0,
0x0,
0xFFFF,
0xFFFF,
ModelNodeGroup_1,
-1,
-1,
&ModelNodeGroup_1,
291.0673
};
@@ -88,12 +132,12 @@ Vertex Collision_Vertex_ARRAY_0x250[COLLISIONVERTEXCOUNT0] =
{{ -25, 77, 35}, 0x000f, 0x0000, 0x0000, {0xff, 0xff, 0x00, 0x00} }
};
s16 POINT_USAGE_ARRAY_0x320[] =
s16 POINT_USAGE_ARRAY_0x320[VERTEXGROUPCOUNT0] =
{
0x6, 0x3, 0x5, 0xFFFF,
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF,
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF,
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF
0x6, 0x3, 0x5, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1
};
ModelRoData_DisplayList_CollisionRecord DL_Mount =
@@ -103,9 +147,10 @@ ModelRoData_DisplayList_CollisionRecord DL_Mount =
Vertex_ARRAY_0x150,
VERTEXGROUPCOUNT0,
COLLISIONVERTEXCOUNT0,
Collision_Vertex_ARRAY,
Collision_Vertex_ARRAY_0x250,
POINT_USAGE_ARRAY_0x320,
4, 0, 0, 0
4, 0,
0x0
};
@@ -114,15 +159,15 @@ ModelRoData_GroupRecord GroupRecord_0x360 =
{0.0, 70.36643, 31.983679},
1,
1,
0xFFFF,
0xFFFF,
-1,
-1,
NULL,
481.60675
};
ModelRoData_SwitchRecord Switch_0x37c =
{
ModelNodeBB_Lens,
&ModelNodeBB_Lens,
0
};
@@ -150,7 +195,7 @@ Vertex Collision_Vertex_ARRAY_0x3e0[COLLISIONVERTEXCOUNT1] =
s16 POINT_USAGE_ARRAY_0x420[VERTEXGROUPCOUNT1] =
{
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF
-1, -1, -1, -1
};
ModelRoData_DisplayList_CollisionRecord DL_Lens =
@@ -160,9 +205,10 @@ ModelRoData_DisplayList_CollisionRecord DL_Lens =
Vertex_ARRAY_0x3a0,
VERTEXGROUPCOUNT1,
COLLISIONVERTEXCOUNT1,
Collision_Vertex_ARRAY,
Collision_Vertex_ARRAY_0x3e0,
POINT_USAGE_ARRAY_0x420,
4, 0, 0, 0
4, 0,
0x0
};
Vertex Vertex_ARRAY_0x448[VERTEXGROUPCOUNT2] =
@@ -211,11 +257,11 @@ Vertex Collision_Vertex_ARRAY_0x5c8[COLLISIONVERTEXCOUNT2] =
s16 POINT_USAGE_ARRAY_0x688[VERTEXGROUPCOUNT2] =
{
0x9, 0xE, 0xD, 0xA,
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF,
-1, -1, -1, -1,
0x11, 0x10, 0x17, 0x14,
0x15, 0x16, 0x13, 0x12,
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF,
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF
-1, -1, -1, -1,
-1, -1, -1, -1,
};
ModelRoData_DisplayList_CollisionRecord DL_Housing =
@@ -225,9 +271,10 @@ ModelRoData_DisplayList_CollisionRecord DL_Housing =
Vertex_ARRAY_0x448,
VERTEXGROUPCOUNT2,
COLLISIONVERTEXCOUNT2,
Collision_Vertex_ARRAY,
Collision_Vertex_ARRAY_0x5c8,
POINT_USAGE_ARRAY_0x688,
4, 0, 0, 0
4, 0,
0x0
};
Gfx GFX_ARRAY_PRIMARY_0x6d8[] =
@@ -235,13 +282,13 @@ Gfx GFX_ARRAY_PRIMARY_0x6d8[] =
gsDPPipeSync(),
gsDPSetTextureLOD(G_TL_LOD),
gsSPTexture(0xFFFF, 0xFFFF, 6, G_TX_RENDERTILE, G_ON),
gsDPNoOpTag(0x000000F7),
gsDPNoOpTag(IMAGE_247),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureFilter(G_TF_BILERP),
gsSPMatrix(0x03000000, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
gsSPVertex(0x04000000, 8, 0),
gsSP1Triangle(0, 1, 2, 0),
gsDPNoOpTag(0x000001FF),
gsDPNoOpTag(IMAGE_511),
0xB1000035, 0x00007643,
gsSPEndDisplayList(),
};
@@ -251,13 +298,13 @@ Gfx GFX_ARRAY_SECONDARY_0x738[] =
gsDPPipeSync(),
gsDPSetTextureLOD(G_TL_LOD),
gsSPTexture(0xFFFF, 0xFFFF, 6, G_TX_RENDERTILE, G_ON),
gsDPNoOpTag(0x00000109),
gsDPNoOpTag(IMAGE_265),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureFilter(G_TF_BILERP),
gsSPClearGeometryMode(G_CULL_BOTH),
gsSPMatrix(0x03000000, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
gsSPVertex(0x04000080, 8, 0),
0xB1007632, 0x64542010,
gsSP2Triangles(0, 59, 25, 0, 42, 16, 8, 0),
gsSPEndDisplayList(),
};
@@ -273,14 +320,14 @@ Gfx GFX_ARRAY_SECONDARY_0x7a8[] =
gsDPPipeSync(),
gsDPSetTextureLOD(G_TL_LOD),
gsSPTexture(3456, 3456, 2, G_TX_RENDERTILE, G_ON),
gsDPNoOpTag(0x0000028E),
gsDPNoOpTag(IMAGE_GLASS3),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureFilter(G_TF_BILERP),
gsSPSetGeometryMode(G_LIGHTING | G_TEXTURE_GEN),
gsSPClearGeometryMode(G_CULL_BOTH),
gsSPMatrix(0x03000040, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
gsSPVertex(0x04000000, 4, 0),
0xB1000032, 0x00002010,
gsSP2Triangles(0, 0, 25, 0, 0, 16, 8, 0),
gsSPClearGeometryMode(G_LIGHTING | G_TEXTURE_GEN),
gsSPEndDisplayList(),
};
@@ -291,22 +338,22 @@ Gfx GFX_ARRAY_PRIMARY_0x810[] =
gsDPPipeSync(),
gsDPSetTextureLOD(G_TL_LOD),
gsSPTexture(0xFFFF, 0xFFFF, 6, G_TX_RENDERTILE, G_ON),
gsDPNoOpTag(0x000001FF),
gsDPNoOpTag(IMAGE_511),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureFilter(G_TF_BILERP),
gsSPMatrix(0x03000040, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW),
gsSPVertex(0x04000000, 16, 0),
0xB1000032, 0x00002010,
gsDPNoOpTag(0x00000358),
0xB1000076, 0x00006454,
gsDPNoOpTag(0x000000F7),
gsSP2Triangles(0, 0, 25, 0, 0, 16, 8, 0),
gsDPNoOpTag(IMAGE_856),
gsSP2Triangles(0, 0, 59, 0, 0, 50, 42, 0),
gsDPNoOpTag(IMAGE_247),
gsSPClearGeometryMode(G_CULL_BOTH),
0xB100FEBA, 0xECDCA898,
gsDPNoOpTag(0x000001FF),
gsSP2Triangles(0, 127, 93, 0, 110, 84, 76, 0),
gsDPNoOpTag(IMAGE_511),
gsSPVertex(0x04000100, 8, 0),
0xB1000032, 0x00002010,
gsSP2Triangles(0, 0, 25, 0, 0, 16, 8, 0),
gsSPTexture(0xFFFF, 0xFFFF, 1, G_TX_RENDERTILE, G_ON),
gsDPNoOpTag(0x000005EA),
0xB1000076, 0x00006454,
gsDPNoOpTag(IMAGE_1514),
gsSP2Triangles(0, 0, 59, 0, 0, 50, 42, 0),
gsSPEndDisplayList(),
};
+5 -1
View File
@@ -1 +1,5 @@
PROPFILERECORD(cctv, 0.1)
//included by propItemModelFileRecord.inc.c to pobjdata.c
//touch pobjdata.c to recompile
//NAME, SCALE
PROPFILERECORD(cctv, 0.1)
+6 -6
View File
@@ -2337,7 +2337,7 @@ u8 chrAI_7[] = {
IFMyAngleToBondLessThanDeg(90.000000,lbl30)
IFMyAngleToBondGreaterThanDeg(270.000000,lbl30)
//USING HUD MESSAGE Stringy = 0, ai->txt = 2057
TextPrintTop(TEXT(LARCH,9))
TextPrintTop(getStringID(LARCH,9))
LookSurprised()
GotoNext(lbl10)
@@ -2346,13 +2346,13 @@ u8 chrAI_7[] = {
IFObjectiveBitfieldHas(0x800,lbl42)
IFChrDoesNotExist(1,lbl42)
//USING HUD MESSAGE Stringy = 0, ai->txt = 2082
TextPrintTop(TEXT(LARCH,34))
TextPrintTop(getStringID(LARCH,34))
GotoNext(lbl43)
Label(lbl42)
//USING HUD MESSAGE Stringy = 0, ai->txt = 2058
TextPrintTop(TEXT(LARCH,10))
TextPrintTop(getStringID(LARCH,10))
Label(lbl43)
RaiseArms()
@@ -2371,7 +2371,7 @@ u8 chrAI_7[] = {
Label(lbl27)
UnsetObjectiveBitfield(0x400)
//USING HUD MESSAGE Stringy = 0, ai->txt = 2059
TextPrintTop(TEXT(LARCH,11))
TextPrintTop(getStringID(LARCH,11))
SetReturnAiList(1032)
SetNewRandom()
IFRandomGreaterThan(128,lbl26)
@@ -2390,7 +2390,7 @@ u8 chrAI_7[] = {
Label(lbl48)
//USING HUD MESSAGE Stringy = 0, ai->txt = 2060
TextPrintTop(TEXT(LARCH,12))
TextPrintTop(getStringID(LARCH,12))
YIELD_FOREVER(lbl12)
@@ -2477,7 +2477,7 @@ u8 chrAI_8[] = {
Label(lbl5)
PRINT("saw bond\n")
//USING HUD MESSAGE Stringy = 0, ai->txt = 2056
TextPrintTop(TEXT(LARCH,8))
TextPrintTop(getStringID(LARCH,8))
RaiseArms()
SetObjectiveBitfield(0x100)
SetMyFlags2(0x80)
+3 -2
View File
@@ -1,6 +1,6 @@
/*
* This file was automatically generated
*
*
* Wednesday, August 18, 2021 10:27:15 PM
* Getools.Lib: 21.8.18.1
*/
@@ -11523,7 +11523,8 @@ StandTile tile_874 = {
};
StandTile tile_875 = {
0x026108, 0x06,
0x026108 /*p609b*/,
0x06,
0x0,
0xa, 0xa, 0xa,
3,
+224 -224
View File
@@ -1,227 +1,227 @@
enum LGUNE_STRINGS
{
GUN_STR_00, // " D5K\n",
GUN_STR_01, // " Issue\n",
GUN_STR_02, // " Mine\n",
GUN_STR_03, // " PP7\n",
GUN_STR_04, // " DD44\n",
GUN_STR_05, // " Gun\n",
GUN_STR_06, // " Knife\n",
GUN_STR_07, // " Mine\n",
GUN_STR_08, // " KF7\n",
GUN_STR_09, // " Mine\n",
GUN_STR_0A, // " Rifle\n",
GUN_STR_0B, // " Rocket\n",
GUN_STR_0C, // " Shotgun\n",
GUN_STR_0D, // "(Proximity)\n",
GUN_STR_0E, // "(Remote)\n",
GUN_STR_0F, // "(Timed)\n",
GUN_STR_10, // "(silenced)\n",
GUN_STR_11, // "-\n",
GUN_STR_12, // "Assault\n",
GUN_STR_13, // "Attract\n",
GUN_STR_14, // "Audio Tape\n",
GUN_STR_15, // "Automatic Shotgun\n",
GUN_STR_16, // "Automatic\n",
GUN_STR_17, // "Blackbox\n",
GUN_STR_18, // "Blueprints\n",
GUN_STR_19, // "Bolt Key\n",
GUN_STR_1A, // "Bomb Case\n",
GUN_STR_1B, // "Bomb Defuser\n",
GUN_STR_1C, // "Briefcase\n",
GUN_STR_1D, // "Bug Detector\n",
GUN_STR_1E, // "Bug\n",
GUN_STR_1F, // "Bungee\n",
GUN_STR_20, // "Camera\n",
GUN_STR_21, // "Circuit Board\n",
GUN_STR_22, // "Clipboard\n",
GUN_STR_23, // "Communicator\n",
GUN_STR_24, // "Controller\n",
GUN_STR_25, // "Cougar Magnum\n",
GUN_STR_26, // "Cougar\n",
GUN_STR_27, // "Credit Card\n",
GUN_STR_28, // "D5K (silenced)\n",
GUN_STR_29, // "D5K Deutsche\n",
GUN_STR_2A, // "DD44 Dostovei\n",
GUN_STR_2B, // "Dark Glasses\n",
GUN_STR_2C, // "Dat Tape\n",
GUN_STR_2D, // "Datathief\n",
GUN_STR_2E, // "Detonator\n",
GUN_STR_2F, // "Deutsche\n",
GUN_STR_30, // "Door Decoder\n",
GUN_STR_31, // "Door Exploder\n",
GUN_STR_32, // "Dostovei\n",
GUN_STR_33, // "Guidance Data\n",
GUN_STR_34, // "Flare Pistol\n",
GUN_STR_35, // "Gas Keyring\n",
GUN_STR_36, // "Geiger Counter\n",
GUN_STR_37, // "Gold Bar\n",
GUN_STR_38, // "Gold PP7\n",
GUN_STR_39, // "Golden Gun\n",
GUN_STR_3A, // "GoldenEye Key\n",
GUN_STR_3B, // "Golden\n",
GUN_STR_3C, // "Grenade Launcher\n",
GUN_STR_3D, // "Grenade\n",
GUN_STR_3E, // "Hand Grenade\n",
GUN_STR_3F, // "Heroine\n",
GUN_STR_40, // "Hunting Knife\n",
GUN_STR_41, // "Identifier\n",
GUN_STR_42, // "KF7 Soviet\n",
GUN_STR_43, // "Key Analyzer Case\n",
GUN_STR_44, // "Key Analyzer\n",
GUN_STR_45, // "Keycard\n",
GUN_STR_46, // "Knife\n",
GUN_STR_47, // "Laser\n",
GUN_STR_48, // "Launcher\n",
GUN_STR_49, // "Lectre\n",
GUN_STR_4A, // "Lock Exploder\n",
GUN_STR_4B, // "Magnet Repel\n",
GUN_STR_4C, // "Magnum\n",
GUN_STR_4D, // "Map\n",
GUN_STR_4E, // "Micro Camera\n",
GUN_STR_4F, // "Microcode\n",
GUN_STR_50, // "Microfilm\n",
GUN_STR_51, // "Military Laser\n",
GUN_STR_52, // "Military\n",
GUN_STR_53, // "Money\n",
GUN_STR_54, // "Null\n",
GUN_STR_55, // "PP7 (silenced)\n",
GUN_STR_56, // "PP7 Special Issue\n",
GUN_STR_57, // "PP7 Special\n",
GUN_STR_58, // "Phantom\n",
GUN_STR_59, // "Piton Gun\n",
GUN_STR_5A, // "Plans\n",
GUN_STR_5B, // "Plastique\n",
GUN_STR_5C, // "Polarized Glasses\n",
GUN_STR_5D, // "Proximity Mine\n",
GUN_STR_5E, // "RC-P90\n",
GUN_STR_5F, // "Red Dossier\n",
GUN_STR_60, // "Remote Mine\n",
GUN_STR_61, // "Rocket Launcher\n",
GUN_STR_62, // "Safecracker Case\n",
GUN_STR_63, // "Safecracker\n",
GUN_STR_64, // "Shotgun\n",
GUN_STR_65, // "Silver PP7\n",
GUN_STR_66, // "Sniper Rifle\n",
GUN_STR_67, // "Sniper\n",
GUN_STR_68, // "Soviet\n",
GUN_STR_69, // "Spool Tape\n",
GUN_STR_6A, // "Spy File\n",
GUN_STR_6B, // "Klobb\n",
GUN_STR_6C, // "Staff List\n",
GUN_STR_6D, // "Suit_lf_hand\n",
GUN_STR_6E, // "Tank\n",
GUN_STR_6F, // "Taser\n",
GUN_STR_70, // "Throwing Knife\n",
GUN_STR_71, // "Throwing\n",
GUN_STR_72, // "Timed Mine\n",
GUN_STR_73, // "Token\n",
GUN_STR_74, // "US AR33 Assault Rifle\n",
GUN_STR_75, // "US AR33\n",
GUN_STR_76, // "Unarmed\n",
GUN_STR_77, // "Video Tape\n",
GUN_STR_78, // "Watch Communicator\n",
GUN_STR_79, // "Watch Geiger Counter\n",
GUN_STR_7A, // "Watch Identifier\n",
GUN_STR_7B, // "Watch Laser\n",
GUN_STR_7C, // "Watch Magnet Attract\n",
GUN_STR_7D, // "Watch Magnet Repel\n",
GUN_STR_7E, // "Watch Magnet\n",
GUN_STR_7F, // "Watch\n",
GUN_STR_80, // "Weapon Case\n",
GUN_STR_81, // "Yale Key\n",
GUN_STR_82, // "ZMG (9mm)\n",
GUN_STR_83, // "\n",
GUN_STR_84, // "ar33\n",
GUN_STR_85, // "audio tape\n",
GUN_STR_86, // "auto shotgun\n",
GUN_STR_87, // "blackbox\n",
GUN_STR_88, // "blueprints\n",
GUN_STR_89, // "bolt key\n",
GUN_STR_8A, // "bomb case\n",
GUN_STR_8B, // "bomb defuser\n",
GUN_STR_8C, // "briefcase\n",
GUN_STR_8D, // "bug detector\n",
GUN_STR_8E, // "bug\n",
GUN_STR_8F, // "bungee\n",
GUN_STR_90, // "camera\n",
GUN_STR_91, // "circuit board\n",
GUN_STR_92, // "clipboard\n",
GUN_STR_93, // "cougar magnum\n",
GUN_STR_94, // "credit card\n",
GUN_STR_95, // "d5k (silenced)\n",
GUN_STR_96, // "d5k\n",
GUN_STR_97, // "dark glasses\n",
GUN_STR_98, // "dat tape\n",
GUN_STR_99, // "datathief\n",
GUN_STR_9A, // "dd44\n",
GUN_STR_9B, // "detonator\n",
GUN_STR_9C, // "door decoder\n",
GUN_STR_9D, // "door exploder\n",
GUN_STR_9E, // "guidance data\n",
GUN_STR_9F, // "flare pistol\n",
GUN_STR_A0, // "gas keyring\n",
GUN_STR_A1, // "gold bar\n",
GUN_STR_A2, // "gold pp7\n",
GUN_STR_A3, // "golden gun\n",
GUN_STR_A4, // "goldeneye key\n",
GUN_STR_A5, // "grenade launcher\n",
GUN_STR_A6, // "grenade\n",
GUN_STR_A7, // "heroine\n",
GUN_STR_A8, // "hunting knife\n",
GUN_STR_A9, // "key analyzer\n",
GUN_STR_AA, // "keycard\n",
GUN_STR_AB, // "kf7 soviet\n",
GUN_STR_AC, // "laser\n",
GUN_STR_AD, // "lectre\n",
GUN_STR_AE, // "lock exploder\n",
GUN_STR_AF, // "map\n",
GUN_STR_B0, // "micro camera\n",
GUN_STR_B1, // "microcode\n",
GUN_STR_B2, // "microfilm\n",
GUN_STR_B3, // "money\n",
GUN_STR_B4, // "phantom\n",
GUN_STR_B5, // "piton gun\n",
GUN_STR_B6, // "plans\n",
GUN_STR_B7, // "plastique\n",
GUN_STR_B8, // "polarized glasses\n",
GUN_STR_B9, // "pp7 (silenced)\n",
GUN_STR_BA, // "pp7\n",
GUN_STR_BB, // "proximity mine\n",
GUN_STR_BC, // "rc-p90\n",
GUN_STR_BD, // "red dossier\n",
GUN_STR_BE, // "remote mine\n",
GUN_STR_BF, // "rocket launcher\n",
GUN_STR_C0, // "safecracker\n",
GUN_STR_C1, // "shotgun\n",
GUN_STR_C2, // "silver pp7\n",
GUN_STR_C3, // "sniper rifle\n",
GUN_STR_C4, // "spool tape\n",
GUN_STR_C5, // "spy file\n",
GUN_STR_C6, // "klobb\n",
GUN_STR_C7, // "staff list\n",
GUN_STR_C8, // "tank\n",
GUN_STR_C9, // "taser\n",
GUN_STR_CA, // "throwing knife\n",
GUN_STR_CB, // "timed mine\n",
GUN_STR_CC, // "token\n",
GUN_STR_CD, // "unarmed\n",
GUN_STR_CE, // "video tape\n",
GUN_STR_CF, // "watch communicator\n",
GUN_STR_D0, // "watch geiger counter\n",
GUN_STR_D1, // "watch identifier\n",
GUN_STR_D2, // "watch laser\n",
GUN_STR_D3, // "watch magnet attract\n",
GUN_STR_D4, // "watch magnet repel\n",
GUN_STR_D5, // "weapon case\n",
GUN_STR_D6, // "yale key\n",
GUN_STR_D7, // "zmg (9mm)\n",
GUN_STR_D8, // "Analyzing the GoldenEye key...\n",
GUN_STR_D9, // "You do not have the GoldenEye\n key.\n",
GUN_STR_DA, // "kill count",
GUN_STR_DB, // "died once\n",
GUN_STR_DC, // "died",
GUN_STR_DD, // "times",
GUN_STR_DE, // "suicide count",
GUN_STR_DF // 0
GUN_STR_00___MP5_LF, // " D5K\n",
GUN_STR_01___ISSUE_LF, // " Issue\n",
GUN_STR_02___MINE_LF, // " Mine\n",
GUN_STR_03__PPK_LF, // " PP7\n",
GUN_STR_04__TT33_LF, // " DD44\n",
GUN_STR_05__GUN_LF, // " Gun\n",
GUN_STR_06__KNIFE_LF, // " Knife\n",
GUN_STR_07__MINE_LF, // " Mine\n",
GUN_STR_08_AK47_LF, // " KF7\n",
GUN_STR_09_MINE_LF, // " Mine\n",
GUN_STR_0A_RIFLE_LF, // " Rifle\n",
GUN_STR_0B_ROCKET_LF, // " Rocket\n",
GUN_STR_0C_SHOTGUN_LF, // " Shotgun\n",
GUN_STR_0D_PROXIMITY_LF, // "(Proximity)\n",
GUN_STR_0E_REMOTE_LF, // "(Remote)\n",
GUN_STR_0F_TIMED_LF, // "(Timed)\n",
GUN_STR_10_SILENCED_LF, // "(silenced)\n",
GUN_STR_11_DASH_LF, // "-\n",
GUN_STR_12_ASSAULT_LF, // "Assault\n",
GUN_STR_13_ATTRACT_LF, // "Attract\n",
GUN_STR_14_AUDIOTAPE_LF, // "Audio Tape\n",
GUN_STR_15_AUTOMATICSHOTGUN_LF, // "Automatic Shotgun\n",
GUN_STR_16_AUTOMATIC_LF, // "Automatic\n",
GUN_STR_17_BLACKBOX_LF, // "Blackbox\n",
GUN_STR_18_BLUEPRINTS_LF, // "Blueprints\n",
GUN_STR_19_BOLTKEY_LF, // "Bolt Key\n",
GUN_STR_1A_BOMBCASE_LF, // "Bomb Case\n",
GUN_STR_1B_BOMBDEFUSER_LF, // "Bomb Defuser\n",
GUN_STR_1C_BRIEFCASE_LF, // "Briefcase\n",
GUN_STR_1D_BUGDETECTOR_LF, // "Bug Detector\n",
GUN_STR_1E_BUG_LF, // "Bug\n",
GUN_STR_1F_BUNGEE_LF, // "Bungee\n",
GUN_STR_20_CAMERA_LF, // "Camera\n",
GUN_STR_21_CIRCUITBOARD_LF, // "Circuit Board\n",
GUN_STR_22_CLIPBOARD_LF, // "Clipboard\n",
GUN_STR_23_COMMINICATOR_LF, // "Communicator\n",
GUN_STR_24_CONTROLLER_LF, // "Controller\n",
GUN_STR_25_ROUGERMAGNUM_LF, // "Cougar Magnum\n",
GUN_STR_26_ROUGER_LF, // "Cougar\n",
GUN_STR_27_CREDITCARD_LF, // "Credit Card\n",
GUN_STR_28_MP5KSILENCED_LF, // "D5K (silenced)\n",
GUN_STR_29_MP5K_LF, // "D5K Deutsche\n",
GUN_STR_2A_TT33TOKAREV_LF, // "DD44 Dostovei\n",
GUN_STR_2B_DARKGLASSES_LF, // "Dark Glasses\n",
GUN_STR_2C_DATTAPE_LF, // "Dat Tape\n",
GUN_STR_2D_DATATHIEF_LF, // "Datathief\n",
GUN_STR_2E_DETONATOR_LF, // "Detonator\n",
GUN_STR_2F, // "Deutsche\n",
GUN_STR_30_DOORDECODER_LF, // "Door Decoder\n",
GUN_STR_31_DOOREXPLODER_LF, // "Door Exploder\n",
GUN_STR_32_TOKAREV_LF, // "Dostovei\n",
GUN_STR_33_GUIDANCEDATA_LF, // "Guidance Data\n",
GUN_STR_34_FLAREPISTOL_LF, // "Flare Pistol\n",
GUN_STR_35_GASKEYRING_LF, // "Gas Keyring\n",
GUN_STR_36_GEIGERCOUNTER_LF, // "Geiger Counter\n",
GUN_STR_37_GOLDBAR_LF, // "Gold Bar\n",
GUN_STR_38_GOLDPPK_LF, // "Gold PP7\n",
GUN_STR_39_GOLDENGUN_LF, // "Golden Gun\n",
GUN_STR_3A_GOLDENEYEKEY_LF, // "GoldenEye Key\n",
GUN_STR_3B_GOLDEN_LF, // "Golden\n",
GUN_STR_3C_GRENADELAUNCHER_LF, // "Grenade Launcher\n",
GUN_STR_3D_GRENADE_LF, // "Grenade\n",
GUN_STR_3E_HANDGRENADE_LF, // "Hand Grenade\n",
GUN_STR_3F_HEROINE_LF, // "Heroine\n",
GUN_STR_40_HUNTINGKNIFE_LF, // "Hunting Knife\n",
GUN_STR_41_IDENTIFIER_LF, // "Identifier\n",
GUN_STR_42_AK47_LF, // "KF7 Soviet\n",
GUN_STR_43_KEYANALYZERCASE_LF, // "Key Analyzer Case\n",
GUN_STR_44_KEYANALYZER_LF, // "Key Analyzer\n",
GUN_STR_45_KEYCARD_LF, // "Keycard\n",
GUN_STR_46_KNIFE_LF, // "Knife\n",
GUN_STR_47_LASER_LF, // "Laser\n",
GUN_STR_48_LAUNCHER_LF, // "Launcher\n",
GUN_STR_49_LECTRE_LF, // "Lectre\n",
GUN_STR_4A_LOCKEXPLODER_LF, // "Lock Exploder\n",
GUN_STR_4B_MAGNETREPEL_LF, // "Magnet Repel\n",
GUN_STR_4C_MAGNUM_LF, // "Magnum\n",
GUN_STR_4D_MAP_LF, // "Map\n",
GUN_STR_4E_MICROCAMERA_LF, // "Micro Camera\n",
GUN_STR_4F_MICROCODE_LF, // "Microcode\n",
GUN_STR_50_MICROFILM_LF, // "Microfilm\n",
GUN_STR_51_MILITARYLASER_LF, // "Military Laser\n",
GUN_STR_52_MILITARY_LF, // "Military\n",
GUN_STR_53_MONEY_LF, // "Money\n",
GUN_STR_54_NULL_LF, // "Null\n",
GUN_STR_55_PPKSILENSED_LF, // "PP7 (silenced)\n",
GUN_STR_56_WALTHERPPK_LF, // "PP7 Special Issue\n",
GUN_STR_57_WALTHERPPK2_LF, // "PP7 Special\n",
GUN_STR_58_SPECTRE_LF, // "Phantom\n",
GUN_STR_59_PITONGUN_LF, // "Piton Gun\n",
GUN_STR_5A_PLANS_LF, // "Plans\n",
GUN_STR_5B_PLASTIQUE_LF, // "Plastique\n",
GUN_STR_5C_POLARISEDGLASSES_LF, // "Polarized Glasses\n",
GUN_STR_5D_PROXIMITYMINE_LF, // "Proximity Mine\n",
GUN_STR_5E_FNP90_LF, // "RC-P90\n",
GUN_STR_5F_REDDOSSIER_LF, // "Red Dossier\n",
GUN_STR_60_REMOTEMINE_LF, // "Remote Mine\n",
GUN_STR_61_ROCKETLAUNCHER_LF, // "Rocket Launcher\n",
GUN_STR_62_SAFECRACKERCASE_LF, // "Safecracker Case\n",
GUN_STR_63_SAFECRACKER_LF, // "Safecracker\n",
GUN_STR_64_SHOTGUN_LF, // "Shotgun\n",
GUN_STR_65_SILVERPPK_LF, // "Silver PP7\n",
GUN_STR_66_SNIPERRIFLE_LF, // "Sniper Rifle\n",
GUN_STR_67_SNIPER_LF, // "Sniper\n",
GUN_STR_68_SOVIET_LF, // "Soviet\n",
GUN_STR_69_SPOOLTAPE_LF, // "Spool Tape\n",
GUN_STR_6A_SPYFILE_LF, // "Spy File\n",
GUN_STR_6B_SKORPION_LF, // "Klobb\n",
GUN_STR_6C_STAFFLIST_LF, // "Staff List\n",
GUN_STR_6D_SUIT_LF_HAND_LF, // "Suit_lf_hand\n",
GUN_STR_6E_TANK_LF, // "Tank\n",
GUN_STR_6F_TASER_LF, // "Taser\n",
GUN_STR_70_THROWINGKNIFE_LF, // "Throwing Knife\n",
GUN_STR_71_THROWING_LF, // "Throwing\n",
GUN_STR_72_TIMEDMINE_LF, // "Timed Mine\n",
GUN_STR_73_TOKEN_LF, // "Token\n",
GUN_STR_74_M16ASSAULTRIFLE_LF, // "US AR33 Assault Rifle\n",
GUN_STR_75_M16_LF, // "US AR33\n",
GUN_STR_76_UNARMED_LF, // "Unarmed\n",
GUN_STR_77_VIDEOTAPE_LF, // "Video Tape\n",
GUN_STR_78_WATCHCOMMINUCATOR_LF, // "Watch Communicator\n",
GUN_STR_79_WATCHGEIGERCOUNTER_LF, // "Watch Geiger Counter\n",
GUN_STR_7A_WATCHIDENTIFIER_LF, // "Watch Identifier\n",
GUN_STR_7B_WATCHLASER_LF, // "Watch Laser\n",
GUN_STR_7C_WATCHMAGNETATTRACT_LF, // "Watch Magnet Attract\n",
GUN_STR_7D_WATCHMAGNETREPEL_LF, // "Watch Magnet Repel\n",
GUN_STR_7E_WATCHMAGNET_LF, // "Watch Magnet\n",
GUN_STR_7F_WATCH_LF, // "Watch\n",
GUN_STR_80_WEAPONCASE_LF, // "Weapon Case\n",
GUN_STR_81_YALEKEY_LF, // "Yale Key\n",
GUN_STR_82_UZI_LF, // "ZMG (9mm)\n",
GUN_STR_83_LF, // "\n",
GUN_STR_84_M16_LF, // "ar33\n",
GUN_STR_85_AUDIOTAPE_LF, // "audio tape\n",
GUN_STR_86_AUTOSHOTGUN_LF, // "auto shotgun\n",
GUN_STR_87_BLACKBOX_LF, // "blackbox\n",
GUN_STR_88_BLUEPRINTS_LF, // "blueprints\n",
GUN_STR_89_BOLTKEY_LF, // "bolt key\n",
GUN_STR_8A_BOMBCASE_LF, // "bomb case\n",
GUN_STR_8B_BOMBDEFUSER_LF, // "bomb defuser\n",
GUN_STR_8C_BRIEFCASE_LF, // "briefcase\n",
GUN_STR_8D_BUGDETECTOR_LF, // "bug detector\n",
GUN_STR_8E_BUG_LF, // "bug\n",
GUN_STR_8F_BUNGEE_LF, // "bungee\n",
GUN_STR_90_CAMERA_LF, // "camera\n",
GUN_STR_91_CIRCUITBOARD_LF, // "circuit board\n",
GUN_STR_92_CLIPBOARD_LF, // "clipboard\n",
GUN_STR_93_ROUGERMAGNUM_LF, // "cougar magnum\n",
GUN_STR_94_CREDITCARD_LF, // "credit card\n",
GUN_STR_95_MP5SILENSED_LF, // "d5k (silenced)\n",
GUN_STR_96_MP5_LF, // "d5k\n",
GUN_STR_97_DARKGLASSES_LF, // "dark glasses\n",
GUN_STR_98_DATTAPE_LF, // "dat tape\n",
GUN_STR_99_DATATHIEF_LF, // "datathief\n",
GUN_STR_9A_TT33_LF, // "dd44\n",
GUN_STR_9B_DETONATOR_LF, // "detonator\n",
GUN_STR_9C_DOORDECODER_LF, // "door decoder\n",
GUN_STR_9D_DOOREXPLODER_LF, // "door exploder\n",
GUN_STR_9E_GUIDANCEDATA_LF, // "guidance data\n",
GUN_STR_9F_FLAREPISTOL_LF, // "flare pistol\n",
GUN_STR_A0_GASKEYRING_LF, // "gas keyring\n",
GUN_STR_A1_GOLDBAR_LF, // "gold bar\n",
GUN_STR_A2_GOLDPPK_LF, // "gold pp7\n",
GUN_STR_A3_GOLDENGUN_LF, // "golden gun\n",
GUN_STR_A4_GOLDENEYEKEY_LF, // "goldeneye key\n",
GUN_STR_A5_GRENADELAUNCHER_LF, // "grenade launcher\n",
GUN_STR_A6_GRENADE_LF, // "grenade\n",
GUN_STR_A7_HEROINE_LF, // "heroine\n",
GUN_STR_A8_HUNTINGKNIFE_LF, // "hunting knife\n",
GUN_STR_A9_KEYANALYZER_LF, // "key analyzer\n",
GUN_STR_AA_KEYCARD_LF, // "keycard\n",
GUN_STR_AB_AK47_LF, // "kf7 soviet\n",
GUN_STR_AC_LASER_LF, // "laser\n",
GUN_STR_AD_LECTRE_LF, // "lectre\n",
GUN_STR_AE_LOCKEXPLODER_LF, // "lock exploder\n",
GUN_STR_AF_MAP_LF, // "map\n",
GUN_STR_B0_MICROCAMERA_LF, // "micro camera\n",
GUN_STR_B1_MICROCODE_LF, // "microcode\n",
GUN_STR_B2_MICROFILM_LF, // "microfilm\n",
GUN_STR_B3_MONEY_LF, // "money\n",
GUN_STR_B4_SPECTRE_LF, // "phantom\n",
GUN_STR_B5_PITONGUN_LF, // "piton gun\n",
GUN_STR_B6_PLANS_LF, // "plans\n",
GUN_STR_B7_PLASTIQUE_LF, // "plastique\n",
GUN_STR_B8_POLARIZEDGLASSES_LF, // "polarized glasses\n",
GUN_STR_B9_SILENCEDPPK_LF, // "pp7 (silenced)\n",
GUN_STR_BA_PPK_LF, // "pp7\n",
GUN_STR_BB_PROXIMIYTYMINE_LF, // "proximity mine\n",
GUN_STR_BC_FNP90_LF, // "rc-p90\n",
GUN_STR_BD_REDDOSSIER_LF, // "red dossier\n",
GUN_STR_BE_REMOTEMINE_LF, // "remote mine\n",
GUN_STR_BF_ROCKETLAUNCHER_LF, // "rocket launcher\n",
GUN_STR_C0_SAFECRACKER_LF, // "safecracker\n",
GUN_STR_C1_SHOTGUN_LF, // "shotgun\n",
GUN_STR_C2_SILVERPPK_LF, // "silver pp7\n",
GUN_STR_C3_SNIPERRIFLE_LF, // "sniper rifle\n",
GUN_STR_C4_SPOOLTAPE_LF, // "spool tape\n",
GUN_STR_C5_SPYFILE_LF, // "spy file\n",
GUN_STR_C6_SKORPION_LF, // "klobb\n",
GUN_STR_C7_STAFFLIST_LF, // "staff list\n",
GUN_STR_C8_TANK_LF, // "tank\n",
GUN_STR_C9_TASER_LF, // "taser\n",
GUN_STR_CA_THROWINGKNIFE_LF, // "throwing knife\n",
GUN_STR_CB_TIMEDMINE_LF, // "timed mine\n",
GUN_STR_CC_TOKEN_LF, // "token\n",
GUN_STR_CD_UNARMED_LF, // "unarmed\n",
GUN_STR_CE_VIDEOTAPE_LF, // "video tape\n",
GUN_STR_CF_WATCHCOMMUNICATOR_LF, // "watch communicator\n",
GUN_STR_D0_WATCHGEIGERCOUNTER_LF, // "watch geiger counter\n",
GUN_STR_D1_WATCHIDENTIFIER_LF, // "watch identifier\n",
GUN_STR_D2_WATCHLASER_LF, // "watch laser\n",
GUN_STR_D3_WATCHMAGNETICATTRACT_LF, // "watch magnet attract\n",
GUN_STR_D4_WATCHMAGNETICREPEL_LF, // "watch magnet repel\n",
GUN_STR_D5_WEAPONCASE_LF, // "weapon case\n",
GUN_STR_D6_YALEKEY_LF, // "yale key\n",
GUN_STR_D7_UZI_LF, // "zmg (9mm)\n",
GUN_STR_D8_ANALYZINGTHEGOLDENEYEKEY_LF, // "Analyzing the GoldenEye key...\n",
GUN_STR_D9_YOUDONOTHAVETHEGOLDENEYEKEY_LF, // "You do not have the GoldenEye\n key.\n",
GUN_STR_DA_KILLCOUNT, // "kill count",
GUN_STR_DB_DIEDONCE_LF, // "died once\n",
GUN_STR_DC_DIED, // "died",
GUN_STR_DD_TIMES, // "times",
GUN_STR_DE_SUICIDECOUNT, // "suicide count",
GUN_STR_DF // 0
};
+71 -70
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@@ -1,75 +1,76 @@
enum LMISCE_STRINGS
{
MISC_STR_00, // "Invincible",
MISC_STR_01, // "All Guns",
MISC_STR_02, // "Super x2 Health",
MISC_STR_03, // "Super x2 Armor",
MISC_STR_04, // "Bond Invisible",
MISC_STR_05, // "Bond Phase",
MISC_STR_06, // "Infinite Ammo",
MISC_STR_07, // "DK Mode",
MISC_STR_08, // "Tiny Bond",
MISC_STR_09, // "Super x10 Health",
MISC_STR_0A, // "Magnum",
MISC_STR_0B, // "Laser",
MISC_STR_0C, // "Golden Gun",
MISC_STR_0D, // "Silver PP7",
MISC_STR_0E, // "Gold PP7",
MISC_STR_0F, // "invincibility on\n",
MISC_STR_10, // "all guns on\n",
MISC_STR_11, // "maximum ammo\n",
MISC_STR_12, // "super x2 health\n",
MISC_STR_13, // "super x2 armor\n",
MISC_STR_14, // "invisibility on\n",
MISC_STR_15, // "bond phase on\n",
MISC_STR_16, // "infinite ammo on\n",
MISC_STR_17, // "dk mode on\n",
MISC_STR_18, // "extra weapons\n",
MISC_STR_19, // "tiny bond on\n",
MISC_STR_1A, // "paintball mode on\n",
MISC_STR_1B, // "super x10 health\n",
MISC_STR_1C, // "happy now karl?\n",
MISC_STR_1D, // "fast mode on\n",
MISC_STR_1E, // "invincibility off\n",
MISC_STR_1F, // "all guns off\n",
MISC_STR_20, // "invisibility off\n",
MISC_STR_21, // "bond phase off\n",
MISC_STR_22, // "infinite ammo off\n",
MISC_STR_23, // "dk mode off\n",
MISC_STR_24, // "tiny bond off\n",
MISC_STR_25, // "paintball mode off\n",
MISC_STR_26, // "radar on\n",
MISC_STR_27, // "fast mode off\n",
MISC_STR_28, // "NO NAME",
MISC_STR_29, // "E R R O R\n",
MISC_STR_2A, // "no briefing for this mission\n",
MISC_STR_2B, // "\n",
MISC_STR_2C, // "objective",
MISC_STR_2D, // "completed\n",
MISC_STR_2E, // "incomplete\n",
MISC_STR_2F, // "failed\n",
MISC_STR_30, // "slowest motion\n",
MISC_STR_31, // "very slow motion\n",
MISC_STR_32, // "slow motion\n",
MISC_STR_33, // "normal motion\n",
MISC_STR_34, // "fast motion\n",
MISC_STR_35, // "very fast motion\n",
MISC_STR_36, // "fastest motion\n",
MISC_STR_37, // "Line Mode",
MISC_STR_38, // "Paintball Mode",
MISC_STR_39, // "Enemy Rockets",
MISC_STR_3A, // "2x Rocket L.",
MISC_STR_3B, // "2x Grenade L.",
MISC_STR_3C, // "2x RC-P90",
MISC_STR_3D, // "2x Throwing Knife",
MISC_STR_3E, // "2x Hunting Knife",
MISC_STR_3F, // "2x Laser",
MISC_STR_40, // "Turbo Mode",
MISC_STR_41, // "Fast Animation",
MISC_STR_42, // "Slow Animation",
MISC_STR_43 // "No Radar [Multi]"
MISC_STR_00_INVINCIBLE, // "Invincible",
MISC_STR_01_ALLGUNS, // "All Guns",
MISC_STR_02_SUPER2XHEALTH, // "Super x2 Health",
MISC_STR_03_SUPER2XARMOUR, // "Super x2 Armor",
MISC_STR_04_BONDINVISIBLE, // "Bond Invisible",
MISC_STR_05_BONDPHASE, // "Bond Phase",
MISC_STR_06_INFINITAMMO, // "Infinite Ammo",
MISC_STR_07_DKMODE, // "DK Mode",
MISC_STR_08_TINYBOND, // "Tiny Bond",
MISC_STR_09_SUPER10XHEALTH, // "Super x10 Health",
MISC_STR_0A_MAGNUM, // "Magnum",
MISC_STR_0B_LASER, // "Laser",
MISC_STR_0C_GOLDENGUN, // "Golden Gun",
MISC_STR_0D_SILVERPPK, // "Silver PP7",
MISC_STR_0E_GOLDPPK, // "Gold PP7",
MISC_STR_0F_INVINCIBILITYON_LF, // "invincibility on\n",
MISC_STR_10_ALLGUNSON_LF, // "all guns on\n",
MISC_STR_11_MAXIMUMAMMO_LF, // "maximum ammo\n",
MISC_STR_12_SUPER2XHEALTH_LF, // "super x2 health\n",
MISC_STR_13_SUPER2XARMOUR_LF, // "super x2 armor\n",
MISC_STR_14_INVISIBILITYON_LF, // "invisibility on\n",
MISC_STR_15_BONDPHASEON_LF, // "bond phase on\n",
MISC_STR_16_INFINITEAMMOON_LF, // "infinite ammo on\n",
MISC_STR_17_DKMODEON_LF, // "dk mode on\n",
MISC_STR_18_EXTRAWEAPONS_LF, // "extra weapons\n",
MISC_STR_19_TINYBONDON_LF, // "tiny bond on\n",
MISC_STR_1A_PAINTBALMODEON_LF, // "paintball mode on\n",
MISC_STR_1B_SUPER10XHEALTH_LF, // "super x10 health\n",
MISC_STR_1C_HAPPYNOWKARL_LF, // "happy now karl?\n",
MISC_STR_1D_FASTMODEON_LF, // "fast mode on\n",
MISC_STR_1E_INVINCIBILITYOFF_LF, // "invincibility off\n",
MISC_STR_1F_ALLGUNSOFF_LF, // "all guns off\n",
MISC_STR_20_INVISIBILITYOFF_LF, // "invisibility off\n",
MISC_STR_21_BONDPHASEOFF_LF, // "bond phase off\n",
MISC_STR_22_INFINITEAMMOOFF_LF, // "infinite ammo off\n",
MISC_STR_23_DKMODEOFF_LF, // "dk mode off\n",
MISC_STR_24_TINYBONDOFF_LF, // "tiny bond off\n",
MISC_STR_25_PAINTBALLMODEOFF_LF, // "paintball mode off\n",
MISC_STR_26_RADARON_LF, // "radar on\n",
MISC_STR_27_FASTMODEOFF_LF, // "fast mode off\n",
MISC_STR_28_NONAME, // "NO NAME",
MISC_STR_29_ERROR_LF, // "E R R O R\n",
MISC_STR_2A_NOBRIEFING_LF, // "no briefing for this mission\n",
MISC_STR_2B_LF, // "\n",
MISC_STR_2C_OBJECTIVE, // "objective",
MISC_STR_2D_COMPLETED_LF, // "completed\n",
MISC_STR_2E_INCOMPLETE_LF, // "incomplete\n",
MISC_STR_2F_FAILED_LF, // "failed\n",
MISC_STR_30_SLOWESTMOTION_LF, // "slowest motion\n",
MISC_STR_31_VERYSLOWMOTION_LF, // "very slow motion\n",
MISC_STR_32_SLOWMOTION_LF, // "slow motion\n",
MISC_STR_33_NORMALMOTION_LF, // "normal motion\n",
MISC_STR_34_FASTMOTION_LF, // "fast motion\n",
MISC_STR_35_VERYFASTMOTION_LF, // "very fast motion\n",
MISC_STR_36_FASTESTMOTION_LF, // "fastest motion\n",
MISC_STR_37_LINEMODE, // "Line Mode",
MISC_STR_38_PAINTBALLMODE, // "Paintball Mode",
MISC_STR_39_ENEMYROCKETS, // "Enemy Rockets",
MISC_STR_3A_2XROCKETLAUNCHER, // "2x Rocket L.",
MISC_STR_3B_2XGRENADELAUNCHER, // "2x Grenade L.",
MISC_STR_3C_2XFNP90, // "2x RC-P90",
MISC_STR_3D_2XTHROWINGKNIFE, // "2x Throwing Knife",
MISC_STR_3E_2XHUNTINGKNIFE, // "2x Hunting Knife",
MISC_STR_3F_2XLASER, // "2x Laser",
MISC_STR_40_TURBOMODE, // "Turbo Mode",
MISC_STR_41_FASTANIMATION, // "Fast Animation",
MISC_STR_42_SLOWANIMATION, // "Slow Animation",
MISC_STR_43_NORADAR // "No Radar [Multi]"
#ifdef VERSION_JP
,MISC_STR_44//,"One minute left"
,
MISC_STR_44 //,"One minute left"
#endif
};
+36 -36
View File
@@ -1,39 +1,39 @@
enum LMPMENUE_STRINGS
{
MPMENU_STR_00, // "Lemming Award",
MPMENU_STR_01, // "Where's the Ammo?",
MPMENU_STR_02, // "Where's the Armor?",
MPMENU_STR_03, // "AC -10 Award",
MPMENU_STR_04, // "Marksmanship Award",
MPMENU_STR_05, // "Most Professional",
MPMENU_STR_06, // "Most Deadly",
MPMENU_STR_07, // "Mostly Harmless",
MPMENU_STR_08, // "Most Cowardly",
MPMENU_STR_09, // "Most Frantic",
MPMENU_STR_0A, // "Most Honorable",
MPMENU_STR_0B, // "Most Dishonorable",
MPMENU_STR_0C, // "Shortest Innings",
MPMENU_STR_0D, // "Longest Innings",
MPMENU_STR_0E, // "Double Kill",
MPMENU_STR_0F, // "Triple Kill",
MPMENU_STR_10, // "Quad Kill (Doh!)",
MPMENU_STR_11, // "Rank: 1st",
MPMENU_STR_12, // "Rank: 2nd",
MPMENU_STR_13, // "Rank: 3rd",
MPMENU_STR_14, // "Rank: 4th",
MPMENU_STR_15, // "PLAY",
MPMENU_STR_16, // "GAME OVER",
MPMENU_STR_17, // "START TO EXIT",
MPMENU_STR_18, // "PAUSED",
MPMENU_STR_19, // "PAUSE",
MPMENU_STR_1A, // "EXIT",
MPMENU_STR_1B, // "SCORES",
MPMENU_STR_1C, // "P",
MPMENU_STR_1D, // "KILLS",
MPMENU_STR_1E, // "LOSSES",
MPMENU_STR_1F, // "Weapon of choice:",
MPMENU_STR_20, // "cancel",
MPMENU_STR_21, // "confirm",
MPMENU_STR_22, // "press start\n",
MPMENU_STR_23, // "to continue\n"
MPMENU_STR_00_LEMMINGAWARD, // "Lemming Award",
MPMENU_STR_01_WHERESTHEAMMO, // "Where's the Ammo?",
MPMENU_STR_02_WHERESTHEARMOR, // "Where's the Armor?",
MPMENU_STR_03_AC10AWARD, // "AC -10 Award",
MPMENU_STR_04_MARKSMANSHIPAWARD, // "Marksmanship Award",
MPMENU_STR_05_MOSTPROFESSIONAL, // "Most Professional",
MPMENU_STR_06_MOSTDEADLY, // "Most Deadly",
MPMENU_STR_07_MOSTLYHARMLESS, // "Mostly Harmless",
MPMENU_STR_08_MOSTCOWARD, // "Most Cowardly",
MPMENU_STR_09_MOSTFRANTIC, // "Most Frantic",
MPMENU_STR_0A_MOSTHONORABLE, // "Most Honorable",
MPMENU_STR_0B_MOSTDISHONORABLE, // "Most Dishonorable",
MPMENU_STR_0C_SHORTESTINNINGS, // "Shortest Innings",
MPMENU_STR_0D_LONGESTINNINGS, // "Longest Innings",
MPMENU_STR_0E_DOUBLEKILL, // "Double Kill",
MPMENU_STR_0F_TRIPLEKILL, // "Triple Kill",
MPMENU_STR_10_QUADKILL, // "Quad Kill (Doh!)",
MPMENU_STR_11_RANK1ST, // "Rank: 1st",
MPMENU_STR_12_RANK2ND, // "Rank: 2nd",
MPMENU_STR_13_RANK3RD, // "Rank: 3rd",
MPMENU_STR_14_RANK4TH, // "Rank: 4th",
MPMENU_STR_15_PLAY, // "PLAY",
MPMENU_STR_16_GAMEOVER, // "GAME OVER",
MPMENU_STR_17_STARTTTOEXIT, // "START TO EXIT",
MPMENU_STR_18_PAUSED, // "PAUSED",
MPMENU_STR_19_PAUSE, // "PAUSE",
MPMENU_STR_1A_EXIT, // "EXIT",
MPMENU_STR_1B_SCORES, // "SCORES",
MPMENU_STR_1C_P, // "P",
MPMENU_STR_1D_KILLS, // "KILLS",
MPMENU_STR_1E_LOSSES, // "LOSSES",
MPMENU_STR_1F_WEAPONOFCHOICE, // "Weapon of choice:",
MPMENU_STR_20_CANCEL, // "cancel",
MPMENU_STR_21_CONFIRM, // "confirm",
MPMENU_STR_22_PRESSSTART_LF, // "press start\n",
MPMENU_STR_23_TOCONTINUE_LF // "to continue\n"
};
+14 -14
View File
@@ -1,19 +1,19 @@
enum LMPWEAPONSE_STRINGS
{
MPWEAPON_STR_00, // "Slappers only!",
MPWEAPON_STR_01, // "Pistols",
MPWEAPON_STR_02, // "Automatics",
MPWEAPON_STR_03, // "Power Weapons",
MPWEAPON_STR_04, // "Sniper Rifles",
MPWEAPON_STR_05, // "Grenades",
MPWEAPON_STR_06, // "Remote Mines",
MPWEAPON_STR_07, // "Grenade Launchers",
MPWEAPON_STR_08, // "Timed Mines",
MPWEAPON_STR_09, // "Proximity Mines",
MPWEAPON_STR_0A, // "Rockets",
MPWEAPON_STR_0B, // "Lasers",
MPWEAPON_STR_0C, // "Golden Gun",
MPWEAPON_STR_0D, // "Throwing Knives",
MPWEAPON_STR_00_SLAPPERSONLY, // "Slappers only!",
MPWEAPON_STR_01_PISTOLS, // "Pistols",
MPWEAPON_STR_02_AUTOMATICS, // "Automatics",
MPWEAPON_STR_03_POWERWEAPONS, // "Power Weapons",
MPWEAPON_STR_04_SNIPERRIFLES, // "Sniper Rifles",
MPWEAPON_STR_05_GRENADES, // "Grenades",
MPWEAPON_STR_06_REMOTEMINES, // "Remote Mines",
MPWEAPON_STR_07_GRENADELAUNCHERS, // "Grenade Launchers",
MPWEAPON_STR_08_TIMEDMINES, // "Timed Mines",
MPWEAPON_STR_09_PROXIMITYMINES, // "Proximity Mines",
MPWEAPON_STR_0A_ROCKETS, // "Rockets",
MPWEAPON_STR_0B_LASERS, // "Lasers",
MPWEAPON_STR_0C_GOLDENGUN, // "Golden Gun",
MPWEAPON_STR_0D_THROWINGKNIVES, // "Throwing Knives",
MPWEAPON_STR_0E, // 0,
MPWEAPON_STR_0F // 0
};
+64 -64
View File
@@ -1,67 +1,67 @@
enum LOPTIONE_STRINGS
{
OPTION_STR_00, //"fire\n",
OPTION_STR_01, //"aim\n",
OPTION_STR_02, //"action\n",
OPTION_STR_03, //"weapon\n",
OPTION_STR_04, //"pause\n",
OPTION_STR_05, //"move\n",
OPTION_STR_06, //"look\n",
OPTION_STR_07, //"?\n",
OPTION_STR_08, //"move sight\n",
OPTION_STR_09, //"1.1 honey\n",
OPTION_STR_0A, //"1.2 solitaire\n",
OPTION_STR_0B, //"1.3 kissy\n",
OPTION_STR_0C, //"1.4 goodnight\n",
OPTION_STR_0D, //"2.1 plenty\n",
OPTION_STR_0E, //"2.2 galore\n",
OPTION_STR_0F, //"2.3 domino\n",
OPTION_STR_10, //"2.4 goodhead\n",
OPTION_STR_11, //"look up/down\n",
OPTION_STR_12, //"auto-aim\n",
OPTION_STR_13, //"look ahead\n",
OPTION_STR_14, //"aim control\n",
OPTION_STR_15, //"sight on-screen\n",
OPTION_STR_16, //"ammo on-screen\n",
OPTION_STR_17, //"screen\n",
OPTION_STR_18, //"ratio\n",
OPTION_STR_19, //"on\n",
OPTION_STR_1A, //"off\n",
OPTION_STR_1B, //"upright\n",
OPTION_STR_1C, //"reverse\n",
OPTION_STR_1D, //"toggle\n",
OPTION_STR_1E, //"hold\n",
OPTION_STR_1F, //"full\n",
OPTION_STR_20, //"wide\n",
OPTION_STR_21, //"cinema\n",
OPTION_STR_22, //"normal\n",
OPTION_STR_23, //"16:9\n",
OPTION_STR_24, //"abort:\n",
OPTION_STR_25, //"confirm\n",
OPTION_STR_26, //"cancel\n",
OPTION_STR_27, //"mission status:\n",
OPTION_STR_28, //"complete\n",
OPTION_STR_29, //"incomplete\n",
OPTION_STR_2A, //"Left Hand\n",
OPTION_STR_2B, //"q watch v2.01 beta\n",
OPTION_STR_2C, //"down\n",
OPTION_STR_2D, //"up\n",
OPTION_STR_2E, //"sidestep\n",
OPTION_STR_2F, //"sidestep\n",
OPTION_STR_30, //"forward\n",
OPTION_STR_31, //"back\n",
OPTION_STR_32, //"control style\n",
OPTION_STR_33, //"controller\n",
OPTION_STR_34, //"controllers\n",
OPTION_STR_35, //"music\n",
OPTION_STR_36, //"fx\n",
OPTION_STR_37, //"failed\n",
OPTION_STR_38, //"2. background\n",
OPTION_STR_39, //"3. M briefing\n",
OPTION_STR_3A, //"4. Q branch\n",
OPTION_STR_3B, //"5. moneypenny\n",
OPTION_STR_3C, //"1. mission objectives\n",
OPTION_STR_3D, //0,
OPTION_STR_3E, //0,
OPTION_STR_3F //0
OPTION_STR_00_FIRE_LF, //"fire\n",
OPTION_STR_01_AIM_LF, //"aim\n",
OPTION_STR_02_ACTION_LF, //"action\n",
OPTION_STR_03_WEAPON_LF, //"weapon\n",
OPTION_STR_04_PAUSE_LF, //"pause\n",
OPTION_STR_05_MOVE_LF, //"move\n",
OPTION_STR_06_LOOK_LF, //"look\n",
OPTION_STR_07_QUESTION_LF, //"?\n",
OPTION_STR_08_MOVESIGHT_LF, //"move sight\n",
OPTION_STR_09_11HONEY_LF, //"1.1 honey\n",
OPTION_STR_0A_12SOLITAIRE_LF, //"1.2 solitaire\n",
OPTION_STR_0B_13KISSY_LF, //"1.3 kissy\n",
OPTION_STR_0C_14GOODNIGHT_LF, //"1.4 goodnight\n",
OPTION_STR_0D_21PLENTY_LF, //"2.1 plenty\n",
OPTION_STR_0E_22GALORE_LF, //"2.2 galore\n",
OPTION_STR_0F_23DOMINO_LF, //"2.3 domino\n",
OPTION_STR_10_24GOODHEAD_LF, //"2.4 goodhead\n",
OPTION_STR_11_LOOKUPDOWN_LF, //"look up/down\n",
OPTION_STR_12_AUTOAIM_LF, //"auto-aim\n",
OPTION_STR_13_LOOKAHEAD_LF, //"look ahead\n",
OPTION_STR_14_AIMCONTROL_LF, //"aim control\n",
OPTION_STR_15_SIGHTONSCREEN_LF, //"sight on-screen\n",
OPTION_STR_16_AMMOONSCREEN_LF, //"ammo on-screen\n",
OPTION_STR_17_SCREEN_LF, //"screen\n",
OPTION_STR_18_RATIO_LF, //"ratio\n",
OPTION_STR_19_ON_LF, //"on\n",
OPTION_STR_1A_OFF_LF, //"off\n",
OPTION_STR_1B_UPRIGHT_LF, //"upright\n",
OPTION_STR_1C_REVERSE_LF, //"reverse\n",
OPTION_STR_1D_TOGGLE_LF, //"toggle\n",
OPTION_STR_1E_HOLD_LF, //"hold\n",
OPTION_STR_1F_FULL_LF, //"full\n",
OPTION_STR_20_WIDE_LF, //"wide\n",
OPTION_STR_21_CINEMA_LF, //"cinema\n",
OPTION_STR_22_NORMAL_LF, //"normal\n",
OPTION_STR_23_169_LF, //"16:9\n",
OPTION_STR_24_ABORT_LF, //"abort:\n",
OPTION_STR_25_CONFIRM_LF, //"confirm\n",
OPTION_STR_26_CANCEL_LF, //"cancel\n",
OPTION_STR_27_MISSIONSTATUS_LF, //"mission status:\n",
OPTION_STR_28_COMPLETE_LF, //"complete\n",
OPTION_STR_29_INCOMPLETE_LF, //"incomplete\n",
OPTION_STR_2A_LEFTHAND_LF, //"Left Hand\n",
OPTION_STR_2B_QWATCHVERSION_LF, //"q watch v2.01 beta\n",
OPTION_STR_2C_DOWN_LF, //"down\n",
OPTION_STR_2D_UP_LF, //"up\n",
OPTION_STR_2E_SIDESTEP_LF, //"sidestep\n",
OPTION_STR_2F_SIDESTEP_LF, //"sidestep\n",
OPTION_STR_30_FORWARD_LF, //"forward\n",
OPTION_STR_31_BACK_LF, //"back\n",
OPTION_STR_32_CONTROLSTYLE_LF, //"control style\n",
OPTION_STR_33_CONTROLLER_LF, //"controller\n",
OPTION_STR_34_CONTROLLERS_LF, //"controllers\n",
OPTION_STR_35_MUSIC_LF, //"music\n",
OPTION_STR_36_FX_LF, //"fx\n",
OPTION_STR_37_FAILED_LF, //"failed\n",
OPTION_STR_38_2BACKGROUND_LF, //"2. background\n",
OPTION_STR_39_3MBRIEFING_LF, //"3. M briefing\n",
OPTION_STR_3A_4QBRANCH_LF, //"4. Q branch\n",
OPTION_STR_3B_5MONEYPENNY_LF, //"5. moneypenny\n",
OPTION_STR_3C_1MISSIONOBJECTIVES_LF, //"1. mission objectives\n",
OPTION_STR_3D, // 0,
OPTION_STR_3E, // 0,
OPTION_STR_3F // 0
};
+65 -65
View File
@@ -1,70 +1,70 @@
enum LPROPOBJE_STRINGS
{
PROPOBJ_STR_00, // "Picked up ",
PROPOBJ_STR_01, // "some ",
PROPOBJ_STR_02, // "a ",
PROPOBJ_STR_03, // "an ",
PROPOBJ_STR_04, // "the ",
PROPOBJ_STR_05, // "ammo",
PROPOBJ_STR_06, // "shotgun cartridge",
PROPOBJ_STR_07, // "magnum bullet",
PROPOBJ_STR_08, // "golden bullet",
PROPOBJ_STR_09, // "hand grenade",
PROPOBJ_STR_0A, // "grenade round",
PROPOBJ_STR_0B, // "rocket",
PROPOBJ_STR_0C, // "remote mine",
PROPOBJ_STR_0D, // "proximity mine",
PROPOBJ_STR_0E, // "timed mine",
PROPOBJ_STR_0F, // "throwing ",
PROPOBJ_STR_10, // "knife",
PROPOBJ_STR_11, // "knives",
PROPOBJ_STR_12, // "s",
PROPOBJ_STR_13, // "dart",
PROPOBJ_STR_14, // "explosive pen",
PROPOBJ_STR_15, // "explosive case",
PROPOBJ_STR_16, // "flare",
PROPOBJ_STR_17, // "piton",
PROPOBJ_STR_18, // "of dynamite",
PROPOBJ_STR_19, // "stick ",
PROPOBJ_STR_1A, // "sticks ",
PROPOBJ_STR_1B, // "bug",
PROPOBJ_STR_1C, // "micro camera",
PROPOBJ_STR_1D, // "GoldenEye key",
PROPOBJ_STR_1E, // "token",
PROPOBJ_STR_1F, // "plastique",
PROPOBJ_STR_20, // "a hunting knife.\n",
PROPOBJ_STR_21, // "a PP7.\n",
PROPOBJ_STR_22, // "a silenced PP7.\n",
PROPOBJ_STR_23, // "a DD44 Dostovei.\n",
PROPOBJ_STR_24, // "a Klobb.\n",
PROPOBJ_STR_25, // "a KF7 Soviet.\n",
PROPOBJ_STR_26, // "a ZMG (9mm).\n",
PROPOBJ_STR_27, // "a D5K Deutsche.\n",
PROPOBJ_STR_28, // "a silenced D5K.\n",
PROPOBJ_STR_29, // "a Phantom.\n",
PROPOBJ_STR_2A, // "an AR33 assault rifle.\n",
PROPOBJ_STR_2B, // "an RC-P90.\n",
PROPOBJ_STR_2C, // "a shotgun.\n",
PROPOBJ_STR_2D, // "an automatic shotgun.\n",
PROPOBJ_STR_2E, // "a sniper rifle.\n",
PROPOBJ_STR_2F, // "a grenade launcher.\n",
PROPOBJ_STR_30, // "a rocket launcher.\n",
PROPOBJ_STR_31, // "a Cougar Magnum.\n",
PROPOBJ_STR_32, // "the Golden Gun.\n",
PROPOBJ_STR_33, // "a Moonraker laser.\n",
PROPOBJ_STR_34, // "a flare pistol.\n",
PROPOBJ_STR_35, // "a piton gun.\n",
PROPOBJ_STR_36, // "a silver PP7.\n",
PROPOBJ_STR_37, // "a gold PP7.\n",
PROPOBJ_STR_38, // "a keycard.\n",
PROPOBJ_STR_39, // "a yale key.\n",
PROPOBJ_STR_3A, // "a bolt key.\n",
PROPOBJ_STR_3B, // "a new weapon.\n",
PROPOBJ_STR_3C, // "Picked up a key.\n",
PROPOBJ_STR_3D, // "Picked up some body armor.\n",
PROPOBJ_STR_3E, // "body armor.\n",
PROPOBJ_STR_3F, // "Picked up something.\n",
PROPOBJ_STR_40, // "This door is locked.\n",
PROPOBJ_STR_00_PICKEDUP, // "Picked up ",
PROPOBJ_STR_01_SOME, // "some ",
PROPOBJ_STR_02_A, // "a ",
PROPOBJ_STR_03_AN, // "an ",
PROPOBJ_STR_04_THE, // "the ",
PROPOBJ_STR_05_AMMO, // "ammo",
PROPOBJ_STR_06_SHOTGUNCARTRIDGE, // "shotgun cartridge",
PROPOBJ_STR_07_MAGNUMBULLET, // "magnum bullet",
PROPOBJ_STR_08_GOLDENBULLET, // "golden bullet",
PROPOBJ_STR_09_HANDGRENADE, // "hand grenade",
PROPOBJ_STR_0A_GRENADEROUND, // "grenade round",
PROPOBJ_STR_0B_ROCKET, // "rocket",
PROPOBJ_STR_0C_REMOTEMINE, // "remote mine",
PROPOBJ_STR_0D_PROXIMITYMINE, // "proximity mine",
PROPOBJ_STR_0E_TIMEDMINE, // "timed mine",
PROPOBJ_STR_0F_THROWING, // "throwing ",
PROPOBJ_STR_10_KNIFE, // "knife",
PROPOBJ_STR_11_KNIVES, // "knives",
PROPOBJ_STR_12_S, // "s",
PROPOBJ_STR_13_DART, // "dart",
PROPOBJ_STR_14_EXPLOSIVEPEN, // "explosive pen",
PROPOBJ_STR_15_EXPLOSIVECASE, // "explosive case",
PROPOBJ_STR_16_FLARE, // "flare",
PROPOBJ_STR_17_PITON, // "piton",
PROPOBJ_STR_18_OFDYNAMITE, // "of dynamite",
PROPOBJ_STR_19_STICK, // "stick ",
PROPOBJ_STR_1A_STICKS, // "sticks ",
PROPOBJ_STR_1B_BUG, // "bug",
PROPOBJ_STR_1C_MICROCAMERA, // "micro camera",
PROPOBJ_STR_1D_GOLDENEYEKEY, // "GoldenEye key",
PROPOBJ_STR_1E_TOKEN, // "token",
PROPOBJ_STR_1F_PLASTIQUE, // "plastique",
PROPOBJ_STR_20_AHUNTINGKNIFE, // "a hunting knife.\n",
PROPOBJ_STR_21_APPK, // "a PP7.\n", Using filename since renaming was probably done after localisation
PROPOBJ_STR_22_ASILENCEDPPK, // "a silenced PP7.\n",
PROPOBJ_STR_23_ATT33, // "a DD44 Dostovei.\n",
PROPOBJ_STR_24_ASPKORPION, // "a Klobb.\n",
PROPOBJ_STR_25_ANAK47, // "a KF7 Soviet.\n",
PROPOBJ_STR_26_ANUZI, // "a ZMG (9mm).\n",
PROPOBJ_STR_27_ANMP5K, // "a D5K Deutsche.\n",
PROPOBJ_STR_28_ASILENCEDMP5, // "a silenced D5K.\n",
PROPOBJ_STR_29_ASPECTRE, // "a Phantom.\n",
PROPOBJ_STR_2A_ANM16, // "an AR33 assault rifle.\n",
PROPOBJ_STR_2B_ANFNP90, // "an RC-P90.\n",
PROPOBJ_STR_2C_ASHOTGUN, // "a shotgun.\n",
PROPOBJ_STR_2D_ANAUTOSHOTGUN, // "an automatic shotgun.\n",
PROPOBJ_STR_2E_ASNIPERRIFLE, // "a sniper rifle.\n",
PROPOBJ_STR_2F_AGRENADELAUNCHER, // "a grenade launcher.\n",
PROPOBJ_STR_30_AROCKETLAUNCHER, // "a rocket launcher.\n",
PROPOBJ_STR_31_ARUGERMAGNUM, // "a Cougar Magnum.\n",
PROPOBJ_STR_32_THEGOLDENGUN, // "the Golden Gun.\n",
PROPOBJ_STR_33_AMOOKRAKERLASER, // "a Moonraker laser.\n",
PROPOBJ_STR_34_AFLAREPISTOL, // "a flare pistol.\n",
PROPOBJ_STR_35_APITONGUN, // "a piton gun.\n",
PROPOBJ_STR_36_ASILVERPPK, // "a silver PP7.\n",
PROPOBJ_STR_37_AGOLDPPK, // "a gold PP7.\n",
PROPOBJ_STR_38_AKEYCARD, // "a keycard.\n",
PROPOBJ_STR_39_AYALEKEY, // "a yale key.\n",
PROPOBJ_STR_3A_ABOLTKEY, // "a bolt key.\n",
PROPOBJ_STR_3B_ANEWWEAPON, // "a new weapon.\n",
PROPOBJ_STR_3C_PICKEDUPAKEY, // "Picked up a key.\n",
PROPOBJ_STR_3D_PICKEDUPSOMEBODEYARMOUR, // "Picked up some body armor.\n",
PROPOBJ_STR_3E_BODYARMOUR, // "body armor.\n",
PROPOBJ_STR_3F_PICKEDUPSOMETHING, // "Picked up something.\n",
PROPOBJ_STR_40_THISDOORISLOCKED, // "This door is locked.\n",
PROPOBJ_STR_41, // 0,
PROPOBJ_STR_42, // 0,
PROPOBJ_STR_43 // 0
+4 -4
View File
@@ -287,12 +287,12 @@ char *LtitleE[] = {
"Select Control Style\n", //TITLE_STR_285
"Control Style\n", //TITLE_STR_286
#ifdef LANG_US
0 //TITLE_STR_287
0 //TITLE_STR_287_RUSSIANSOLDIER
#endif
#ifdef LANG_JP
"Russian Soldier\n", //TITLE_STR_287
"Russian Infantry\n", //TITLE_STR_288
"Scientist\n", //TITLE_STR_289
"Russian Soldier\n", //TITLE_STR_287_RUSSIANSOLDIER
"Russian Infantry\n", //TITLE_STR_288_RUSSIANINFANTRY
"Scientist\n", //TITLE_STR_289_SCIENTIST
"Russian Commandant\n", //TITLE_STR_290
"Janus Marine\n", //TITLE_STR_291
"Naval Officer\n", //TITLE_STR_292
+290 -290
View File
@@ -1,299 +1,299 @@
typedef enum LTITLE_STRINGS
{
TITLE_STR_00,
TITLE_STR_01,
TITLE_STR_02,
TITLE_STR_03,
TITLE_STR_04,
TITLE_STR_05,
TITLE_STR_06,
TITLE_STR_07,
TITLE_STR_08,
TITLE_STR_09,
TITLE_STR_10,
TITLE_STR_11,
TITLE_STR_12,
TITLE_STR_13,
TITLE_STR_14,
TITLE_STR_15,
TITLE_STR_16,
TITLE_STR_17,
TITLE_STR_18,
TITLE_STR_19,
TITLE_STR_20,
TITLE_STR_21,
TITLE_STR_22,
TITLE_STR_23,
TITLE_STR_24,
TITLE_STR_25,
TITLE_STR_26,
TITLE_STR_27,
TITLE_STR_28,
TITLE_STR_29,
TITLE_STR_30,
TITLE_STR_31,
TITLE_STR_32,
TITLE_STR_33,
TITLE_STR_34,
TITLE_STR_35,
TITLE_STR_36,
TITLE_STR_37,
TITLE_STR_38,
TITLE_STR_39,
TITLE_STR_40,
TITLE_STR_41,
TITLE_STR_42,
TITLE_STR_43,
TITLE_STR_44,
TITLE_STR_45,
TITLE_STR_46,
TITLE_STR_47,
TITLE_STR_48,
TITLE_STR_49,
TITLE_STR_50,
TITLE_STR_51,
TITLE_STR_52,
TITLE_STR_53,
TITLE_STR_54,
TITLE_STR_55,
TITLE_STR_56,
TITLE_STR_57,
TITLE_STR_58,
TITLE_STR_59,
TITLE_STR_60,
TITLE_STR_61,
TITLE_STR_62,
TITLE_STR_63,
TITLE_STR_64,
TITLE_STR_65,
TITLE_STR_66,
TITLE_STR_67,
TITLE_STR_68,
TITLE_STR_69,
TITLE_STR_70,
TITLE_STR_71,
TITLE_STR_72,
TITLE_STR_73,
TITLE_STR_74,
TITLE_STR_75,
TITLE_STR_76,
TITLE_STR_77,
TITLE_STR_78,
TITLE_STR_79,
TITLE_STR_80,
TITLE_STR_81,
TITLE_STR_82,
TITLE_STR_83,
TITLE_STR_84,
TITLE_STR_85,
TITLE_STR_86,
TITLE_STR_87,
TITLE_STR_88,
TITLE_STR_89,
TITLE_STR_90,
TITLE_STR_91,
TITLE_STR_92,
TITLE_STR_93,
TITLE_STR_94,
TITLE_STR_95,
TITLE_STR_96,
TITLE_STR_97,
TITLE_STR_98,
TITLE_STR_99,
TITLE_STR_100,
TITLE_STR_101,
TITLE_STR_102,
TITLE_STR_103,
TITLE_STR_104,
TITLE_STR_105,
TITLE_STR_106,
TITLE_STR_107,
TITLE_STR_108,
TITLE_STR_109,
TITLE_STR_110,
TITLE_STR_111,
TITLE_STR_112,
TITLE_STR_113,
TITLE_STR_114,
TITLE_STR_115,
TITLE_STR_116,
TITLE_STR_117,
TITLE_STR_118,
TITLE_STR_119,
TITLE_STR_120,
TITLE_STR_121,
TITLE_STR_122,
TITLE_STR_123,
TITLE_STR_124,
TITLE_STR_125,
TITLE_STR_126,
TITLE_STR_127,
TITLE_STR_128,
TITLE_STR_129,
TITLE_STR_130,
TITLE_STR_131,
TITLE_STR_132,
TITLE_STR_133,
TITLE_STR_134,
TITLE_STR_135,
TITLE_STR_136,
TITLE_STR_137,
TITLE_STR_138,
TITLE_STR_139,
TITLE_STR_140,
TITLE_STR_141,
TITLE_STR_142,
TITLE_STR_143,
TITLE_STR_144,
TITLE_STR_145,
TITLE_STR_146,
TITLE_STR_147,
TITLE_STR_148,
TITLE_STR_149,
TITLE_STR_150,
TITLE_STR_151,
TITLE_STR_152,
TITLE_STR_153,
TITLE_STR_154,
TITLE_STR_155,
TITLE_STR_156,
TITLE_STR_157,
TITLE_STR_158,
TITLE_STR_159,
TITLE_STR_160,
TITLE_STR_161,
TITLE_STR_162,
TITLE_STR_163,
TITLE_STR_164,
TITLE_STR_165,
TITLE_STR_166,
TITLE_STR_167,
TITLE_STR_168,
TITLE_STR_169,
TITLE_STR_170,
TITLE_STR_171,
TITLE_STR_172,
TITLE_STR_173,
TITLE_STR_174,
TITLE_STR_175,
TITLE_STR_176,
TITLE_STR_177,
TITLE_STR_178,
TITLE_STR_179,
TITLE_STR_180,
TITLE_STR_181,
TITLE_STR_182,
TITLE_STR_183,
TITLE_STR_184,
TITLE_STR_185,
TITLE_STR_186,
TITLE_STR_187,
TITLE_STR_188,
TITLE_STR_189,
TITLE_STR_190,
TITLE_STR_191,
TITLE_STR_192,
TITLE_STR_193,
TITLE_STR_194,
TITLE_STR_195,
TITLE_STR_196,
TITLE_STR_197,
TITLE_STR_198,
TITLE_STR_199,
TITLE_STR_200,
TITLE_STR_201,
TITLE_STR_202,
TITLE_STR_203,
TITLE_STR_204,
TITLE_STR_205,
TITLE_STR_206,
TITLE_STR_207,
TITLE_STR_208,
TITLE_STR_209,
TITLE_STR_210,
TITLE_STR_211,
TITLE_STR_212,
TITLE_STR_213,
TITLE_STR_214,
TITLE_STR_215,
TITLE_STR_216,
TITLE_STR_217,
TITLE_STR_218,
TITLE_STR_219,
TITLE_STR_220,
TITLE_STR_221,
TITLE_STR_222,
TITLE_STR_223,
TITLE_STR_224,
TITLE_STR_225,
TITLE_STR_226,
TITLE_STR_227,
TITLE_STR_228,
TITLE_STR_229,
TITLE_STR_230,
TITLE_STR_231,
TITLE_STR_232,
TITLE_STR_233,
TITLE_STR_234,
TITLE_STR_235,
TITLE_STR_236,
TITLE_STR_237,
TITLE_STR_238,
TITLE_STR_239,
TITLE_STR_240,
TITLE_STR_241,
TITLE_STR_242,
TITLE_STR_243,
TITLE_STR_244,
TITLE_STR_245,
TITLE_STR_246,
TITLE_STR_247,
TITLE_STR_248,
TITLE_STR_249,
TITLE_STR_250,
TITLE_STR_251,
TITLE_STR_252,
TITLE_STR_253,
TITLE_STR_254,
TITLE_STR_255,
TITLE_STR_256,
TITLE_STR_257,
TITLE_STR_258,
TITLE_STR_259,
TITLE_STR_260,
TITLE_STR_261,
TITLE_STR_262,
TITLE_STR_263,
TITLE_STR_264,
TITLE_STR_265,
TITLE_STR_266,
TITLE_STR_267,
TITLE_STR_268,
TITLE_STR_269,
TITLE_STR_270,
TITLE_STR_271,
TITLE_STR_272,
TITLE_STR_273,
TITLE_STR_274,
TITLE_STR_275,
TITLE_STR_276,
TITLE_STR_277,
TITLE_STR_278,
TITLE_STR_279,
TITLE_STR_280,
TITLE_STR_281,
TITLE_STR_282,
TITLE_STR_283,
TITLE_STR_284,
TITLE_STR_285,
TITLE_STR_286,
TITLE_STR_00_HOUR,
TITLE_STR_01_MINUTE,
TITLE_STR_02_SECOND,
TITLE_STR_03_S,
TITLE_STR_04_START,
TITLE_STR_05_NEXT,
TITLE_STR_06_PREVIOUS,
TITLE_STR_07_TWY,
TITLE_STR_08_CERT,
TITLE_STR_09_NINRARE,
TITLE_STR_10_DANJAQ,
TITLE_STR_11_UAC,
TITLE_STR_12_EON,
TITLE_STR_13_MACB,
TITLE_STR_14_PERSONS,
TITLE_STR_15_PRESIDENT,
TITLE_STR_16_VICE,
TITLE_STR_17_NORMAN,
TITLE_STR_18_EMI,
TITLE_STR_19_AGENT,
TITLE_STR_20_SECRETAGENT,
TITLE_STR_21_00AGENT,
TITLE_STR_22_007,
TITLE_STR_23_ERASEFILE,
TITLE_STR_24_CANCEL,
TITLE_STR_25_CONFIRM,
TITLE_STR_26_MISSION,
TITLE_STR_27_COPY,
TITLE_STR_28_ERASE,
TITLE_STR_29_SELECTMISSION,
TITLE_STR_30_MULTIPLAYER,
TITLE_STR_31_CHEATOPTIONS,
TITLE_STR_32_JB,
TITLE_STR_33_MISSION2,
TITLE_STR_34_PART,
TITLE_STR_35_DIFFICULTY,
TITLE_STR_36_AGENT2,
TITLE_STR_37_SECRETAGENT2,
TITLE_STR_38_00AGENT2,
TITLE_STR_39_0072,
TITLE_STR_40_SPECOPS,
TITLE_STR_41_REACTION,
TITLE_STR_42_HEALTH,
TITLE_STR_43_DAMAGE,
TITLE_STR_44_ACCURACY,
TITLE_STR_45_UNLIMITED,
TITLE_STR_46_5MIN,
TITLE_STR_47_10MIN,
TITLE_STR_48_20MIN,
TITLE_STR_49_5PT,
TITLE_STR_50_10PT,
TITLE_STR_51_20PT,
TITLE_STR_52_LASTALIVE,
TITLE_STR_53_NORMAL,
TITLE_STR_54_YOLT,
TITLE_STR_55_FLAGTAG,
TITLE_STR_56_GG,
TITLE_STR_57_LTK,
TITLE_STR_58_2V2,
TITLE_STR_59_3V1,
TITLE_STR_60_2V1,
TITLE_STR_61_HERO,
TITLE_STR_62_VET4,
TITLE_STR_63_VET3,
TITLE_STR_64_VET2,
TITLE_STR_65_VET1,
TITLE_STR_66_HEALTH_NORMAL,
TITLE_STR_67_NOVICE1,
TITLE_STR_68_NOVICE2,
TITLE_STR_69_NOVICE3,
TITLE_STR_70_NOVICE4,
TITLE_STR_71_ROOKIE,
TITLE_STR_72_SOFFAOFF,
TITLE_STR_73_SONAOFF,
TITLE_STR_74_SOFFAON,
TITLE_STR_75_SONAON,
TITLE_STR_76_MPOPTIONS,
TITLE_STR_77_PLAYERS,
TITLE_STR_78_SCENARIO,
TITLE_STR_79_LEVEL,
TITLE_STR_80_GAMELENGTH,
TITLE_STR_81_WEAPONS,
TITLE_STR_82_CHARACTER,
TITLE_STR_83_HEALTH,
TITLE_STR_84_AIM,
TITLE_STR_85_SELECTCHARACTER,
TITLE_STR_86_SELECTHANDICAP,
TITLE_STR_87_SCENARIO2,
TITLE_STR_88_SELECTTEAMS,
TITLE_STR_89_RED,
TITLE_STR_90_BLUE,
TITLE_STR_91_COMPLETED,
TITLE_STR_92_FAILED,
TITLE_STR_93_PRIMARYOBJECTIVES,
TITLE_STR_94_BACKGROUND,
TITLE_STR_95_MBRIEFING,
TITLE_STR_96_QBRANCH,
TITLE_STR_97_MONEYPENNY,
TITLE_STR_98_REPORT,
TITLE_STR_99_MISSIONSTATUS,
TITLE_STR_100_KIA,
TITLE_STR_101_ABORTED,
TITLE_STR_102_COMPLETED,
TITLE_STR_103_FAILED,
TITLE_STR_104_STATS,
TITLE_STR_105_TIME,
TITLE_STR_106_ACCURACY,
TITLE_STR_107_WEAPONOFCHOICE,
TITLE_STR_108_SHOTTOTAL,
TITLE_STR_109_HEADHITS,
TITLE_STR_110_BODYHITS,
TITLE_STR_111_LIMBHITS,
TITLE_STR_112_OTHER,
TITLE_STR_113_KILLTOTAL,
TITLE_STR_114_CHEATOPTIONS2,
TITLE_STR_115_ON,
TITLE_STR_116_OFF,
TITLE_STR_117_CHEATSELECTMISSION,
TITLE_STR_118_NOCONT,
TITLE_STR_119_ATTACHCONT,
TITLE_STR_120_ARK,
TITLE_STR_121_DAM,
TITLE_STR_122_FAC,
TITLE_STR_123_RUN,
TITLE_STR_124_SEV,
TITLE_STR_125_SURF,
TITLE_STR_126_BUNK,
TITLE_STR_127_KIRG,
TITLE_STR_128_SILO4,
TITLE_STR_129_SILO,
TITLE_STR_130_MONTE,
TITLE_STR_131_FRIG,
TITLE_STR_132_STPETER,
TITLE_STR_133_STATPARK,
TITLE_STR_134_STAT,
TITLE_STR_135_MILARCH,
TITLE_STR_136_ARCH,
TITLE_STR_137_STREETS,
TITLE_STR_138_DEPOT,
TITLE_STR_139_TRAIN,
TITLE_STR_140_CUBA,
TITLE_STR_141_JUN,
TITLE_STR_142_CONCENTER,
TITLE_STR_143_CON,
TITLE_STR_144_WATERCAV,
TITLE_STR_145_CAV,
TITLE_STR_146_ANTENNA,
TITLE_STR_147_CRADLE,
TITLE_STR_148_TEOTIHUACA,
TITLE_STR_149_AZTECCOMPLEX,
TITLE_STR_150_AZTEC,
TITLE_STR_151_ELSAGHIRA,
TITLE_STR_152_EGYPTIANTEMPLE,
TITLE_STR_153_EGYPTIAN,
TITLE_STR_154_RANDOM,
TITLE_STR_155_RANDOM2,
TITLE_STR_156_TEMPLE,
TITLE_STR_157_TEMPLE2,
TITLE_STR_158_COMPLEX,
TITLE_STR_159_COMPLEX2,
TITLE_STR_160_LIBRARY,
TITLE_STR_161_LIBRARY2,
TITLE_STR_162_CAVES,
TITLE_STR_163_CAVES2,
TITLE_STR_164_FACMP,
TITLE_STR_165_FACMP22,
TITLE_STR_166_SEVERNAYABUNKER,
TITLE_STR_167_BUNKER,
TITLE_STR_168_MILITARYARCHIVES,
TITLE_STR_169_ARCHIVES,
TITLE_STR_170_WATERCAVERNS,
TITLE_STR_171_CAVERNS,
TITLE_STR_172_EGYPTIANTEMPLEMP,
TITLE_STR_173_EGYPTIANMP,
TITLE_STR_174_CITADEL,
TITLE_STR_175_CITADEL2,
TITLE_STR_176_DEST,
TITLE_STR_177_DEST2,
TITLE_STR_178_STAT,
TITLE_STR_179_STAT2,
TITLE_STR_180_CRAD,
TITLE_STR_181_CRADLE2,
TITLE_STR_182_AZT,
TITLE_STR_183_AZT2,
TITLE_STR_184_BOND,
TITLE_STR_185_MISHKIN,
TITLE_STR_186_BORIS,
TITLE_STR_187_OURUMOV,
TITLE_STR_188_TREVELYAN,
TITLE_STR_189_VALENTIN,
TITLE_STR_190_XENIA,
TITLE_STR_191_NATALYA,
TITLE_STR_192_BARONSAMEDI,
TITLE_STR_193_JAWS,
TITLE_STR_194_MAYDAY,
TITLE_STR_195_ODDJOB,
TITLE_STR_196_ROSIKA,
TITLE_STR_197_KARL,
TITLE_STR_198_MARTIN,
TITLE_STR_199_MARK,
TITLE_STR_200_DAVE,
TITLE_STR_201_DUNCAN,
TITLE_STR_202_B,
TITLE_STR_203_STEVEE,
TITLE_STR_204_GRANT,
TITLE_STR_205_GRAEME,
TITLE_STR_206_KEN,
TITLE_STR_207_ALAN,
TITLE_STR_208_PETE,
TITLE_STR_209_SHAUN,
TITLE_STR_210_DWAYNE,
TITLE_STR_211_DES,
TITLE_STR_212_CHRIS,
TITLE_STR_213_LEE,
TITLE_STR_214_NEIL,
TITLE_STR_215_JIM,
TITLE_STR_216_ROBIN,
TITLE_STR_217_STEVEH,
TITLE_STR_218_TERRORIST,
TITLE_STR_219_BIKER,
TITLE_STR_220_JOEL,
TITLE_STR_221_SCOTT,
TITLE_STR_222_JOE,
TITLE_STR_223_SALLY,
TITLE_STR_224_MARION,
TITLE_STR_225_MANDY,
TITLE_STR_226_VIVIEN,
TITLE_STR_227_LF,
TITLE_STR_228_THEACTORS,
TITLE_STR_229_STARRING,
TITLE_STR_230_ALSOFEATURING,
TITLE_STR_231_GUESTSTAR,
TITLE_STR_232_007,
TITLE_STR_233_JAMESBOND,
TITLE_STR_234_NATALYASIMONOVA,
TITLE_STR_235_006,
TITLE_STR_236_ALECTREVELYAN,
TITLE_STR_237_JANUSOPPERATIVE,
TITLE_STR_238_XENIAONPTOPP,
TITLE_STR_239_GENERAL,
TITLE_STR_240_ARKADYOURUMOV,
TITLE_STR_241_BORISGRISHENKO,
TITLE_STR_242_EXKGBAGENT,
TITLE_STR_243_VELENTINZUKOVSKY,
TITLE_STR_244_DEFENSEMINISTER,
TITLE_STR_245_DIMITRIMISHKIN,
TITLE_STR_246_MAYDAY,
TITLE_STR_247_JAWS,
TITLE_STR_248_ODDJOB,
TITLE_STR_249_BERONSAMEDI,
TITLE_STR_250_JUNGLECOMMANDO,
TITLE_STR_251_STPETERSBURGGUARD,
TITLE_STR_252_RUSSIANINFANTRY,
TITLE_STR_253_RUSSIANSOLDIER,
TITLE_STR_254_JANUSMARINE,
TITLE_STR_255_JANUSSPECIALFORCES,
TITLE_STR_256_RUSSIANCOMMANDANT,
TITLE_STR_257_NAVALOFFICER,
TITLE_STR_258_SIBERIANGUARD,
TITLE_STR_259_ARCTICCOMMANDO,
TITLE_STR_260_SIBERIANSPECIALFORCES,
TITLE_STR_261_MOOKRAKERELITE,
TITLE_STR_262_HELICOPTERPILOT,
TITLE_STR_263_SCIENTIST,
TITLE_STR_264_CIVILIAN,
TITLE_STR_265_1DOT,
TITLE_STR_266_2DOT,
TITLE_STR_267_3DOT,
TITLE_STR_268_4DOT,
TITLE_STR_269_BASEMENT,
TITLE_STR_270_BASEMENT2,
TITLE_STR_271_STACK,
TITLE_STR_272_STACK2,
TITLE_STR_273_BESTTIME,
TITLE_STR_274_TARGET,
TITLE_STR_275_NEWCHEATAVAILABLE,
TITLE_STR_276_CHEATMULTIPLAYER,
TITLE_STR_277_11HONEY,
TITLE_STR_278_12SOLITAIRE,
TITLE_STR_279_13KISSY,
TITLE_STR_280_14GOODNIGHT,
TITLE_STR_281_21PLENTY,
TITLE_STR_282_22GALORE,
TITLE_STR_283_23DOMINO,
TITLE_STR_284_24GOODHEAD,
TITLE_STR_285_SELECTCONTROLSTYLE,
TITLE_STR_286_CONTROLSTYLE,
#ifdef BUGFIX_R0
TITLE_STR_287
#endif
#ifdef BUGFIX_R1
TITLE_STR_287,
TITLE_STR_288,
TITLE_STR_289,
TITLE_STR_287_RUSSIANSOLDIER,
TITLE_STR_288_RUSSIANINFANTRY,
TITLE_STR_289_SCIENTIST,
TITLE_STR_290,
TITLE_STR_291,
TITLE_STR_292,
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6a358a7f0cf4ea87bae5c11c79118d7f2c4772d6 build/u/assets/obseg/text/LlipE.rz
6a358a7f0cf4ea87bae5c11c79118d7f2c4772d6 build/u/assets/obseg/text/LlueE.rz
210a82f40bdaf5439d3fe2b52b452cbd905609a6 build/u/assets/obseg/text/LmiscE.rz
f54ad9a04d118034b94909b94ace06620e14b1ed build/u/assets/obseg/text/LmpmenuE.rz
98c4f26813968ee3664bd00e061249adab3be273 build/u/assets/obseg/text/LmpweaponsE.rz
6a358a7f0cf4ea87bae5c11c79118d7f2c4772d6 build/u/assets/obseg/text/LoatE.rz
28741d21da37a013a3991c668d14fc14db36c48d build/u/assets/obseg/text/LoptionsE.rz
6a358a7f0cf4ea87bae5c11c79118d7f2c4772d6 build/u/assets/obseg/text/LpamE.rz
1af509ee2ce444951d694ed4c57282c387a11e46 build/u/assets/obseg/text/LpeteE.rz
c9f1f0d308227dec50c91ba7a9961124b0db41eb build/u/assets/obseg/text/LpropobjE.rz
6a358a7f0cf4ea87bae5c11c79118d7f2c4772d6 build/u/assets/obseg/text/LrefE.rz
6a358a7f0cf4ea87bae5c11c79118d7f2c4772d6 build/u/assets/obseg/text/LritE.rz
f87abac9936df099fbc6f9ec9dfc4dde79080a24 build/u/assets/obseg/text/LrunE.rz
e335aeae15a7f02b23cc6801fb74257e3332e86b build/u/assets/obseg/text/LsevbE.rz
6058b1230318a6af86fe1849322c7597f9c72041 build/u/assets/obseg/text/LsevE.rz
6aacfb70424ee6d3c42927f7f87e4780164417d7 build/u/assets/obseg/text/LsevxbE.rz
a0433f9905bd1afe88bea18264c072917c47175d build/u/assets/obseg/text/LsevxE.rz
6a358a7f0cf4ea87bae5c11c79118d7f2c4772d6 build/u/assets/obseg/text/LshoE.rz
d7c9db38149e31b965861f9bd800a36c8a21a9c8 build/u/assets/obseg/text/LsiloE.rz
d18559b543a41e70e3d28ecb89ddd04c45d6e5ea build/u/assets/obseg/text/LstatE.rz
20aa214af1ccaf5b990d9992164073aac273e518 build/u/assets/obseg/text/LtitleE.rz
bfd7e0384e87790bfeeab6a09a51df79d5928721 build/u/assets/obseg/text/LtraE.rz
6a358a7f0cf4ea87bae5c11c79118d7f2c4772d6 build/u/assets/obseg/text/LwaxE.rz
-1507
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File diff suppressed because it is too large Load Diff
+5 -15
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@@ -222,22 +222,12 @@ SECTIONS
_bssSegmentEnd = ADDR(.bss) + SIZEOF(.bss);
_bssSegmentSize = SIZEOF(.bss);
_roombufSegmentStart = ADDR(.roombuf);
.roombuf (NOLOAD) :
{
build/OUTCODE/src/game/room_model_buffer.o (.bss);
}
_roombufSegmentEnd = ADDR(.roombuf) + SIZEOF(.roombuf);
_decompbufSegmentStart = ADDR(.decompbuf);
.decompbuf 0x80300000 :
{
build/OUTCODE/src/decompressbuffer.o (.bss);
}
_decompbufSegmentEnd = ADDR(.decompbuf) + SIZEOF(.decompbuf);
_stacksSegmentStart = ADDR(.stacks);
.stacks (NOLOAD) :
#if defined(VERSION_EU)
.stacks 0x803A1AB0 :
#else
.stacks 0x803AB400 :
#endif
{
build/OUTCODE/src/stacks.o (.bss);
}
+172 -88
View File
@@ -21,11 +21,16 @@
#define PLUS() +
#define ZERO() 0
#define ONE() 1
#define EXPAND(a) a
#define EAT(x)
#define STR(n) #n
#ifdef __sgi
# define EXPAND(a) a
# define EAT(x)
#else
# define EXPAND(...) __VA_ARGS__
# define EAT(x, ...) __VA_ARGS__
#endif
/**
* Force the pre-processor to expand the macro a large number of times. Usage:
@@ -87,7 +92,11 @@
#define EVAL8(a) EVAL4(EVAL2(EVAL1(a)))
#define EVAL4(a) EVAL2(EVAL1(a))
#define EVAL2(a) EVAL1(a)
#define EVAL1(VA) IF_VA(EXPAND(DEFER(IS_PAREN)(VA)))(DEFER(EXPAND_ARGS_STACK)) VA
#ifdef __sgi
# define EVAL1(VA) IF_VA(EXPAND(DEFER(IS_PAREN)(VA)))(DEFER(EXPAND_ARGS_STACK)) VA
#else
# define EVAL1(...) __VA_ARGS__
#endif
/**
* Causes a function-style macro to require an additional pass to be expanded.
@@ -181,15 +190,29 @@
#define CAT(a, b) PRIMITIVECAT(a, b)
#define PRIMITIVECAT(a, b) a##b
/**
* Get the first argument and ignore the rest.
*/
#define FIRST_PRE_VA(a) a
#ifdef __sgi
/**
* Get the first argument and ignore the rest.
*/
#define FIRST_PRE_VA(a) a
#else
/**
* Get the first argument and ignore the rest.
*/
# define FIRST_PRE_VA(a,...) a
#endif
/**
* Get the second argument and ignore the rest.
*/
#define SECOND_PRE_VA(a, b) b
#ifdef __sgi
/**
* Get the second argument and ignore the rest.
*/
# define SECOND_PRE_VA(a, b) b
#else
/**
* Get the second argument and ignore the rest.
*/
# define SECOND_PRE_VA(a, b,...) b
#endif
/**
* Expects a single input (not containing commas). Returns 1 if the input is
@@ -200,42 +223,54 @@
* This macro abuses the fact that PROBE() contains a comma while other valid
* inputs must not.
*/
#define IS_PROBE(a) SECOND_PRE_VA(a, 0)
#define PROBE() ~, 1
/**
* Detect Parenthesis
* @return TRUE/FALSE
*/
#define IS_PAREN(x) IS_PROBE(IS_PAREN_PROBE x)
#define IS_PAREN_PROBE(A) PROBE(~)
#ifdef EXPAND_EXAMPLES
IS_PAREN((S)) // Expands to 1
IS_PAREN(xxx) // Expands to 0
#ifdef __sgi
# define IS_PROBE(a) SECOND_PRE_VA(a, 0)
# define PROBE() ~, 1
#else
# define IS_PROBE(...) SECOND_PRE_VA(__VA_ARGS__,0)
# define PROBE(...) ~, 1, __VA_ARGS__
#endif
/**
* Detects if arg or macro is defined as nothing.
* Detect Parenthesis
* @return TRUE/FALSE
*/
#ifdef __sgi
# define IS_PAREN(x) IS_PROBE(IS_PAREN_PROBE x)
# define IS_PAREN_PROBE(A) PROBE(~)
#else
# define IS_PAREN(...) IS_PROBE(IS_PAREN_PROBE __VA_ARGS__)
# define IS_PAREN_PROBE(...) PROBE(~) __VA_ARGS__
#endif
#ifdef EXPAND_EXAMPLES
//IS PAREN
IS_PAREN((S)) // IS...((s)) Expands to 1
IS_PAREN(xxx) // IS...(xxx) Expands to 0
#endif
/**
* Detects if arg or macro is defined as nothing.
*/
#define IS_EMPTY(x) _IS_EMPTY(x)
#define _IS_EMPTY(x) IS_PROBE(CAT(_IS_EMPTY, _##x##_))
#define _IS_EMPTY__ PROBE(~) /*NULL*/
/**
* Detects if arg or macro is a Bool (1 or 0).
* Detects if arg or macro is a Bool (1 or 0).
* Use _IS_BOOL to prevent first expansion (TRUE/FALSE macro)
* @return TRUE/FALSE
*/
#define IS_BOOL(x) _IS_BOOL(x)
#define _IS_BOOL(x) IS_PROBE(CAT(_IS_BOOL, _##x##_))
#define _IS_BOOL_TRUE_ PROBE(~)
#define _IS_BOOL_FALSE_ PROBE(~)
#define _IS_BOOL_FALSE_ PROBE(~)
#define _IS_BOOL_1_ PROBE(~)
#define _IS_BOOL_0_ PROBE(~)
/**
* Macro version of "defined" however its limited to 1/0/nothing. Any other value
* Macro version of "defined" however its limited to 1/0/nothing. Any other value
* is indistuiguishable from a random name
* Certain pre-defined definitions can be "NOTDEFINED" eg THIS.
* so checking IF(DEFINED(THIS)) is asking if THIS is NOT defined
@@ -268,6 +303,7 @@
#ifdef EXPAND_EXAMPLES
//NOT
NOT(1) // not 1
NOT(0) // not 0
NOT() // not
@@ -295,7 +331,7 @@
#define _IF_VA_0(a)
/**
* _VA_ARGS_ for c89
* _VA_ARGS_ for c89
* Allows up to 32 Args on the stack
*/
#define EXPAND_ARGS_STACK(A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,AA,AB,AC,AD,AE,AF,ERROR) \
@@ -399,39 +435,63 @@ IF_VA(NOT(IS_EMPTY(A)))/*
*/(/*
*/COMMA() undefinedlocal = 1/0 "_VA_ARGS Stack full"/*
*/)/*
*/) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) )
*/) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) )
/**
* Push/Pop VA Args arrays
*/
#define POP_ARG(A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,AA,AB,AC,AD,AE,AF) /*
*/(IF_VA(IS_PAREN(A))(_POP_ARG A) /*
ELSE*/IF_VA(NOT(IS_PAREN(A)))(EXPAND_ARGS_STACK(B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,AA,AB,AC,AD,AE,AF)))
#define _POP_ARG(A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,AA,AB,AC,AD,AE,AF) EXPAND_ARGS_STACK(B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,AA,AB,AC,AD,AE,AF)
#define PUSH_ARG(A,B)(A, TRY_EXPAND(B))
/**
#ifdef __sgi
# define POP_ARG(A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,AA,AB,AC,AD,AE,AF) /*
*/(IF_VA(IS_PAREN(A))(_POP_ARG A) /*
ELSE*/IF_VA(NOT(IS_PAREN(A)))(EXPAND_ARGS_STACK(B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,AA,AB,AC,AD,AE,AF)))
# define _POP_ARG(A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, AA, AB, AC, AD, AE, AF) EXPAND_ARGS_STACK(B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, AA, AB, AC, AD, AE, AF)
#else
# define POP_ARG(A, ...) (IF_VA(IS_PAREN(A))(_POP_ARG A) IF_VA(NOT(IS_PAREN(A))) (_POP_ARG(A, __VA_ARGS__))
# define _POP_ARG(A, ...) __VA_ARGS__
#endif
# define PUSH_ARG(A,B)(A, TRY_EXPAND(B))
/**
* TRY Expand If Array
*/
#define TRY_EXPAND(c) _TRY_EXPAND(IS_PAREN(c))(c)
#define _TRY_EXPAND(c) CAT(__TRY_EXPAND_, c)
#define __TRY_EXPAND_1(a) EXPAND_ARGS_STACK a
#ifdef __sgi
# define __TRY_EXPAND_1(a) EXPAND_ARGS_STACK a
#else
# define __TRY_EXPAND_1(A) __TRY_EXPAND_11 A
# define __TRY_EXPAND_11(...) __VA_ARGS__
#endif
#define __TRY_EXPAND_0(a) a
/**
* Get the first argument and ignore the rest.
*/
#define FIRST(a) EXPAND(DEFER(FIRST_PRE_VA)(TRY_EXPAND(a)))
/**
* Get the second argument and ignore the rest.
*/
#define SECOND(a, b) EXPAND(DEFER(SECOND_PRE_VA)(TRY_EXPAND(a), b))
#ifdef __sgi
/**
* Get the first argument and ignore the rest.
*/
# define FIRST(a) EXPAND(DEFER(FIRST_PRE_VA)(TRY_EXPAND(a)))
/**
* Get the second argument and ignore the rest.
*/
# define SECOND(a, b) EXPAND(DEFER(SECOND_PRE_VA)(TRY_EXPAND(a), b))
#else
/**
* Get the first argument and ignore the rest.
*/
# define FIRST(A,...) EXPAND(DEFER(FIRST_PRE_VA)(TRY_EXPAND(a)))
/**
* Get the second argument and ignore the rest.
*/
# define SECOND(a, b,...) EXPAND(DEFER(SECOND_PRE_VA)(TRY_EXPAND(a), b))
#endif
#ifdef EXPAND_EXAMPLES
// POP ARG
// POP ARG (THIS, IS, a, TEST, hy)
POP_ARG(THIS, IS, a, TEST, hy)
// push arg
PUSH_ARG(test, (this, is, a, test, with, a , is, so, is, a, test, with, a , is, so, is, a, test, with, a , is, so, is, a, test, with, a , is, so))
// push arg test (this, is, a, test, with, a , is, so, is, a, test, with, a , is, so, is, a, test, with, a , is, so, is, a, test, with, a , is, so)
PUSH_ARG(test, (this, is, a, test, with, a2 , is2, so, is3, a3, test2, with2, a3 , is4, so4, is5, a4, test3, with3, a6 , is6, so5, is7, a7, test4, with5, a8 , is8, so8))
#endif
/**
@@ -453,14 +513,14 @@ IF_VA(NOT(IS_EMPTY(A)))/*
/**
* Logical AND. Simply performs a lookup.
*/
#define AND(a, b) CAT(CAT(_AND_, a), b)
#define _AND_00 0
#define _AND_01 0
#define _AND_10 0
#define _AND_11 1
#define AND_CPPLIB(a, b) CAT(CAT(_AND_CPPLIB_, a), b)
#define _AND_CPPLIB_00 0
#define _AND_CPPLIB_01 0
#define _AND_CPPLIB_10 0
#define _AND_CPPLIB_11 1
/**
* Macro if statement.
* Macro if statement.
* Usage:
* IF(condition) \
* ( \
@@ -474,16 +534,16 @@ IF_VA(NOT(IS_EMPTY(A)))/*
#define _IF_1(a) TRY_EXPAND(a)
#define _IF_0(a)
/**
* Macro if/else statement.
/**
* Macro if/else statement.
* Usage:
*
* IF_ELSE(condition)
* ((
* expansion when true
* ))
* ((
* expansion when false
* IF_ELSE(condition)
* ((
* expansion when true
* ))
* ((
* expansion when false
* ))
* @param condition
* @return TRUE/FALSE
@@ -496,10 +556,13 @@ IF_VA(NOT(IS_EMPTY(A)))/*
#ifdef EXPAND_EXAMPLES
IF_ELSE(220)((it was, non - zero))(it was zero) // Expands to "non Zero"
//if else 220
IF_ELSE(220)((it was, non - zero))(it was zero) // Expands to "it was, non Zero"
//if 06
IF(06)(NONZERO)
#endif
#if 0
/*
* When
*/
@@ -507,12 +570,16 @@ IF_VA(NOT(IS_EMPTY(A)))/*
#endif
/**
* Macro which checks if it has any arguments. Returns '0' if there are no
* arguments, '1' otherwise.
* arguments, '1' otherwise.
* Limitation: HAS_ARGS(,1,2,3) returns 0 -- this check essentially only checks
* that the first argument exists.
* @return TRUE/FALSE
*/
#define HAS_ARGS(a) BOOL(EXPAND(_END_OF_ARGUMENTS_ FIRST(a)()))
#ifdef __sgi
# define HAS_ARGS(a) BOOL(EXPAND(_END_OF_ARGUMENTS_ FIRST(a)()))
#else
# define HAS_ARGS(...) BOOL(FIRST(__VA_ARGS__))
#endif
#define _END_OF_ARGUMENTS_() 0
/*
@@ -523,7 +590,7 @@ for_each(v.begin(), v.end(), [](int &number)
*/
/**
* foreach macro
* @param
* @param
*/
#define foreach(var, collection) for (var = *collection; var; var++)
@@ -535,8 +602,9 @@ HAS_ARGS((a, b, c))
//no
HAS_ARGS()
HAS_ARGS(())
HAS_ARGS(( ()))
HAS_ARGS(( ())) //this one has too many parens
#endif
#if 0
# define test() Im expanded
DEFER8(test)() EVAL1(EVAL4(DEFER4(test)()))
@@ -545,7 +613,7 @@ HAS_ARGS(( ()))
// RECURSE
EVAL16(RECURSE((this, is, a, test, WITH, MANY, ARGS)))
#endif
#ifdef __sgi
#define COUNTPARAMS(X) \
IF_ELSE(IS_PAREN(X)) /*
*/( /*
@@ -563,22 +631,37 @@ HAS_ARGS(( ()))
*/COUNT /*
*/)
# define _COUNTPARMS() COUNTPARAMS_INNER
#else
# define ELEVENTH_ARGUMENT(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, ...) a11
# define COUNTPARAMS(...) IF_ELSE(IS_PAREN(__VA_ARGS__))(_COUNTPARAMS __VA_ARGS__)(ELEVENTH_ARGUMENT(dummy, ##__VA_ARGS__, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0))
# define _COUNTPARAMS(...) ELEVENTH_ARGUMENT(dummy, ##__VA_ARGS__, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0)
#endif
#ifdef EXPAND_EXAMPLES
// COUNTPARAMS - IT WORKS!!!, THIS WILL BE GREAT FOR AI
//0
COUNTPARAMS(())
//1
COUNTPARAMS((A))
// 2
COUNTPARAMS((A, B))
// 3
COUNTPARAMS((A, B, C))
// 4
COUNTPARAMS((A, B, C, D))
// 5
COUNTPARAMS((A, B, C, D, E))
// 6
COUNTPARAMS((A, B, C, D, E, F))
// 7
COUNTPARAMS((A, B, C, D, E, F, G))
COUNTPARAMS((A, B, C, D, E, F,G,H))
COUNTPARAMS((A, B, C, D, E, F,G,H,I))
// 8
COUNTPARAMS((A, B, C, D, E, F, G, H))
// 9
COUNTPARAMS((A, B, C, D, E, F, G, H, I))
#enAdif
#endif
#if 0
#define LIST_TO_TUPLE(list) \
IF_ELSE(IS_PAREN(list))\
(\
@@ -586,8 +669,8 @@ HAS_ARGS(( ()))
)\
(\
list\
)
)
#define LIST_TO_TUPLE_INNER(list, listb) \
IF_ELSE(HAS_ARGS(list)) \
(\
@@ -595,25 +678,26 @@ HAS_ARGS(( ()))
)\
(\
0 listb\
)
#define _LIST_TO_TUPLE_INNER() LIST_TO_TUPLE_INNER
// list to tuple
LIST_TO_TUPLE((this, (is, (a, (li8st, (lots, (of, (test, (another, )))))))))
//SINGLE
)
#define _LIST_TO_TUPLE_INNER() LIST_TO_TUPLE_INNER
// list to tuple
LIST_TO_TUPLE((this, (is, (a, (li8st, (lots, (of, (test, (another, )))))))))
//SINGLE
LIST_TO_TUPLE((this,(is)))
#endif
#define REPEAT(count, macro, a) \
IF_ELSE(DEC(count)) \
(DEFER3(REPEAT_INDIRECT)()(DEC(count), macro, a))( \
/* Do nothing, just terminate */) DEFER(macro)(DEC(count), a)
#define REPEAT_INDIRECT() REPEAT
#ifdAef EXPAND_EXAMPLES
// An example of using this macro
#ifdef EXPAND_EXAMPLES
// An example of repeat 9
# define M(i, _) i
EVAL16(REPEAT(9, M, ~)) // 0 1 2 3 4 5 6 7
#endiAf
EVAL16(REPEAT(9, M, ~)) // 0 1 2 3 4 5 6 7 8
#endif
#define WHILE(pred, op, a) \
IF(pred(a)) \
@@ -649,4 +733,4 @@ LIST_TO_TUPLE((this,(is)))
/*MAP(MAKE_HAPPY, COMMA, (1,2,3,A))*/
#endif
#endif
+206
View File
@@ -0,0 +1,206 @@
all: $(APPROM)
@if [ -f ge007.$(OUTCODE).sha1 ]; then \
$(SHA1SUM) -c ge007.$(OUTCODE).sha1 && echo "\n MATCH!\n\n" || (echo "\n ERROR!\n\n\n NOT MATCH!\n\n" && exit 1); \
fi
@echo "\nRom File Generated in Build Directory. \n\n"
.SECONDARY:
$(APPELF) $(APPROM) $(APPBIN) $(ULTRAOBJECTS) $(BUILD_DIR)/ge007.$(OUTCODE).map \
$(HEADEROBJECTS) $(BOOTOBJECTS) $(CODEOBJECTS) $(GAMEOBJECTS) $(RZOBJECTS) \
$(OBSEG_OBJECTS) $(OBSEG_RZ) $(ROMOBJECTS) $(RAMROM_OBJECTS) $(FONTOBJECTS) $(MUSIC_OBJECTS) $(IMAGE_OBJS) $(MUSIC_RZ_FILES)
ifeq ($(filter clean nuke dataclean help codeclean context cmdbuilder test stanclean setupclean,$(MAKECMDGOALS)),)
# Dont print version on "default" since it will be spat out twice
ifneq ($(filter $(VERSION),$(ALLOWED_VERSIONS)),)
#$(info VERSION=$(VERSION))
else
$(error VERSION "$(VERSION)" not supported")
endif
# Make tools if out of date
$(info Building tools...)
DUMMY != make -s -C tools >&2 || echo FAIL
ifeq ($(DUMMY),FAIL)
$(error Failed to build tools)
endif
$(info Building $(VERSION) ROM...)
endif
# Build RSP
$(BUILD_DIR)/rsp/%.bin: rsp/*.s
$(ARMIPS) -sym $@.sym -strequ CODE_FILE $(BUILD_DIR)/rsp/$*.bin -strequ DATA_FILE $(BUILD_DIR)/rsp/$*_data.bin $<
$(BUILD_DIR)/src/rspboot.o: $(BUILD_DIR)/rsp/rspboot.bin
#Build asm files in root
$(BUILD_DIR)/%.o: src/%.s
$(AS) $(ASFLAGS) -o $@ $<
#Build asm files in src/
$(BUILD_DIR)/src/%.o: src/%.s
$(AS) $(ASFLAGS) -o $@ $<
#Build Images
$(BUILD_DIR)/assets/images/split/%.o: assets/images/split/%.bin
$(LD) -r -b binary $< -o $@
#Compress Obseg
$(BUILD_DIR)/$(OBSEGMENT): $(OBSEG_RZ) $(IMAGE_OBJS)
#Build C files in src/
$(BUILD_DIR)/src/%.o: src/%.c
@if grep -q 'GLOBAL_ASM(' $<; then \
$(ASM_PREPROC) $(OPTIMIZATION) $< | $(CC) -c $(CFLAGS) tools/asm-processor/include-stdin.c -o $@ $(OPTIMIZATION); \
$(ASM_PREPROC) $(OPTIMIZATION) $< --post-process $@ --assembler "$(AS) $(ASFLAGS)" --asm-prelude tools/asm-processor/prelude.s; \
else \
$(CC) -c $(CFLAGS) -o $@ $(OPTIMIZATION) $<; \
fi
#Build RamRom
$(BUILD_DIR)/assets/ramrom/%.o: assets/ramrom/%.s
$(AS) $(ASFLAGS) -o $@ $<
#Build fonts
$(BUILD_DIR)/assets/font/%.o: assets/font/%.c
$(CC) -c $(CFLAGS) -o $@ $(OPTIMIZATION) $<
#Build asm files in assets/
$(BUILD_DIR)/assets/%.o: assets/%.s
$(AS) $(ASFLAGS) -o $@ $<
#Build Obseg
$(BUILD_DIR)/assets/obseg/%.o: assets/obseg/%.s $(OBSEG_RZ)
$(AS) $(ASFLAGS) -o $@ $<
#Build C files in assets/
$(BUILD_DIR)/assets/%.o: assets/%.c
$(CC) -c $(CFLAGS) -o $@ $(OPTIMIZATION) $<
#$(BUILD_DIR)/src/random.o: OPTIMIZATION := -O3
#$(BUILD_DIR)/src/random.o: INCLUDE := -I . -I include -I include/PR
#$(BUILD_DIR)/src/random.o: MIPSISET := -mips3 -o32
#$(BUILD_DIR)/src/random.o: src/random.c
# $(CC) -c -Wab,-r4300_mul -non_shared -G 0 -Xcpluscomm $(CFLAGWARNING) -woff 819,820,852,821,838,649 -signed $(INCLUDE) $(MIPSISET) $(LCDEFS) -DTARGET_N64 $(OPTIMIZATION) -o $@ $<
#Link Files
$(APPELF): $(RSPOBJECTS) $(ULTRAOBJECTS) $(HEADEROBJECTS) $(OBSEG_RZ) $(BUILD_DIR)/$(OBSEGMENT) $(MUSIC_RZ_FILES) $(BOOTOBJECTS) $(CODEOBJECTS) $(GAMEOBJECTS) $(RZOBJECTS) $(ROMOBJECTS) $(ASSET_DATAOBJECTS) $(ROMOBJECTS2) $(RAMROM_OBJECTS) $(FONTOBJECTS) $(MUSIC_OBJECTS) $(OBSEG_OBJECTS) ge007.ld
cpp $(LDFILEOPTS) -P ge007.ld -o build/ge007.$(OUTCODE).ld
@echo "Linking Files into ELF"
$(LD) $(LDFLAGS) -o $@
$(APPBIN): $(APPELF)
@echo "Building ROM"
$(OBJCOPY) $< $@ -O binary --gap-fill=0xff
$(APPROM): $(APPBIN)
@echo "Compressing ROM"
$(DATASEG_COMP) $< $(OUTCODE)
@echo "Finalizing ROM"
$(N64CKSUM) $< $@
.PRECIOUS: %.bin %.o
## Phony Recipies - Get Make to do something ##
.PHONY: all default codeclean dataclean clean cmdbuilder test help
setupclean:
rm -f $(APPELF) $(APPROM) $(APPBIN) $(BUILD_DIR)/ge007.$(OUTCODE).map \
$(SETUP_BUILD_FILES)
stanclean:
rm -f $(APPELF) $(APPROM) $(APPBIN) $(BUILD_DIR)/ge007.$(OUTCODE).map \
$(STAN_BUILD_FILES)
libultraclean:
rm -f $(APPELF) $(APPROM) $(APPBIN) $(BUILD_DIR)/ge007.$(OUTCODE).map \
$(ULTRAOBJECTS)
codeclean:
rm -f $(APPELF) $(APPROM) $(APPBIN) $(ULTRAOBJECTS) $(BUILD_DIR)/ge007.$(OUTCODE).map \
$(HEADEROBJECTS) $(BOOTOBJECTS) $(CODEOBJECTS) $(GAMEOBJECTS) $(RZOBJECTS) $(RSPOBJECTS)
dataclean:
rm -f $(APPELF) $(APPROM) $(APPBIN) $(ULTRAOBJECTS) $(BUILD_DIR)/ge007.$(OUTCODE).map \
$(OBSEG_OBJECTS) $(OBSEG_RZ) $(ROMOBJECTS) $(RAMROM_OBJECTS) $(FONTOBJECTS) $(MUSIC_OBJECTS) $(IMAGE_OBJS) $(MUSIC_RZ_FILES) \
$(STAN_BUILD_FILES) $(SETUP_BUILD_FILES)
clean::
# if this command is modified, make sure to update this in the `nuke` recipe.
rm -f $(APPELF) $(APPROM) $(APPBIN) $(ULTRAOBJECTS) $(BUILD_DIR)/ge007.$(OUTCODE).map \
$(HEADEROBJECTS) $(BOOTOBJECTS) $(CODEOBJECTS) $(GAMEOBJECTS) $(RZOBJECTS) \
$(OBSEG_OBJECTS) $(OBSEG_RZ) $(ROMOBJECTS) $(RAMROM_OBJECTS) $(FONTOBJECTS) $(MUSIC_OBJECTS) $(IMAGE_OBJS) $(MUSIC_RZ_FILES) $(RSPOBJECTS) \
$(STAN_BUILD_FILES) $(SETUP_BUILD_FILES)
nuke:
@echo deleting files specified from make clean ...
@# if this command is modified, update the `clean` recipe above.
rm -f $(APPELF) $(APPROM) $(APPBIN) $(ULTRAOBJECTS) $(BUILD_DIR)/ge007.$(OUTCODE).map \
$(HEADEROBJECTS) $(BOOTOBJECTS) $(CODEOBJECTS) $(GAMEOBJECTS) $(RZOBJECTS) \
$(OBSEG_OBJECTS) $(OBSEG_RZ) $(ROMOBJECTS) $(RAMROM_OBJECTS) $(FONTOBJECTS) $(MUSIC_OBJECTS) $(IMAGE_OBJS) $(MUSIC_RZ_FILES) $(RSPOBJECTS) \
$(STAN_BUILD_FILES) $(SETUP_BUILD_FILES)
@echo
@echo make: deleting build folders and files
$(foreach x,$(ALLOWED_COUNTRYCODE),rm -r -f -d "$(BUILD_DIR_BASE)/$(x)/"${\n})
@echo
@echo make: deleting bin / rsp / asp
rm -r -f -d "bin/"
@echo
@echo make: deleting assets
rm -r -f -d "assets/images/split/"
rm -r -f "assets/music/*.bin" "assets/obseg/bg/*.bin" "assets/obseg/brief/*.bin" "assets/obseg/chr/*.bin" "assets/obseg/gun/*.bin" "assets/obseg/prop/*.bin" "assets/obseg/setup/*.bin" "assets/obseg/setup/e/*.bin" "assets/obseg/setup/u/*.bin" "assets/obseg/setup/j/*.bin" "assets/obseg/stan/*.bin" "assets/obseg/text/*.bin" "assets/obseg/text/e/*.bin" "assets/obseg/text/u/*.bin" "assets/obseg/text/j/*.bin" "assets/ramrom/*.bin" "assets/ramrom/e/*.bin" "assets/ramrom/u/*.bin" "assets/ramrom/j/*.bin"
help:
@echo "mmakefile help"
@echo ""
@echo " supported targets:"
@echo ""
@echo " all Build all (default)"
@echo " clean Delete all known build artifacts"
@echo " nuke Delete all files explicitly listed in Makefile (same as make clean),"
@echo " all build output for all versions, any .bin file in assets folders,"
@echo " and asp/rsp bin."
@echo " dataclean Delete only asset build artifacts"
@echo " codeclean Delete only code (asm, .c) build artifacts"
@echo " libultraclean Delete only code (asm, .c) build artifacts "
@echo " from Rare's libultra files"
@echo " stanclean Delete only stan build artifacts"
@echo " setupclean Delete only setup build artifacts"
@echo " cmdbuilder BuildAI Commands"
@echo " context [file] BuildContext File from [file]"
@echo " eg make context src/game/chrai.c"
@echo " test Re-Run Data Verification "
@echo ""
@echo ""
@echo " options:"
@echo ""
@echo " VERSION=v Region version. (US is default)"
@echo " Supported values: ${ALLOWED_VERSIONS}\n"
test:
@$(SHA1SUM) --quiet -c checksums.txt
ifneq ($(filter-out context,$(MAKECMDGOALS)),)
CONTEXTFILE := $(filter-out context ,$(MAKECMDGOALS))
else
CONTEXTFILE := build/ctx.c
endif
context:
@clear
@echo Building Context File [ctx.h] from $(CONTEXTFILE)
@echo "#define TRUE 1" > build/ctx.h
@echo "#define FALSE 0" >> build/ctx.h
ifeq ($(CONTEXTFILE),build/ctx.c)
@echo "#include <bondtypes.h>" > build/ctx.c
endif
@sed -n -E ':x /\\$$/ { N; s/\\\n//g ; bx };''/(^\s*#define)|(\\$$)/p; /(\\$$)/p;' src/bondconstants.h src/bondtypes.h $(CONTEXTFILE) >> build/ctx.h
@$(CC) -c $(CFLAGS) $(CONTEXTFILE) -E > build/ctx2.h 2> /dev/null || (rm build/ctx2.h && exit 1)
@sed -E '/^\s*$$/d' build/ctx2.h >> build/ctx.h
@rm build/ctx.c build/ctx2.h || exit 0
@echo You can find it in Build [build/ctx.h].
textures:
$(foreach x,$(IMAGE_BINS),tools/mktex/build/tex2png $(x) assets/images/out ${\n})
+3 -1
View File
@@ -29,7 +29,7 @@ extern "C" {
* standard header ARE SPECIFIED BY ANSI! CONFORMANCE WILL BE ALTERED
* IF ANY NEW IDENTIFIERS ARE ADDED TO THIS AREA UNLESS THEY ARE IN ANSI's
* RESERVED NAMESPACE. (i.e., unless they are prefixed by __[a-z] or
* _[A-Z]. For external objects, identifiers with the prefix _[a-z]
* _[A-Z]. For external objects, identifiers with the prefix _[a-z]
* are also reserved.)
*/
@@ -42,6 +42,8 @@ extern "C" {
extern void osSyncPrintf(const char *fmt, ...);
#define assert(EX) if(!(EX))osSyncPrintf("\n--- ASSERTION FAULT - %s - %s, line %d\n\n", # EX , __FILE__, __LINE__)
#define assertmsg(EX, MSG) if (!(EX)) osSyncPrintf(MSG)
// extern void __assert(const char *, const char *, int);
// #ifdef __ANSI_CPP__
// #define assert(EX) ((EX)?((void)0):__assert( # EX , __FILE__, __LINE__))
+6
View File
@@ -195,6 +195,12 @@
_g->words.w0 = _SHIFTL(G_LOADTLUT, 24, 8) | _SHIFTL((a), 14, 10) | _SHIFTL((b), 2, 10); \
_g->words.w1 = _SHIFTL(0x06, 24, 8) | _SHIFTL((c), 14, 10) | _SHIFTL((d), 2, 10); \
}
#define gDPLoadTLUT07(pkt, a, b, c, d) \
{ \
Gfx *_g = (Gfx *)pkt; \
_g->words.w0 = _SHIFTL(G_LOADTLUT, 24, 8) | _SHIFTL((a), 14, 10) | _SHIFTL((b), 2, 10); \
_g->words.w1 = _SHIFTL(0x07, 24, 8) | _SHIFTL((c), 14, 10) | _SHIFTL((d), 2, 10); \
}
#define gDPLoadTLUTCmd2(pkt, tile, count) \
{ \
+12
View File
@@ -2,6 +2,18 @@
.macro glabel label
.global \label
.balign 4
.type \label, @function
\label:
.endm
.macro dlabel label
.global \label
\label:
.endm
.macro jlabel label
.global \label
.type \label, @function
\label:
.endm
+82
View File
@@ -0,0 +1,82 @@
#Only Draw PBar if NOT verbose
ifeq ($(VERBOSE),0)
# Separate "constant" drawing from variable drawing to speed up PBar rendering
# draws a box and fills it grey ready for blue bar
SetupProgressBar = \
{ \
str="$(SAVECURSOR)$(call SET_SCROLLREGION,4,0)$(call CURSOR_GOTO,2,999)$(VT_ED)$(call CURSOR_GOTO,1)";\
str=$$str"\033(0lqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqk"; \
str=$$str"\nx$(call SET_TEXTATTRIB,$(BG_GRAY))%78s$(RESTORECOLOUR)x\n"; \
str=$$str"mqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqj\033(B"; \
str=$$str"$(RESTORECURSOR)"; \
printf $$str ""; \
}
#(call DrawProgressBar,Percent)
# OR
#(call DrawProgressBar,NumberOfItemsDone,TotalNumberOfItems)
# If second param is given, use it to work out a percentage.
# divide the percentage into a 80 char long bar
# paint the whole bar grey
# paint the first half, then text, then second half.
# clear colour codes
DrawProgressBar = \
{ \
$(if $(2), \
if [ "$(1)" -ne "$(2)" ]; \
then \
_pdone=`expr 100 / $(2) \* $(1)`; \
else \
_pdone=100; \
fi \
,_pdone=$(1) \
); \
pdone=`expr $$_pdone \* 74 / 100`; \
pdoneb=0; \
str="$(SAVECURSOR)$(call CURSOR_GOTO,2,2)";\
str=$$str"$(call SET_TEXTATTRIB,$(BOLD),$(FG_WHITE),$(BG_NAVY))" ; \
\
if [ "$$pdone" -lt "36" ]; \
then \
str=$$str"%$${pdone}s"; \
str=$$str"$(call SET_TEXTATTRIB,$(BG_GRAY))";\
pdoneb=`expr 36 - $$pdone`; \
str=$$str"%$${pdoneb}s%3d%%"; \
else \
pdoneb=`expr $$pdone - 36`; \
str=$$str"%1s%35s%3d%%%$${pdoneb}s"; \
fi; \
str=$$str"$(RESTORECURSOR)$(RESTORECOLOUR)"; \
printf $$str "" "" $$_pdone; \
}
# Increment Progress Bar From percentage (1), and increase by 1 every (2) seconds.
# Continue doing so until calling process ends
IncrementProgressBarFromAtRate = \
{ \
i=$(1); \
while [ -d /proc/$$! ] && [ $$i -le 100 ]; do \
$(call DrawProgressBar,$$i); \
i=$$((i+1)); \
sleep $(2); \
done; \
}
endif #Verbose No Draw PBar
# Ask to continue
# (1) Prompt,
# (2) Do if Yes,
# (3) Do if No [can be blank],
# (4) Do if anything else [can be blank]
# (5) Timeout [can be blank]
ContinuePrompt = \
{ \
echo "$1 [y/n]"; \
$(if $(5), readchr(){ old=$$(stty -g); stty raw -echo min 0 time 30; printf '%s' $$(dd bs=1 count=1 2>/dev/null); stty $$old;}; REPLY=$$(readchr) ,read REPLY ); \
echo $$REPLY; case $$REPLY in \
y|Y) $2;; \
n|N) $3;; \
*) $4;; \
esac; \
}
+83
View File
@@ -0,0 +1,83 @@
## VT100 Codes ##
SAVECURSOR := \0337\033[s
RESTORECURSOR := \0338\033[u
SET_SCROLLREGION = \033[$(1);$(2)r
RESTORESCROLLREGION := \033[r
RESTORESCROLLREGION2 = $(SAVECURSOR)$(RESTORESCROLLREGION)$(RESTORECURSOR)\033[1A
CURSOR_GOTO = \033[$(1);$(2)H
SET_TEXTATTRIB = \033[$(1)$(if $(2),;$(2))$(if $(3),;$(3))m
BELL := \007
VT_ED := \033[2J
VT_CUU = \033[$(1)A
VT_CUD = \033[$(1)B
VT_CUF = \033[$(1)C
VT_CUB = \033[$(1)D
#Attributes
RESTORECOLOUR := \033[m
BOLD := 1
DIM := 2
UNDERSCORE := 4
BLINK := 5
INVERT := 7
HIDDEN := 8
#Colours
FG_BLACK:= 30
FG_MAROON:= 31
FG_GREEN:= 32
FG_OLIVE:= 33
FG_NAVY:= 34
FG_PURPLE:= 35
FG_TEAL:= 36
FG_SILVER:= 37
FG_GRAY:= 90
FG_RED:= 91
FG_LIME:= 92
FG_YELLOW:= 93
FG_BLUE:= 94
FG_VIOLET:= 95
FG_CYAN:= 96
FG_WHITE:= 97
BG_BLACK:= 40
BG_MAROON:= 41
BG_GREEN:= 42
BG_OLIVE:= 43
BG_NAVY:= 44
BG_PURPLE:= 45
BG_TEAL:= 46
BG_SILVER:= 47
BG_GRAY:= 100
BG_RED:= 101
BG_LIME:= 102
BG_YELLOW:= 103
BG_BLUE:= 104
BG_VIOLET:= 105
BG_CYAN:= 106
BG_WHITE:= 107
# define a "newline" variable to be used in make scripts
# use with ${\n}
# https://stackoverflow.com/questions/12528637/how-do-i-execute-each-command-in-a-list
define \n
endef
#end newline.
#Colour IDO Output (GCC does this automatically)
CLR_OUT := sed -E
#colour AI errors
CLR_OUT += -e 's/\(\(\x27E\x27\,\x27R\x27\,\x27R\x27\,\x27O\x27\,\x27R\x27,\s?((\x27?,?\s?\x27.)*)\x27,\s?\x27([^x27])\x27\)/((\x27ERROR\x27,\1\3\x27\)/g; :loop s/\(\((\x27ERROR)((\x27?,?\s?\x27.)*),?\s?\x27(.)\x27([^x27]*)\x27\)/((\1\2\5\x27\)/g; tloop; '
#colour errors
CLR_OUT += -e "s/(ERROR:[^\x27]*?\x27)|(^.*[Ee]rror.*)|(Mis-Match in)|(:\sFAILED)/$$(echo "$(call SET_TEXTATTRIB,$(FG_RED))")&$$(echo "$(RESTORECOLOUR)")/g"
#colour warnings
CLR_OUT += -e "s/^.*[Ww]arning.*/$$(echo "$(call SET_TEXTATTRIB,$(FG_YELLOW))")&$$(echo "$(RESTORECOLOUR)")/g"
#colour Info Tags
CLR_OUT += -e "s/^.*(([Bb]uilding)|(:\sOK)|([Ll]inkin)).*/$$(echo "$(call SET_TEXTATTRIB,$(FG_LIME))")&$$(echo "$(RESTORECOLOUR)")/g"
#colour filenames
CLR_OUT += -e "s/((([^\/]*([^s][^t][^d][^i][^n])\.c)|([^\/]*\.o))\s)/$$(echo "$(call SET_TEXTATTRIB,$(FG_WHITE))")&$$(echo "$(RESTORECOLOUR)")/g"
+86
View File
@@ -0,0 +1,86 @@
################################################################################
# CMD Builder
################################################################################
#CMD Builder tools
AI_CMD_BUILDER := $(TOOLS_DIR)/cmdbuilder.c
AI_CMD_LIST_DEFINITIONS := src/aicommands.def
AI_CMD_LIST_TEMP := $(BUILD_DIR)/aicommands.temp
AI_CMD_LIST_H2 := src/aicommands2.h
#Pre-Format encoding newlines and tags
AI_CMD_BUILDER_PRECONVERT := sed -E
AI_CMD_BUILDER_PRECONVERT += -e 's/\x27\\n\x27/\x27\/n\x27/g;' # encode '\n' as '/n' (TEXT PRINT command)
AI_CMD_BUILDER_PRECONVERT += -e '/^\s*\*/ s/\x27/\?\?x27/g;' # encode DocBlock(/**...**/) quotes '' as x27
AI_CMD_BUILDER_PRECONVERT += -e '/\/\*\*/ , /\*\// s/([^/])$$/\1 \\n\\/g;' # encode DocBlock(/**...**/) Newlines as \n\ .
#AI_CMD_BUILDER_PRECONVERT += -e '/^\s*\*/ s/([^\/])$$/\1 \\n\\/g;' # encode DocBlock(/**...**/) Newlines as \n\ .
AI_CMD_BUILDER_PRECONVERT += -e 's/[^/\*\S]\*$$/\\n\\/g; s/^(\s*)\*[^/\*]/\1 /g;' # remove DocBlock sides (causes problems with tooltips) fixed to check for ordinary comment
#AI_CMD_BUILDER_PRECONVERT += -e '/^_AI_CMD_POLYMORPH\(CMDNAME,\n(.|\n)*?\s{19}DESCRIPTION(\)| DESCRIPTION2\))/ s/[^,]\n/\\n\\/g;' # Newlines in POLYMORPHS
AI_CMD_BUILDER_PRECONVERT += -e 's/\/\*\*/\?\?\\\*\(\*\*/g;' # encode /** as ??\*(**
AI_CMD_BUILDER_PRECONVERT += -e 's/\*\*\//\*\*\)\*\?\?\\ /g;' # encode **/ as **)*??\
#Format Newlines and Comment tags
AI_CMD_BUILDER_CONVERT := sed -E
AI_CMD_BUILDER_CONVERT += -e 's/\\n/\n/g;' # add newlines
AI_CMD_BUILDER_CONVERT += -e 's/\?{2}\=/\#/g;' # replace ??= with hash for defines
AI_CMD_BUILDER_CONVERT += -e 's/\?{2}\\/\//g;' # replace ??\ with /
AI_CMD_BUILDER_CONVERT += -e 's/DEFINE([^D])/\#define\1/g;' # replace DEFINE with #define
AI_CMD_BUILDER_CONVERT += -e 's/\\.*/\\/g;' # replace \... with \ (line continuation)
AI_CMD_BUILDER_CONVERT += -e 's/\*\(\*/\*/g;' # replace *(* with *
AI_CMD_BUILDER_CONVERT += -e 's/\*\)\*/\*/g;' # replace *)* with *
AI_CMD_BUILDER_CONVERT += -e 's/MAKE_EXPAND\(([^\n]*)MAKE_EXPAND_END\)/\1/g;' # replace MAKE_EXPAND(CONTENTS) with CONTENTS
AI_CMD_BUILDER_CONVERT += -e 's/\?{2}x27/\x27/g;' # replace ??x27 with '
AI_CMD_BUILDER_CONVERT += -e 's/\x27\/n\x27/\x27\\n\x27/g;' # replace '/n' with '\n'
AI_CMD_BUILDER_CONVERT += -e 's/AI_EndList\s*,/AI_EndList/g;' # replace AI_EndList , with AI_EndList
AI_CMD_BUILDER_CONVERT += -e 's/ *(,|;) */\1 /g; ' # remove spaces
AI_CMD_BUILDER_CONVERT += -e '/define (AICMDSIZE)|(AI.*_LENGTH)/! s/define ([^ ]*) *\( *([^ ]*)/define \1(\2/g; ' # for each command, remove the space so macro is read as a function
AI_CMD_BUILDER_CONVERT += -e '/^typedef/ s/\}/\n\}/g; /^typedef/ s/(; |\{)/\1\n /g;' # for each typedef, break into ALLMAN
AI_CMD_BUILDER_CONVERT += -e '/^typedef/ s/(\{)/\n\1/g; /^\s*AI_/ s/,/,\\\n /g' # for each command, break into a list
AI_CMD_BUILDER_CONVERT += -e '/^ *$$/d; s/ *\n/\n/g;' # remove surplus newlines
AI_CMD_LIST_H2_HEADER := \
"/******************************************************************************\n\
* *\n\
* *\n\
* Do not edit this file. It was automatically generated by \"cmdbuilder\" *\n\
* from the file \"$(AI_CMD_LIST_DEFINITIONS)\". *\n\
* To Add/Remove/Modify AI Commands please edit \"$(AI_CMD_LIST_DEFINITIONS)\" *\n\
* and then run *\n\
* make cmdbuilder *\n\
* *\n\
* *\n\
*****************************************************************************/\n\n"
cmdbuilder:
@clear
@echo
@echo Building AI Command Macros...
@echo
@$(call SetupProgressBar)
@$(call DrawProgressBar,0)
@ # copy command definitions to temp
@cp $(AI_CMD_LIST_DEFINITIONS) $(AI_CMD_LIST_TEMP)
@$(call DrawProgressBar,5)
@ # Preformat Definitions for builder (encode documentation tags)
@$(call PRINT_STATUS,"Pre Formatting",$(AI_CMD_LIST_DEFINITIONS))
@$(AI_CMD_BUILDER_PRECONVERT) $(AI_CMD_LIST_TEMP) > $(AI_CMD_LIST_DEFINITIONS)
@$(call DrawProgressBar,10)
@ # Print Header
@echo $(AI_CMD_LIST_H2_HEADER) > $(AI_CMD_LIST_H2)
@$(call DrawProgressBar,11)
@ # Execute Builder and format (re-add newlines, documentation tags etc) -C keeps /**/ comments
@$(call PRINT_STATUS,"Processing",$(AI_CMD_LIST_DEFINITIONS))
@echo This might take some time...
@$(CC) -Xcpluscomm -c $(AI_CMD_BUILDER) $(INCLUDE) -w 581 -E | $(AI_CMD_BUILDER_CONVERT) >> $(AI_CMD_LIST_H2) || (cp $(AI_CMD_LIST_TEMP) $(AI_CMD_LIST_DEFINITIONS) ; echo Error with cmdbuilder ; false) & $(call IncrementProgressBarFromAtRate,12,0.5)
@$(call DrawProgressBar,98)
@ # restore command def from temp (no encoding)
@cp $(AI_CMD_LIST_TEMP) $(AI_CMD_LIST_DEFINITIONS)
@$(call DrawProgressBar,99)
@rm $(AI_CMD_LIST_TEMP)
@$(call DrawProgressBar,100)
@echo
@echo Done!
@echo
@echo Rebuild AI Command Macros whenever changing aicommands.def.
@echo "\n$(BELL)$(RESTORESCROLLREGION2)"
+1 -1
View File
@@ -125,7 +125,7 @@
build/OUTCODE/src/game/indy_commands.o (.bss);
build/OUTCODE/src/game/game_debug.o (.bss);
build/OUTCODE/src/game/compiletime.o (.bss);
build/OUTCODE/src/game/unk_0D1AC0.o (.bss);
build/OUTCODE/src/game/speedgraphrenderer.o (.bss);
build/OUTCODE/src/game/viewport.o (.bss);
build/OUTCODE/src/game/music_0D2720.o (.bss);
#ifndef VERSION_EU
+1 -1
View File
@@ -125,7 +125,7 @@
build/OUTCODE/src/game/indy_commands.o (.data);
build/OUTCODE/src/game/game_debug.o (.data);
build/OUTCODE/src/game/compiletime.o (.data);
build/OUTCODE/src/game/unk_0D1AC0.o (.data);
build/OUTCODE/src/game/speedgraphrenderer.o (.data);
build/OUTCODE/src/game/viewport.o (.data);
build/OUTCODE/src/game/music_0D2720.o (.data);
#ifndef VERSION_EU
+1 -1
View File
@@ -125,7 +125,7 @@
build/OUTCODE/src/game/indy_commands.o (.rodata);
build/OUTCODE/src/game/game_debug.o (.rodata);
build/OUTCODE/src/game/compiletime.o (.rodata);
build/OUTCODE/src/game/unk_0D1AC0.o (.rodata);
build/OUTCODE/src/game/speedgraphrenderer.o (.rodata);
build/OUTCODE/src/game/viewport.o (.rodata);
build/OUTCODE/src/game/music_0D2720.o (.rodata);
#ifndef VERSION_EU
+1 -1
View File
@@ -125,7 +125,7 @@
build/OUTCODE/src/game/indy_commands.o (.text);
build/OUTCODE/src/game/game_debug.o (.text);
build/OUTCODE/src/game/compiletime.o (.text);
build/OUTCODE/src/game/unk_0D1AC0.o (.text);
build/OUTCODE/src/game/speedgraphrenderer.o (.text);
build/OUTCODE/src/game/viewport.o (.text);
build/OUTCODE/src/game/music_0D2720.o (.text);
#ifndef VERSION_EU
+3 -3
View File
@@ -23,7 +23,7 @@ The c compiler can be found in `tools/irix/root/usr/bin/cc`. This splits the com
# Assembly Preprocessor
There is a (much forked) preprocessor used by many N64 projects, found in `tools/asmpreproc/asm-processor.py`. This searches for a line
There is a (much forked) preprocessor used by many N64 projects, found in `tools/asm-processor/asm_processor.py`. This searches for a line
beginning with `GLOBAL_ASM(` and a subsequent line beginning with `)` and treats everything in between as assembly. This is bundled with any
c code in the file and sent to the compiler.
@@ -53,8 +53,8 @@ in `assets/obseg/ob_seg.s` and music is bundled in `assets/music/music.s`.
Once all code and assets are compiled into .o files, these are combined into one .elf file. The layout of the object files
is given by the `ge007.*.ld` files in the root of the project. For a list of individual methods, assets, and files see
the map file in `build/ge007.*.map` (where `*` is the country code, `u`, `e`, or `j`).
the map file in `build/[uje]/ge007.*.map` (where `*` is the country code, `u`, `e`, or `j`).
The toolchain `-objcopy` program is then used to create the bundled .bin of the entire ROM.
The final step is to run the `tools/n64cksum` program on the .bin file to create the final .z64.
The final step is to run the `tools/n64cksum` program on the .bin file to create the final .z64.
+25 -9
View File
@@ -44,7 +44,7 @@ If you don't have host development tools already installed then you will also ne
sudo apt-get install build-essential
```
Optionally [qemu-irix](https://github.com/n64decomp/qemu-irix/releases) is needed. Download the package to a desired location and install with:
Additionally [qemu-irix](https://github.com/n64decomp/qemu-irix/releases) is needed. Download the package to a desired location and install with:
```bash
sudo dpkg -i qemu-irix-2.11.0-2169-g32ab296eef_amd64.deb
@@ -73,7 +73,7 @@ Place an unmodified copy of your existing NTSC (US) ROM inside the root of this
To extract the baserom assets run:
```bash
./extract_baserom.u.sh
./scripts/extract_baserom.u.sh
```
For JP and PAL (EU) versions support, place each existing ROM in the root of this repository with the name `baserom.<VERSION>.z64` (where `<VERSION>` is the country code, `j`, or `e`).
@@ -83,30 +83,46 @@ Extracting NTSC (US) baserom assets is mandatory before extracting JP or PAL ass
To extract JP assets run:
```bash
./extract_baserom.u.sh && ./extract_diff.j.sh
./scripts/extract_baserom.u.sh && ./scripts/extract_diff.j.sh
```
To extract PAL assets run:
```bash
./extract_baserom.u.sh && ./extract_diff.e.sh
./scripts/extract_baserom.u.sh && ./scripts/extract_diff.e.sh
```
Other options to extract baserom assets or extract diff:
```bash
./extract_baserom.u.sh /path_to/rom.n64 # ROM in another directory
./extract_baserom.u.sh /mnt/e/Goldeneye.n64 # ROM located on EverDrive
./extract_baserom.u.sh files # Extract files only
./extract_baserom.u.sh images # Extract images only
./scripts/extract_baserom.u.sh /path_to/rom.n64 # ROM in another directory
./scripts/extract_baserom.u.sh /mnt/e/Goldeneye.n64 # ROM located on EverDrive
./scripts/extract_baserom.u.sh files # Extract files only
./scripts/extract_baserom.u.sh images # Extract images only
```
Note: If you are upgrading from an old repository, run:
```bash
./clean_baserom.sh && ./extract_baserom.u.sh && make clean
./scripts/clean_baserom.sh && ./scripts/extract_baserom.u.sh && make clean
```
### Install using Docker (compatible with Apple silicon Macs)
Once the Docker service is running on your computer (you must have Docker installed), clone the GoldenEye repo where you'd like to have it (Step 2 of the previous section).
Build the image: `docker build -t goldeneye .`
`cd` to your cloned `goldeneye_src` repo's directory. You can change `$(pwd)` below to the absolute path of your directory if you don't want to do this.
Connect to the container: `docker run --rm -it -v $(pwd):/home/dev goldeneye`
All what's left is to go through Steps 3 and 4 of the previous section.
Be careful! If you previously compiled GoldenEye on another system (differente OS or CPU architecture), the binaries (gzip, n64cksum) that were compiled will be incompatible. You must delete them.
There may be a "dubious ownership" error from Git and it may say it fails to detect the Git repository. Running `git status`, it should tell you how to fix it.
## Build the ROM
Run `make` to build the ROM (defaults to `VERSION=US`).
+1545
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File diff suppressed because it is too large Load Diff
View File
+1
View File
@@ -1,4 +1,5 @@
#!/bin/bash
# This file will delete all extracted *.bin files from a previous ./extract_baserom.sh (provided the csv has not changed!!!)
if [ -z "$1" ]; then
DOALL="1"
echo "Processing Everything"
+7 -7
View File
@@ -29,7 +29,7 @@ OUT_FILENAME="baserom.u.cdata"
MD5_US="70c525880240c1e838b8b1be35666c3b"
if [ -f "${ROM_FILENAME}" ]; then
ROM_MD5=$(md5sum "${ROM_FILENAME}" | cut -d " " -f1)
if [ "${ROM_MD5}" = "${MD5_US}" ]; then
echo "extracting US compressed data segment"
dd bs=1 skip=137616 count=71760 if="${ROM_FILENAME}" of="${OUT_FILENAME}" status=none
@@ -73,7 +73,7 @@ START=${rspbootTextStart_ADDR}
SIZE=${rspbootTextSize}
if [ -f "${DATA_FILENAME}" ]; then
ROM_MD5=$(md5sum "${DATA_FILENAME}" | cut -d " " -f1)
if [ "${ROM_MD5}" = "${MD5_DATA_US}" ]; then
echo "extracting ${OUT_FILENAME}"
dd bs=1 skip=${START} count=${SIZE} if="${DATA_FILENAME}" of="${OUT_FILENAME}" status=none
@@ -91,7 +91,7 @@ START=${gsp3DTextStart_ADDR}
SIZE=${gsp3DTextSize}
if [ -f "${DATA_FILENAME}" ]; then
ROM_MD5=$(md5sum "${DATA_FILENAME}" | cut -d " " -f1)
if [ "${ROM_MD5}" = "${MD5_DATA_US}" ]; then
echo "extracting ${OUT_FILENAME}"
dd bs=1 skip=${START} count=${SIZE} if="${DATA_FILENAME}" of="${OUT_FILENAME}" status=none
@@ -109,7 +109,7 @@ START=${gsp3DDataStart_ADDR}
SIZE=${gsp3DDataSize}
if [ -f "${DATA_FILENAME}" ]; then
ROM_MD5=$(md5sum "${DATA_FILENAME}" | cut -d " " -f1)
if [ "${ROM_MD5}" = "${MD5_DATA_US}" ]; then
echo "extracting ${OUT_FILENAME}"
dd bs=1 skip=${START} count=${SIZE} if="${DATA_FILENAME}" of="${OUT_FILENAME}" status=none
@@ -127,7 +127,7 @@ START=${aspMainTextStart_ADDR}
SIZE=${aspMainTextSize}
if [ -f "${DATA_FILENAME}" ]; then
ROM_MD5=$(md5sum "${DATA_FILENAME}" | cut -d " " -f1)
if [ "${ROM_MD5}" = "${MD5_DATA_US}" ]; then
echo "extracting ${OUT_FILENAME}"
dd bs=1 skip=${START} count=${SIZE} if="${DATA_FILENAME}" of="${OUT_FILENAME}" status=none
@@ -145,7 +145,7 @@ START=${aspMainDataStart_ADDR}
SIZE=${aspMainDataSize}
if [ -f "${DATA_FILENAME}" ]; then
ROM_MD5=$(md5sum "${DATA_FILENAME}" | cut -d " " -f1)
if [ "${ROM_MD5}" = "${MD5_DATA_US}" ]; then
echo "extracting ${OUT_FILENAME}"
dd bs=1 skip=${START} count=${SIZE} if="${DATA_FILENAME}" of="${OUT_FILENAME}" status=none
@@ -154,4 +154,4 @@ if [ -f "${DATA_FILENAME}" ]; then
fi
else
echo "${DATA_FILENAME} not found"
fi
fi
+3 -3
View File
@@ -49,7 +49,7 @@ done
if [ "$DOALL" == "1" ] || [ $1 == 'files' ]; then
echo "Processing Files"
if [ -x tools/extractor/extractor ]; then
tools/extractor/extractor "$BASEROM" filelist.u.csv
tools/extractor/extractor "$BASEROM" scripts/filelist.u.csv
else
while IFS=, read -r offset size name compressed extract
do
@@ -67,7 +67,7 @@ if [ "$DOALL" == "1" ] || [ $1 == 'files' ]; then
else
echo "skip $name"
fi
done < filelist.u.csv
done < scripts/filelist.u.csv
fi
#filelist.u.csv should follow pattern of:
#offset,size,name,compressed,extract
@@ -93,4 +93,4 @@ if [ "$DOALL" == "1" ] || [ $1 == 'images' ]; then
#and always end with a newline
fi
mkdir -p ./bin
./extract_asp_gsp_rsp.sh
./scripts/extract_asp_gsp_rsp.sh
View File
+1 -1
View File
@@ -25,7 +25,7 @@ if [ "$DOALL" == "1" ] || [ $1 == 'files' ]; then
else
echo "skip $name"
fi
done < filediff.e.csv
done < scripts/filediff.e.csv
#filediff.e.csv should follow pattern of:
#offset,size,name,compressed,extract
#formatting matters, no comments, no extra lines, unix line endings only
+1 -1
View File
@@ -25,7 +25,7 @@ if [ "$DOALL" == "1" ] || [ $1 == 'files' ]; then
else
echo "skip $name"
fi
done < filediff.j.csv
done < scripts/filediff.j.csv
#filediff.j.csv should follow pattern of:
#offset,size,name,compressed,extract
#formatting matters, no comments, no extra lines, unix line endings only
+7 -7
View File
@@ -15,14 +15,14 @@
5836336,105520,assets/obseg/bg/e/bg_pete_all_p.bin,0,1
6806352,86256,assets/obseg/bg/e/bg_jun_all_p.bin,0,1
1148512,46848,assets/ge007.e.118660.jfont_chardata.bin,0,0
9000160,11680,assets/obseg/setup/e/Ump_setuparchZ.bin,1,1
9000160,11680,assets/obseg/setup/e/Ump_setuparchZ.bin,1,0
9124336,7216,assets/obseg/setup/e/UsetupcradZ.bin,1,0
9168656,9040,assets/obseg/setup/e/UsetupdestZ.bin,1,1
9177696,14096,assets/obseg/setup/e/UsetupjunZ.bin,1,1
9191792,1520,assets/obseg/setup/e/UsetuplenZ.bin,1,1
9262032,10944,assets/obseg/setup/e/UsetupsiloZ.bin,1,1
9272976,10192,assets/obseg/setup/e/UsetupstatueZ.bin,1,1
9283168,12864,assets/obseg/setup/e/UsetuptraZ.bin,1,1
9168656,9040,assets/obseg/setup/e/UsetupdestZ.bin,1,0
9177696,14096,assets/obseg/setup/e/UsetupjunZ.bin,1,0
9191792,1520,assets/obseg/setup/e/UsetuplenZ.bin,1,0
9262032,10944,assets/obseg/setup/e/UsetupsiloZ.bin,1,0
9272976,10192,assets/obseg/setup/e/UsetupstatueZ.bin,1,0
9283168,12864,assets/obseg/setup/e/UsetuptraZ.bin,1,0
9296032,16,assets/obseg/text/e/LameE.bin,1,1
9296048,16,assets/obseg/text/e/LameJ.bin,1,1
9296064,16,assets/obseg/text/e/LameP.bin,1,1
1 2802240 8976 assets/ramrom/e/ramrom_Dam_1.bin 0 1
15 5836336 105520 assets/obseg/bg/e/bg_pete_all_p.bin 0 1
16 6806352 86256 assets/obseg/bg/e/bg_jun_all_p.bin 0 1
17 1148512 46848 assets/ge007.e.118660.jfont_chardata.bin 0 0
18 9000160 11680 assets/obseg/setup/e/Ump_setuparchZ.bin 1 1 0
19 9124336 7216 assets/obseg/setup/e/UsetupcradZ.bin 1 0
20 9168656 9040 assets/obseg/setup/e/UsetupdestZ.bin 1 1 0
21 9177696 14096 assets/obseg/setup/e/UsetupjunZ.bin 1 1 0
22 9191792 1520 assets/obseg/setup/e/UsetuplenZ.bin 1 1 0
23 9262032 10944 assets/obseg/setup/e/UsetupsiloZ.bin 1 1 0
24 9272976 10192 assets/obseg/setup/e/UsetupstatueZ.bin 1 1 0
25 9283168 12864 assets/obseg/setup/e/UsetuptraZ.bin 1 1 0
26 9296032 16 assets/obseg/text/e/LameE.bin 1 1
27 9296048 16 assets/obseg/text/e/LameJ.bin 1 1
28 9296064 16 assets/obseg/text/e/LameP.bin 1 1
+8 -8
View File
@@ -1,12 +1,12 @@
1148512,46848,assets/ge007.j.118660.jfont_chardata.bin,0,0
9043488,11680,assets/obseg/setup/j/Ump_setuparchZ.bin,1,1
9167664,7216,assets/obseg/setup/j/UsetupcradZ.bin,1,1
9211984,9040,assets/obseg/setup/j/UsetupdestZ.bin,1,1
9221024,14096,assets/obseg/setup/j/UsetupjunZ.bin,1,1
9235120,1520,assets/obseg/setup/j/UsetuplenZ.bin,1,1
9305360,10944,assets/obseg/setup/j/UsetupsiloZ.bin,1,1
9316304,10192,assets/obseg/setup/j/UsetupstatueZ.bin,1,1
9326496,12864,assets/obseg/setup/j/UsetuptraZ.bin,1,1
9043488,11680,assets/obseg/setup/j/Ump_setuparchZ.bin,1,0
9167664,7216,assets/obseg/setup/j/UsetupcradZ.bin,1,0
9211984,9040,assets/obseg/setup/j/UsetupdestZ.bin,1,0
9221024,14096,assets/obseg/setup/j/UsetupjunZ.bin,1,0
9235120,1520,assets/obseg/setup/j/UsetuplenZ.bin,1,0
9305360,10944,assets/obseg/setup/j/UsetupsiloZ.bin,1,0
9316304,10192,assets/obseg/setup/j/UsetupstatueZ.bin,1,0
9326496,12864,assets/obseg/setup/j/UsetuptraZ.bin,1,0
9344096,1440,assets/obseg/text/j/LarecJ.bin,1,0
9347232,1680,assets/obseg/text/j/LarkJ.bin,1,0
9350032,1104,assets/obseg/text/j/LaztJ.bin,1,1
1 1148512 46848 assets/ge007.j.118660.jfont_chardata.bin 0 0
2 9043488 11680 assets/obseg/setup/j/Ump_setuparchZ.bin 1 1 0
3 9167664 7216 assets/obseg/setup/j/UsetupcradZ.bin 1 1 0
4 9211984 9040 assets/obseg/setup/j/UsetupdestZ.bin 1 1 0
5 9221024 14096 assets/obseg/setup/j/UsetupjunZ.bin 1 1 0
6 9235120 1520 assets/obseg/setup/j/UsetuplenZ.bin 1 1 0
7 9305360 10944 assets/obseg/setup/j/UsetupsiloZ.bin 1 1 0
8 9316304 10192 assets/obseg/setup/j/UsetupstatueZ.bin 1 1 0
9 9326496 12864 assets/obseg/setup/j/UsetuptraZ.bin 1 1 0
10 9344096 1440 assets/obseg/text/j/LarecJ.bin 1 0
11 9347232 1680 assets/obseg/text/j/LarkJ.bin 1 0
12 9350032 1104 assets/obseg/text/j/LaztJ.bin 1 1
@@ -838,11 +838,11 @@ d41d8cd98f00b204e9800998ecf8427e,.code,build/e/src/game/unk_0CC4C0.o
d41d8cd98f00b204e9800998ecf8427e,.bss,build/e/src/game/unk_0CC4C0.o
3276b0ae12d43e34773e3e7340fd7eb7,.data,build/e/src/game/unk_0CC4C0.o
649f505c857e9b5f6bc4b652ea1d387e,.rodata,build/e/src/game/unk_0CC4C0.o
16b4e13d4b5d2c2924a59aff80c5f24a,.text,build/e/src/game/unk_0D1AC0.o
d41d8cd98f00b204e9800998ecf8427e,.code,build/e/src/game/unk_0D1AC0.o
d41d8cd98f00b204e9800998ecf8427e,.bss,build/e/src/game/unk_0D1AC0.o
4ae71336e44bf9bf79d2752e234818a5,.data,build/e/src/game/unk_0D1AC0.o
d41d8cd98f00b204e9800998ecf8427e,.rodata,build/e/src/game/unk_0D1AC0.o
16b4e13d4b5d2c2924a59aff80c5f24a,.text,build/e/src/game/speedgraphrenderer.o
d41d8cd98f00b204e9800998ecf8427e,.code,build/e/src/game/speedgraphrenderer.o
d41d8cd98f00b204e9800998ecf8427e,.bss,build/e/src/game/speedgraphrenderer.o
4ae71336e44bf9bf79d2752e234818a5,.data,build/e/src/game/speedgraphrenderer.o
d41d8cd98f00b204e9800998ecf8427e,.rodata,build/e/src/game/speedgraphrenderer.o
a0492e6fe3289d7509758faffa7907c1,.text,build/e/src/game/viewport.o
d41d8cd98f00b204e9800998ecf8427e,.code,build/e/src/game/viewport.o
d41d8cd98f00b204e9800998ecf8427e,.bss,build/e/src/game/viewport.o
1 491aefb4d4b8ac93d91148b1ffba34ac .text build/e/src/aspboot.o
838 d41d8cd98f00b204e9800998ecf8427e .bss build/e/src/game/unk_0CC4C0.o
839 3276b0ae12d43e34773e3e7340fd7eb7 .data build/e/src/game/unk_0CC4C0.o
840 649f505c857e9b5f6bc4b652ea1d387e .rodata build/e/src/game/unk_0CC4C0.o
841 16b4e13d4b5d2c2924a59aff80c5f24a .text build/e/src/game/unk_0D1AC0.o build/e/src/game/speedgraphrenderer.o
842 d41d8cd98f00b204e9800998ecf8427e .code build/e/src/game/unk_0D1AC0.o build/e/src/game/speedgraphrenderer.o
843 d41d8cd98f00b204e9800998ecf8427e .bss build/e/src/game/unk_0D1AC0.o build/e/src/game/speedgraphrenderer.o
844 4ae71336e44bf9bf79d2752e234818a5 .data build/e/src/game/unk_0D1AC0.o build/e/src/game/speedgraphrenderer.o
845 d41d8cd98f00b204e9800998ecf8427e .rodata build/e/src/game/unk_0D1AC0.o build/e/src/game/speedgraphrenderer.o
846 a0492e6fe3289d7509758faffa7907c1 .text build/e/src/game/viewport.o
847 d41d8cd98f00b204e9800998ecf8427e .code build/e/src/game/viewport.o
848 d41d8cd98f00b204e9800998ecf8427e .bss build/e/src/game/viewport.o
@@ -833,11 +833,11 @@ d41d8cd98f00b204e9800998ecf8427e,.code,build/j/src/game/unk_0CC4C0.o
d41d8cd98f00b204e9800998ecf8427e,.bss,build/j/src/game/unk_0CC4C0.o
3276b0ae12d43e34773e3e7340fd7eb7,.data,build/j/src/game/unk_0CC4C0.o
649f505c857e9b5f6bc4b652ea1d387e,.rodata,build/j/src/game/unk_0CC4C0.o
16b4e13d4b5d2c2924a59aff80c5f24a,.text,build/j/src/game/unk_0D1AC0.o
d41d8cd98f00b204e9800998ecf8427e,.code,build/j/src/game/unk_0D1AC0.o
d41d8cd98f00b204e9800998ecf8427e,.bss,build/j/src/game/unk_0D1AC0.o
4ae71336e44bf9bf79d2752e234818a5,.data,build/j/src/game/unk_0D1AC0.o
d41d8cd98f00b204e9800998ecf8427e,.rodata,build/j/src/game/unk_0D1AC0.o
16b4e13d4b5d2c2924a59aff80c5f24a,.text,build/j/src/game/speedgraphrenderer.o
d41d8cd98f00b204e9800998ecf8427e,.code,build/j/src/game/speedgraphrenderer.o
d41d8cd98f00b204e9800998ecf8427e,.bss,build/j/src/game/speedgraphrenderer.o
4ae71336e44bf9bf79d2752e234818a5,.data,build/j/src/game/speedgraphrenderer.o
d41d8cd98f00b204e9800998ecf8427e,.rodata,build/j/src/game/speedgraphrenderer.o
7e01bd828f54335aefbf28fc14d26b02,.text,build/j/src/game/viewport.o
d41d8cd98f00b204e9800998ecf8427e,.code,build/j/src/game/viewport.o
d41d8cd98f00b204e9800998ecf8427e,.bss,build/j/src/game/viewport.o
1 491aefb4d4b8ac93d91148b1ffba34ac .text build/j/src/aspboot.o
833 d41d8cd98f00b204e9800998ecf8427e .bss build/j/src/game/unk_0CC4C0.o
834 3276b0ae12d43e34773e3e7340fd7eb7 .data build/j/src/game/unk_0CC4C0.o
835 649f505c857e9b5f6bc4b652ea1d387e .rodata build/j/src/game/unk_0CC4C0.o
836 16b4e13d4b5d2c2924a59aff80c5f24a .text build/j/src/game/unk_0D1AC0.o build/j/src/game/speedgraphrenderer.o
837 d41d8cd98f00b204e9800998ecf8427e .code build/j/src/game/unk_0D1AC0.o build/j/src/game/speedgraphrenderer.o
838 d41d8cd98f00b204e9800998ecf8427e .bss build/j/src/game/unk_0D1AC0.o build/j/src/game/speedgraphrenderer.o
839 4ae71336e44bf9bf79d2752e234818a5 .data build/j/src/game/unk_0D1AC0.o build/j/src/game/speedgraphrenderer.o
840 d41d8cd98f00b204e9800998ecf8427e .rodata build/j/src/game/unk_0D1AC0.o build/j/src/game/speedgraphrenderer.o
841 7e01bd828f54335aefbf28fc14d26b02 .text build/j/src/game/viewport.o
842 d41d8cd98f00b204e9800998ecf8427e .code build/j/src/game/viewport.o
843 d41d8cd98f00b204e9800998ecf8427e .bss build/j/src/game/viewport.o
@@ -1,23 +1,28 @@
f9eaf36fba2d9fbb6e34367e1d5c575b,.text,build/u/src/_start.o
d41d8cd98f00b204e9800998ecf8427e,.code,build/u/src/_start.o
d41d8cd98f00b204e9800998ecf8427e,.bss,build/u/src/_start.o
d41d8cd98f00b204e9800998ecf8427e,.data,build/u/src/_start.o
d41d8cd98f00b204e9800998ecf8427e,.rodata,build/u/src/_start.o
491aefb4d4b8ac93d91148b1ffba34ac,.text,build/u/src/aspboot.o
d41d8cd98f00b204e9800998ecf8427e,.code,build/u/src/aspboot.o
d41d8cd98f00b204e9800998ecf8427e,.bss,build/u/src/aspboot.o
efed453a5d8495a5ff7a9242f47ca5a1,.data,build/u/src/aspboot.o
d41d8cd98f00b204e9800998ecf8427e,.rodata,build/u/src/aspboot.o
ec1b7c30c4a2b1131754094c3c70f626,.text,build/u/src/audi.o
cbc7fa12683f60e5808eb38a0c05d8b3,.text,build/u/src/audi.o
d41d8cd98f00b204e9800998ecf8427e,.code,build/u/src/audi.o
d41d8cd98f00b204e9800998ecf8427e,.bss,build/u/src/audi.o
e62d8b253b0235961f2b07a2fc6aa310,.data,build/u/src/audi.o
d41d8cd98f00b204e9800998ecf8427e,.rodata,build/u/src/audi.o
390a6e8fd9248820c669513b093e671d,.text,build/u/src/bootcode.o
d41d8cd98f00b204e9800998ecf8427e,.code,build/u/src/bootcode.o
d41d8cd98f00b204e9800998ecf8427e,.bss,build/u/src/bootcode.o
d41d8cd98f00b204e9800998ecf8427e,.data,build/u/src/bootcode.o
d41d8cd98f00b204e9800998ecf8427e,.rodata,build/u/src/bootcode.o
777e15af9a517597194bb67603ffc8c0,.text,build/u/src/boot.o
d41d8cd98f00b204e9800998ecf8427e,.code,build/u/src/boot.o
d41d8cd98f00b204e9800998ecf8427e,.bss,build/u/src/boot.o
d41d8cd98f00b204e9800998ecf8427e,.data,build/u/src/boot.o
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958 d41d8cd98f00b204e9800998ecf8427e d41d8cd98f00b204e9800998ecf8427e .rodata build/u/assets/obseg/brief/UbriefsevxbZ.o build/u/assets/obseg/brief/UbriefsevbunkerZ.o
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961 d41d8cd98f00b204e9800998ecf8427e d41d8cd98f00b204e9800998ecf8427e .rodata build/u/assets/obseg/brief/UbriefsevxZ.o build/u/assets/obseg/brief/UbriefsevxZ.o
962 d41d8cd98f00b204e9800998ecf8427e .bss build/u/assets/obseg/brief/UbriefsevxbZ.o
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964 d41d8cd98f00b204e9800998ecf8427e .rodata build/u/assets/obseg/brief/UbriefsevxbZ.o
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967 d41d8cd98f00b204e9800998ecf8427e d41d8cd98f00b204e9800998ecf8427e .rodata build/u/assets/obseg/brief/UbriefsiloZ.o build/u/assets/obseg/brief/UbriefsiloZ.o
1052 d41d8cd98f00b204e9800998ecf8427e d41d8cd98f00b204e9800998ecf8427e .bss build/u/assets/obseg/setup/UsetuprunZ.o build/u/assets/obseg/setup/UsetuprunZ.o
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1054 7638bc9258fb1dd47ce0cbb77a916f4f 7638bc9258fb1dd47ce0cbb77a916f4f .rodata build/u/assets/obseg/setup/UsetuprunZ.o build/u/assets/obseg/setup/UsetuprunZ.o
d41d8cd98f00b204e9800998ecf8427e .bss build/u/assets/obseg/setup/UsetupsevbunkerZ.o
6ae37ef5d6eee372ef100bc85e864de2 .data build/u/assets/obseg/setup/UsetupsevbunkerZ.o
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1058 d41d8cd98f00b204e9800998ecf8427e d41d8cd98f00b204e9800998ecf8427e .bss build/u/assets/obseg/setup/UsetupsevxbZ.o build/u/assets/obseg/setup/UsetupsevbunkerZ.o
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1060 214e937f3abb7fa20e8ec4df011578de b5d1f1688129156bed0f46a1f10f4c4e .rodata build/u/assets/obseg/setup/UsetupsevxbZ.o build/u/assets/obseg/setup/UsetupsevbunkerZ.o
1061 d41d8cd98f00b204e9800998ecf8427e d41d8cd98f00b204e9800998ecf8427e .bss build/u/assets/obseg/setup/UsetupsevxZ.o build/u/assets/obseg/setup/UsetupsevxZ.o
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1064 d41d8cd98f00b204e9800998ecf8427e .bss build/u/assets/obseg/setup/UsetupsevxbZ.o
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1067 d41d8cd98f00b204e9800998ecf8427e d41d8cd98f00b204e9800998ecf8427e .bss build/u/assets/obseg/setup/UsetupsiloZ.o build/u/assets/obseg/setup/UsetupsiloZ.o
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1352 d41d8cd98f00b204e9800998ecf8427e d41d8cd98f00b204e9800998ecf8427e .bss build/u/assets/obseg/text/LrunJ.o build/u/assets/obseg/text/LrunJ.o
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d41d8cd98f00b204e9800998ecf8427e .bss build/u/assets/obseg/text/LsevbE.o
99b5d2c99e8436044ab80f4d5c10955d .data build/u/assets/obseg/text/LsevbE.o
a533dc0dea666db00823112b16a25e35 .rodata build/u/assets/obseg/text/LsevbE.o
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1358 d41d8cd98f00b204e9800998ecf8427e d41d8cd98f00b204e9800998ecf8427e .bss build/u/assets/obseg/text/LsevJ.o build/u/assets/obseg/text/LsevJ.o
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1361 d41d8cd98f00b204e9800998ecf8427e d41d8cd98f00b204e9800998ecf8427e .bss build/u/assets/obseg/text/LsevxbE.o build/u/assets/obseg/text/LsevbE.o
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d41d8cd98f00b204e9800998ecf8427e .bss build/u/assets/obseg/text/LsevxbJ.o
4b3b5544e4cb3af47d90f2d0bf992003 .data build/u/assets/obseg/text/LsevxbJ.o
7a6f1aef8ae105dfb7b8c7e4944bbe19 .rodata build/u/assets/obseg/text/LsevxbJ.o
1364 d41d8cd98f00b204e9800998ecf8427e d41d8cd98f00b204e9800998ecf8427e .bss build/u/assets/obseg/text/LsevxE.o build/u/assets/obseg/text/LsevxE.o
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1366 bc300a0d53e25053b73dd7f2515a622b bc300a0d53e25053b73dd7f2515a622b .rodata build/u/assets/obseg/text/LsevxE.o build/u/assets/obseg/text/LsevxE.o
1367 d41d8cd98f00b204e9800998ecf8427e d41d8cd98f00b204e9800998ecf8427e .bss build/u/assets/obseg/text/LsevxJ.o build/u/assets/obseg/text/LsevxJ.o
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1370 d41d8cd98f00b204e9800998ecf8427e .bss build/u/assets/obseg/text/LsevxbE.o
1371 381c7194edce1643c856ee5408955858 .data build/u/assets/obseg/text/LsevxbE.o
1372 5c151a11ab6f175f6dd2cf18fc8d9c48 .rodata build/u/assets/obseg/text/LsevxbE.o
1373 d41d8cd98f00b204e9800998ecf8427e .bss build/u/assets/obseg/text/LsevxbJ.o
1374 4b3b5544e4cb3af47d90f2d0bf992003 .data build/u/assets/obseg/text/LsevxbJ.o
1375 7a6f1aef8ae105dfb7b8c7e4944bbe19 .rodata build/u/assets/obseg/text/LsevxbJ.o
1376 d41d8cd98f00b204e9800998ecf8427e d41d8cd98f00b204e9800998ecf8427e .bss build/u/assets/obseg/text/LshoE.o build/u/assets/obseg/text/LshoE.o
1377 70bc8f4b72a86921468bf8e8441dce51 70bc8f4b72a86921468bf8e8441dce51 .data build/u/assets/obseg/text/LshoE.o build/u/assets/obseg/text/LshoE.o
1378 d41d8cd98f00b204e9800998ecf8427e d41d8cd98f00b204e9800998ecf8427e .rodata build/u/assets/obseg/text/LshoE.o build/u/assets/obseg/text/LshoE.o
+30 -30
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@@ -8,7 +8,7 @@ usage() {
echo ""
echo "$0 -v u [-o results_file]"
echo ""
echo " -o output filename. Optional. Defaults to make_test_files_basis_out"
echo " -o output filename. Optional. Defaults to full_hashtable_{version}.csv"
echo " -v version. Supported options are: US,u, JP,j, EU,e"
echo ""
exit 0;
@@ -31,7 +31,7 @@ while getopts "o:hv:" arg; do
elif [ "${OPTARG,,}" = "e" ]; then
COUNTRY_CODE="e"
fi
ARG_VERSION="${OPTARG}"
;;
o) # out file
@@ -50,8 +50,8 @@ then
exit 1
fi
if [ "${OUTFILE}" = "" ] ; then
OUTFILE="make_test_files_basis_out"
if [ "${OUTFILE}" = "" ] ; then
OUTFILE="full_hashtable_${version}.csv"
fi
TMP=$(mktemp /tmp/ge_test_files.XXXXXX)
@@ -68,19 +68,19 @@ touch "${OUTFILE}"
for FILE in build/${COUNTRY_CODE}/src/*.o
do
echo "adding ${FILE}"
mips-linux-gnu-objcopy -j .text -O binary "${FILE}" "${TMP}"
printf "%s,.text,%s\n" $(md5sum -b "${TMP}" | cut -c -32) "${FILE}" >> "${OUTFILE}"
mips-linux-gnu-objcopy -j .code -O binary "${FILE}" "${TMP}"
printf "%s,.code,%s\n" $(md5sum -b "${TMP}" | cut -c -32) "${FILE}" >> "${OUTFILE}"
mips-linux-gnu-objcopy -j .bss -O binary "${FILE}" "${TMP}"
printf "%s,.bss,%s\n" $(md5sum -b "${TMP}" | cut -c -32) "${FILE}" >> "${OUTFILE}"
mips-linux-gnu-objcopy -j .data -O binary "${FILE}" "${TMP}"
printf "%s,.data,%s\n" $(md5sum -b "${TMP}" | cut -c -32) "${FILE}" >> "${OUTFILE}"
mips-linux-gnu-objcopy -j .rodata -O binary "${FILE}" "${TMP}"
printf "%s,.rodata,%s\n" $(md5sum -b "${TMP}" | cut -c -32) "${FILE}" >> "${OUTFILE}"
done
@@ -88,19 +88,19 @@ done
for FILE in build/${COUNTRY_CODE}/src/game/*.o
do
echo "adding ${FILE}"
mips-linux-gnu-objcopy -j .text -O binary "${FILE}" "${TMP}"
printf "%s,.text,%s\n" $(md5sum -b "${TMP}" | cut -c -32) "${FILE}" >> "${OUTFILE}"
mips-linux-gnu-objcopy -j .code -O binary "${FILE}" "${TMP}"
printf "%s,.code,%s\n" $(md5sum -b "${TMP}" | cut -c -32) "${FILE}" >> "${OUTFILE}"
mips-linux-gnu-objcopy -j .bss -O binary "${FILE}" "${TMP}"
printf "%s,.bss,%s\n" $(md5sum -b "${TMP}" | cut -c -32) "${FILE}" >> "${OUTFILE}"
mips-linux-gnu-objcopy -j .data -O binary "${FILE}" "${TMP}"
printf "%s,.data,%s\n" $(md5sum -b "${TMP}" | cut -c -32) "${FILE}" >> "${OUTFILE}"
mips-linux-gnu-objcopy -j .rodata -O binary "${FILE}" "${TMP}"
printf "%s,.rodata,%s\n" $(md5sum -b "${TMP}" | cut -c -32) "${FILE}" >> "${OUTFILE}"
done
@@ -108,13 +108,13 @@ done
for FILE in build/${COUNTRY_CODE}/assets/obseg/bg/*.o
do
echo "adding ${FILE}"
mips-linux-gnu-objcopy -j .bss -O binary "${FILE}" "${TMP}"
printf "%s,.bss,%s\n" $(md5sum -b "${TMP}" | cut -c -32) "${FILE}" >> "${OUTFILE}"
mips-linux-gnu-objcopy -j .data -O binary "${FILE}" "${TMP}"
printf "%s,.data,%s\n" $(md5sum -b "${TMP}" | cut -c -32) "${FILE}" >> "${OUTFILE}"
mips-linux-gnu-objcopy -j .rodata -O binary "${FILE}" "${TMP}"
printf "%s,.rodata,%s\n" $(md5sum -b "${TMP}" | cut -c -32) "${FILE}" >> "${OUTFILE}"
done
@@ -122,13 +122,13 @@ done
for FILE in build/${COUNTRY_CODE}/assets/obseg/brief/*.o
do
echo "adding ${FILE}"
mips-linux-gnu-objcopy -j .bss -O binary "${FILE}" "${TMP}"
printf "%s,.bss,%s\n" $(md5sum -b "${TMP}" | cut -c -32) "${FILE}" >> "${OUTFILE}"
mips-linux-gnu-objcopy -j .data -O binary "${FILE}" "${TMP}"
printf "%s,.data,%s\n" $(md5sum -b "${TMP}" | cut -c -32) "${FILE}" >> "${OUTFILE}"
mips-linux-gnu-objcopy -j .rodata -O binary "${FILE}" "${TMP}"
printf "%s,.rodata,%s\n" $(md5sum -b "${TMP}" | cut -c -32) "${FILE}" >> "${OUTFILE}"
done
@@ -136,13 +136,13 @@ done
for FILE in build/${COUNTRY_CODE}/assets/obseg/setup/*.o
do
echo "adding ${FILE}"
mips-linux-gnu-objcopy -j .bss -O binary "${FILE}" "${TMP}"
printf "%s,.bss,%s\n" $(md5sum -b "${TMP}" | cut -c -32) "${FILE}" >> "${OUTFILE}"
mips-linux-gnu-objcopy -j .data -O binary "${FILE}" "${TMP}"
printf "%s,.data,%s\n" $(md5sum -b "${TMP}" | cut -c -32) "${FILE}" >> "${OUTFILE}"
mips-linux-gnu-objcopy -j .rodata -O binary "${FILE}" "${TMP}"
printf "%s,.rodata,%s\n" $(md5sum -b "${TMP}" | cut -c -32) "${FILE}" >> "${OUTFILE}"
done
@@ -150,13 +150,13 @@ done
for FILE in build/${COUNTRY_CODE}/assets/obseg/stan/*.o
do
echo "adding ${FILE}"
mips-linux-gnu-objcopy -j .bss -O binary "${FILE}" "${TMP}"
printf "%s,.bss,%s\n" $(md5sum -b "${TMP}" | cut -c -32) "${FILE}" >> "${OUTFILE}"
mips-linux-gnu-objcopy -j .data -O binary "${FILE}" "${TMP}"
printf "%s,.data,%s\n" $(md5sum -b "${TMP}" | cut -c -32) "${FILE}" >> "${OUTFILE}"
mips-linux-gnu-objcopy -j .rodata -O binary "${FILE}" "${TMP}"
printf "%s,.rodata,%s\n" $(md5sum -b "${TMP}" | cut -c -32) "${FILE}" >> "${OUTFILE}"
done
@@ -164,15 +164,15 @@ done
for FILE in build/${COUNTRY_CODE}/assets/obseg/text/*.o
do
echo "adding ${FILE}"
mips-linux-gnu-objcopy -j .bss -O binary "${FILE}" "${TMP}"
printf "%s,.bss,%s\n" $(md5sum -b "${TMP}" | cut -c -32) "${FILE}" >> "${OUTFILE}"
mips-linux-gnu-objcopy -j .data -O binary "${FILE}" "${TMP}"
printf "%s,.data,%s\n" $(md5sum -b "${TMP}" | cut -c -32) "${FILE}" >> "${OUTFILE}"
mips-linux-gnu-objcopy -j .rodata -O binary "${FILE}" "${TMP}"
printf "%s,.rodata,%s\n" $(md5sum -b "${TMP}" | cut -c -32) "${FILE}" >> "${OUTFILE}"
done
rm -f "${TMP}"
rm -f "${TMP}"
+15
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@@ -0,0 +1,15 @@
#!/bin/bash
# arg1: make command passthrough, per make user manual.
MAKECMD=$1
if [ -z ${MAKECMD} ]; then echo "$0: missing argument: MAKECMD"; exit 1; fi
$MAKECMD -s -C tools >&2
retVal=$?
if [ $retVal -ne 0 ]; then
echo "Failed to build tools"
fi
exit $retVal
+9
View File
@@ -0,0 +1,9 @@
#!/bin/bash
SCRIPT_DIR=$( cd -- "$( dirname -- "${BASH_SOURCE[0]}" )" &> /dev/null && pwd )
if [ -f "$SCRIPT_DIR"/local/checksum.sh ]; then
"$SCRIPT_DIR"/local/checksum.sh "$1" "$2" "$3"
else
"$SCRIPT_DIR"/default/checksum.sh "$1" "$2"
fi
+30
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@@ -0,0 +1,30 @@
#!/bin/bash
# this is a partial extension of "make clean".
# this should be invoked along with regular make clean.
#
# arg 1: ALLOWED_COUNTRYCODE; this should be a string of country codes separated by space.
# arg 2: BUILD_DIR_BASE
ALLOWED_COUNTRYCODE=$1
BUILD_DIR_BASE=$2
# quote to allow space characters
if [ -z "${ALLOWED_COUNTRYCODE}" ]; then echo "$0: missing argument: ALLOWED_COUNTRYCODE"; exit 1; fi
if [ -z "${BUILD_DIR_BASE}" ]; then echo "$0: missing argument: BUILD_DIR_BASE"; exit 1; fi
echo "deleting build folders and files"
# dont quote to split on space characters
for cc in ${ALLOWED_COUNTRYCODE[@]}; do
rm -r -f -d "${BUILD_DIR_BASE}/${cc}"
done
echo "deleting bin / rsp / asp"
rm -r -f -d bin/
rm -r -f -d assets/images/split/
# delete binary files according to current source control directory structure.
# fixes issues if directory structure changes ...
echo "deleting assets"
rm -r -f "assets/music/*.bin" "assets/obseg/bg/*.bin" "assets/obseg/brief/*.bin" "assets/obseg/chr/*.bin" "assets/obseg/gun/*.bin" "assets/obseg/prop/*.bin" "assets/obseg/setup/*.bin" "assets/obseg/setup/e/*.bin" "assets/obseg/setup/u/*.bin" "assets/obseg/setup/j/*.bin" "assets/obseg/stan/*.bin" "assets/obseg/text/*.bin" "assets/obseg/text/e/*.bin" "assets/obseg/text/u/*.bin" "assets/obseg/text/j/*.bin" "assets/ramrom/*.bin" "assets/ramrom/e/*.bin" "assets/ramrom/u/*.bin" "assets/ramrom/j/*.bin"
+65
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@@ -0,0 +1,65 @@
#!/bin/bash
# $1: BUILD_DIR
# $2: country code
echo "creating required build directories"
BUILD_DIR=$1
COUNTRYCODE=$2
if [ -z ${BUILD_DIR} ]; then echo "$0: missing argument: BUILD_DIR"; exit 1; fi
if [ -z ${COUNTRYCODE} ]; then echo "$0: missing argument: COUNTRYCODE"; exit 1; fi
dirs=(
rsp
src
src/game
src/inflate
src/libultra
src/libultra/audio
src/libultra/gt
src/libultra/gu
src/libultra/io
src/libultra/libc
src/libultra/os
src/libultra/rg
src/libultra/sched
src/libultra/sp
src/libultrare
src/libultrare/audio
src/libultrare/gt
src/libultrare/gu
src/libultrare/io
src/libultrare/libc
src/libultrare/os
src/libultrare/rg
src/libultrare/sched
src/libultrare/sp
assets assets/obseg
assets/obseg/brief
assets/obseg/chr
assets/obseg/gun
assets/obseg/prop
assets/obseg/text
assets/obseg/bg
assets/obseg/setup
assets/obseg/setup/${COUNTRYCODE}
assets/obseg/stan
assets/music
assets/ramrom
assets/images
assets/images/split
assets/font
assets/embedded
assets/embedded/skeletons
assets/embedded/player_gait_object
)
mkdir -p "${BUILD_DIR}"
for dir in "${dirs[@]}"; do
mkdir -p "${BUILD_DIR}/${dir}"
done
exit 0
+19
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@@ -0,0 +1,19 @@
#!/bin/bash
SHA1SUM=$1
OUTCODE=$2
# quote to allow space
if [ -z "${SHA1SUM}" ]; then echo "$0: missing argument: SHA1SUM"; exit 1; fi
if [ -z "${OUTCODE}" ]; then echo "$0: missing argument: OUTCODE"; exit 1; fi
# no quotes on SHA1SUM to allow padding command line arguments from parent
${SHA1SUM} -c ge007.${OUTCODE}.sha1
retVal=$?
if [ $retVal -ne 0 ]; then
echo -e "\n\n ERROR: NOT MATCH!\n\n"
else
echo -e "\n\n MATCH!\n\n"
fi
exit $retVal
+65
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@@ -0,0 +1,65 @@
#!/bin/bash
SHA1SUM=$1
OUTCODE=$2
# quote to allow space
if [ -z "${SHA1SUM}" ]; then echo "$0: missing argument: SHA1SUM"; exit 1; fi
if [ -z "${OUTCODE}" ]; then echo "$0: missing argument: OUTCODE"; exit 1; fi
# no quotes on SHA1SUM to allow padding command line arguments from parent
${SHA1SUM} -c ge007.${OUTCODE}.sha1
retVal=$?
if [ $retVal -ne 0 ]; then
echo -e "\n\n\033[1;41;37m"
echo -e " "
echo -e " ERROR: NOT MATCH! "
echo -e " \033[m"
echo -e "\n\n"
RESPONSE=0
read -t 5 -p "Do you want to check Source Files (y/n)? " choice
case "$choice" in
y|Y ) RESPONSE=1; ;;
n|N ) RESPONSE=2; ;;
* ) RESPONSE=3; ;;
esac
echo ""
if [ $RESPONSE -eq 1 ]; then
echo "Please wait while we determine which files are affected..."
# scripts file relative to root source control directory
./scripts/test_files.sh -c -i scripts/ge007.${OUTCODE}-test_basis.csv
echo "Dumping map diff..."
diff --suppress-common-lines build/${OUTCODE}-match/ge007.${OUTCODE}.map build/${OUTCODE}/ge007.${OUTCODE}.map
fi
else
echo -e "\n\n\033[1;42;37m"
echo -e " "
echo -e " MATCH! "
echo -e " \033[m"
echo -e "\n\n"
RESPONSE=0
read -t 5 -p "Do you want to update the matching hashtable (recommended but slow) (y/n)?" choice
case "$choice" in
y|Y ) RESPONSE=1; ;;
n|N ) RESPONSE=2; ;;
* ) RESPONSE=3; ;;
esac
echo ""
if [ $RESPONSE -eq 1 ]; then
echo "Please wait while we rebuild the hashtable..."
cp -r build/${OUTCODE}/* build/${OUTCODE}-match
# cp build/${OUTCODE}/ge007.${OUTCODE}.map build/${OUTCODE}-match/ge007.$(OUTCODE).map
# scripts file relative to root source control directory
./scripts/make/build_hashtable.sh -v ${OUTCODE} -o scripts/ge007.${OUTCODE}-test_basis.csv
fi
fi
exit $retVal
+11
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@@ -0,0 +1,11 @@
#!/bin/bash
# This script should execute from root source control directory.
result=$(basename "$PWD")
if [ $result = "scripts" ] ; then
cd ..
fi
./scripts/make/build_hashtable.sh -v u -o scripts/ge007.u-test_basis.csv
./scripts/make/build_hashtable.sh -v j -o scripts/ge007.j-test_basis.csv
./scripts/make/build_hashtable.sh -v e -o scripts/ge007.e-test_basis.csv
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+110
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@@ -0,0 +1,110 @@
#!/bin/bash
# execute from the root source control directory.
result=$(basename "$PWD")
if [ $result = "scripts" ] ; then
cd ..
fi
SRC=
CONTINUE_ON_ERROR=0
VERBOSE=0
usage() {
echo "checks md5s generated from make/build_hashtable.sh"
echo ""
echo "This script should execute from root source control directory."
echo ""
echo "$0 usage:"
echo ""
echo " $0 -i file [-c]"
echo ""
echo " -c continue on error"
exit 0;
}
[ $# -eq 0 ] && usage
while getopts "i:chv" arg; do
case $arg in
i)
SRC="${OPTARG}"
;;
c)
CONTINUE_ON_ERROR=1
;;
v)
VERBOSE=1
;;
h | *) # Display help.
usage
exit 0
;;
esac
done
if [ "${SRC}" = "" ] ; then
usage
fi
if [ ! -f "${SRC}" ]; then
echo "File not found: ${SRC}"
exit 1
fi
OLDIFS=$IFS
IFS=","
TMP=$(mktemp /tmp/ge_test_files.XXXXXX)
TMP2=$(mktemp /tmp/ge_test_files.XXXXXX)
while read MD5 SECTION FILE
do
if [ ! -f "${SRC}" ]; then
echo "File not found: ${SRC}"
continue
fi
if [ -f $FILE ]; then
mips-linux-gnu-objcopy -j "${SECTION}" -O binary "${FILE}" "${TMP}"
ACTUAL=$(md5sum -b "${TMP}" | cut -c -32 | tr '[:upper:]' '[:lower:]')
EXPECTED=$(echo "${MD5}" | tr '[:upper:]' '[:lower:]')
FILENAME=$(echo $FILE | sed -E -e 's/build\/[uje]\/src\//src\//g;');
VERSION=$(echo $FILE | sed -E -e 's/build\/([uje])\/.*/\1/g;');
if [ "${ACTUAL}" != "${EXPECTED}" ] ; then
#if [ "${SECTION}" == ".data" ] || [ "${SECTION}" == ".rodata" ] ; then
# echo -e "\033[93m\033[1A";
#fi
echo "checksums differ, section'${SECTION}', file: '${FILE}'."
echo "Comparing Files..."
echo "Original | New"
if [ -f "build/${VERSION}-match/${FILENAME}" ]; then
mips-linux-gnu-objcopy -j "${SECTION}" -O binary "build/${VERSION}-match/${FILENAME}" "${TMP2}"
(diff -y -W 80 --suppress-common-lines <(xxd -c8 $TMP2) <(xxd -c8 $TMP) && echo -e "\033[92mFiles Identical!") || \
(\
echo -e "\033[91mDifference Found, Dumping assembly! (${FILE}New.mips)" && touch "${FILE}New.mips" && touch "${FILE}Match.mips" && \
mips-linux-gnu-objdump --all-headers --disassemble --debugging --source --full-contents --line-numbers "build/${VERSION}-match/${FILENAME}" > "${FILE}Match.mips" && \
mips-linux-gnu-objdump --all-headers --disassemble --debugging --source --full-contents --line-numbers "${FILE}" > "${FILE}New.mips" \
);
else
echo -e "\033[93mNo Previously matching files to compare... Please run this test again on a matching build to generate."
fi
if [ ${CONTINUE_ON_ERROR} -eq 0 ] ; then
IFS=$OLDIFS
rm -f "${TMP}"
rm -f "${TMP2}"
exit 1
fi
else
if [ ${VERBOSE} -eq 1 ]; then
echo -e "\033[92mpass: section'${SECTION}' ${FILE}"
fi
fi
echo -e -n "\033[m"
fi
done < "${SRC}"
IFS=$OLDIFS
rm -f "${TMP}"
rm -f "${TMP2}"
exit 0
@@ -1,112 +1,112 @@
### test files readme ###
This is a tool suite to identify discrepancies between builds. It will extract relevant sections from ELF binary and compare against known good md5. The purpose is to help identify where the build is failing to match.
### Quick start ###
./test_files.sh -i ge007.u-test_basis.csv
### Overview ###
This consists of two bash scripts:
make_test_files_basis.sh
test_files.sh
The first is used to generate a list of md5 checksums. This should only be used if a new build is added, or you want to generate checksums against a particular variant.
### Making test file ###
Output format is simple csv, one entry per line. Each line is a 32 character md5, the name of section extracted from ELF binary, and path to file relative from repo root (where this script is).
Escaped csv, quotes or commas in filenames are not supported.
The script iterates the following build directories, looking for `.o` files:
- src/
- src/game
- assets/obseg/bg
- assets/obseg/brief
- assets/obseg/setup
- assets/obseg/stan
- assets/obseg/text
For source files, the following ELF sections are extracted:
- .text
- .code
- .bss
- .data
- .rodata
For asset files, the following ELF sections are extracted:
- .bss
- .data
- .rodata
The supported versions have already had the md5 checksums extracted from known good builds. These files are:
- ge007.u-test_basis.csv
- ge007.j-test_basis.csv
- ge007.e-test_basis.csv
**build test file example**
./make_test_files_basis.sh -v u -o ge007.u-test_basis.csv
./make_test_files_basis.sh -v j -o ge007.j-test_basis.csv
./make_test_files_basis.sh -v e -o ge007.e-test_basis.csv
### Testing build ###
A build can be compared against a test file by running `./test_files.sh`. The input file is required. This will This lists the path to the build object files. Example
./test_files.sh -i ge007.u-test_basis.csv
This lists each section and file as it is tested. You should see output like
...
pass: section'.bss' build/u/assets/obseg/text/LsiloJ.o
pass: section'.data' build/u/assets/obseg/text/LsiloJ.o
pass: section'.rodata' build/u/assets/obseg/text/LsiloJ.o
pass: section'.bss' build/u/assets/obseg/text/LstatE.o
pass: section'.data' build/u/assets/obseg/text/LstatE.o
...
The output stops on the first failure. Use option `-c` to continue on mismatch.
### Examples ###
**Rename function**:
Modify `src/game/bg.c` method `bgRectIsInside` (an unreferenced method).
*result*: all files pass.
**Change function**:
Modify `src/game/bg.c` method `bgRectIsInside` (an unreferenced method) to return a different value. Rebuild the project and test.
*result*: Test script should stop with a message similar to the following:
checksums differ, section'.text', file: 'build/u/src/game/bg.o'. Actual=[6747949109773c07983a2584101ef214], expected=[0a3e9300d0406ae8036a97b5596f3f5c]
**change .rodata**
Modify `src/fr.c` method `indyGrabJpg16bit` and change one of the printf strings:
sprintf(buffer, "zzzgrab.%d.jpeg", *pgrabnum);
*result*: Test script should stop with a message similar to the following:
checksums differ, section'.rodata', file: 'build/u/src/fr.o'. Actual=[9e108ace3e0dab31c819d22ed1d063b9], expected=[94e2bec0d83b53385ba626feb3005cb4]
**Change setup file**
Modify `assets/obseg/setup/Ump_setupcaveZ.c` padlist and change one of the float variables. Here is modifying the first entry in the array:
{ {1.0f, -726.0f, -378.0f}, {0.0f, 1.0f, 0.0f}, {-2e-06, 0.0f, 1.0f}, "p1884a", 0 },
*result*: Test script should stop with a message similar to the following:
checksums differ, section'.data', file: 'build/u/assets/obseg/setup/Ump_setupcaveZ.o'. Actual=[1dd1b59ed38408ba67b6616f9194c6d9], expected=[9caabe90e7f9b62668b607b286e14738]
### test files readme ###
This is a tool suite to identify discrepancies between builds. It will extract relevant sections from ELF binary and compare against known good md5. The purpose is to help identify where the build is failing to match.
### Quick start ###
./test_files.sh -i ge007.u-test_basis.csv
### Overview ###
This consists of two bash scripts:
make/build_hashtable.sh
test_files.sh
The first is used to generate a list of md5 checksums. This should only be used if a new build is added, or you want to generate checksums against a particular variant.
### Making test file ###
Output format is simple csv, one entry per line. Each line is a 32 character md5, the name of section extracted from ELF binary, and path to file relative from repo root (where this script is).
Escaped csv, quotes or commas in filenames are not supported.
The script iterates the following build directories, looking for `.o` files:
- src/
- src/game
- assets/obseg/bg
- assets/obseg/brief
- assets/obseg/setup
- assets/obseg/stan
- assets/obseg/text
For source files, the following ELF sections are extracted:
- .text
- .code
- .bss
- .data
- .rodata
For asset files, the following ELF sections are extracted:
- .bss
- .data
- .rodata
The supported versions have already had the md5 checksums extracted from known good builds. These files are:
- ge007.u-test_basis.csv
- ge007.j-test_basis.csv
- ge007.e-test_basis.csv
**build test file example**
./make/build_hashtable.sh -v u -o ge007.u-test_basis.csv
./make/build_hashtable.sh -v j -o ge007.j-test_basis.csv
./make/build_hashtable.sh -v e -o ge007.e-test_basis.csv
### Testing build ###
A build can be compared against a test file by running `./test_files.sh`. The input file is required. This will This lists the path to the build object files. Example
./test_files.sh -i ge007.u-test_basis.csv
This lists each section and file as it is tested. You should see output like
...
pass: section'.bss' build/u/assets/obseg/text/LsiloJ.o
pass: section'.data' build/u/assets/obseg/text/LsiloJ.o
pass: section'.rodata' build/u/assets/obseg/text/LsiloJ.o
pass: section'.bss' build/u/assets/obseg/text/LstatE.o
pass: section'.data' build/u/assets/obseg/text/LstatE.o
...
The output stops on the first failure. Use option `-c` to continue on mismatch.
### Examples ###
**Rename function**:
Modify `src/game/bg.c` method `bgRectIsInside` (an unreferenced method).
*result*: all files pass.
**Change function**:
Modify `src/game/bg.c` method `bgRectIsInside` (an unreferenced method) to return a different value. Rebuild the project and test.
*result*: Test script should stop with a message similar to the following:
checksums differ, section'.text', file: 'build/u/src/game/bg.o'. Actual=[6747949109773c07983a2584101ef214], expected=[0a3e9300d0406ae8036a97b5596f3f5c]
**change .rodata**
Modify `src/fr.c` method `indyGrabJpg16bit` and change one of the printf strings:
sprintf(buffer, "zzzgrab.%d.jpeg", *pgrabnum);
*result*: Test script should stop with a message similar to the following:
checksums differ, section'.rodata', file: 'build/u/src/fr.o'. Actual=[9e108ace3e0dab31c819d22ed1d063b9], expected=[94e2bec0d83b53385ba626feb3005cb4]
**Change setup file**
Modify `assets/obseg/setup/Ump_setupcaveZ.c` padlist and change one of the float variables. Here is modifying the first entry in the array:
{ {1.0f, -726.0f, -378.0f}, {0.0f, 1.0f, 0.0f}, {-2e-06, 0.0f, 1.0f}, "p1884a", 0 },
*result*: Test script should stop with a message similar to the following:
checksums differ, section'.data', file: 'build/u/assets/obseg/setup/Ump_setupcaveZ.o'. Actual=[1dd1b59ed38408ba67b6616f9194c6d9], expected=[9caabe90e7f9b62668b607b286e14738]
+22
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@@ -0,0 +1,22 @@
#!/bin/sh
echo "WSL1 32bit ELF Enabler (Needed for 32bit pointers used by N64)"
dpkg -s "qemu-user-static" >/dev/null 2>&1 && {
echo ""
} || {
echo "Installing Required patches."
apt update
apt install -y qemu-user-static
}
sudo update-binfmts --install i386 /usr/bin/qemu-i386-static --magic '\x7fELF\x01\x01\x01\x03\x00\x00\x00\x00\x00\x00\x00\x00\x03\x00\x03\x00\x01\x00\x00\x00' --mask '\xff\xff\xff\xff\xff\xff\xff\xfc\xff\xff\xff\xff\xff\xff\xff\xff\xf8\xff\xff\xff\xff\xff\xff\xff'
sudo service binfmt-support start
dpkg -s "libc6:i386" >/dev/null 2>&1 && {
echo ""
} || {
apt update
apt install -y libc6:i386 libncurses5:i386 libstdc++6:i386 zlib1g:i386 zlib1g-dev:i386
}
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