game: use the tagged version number if available (#1526)

This commit is contained in:
Tyler Wilding
2022-06-23 18:44:27 -04:00
committed by GitHub
parent 85bef15364
commit 3d599ad79b
4 changed files with 21 additions and 8 deletions
+14 -5
View File
@@ -131,21 +131,30 @@ set(RUNTIME_SOURCE
find_package(Git)
function(write_svnrev_h)
set(GIT_VERSION "")
set(GIT_SHORT_SHA "")
set(GIT_TAG "")
if (GIT_FOUND AND EXISTS ${CMAKE_SOURCE_DIR}/.git)
EXECUTE_PROCESS(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --short HEAD
OUTPUT_VARIABLE GIT_SHORT_SHA
OUTPUT_STRIP_TRAILING_WHITESPACE)
EXECUTE_PROCESS(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} tag --points-at HEAD
OUTPUT_VARIABLE GIT_TAG
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET)
else()
set(GIT_SHORT_SHA "unk. rev.")
set(GIT_VERSION "unk. rev.")
endif()
if(NOT GIT_SHORT_SHA)
set(GIT_SHORT_SHA "unk. rev.")
else()
if(GIT_TAG)
set(GIT_VERSION ${GIT_TAG})
elseif(GIT_SHORT_SHA)
string(SUBSTRING ${GIT_SHORT_SHA} 0 6 GIT_SHORT_SHA)
set(GIT_VERSION "rev. ${GIT_SHORT_SHA}")
else()
set(GIT_VERSION "unk. rev.")
endif()
file(WRITE ${CMAKE_CURRENT_SOURCE_DIR}/kernel/svnrev.h "#define GIT_SHORT_SHA \"rev. ${GIT_SHORT_SHA}\"\n")
file(WRITE ${CMAKE_CURRENT_SOURCE_DIR}/kernel/svnrev.h "#define GIT_VERSION \"${GIT_VERSION}\"\n")
endfunction()
write_svnrev_h()
+3 -1
View File
@@ -17,6 +17,7 @@
#include "game/common/file_paths.h"
#include "game/kernel/kscheme.h"
#include "game/kernel/svnrev.h"
#include "game/runtime.h"
#include "game/system/newpad.h"
#include "pipelines/opengl.h"
@@ -123,7 +124,8 @@ u32 Init() {
if (g_main_thread_id != std::this_thread::get_id()) {
lg::error("Ran Gfx::Init outside main thread. Init display elsewhere?");
} else {
Display::InitMainDisplay(640, 480, "OpenGOAL GL Window", g_settings);
Display::InitMainDisplay(
640, 480, fmt::format("OpenGOAL - Work in Progress - {}", GIT_VERSION).c_str(), g_settings);
}
return 0;
+3 -1
View File
@@ -3,6 +3,8 @@
#include <algorithm>
#include "game/kernel/svnrev.h"
#include "third-party/imgui/imgui.h"
void FrameTimeRecorder::finish_frame() {
@@ -137,7 +139,7 @@ void OpenGlDebugGui::draw(const DmaStats& dma_stats) {
ImGui::EndMenu();
}
if (ImGui::BeginMenu("WORK IN PROGRESS VERSION!")) {
if (ImGui::BeginMenu(fmt::format("WORK IN PROGRESS VERSION ({})!", GIT_VERSION).c_str())) {
ImGui::EndMenu();
}
}
+1 -1
View File
@@ -1053,7 +1053,7 @@ void InitMachine_PCPort() {
// TODO - we will eventually need a better way to know what game we are playing
auto settings_path = file_util::get_user_settings_dir();
intern_from_c("*pc-settings-folder*")->value = make_string_from_c(settings_path.string().c_str());
intern_from_c("*pc-settings-built-sha*")->value = make_string_from_c(GIT_SHORT_SHA);
intern_from_c("*pc-settings-built-sha*")->value = make_string_from_c(GIT_VERSION);
}
/*!
* PC PORT FUNCTIONS END