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Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01L1NxtMBcNQjYz2g7nZZ3Es
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# IW4L
![IW4L running IW4: planting the bomb](docs/screenshots/bomb-plant.png)
<p align="center">
<img src="docs/screenshots/bomb-plant.jpg" width="49%">
<img src="docs/screenshots/tanker-explosion.jpg" width="49%">
</p>
IW4L is a standalone, experimental Call of Duty runtime written in Rust on top
of [bevy](https://bevyengine.org/) and [wgpu](https://wgpu.rs/). It reads the
@@ -50,6 +53,11 @@ install on Linux — map load, movement, weapons, bots and effects, driven by
than promised. Expect missing gameplay systems, incomplete compatibility, bugs
and desyncs.
<p align="center">
<img src="docs/screenshots/terminal-sniper.jpg" width="49%">
<img src="docs/screenshots/jungle-crossbow.jpg" width="49%">
</p>
## Game data
IW4L needs a copy of the games whose content you want to load — MW2 for the
@@ -141,6 +149,11 @@ Nothing from these projects is vendored, linked or distributed with IW4L.
[`NOTICE`](NOTICE) carries the full attribution, their licences, and the
bundled fonts.
<p align="center">
<img src="docs/screenshots/industrial-daylight.jpg" width="49%">
<img src="docs/screenshots/domination-capture.jpg" width="49%">
</p>
## License
IW4L is licensed under the [Apache License 2.0](LICENSE). Copyright and
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