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[decomp] game-info (#779)
* support more process stuff * more of game info * add ref file * progress on save
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@@ -190,4 +190,7 @@
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- Added `get-enum-vals` which returns a list of pairs. Each pair is the name (symbol) and value (int) for each value in the enum
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- It is now possible to set a 64-bit memory location from a float, if you insert a cast. It will zero-extend the float, just like any other float -> 64-bit conversion.
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- Added `:state` option to `:methods`.
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- Accessing the `enter` field of `state` will now magically give you a function with the right type.
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- Accessing the `enter` field of `state` will now magically give you a function with the right type.
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- It is possible to access fields of the parent of a forward declared type
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- Fixed a bug where casting a value to seconds, then setting a field of type seconds would incorrectly fail type-check
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- Fixed a bug where nested rlet's didn't properly share register constraints, leading to inefficient register allocation, and some rare cases a regalloc constraint error
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