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Start setting up texture animation for jak 3. (#3524)
For now, this just adds sky (clouds and fog), darkjak, and skull gem. There are some unknown issues with drawing the skull gems still, but I think it's unrelated to texture animations. Also fixes https://github.com/open-goal/jak-project/issues/3523
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@@ -42,7 +42,9 @@ std::vector<std::string> jak2_slots = {
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"cas-toxic-slime-scroll-dest",
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};
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std::vector<std::string> jak3_slots = {};
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std::vector<std::string> jak3_slots = {
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"skull-gem-dest", "jakc-arm", "jakc-eyebrow", "jakc-face", "jakc-finger", "jakc-hair",
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};
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} // namespace
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