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Tactical insertion: under IW4 rules offhands are bridged by name only, so the upstream slot stand-ins no longer hand the scripts a flash for it (it plants and sets the spawn again); hidden entities stay usable, so its owner picks it back up. Equipment stats: read T6 detonate delay/time, damage cone, forward and view-relative up speed, the detonator flag (C4 detonates) and the retrievable flag (owner pickup only where T6 allows it). Equipment behaviour: iw4l_t6/equipment ports T6's bouncing betty, shock charge, trophy system, sensor and EMP grenades onto IW4's scripts, plus T6's one-of-each counts, claymore grace and respawn cleanup. The engine reports those items under their own names, tags thrown grenades with nativename/weaponmodel, keeps sensors planted, drops the claymore laser from betty and trophy, and lets objective_team address one player (sensor pings, drawn in FFA too; protocol 103). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>