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[game] fix ambients stopping and swamp blimp tethers (#1389)
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@@ -29692,7 +29692,7 @@
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;; - Functions
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(define-extern swamp-rope-init-by-other (function vector entity-actor none :behavior swamp-rope))
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(define-extern swamp-blimp-setup (function none :behavior swamp-blimp))
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(define-extern swamp-blimp-setup (function int :behavior swamp-blimp))
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(define-extern tetherrock-get-info (function entity tetherrock-info))
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(define-extern swamp-rope-post (function none :behavior swamp-rope))
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(define-extern swamp-rope-break-code (function quaternion :behavior swamp-rope))
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@@ -2382,7 +2382,7 @@
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;; The defstate macro isn't defined yet, so we do it manually.
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(define dead-state
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(the (state process) (new 'static 'state
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:name #f
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:name 'dead-state
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:next #f
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:exit #f
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:code #f
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@@ -1630,8 +1630,8 @@
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(vector-normalize! (the-as vector (-> self gondola-tilt-oscillator)) 1.0)
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)
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)
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gp-0
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)
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(none)
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)
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)
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+1
-2
@@ -1744,7 +1744,6 @@
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)
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;; definition for function swamp-blimp-setup
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;; INFO: Return type mismatch int vs none.
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(defbehavior swamp-blimp-setup swamp-blimp ()
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(rlet ((vf0 :class vf))
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(init-vf0-vector)
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@@ -1824,8 +1823,8 @@
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(vector-normalize! (the-as vector (-> self gondola-tilt-oscillator)) 1.0)
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)
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)
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gp-0
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)
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(none)
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)
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)
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