Commit Graph

  • acc57a5c9d Make underbarrel attachments work across families, bound transport and qualify match publication master v0.1.0-demo.23 vtroc7 2026-10-16 16:27:43 +03:00
  • 3bb6a07456 Merge AliSakanak macOS frame pacing and fullscreen resolution vtroc7 2026-10-16 16:27:37 +03:00
  • 2d33f55504 Render fullscreen at the chosen resolution Ali Sakanak 2026-10-14 23:00:55 +02:00
  • 8798519c32 Pipeline macOS rendering with a frame latency of two Ali Sakanak 2026-10-14 23:00:55 +02:00
  • fc3d8eaf60 Improve class admission, GPU skinning, BO2 feedback and session resilience v0.1.0-demo.22 vtroc7 2026-10-14 10:57:50 +03:00
  • 5b4897bc56 Merge treuenten gameplay, effects and map-loading fixes vtroc7 2026-10-14 10:55:29 +03:00
  • 79be3e15b0 Let effect model pieces fall, bounce and come to rest JohnM 2026-10-13 20:38:40 +10:00
  • 4d65a39376 Merge pull request #98 from treuenten/car-bullet-damage vc 2026-10-13 13:58:53 +03:00
  • 77154ded2a Merge pull request #97 from treuenten/smodel-lighting-tile-writes vc 2026-10-13 13:58:44 +03:00
  • 637128a8ac Return to the menu with the map error when the map walk panics JohnM 2026-10-13 20:51:23 +10:00
  • 00849fd0e6 Let shotgun pellets break and push props such as cash registers JohnM 2026-10-13 20:42:18 +10:00
  • 4ee1865ca0 Spawn spectators with no health so scripts stop counting them alive JohnM 2026-10-13 20:40:51 +10:00
  • 0bbab05479 Let shot desk props move from where they are placed, and stand on desks JohnM 2026-10-13 20:40:53 +10:00
  • 35a6ecb4da Resolve tags on vehicles, so the AC-130 drops its flares JohnM 2026-10-13 20:28:49 +10:00
  • 967c2a1dad Remove bullet marks from shot-out glass once the mark pool has wrapped JohnM 2026-10-13 20:28:05 +10:00
  • 8d566bc12b Keep a straight up or down vector pointing the same way in vect_to_angles JohnM 2026-10-13 20:28:03 +10:00
  • ffa55e17f3 Aim the Chopper Gunner's turret at the point under the crosshair JohnM 2026-10-13 20:27:53 +10:00
  • 7d7bf24cd0 Keep muzzle flashes and attached effects playing past the first minutes JohnM 2026-10-13 20:27:30 +10:00
  • 2d9123a73e Fire +activate player-command notifies on a controller's use button JohnM 2026-10-13 20:27:21 +10:00
  • a7ae6120d5 Make centred 16:9 HUD overlays cover screens wider than 16:9 JohnM 2026-10-13 20:27:12 +10:00
  • b603b1834e Show the bound button in menu text that names +activate or +usereload JohnM 2026-10-13 20:26:37 +10:00
  • 679118da0b Light walls with the warm colour of muzzle flashes and explosions JohnM 2026-10-13 20:24:01 +10:00
  • 5bc6a31500 Show the end-of-match killcam to every player, the winner included JohnM 2026-10-13 20:19:51 +10:00
  • f5ab715755 Let the Predator fly down through the sky ceiling JohnM 2026-10-13 20:18:13 +10:00
  • f5fe2e7598 Keep the shield a body had on its back when it died JohnM 2026-10-13 20:18:58 +10:00
  • c88f7cce67 Run a body in a killcam replay on the replay clock JohnM 2026-10-13 20:18:08 +10:00
  • 1d11c4deee Draw a falling body between its snapshots instead of in 20 Hz jumps JohnM 2026-10-13 20:17:54 +10:00
  • 8d93a3102e Play a body's death animation once instead of restarting it as it falls JohnM 2026-10-13 20:17:36 +10:00
  • fa0a1c3e17 Let dead bodies fall off edges, slide down walls and follow the ground JohnM 2026-10-13 20:16:45 +10:00
  • 73315a0d77 Turn the Predator camera smoothly while steering JohnM 2026-10-13 20:17:44 +10:00
  • 21ffe30b74 Keep the Predator view on the missile from impact until the static JohnM 2026-10-13 20:17:15 +10:00
  • 6fffe52947 Let bullets set cars on fire JohnM 2026-10-12 17:43:20 +08:00
  • 07f7a40f4e Send dirty static-model lighting tiles to the GPU as tile writes JohnM 2026-10-12 17:43:52 +08:00
  • f46d5aadcd Stop re-uploading HUD images every frame from the community server menu v0.1.0-demo.21 vtroc7 2026-10-12 22:45:06 +03:00
  • c47684e141 Improve native rendering, background menus and community setup v0.1.0-demo.20 vtroc7 2026-10-12 20:34:48 +03:00
  • efe6db6981 Restore native soldiers, barrels, chat and tracers; align weapon unlock admission v0.1.0-demo.19 vtroc7 2026-10-12 00:00:38 +03:00
  • 08b4224efd Add Theater editing and chat, improve controller UI, audio, combat and network recovery v0.1.0-demo.18 vtroc7 2026-10-11 21:43:23 +03:00
  • 327f416ca8 Merge PR #95: restore Favela sun shadows and speed up game discovery vtroc7 2026-10-11 20:25:11 +03:00
  • 025ea1259d Boot: zone discovery skips cargo output and the artifacts folder Gh4zi 2026-10-11 16:30:50 +03:00
  • a690ea55c0 Sun shadows: trees cast through their shadow-caster mesh again Gh4zi 2026-10-11 15:19:58 +03:00
  • d9f497322e Sun shadows: script models out of view still cast into it Gh4zi 2026-10-11 14:08:54 +03:00
  • 891edead2e Merge pull request #94 from vladtrc/fix/pipe-crest-mr vc 2026-10-11 15:59:51 +03:00
  • 3ce719abee Keep snapped movement tangent to the landing surface fix/pipe-crest-mr vtroc7 2026-10-11 13:41:32 +03:00
  • b8ded62c23 Restore T5 character animation, killfeed colors and killcam audio continuity v0.1.0-demo.17 vtroc7 2026-10-11 00:10:03 +03:00
  • a2f189df10 Scope match lifetimes and restore gameplay and menu presentation v0.1.0-demo.16 vtroc7 2026-10-10 23:01:34 +03:00
  • 5273074e72 Integrate contributor rendering, gameplay and development fixes vtroc7 2026-10-10 01:33:23 +03:00
  • c94e2197d1 Let pipelined rendering run on macOS by creating the surface during extraction JohnM 2026-10-10 05:23:47 +08:00
  • 3039cf4943 Draw effect model pieces such as cash register bills JohnM 2026-10-10 00:14:51 +08:00
  • a2f3f830e6 Draw spark fountains where they were sprayed, at their own size JohnM 2026-10-10 00:13:29 +08:00
  • 2036c3653e Stop models vanishing for two frames when the model lighting cache runs dry JohnM 2026-10-10 00:11:41 +08:00
  • 4fbae4ba4c Walk single-player zones to the end by reading path data at its real layout JohnM 2026-10-10 00:12:10 +08:00
  • 71e6e18c1c Draw props whose materials a map borrows from common_mp JohnM 2026-10-10 00:11:53 +08:00
  • 9b0c1a9459 End a private match from End Game and return to the lobby JohnM 2026-10-10 00:13:24 +08:00
  • e4159bb901 Reopen the private lobby when its match fails to load JohnM 2026-10-10 00:12:00 +08:00
  • e6a658bf33 Keep the baked bot navigation when only weapon or class data changes JohnM 2026-10-10 00:12:45 +08:00
  • d934e6ea33 Keep bots inside the 18 player slots instead of colliding with corpses JohnM 2026-10-10 00:12:10 +08:00
  • d3bd8e23fc Fill screens wider than 16:9 with the main menu soldier art JohnM 2026-10-10 00:09:36 +08:00
  • 9f21620750 Never strand a return to the menu behind a late disconnect JohnM 2026-10-10 00:11:30 +08:00
  • da8ec04bb7 Return the host to the private lobby when the match ends JohnM 2026-10-10 00:11:00 +08:00
  • 7157feb9bd Bind the script glass functions so Strike loads JohnM 2026-10-10 01:18:51 +08:00
  • 0a0d598a22 Lay a dropped riot shield flat on the ground JohnM 2026-10-10 00:14:22 +08:00
  • d04ea2af59 Leave a dropped gun on the ground when only its ammo is taken JohnM 2026-10-10 00:13:38 +08:00
  • 10c5c84c6c Slide dropped weapons down walls instead of hanging in the air JohnM 2026-10-10 00:12:47 +08:00
  • 7ac8c28f8d Rebuild the xmodel merge when effect pieces or dynents start or stop drawing JohnM 2026-10-10 00:12:09 +08:00
  • e95b40a0c3 Admit the sky model to the xmodel merge only when it has draws JohnM 2026-10-10 00:11:45 +08:00
  • 21e2bd00f7 Remove the oldest dropped weapon at the limit, not the lowest-numbered one JohnM 2026-10-10 00:11:28 +08:00
  • 05e5f4e695 Move the killstreak map cursor with the controller sticks JohnM 2026-10-10 00:09:36 +08:00
  • 72cd946147 Free a projectile's entity slot when it ends without exploding JohnM 2026-10-10 00:09:27 +08:00
  • f5981b1245 Steer the remote missile with the controller sticks JohnM 2026-10-10 00:08:54 +08:00
  • 3953364247 Free the last match's body animations before the next map loads JohnM 2026-10-10 00:08:48 +08:00
  • 9c4d4320f4 Treat a deleted entity as undefined for the rest of its frame JohnM 2026-10-10 00:08:34 +08:00
  • 09bae0b5ae Keep the Camera view row off the Controller and Game Folders pages JohnM 2026-10-10 00:08:20 +08:00
  • 61b7c43e28 Fix flower pots floating up when woken; walking past moves clutter only Gh4zi 2026-10-09 07:40:52 +03:00
  • 65a7ce4963 Fix animated models vanishing when the first cell queued for their bounds is not theirs Gh4zi 2026-10-09 07:22:07 +03:00
  • b65454ab88 Fix models disappearing as the player moves; fix red tint on breakable glass Gh4zi 2026-10-08 19:45:58 +03:00
  • 91217cd0ac Restore native effects and objectives, scope zoom, camouflage and lighting v0.1.0-demo.15 claude/family-review-fixes vtroc7 2026-10-08 22:04:32 +03:00
  • 1b8c4df703 Add Nix flake and direnv Matthew Wilding 2026-10-08 12:33:49 +08:00
  • a2f4e0b857 Restore cross-game class previews and loadout customization v0.1.0-demo.14 vtroc7 2026-10-08 00:19:44 +03:00
  • 983fd97853 Publish prepared presentation contracts and predict local bullet impacts v0.1.0-demo.13 vtroc7 2026-10-07 22:44:14 +03:00
  • a1fc0f902c Align hosted match epochs for first-person weapons v0.1.0-demo.12 vtroc7 2026-10-07 21:11:35 +03:00
  • 25c008b391 Prepare coherent match assets, native camouflages and server releases v0.1.0-demo.11 vtroc7 2026-10-07 20:30:21 +03:00
  • 7eff9406fb Connect native soldier hands and finalize match rule integration v0.1.0-demo.10 vtroc7 2026-10-07 12:52:50 +03:00
  • 19b9438bab Merge pull requests #71 #72 from NeptuneTheGoat vtroc7 2026-10-07 12:52:25 +03:00
  • ea45cf7dcc Preserve native families, soldier hands and T6 world materials v0.1.0-demo.9 vtroc7 2026-10-07 00:13:36 +03:00
  • 682f714148 Add Constant Radar, Enemy Bots and Friendly Bots game rules neptune 2026-10-06 04:32:17 -04:00
  • 078ed7fbda Stop rehashing FX element random draws every frame neptune 2026-10-06 16:27:41 -04:00
  • 96e9f701d5 Speed up the GSC scheduler and instruction loop neptune 2026-10-06 05:16:57 -04:00
  • f1f4c07feb Bind prepared runtime assets to their owners and correct T6 rendering v0.1.0-demo.8 vtroc7 2026-10-06 21:37:22 +03:00
  • d655b952cb Prepare asset products, restore T6 rendering and select community servers v0.1.0-demo.7 vtroc7 2026-10-06 15:57:22 +03:00
  • 330de12a8e Keep gameplay comments focused on runtime invariants v0.1.0-demo.6 vtroc7 2026-10-06 10:16:40 +03:00
  • 31ef165292 Merge pull requests #67 #68 #69 #70 from NeptuneTheGoat vtroc7 2026-10-06 10:15:21 +03:00
  • 5677af5c60 Ease friction on a hard landing as MW2 does neptune 2026-10-06 00:41:32 -04:00
  • b60d4b4170 Give the Sleight of Hand, Steady Aim and Cold-Blooded Pro perks effect neptune 2026-10-06 00:26:43 -04:00
  • b4736cadb1 Deal fall damage on hard landings as MW2 does neptune 2026-10-06 00:26:43 -04:00
  • 9d1d74537d Bleed sideways speed off on ladders as MW2 does neptune 2026-10-05 23:49:28 -04:00
  • 32f7b3995b Slide down steep slopes instead of freezing on them neptune 2026-10-05 23:49:28 -04:00
  • 48c5518282 Stop BO2 guns blowing out reflections on non-BO2 maps neptune 2026-10-05 22:25:26 -04:00
  • fc7ea850d5 Hold use to pick up a weapon; tap use+reload over one to reload neptune 2026-10-05 18:22:42 -04:00
  • d82d178ecd Crouch on a stance tap and go prone on a hold, also mid-jump neptune 2026-10-05 18:22:39 -04:00
  • f026f5fca0 Improve runtime readiness, rendering, audio and Linux game discovery v0.1.0-demo.5 vtroc7 2026-10-05 23:41:16 +03:00