decomp: vast majority of nav-enemy done

This commit is contained in:
Tyler Wilding
2021-07-13 00:20:57 -04:00
parent f0d8943bd7
commit 48ec6f8ffb
5 changed files with 590 additions and 169 deletions
+107 -169
View File
@@ -620,8 +620,15 @@
:bitfield #t
:type uint32
(display-marks 0)
(bit0 0) ;; TODO - nav-enemy::45
(bit3 3) ;; TODO - nav-enemy::45
(bit5 5) ;; TODO - nav-enemy::45
(bit6 6) ;; TODO - nav-enemy::45
(bit7 7) ;; TODO - nav-enemy::45
(bit8 8)
(bit10 10) ;; TODO - nav-enemy::nav-enemy-patrol-post
(bit13 13)
(bit19 19) ;; TODO - nav-enemy::lambda::17
)
(defenum task-status
@@ -9689,7 +9696,7 @@
(:methods
(new (symbol type process) _type_ :behavior process-drawable 0)
(dummy-9 () none 9)
(dummy-10 () none 10)
(dummy-10 (_type_ int vector int float) none 10)
(dummy-11 () none 11)
(dummy-12 () none 12)
(dummy-13 () none 13)
@@ -10718,30 +10725,11 @@
:flag-assert #x1c0000004c
(:methods
(new (symbol type basic uint) _type_ 0)
(dummy-9 () none 9)
(dummy-10 () none 10)
(dummy-11 () none 11)
(dummy-12 () none 12)
(dummy-13 () none 13)
(dummy-14 () none 14)
(dummy-15 () none 15)
(dummy-16 () none 16)
(dummy-17 () none 17)
(dummy-18 () none 18)
(dummy-19 () none 19)
(dummy-20 () none 20)
(dummy-21 () none 21)
(dummy-22 () none 22)
(dummy-23 () none 23)
(dummy-24 () none 24)
(dummy-25 () none 25)
(dummy-26 () none 26)
(dummy-27 () none 27)
)
)
(deftype collide-shape-prim-mesh (collide-shape-prim)
((mesh basic :offset-assert 72)
((mesh collide-mesh :offset-assert 72)
(mesh-id int32 :offset-assert 76)
(mesh-cache-id uint64 :offset-assert 80)
(mesh-cache-tris uint32 :offset-assert 88)
@@ -10751,25 +10739,6 @@
:flag-assert #x1d0000005c
(:methods
(new (symbol type basic uint uint) _type_ 0)
(dummy-9 () none 9)
(dummy-10 () none 10)
(dummy-11 () none 11)
(dummy-12 () none 12)
(dummy-13 () none 13)
(dummy-14 () none 14)
(dummy-15 () none 15)
(dummy-16 () none 16)
(dummy-17 () none 17)
(dummy-18 () none 18)
(dummy-19 () none 19)
(dummy-20 () none 20)
(dummy-21 () none 21)
(dummy-22 () none 22)
(dummy-23 () none 23)
(dummy-24 () none 24)
(dummy-25 () none 25)
(dummy-26 () none 26)
(dummy-27 () none 27)
(dummy-28 () none 28)
)
)
@@ -10784,25 +10753,6 @@
:flag-assert #x1e00000054
(:methods
(new (symbol type basic uint int) _type_ 0)
(dummy-9 () none 9)
(dummy-10 () none 10)
(dummy-11 () none 11)
(dummy-12 () none 12)
(dummy-13 () none 13)
(dummy-14 () none 14)
(dummy-15 () none 15)
(dummy-16 () none 16)
(dummy-17 () none 17)
(dummy-18 () none 18)
(dummy-19 () none 19)
(dummy-20 () none 20)
(dummy-21 () none 21)
(dummy-22 () none 22)
(dummy-23 () none 23)
(dummy-24 () none 24)
(dummy-25 () none 25)
(dummy-26 () none 26)
(dummy-27 () none 27)
(dummy-28 () none 28)
(dummy-29 () none 29)
)
@@ -10970,8 +10920,8 @@
;; - Types
(deftype touching-prim (structure)
((cprim basic :offset-assert 0)
(has-tri? basic :offset-assert 4)
((cprim collide-shape-prim :offset-assert 0) ;; a big guess, there's a few that meet this name
(has-tri? symbol :offset-assert 4)
(tri collide-tri-result :inline :offset-assert 16)
)
:method-count-assert 9
@@ -10982,7 +10932,7 @@
(deftype touching-prims-entry (structure)
((next touching-prims-entry :offset-assert 0)
(prev touching-prims-entry :offset-assert 4)
(allocated? basic :offset-assert 8)
(allocated? symbol :offset-assert 8)
(u float :offset-assert 12)
(prim1 touching-prim :inline :offset-assert 16)
(prim2 touching-prim :inline :offset-assert 128)
@@ -11015,8 +10965,8 @@
)
(deftype touching-shapes-entry (structure)
((cshape1 basic :offset-assert 0)
(cshape2 basic :offset-assert 4)
((cshape1 collide-shape :offset-assert 0)
(cshape2 collide-shape :offset-assert 4)
(resolve-u int8 :offset-assert 8)
(head touching-prims-entry :offset-assert 12)
)
@@ -11028,7 +10978,7 @@
(dummy-9 () none 9)
(dummy-10 () none 10)
(dummy-11 () none 11)
(dummy-12 () none 12)
(prims-touching? (_type_ collide-shape-moving uint) touching-prims-entry 12) ; this one!
(dummy-13 () none 13)
(dummy-14 () none 14)
(dummy-15 () none 15)
@@ -14393,7 +14343,7 @@
(dummy-13 () none 13)
(dummy-14 () none 14)
(set-target-pos! (_type_ vector) none 15)
(dummy-16 () none 16)
(dummy-16 (_type_ vector) symbol 16) ; see - nav-enemy-test-point-in-nav-mesh?
(dummy-17 () none 17)
(dummy-18 () none 18)
(dummy-19 () none 19)
@@ -14402,7 +14352,7 @@
(dummy-22 () none 22)
(dummy-23 () none 23)
(dummy-24 () none 24)
(dummy-25 () none 25)
(dummy-25 (_type_ vector float) symbol 25) ; see - nav-enemy-test-point-near-nav-mesh?
(dummy-26 () none 26)
(dummy-27 () none 27)
(dummy-28 () none 28)
@@ -21896,6 +21846,7 @@
(deftype nav-enemy (process-drawable)
((collide-info collide-shape-moving :score 100 :offset 112)
(enemy-info fact-info-enemy :score 100 :offset 144)
(hit-from-dir vector :inline :offset-assert 176)
(event-param-point vector :inline :offset-assert 192)
(frustration-point vector :inline :offset-assert 208)
@@ -21910,7 +21861,7 @@
(turn-time uint64 :offset-assert 312)
(frustration-time uint64 :offset-assert 320)
(speed-scale float :offset-assert 328)
(neck basic :offset-assert 332) ; WHAT IS THIS (look at mother-spider / pelican)
(neck joint-mod :offset-assert 332) ; this is what `neck` is on the pelican
(reaction-time uint64 :offset-assert 336)
(notice-time uint64 :offset-assert 344)
(state-timeout uint64 :offset-assert 352)
@@ -21944,20 +21895,20 @@
(dummy-34 (_type_) none 34)
(dummy-35 (_type_) none 35)
(dummy-36 (_type_) none 36)
(dummy-37 (_type_) none 37)
(dummy-38 (_type_) none 38)
(dummy-39 (_type_) none 39) ;; TODO - what the hell is neck
(TODO-RENAME-37 (_type_) none 37)
(TODO-RENAME-38 (_type_) none 38)
(TODO-RENAME-39 (_type_) none 39)
(dummy-40 (_type_) none 40)
(dummy-41 (_type_) none 41)
(TODO-RENAME-42 (_type_) int 42)
(dummy-43 (_type_) none 43)
(dummy-44 (_type_) none 44)
(dummy-45 (_type_) none 45)
(dummy-46 (_type_) none 46)
(dummy-47 (_type_) none 47)
(dummy-48 (_type_) none 48)
(dummy-49 (_type_) none 49)
(dummy-50 (_type_) none 50)
(dummy-43 (_type_ process) none 43)
(dummy-44 (_type_ process) none 44)
(TODO-RENAME-45 (_type_ nav-enemy-info) none 45)
(TODO-RENAME-46 (_type_ float) basic 46)
(TODO-RENAME-47 (_type_) none 47) ;; - Stubbed
(TODO-RENAME-48 (_type_) none 48) ;; - Stubbed
(TODO-RENAME-49 (_type_ nav-enemy-info) float 49)
(TODO-RENAME-50 (_type_ vector) symbol 50)
(dummy-51 (_type_) none 51)
(dummy-52 (_type_) none 52)
(dummy-53 (_type_) none 53)
@@ -21966,7 +21917,7 @@
(dummy-56 (_type_) none 56)
(dummy-57 (_type_) none 57)
(dummy-58 (_type_) none 58)
(dummy-59 (_type_) none 59)
(TODO-RENAME-59 (_type_) none 59)
(dummy-60 (_type_) none 60)
(dummy-61 (_type_) none 61)
(dummy-62 (_type_) none 62)
@@ -21974,13 +21925,13 @@
(dummy-64 (_type_) none 64)
(dummy-65 (_type_) none 65)
(dummy-66 (_type_) none 66)
(dummy-67 (_type_) none 67)
(dummy-67 (_type_) symbol 67)
(dummy-68 (_type_) none 68)
(dummy-69 (_type_) none 69)
(dummy-70 (_type_) none 70)
(dummy-71 (_type_) none 71)
(dummy-72 (_type_) none 72)
(dummy-73 (_type_) none 73)
(dummy-72 (_type_ process) none 72) ;; TODO - args unknown, 3rd arg contains a touching-shapes-entry offset 16/20
(TODO-RENAME-73 (_type_ process) symbol 73)
(dummy-74 (_type_) none 74)
(dummy-75 (_type_) none 75)
)
@@ -21996,56 +21947,56 @@
;; - Functions
(define-extern nav-enemy-rnd-int-range (function int int int))
(define-extern nav-enemy-initialize-jump function)
(define-extern nav-enemy-neck-control-look-at function)
(define-extern nav-enemy-facing-point? function)
(define-extern nav-enemy-turn-to-face-point function)
(define-extern nav-enemy-execute-jump function)
(define-extern nav-enemy-jump-land-anim function)
(define-extern nav-enemy-rnd-float-range (function float float float))
(define-extern nav-enemy-common-post function)
(define-extern nav-enemy-execute-custom-jump function)
(define-extern nav-enemy-initialize-custom-jump function)
(define-extern nav-enemy-simple-post function)
(define-extern nav-enemy-fall-and-play-death-anim function)
(define-extern nav-enemy-neck-control-inactive function)
(define-extern nav-enemy-frustrated? function)
(define-extern nav-enemy-player-at-frustration-point? function)
(define-extern nav-enemy-reset-frustration function)
(define-extern nav-enemy-initialize-jump (function vector none :behavior nav-enemy))
(define-extern nav-enemy-neck-control-look-at (function none :behavior nav-enemy))
(define-extern nav-enemy-facing-point? (function vector float symbol :behavior nav-enemy))
(define-extern nav-enemy-turn-to-face-point (function vector float none :behavior nav-enemy))
(define-extern nav-enemy-execute-jump (function none :behavior nav-enemy))
(define-extern nav-enemy-jump-land-anim (function none :behavior nav-enemy)) ;; TODO
(define-extern nav-enemy-rnd-float-range (function float float float :behavior nav-enemy))
(define-extern nav-enemy-common-post (function none)) ;; TODO not confirmed
(define-extern nav-enemy-execute-custom-jump (function int float float none :behavior nav-enemy))
(define-extern nav-enemy-initialize-custom-jump (function vector symbol float float float none :behavior nav-enemy))
(define-extern nav-enemy-simple-post (function none)) ;; TODO not confirmed
(define-extern nav-enemy-fall-and-play-death-anim (function art-joint-anim int float none)) ;; second arg is whatever is passed to align-control::11
(define-extern nav-enemy-neck-control-inactive (function none :behavior nav-enemy))
(define-extern nav-enemy-frustrated? (function symbol :behavior nav-enemy))
(define-extern nav-enemy-player-at-frustration-point? (function symbol :behavior nav-enemy))
(define-extern nav-enemy-reset-frustration (function none :behavior nav-enemy))
(define-extern nav-enemy-rnd-go-idle? (function float symbol))
(define-extern nav-enemy-notice-player? function)
(define-extern nav-enemy-turn-to-face-dir function)
(define-extern nav-enemy-facing-direction? function)
(define-extern nav-enemy-test-point-near-nav-mesh? function)
(define-extern nav-enemy-travel-post function)
(define-extern nav-enemy-get-new-patrol-point function)
(define-extern nav-enemy-set-hit-from-direction function)
(define-extern nav-enemy-send-attack function)
(define-extern nav-enemy-notice-player? (function symbol :behavior nav-enemy))
(define-extern nav-enemy-turn-to-face-dir (function vector float none :behavior nav-enemy))
(define-extern nav-enemy-facing-direction? (function vector float symbol))
(define-extern nav-enemy-test-point-near-nav-mesh? (function vector symbol :behavior nav-enemy))
(define-extern nav-enemy-travel-post (function none :behavior nav-enemy))
(define-extern nav-enemy-get-new-patrol-point (function int :behavior nav-enemy))
(define-extern nav-enemy-set-hit-from-direction (function process none :behavior nav-enemy))
(define-extern nav-enemy-send-attack (function process touching-shapes-entry symbol symbol :behavior nav-enemy))
(define-extern nav-enemy-rnd-int-count (function int int))
(define-extern nav-enemy-rnd-float (function float))
(define-extern nav-enemy-rnd-percent? (function float symbol))
(define-extern nav-enemy-default-event-handler function)
(define-extern nav-enemy-jump-event-handler function)
(define-extern process-drawable-death-event-handler function)
(define-extern nav-enemy-patrol-post function)
(define-extern nav-enemy-chase-post function)
(define-extern nav-enemy-flee-post function)
(define-extern nav-enemy-face-player-post function)
(define-extern nav-enemy-falling-post function)
(define-extern nav-enemy-death-post function)
(define-extern nav-enemy-player-vulnerable? function)
(define-extern nav-enemy-facing-player? function)
(define-extern nav-enemy-test-nav-mesh-intersection-xz? function)
(define-extern nav-enemy-test-point-in-nav-mesh? function)
(define-extern nav-enemy-set-base-collide-sphere-collide-with function)
(define-extern ja-group-index? function)
(define-extern nav-enemy-jump-post function)
(define-extern nav-enemy-jump-land-post function)
(define-extern nav-enemy-init-by-other function)
(define-extern nav-enemy-default-event-handler (function process int symbol vector none :behavior nav-enemy)) ;; TODO - last arg is definitely a vector...but also not?
(define-extern nav-enemy-jump-event-handler (function process int symbol vector none :behavior nav-enemy))
(define-extern process-drawable-death-event-handler (function process int symbol none :behavior process-drawable)) ;; First two args are unused
(define-extern nav-enemy-patrol-post (function none :behavior nav-enemy))
(define-extern nav-enemy-chase-post (function none :behavior nav-enemy))
(define-extern nav-enemy-flee-post (function none :behavior nav-enemy))
(define-extern nav-enemy-face-player-post (function none :behavior nav-enemy))
(define-extern nav-enemy-falling-post (function none :behavior nav-enemy))
(define-extern nav-enemy-death-post (function none :behavior nav-enemy))
(define-extern nav-enemy-player-vulnerable? (function symbol))
(define-extern nav-enemy-facing-player? (function float symbol))
(define-extern nav-enemy-test-nav-mesh-intersection-xz? (function vector symbol :behavior nav-enemy)) ;; TODO - vector is a guess, check nav-control::16
(define-extern nav-enemy-test-point-in-nav-mesh? (function vector symbol :behavior nav-enemy)) ;; TODO - vector is a guess, check nav-control::16
(define-extern nav-enemy-set-base-collide-sphere-collide-with (function uint none)) ;; unused
(define-extern ja-group-index? (function int symbol :behavior nav-enemy))
(define-extern nav-enemy-jump-post (function none :behavior nav-enemy))
(define-extern nav-enemy-jump-land-post (function none :behavior nav-enemy))
(define-extern nav-enemy-init-by-other (function nav-enemy vector vector nav-enemy :behavior nav-enemy))
;; - Unknowns
;;(define-extern *nav-enemy-dummy-shadow-control* object) ;; unknown type
(define-extern *nav-enemy-dummy-shadow-control* shadow-control) ;; unknown type
;; ----------------------
@@ -23807,49 +23758,36 @@
; :flag-assert #x900000050
; )
; (deftype pelican (process-drawable)
; ((query gui-query :inline :offset-assert 176)
; (fuel-cell uint64 :offset-assert 208)
; (cam-tracker uint64 :offset-assert 216)
; (path-data UNKNOWN 8 :offset-assert 224)
; (path-circle basic :offset-assert 224)
; (path-dive0 basic :offset-assert 228)
; (path-to-nest0 basic :offset-assert 232)
; (path-from-nest0 basic :offset-assert 236)
; (path-spit0 basic :offset-assert 240)
; (path-dive1 basic :offset-assert 244)
; (path-to-nest1 basic :offset-assert 248)
; (path-to-nest2 basic :offset-assert 252)
; (path-cache basic :offset-assert 256)
; (time-cache uint64 :offset-assert 264)
; (path-pos float :offset-assert 272)
; (path-speed float :offset-assert 276)
; (path-max float :offset-assert 280)
; (path-vector vector :inline :offset-assert 288)
; (state-vector vector :inline :offset-assert 304)
; (state-vector1 vector :inline :offset-assert 320)
; (state-float UNKNOWN 2 :offset-assert 336)
; (state-object basic :offset-assert 344)
; (neck basic :offset-assert 348)
; )
; :method-count-assert 20
; :size-assert #x160
; :flag-assert #x1400f00160
; ;; inherited inspect of process-drawablefield ~Tstate-object is a basic loaded with a signed load
; (:methods
; (dummy-9 () none 9)
; (dummy-10 () none 10)
; (dummy-11 () none 11)
; (dummy-12 () none 12)
; (dummy-13 () none 13)
; (dummy-14 () none 14)
; (dummy-15 () none 15)
; (dummy-16 () none 16)
; (dummy-17 () none 17)
; (dummy-18 () none 18)
; (dummy-19 () none 19)
; )
; )
(deftype pelican (process-drawable)
((query gui-query :inline :offset-assert 176)
(fuel-cell uint64 :offset-assert 208)
(cam-tracker uint64 :offset-assert 216)
(path-data curve-control 8 :offset-assert 224)
(path-circle curve-control :offset 224)
(path-dive0 curve-control :offset 228)
(path-to-nest0 curve-control :offset 232)
(path-from-nest0 curve-control :offset 236)
(path-spit0 curve-control :offset 240)
(path-dive1 curve-control :offset 244)
(path-to-nest1 curve-control :offset 248)
(path-to-nest2 curve-control :offset 252)
(path-cache basic :offset-assert 256)
(time-cache uint64 :offset-assert 264)
(path-pos float :offset-assert 272)
(path-speed float :offset-assert 276)
(path-max float :offset-assert 280)
(path-vector vector :inline :offset-assert 288)
(state-vector vector :inline :offset-assert 304)
(state-vector1 vector :inline :offset-assert 320)
(state-float float 2 :offset-assert 336)
(state-object basic :offset-assert 344)
(neck joint-mod :offset-assert 348)
)
:method-count-assert 20
:heap-base #xf0
:size-assert #x160
:flag-assert #x1400f00160
)
;; - Functions
@@ -573,5 +573,51 @@
[2, "(function process symbol)"]
],
"nav-enemy": [
[8, "(function none)"], // TODO - NECK!
[9, "(function none)"], // stubbed
[10, "(function uint :behavior nav-enemy)"],
[11, "(function object :behavior nav-enemy)"],
[12, "(function none :behavior nav-enemy)"],
[13, "(function object :behavior nav-enemy)"],
[14, "(function uint :behavior nav-enemy)"],
[15, "(function object :behavior nav-enemy)"],
[16, "(function object :behavior nav-enemy)"],
[17, "(function vector :behavior nav-enemy)"],
[19, "(function object :behavior nav-enemy)"],
[20, "(function uint :behavior nav-enemy)"],
[21, "(function none :behavior nav-enemy)"],
[29, "(function symbol :behavior nav-enemy)"],
[30, "(function object :behavior nav-enemy)"],
[31, "(function object :behavior nav-enemy)"], // TODO - art-element confusion
[32, "(function vector :behavior nav-enemy)"],
[33, "(function object :behavior nav-enemy)"],
[34, "(function object :behavior nav-enemy)"],
[35, "(function object :behavior nav-enemy)"],
[36, "(function uint :behavior nav-enemy)"],
[37, "(function object :behavior nav-enemy)"],
[38, "(function object :behavior nav-enemy)"],
[39, "(function uint :behavior nav-enemy)"],
[40, "(function vector :behavior nav-enemy)"],
[41, "(function none :behavior nav-enemy)"],
[42, "(function object :behavior nav-enemy)"],
[43, "(function uint :behavior nav-enemy)"],
[44, "(function none :behavior nav-enemy)"],
[45, "(function object :behavior nav-enemy)"],
[46, "(function object :behavior nav-enemy)"], // TODO - neck!
[50, "(function object :behavior nav-enemy)"], // TODO - art element
[51, "(function object :behavior nav-enemy)"],
[52, "(function uint :behavior nav-enemy)"],
[54, "(function uint :behavior nav-enemy)"], // TODO - art element
[55, "(function uint :behavior nav-enemy)"], // TODO - art element
[56, "(function uint :behavior nav-enemy)"], // TODO - art element
[57, "(function object :behavior nav-enemy)"],
[58, "(function uint :behavior nav-enemy)"],
[59, "(function uint :behavior nav-enemy)"],
[60, "(function none :behavior nav-enemy)"],
[61, "(function object :behavior nav-enemy)"],
[62, "(function int :behavior nav-enemy)"]
],
"placeholder-do-not-add-below": []
}
@@ -1174,6 +1174,38 @@
["L79", "rgba", true]
],
"nav-enemy": [
["L353", "float", true],
["L354", "float", true],
["L356", "float", true],
["L357", "float", true],
["L358", "float", true],
["L360", "float", true],
["L361", "float", true],
["L362", "float", true],
["L365", "float", true],
["L367", "float", true],
["L369", "float", true],
["L370", "float", true],
["L371", "float", true],
["L372", "float", true],
["L373", "float", true],
["L374", "float", true],
["L375", "float", true],
["L376", "float", true],
["L377", "float", true],
["L379", "float", true],
["L380", "float", true],
["L381", "float", true],
["L382", "float", true],
["L383", "float", true],
["L385", "float", true],
["L386", "float", true],
["L387", "float", true],
["L391", "float", true],
["L389", "float", true]
],
// please do not add things after this entry! git is dumb.
"object-file-that-doesnt-actually-exist-and-i-just-put-this-here-to-prevent-merge-conflicts-with-this-file": []
}
@@ -540,5 +540,86 @@
[64, "vector"]
],
"(method 50 nav-enemy)": [
[16, "vector"]
],
"nav-enemy-init-by-other": [
[16, "vector"]
],
"nav-enemy-turn-to-face-point": [
[16, "vector"]
],
"nav-enemy-facing-point?": [
[16, "vector"]
],
"nav-enemy-jump-post": [
[16, "vector"]
],
"(method 41 nav-enemy)": [
[16, "vector"],
[32, "vector"]
],
"nav-enemy-falling-post": [
[16, "vector"] // TODO - check collide-shape-moving::62(type, vector, float)
],
"nav-enemy-death-post": [
[16, "vector"] // TODO - check collide-shape-moving::62(type, vector, float)
],
"nav-enemy-jump-land-post": [
[16, "vector"],
[32, "vector"]
],
"nav-enemy-facing-direction?": [
[16, "vector"],
[32, "vector"]
],
"nav-enemy-initialize-custom-jump": [
[16, "vector"],
[32, "vector"]
],
"nav-enemy-flee-post": [
[16, "vector"],
[32, "vector"]
],
"(anon-function 17 nav-enemy)": [
[16, "vector"]
],
"(anon-function 29 nav-enemy)": [
[16, "event-message-block"]
],
"(anon-function 30 nav-enemy)": [
[16, "event-message-block"]
],
"(anon-function 51 nav-enemy)": [
[16, "event-message-block"]
],
"(anon-function 57 nav-enemy)": [
[16, "event-message-block"]
],
"(method 73 nav-enemy)": [
[16, "event-message-block"]
],
"(method 43 nav-enemy)": [
[16, "event-message-block"]
],
"nav-enemy-send-attack": [
[16, "event-message-block"]
],
"placeholder-do-not-add-below!": []
}
@@ -1158,5 +1158,329 @@
[[5, 9], "t9", "(function object object)"]
],
"nav-enemy-test-point-near-nav-mesh?": [
[[0, 999], "s6", "nav-enemy"]
],
"nav-enemy-get-new-patrol-point": [
[[0, 999], "s6", "nav-enemy"]
],
"nav-enemy-set-base-collide-sphere-collide-with": [
[[0, 999], "s6", "nav-enemy"]
],
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}