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Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01L1NxtMBcNQjYz2g7nZZ3Es
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# IW4L
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<p align="center">
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<img src="docs/screenshots/bomb-plant.jpg" width="49%">
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<img src="docs/screenshots/tanker-explosion.jpg" width="49%">
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</p>
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IW4L is a standalone, experimental Call of Duty runtime written in Rust on top
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of [bevy](https://bevyengine.org/) and [wgpu](https://wgpu.rs/). It reads the
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than promised. Expect missing gameplay systems, incomplete compatibility, bugs
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and desyncs.
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<p align="center">
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<img src="docs/screenshots/terminal-sniper.jpg" width="49%">
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<img src="docs/screenshots/jungle-crossbow.jpg" width="49%">
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</p>
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## Game data
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IW4L needs a copy of the games whose content you want to load — MW2 for the
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[`NOTICE`](NOTICE) carries the full attribution, their licences, and the
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bundled fonts.
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<p align="center">
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<img src="docs/screenshots/industrial-daylight.jpg" width="49%">
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<img src="docs/screenshots/domination-capture.jpg" width="49%">
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</p>
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## License
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IW4L is licensed under the [Apache License 2.0](LICENSE). Copyright and
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