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iw4L/docs
neptune 818ba83cc8 Run Black Ops II equipment as Black Ops II does
Tactical insertion: under IW4 rules offhands are bridged by name only, so
the upstream slot stand-ins no longer hand the scripts a flash for it (it
plants and sets the spawn again); hidden entities stay usable, so its
owner picks it back up.

Equipment stats: read T6 detonate delay/time, damage cone, forward and
view-relative up speed, the detonator flag (C4 detonates) and the
retrievable flag (owner pickup only where T6 allows it).

Equipment behaviour: iw4l_t6/equipment ports T6's bouncing betty, shock
charge, trophy system, sensor and EMP grenades onto IW4's scripts, plus
T6's one-of-each counts, claymore grace and respawn cleanup. The engine
reports those items under their own names, tags thrown grenades with
nativename/weaponmodel, keeps sensors planted, drops the claymore laser
from betty and trophy, and lets objective_team address one player (sensor
pings, drawn in FFA too; protocol 103).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 16:12:02 -04:00
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