more random cleanup (#1716)

* correct some comments

* change `pc-cheats?` macro to be more generic

* more generic custom fps stuff

* better subtitle timings

* oopsie!

* fix burn effect stacking

* fix some windows scripts

* fix project

* cleanup this func

* more fix

* oops

* ???
This commit is contained in:
ManDude
2022-08-02 23:48:10 +01:00
committed by GitHub
parent dd49f352d8
commit 3e538dabe6
22 changed files with 167 additions and 184 deletions
+1 -1
View File
@@ -20806,7 +20806,7 @@
(define-extern birth-func-target-orient (function int sparticle-cpuinfo sparticle-launchinfo none))
(define-extern birth-func-vector-orient (function int sparticle-cpuinfo sparticle-launchinfo none))
(define-extern part-tracker-track-target-joint (function int sparticle-cpuinfo sparticle-launchinfo none)) ;; 3rd arg could also be a vector
(define-extern process-drawable-burn-effect (function time-frame rgbaf :behavior target))
(define-extern process-drawable-burn-effect (function time-frame none :behavior target))
;; ----------------------
+3 -3
View File
@@ -1,7 +1,7 @@
;; "project file" for subtitles make tool.
;; it's very simple... a list of (version file)
;; eventually should also include output filename
;; you can find the game-text-version parsing in .cpp and an enum in goal-lib.gc
;; it's very simple... a list of (action args...)
;; currently the only action available is 'file'
;; and it takes 1 argument: input filename.
(subtitle
(file "game/assets/jak1/subtitle/game_subtitle_en.gd")
+3 -3
View File
@@ -1,7 +1,7 @@
;; "project file" for text make tool.
;; it's very simple... a list of (version file)
;; eventually should also include output filename
;; you can find the game-text-version parsing in .cpp and an enum in goal-lib.gc
;; it's very simple... a list of (action args...)
;; currently the only action available is 'file'
;; and it takes 1 argument: input filename.
(text
;; NOTE : we compile using the fixed v2 encoding because it's what we use.
+24 -14
View File
@@ -637,9 +637,11 @@
("sksp0010" :hint #x231 (0 "DAXTER" "HEY! LET'S GO CHECK OUT OL' FISH BREATH'S SPEED-BOAT AT THE DOCK!"))
("sksp0013" :hint #x232
(0 "DAXTER" "DID YOU SEE THE SIZE OF THE BITE THAT LURKER SHARK TOOK OUT OF THE FISHERMAN'S BOAT?")
(315)
(337 "DAXTER" "WE BEST STAY WAY CLEAR OF THEM! I DON'T THINK WE CAN TACKLE A CREATURE THAT DAG NASTY.")
(0 "DAXTER" "DID YOU SEE THE SIZE OF THE BITE")
(113 "DAXTER" "THAT LURKER SHARK TOOK OUT OF THE FISHERMAN'S BOAT?")
(300)
(325 "DAXTER" "WE BEST STAY WAY CLEAR OF THEM!")
(475 "DAXTER" "I DON'T THINK WE CAN TACKLE A CREATURE THAT DAG NASTY.")
)
("sksp0015" :hint #x234
@@ -647,7 +649,10 @@
(228 "DAXTER" "I HOPE THEY WEREN'T AS UGLY IN PERSON!")
)
("sksp0017" :hint #x235 (0 "DAXTER" "WHOA! CHECK OUT THAT FUNKY SCULPTURE SITTIN' ON THE ROCKS OVER THERE!"))
("sksp0017" :hint #x235
(0 "DAXTER" "WHOA! CHECK OUT THAT FUNKY SCULPTURE")
(165 "DAXTER" "SITTIN' ON THE ROCKS OVER THERE!")
)
("sksp0043" :hint #x24e
(0 "DAXTER" "MAYBE WE SHOULD GO ROOT OUT THE FISHERMAN.")
@@ -1586,7 +1591,7 @@
("asstvb20" :hint #x327
(40 "KEIRA" "GOOD FLYING! THOSE LURKERS WERE NO MATCH FOR YOUR ZOOMER!")
(310 "KEIRA" "THAT'S ONE MORE POWER CELL!")
(298 "KEIRA" "THAT'S ONE MORE POWER CELL!")
)
("asstvb21" :hint #x328
@@ -1768,7 +1773,7 @@
("sksp0110" :hint #x336
(0 "DAXTER" "I'VE SAID IT BEFORE, I'LL SAY IT AGAIN...")
(164 "DAXTER" "AVOID THE DARK ECO BOXES!")
(150 "DAXTER" "AVOID THE DARK ECO BOXES!")
)
("sksp0111" :hint #x337 (0 "DAXTER" "LET'S CHASE THOSE MOLES BACK UNDERGROUND."))
@@ -2275,12 +2280,15 @@
(227 "KEIRA" "I THINK GOL AND MAIA MAY HAVE KIDNAPPED HIM AS WELL!")
(318 "DAXTER" "RELAX, SWEETHEART. I GOT EVERYTHING UNDER CONTROL.")
(447)
(450 "KEIRA" "UNDER CONTROL?! LURKER ARMIES CONTINUE TO GROW ACROSS THE LAND,")
(450 "KEIRA" "UNDER CONTROL?!")
(503 "KEIRA" "LURKER ARMIES CONTINUE TO GROW ACROSS THE LAND,")
(591 "KEIRA" "THE SAGES HAVE BEEN KIDNAPPED,")
(644 "KEIRA" "GOL AND MAIA HAVE GATHERED ENOUGH ECO TO COMPLETE THEIR TERRIBLE PLAN,")
(757 "KEIRA" "AND TO STOP THEM, YOU'RE GOING TO HAVE TO FIGHT YOUR WAY THROUGH THEIR CITADEL!")
(644 "KEIRA" "GOL AND MAIA HAVE GATHERED ENOUGH ECO")
(700 "KEIRA" "TO COMPLETE THEIR TERRIBLE PLAN,")
(755 "KEIRA" "AND TO STOP THEM, YOU'RE GOING TO HAVE TO")
(807 "KEIRA" "FIGHT YOUR WAY THROUGH THEIR CITADEL!")
(876)
(888 "DAXTER" "UH... YEAH. THAT ABOUT... SUMS IT UP.")
(888 "DAXTER" "UH... YEAH. THAT ABOUT, UH... SUMS IT UP.")
(1011)
(1014 "KEIRA" "YOU'VE GOT TO RESCUE MY FATHER BEFORE IT'S TOO LATE!")
(1112 "KEIRA" "AND JAK...")
@@ -2353,13 +2361,15 @@
)
("green-sagecage-introduction"
(130 "SAGE" "IT'S ABOUT TIME YOU TWO DECIDED TO SHOW UP!")
(207 "DAXTER" "NICE TO SEE YOU TOO! DO THEY HAVE YOU MOPPING THE FLOORS NOW?")
(128 "SAGE" "IT'S ABOUT TIME YOU TWO DECIDED TO SHOW UP!")
(207 "DAXTER" "NICE TO SEE YOU TOO!")
(269)
(275 "DAXTER" "DO THEY HAVE YOU MOPPING THE FLOORS NOW?")
(343 "SAGE" "THERE'S NO TIME FOR JOKES, DAXTER. GOL AND MAIA KIDNAPPED US")
(477 "SAGE" "TO SAP OUR ENERGIES TO POWER THEIR ABOMINABLE MACHINE.")
(574)
(584 :offscreen "SAGE" "IT APPEARS THEY HAVE COMBINED THE FUNCTIONAL REMAINS OF A PRECURSOR ROBOT")
(710 :offscreen "SAGE" "WITH SCAVENGED ARTIFACTS FROM ACROSS THE LAND.")
(583 :offscreen "SAGE" "IT APPEARS THEY HAVE COMBINED THE FUNCTIONAL REMAINS OF A PRECURSOR ROBOT")
(709 :offscreen "SAGE" "WITH SCAVENGED ARTIFACTS FROM ACROSS THE LAND.")
(800)
(816 :offscreen "SAGE" "THEN THEY ADDED A FEW DIABOLICAL ADDITIONS OF THEIR OWN,")
(926 :offscreen "SAGE" "CREATING THE ONE THING CAPABLE OF OPENING THE DARK ECO SILOS.")
+11 -11
View File
@@ -4601,45 +4601,45 @@
(logclear! (-> *pc-settings* cheats) (pc-cheats eco-red eco-yellow eco-green))
(pc-cheat-toggle-and-tune *pc-settings* eco-blue)
)
(pc-cheats? *pc-settings* eco-blue)))
(pc-cheats? (-> *pc-settings* cheats) eco-blue)))
(flag "Red eco" #f (lambda (arg (msg debug-menu-msg))
(when (= msg (debug-menu-msg press))
(logclear! (-> *pc-settings* cheats) (pc-cheats eco-blue eco-yellow eco-green))
(pc-cheat-toggle-and-tune *pc-settings* eco-red)
)
(pc-cheats? *pc-settings* eco-red)))
(pc-cheats? (-> *pc-settings* cheats) eco-red)))
(flag "Green eco" #f (lambda (arg (msg debug-menu-msg))
(when (= msg (debug-menu-msg press))
(logclear! (-> *pc-settings* cheats) (pc-cheats eco-red eco-yellow eco-blue))
(pc-cheat-toggle-and-tune *pc-settings* eco-green)
)
(pc-cheats? *pc-settings* eco-green)))
(pc-cheats? (-> *pc-settings* cheats) eco-green)))
(flag "Yellow eco" #f (lambda (arg (msg debug-menu-msg))
(when (= msg (debug-menu-msg press))
(logclear! (-> *pc-settings* cheats) (pc-cheats eco-red eco-blue eco-green))
(pc-cheat-toggle-and-tune *pc-settings* eco-yellow)
)
(pc-cheats? *pc-settings* eco-yellow)))
(pc-cheats? (-> *pc-settings* cheats) eco-yellow)))
(flag "Invincibility" #f (lambda (arg (msg debug-menu-msg))
(when (= msg (debug-menu-msg press))
(pc-cheat-toggle-and-tune *pc-settings* invinc)
)
(pc-cheats? *pc-settings* invinc)))
(pc-cheats? (-> *pc-settings* cheats) invinc)))
(flag "Blue sidekick" #f (lambda (arg (msg debug-menu-msg))
(when (= msg (debug-menu-msg press))
(pc-cheat-toggle-and-tune *pc-settings* sidekick-blue)
)
(pc-cheats? *pc-settings* sidekick-blue)))
(pc-cheats? (-> *pc-settings* cheats) sidekick-blue)))
(flag "All flavas" #f (lambda (arg (msg debug-menu-msg))
(when (= msg (debug-menu-msg press))
(pc-cheat-toggle-and-tune *pc-settings* tunes)
)
(pc-cheats? *pc-settings* tunes)))
(pc-cheats? (-> *pc-settings* cheats) tunes)))
(flag "Real time tod" #f (lambda (arg (msg debug-menu-msg))
(when (= msg (debug-menu-msg press))
(pc-cheat-toggle-and-tune *pc-settings* sky)
)
(pc-cheats? *pc-settings* sky)))
(pc-cheats? (-> *pc-settings* cheats) sky)))
)
)
(flag "Letterbox" #f ,(dm-lambda-boolean-flag (-> *pc-settings* letterbox?)))
@@ -4695,11 +4695,11 @@
)
(menu "Framerate"
(flag "60" #f (lambda (arg (msg debug-menu-msg)) (when (= msg (debug-menu-msg press)) (set-frame-rate! *pc-settings* 60))
(case (-> *setting-control* default video-mode) (('ntsc 'pal)))))
(= (-> *pc-settings* target-fps) 60)))
(flag "100" #f (lambda (arg (msg debug-menu-msg)) (when (= msg (debug-menu-msg press)) (set-frame-rate! *pc-settings* 100))
(case (-> *setting-control* default video-mode) (('100fps)))))
(= (-> *pc-settings* target-fps) 100)))
(flag "150" #f (lambda (arg (msg debug-menu-msg)) (when (= msg (debug-menu-msg press)) (set-frame-rate! *pc-settings* 150))
(case (-> *setting-control* default video-mode) (('150fps)))))
(= (-> *pc-settings* target-fps) 150)))
)
(menu "MSAA"
(flag "Off" #f (lambda (arg (msg debug-menu-msg)) (when (= msg (debug-menu-msg press)) (set! (-> *pc-settings* gfx-msaa) 1))
+1 -1
View File
@@ -1638,7 +1638,7 @@
;; need to call reset-graph with some magic number
;; also stash this parameter so that if things go really wrong and our DMA transfer
;; times out, we can reset-graph to the appropriate video mode
(if (or (= (-> *setting-control* current video-mode) 'ntsc) (= (-> *setting-control* current video-mode) '150fps) (= (-> *setting-control* current video-mode) '100fps))
(if (or (= (-> *setting-control* current video-mode) 'ntsc) (= (-> *setting-control* current video-mode) 'custom))
(set! *video-reset-parm* 2)
(set! *video-reset-parm* 3)
)
+60 -68
View File
@@ -423,75 +423,67 @@
(let ((gp-0 (-> *setting-control* default))
(s5-0 (-> *setting-control* current))
)
(let ((f0-2 (* 0.01 (the float (scf-get-volume)))))
(set! (-> gp-0 ocean-off) #f)
(set! (-> gp-0 allow-look-around) #t)
(set! (-> gp-0 border-mode) #f)
(set! (-> gp-0 sfx-volume) (the float (* 5 (the int (+ 0.5 (* 15.0 f0-2))))))
(set! (-> gp-0 music-volume) (the float (* 5 (the int (+ 0.5 (* 13.0 f0-2))))))
(set! (-> gp-0 dialog-volume) (the float (* 5 (the int (+ 0.5 (* 20.0 f0-2))))))
(set! (-> gp-0 ambient-volume) (the float (* 5 (the int (+ 0.5 (* 15.0 f0-2))))))
(set! (-> gp-0 sfx-volume-movie) (the float (* 5 (the int (+ 0.5 (* 11.0 f0-2))))))
(set! (-> gp-0 music-volume-movie) (the float (* 5 (the int (+ 0.5 (* 13.0 f0-2))))))
(set! (-> gp-0 ambient-volume-movie) (the float (* 5 (the int (+ 0.5 (* 11.0 f0-2))))))
(set! (-> gp-0 dialog-volume-hint) (the float (* 5 (the int (+ 0.5 (* 16.0 f0-2))))))
(let ((f0-2 (* 0.01 (the float (scf-get-volume)))))
(set! (-> gp-0 ocean-off) #f)
(set! (-> gp-0 allow-look-around) #t)
(set! (-> gp-0 border-mode) #f)
(set! (-> gp-0 sfx-volume) (the float (* 5 (the int (+ 0.5 (* 15.0 f0-2))))))
(set! (-> gp-0 music-volume) (the float (* 5 (the int (+ 0.5 (* 13.0 f0-2))))))
(set! (-> gp-0 dialog-volume) (the float (* 5 (the int (+ 0.5 (* 20.0 f0-2))))))
(set! (-> gp-0 ambient-volume) (the float (* 5 (the int (+ 0.5 (* 15.0 f0-2))))))
(set! (-> gp-0 sfx-volume-movie) (the float (* 5 (the int (+ 0.5 (* 11.0 f0-2))))))
(set! (-> gp-0 music-volume-movie) (the float (* 5 (the int (+ 0.5 (* 13.0 f0-2))))))
(set! (-> gp-0 ambient-volume-movie) (the float (* 5 (the int (+ 0.5 (* 11.0 f0-2))))))
(set! (-> gp-0 dialog-volume-hint) (the float (* 5 (the int (+ 0.5 (* 16.0 f0-2))))))
)
(set! (-> gp-0 language) (scf-get-language))
(set! (-> gp-0 process-mask) (process-mask execute sleep))
(set! (-> gp-0 screenx) 0)
(set! (-> gp-0 screeny) 0)
(set! (-> gp-0 vibration) #t)
(set! (-> gp-0 auto-save) #f)
(set! (-> gp-0 play-hints) #t)
(set! (-> gp-0 movie) (the-as (pointer process) #f))
(set! (-> gp-0 talking) (the-as (pointer process) #f))
(set! (-> gp-0 spooling) (the-as (pointer process) #f))
(set! (-> gp-0 hint) (the-as (pointer process) #f))
(set! (-> gp-0 ambient) (the-as (pointer process) #f))
(set! (-> gp-0 sound-flava) (the-as uint 49))
(set! (-> gp-0 sound-flava-priority) 0.0)
(set! (-> gp-0 music) #f)
(set! (-> gp-0 bg-a-speed) 8.0)
(set! (-> gp-0 allow-pause) #t)
(set! (-> gp-0 allow-progress) #t)
(case (scf-get-aspect)
((2)
(set! (-> gp-0 aspect-ratio) 'aspect16x9)
)
(else
(set! (-> gp-0 aspect-ratio) 'aspect4x3)
)
)
(if (zero? *boot-video-mode*)
(set! (-> gp-0 video-mode) 'ntsc)
(set! (-> gp-0 video-mode) 'pal)
)
(set! (-> s5-0 sfx-volume) (+ -1.0 (-> gp-0 sfx-volume)))
(set! (-> s5-0 music-volume) (+ -1.0 (-> gp-0 music-volume)))
(set! (-> s5-0 dialog-volume) (+ -1.0 (-> gp-0 dialog-volume)))
(set! (-> s5-0 ambient-volume) (+ -1.0 (-> gp-0 ambient-volume)))
(set! (-> s5-0 sfx-volume-movie) (-> gp-0 sfx-volume-movie))
(set! (-> s5-0 music-volume-movie) (-> gp-0 music-volume-movie))
(set! (-> s5-0 ambient-volume-movie) (-> gp-0 ambient-volume-movie))
(set! (-> s5-0 dialog-volume-hint) (-> gp-0 dialog-volume-hint))
(set! (-> s5-0 language) (+ (-> gp-0 language) -1))
(set! (-> s5-0 aspect-ratio) #f)
(set! (-> s5-0 video-mode) #f)
(set! (-> s5-0 music) #f)
(set! (-> s5-0 bg-a-speed) (-> gp-0 bg-a-speed))
(set! (-> s5-0 allow-pause) (-> gp-0 allow-pause))
(set! (-> s5-0 allow-progress) (-> gp-0 allow-progress))
(set! (-> s5-0 allow-look-around) (-> gp-0 allow-look-around))
(set! (-> s5-0 ocean-off) (-> gp-0 ocean-off))
)
(set! (-> gp-0 language) (scf-get-language))
(set! (-> gp-0 process-mask) (process-mask execute sleep))
(set! (-> gp-0 screenx) 0)
(set! (-> gp-0 screeny) 0)
(set! (-> gp-0 vibration) #t)
(set! (-> gp-0 auto-save) #f)
(set! (-> gp-0 play-hints) #t)
(set! (-> gp-0 movie) (the-as (pointer process) #f))
(set! (-> gp-0 talking) (the-as (pointer process) #f))
(set! (-> gp-0 spooling) (the-as (pointer process) #f))
(set! (-> gp-0 hint) (the-as (pointer process) #f))
(set! (-> gp-0 ambient) (the-as (pointer process) #f))
(set! (-> gp-0 sound-flava) (the-as uint 49))
(set! (-> gp-0 sound-flava-priority) 0.0)
(set! (-> gp-0 music) #f)
(set! (-> gp-0 bg-a-speed) 8.0)
(set! (-> gp-0 allow-pause) #t)
(set! (-> gp-0 allow-progress) #t)
(let ((v1-27 (scf-get-aspect)))
(if (= v1-27 2)
(set! (-> gp-0 aspect-ratio) 'aspect16x9)
(set! (-> gp-0 aspect-ratio) 'aspect4x3)
)
)
(case *boot-video-mode*
((0)
(set! (-> gp-0 video-mode) 'ntsc)
)
((1)
(set! (-> gp-0 video-mode) 'pal)
)
((2)
(set! (-> gp-0 video-mode) '100fps)
)
((3)
(set! (-> gp-0 video-mode) '150fps)
)
)
(set! (-> s5-0 sfx-volume) (+ -1.0 (-> gp-0 sfx-volume)))
(set! (-> s5-0 music-volume) (+ -1.0 (-> gp-0 music-volume)))
(set! (-> s5-0 dialog-volume) (+ -1.0 (-> gp-0 dialog-volume)))
(set! (-> s5-0 ambient-volume) (+ -1.0 (-> gp-0 ambient-volume)))
(set! (-> s5-0 sfx-volume-movie) (-> gp-0 sfx-volume-movie))
(set! (-> s5-0 music-volume-movie) (-> gp-0 music-volume-movie))
(set! (-> s5-0 ambient-volume-movie) (-> gp-0 ambient-volume-movie))
(set! (-> s5-0 dialog-volume-hint) (-> gp-0 dialog-volume-hint))
(set! (-> s5-0 language) (+ (-> gp-0 language) -1))
(set! (-> s5-0 aspect-ratio) #f)
(set! (-> s5-0 video-mode) #f)
(set! (-> s5-0 music) #f)
(set! (-> s5-0 bg-a-speed) (-> gp-0 bg-a-speed))
(set! (-> s5-0 allow-pause) (-> gp-0 allow-pause))
(set! (-> s5-0 allow-progress) (-> gp-0 allow-progress))
(set! (-> s5-0 allow-look-around) (-> gp-0 allow-look-around))
(set! (-> s5-0 ocean-off) (-> gp-0 ocean-off))
)
)
+1 -6
View File
@@ -843,12 +843,7 @@
(when (< v1-54 (the-as uint 10))
(set! (-> s5-3 blink) (-> *eye-work* blink-table v1-54))
(if (zero? v1-54)
(set! (-> s5-3 random-time) (the-as uint (the int (* (if (or (= (-> *setting-control* current video-mode) '150fps)
(= (-> *setting-control* current video-mode) '100fps))
(if (= (-> *setting-control* current video-mode) '150fps)
2.5
1.6667)
1.0) (rand-vu-float-range 60.0 240.0)))))
(set! (-> s5-3 random-time) (the-as uint (the int (* (1/ DISPLAY_FPS_RATIO) (rand-vu-float-range 60.0 240.0)))))
)
)
)
+6 -13
View File
@@ -54,19 +54,12 @@
;; 5 "ticks" per frame * 60 fps = 300 ticks per second.
(set! (-> obj time-factor) 5.0)
)
(('100fps)
(set! (-> obj time-adjust-ratio) (* 0.6 ratio))
(set! (-> obj seconds-per-frame) (* 0.01 ratio))
(set! (-> obj frames-per-second) (* 100.0 (/ 1.0 ratio)))
;; 3 "ticks" per frame * 100 fps = 300 ticks per second.
(set! (-> obj time-factor) 3.0)
)
(('150fps)
(set! (-> obj time-adjust-ratio) (* 0.4 ratio))
(set! (-> obj seconds-per-frame) (* (1/ 150.0) ratio))
(set! (-> obj frames-per-second) (* 150.0 (/ 1.0 ratio)))
;; 2 "ticks" per frame * 150 fps = 300 ticks per second.
(set! (-> obj time-factor) 2.0)
(('custom)
(set! (-> obj time-adjust-ratio) (* (/ 60.0 (-> *pc-settings* target-fps)) ratio))
(set! (-> obj seconds-per-frame) (/ ratio (-> *pc-settings* target-fps)))
(set! (-> obj frames-per-second) (* (the float (-> *pc-settings* target-fps)) (/ 1.0 ratio)))
;; x "ticks" per frame * y fps = 300 ticks per second.
(set! (-> obj time-factor) (/ 300.0 (-> *pc-settings* target-fps)))
)
(else
(format #t "Warning: Tried to set unsupported video-mode")
+2 -14
View File
@@ -33,25 +33,13 @@
(set! (-> *math-camera* y-clip) 512.0)
(set! (-> *shadow-data* texoffset y) 128.5)
)
(('100fps)
(('custom)
(set! (-> *video-parms* screen-sy) 224)
(set! (-> *setting-control* default screenx) 0)
(set! (-> *setting-control* default screeny) 8)
(set! (-> *video-parms* screen-pages-high) 7)
(set! (-> *video-parms* relative-y-scale) 1.0)
(set! *ticks-per-frame* 5859)
(set! (-> *math-camera* isometric vector 1 y) 0.5)
(set! (-> *math-camera* y-pix) 112.0)
(set! (-> *math-camera* y-clip) 448.0)
(set! (-> *shadow-data* texoffset y) 112.5)
)
(('150fps)
(set! (-> *video-parms* screen-sy) 224)
(set! (-> *setting-control* default screenx) 0)
(set! (-> *setting-control* default screeny) 8)
(set! (-> *video-parms* screen-pages-high) 7)
(set! (-> *video-parms* relative-y-scale) 1.0)
(set! *ticks-per-frame* 3906)
(set! *ticks-per-frame* (/ 585900 (-> *pc-settings* target-fps)))
(set! (-> *math-camera* isometric vector 1 y) 0.5)
(set! (-> *math-camera* y-pix) 112.0)
(set! (-> *math-camera* y-clip) 448.0)
+5 -11
View File
@@ -169,17 +169,11 @@
(sky-make-moon-data *sky-parms* arg0)
(let ((v1-0 *sky-tng-data*))
(case (-> *setting-control* current video-mode)
(('150fps)
(+! (-> v1-0 off-s-0) 6.4)
(+! (-> v1-0 off-t-0) 12.8)
(+! (-> v1-0 off-s-1) -8.4)
(+! (-> v1-0 off-t-1) 16.8)
)
(('100fps)
(+! (-> v1-0 off-s-0) 9.6)
(+! (-> v1-0 off-t-0) 19.2)
(+! (-> v1-0 off-s-1) -12.6)
(+! (-> v1-0 off-t-1) 25.2)
(('custom)
(+! (-> v1-0 off-s-0) (* 16.0 DISPLAY_FPS_RATIO))
(+! (-> v1-0 off-t-0) (* 32.0 DISPLAY_FPS_RATIO))
(+! (-> v1-0 off-s-1) (* -21.0 DISPLAY_FPS_RATIO))
(+! (-> v1-0 off-t-1) (* 42.0 DISPLAY_FPS_RATIO))
)
(else
(+! (-> v1-0 off-s-0) 16)
+1 -1
View File
@@ -151,7 +151,7 @@
(set! (-> self draw color-mult quad) v1-22)
)
(with-pc ;; duh!
(when (pc-cheats? *pc-settings* sidekick-blue)
(when (pc-cheats? (-> *pc-settings* cheats) sidekick-blue)
(set! (-> self draw color-mult x) (set! (-> self draw color-mult y) 0.1)))
)
(let ((v1-26 (-> self parent-override 0 draw color-emissive quad)))
+5 -1
View File
@@ -596,7 +596,11 @@
)
(case (-> arg0 mode)
(('burn 'burnup)
(process-spawn-function process process-drawable-burn-effect 1200 :to self)
(if (not (handle->process (-> self burn-proc)))
(set! (-> self burn-proc)
(ppointer->handle (process-spawn-function process process-drawable-burn-effect (seconds 4) :to self))
)
)
)
(('tar)
(sound-play "get-burned")
+2 -4
View File
@@ -2178,11 +2178,9 @@
0
)
)
(let ((v0-8 (-> (the-as process-drawable (-> s4-1 0)) draw color-mult)))
(set! (-> v0-8 quad) (-> s5-1 quad))
v0-8
)
(set! (-> (the-as process-drawable (-> s4-1 0)) draw color-mult quad) (-> s5-1 quad))
)
(none)
)
(defpart 2391
+2 -5
View File
@@ -812,8 +812,7 @@
(suspend)
;; This controls the slow walk animation that occurs after landing from a jump. > 60fps was broken here so I think should not be tied to seconds-per-frame
;; unknown-float01 is the magnitude of xz velocity
(ja :num! (seek! max (/ (* (fmax 20480.0 (-> self control unknown-float01)) (if (or (= (-> *setting-control* current video-mode) '150fps)
(= (-> *setting-control* current video-mode) '100fps))
(ja :num! (seek! max (/ (* (fmax 20480.0 (-> self control unknown-float01)) (if (= (-> *setting-control* current video-mode) 'custom)
0.016666668
(-> *display* seconds-per-frame)))
(/ (-> *TARGET-bank* run-up-cycle-dist) (-> *TARGET-bank* run-cycle-length))
@@ -2444,9 +2443,7 @@
(seek!
(-> self control dynam gravity-length)
(-> self control unknown-dynamics00 gravity-length)
(* 245760.0 (if (or (= (-> *setting-control* current video-mode) '150fps)
(= (-> *setting-control* current video-mode) '100fps)
)
(* 245760.0 (if (= (-> *setting-control* current video-mode) 'custom)
0.016666668
(-> *display* seconds-per-frame)
)
+17 -4
View File
@@ -1680,7 +1680,8 @@
"engine/"
:deps
("$OUT/ps2/pad.o")
("$OUT/obj/pad.o"
"$OUT/obj/dma-disasm.o")
"gfx/hw/gs.gc"
"gfx/hw/display-h.gc"
"math/vector.gc"
@@ -1692,7 +1693,18 @@
"gfx/math-camera.gc"
"gfx/font-h.gc"
"load/decomp-h.gc"
"gfx/hw/display.gc"
)
(goal-src "engine/gfx/hw/display.gc" "decomp-h" "pckernel-h")
(goal-src-sequence
;; prefix
"engine/"
:deps
("$OUT/obj/display.o"
"$OUT/obj/decomp-h.o")
"engine/connect.gc"
"ui/text-h.gc"
"game/settings-h.gc"
@@ -1908,7 +1920,8 @@
"engine/"
:deps
("$OUT/main.o")
("$OUT/obj/main.o"
"$OUT/obj/video.o")
"collide/collide-cache.gc"
"entity/relocate.gc"
@@ -2004,7 +2017,7 @@
)
;; Custom or Modified Code
(goal-src "pc/pckernel-h.gc" "dma-disasm")
(goal-src "pc/pckernel-h.gc" "dma-buffer")
(goal-src "pc/pckernel.gc" "settings" "video")
(goal-src "pc/subtitle.gc" "text" "pckernel" "hint-control" "loader-h" "gsound" "ambient")
(goal-src "pc/progress-pc.gc" "progress" "pckernel")
+1 -1
View File
@@ -129,7 +129,7 @@
)
(defmacro pc-cheats? (obj &rest cheats)
`(logtest? (-> ,obj cheats) (pc-cheats ,@cheats)))
`(logtest? ,obj (pc-cheats ,@cheats)))
;; music log info
(deftype pc-music-log-entry (structure)
+13 -13
View File
@@ -105,17 +105,17 @@
(!= (pc-get-screen-rate -1) rate))
(set! (-> obj vsync?) #f))
(case rate
((50)
(set! (-> obj target-fps) rate)
(set! (-> *setting-control* default video-mode) 'pal)
)
((60)
(set! (-> obj target-fps) rate)
(set! (-> *setting-control* default video-mode) 'ntsc)
)
((100)
(else
(set! (-> obj target-fps) rate)
(set! (-> *setting-control* default video-mode) '100fps)
)
((150)
(set! (-> obj target-fps) rate)
(set! (-> *setting-control* default video-mode) '150fps)
(set! (-> *setting-control* default video-mode) 'custom)
)
)
(set! (-> *setting-control* current video-mode) #f)
@@ -411,7 +411,7 @@
(cond
;; green eco!
((pc-cheats? obj eco-green)
((pc-cheats? (-> obj cheats) eco-green)
(when (or (= (-> *target* fact-info-target eco-type) (pickup-type eco-green))
(<= (-> *target* fact-info-target eco-level) 0.0))
(define-extern vent type)
@@ -422,14 +422,14 @@
)
)
;; red eco!
((pc-cheats? obj eco-red)
((pc-cheats? (-> obj cheats) eco-red)
(when (or (= (-> *target* fact-info-target eco-type) (pickup-type eco-red))
(<= (-> *target* fact-info-target eco-level) 0.0))
(send-event *target* 'get-pickup (pickup-type eco-red) (-> *FACT-bank* eco-full-inc))
)
)
;; blue eco!
((pc-cheats? obj eco-blue)
((pc-cheats? (-> obj cheats) eco-blue)
(when (or (= (-> *target* fact-info-target eco-type) (pickup-type eco-blue))
(<= (-> *target* fact-info-target eco-level) 0.0))
(protect ((-> *target* event-hook))
@@ -440,7 +440,7 @@
)
)
;; yellow eco!
((pc-cheats? obj eco-yellow)
((pc-cheats? (-> obj cheats) eco-yellow)
(when (or (= (-> *target* fact-info-target eco-type) (pickup-type eco-yellow))
(<= (-> *target* fact-info-target eco-level) 0.0))
(send-event *target* 'get-pickup (pickup-type eco-yellow) (-> *FACT-bank* eco-full-inc))
@@ -449,18 +449,18 @@
)
))
(when (pc-cheats? obj invinc)
(when (pc-cheats? (-> obj cheats) invinc)
(logior! (-> *target* state-flags) (state-flags invulnerable))
)
)
(if (pc-cheats? obj tunes)
(if (pc-cheats? (-> obj cheats) tunes)
(set! (-> obj flava-hack) -1)
(set! (-> obj flava-hack) 0)
)
(if (pc-cheats? obj sky)
(if (pc-cheats? (-> obj cheats) sky)
(let ((date (new 'stack 'scf-time)))
(scf-get-time date)
(when (zero? (-> date stat))
+4 -4
View File
@@ -1304,10 +1304,10 @@
)
)
(((game-option-type frame-rate))
(case (-> *setting-control* default video-mode)
(('ntsc 'pal) (set! (-> *progress-carousell* int-backup) 0))
(('100fps) (set! (-> *progress-carousell* int-backup) 1))
(('150fps) (set! (-> *progress-carousell* int-backup) 2))
(case (-> *pc-settings* target-fps)
((60) (set! (-> *progress-carousell* int-backup) 0))
((100) (set! (-> *progress-carousell* int-backup) 1))
((150) (set! (-> *progress-carousell* int-backup) 2))
)
)
(((game-option-type language-subtitles))
+1 -1
View File
@@ -1,6 +1,6 @@
@echo off
cd ..\..
out\build\Release\bin\offline-test --dump-mode iso_data\jak1\
out\build\Release\bin\offline-test -d --iso_data_path iso_data\jak1\ --game jak1
scripts\update_decomp_reference.py failures\ test\decompiler\reference\
RMDIR /Q/S failures
pause
+1 -1
View File
@@ -1,4 +1,4 @@
@echo off
cd ..\..
out\build\Release\bin\offline-test iso_data\jak1\
out\build\Release\bin\offline-test --iso_data_path iso_data\jak1\ --game jak1
pause
+3 -4
View File
@@ -2267,6 +2267,7 @@
)
;; definition for function process-drawable-burn-effect
;; INFO: Return type mismatch rgbaf vs none.
;; Used lq/sq
(defbehavior process-drawable-burn-effect target ((arg0 time-frame))
(sound-play "get-burned")
@@ -2313,11 +2314,9 @@
0
)
)
(let ((v0-8 (-> (the-as process-drawable (-> s4-1 0)) draw color-mult)))
(set! (-> v0-8 quad) (-> s5-1 quad))
v0-8
)
(set! (-> (the-as process-drawable (-> s4-1 0)) draw color-mult quad) (-> s5-1 quad))
)
(none)
)
;; failed to figure out what this is: