mirror of
https://github.com/open-goal/jak-project
synced 2026-06-21 08:41:48 -04:00
jakx: get rid of all the copy-pasted type casts, likely useless
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,2 @@
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{
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// "gkernel": [
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// [17, "(function process symbol)"]
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// ]
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}
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File diff suppressed because one or more lines are too long
@@ -9,47 +9,14 @@
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// remap names for states and behaviors of these types
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"type_remap": {
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// "target": "jakb-ag",
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// "sidekick": "daxter-ag",
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// "wings": "jakb-ag",
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// "lightjak-shield": "jakb-ag",
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// "freeze-screen": "collectables-ag",
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// "red-3-sphere": "gun-ag",
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// "gun-dark-3-sphere": "gun-ag",
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// "marauder": "marauder-male-ag",
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// "glider-ring": "des-glider-ring-ag",
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// "flut-racer": "flut-wild-ag",
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// "was-pre-heart": "neo-satellite-heart-ag",
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// "was-pre-beam": "neo-satellite-game-ring-ag",
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// "was-pre-bubble": "neo-satellite-ps-symbols-ag",
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// "maker": "dm-robot-ag",
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// "mh-wasp": "neo-wasp-ag",
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// "factory-boss": "errol-lowres-ag",
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// "fac-robotank-turret": "fac-robotank-ag",
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// "neo-sat-shield": "neo-satellite-shield-ag",
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// "neo-sat": "neo-satellite-ag",
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// "power-game-switcher": "switcher-ag",
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// "power-game-player": "daxter-pac-man-ag",
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// "power-game-glyph": "cipher-ag",
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// "power-game-rings": "pow-rings-ag",
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// "power-game-chaser": "flitter-ag",
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// "power-game-zapper": "grunt-head-ag",
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// "gungame-door": "fort-entry-gate-ag",
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// "bt-mh-flyer": "bt-wasp-ag",
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// "gunship-exploder": "kg-robot-transport-break",
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// "gunship-engine": "kg-robot-transport-bomb",
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// "protect-gunship": "kg-robot-transport",
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// "gunship-missile": "cty-homing-missile"
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},
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// remap names for types in an entire file (higher priority)
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"file_override": {
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// "target-indax": { "target": "daxter-ag" } // in target-indax.gc, the remap for 'target' will be set to 'daxter-ag'
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},
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// some art groups (like robotboss-ag) have a name for their model that differs
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// from the usual ag-name + "-lod0". you can add those exceptions here.
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"joint_node_hacks": {
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// "robotboss-ag": "robotboss-basic"
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}
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}
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@@ -4,7 +4,6 @@
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////////////////////////////
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"types_with_bad_inspect_methods": [
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// "game-task-event"
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],
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"no_type_analysis_functions_by_name": [],
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@@ -13,13 +12,11 @@
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// the second argument is the name of the first condition in the cond. Use print_cfg to find it out.
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// The third argument is the number of cases. If you set it too small it may fail to build the CFG.
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"cond_with_else_max_lengths": [
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// ["(method 20 res-lump)", "b0", 2],
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],
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// if a cond with an else case is being used a value in a place where it looks wrong
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// you can add the function name to this list and it will more aggressively reject this rewrite.
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"aggressively_reject_cond_to_value_rewrite": [
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// "(method 10 res-lump)",
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],
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// this provides a hint to the decompiler that these functions will have a lot of inline assembly.
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@@ -27,13 +24,11 @@
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"hint_inline_assembly_functions": [],
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"asm_functions_by_name": [
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// "name=",
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],
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// these functions use pairs and the decompiler
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// will be less picky about types related to pairs.
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"pair_functions_by_name": [
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// "ref",
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],
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// If format is used with the wrong number of arguments,
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@@ -41,11 +36,9 @@
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// that they used the correct number. This will override the decompiler's
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// automatic detection.
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"bad_format_strings": {
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// "~170h~5d~220h~5d~280h~5,,2f": 3,
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},
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"blocks_ending_in_asm_branch": {
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// "light-merge!": [1, 2, 3, 5, 7],
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},
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// Sometimes the game might use format strings that are fetched dynamically,
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@@ -54,11 +47,9 @@
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// e.g. "function-name":[[op, argc], [op, argc], ...]
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// where "op" is the op number for the call to format.
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"dynamic_format_arg_counts": {
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// "auto-save-post": [[182, 1]],
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},
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"mips2c_functions_by_name": [
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// "collide-do-primitives",
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],
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"mips2c_jump_table_functions": {},
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@@ -66,7 +57,6 @@
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// there are some missing textures. I don't know what the game actually does here.
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// the format for entries is [level, tpage, index]
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"missing_textures": [
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// ["wasintro", 0, 0],
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],
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// some object files have garbage pad data at the end which makes the decompiler
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File diff suppressed because one or more lines are too long
@@ -1,6 +1,2 @@
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{
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// "math": [
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// ["L108", "(pointer float)", 32],
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// ["L109", "(pointer float)", 32]
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// ],
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}
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File diff suppressed because one or more lines are too long
@@ -1,4 +1,3 @@
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// This overrides the stack size for calls to stack-size-set! in given functions.
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{
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// "(method 29 target)": 2048,
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}
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@@ -1,3 +1,2 @@
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{
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// "quaternion-smooth-seek!": [[16, ["inline-array", "quaternion", 2]]],
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}
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File diff suppressed because one or more lines are too long
@@ -1,18 +1,2 @@
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{
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// "(method 2 array)": [
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// [23, "gp", "(array int32)"],
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// [43, "gp", "(array uint32)"],
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// [63, "gp", "(array int64)"],
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// [83, "gp", "(array uint64)"],
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// [102, "gp", "(array int8)"],
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// [121, "gp", "(array uint8)"],
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// [141, "gp", "(array int16)"],
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// [161, "gp", "(array uint16)"],
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// [186, "gp", "(array uint128)"],
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// [204, "gp", "(array int32)"],
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// [223, "gp", "(array float)"],
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// [232, "gp", "(array float)"],
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// [249, "gp", "(array basic)"],
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// [258, "gp", "(array basic)"]
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// ],
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}
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@@ -1,5 +1,2 @@
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{
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// "(method 0 inline-array-class)": {
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// "args": ["allocation", "type-to-make", "count"]
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// },
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}
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@@ -1,901 +0,0 @@
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{
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// NOTE: almost all of these were just copy pasted from jak2
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// so it's impossible to know which are actually needed for jakx...
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// commenting out incase there's something here actually needed
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"gkernel": [
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[17, "(function process symbol)"],
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[24, "(function process symbol)"],
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[26, "(function process symbol)"],
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[29, "(function process symbol)"],
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[32, "(function process symbol)"],
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[34, "(function process symbol)"],
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[36, "(function process symbol)"]
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],
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"profile": [[3, "(function profile-segment-array profile-collapse none)"]],
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"surface-h": [
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[0, "(function none)"],
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[1, "(function none)"],
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[2, "(function none)"]
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],
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"gsound": [
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[1, "(function none)"],
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[3, "(function none)"],
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[5, "(function none)"]
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],
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"joint-mod": [[21, "(function cspace transformq none)"]],
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"level-info": [
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[0, "(function int)"],
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[1, "(function int)"],
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[2, "(function int)"]
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],
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"game-info": [
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[11, "(function string none :behavior process)"],
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[17, "(function symbol symbol int none :behavior process)"],
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[
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22,
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"(function symbol symbol continue-point game-save resetter-spec none :behavior process)"
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]
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],
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"game-task": [
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[0, "(function symbol)"],
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[1, "(function symbol)"],
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[2, "(function symbol)"],
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[3, "(function symbol)"]
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],
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"settings": [
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[6, "(function engine-pers connection-pers object object symbol)"]
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],
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"generic-obs": [[51, "(function symbol :behavior touch-tracker)"]],
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"target-util": [
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[2, "(function none :behavior target)"],
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[3, "(function none :behavior target)"],
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[4, "(function none :behavior manipy)"],
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[5, "(function none :behavior manipy)"],
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[6, "(function none :behavior target)"]
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],
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"logic-target": [
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[0, "(function external-art-buffer none)"],
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[1, "(function external-art-buffer none)"]
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],
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"sidekick": [[6, "(function object vector int string :behavior sidekick)"]],
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"target-handler": [
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[10, "(function handle none :behavior target)"],
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[14, "(function none :behavior target)"]
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],
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"target-anim": [
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[3, "(function none :behavior target)"],
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[4, "(function none :behavior target)"],
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[7, "(function none :behavior target)"],
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[8, "(function none :behavior target)"],
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[13, "(function (pointer time-frame) none :behavior target)"],
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[14, "(function none :behavior target)"],
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[15, "(function none :behavior target)"],
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[16, "(function none :behavior target)"],
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[17, "(function none :behavior target)"]
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],
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"target": [
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[1, "(function object :behavior target)"],
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[7, "(function object :behavior target)"],
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[18, "(function process-focusable object :behavior target)"],
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[29, "(function surface surface surface int object :behavior target)"],
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[35, "(function surface surface surface int object :behavior target)"],
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[45, "(function surface surface surface int object :behavior target)"],
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[46, "(function surface surface surface int object :behavior target)"],
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[77, "(function surface surface surface int object :behavior target)"]
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],
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"target2": [
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[12, "(function vector time-frame float object :behavior process)"],
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[15, "(function object :behavior target)"],
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[23, "(function object :behavior target)"],
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[64, "(function symbol :behavior target)"]
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],
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"target-lightjak": [[68, "(function symbol object :behavior target)"]],
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"target-invisible": [[10, "(function object :behavior target)"]],
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"target-death": [
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[1, "(function object :behavior target)"],
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[2, "(function object :behavior target)"],
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[3, "(function symbol object :behavior target)"],
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[4, "(function object :behavior target)"],
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[9, "(function handle object :behavior target)"],
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[10, "(function object :behavior target)"],
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[14, "(function process-drawable object)"],
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[25, "(function surface surface surface int object :behavior target)"],
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[26, "(function surface surface surface int object :behavior target)"],
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[28, "(function continue-point object)"],
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[34, "(function process symbol)"],
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[35, "(function process symbol)"],
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[36, "(function process symbol)"],
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[37, "(function process symbol)"],
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[38, "(function process symbol)"]
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],
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"target-gun": [
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[15, "(function pickup-type pickup-type none :behavior target)"],
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[16, "(function pickup-type none :behavior target)"],
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[25, "(function surface surface surface int object :behavior target)"]
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],
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"target-board": [
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[30, "(function surface surface surface int object :behavior target)"],
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[31, "(function surface surface surface int object :behavior target)"],
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[32, "(function surface surface surface int object :behavior target)"],
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[33, "(function surface surface surface int object :behavior target)"],
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[34, "(function surface surface surface int object :behavior target)"]
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],
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"vent": [
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[26, "(function vent symbol)"],
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[27, "(function vent symbol)"],
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[28, "(function vent symbol)"],
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[29, "(function vent symbol)"]
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],
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"crates": [[35, "(function process symbol)"]],
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"collectables": [
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[77, "(function part-tracker vector)"],
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[78, "(function part-tracker vector)"]
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],
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"trajectory": [[15, "(function trajectory none)"]],
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"progress": [[3, "(function int none :behavior process)"]],
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"level": [
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[25, "(function level-group int symbol)"],
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[7, "(function none)"],
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[4, "(function load-state sound-bank-state symbol)"]
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],
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"main": [
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[11, "(function int none)"],
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[9, "(function none)"],
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[8, "(function none)"],
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[7, "(function none)"],
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[3, "(function symbol :behavior process)"]
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],
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"scene": [[4, "(function symbol :behavior scene-player)"]],
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"pov-camera": [
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[
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7,
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"(function process int symbol event-message-block object :behavior pov-camera)"
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]
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],
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"airlock": [
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[7, "(function object :behavior com-airlock)"],
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[11, "(function object :behavior com-airlock)"],
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[12, "(function object :behavior com-airlock)"]
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],
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"default-menu": [
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[3, "(function object)"],
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[4, "(function object)"],
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[5, "(function object)"],
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[6, "(function object)"],
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[7, "(function int debug-menu-msg object)"],
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[8, "(function object)"],
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[9, "(function object)"],
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[10, "(function object)"],
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[11, "(function object)"],
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[12, "(function object)"],
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[13, "(function object)"],
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[14, "(function object)"],
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[15, "(function object)"],
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[16, "(function object)"],
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[17, "(function object)"],
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[18, "(function int debug-menu-msg float object)"],
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[20, "(function object)"],
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[21, "(function object)"],
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[22, "(function object)"],
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[23, "(function object)"],
|
||||
[24, "(function object)"],
|
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[25, "(function object)"],
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[26, "(function object)"],
|
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[27, "(function int debug-menu-msg float object)"],
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||||
[28, "(function int debug-menu-msg float object)"],
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[29, "(function object)"],
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[30, "(function int debug-menu-msg float object)"],
|
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[31, "(function int debug-menu-msg float object)"],
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[32, "(function int debug-menu-msg float object)"],
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[33, "(function int debug-menu-msg float object)"],
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[34, "(function object)"],
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[35, "(function object)"],
|
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[36, "(function int debug-menu-msg float object)"],
|
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[37, "(function int debug-menu-msg float object)"],
|
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[38, "(function int debug-menu-msg float object)"],
|
||||
[39, "(function int debug-menu-msg float object)"],
|
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[40, "(function object)"],
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[41, "(function object)"],
|
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[42, "(function int debug-menu-msg float object)"],
|
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[43, "(function int debug-menu-msg float object)"],
|
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[44, "(function int debug-menu-msg float object)"],
|
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[45, "(function int debug-menu-msg float object)"],
|
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[46, "(function int debug-menu-msg float object)"],
|
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[47, "(function int debug-menu-msg float object)"],
|
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[48, "(function int debug-menu-msg float object)"],
|
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[49, "(function int debug-menu-msg float object)"],
|
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[50, "(function int debug-menu-msg float object)"],
|
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[51, "(function int debug-menu-msg float object)"],
|
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[52, "(function int debug-menu-msg float object)"],
|
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[53, "(function int debug-menu-msg float object)"],
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[54, "(function int debug-menu-msg float object)"],
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[55, "(function int debug-menu-msg float object)"],
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[56, "(function int debug-menu-msg float object)"],
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[57, "(function int debug-menu-msg float object)"],
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[58, "(function int debug-menu-msg float object)"],
|
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[59, "(function int debug-menu-msg float object)"],
|
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[60, "(function int debug-menu-msg float object)"],
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[61, "(function int debug-menu-msg float object)"],
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[62, "(function int debug-menu-msg float object)"],
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[63, "(function int debug-menu-msg float object)"],
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[64, "(function int debug-menu-msg float object)"],
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[65, "(function int debug-menu-msg float object)"],
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[66, "(function int debug-menu-msg float object)"],
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[67, "(function int debug-menu-msg float object)"],
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[68, "(function int debug-menu-msg float object)"],
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[69, "(function int debug-menu-msg float object)"],
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[70, "(function int debug-menu-msg float object)"],
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[71, "(function int debug-menu-msg float object)"],
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[72, "(function int debug-menu-msg float object)"],
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[73, "(function int debug-menu-msg float object)"],
|
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[74, "(function int debug-menu-msg float object)"],
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[75, "(function int debug-menu-msg float object)"],
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[76, "(function int debug-menu-msg float object)"],
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[77, "(function int debug-menu-msg float object)"],
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[78, "(function int debug-menu-msg float object)"],
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[79, "(function int debug-menu-msg float object)"],
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[80, "(function int debug-menu-msg float object)"],
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[81, "(function int debug-menu-msg float object)"],
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[82, "(function int debug-menu-msg float object)"],
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[83, "(function int debug-menu-msg float object)"],
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[84, "(function int debug-menu-msg float object)"],
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[85, "(function int debug-menu-msg float object)"],
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[86, "(function int debug-menu-msg float object)"],
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[87, "(function int debug-menu-msg float object)"],
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[88, "(function int debug-menu-msg float object)"],
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[89, "(function int debug-menu-msg float object)"],
|
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[90, "(function int debug-menu-msg float object)"],
|
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[91, "(function int debug-menu-msg float object)"],
|
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[92, "(function int debug-menu-msg float object)"],
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[93, "(function int debug-menu-msg float object)"],
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[94, "(function int debug-menu-msg float object)"],
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
[8, "(function object nav-control none)"],
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
[1, "(function none :behavior scene-player)"]
|
||||
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|
||||
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|
||||
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|
||||
[7, "(function engine-pers connection-pers object object symbol)"]
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
[1, "(function cspace transformq none)"],
|
||||
[2, "(function cspace transformq none)"],
|
||||
[3, "(function cspace transformq none)"],
|
||||
[4, "(function cspace transformq none)"]
|
||||
],
|
||||
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|
||||
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|
||||
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|
||||
[1, "(function none :behavior scene-player)"],
|
||||
[2, "(function none :behavior scene-player)"]
|
||||
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|
||||
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|
||||
[8, "(function mantis vector float int vector vector)"],
|
||||
[15, "(function mantis collide-shape-moving vector symbol)"]
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
[0, "(function none :behavior scene-player)"],
|
||||
[1, "(function none :behavior scene-player)"],
|
||||
[2, "(function none :behavior scene-player)"],
|
||||
[3, "(function none :behavior scene-player)"],
|
||||
[4, "(function none :behavior scene-player)"],
|
||||
[5, "(function none :behavior scene-player)"],
|
||||
[6, "(function none :behavior scene-player)"],
|
||||
[7, "(function none :behavior scene-player)"],
|
||||
[8, "(function none :behavior scene-player)"],
|
||||
[9, "(function none :behavior scene-player)"]
|
||||
],
|
||||
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|
||||
[24, "(function traffic-find-segment-struct nav-segment none)"]
|
||||
],
|
||||
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|
||||
[5, "(function none :behavior scene-player)"],
|
||||
[6, "(function none :behavior scene-player)"],
|
||||
[7, "(function none :behavior scene-player)"],
|
||||
[8, "(function none :behavior scene-player)"],
|
||||
[9, "(function none :behavior scene-player)"],
|
||||
[10, "(function none :behavior scene-player)"],
|
||||
[11, "(function none :behavior scene-player)"],
|
||||
[12, "(function none :behavior scene-player)"],
|
||||
[13, "(function none :behavior scene-player)"],
|
||||
[14, "(function none :behavior scene-player)"],
|
||||
[15, "(function none :behavior scene-player)"],
|
||||
[16, "(function none :behavior scene-player)"],
|
||||
[17, "(function none :behavior scene-player)"],
|
||||
[18, "(function none :behavior scene-player)"],
|
||||
[19, "(function none :behavior scene-player)"],
|
||||
[20, "(function none :behavior scene-player)"],
|
||||
[21, "(function none :behavior scene-player)"],
|
||||
[22, "(function none :behavior scene-player)"],
|
||||
[23, "(function none :behavior scene-player)"],
|
||||
[24, "(function none :behavior scene-player)"],
|
||||
[25, "(function none :behavior scene-player)"],
|
||||
[26, "(function none :behavior scene-player)"],
|
||||
[27, "(function none :behavior scene-player)"],
|
||||
[28, "(function none :behavior scene-player)"],
|
||||
[29, "(function none :behavior scene-player)"],
|
||||
[30, "(function none :behavior scene-player)"],
|
||||
[31, "(function none :behavior scene-player)"],
|
||||
[32, "(function none :behavior scene-player)"],
|
||||
[33, "(function none :behavior scene-player)"],
|
||||
[34, "(function none :behavior scene-player)"],
|
||||
[35, "(function none :behavior scene-player)"],
|
||||
[36, "(function symbol :behavior scene-player)"]
|
||||
],
|
||||
"throne-scenes": [[0, "(function none :behavior scene-player)"]],
|
||||
"terraformer-setup": [[38, "(function object :behavior manipy)"]],
|
||||
"mined-scenes": [
|
||||
[6, "(function none :behavior scene-player)"],
|
||||
[7, "(function process-drawable vector none :behavior scene-player)"],
|
||||
[8, "(function process-drawable vector none :behavior scene-player)"]
|
||||
],
|
||||
"wasteland-scenes": [
|
||||
[0, "(function none :behavior scene-player)"],
|
||||
[1, "(function none :behavior scene-player)"],
|
||||
[2, "(function none :behavior scene-player)"],
|
||||
[3, "(function none :behavior scene-player)"],
|
||||
[4, "(function none :behavior scene-player)"],
|
||||
[5, "(function none :behavior scene-player)"],
|
||||
[6, "(function none :behavior scene-player)"],
|
||||
[7, "(function none :behavior scene-player)"],
|
||||
[8, "(function none :behavior scene-player)"],
|
||||
[9, "(function none :behavior scene-player)"],
|
||||
[10, "(function none :behavior scene-player)"]
|
||||
],
|
||||
"wasdoors-scenes": [[2, "(function none :behavior scene-player)"]],
|
||||
"wasdef-manager": [
|
||||
[7, "(function process-tree object)"],
|
||||
[8, "(function process-tree object)"],
|
||||
[9, "(function process-tree object)"]
|
||||
],
|
||||
"des-burning-bush": [[37, "(function symbol)"]],
|
||||
"mh-wasp": [
|
||||
[9, "(function mh-wasp cspace float float vector vector int none)"]
|
||||
],
|
||||
"mh-bat": [
|
||||
[1, "(function cspace transformq none)"],
|
||||
[21, "(function object :behavior mh-bat)"],
|
||||
[26, "(function object :behavior mh-bat)"],
|
||||
[30, "(function object :behavior mh-bat)"],
|
||||
[34, "(function object :behavior mh-bat)"],
|
||||
[39, "(function object :behavior mh-bat)"]
|
||||
],
|
||||
"factoryc-obs2": [
|
||||
[67, "(function (pointer joint-exploder) :behavior fac-break-floor)"]
|
||||
],
|
||||
"factory-scenes": [
|
||||
[0, "(function none :behavior scene-player)"],
|
||||
[1, "(function none :behavior scene-player)"],
|
||||
[2, "(function none :behavior scene-player)"],
|
||||
[3, "(function none :behavior scene-player)"],
|
||||
[4, "(function none :behavior scene-player)"],
|
||||
[5, "(function none :behavior scene-player)"],
|
||||
[6, "(function none :behavior scene-player)"],
|
||||
[7, "(function none :behavior scene-player)"],
|
||||
[8, "(function none :behavior scene-player)"],
|
||||
[9, "(function none :behavior scene-player)"],
|
||||
[10, "(function process-drawable none :behavior scene-player)"],
|
||||
[11, "(function none :behavior scene-player)"],
|
||||
[12, "(function none :behavior scene-player)"],
|
||||
[13, "(function none :behavior scene-player)"],
|
||||
[14, "(function none :behavior scene-player)"],
|
||||
[15, "(function none :behavior scene-player)"]
|
||||
],
|
||||
"factory-boss-setup": [[37, "(function object :behavior manipy)"]],
|
||||
"factory-boss-scenes": [
|
||||
[1, "(function none :behavior scene-player)"],
|
||||
[2, "(function none :behavior scene-player)"]
|
||||
],
|
||||
"bot": [[25, "(function gui-connection symbol :behavior bot)"]],
|
||||
"oasis-defense": [
|
||||
[4, "(function collide-shape-prim none)"],
|
||||
[11, "(function collide-shape-prim none)"]
|
||||
],
|
||||
"ash-oasis-course": [
|
||||
[0, "(function ashelin-oasis object)"],
|
||||
[1, "(function ashelin-oasis object)"],
|
||||
[2, "(function asht-wait-spot ashelin-oasis object)"],
|
||||
[3, "(function ashelin-oasis symbol)"]
|
||||
],
|
||||
"comb-obs": [
|
||||
[16, "(function collide-shape-prim none)"],
|
||||
[33, "(function collide-shape-prim none)"],
|
||||
[49, "(function collide-shape-prim none)"]
|
||||
],
|
||||
"comb-sentry": [[19, "(function collide-shape-prim none)"]],
|
||||
"comb-field": [[5, "(function symbol)"]],
|
||||
"comb-scenes": [
|
||||
[0, "(function none :behavior scene-player)"],
|
||||
[1, "(function none :behavior scene-player)"],
|
||||
[2, "(function none :behavior scene-player)"],
|
||||
[3, "(function none :behavior scene-player)"],
|
||||
[4, "(function none :behavior scene-player)"],
|
||||
[5, "(function none :behavior scene-player)"],
|
||||
[6, "(function none :behavior scene-player)"],
|
||||
[7, "(function none :behavior scene-player)"],
|
||||
[8, "(function none :behavior scene-player)"]
|
||||
],
|
||||
"railx-scenes": [
|
||||
[0, "(function none :behavior scene-player)"],
|
||||
[1, "(function none :behavior scene-player)"],
|
||||
[2, "(function none :behavior scene-player)"],
|
||||
[3, "(function none :behavior scene-player)"],
|
||||
[4, "(function none :behavior scene-player)"],
|
||||
[5, "(function none :behavior scene-player)"],
|
||||
[6, "(function none :behavior scene-player)"],
|
||||
[7, "(function none :behavior scene-player)"],
|
||||
[8, "(function none :behavior scene-player)"],
|
||||
[9, "(function none :behavior scene-player)"],
|
||||
[10, "(function none :behavior scene-player)"],
|
||||
[11, "(function none :behavior scene-player)"]
|
||||
],
|
||||
"title-obs": [
|
||||
[20, "(function external-art-buffer int)"],
|
||||
[22, "(function game-task object)"],
|
||||
[26, "(function vector :behavior manipy)"],
|
||||
[30, "(function object :behavior manipy)"]
|
||||
],
|
||||
"ff-squad-control": [
|
||||
[6, "(function process-focusable traffic-object-type-info none)"],
|
||||
[7, "(function process-focusable traffic-object-type-info none)"],
|
||||
[8, "(function process-focusable traffic-object-type-info none)"],
|
||||
[9, "(function crimson-guard traffic-object-type-info none)"]
|
||||
],
|
||||
"guard": [
|
||||
[31, "(function crimson-guard collide-shape vector symbol)"],
|
||||
[49, "(function process city-attacker-info int)"]
|
||||
],
|
||||
"guard-tazer": [
|
||||
[7, "(function collide-shape-prim none)"],
|
||||
[13, "(function collide-shape-prim none)"]
|
||||
],
|
||||
"roboguard-city": [
|
||||
[13, "(function cspace transformq none)"],
|
||||
[78, "(function roboguard-city symbol quaternion :behavior process)"]
|
||||
],
|
||||
"ctywide-obs": [[93, "(function symbol)"]],
|
||||
"ctywide-scenes": [
|
||||
[1, "(function none :behavior scene-player)"],
|
||||
[2, "(function none :behavior scene-player)"],
|
||||
[3, "(function none :behavior scene-player)"]
|
||||
],
|
||||
"ctyport-obs": [[5, "(function collide-shape-prim none)"]],
|
||||
"ctyport-scenes": [
|
||||
[3, "(function none :behavior scene-player)"],
|
||||
[4, "(function none :behavior scene-player)"],
|
||||
[5, "(function none :behavior scene-player)"],
|
||||
[6, "(function none :behavior scene-player)"]
|
||||
],
|
||||
"ctyport-attack": [[45, "(function object :behavior process)"]],
|
||||
"intro-scenes": [
|
||||
[0, "(function none :behavior scene-player)"],
|
||||
[1, "(function none :behavior scene-player)"],
|
||||
[2, "(function none :behavior scene-player)"],
|
||||
[3, "(function none :behavior scene-player)"],
|
||||
[4, "(function none :behavior scene-player)"],
|
||||
[5, "(function none :behavior scene-player)"],
|
||||
[6, "(function none :behavior scene-player)"],
|
||||
[7, "(function none :behavior scene-player)"],
|
||||
[8, "(function none :behavior scene-player)"],
|
||||
[9, "(function none :behavior scene-player)"],
|
||||
[10, "(function none :behavior scene-player)"],
|
||||
[11, "(function none :behavior scene-player)"],
|
||||
[12, "(function none :behavior scene-player)"],
|
||||
[13, "(function none :behavior scene-player)"],
|
||||
[14, "(function none :behavior scene-player)"],
|
||||
[15, "(function none :behavior scene-player)"],
|
||||
[16, "(function none :behavior scene-player)"],
|
||||
[17, "(function none :behavior scene-player)"],
|
||||
[18, "(function none :behavior scene-player)"],
|
||||
[19, "(function none :behavior scene-player)"],
|
||||
[20, "(function none :behavior scene-player)"],
|
||||
[21, "(function none :behavior scene-player)"],
|
||||
[22, "(function none :behavior scene-player)"],
|
||||
[23, "(function none :behavior scene-player)"],
|
||||
[24, "(function none :behavior scene-player)"],
|
||||
[25, "(function none :behavior scene-player)"],
|
||||
[26, "(function none :behavior scene-player)"],
|
||||
[27, "(function none :behavior scene-player)"],
|
||||
[28, "(function none :behavior scene-player)"],
|
||||
[29, "(function none :behavior scene-player)"],
|
||||
[30, "(function none :behavior scene-player)"],
|
||||
[31, "(function none :behavior scene-player)"],
|
||||
[32, "(function none :behavior scene-player)"],
|
||||
[33, "(function none :behavior scene-player)"],
|
||||
[34, "(function none :behavior scene-player)"],
|
||||
[35, "(function none :behavior scene-player)"],
|
||||
[36, "(function none :behavior scene-player)"],
|
||||
[37, "(function none :behavior scene-player)"],
|
||||
[38, "(function none :behavior scene-player)"],
|
||||
[39, "(function none :behavior scene-player)"]
|
||||
],
|
||||
"freehq-scenes": [[0, "(function none :behavior scene-player)"]],
|
||||
"hiphog-scenes": [
|
||||
[0, "(function none :behavior scene-player)"],
|
||||
[1, "(function none :behavior scene-player)"],
|
||||
[2, "(function none :behavior scene-player)"],
|
||||
[3, "(function none :behavior scene-player)"]
|
||||
],
|
||||
"rubble-attack": [[7, "(function int)"]],
|
||||
"rublcst-scenes": [
|
||||
[0, "(function none :behavior scene-player)"],
|
||||
[1, "(function none :behavior scene-player)"],
|
||||
[2, "(function none :behavior scene-player)"],
|
||||
[3, "(function none :behavior scene-player)"],
|
||||
[4, "(function none :behavior scene-player)"],
|
||||
[5, "(function none :behavior scene-player)"],
|
||||
[6, "(function none :behavior scene-player)"],
|
||||
[7, "(function none :behavior scene-player)"],
|
||||
[8, "(function none :behavior scene-player)"],
|
||||
[9, "(function none :behavior scene-player)"],
|
||||
[10, "(function none :behavior scene-player)"],
|
||||
[11, "(function none :behavior scene-player)"],
|
||||
[12, "(function none :behavior scene-player)"],
|
||||
[13, "(function none :behavior scene-player)"]
|
||||
],
|
||||
"vinroom-scenes": [
|
||||
[0, "(function none :behavior scene-player)"],
|
||||
[1, "(function none :behavior scene-player)"]
|
||||
],
|
||||
"gungame-manager": [[6, "(function process symbol)"]],
|
||||
"blow-tower-obs2": [
|
||||
[16, "(function bt-mh-flyer cspace float float vector vector int none)"],
|
||||
[117, "(function bt-roboguard symbol quaternion)"],
|
||||
[124, "(function cspace transformq none)"]
|
||||
],
|
||||
"cty-blow-tower": [
|
||||
[39, "(function collide-shape-prim none)"],
|
||||
[27, "(function process symbol)"],
|
||||
[46, "(function collide-shape-prim none)"],
|
||||
[69, "(function process object)"]
|
||||
],
|
||||
"assault-enemies": [
|
||||
[36, "(function assault-crimson-guard city-attacker-info int)"]
|
||||
],
|
||||
"assault-task": [[11, "(function symbol :behavior process)"]],
|
||||
"precura-obs": [[98, "(function symbol :behavior process)"]],
|
||||
"precurd-scenes": [
|
||||
[0, "(function none :behavior scene-player)"],
|
||||
[1, "(function none :behavior scene-player)"],
|
||||
[2, "(function none :behavior scene-player)"],
|
||||
[3, "(function none :behavior scene-player)"],
|
||||
[4, "(function none :behavior scene-player)"],
|
||||
[5, "(function none :behavior scene-player)"],
|
||||
[6, "(function none :behavior scene-player)"],
|
||||
[7, "(function none :behavior scene-player)"],
|
||||
[8, "(function none :behavior scene-player)"],
|
||||
[9, "(function none :behavior scene-player)"],
|
||||
[10, "(function none :behavior scene-player)"],
|
||||
[11, "(function none :behavior scene-player)"],
|
||||
[12, "(function none :behavior scene-player)"],
|
||||
[13, "(function none :behavior scene-player)"],
|
||||
[14, "(function none :behavior scene-player)"]
|
||||
]
|
||||
}
|
||||
@@ -1,785 +0,0 @@
|
||||
{
|
||||
////////////////////////////
|
||||
// HACKS and ASM FUNCTIONS
|
||||
////////////////////////////
|
||||
|
||||
"types_with_bad_inspect_methods": [
|
||||
"game-task-event",
|
||||
"game-task-control",
|
||||
"predator-edge",
|
||||
"manipy",
|
||||
"process-tree",
|
||||
"vector",
|
||||
"target",
|
||||
"vehicle-load-parts"
|
||||
],
|
||||
|
||||
"no_type_analysis_functions_by_name": [],
|
||||
|
||||
// this limits the number of cases in a cond. The first argument is the name of the function.
|
||||
// the second argument is the name of the first condition in the cond. Use print_cfg to find it out.
|
||||
// The third argument is the number of cases. If you set it too small it may fail to build the CFG.
|
||||
"cond_with_else_max_lengths": [
|
||||
["(method 20 res-lump)", "b0", 2],
|
||||
["(method 11 res-lump)", "b0", 1],
|
||||
["(method 12 res-lump)", "b0", 1]
|
||||
],
|
||||
|
||||
// if a cond with an else case is being used a value in a place where it looks wrong
|
||||
// you can add the function name to this list and it will more aggressively reject this rewrite.
|
||||
"aggressively_reject_cond_to_value_rewrite": [
|
||||
"(method 10 res-lump)",
|
||||
"(method 11 res-lump)",
|
||||
"(method 12 res-lump)"
|
||||
],
|
||||
|
||||
// this provides a hint to the decompiler that these functions will have a lot of inline assembly.
|
||||
// currently it just leaves pcpyld as an asm op.
|
||||
"hint_inline_assembly_functions": [],
|
||||
|
||||
"asm_functions_by_name": [
|
||||
// checking boxed type is different now - these make the cfg stuff sad
|
||||
"name=",
|
||||
"(method 77 grenadier)",
|
||||
"display-list-control",
|
||||
"anim-test-anim-list-handler",
|
||||
"anim-test-sequence-list-handler",
|
||||
"anim-tester-get-playing-item",
|
||||
"start-pilot-recorder",
|
||||
"(anon-function 10 pilot-recorder)",
|
||||
"(anon-function 10 sig-recorder)",
|
||||
// actual asm
|
||||
"quad-copy!",
|
||||
"return-from-thread",
|
||||
"return-from-thread-dead",
|
||||
"reset-and-call",
|
||||
"(method 10 cpu-thread)",
|
||||
"(method 11 cpu-thread)",
|
||||
"(method 0 catch-frame)",
|
||||
"throw-dispatch",
|
||||
"throw",
|
||||
"run-function-in-process",
|
||||
"set-to-run-bootstrap",
|
||||
"return-from-exception",
|
||||
"exp",
|
||||
"(method 17 bounding-box)",
|
||||
"(method 9 bounding-box)",
|
||||
"(method 9 matrix)",
|
||||
"quaternion->matrix-2",
|
||||
"sin-rad",
|
||||
"cos-rad",
|
||||
"atan-series-rad",
|
||||
"sign-float",
|
||||
"dma-count-until-done",
|
||||
"(method 11 collide-mesh-cache)",
|
||||
"cpu-delay",
|
||||
"qword-read-time",
|
||||
"dma-test-func",
|
||||
"move-test-func",
|
||||
|
||||
"symlink2",
|
||||
"blerc-a-fragment",
|
||||
"blerc-execute",
|
||||
"foreground-check-longest-edge-asm",
|
||||
"generic-light-proc",
|
||||
"(method 17 collide-edge-work)",
|
||||
"(method 10 collide-cache-prim)",
|
||||
"(method 17 collide-cache)",
|
||||
"(method 16 ocean)",
|
||||
|
||||
// unknown instructions
|
||||
// logand with #f arg
|
||||
// "bugfix?",
|
||||
// CFG failed
|
||||
"draw-inline-array-instance-shrub",
|
||||
|
||||
"(method 9 editable-region)", // condition branch assert hit
|
||||
"test-to-from-spr",
|
||||
"test-from-spr",
|
||||
"test-to-spr",
|
||||
"test-seq-read",
|
||||
"test-worst-read",
|
||||
"test-seq-write",
|
||||
"test-worst-write",
|
||||
// texture
|
||||
"adgif-shader<-texture!",
|
||||
|
||||
// jak 3
|
||||
"(method 10 manipulator)",
|
||||
"(method 46 ff-squad-control)",
|
||||
"memcpy",
|
||||
|
||||
// jak x
|
||||
"get-string-length",
|
||||
"rand-uint31-gen",
|
||||
"vector-rotate-y-fast!",
|
||||
|
||||
// jak x decompiler crashes
|
||||
"(method 13 race-line)",
|
||||
"(method 23 gui-control)",
|
||||
"(method 34 sky-work)",
|
||||
"(method 35 sky-work)",
|
||||
"(method 11 collide-mesh)",
|
||||
"target-standard-event-handler",
|
||||
"display-loop-main",
|
||||
"(method 22 level)",
|
||||
"(method 11 medius-cache)",
|
||||
"water-anim-event-handler"
|
||||
],
|
||||
|
||||
// these functions use pairs and the decompiler
|
||||
// will be less picky about types related to pairs.
|
||||
"pair_functions_by_name": [
|
||||
"ref",
|
||||
"ref&",
|
||||
"(method 4 pair)",
|
||||
"last",
|
||||
"member",
|
||||
"nmember",
|
||||
"assoc",
|
||||
"assoce",
|
||||
"nassoc",
|
||||
"nassoce",
|
||||
"append!",
|
||||
"delete!",
|
||||
"delete-car!",
|
||||
"insert-cons!",
|
||||
"sort",
|
||||
"unload-package",
|
||||
"display-loop-main",
|
||||
"lookup-level-info",
|
||||
"(method 24 level-group)",
|
||||
"(method 19 level-group)",
|
||||
// script
|
||||
"command-get-time",
|
||||
"command-get-param",
|
||||
"command-get-quoted-param",
|
||||
"command-get-entity",
|
||||
"(method 9 script-context)",
|
||||
"(anon-function 6 script)",
|
||||
"(anon-function 49 script)",
|
||||
"(anon-function 52 script)",
|
||||
"(anon-function 72 script)",
|
||||
"(anon-function 73 script)",
|
||||
"(anon-function 74 script)",
|
||||
"(anon-function 75 script)",
|
||||
"(anon-function 76 script)",
|
||||
"(anon-function 80 script)",
|
||||
"(method 11 script-context)",
|
||||
"(method 10 script-context)",
|
||||
"command-get-trans",
|
||||
"key-assoc",
|
||||
"(anon-function 0 script)",
|
||||
// default-menu
|
||||
"dm-scene-load-pick-func",
|
||||
"debug-menu-make-continue-sub-menu",
|
||||
"debug-menu-make-from-template",
|
||||
"debug-menu-context-make-default-menus",
|
||||
"debug-menu-make-task-menu",
|
||||
"(method 19 gui-control)",
|
||||
// menu
|
||||
"debug-menu-rebuild",
|
||||
"debug-menu-find-from-template",
|
||||
"debug-menu-render",
|
||||
"debug-menu-context-select-next-or-prev-item",
|
||||
"debug-menu-context-select-new-item",
|
||||
"debug-menu-send-msg",
|
||||
// airlock
|
||||
"(method 24 com-airlock)",
|
||||
"(method 19 gui-control)",
|
||||
"(method 28 editable)",
|
||||
"execute-select",
|
||||
"(method 29 editable)",
|
||||
"(method 25 editable)",
|
||||
// game-info
|
||||
"(method 20 game-info)",
|
||||
"print-continues",
|
||||
// task-control
|
||||
"(anon-function 55 task-control)",
|
||||
"(method 17 load-state)",
|
||||
"(method 12 level)",
|
||||
"bg",
|
||||
"update-sound-banks",
|
||||
"entity-remap-names",
|
||||
"(method 8 process-tree)",
|
||||
"(post play-anim scene-player)",
|
||||
"(method 25 scene-player)",
|
||||
"(method 25 scene-player)",
|
||||
"scene-player-init",
|
||||
"next-continue",
|
||||
"(method 25 warp-gate)",
|
||||
"(code use warp-gate)",
|
||||
"cspace-inspect-tree",
|
||||
"(method 11 mtn-step-plat-rocks-a)",
|
||||
"(method 11 mtn-step-plat-rocks-b)",
|
||||
"(method 11 mtn-step-plat-rocks-c)",
|
||||
"(method 22 fort-floor-spike-b)",
|
||||
"prototypes-game-visible-set!",
|
||||
"(method 22 fort-floor-spike-a)",
|
||||
"(method 22 fort-floor-spike-b)",
|
||||
"(method 22 fort-floor-spike-c)",
|
||||
"(method 11 sew-catwalk)",
|
||||
"(method 11 mtn-aval-rocks)",
|
||||
"(method 11 gar-curtain)",
|
||||
"(method 10 level-load-info)",
|
||||
"(method 29 level-group)",
|
||||
"(method 26 level-group)",
|
||||
"(method 19 level)",
|
||||
"(method 10 level)",
|
||||
"update-sound-banks",
|
||||
"level-base-level-name",
|
||||
"borrow-city-expansion",
|
||||
"add-want-level",
|
||||
"level-find-borrow-slot",
|
||||
"(method 18 level)",
|
||||
"(method 11 tow-tentacle)",
|
||||
"city-sound-expand-want-list",
|
||||
"(method 12 cty-borrow-manager)",
|
||||
"(method 16 cty-borrow-manager)",
|
||||
"mark-permanent-holds",
|
||||
"update-sound-info",
|
||||
"insert-into-sound-list",
|
||||
// title-obs
|
||||
"(anon-function 22 title-obs)",
|
||||
"cty-faction-evaluate-commands",
|
||||
"traffic-manager-event-handler",
|
||||
"(method 20 cty-faction-manager)"
|
||||
],
|
||||
|
||||
// If format is used with the wrong number of arguments,
|
||||
// it will often mess up the decompilation, as the decompiler assumes
|
||||
// that they used the correct number. This will override the decompiler's
|
||||
// automatic detection.
|
||||
"bad_format_strings": {
|
||||
"~170h~5d~220h~5d~280h~5,,2f": 3,
|
||||
"~338h~5d~388h~5d~448h~5,,2f": 3,
|
||||
"~30Htf: ~8D~134Hpr: ~8D~252Hsh: ~8D~370Hhd: ~8D~%": 4,
|
||||
"~30Hal: ~8D~131Hwa: ~8D~252Hsp: ~8D~370Hwp: ~8D~%": 4,
|
||||
"ERROR: <asg> ~A in spool anim loop for ~A ~D, but not loaded.~": 3,
|
||||
// TODO - these should be automatic
|
||||
" tfrag ~192H~5DK ~280Htfragment~456H~5DK~%": 2,
|
||||
" tie-proto ~192H~5DK ~280Hsky~456H~5DK~%": 2,
|
||||
" tie-instance ~192H~5DK ~280Htie-fragment~456H~5DK~%": 2,
|
||||
" shrub-proto ~192H~5DK ~280Htie-scissor~456H~5DK~%": 2,
|
||||
" shrub-instance ~192H~5DK ~280Hshrubbery~456H~5DK~%": 2,
|
||||
" collision ~192H~5DK ~280Htie-generic~456H~5DK~%": 2,
|
||||
" pris-anim ~192H~5DK ~280Hpris-generic~456H~5DK~%": 2,
|
||||
" textures ~192H~5DK ~280Htextures~456H~5DK~%": 2,
|
||||
" misc ~192H~5DK ~280Hsprite~456H~5DK~%": 2,
|
||||
" entity ~192H~5DK~%": 1,
|
||||
" pris-geo ~192H~5DK ~280Hpris-fragment~456H~5DK~%": 2,
|
||||
"~33L~S~32L ~S": 2,
|
||||
"~32L~S ~33L~S~1L": 2,
|
||||
"~35L~S~33L ~S": 2,
|
||||
"~1L~S~35L ~S": 2,
|
||||
"~35L~S ~1L~S~1L": 2,
|
||||
"~33L~S~35L ~S": 2,
|
||||
"~33L~C~34L~S~33L~C": 3,
|
||||
"~35L~S ~33L~S~1L": 2,
|
||||
"~33L~S ~35L~S~1L": 2,
|
||||
"~33L~C": 1,
|
||||
"~33L~S~44L ~S": 2,
|
||||
"~44L~S ~33L~S": 2,
|
||||
"~10Htfrag: ~8,,0m": 1,
|
||||
"~140Hshrub: ~8,,0m": 1,
|
||||
"~272Halpha: ~8,,0m~%": 1,
|
||||
"~27Htie: ~8,,0m": 1,
|
||||
"~140Hfg-tf: ~8,,0m": 1,
|
||||
"~270Hfg-pr: ~8,,0m~%": 1,
|
||||
"~10Hfg-wa: ~8,,0m": 1,
|
||||
"~140Hfg-sh: ~8,,0m": 1,
|
||||
"~267Hfg-p2: ~8,,0m~%": 1,
|
||||
"~30Hp2: ~8D~131Hhf: ~8D~%~1K": 2,
|
||||
"Current time (~d:~d) [mission-percentage ~f~%": 2,
|
||||
"~0K~Name~130HID~+50HVol~+15HPitch~+24HPan~+18HEar~+24HDist~%": 1,
|
||||
"~130H~5D ~4D ~5D ~4D ~3D ~5,,0M~%": 5
|
||||
},
|
||||
|
||||
"blocks_ending_in_asm_branch": {
|
||||
"light-merge!": [1, 2, 3, 5, 7],
|
||||
"bsp-camera-asm": [1, 2, 3, 4, 6, 7],
|
||||
"level-remap-texture": [2, 3, 4, 5, 6],
|
||||
"start-perf-stat-collection": [26],
|
||||
"end-perf-stat-collection": [0],
|
||||
|
||||
"(method 23 gui-control)": [10, 46, 50, 58, 81, 90, 101],
|
||||
|
||||
"find-offending-process-focusable": [16, 19],
|
||||
"(method 19 process-drawable)": [0, 2, 3, 7, 10, 11, 30],
|
||||
"(anon-function 11 game-save)": [0, 3, 4, 5],
|
||||
"(anon-function 3 game-save)": [15, 16],
|
||||
"(anon-function 12 lightjak-wings)": [2, 3],
|
||||
"target-standard-event-handler": [
|
||||
5, 6, 7, 20, 64, 65, 66, 67, 72, 73, 83, 84, 85, 86, 87, 88, 96, 97, 109,
|
||||
264, 265, 282, 283, 284, 290, 291, 306, 336, 350, 351, 412, 415, 427
|
||||
],
|
||||
"(method 9 curve-color-fast)": [0, 1],
|
||||
"evaluate-color-curve-fast": [0, 1],
|
||||
"(anon-function 0 target-death)": [71, 131, 132, 137],
|
||||
"target-board-handler": [15, 16, 20],
|
||||
"sprite-draw-distorters": [4, 5],
|
||||
"(method 10 simple-sprite-system)": [0],
|
||||
"add-debug-box-with-transform": [0, 3],
|
||||
"add-debug-line-sphere": [0],
|
||||
"bones-mtx-calc-execute": [19, 7],
|
||||
"foreground-draw": [0, 1, 126],
|
||||
"unpack-comp-rle": [1, 3, 5, 6],
|
||||
"unpack-comp-huf": [2, 4, 5, 6, 7, 8, 9],
|
||||
"unpack-comp-lzo": [
|
||||
0,
|
||||
1,
|
||||
4,
|
||||
5,
|
||||
6,
|
||||
7,
|
||||
15,
|
||||
16,
|
||||
17,
|
||||
18,
|
||||
19,
|
||||
20,
|
||||
21,
|
||||
22,
|
||||
23,
|
||||
24,
|
||||
25,
|
||||
26,
|
||||
27,
|
||||
28,
|
||||
29,
|
||||
30,
|
||||
31,
|
||||
32,
|
||||
33,
|
||||
34,
|
||||
35, // branch fwd 39
|
||||
39, // branch fwd no delay
|
||||
43, // goto 18
|
||||
45 // goto 6
|
||||
],
|
||||
"(method 16 level)": [0, 1, 5, 13, 14, 15],
|
||||
"upload-vis-bits": [2, 6, 3, 0],
|
||||
"set-background-regs!": [4, 3],
|
||||
"draw-drawable-tree-instance-shrub": [5, 7, 9, 11],
|
||||
"draw-drawable-tree-instance-tie": [21, 23, 31, 33],
|
||||
"(method 12 flow-control)": [3, 9, 22],
|
||||
"(method 26 level-group)": [40, 41, 67],
|
||||
"borrow-city-expansion": [0, 9, 13, 15, 17],
|
||||
"dma-add-process-drawable": [0, 77],
|
||||
"real-main-draw-hook": [120, 122],
|
||||
"display-frame-finish": [61],
|
||||
"display-loop-main": [130],
|
||||
"(method 63 collide-shape-moving)": [1, 2, 14, 49],
|
||||
"(method 67 collide-shape-moving)": [2, 3, 13],
|
||||
"(method 51 rigid-body-object)": [5],
|
||||
"(anon-function 2 rigid-body-queue)": [0, 2],
|
||||
"(method 15 rigid-body-queue)": [5, 6, 7, 9],
|
||||
"(method 13 rigid-body-queue)": [5, 6, 7, 9],
|
||||
"(method 11 rigid-body-queue)": [0, 6, 7, 9],
|
||||
"(method 10 rigid-body-queue)": [10, 34, 37],
|
||||
"(method 9 los-control)": [0, 43],
|
||||
"load-game-text-info": [19, 20, 21],
|
||||
"draw-actor-marks": [8],
|
||||
"find-nearest-entity": [7, 9],
|
||||
"(method 13 collide-cache)": [7, 9],
|
||||
"(method 11 collide-mesh)": [2, 4],
|
||||
"(method 12 collide-mesh-cache)": [0, 1, 2, 3, 4, 5],
|
||||
"(method 10 collide-mesh)": [2],
|
||||
"(method 42 collide-shape)": [0, 1, 2, 3, 4, 7],
|
||||
"(method 18 collide-shape-prim-mesh)": [2, 3, 4, 5, 6, 7],
|
||||
"(method 18 collide-shape-prim-sphere)": [2, 3, 4],
|
||||
"(method 15 collide-shape-prim-sphere)": [1, 2, 3, 4, 5, 6],
|
||||
"(method 16 collide-shape-prim-sphere)": [0, 1, 2, 3, 4],
|
||||
"(method 36 collide-shape)": [8, 9],
|
||||
"(method 45 collide-shape)": [33],
|
||||
"(method 40 collide-shape)": [
|
||||
0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21,
|
||||
22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32
|
||||
],
|
||||
"(method 12 collide-shape-prim-group)": [1, 2, 3, 4, 5, 6],
|
||||
"(method 13 collide-shape-prim)": [1, 2, 3, 4, 5, 6],
|
||||
"(method 12 collide-shape-prim-sphere)": [
|
||||
1, 2, 3, 4, 5, 8, 10, 11, 13, 14, 15
|
||||
],
|
||||
"(method 12 collide-shape-prim-mesh)": [
|
||||
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 15, 16
|
||||
],
|
||||
"update-actor-hash": [0, 2, 4],
|
||||
"(method 24 grid-hash)": [39, 35, 22, 15],
|
||||
"(anon-function 4 gun-states)": [
|
||||
18, 128, 129, 131, 133, 135, 138, 139, 143
|
||||
],
|
||||
"(method 16 sparticle-launch-control)": [25, 35, 36, 48, 62, 65, 100, 102],
|
||||
"(anon-function 17 target-ladder)": [0, 1],
|
||||
"command-get-process": [46],
|
||||
"foreground-draw-hud": [0, 7, 8, 9, 16, 22],
|
||||
"target-flut-falling-anim-trans": [8, 9],
|
||||
"(method 12 nav-mesh)": [0, 1, 2, 9],
|
||||
"(method 20 nav-mesh)": [9],
|
||||
"(method 21 nav-mesh)": [7],
|
||||
"(method 29 nav-mesh)": [0, 1, 2, 4],
|
||||
"(method 33 nav-mesh)": [10, 11, 12, 13],
|
||||
"(method 34 nav-mesh)": [0, 1, 2, 4],
|
||||
"(method 35 nav-mesh)": [0, 1, 2, 4],
|
||||
"(method 36 nav-mesh)": [1, 2],
|
||||
"(method 37 nav-mesh)": [4],
|
||||
"(method 45 nav-mesh)": [1, 2],
|
||||
"(method 46 nav-mesh)": [1, 2, 19, 20],
|
||||
"(method 48 nav-mesh)": [4, 5, 6, 8],
|
||||
"(method 49 nav-mesh)": [0, 1, 2, 3, 5],
|
||||
"(method 18 nav-control)": [11, 12, 19, 20, 31, 34],
|
||||
"(method 19 nav-control)": [9, 10],
|
||||
"(method 40 nav-state)": [1, 2],
|
||||
"point-poly-distance-min": [0, 1, 2, 3, 4, 5, 6, 7, 10],
|
||||
"find-closest-circle-ray-intersection": [0, 4, 15, 16, 17, 18],
|
||||
"(method 39 vehicle)": [0, 10, 12, 15],
|
||||
"(anon-function 7 vehicle-states)": [0, 2],
|
||||
"(method 11 vehicle-hud-requests)": [0, 6, 7, 10],
|
||||
"(anon-function 12 neo-juicer)": [29, 30],
|
||||
"(method 160 neo-grenadier)": [1, 2, 3],
|
||||
"(method 82 spydroid-orig)": [13],
|
||||
"(method 118 vehicle)": [3, 4, 7, 8, 9, 10, 17, 26, 30, 31, 33],
|
||||
"(method 25 squad-control)": [0, 4, 5, 7],
|
||||
"target-pilot-post": [0, 29],
|
||||
"(method 36 was-squad-control)": [0, 8, 14, 16],
|
||||
"(anon-function 6 nst-tasks)": [4, 9, 10, 16, 23, 30],
|
||||
"(method 33 task-manager-nest-cocoons)": [3, 7, 13, 28],
|
||||
"(method 90 wvehicle)": [29, 37, 38, 44],
|
||||
"(anon-function 2 artifact-race)": [40, 55, 56, 57, 65, 66],
|
||||
"(anon-function 27 course-race)": [6],
|
||||
"(anon-function 65 temple-obs)": [5, 6],
|
||||
"(anon-function 5 target-turret)": [0, 1, 2, 3],
|
||||
"dp-bipedal-consider-attacks": [15, 19],
|
||||
"(anon-function 25 volcanox-obs)": [3, 5, 6],
|
||||
"(method 36 task-manager-arena-fight-base)": [11],
|
||||
"(method 28 hud-wasgun)": [0, 1, 2, 4],
|
||||
"(method 15 hud-wasgun)": [8, 28, 29, 30, 54],
|
||||
"(method 15 vehicle-controller)": [0, 3, 5, 6, 7, 10],
|
||||
"(method 51 hvehicle)": [5],
|
||||
"(method 159 hvehicle)": [0, 1, 10, 19, 21, 23, 26],
|
||||
"(method 18 vehicle-controller)": [0, 1, 74, 75],
|
||||
"glider-too-low?": [2, 19, 21],
|
||||
"(method 39 task-manager-desert-glide)": [0, 3, 4, 9],
|
||||
"(method 36 task-manager-desert-glide)": [20, 50, 60],
|
||||
"(method 37 task-manager-desert-glide)": [11, 12, 23, 29, 31],
|
||||
"(method 34 task-manager-desert-glide)": [3],
|
||||
"(anon-function 20 target-flut)": [0, 38, 39],
|
||||
"(anon-function 14 flut-racer)": [7, 17, 19],
|
||||
"(method 28 conveyor)": [22],
|
||||
"generic-merc-execute-all": [7, 15],
|
||||
"check-enemy": [0, 1],
|
||||
"(method 91 h-warf)": [0],
|
||||
"(method 51 h-warf)": [5],
|
||||
"(method 44 nav-graph)": [0, 7, 8, 26, 34],
|
||||
"(method 15 city-level-info)": [0, 1, 2, 6, 7, 9, 11, 13],
|
||||
"(method 10 traffic-suppressor)": [0, 1, 2, 4],
|
||||
"(method 18 traffic-tracker)": [5, 6, 7, 8],
|
||||
"(method 21 traffic-tracker)": [0],
|
||||
"(method 9 cty-faction-manager)": [8],
|
||||
"(method 46 traffic-engine)": [0, 1, 2, 4],
|
||||
"(method 42 traffic-engine)": [6],
|
||||
"(method 17 traffic-manager)": [7, 19, 27, 28, 29, 30, 41],
|
||||
"(anon-function 10 guard-rifle)": [9],
|
||||
"(method 261 crimson-guard)": [52, 64],
|
||||
"(anon-function 13 metalhead-predator)": [24, 25],
|
||||
"(anon-function 90 ctywide-obs)": [4],
|
||||
"(anon-function 10 cty-sniper-turret)": [44],
|
||||
"(method 33 rub-tower)": [9, 10],
|
||||
"(method 30 gungame-manager)": [0, 4, 5, 7],
|
||||
"closest-pt-in-triangle": [17],
|
||||
|
||||
"find-knot-span": [0, 1, 2, 3, 5, 6, 7, 8, 9],
|
||||
"curve-evaluate!": [0, 2, 5, 6, 7, 8, 9],
|
||||
"circle-circle-xz-intersect": [
|
||||
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
|
||||
]
|
||||
},
|
||||
|
||||
// Sometimes the game might use format strings that are fetched dynamically,
|
||||
// for example using the game text lookup method
|
||||
// Add information about those format instructions here.
|
||||
// e.g. "function-name":[[op, argc], [op, argc], ...]
|
||||
// where "op" is the op number for the call to format.
|
||||
"dynamic_format_arg_counts": {
|
||||
"auto-save-post": [[182, 1]],
|
||||
"(method 10 menu-secret-option)": [[289, 1]],
|
||||
"(method 10 menu-create-game-option)": [[49, 1]],
|
||||
"(method 10 menu-format-card-option)": [[49, 1]],
|
||||
"(method 10 menu-card-removed-option)": [[49, 1]],
|
||||
"(method 10 menu-insert-card-option)": [[49, 1]],
|
||||
"(method 10 menu-hero-mode-message-option)": [[50, 1]],
|
||||
"(method 10 menu-secrets-insufficient-space-option)": [[51, 1]],
|
||||
"(method 10 menu-error-loading-option)": [
|
||||
[65, 1],
|
||||
[100, 1]
|
||||
],
|
||||
"(method 10 menu-insufficient-space-option)": [
|
||||
[72, 1],
|
||||
[112, 1]
|
||||
],
|
||||
"(method 10 menu-error-auto-saving-option)": [[73, 1]],
|
||||
"(method 10 menu-loading-option)": [[113, 1]],
|
||||
"(method 10 menu-icon-info-option)": [[150, 1]],
|
||||
"(method 17 hud-goal)": [[71, 0]],
|
||||
"(method 17 hud-miss)": [[71, 0]],
|
||||
"(method 16 resetter)": [
|
||||
[68, 1],
|
||||
[101, 1],
|
||||
[130, 1]
|
||||
],
|
||||
"(method 32 task-manager-desert-turtle-training)": [[59, 1]],
|
||||
"(method 24 race-manager)": [[97, 1]],
|
||||
"(method 25 race-manager)": [
|
||||
[97, 1],
|
||||
[126, 1]
|
||||
],
|
||||
"(method 15 hud-race-final-stats)": [[131, 0]],
|
||||
"(method 15 hud-wasbbv-goal-time)": [[74, 0]],
|
||||
"(method 32 task-manager-lightjak-training)": [[53, 0]],
|
||||
"(method 18 hover-training-manager)": [[69, 0]],
|
||||
"(method 37 task-manager-arena-training)": [[67, 1]],
|
||||
"(method 15 hud-arena-final-stats)": [
|
||||
[103, 0],
|
||||
[147, 0]
|
||||
],
|
||||
"(method 35 task-manager-arena-fight-base)": [[53, 0]],
|
||||
"(method 32 task-manager-arena-gun-training)": [[53, 0]],
|
||||
"(method 26 task-manager-arena-fight-2)": [
|
||||
[72, 0],
|
||||
[186, 0]
|
||||
],
|
||||
"(method 37 task-manager-wascity-gungame)": [
|
||||
[48, 0],
|
||||
[78, 0],
|
||||
[119, 0],
|
||||
[157, 0],
|
||||
[195, 0],
|
||||
[227, 0],
|
||||
[268, 0],
|
||||
[306, 0],
|
||||
[338, 0],
|
||||
[379, 0],
|
||||
[411, 0],
|
||||
[446, 0]
|
||||
],
|
||||
"(method 30 was-pre-game)": [
|
||||
[184, 0],
|
||||
[276, 0]
|
||||
],
|
||||
"(method 32 task-manager-throne-gun-training)": [[53, 0]],
|
||||
"(method 17 hud-spider-killed)": [[71, 0]],
|
||||
"(trans idle des-burning-bush)": [
|
||||
[226, 1],
|
||||
[257, 0]
|
||||
],
|
||||
"(method 37 des-burning-bush)": [
|
||||
[278, 0],
|
||||
[336, 0]
|
||||
],
|
||||
"(method 38 des-burning-bush)": [
|
||||
[109, 0],
|
||||
[153, 0],
|
||||
[196, 0]
|
||||
],
|
||||
"(method 15 freeze-time-hud)": [[108, 0]],
|
||||
"(method 17 freeze-time-hud)": [[97, 0]],
|
||||
"(method 15 hud-wasbbv-score)": [[61, 0]],
|
||||
"(method 15 hud-wasbbv-goal)": [[64, 0]],
|
||||
"(method 32 task-manager-dark-punch-training)": [[53, 0]],
|
||||
"(method 32 task-manager-lightjak-training-shield)": [[53, 0]],
|
||||
"(trans credits highres-viewer-manager)": [[185, 0]],
|
||||
"(trans idle hirez-viewer)": [[356, 0]],
|
||||
"(trans idle burning-bush)": [
|
||||
[171, 1],
|
||||
[202, 0]
|
||||
],
|
||||
"(method 33 task-manager-bbush-board)": [[86, 0]],
|
||||
"(method 17 board-score-hud)": [[71, 0]],
|
||||
"(method 23 gungame-manager)": [
|
||||
[52, 0],
|
||||
[90, 0],
|
||||
[128, 0],
|
||||
[164, 0],
|
||||
[194, 0],
|
||||
[235, 0],
|
||||
[273, 0],
|
||||
[305, 0],
|
||||
[346, 0],
|
||||
[378, 0],
|
||||
[413, 0]
|
||||
],
|
||||
"(trans carry precur-bomb)": [[60, 0]]
|
||||
},
|
||||
|
||||
"mips2c_functions_by_name": [
|
||||
"collide-do-primitives",
|
||||
"moving-sphere-triangle-intersect",
|
||||
"calc-animation-from-spr",
|
||||
"draw-string-asm",
|
||||
// "draw-string",
|
||||
// "get-string-length",
|
||||
"adgif-shader<-texture-with-update!",
|
||||
"init-boundary-regs",
|
||||
"draw-boundary-polygon",
|
||||
"render-boundary-quad",
|
||||
"render-boundary-tri",
|
||||
"clip-polygon-against-negative-hyperplane",
|
||||
"clip-polygon-against-positive-hyperplane",
|
||||
"sp-init-fields!",
|
||||
"particle-adgif",
|
||||
"sp-launch-particles-var",
|
||||
"sparticle-motion-blur",
|
||||
"sp-process-block-2d",
|
||||
"sp-process-block-3d",
|
||||
"set-tex-offset",
|
||||
"draw-large-polygon",
|
||||
"render-sky-quad",
|
||||
"render-sky-tri",
|
||||
"(method 17 sky-work)",
|
||||
"(method 18 sky-work)",
|
||||
"(method 32 sky-work)",
|
||||
"(method 31 sky-work)",
|
||||
"(method 29 sky-work)",
|
||||
"(method 30 sky-work)",
|
||||
// "(method 34 sky-work)",
|
||||
// "(method 35 sky-work)",
|
||||
"(method 11 collide-hash)",
|
||||
"(method 12 collide-hash)",
|
||||
"fill-bg-using-box-new",
|
||||
"fill-bg-using-line-sphere-new",
|
||||
"(method 12 collide-mesh)",
|
||||
"(method 14 collide-mesh)",
|
||||
"(method 15 collide-mesh)",
|
||||
"(method 10 collide-edge-hold-list)",
|
||||
"(method 19 collide-edge-work)",
|
||||
"(method 9 edge-grab-info)",
|
||||
"(method 16 collide-edge-work)",
|
||||
"(method 17 collide-edge-work)",
|
||||
"(method 18 collide-edge-work)",
|
||||
"draw-large-polygon-ocean",
|
||||
"render-ocean-quad",
|
||||
"init-ocean-far-regs",
|
||||
"(method 14 ocean)",
|
||||
"(method 15 ocean)",
|
||||
"(method 16 ocean)",
|
||||
"(method 18 grid-hash)",
|
||||
"(method 19 grid-hash)",
|
||||
"(method 20 grid-hash)",
|
||||
"(method 22 grid-hash)",
|
||||
"(method 28 sphere-hash)",
|
||||
"(method 33 sphere-hash)",
|
||||
"(method 29 sphere-hash)",
|
||||
"(method 30 sphere-hash)",
|
||||
"(method 31 sphere-hash)",
|
||||
"(method 32 sphere-hash)",
|
||||
"(method 32 spatial-hash)",
|
||||
"(method 34 spatial-hash)",
|
||||
"(method 35 spatial-hash)",
|
||||
"(method 36 spatial-hash)",
|
||||
"(method 38 spatial-hash)",
|
||||
"(method 10 collide-shape-prim-mesh)",
|
||||
"(method 10 collide-shape-prim-sphere)",
|
||||
"(method 10 collide-shape-prim-group)",
|
||||
"(method 11 collide-shape-prim-mesh)",
|
||||
"(method 11 collide-shape-prim-sphere)",
|
||||
"(method 11 collide-shape-prim-group)",
|
||||
"(method 9 collide-cache-prim)",
|
||||
"(method 10 collide-cache-prim)",
|
||||
"(method 17 collide-cache)",
|
||||
"(method 9 collide-puss-work)",
|
||||
"(method 10 collide-puss-work)",
|
||||
"bones-mtx-calc",
|
||||
"foreground-check-longest-edge-asm",
|
||||
"foreground-merc",
|
||||
"add-light-sphere-to-light-group",
|
||||
"light-hash-add-items",
|
||||
"light-hash-count-items",
|
||||
"light-hash-get-bucket-index",
|
||||
// nav-mesh / nav-control related
|
||||
// TODO - it would be nice to eventually figure out the asm blocks for the majority of these
|
||||
"nav-state-patch-pointers",
|
||||
"(method 20 nav-engine)",
|
||||
// "find-closest-circle-ray-intersection",
|
||||
// "(method 18 nav-control)",
|
||||
"nav-dma-send-to-spr-no-flush",
|
||||
"nav-dma-send-from-spr-no-flush",
|
||||
"(method 17 nav-engine)",
|
||||
"(method 18 nav-engine)",
|
||||
"(method 21 nav-engine)",
|
||||
"(method 39 nav-state)",
|
||||
"setup-blerc-chains-for-one-fragment",
|
||||
"blerc-execute",
|
||||
"ripple-create-wave-table",
|
||||
"ripple-execute-init",
|
||||
"ripple-apply-wave-table",
|
||||
"ripple-matrix-scale",
|
||||
"(method 53 squid)",
|
||||
"init-vortex-regs",
|
||||
"render-vortex-quad",
|
||||
"draw-large-polygon-vortex",
|
||||
"foreground-generic-merc",
|
||||
"generic-merc-init-asm",
|
||||
"mercneric-convert",
|
||||
"high-speed-reject",
|
||||
"generic-translucent",
|
||||
"generic-merc-query",
|
||||
"generic-merc-death",
|
||||
"generic-merc-execute-asm",
|
||||
"generic-merc-do-chain",
|
||||
"generic-light-proc",
|
||||
"generic-envmap-proc",
|
||||
"generic-prepare-dma-double",
|
||||
"generic-prepare-dma-single",
|
||||
"generic-warp-source-proc",
|
||||
"generic-warp-dest-proc",
|
||||
"generic-warp-dest",
|
||||
"generic-warp-envmap-dest",
|
||||
"generic-no-light-proc",
|
||||
"(method 21 cloth-system)",
|
||||
"debug-line-clip?",
|
||||
"(method 9 font-work)",
|
||||
"live-func-curve",
|
||||
"birth-func-curve",
|
||||
"sparticle-motion-blur-dirt",
|
||||
"foreground-draw-hud",
|
||||
"shadow-execute",
|
||||
"shadow-add-double-edges",
|
||||
"shadow-add-single-edges",
|
||||
"shadow-add-facing-single-tris",
|
||||
"shadow-add-double-tris",
|
||||
"shadow-xform-verts",
|
||||
"shadow-calc-dual-verts",
|
||||
"shadow-scissor-edges",
|
||||
"shadow-scissor-top",
|
||||
"shadow-init-vars",
|
||||
"shadow-find-facing-single-tris",
|
||||
"shadow-find-single-edges",
|
||||
"shadow-find-facing-double-tris",
|
||||
"shadow-find-double-edges",
|
||||
"shadow-add-verts",
|
||||
"shadow-add-single-tris"
|
||||
],
|
||||
|
||||
"mips2c_jump_table_functions": {},
|
||||
|
||||
// there are some missing textures. I don't know what the game actually does here.
|
||||
// the format for entries is [level, tpage, index]
|
||||
"missing_textures": [
|
||||
["lfac", 0, 0],
|
||||
["ltow", 0, 0],
|
||||
["lcit", 0, 0],
|
||||
["pow", 0, 0],
|
||||
["wasintro", 0, 0],
|
||||
["lfacctyb", 0, 0],
|
||||
["intpfall", 0, 0],
|
||||
["lfaccity", 0, 0],
|
||||
["ltowcity", 0, 0],
|
||||
["powergd", 0, 0],
|
||||
["lcitysml", 0, 0]
|
||||
],
|
||||
|
||||
// some object files have garbage pad data at the end which makes the decompiler
|
||||
// assume they must be different files, such as the art group for orb-cache-top.
|
||||
// this just suppresses a message.
|
||||
"expected_merged_objs": []
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
// This overrides the stack size for calls to stack-size-set! in given functions.
|
||||
{
|
||||
// NOTE: almost all of these were just copy pasted from jak2
|
||||
// so it's impossible to know which are actually needed for jakx...
|
||||
// commenting out incase there's something here actually needed
|
||||
|
||||
"(method 29 target)": 2048,
|
||||
"(method 11 part-spawner)": 64,
|
||||
"(method 11 elevator)": 1024,
|
||||
"scene-player-init": 1024,
|
||||
"task-manager-init-by-other": 2048,
|
||||
"race-manager-init-by-other": 1024,
|
||||
"neo-sat-shield-init-by-other": 64,
|
||||
"bt-gun-manager-init-by-other": 256
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user