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https://github.com/vladtrc/iw4L
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- Pipelined rendering is off by default on macOS. The single-threaded Render schedule runs `create_surfaces` on the render thread, and AppKit only lets the main thread touch the NSView behind the Metal surface, so the first frame panicked in raw-window-metal. IW4L_PIPELINED_RENDERING still overrides it. - docs/BUILD.md: macOS needs only the Xcode command line tools; game data is the Windows depot of a Steam copy fetched with steamcmd. - README and docs index list macOS (Metal) among the platforms.