[jak3] Update texture remap table (#3821)

Fix for https://github.com/open-goal/jak-project/issues/3820

Jak 2 and 3 use this annoying trick where they store multiple images in
the same texture by just changing the CLUT. This breaks some PC code
because those two textures will have the same TBP address. so there's a
table of remaps to fix this, generated by the decompiler. Unfortunately,
I generated that table before the decompiler loaded the .STR file with
these textures, so it was missing the remaps. This is automatically
generated in the texture folder when you run the decompiler - I just
copied it to the C++ file.


![image](https://github.com/user-attachments/assets/d3ca98d9-5d02-4055-bcb0-7e027a0a49b9)


![image](https://github.com/user-attachments/assets/9514bcbc-0523-466e-83cc-dd9cca7632ec)

Co-authored-by: water111 <awaterford1111445@gmail.com>
This commit is contained in:
water111
2025-01-04 12:24:57 -05:00
committed by GitHub
parent 266b423efa
commit 2b226fedea
+13 -1
View File
@@ -33,6 +33,18 @@ const std::unordered_map<int, std::vector<std::pair<int, int>>> data = {
{17, 3},
{4, 1}}},
{13, {{21, 1}, {23, 2}, {24, 3}, {46, 1}, {47, 2}, {39, 1}, {40, 2}}},
{17,
{{56, 1},
{42, 1},
{44, 2},
{46, 3},
{51, 2},
{52, 3},
{48, 1},
{49, 2},
{40, 1},
{53, 2},
{59, 3}}},
{125, {{17, 1}, {18, 2}, {19, 3}, {23, 1}}},
{127,
{{36, 1},
@@ -2032,9 +2044,9 @@ const std::unordered_map<int, std::vector<std::pair<int, int>>> data = {
{98, 1}, {99, 2}, {101, 3}, {94, 1}, {96, 2}}},
{3416, {{44, 1}, {46, 2}, {48, 1}, {28, 1}}},
{3417, {{3, 1}, {4, 2}, {5, 3}, {6, 4}}},
};
};
}
int lookup_jak3_texture_dest_offset(int tpage, int texture_idx) {
auto it = data.find(tpage);