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Ali Sakanak 2d33f55504 Render fullscreen at the chosen resolution
Fullscreen covers the display, so Resolution did nothing there, and any
display setting change re-applied the windowed size and shrank the
fullscreen window into a corner. Fullscreen now leaves the window size
alone; a resolution shorter than the display renders the world camera
into an image of that many rows at the window's aspect, which a present
camera stretches over the window. The image's scale factor keeps the
camera's logical size equal to the window's, so HUD projections of world
points line up.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 23:22:52 +02:00
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