Files
iw4L/docs
Luax b271b4d0a5 Run on macOS: the Metal surface is created on the main thread
- Pipelined rendering is off by default on macOS. The single-threaded Render
  schedule runs `create_surfaces` on the render thread, and AppKit only lets
  the main thread touch the NSView behind the Metal surface, so the first
  frame panicked in raw-window-metal. IW4L_PIPELINED_RENDERING still
  overrides it.
- docs/BUILD.md: macOS needs only the Xcode command line tools; game data is
  the Windows depot of a Steam copy fetched with steamcmd.
- README and docs index list macOS (Metal) among the platforms.
2026-09-25 21:59:09 +10:00
..