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decomp: handle dumping jak 2 VAG file assets (#2969)
There are potentially still some minor issues with the resulting files. Some of them appear to have minor artifacts that playing through the actual game do not -- but this is a much better starting point for someone to iterate from if they are interested in improving things.
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-1
@@ -312,7 +312,8 @@ int main(int argc, char** argv) {
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auto streaming_audio_in = in_folder / "VAG";
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auto streaming_audio_out = out_folder / "assets" / "streaming_audio";
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file_util::create_dir_if_needed(streaming_audio_out);
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process_streamed_audio(streaming_audio_out, in_folder, config.streamed_audio_file_names);
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process_streamed_audio(config, streaming_audio_out, in_folder,
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config.streamed_audio_file_names);
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}
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lg::info("Decompiler has finished successfully in {:.2f} seconds.", decomp_timer.getSeconds());
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