Create abutton-idx enum, replace magic numbers across codebase (#3646)

Found out the hard way that the `abutton` array for pressure sensitivity
uses a different order than the `pad-buttons` enum, so I created a new
enum for abutton indexing.

I replaced any magic numbers across the codebase where it made sense,
e.g.
`(-> *cpad-list* cpads (-> self control unknown-cpad-info00 number)
abutton 6)`
becomes
`(-> *cpad-list* cpads (-> self control unknown-cpad-info00 number)
abutton (abutton-idx x))`
This commit is contained in:
Matt Dallmeyer
2024-09-01 09:29:23 -04:00
committed by GitHub
parent 7b7885e7a8
commit 4fd0a57046
47 changed files with 886 additions and 746 deletions
+35 -19
View File
@@ -287,25 +287,41 @@
)
(defenum pad-buttons
:bitfield #t
:type uint32
(select 0)
(l3 1)
(r3 2)
(start 3)
(up 4)
(right 5)
(down 6)
(left 7)
(l2 8)
(r2 9)
(l1 10)
(r1 11)
(triangle 12)
(circle 13)
(x 14)
(square 15)
)
:bitfield #t
:type uint32
(select 0)
(l3 1)
(r3 2)
(start 3)
(up 4)
(right 5)
(down 6)
(left 7)
(l2 8)
(r2 9)
(l1 10)
(r1 11)
(triangle 12)
(circle 13)
(x 14)
(square 15)
)
(defenum abutton-idx
:type uint8
(right 0)
(left 1)
(up 2)
(down 3)
(triangle 4)
(circle 5)
(x 6)
(square 7)
(l1 8)
(r1 9)
(l2 10)
(r2 11)
)
(defenum gs-psm
:bitfield #f
+16
View File
@@ -4202,6 +4202,22 @@ and the state of the VU memory buffers at the end of the bucket."
(confirm 24)
)
(defenum abutton-idx
:type uint8
(right 0)
(left 1)
(up 2)
(down 3)
(triangle 4)
(circle 5)
(x 6)
(square 7)
(l1 8)
(r1 9)
(l2 10)
(r2 11)
)
(defenum mouse-buttons
:bitfield #t
:type uint32
+18
View File
@@ -4603,6 +4603,24 @@
)
;; ---pad:pad-buttons
;; +++pad:abutton-idx
(defenum abutton-idx
:type uint8
(right 0)
(left 1)
(up 2)
(down 3)
(triangle 4)
(circle 5)
(x 6)
(square 7)
(l1 8)
(r1 9)
(l2 10)
(r2 11)
)
;; ---pad:abutton-idx
;; +++pad:mouse-buttons
(defenum mouse-buttons
:bitfield #t
+2 -2
View File
@@ -556,7 +556,7 @@
(if (cpad-hold? arg2 r1)
(set! (-> arg1 y)
(+ 0.5
(analog-input (the-as int (-> *cpad-list* cpads arg2 abutton 9))
(analog-input (the-as int (-> *cpad-list* cpads arg2 abutton (abutton-idx r1))) ;; og:preserve-this abutton indexing
(the-as float 0.0)
(the-as float 32.0)
(the-as float 230.0)
@@ -567,7 +567,7 @@
(set! (-> arg1 y)
(- (-> arg1 y)
(+ 0.5
(analog-input (the-as int (-> *cpad-list* cpads arg2 abutton 8))
(analog-input (the-as int (-> *cpad-list* cpads arg2 abutton (abutton-idx l1))) ;; og:preserve-this abutton indexing
(the-as float 0.0)
(the-as float 32.0)
(the-as float 230.0)
+70 -14
View File
@@ -72,35 +72,59 @@
(set! (-> arg0 x)
(- (-> arg0 x)
(+ (-> *CAM_FREE-bank* rot-speed)
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton 6)) 0.0 32.0 230.0 (-> *CAM_FREE-bank* rot-speed)))))))
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton (abutton-idx x))) ;; og:preserve-this abutton indexing
0.0
32.0
230.0
(-> *CAM_FREE-bank* rot-speed)))))))
(when *camera-read-buttons*
(if (cpad-hold? arg3 triangle)
(+! (-> arg0 x)
(+ (-> *CAM_FREE-bank* rot-speed)
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton 4)) 0.0 32.0 230.0 (-> *CAM_FREE-bank* rot-speed))))))
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton (abutton-idx triangle))) ;; og:preserve-this abutton indexing
0.0
32.0
230.0
(-> *CAM_FREE-bank* rot-speed))))))
(when *camera-read-buttons*
(if (cpad-hold? arg3 square)
(+! (-> arg0 y)
(+ (-> *CAM_FREE-bank* rot-speed)
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton 7)) 0.0 32.0 230.0 (-> *CAM_FREE-bank* rot-speed))))))
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton (abutton-idx square))) ;; og:preserve-this abutton indexing
0.0
32.0
230.0
(-> *CAM_FREE-bank* rot-speed))))))
(when *camera-read-buttons*
(if (cpad-hold? arg3 circle)
(set! (-> arg0 y)
(- (-> arg0 y)
(+ (-> *CAM_FREE-bank* rot-speed)
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton 5)) 0.0 32.0 230.0 (-> *CAM_FREE-bank* rot-speed))))))))
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton (abutton-idx circle))) ;; og:preserve-this abutton indexing
0.0
32.0
230.0
(-> *CAM_FREE-bank* rot-speed))))))))
(when arg2
(when *camera-read-buttons*
(if (cpad-hold? arg3 l2)
(+! (-> arg0 z)
(+ (-> *CAM_FREE-bank* rot-speed)
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton 10)) 0.0 32.0 230.0 (-> *CAM_FREE-bank* rot-speed))))))
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton (abutton-idx l2))) ;; og:preserve-this abutton indexing
0.0
32.0
230.0
(-> *CAM_FREE-bank* rot-speed))))))
(when *camera-read-buttons*
(if (cpad-hold? arg3 r2)
(set! (-> arg0 z)
(- (-> arg0 z)
(+ (-> *CAM_FREE-bank* rot-speed)
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton 11)) 0.0 32.0 230.0 (-> *CAM_FREE-bank* rot-speed))))))))
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton (abutton-idx r2))) ;; og:preserve-this abutton indexing
0.0
32.0
230.0
(-> *CAM_FREE-bank* rot-speed))))))))
(cond
((not *cam-free-move-along-z*))
((not *camera-read-analog*))
@@ -109,48 +133,80 @@
(if (cpad-hold? arg3 r1)
(+! (-> arg1 y)
(+ (* 0.2 (-> *CAM_FREE-bank* speed))
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton 9)) 0.0 32.0 230.0 (* 0.2 (-> *CAM_FREE-bank* speed)))))))
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton (abutton-idx r1))) ;; og:preserve-this abutton indexing
0.0
32.0
230.0
(* 0.2 (-> *CAM_FREE-bank* speed)))))))
(when *camera-read-buttons*
(if (cpad-hold? arg3 l1)
(set! (-> arg1 y)
(- (-> arg1 y)
(+ (* 0.2 (-> *CAM_FREE-bank* speed))
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton 8)) 0.0 32.0 230.0 (* 0.2 (-> *CAM_FREE-bank* speed)))))))))
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton (abutton-idx l1))) ;; og:preserve-this abutton indexing
0.0
32.0
230.0
(* 0.2 (-> *CAM_FREE-bank* speed)))))))))
(else
(when *camera-read-buttons*
(if (cpad-hold? arg3 r1)
(+! (-> arg1 y)
(+ (-> *CAM_FREE-bank* speed)
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton 9)) 0.0 32.0 230.0 (-> *CAM_FREE-bank* speed))))))
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton (abutton-idx r1))) ;; og:preserve-this abutton indexing
0.0
32.0
230.0
(-> *CAM_FREE-bank* speed))))))
(when *camera-read-buttons*
(if (cpad-hold? arg3 l1)
(set! (-> arg1 y)
(- (-> arg1 y)
(+ (-> *CAM_FREE-bank* speed)
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton 8)) 0.0 32.0 230.0 (-> *CAM_FREE-bank* speed)))))))))
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton (abutton-idx l1))) ;; og:preserve-this abutton indexing
0.0
32.0
230.0
(-> *CAM_FREE-bank* speed)))))))))
(when (and (!= *master-mode* 'menu) (not *cam-layout*))
(when *camera-read-buttons*
(if (cpad-hold? arg3 left)
(+! (-> arg1 x)
(+ (-> *CAM_FREE-bank* speed)
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton 1)) 0.0 32.0 230.0 (-> *CAM_FREE-bank* speed))))))
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton (abutton-idx left))) ;; og:preserve-this abutton indexing
0.0
32.0
230.0
(-> *CAM_FREE-bank* speed))))))
(when *camera-read-buttons*
(if (cpad-hold? arg3 right)
(set! (-> arg1 x)
(- (-> arg1 x)
(+ (-> *CAM_FREE-bank* speed)
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton 0)) 0.0 32.0 230.0 (-> *CAM_FREE-bank* speed)))))))
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton (abutton-idx right))) ;; og:preserve-this abutton indexing
0.0
32.0
230.0
(-> *CAM_FREE-bank* speed)))))))
(when *camera-read-buttons*
(if (cpad-hold? arg3 up)
(+! (-> arg1 z)
(+ (-> *CAM_FREE-bank* speed)
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton 2)) 0.0 32.0 230.0 (-> *CAM_FREE-bank* speed))))))
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton (abutton-idx up))) ;; og:preserve-this abutton indexing
0.0
32.0
230.0
(-> *CAM_FREE-bank* speed))))))
(when *camera-read-buttons*
(if (cpad-hold? arg3 down)
(set! (-> arg1 z)
(- (-> arg1 z)
(+ (-> *CAM_FREE-bank* speed)
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton 3)) 0.0 32.0 230.0 (-> *CAM_FREE-bank* speed))))))))
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton (abutton-idx down))) ;; og:preserve-this abutton indexing
0.0
32.0
230.0
(-> *CAM_FREE-bank* speed))))))))
(when *camera-read-analog*
(let ((f28-14 (analog-input (the-as int (-> *cpad-list* cpads arg3 leftx)) 128.0 48.0 110.0 -1.0))
(f30-14 (analog-input (the-as int (-> *cpad-list* cpads arg3 lefty)) 128.0 48.0 110.0 -1.0))
+53 -58
View File
@@ -45,6 +45,21 @@
(x 14)
(square 15))
(defenum abutton-idx
:type uint8
(right 0)
(left 1)
(up 2)
(down 3)
(triangle 4)
(circle 5)
(x 6)
(square 7)
(l1 8)
(r1 9)
(l2 10)
(r2 11))
(defenum pad-type
(normal 4)
(analog 5)
@@ -156,22 +171,19 @@
(set! (-> gp-0 cpads 3) (new 'global 'cpad-info 3))
gp-0))
;; Allocates enough input frames to support counting 50ms of time at 300fps.
;; Allocates enough input frames to support counting 50ms of time at 300fps.
(deftype cpad-history (basic)
((button0-abs pad-buttons 15) ;; bitmask of buttons, pressed or not, with history
(button0-rel pad-buttons 15) ;; bitmask of if button going down.
)
)
))
;; List of extended history for controllers at high fps. It always has 4 controllers.
(deftype cpad-history-list (basic)
((num-cpads int32)
(cpads cpad-history 4) ;; modified from 2->4 for PC 4-pad support
((num-cpads int32)
(cpads cpad-history 4) ;; modified from 2->4 for PC 4-pad support
)
(:methods
(new (symbol type) _type_)
)
)
(new (symbol type) _type_)))
(defmethod new cpad-history-list ((allocation symbol) (type-to-make type))
"Create a cpad-history-list for 4 controllers. It's fine to do this even if controllers
@@ -182,9 +194,7 @@
(set! (-> this cpads 1) (new 'global 'cpad-history))
(set! (-> this cpads 2) (new 'global 'cpad-history))
(set! (-> this cpads 3) (new 'global 'cpad-history))
this
)
)
this))
(defun analog-input ((in int) (offset float) (center-val float) (max-val float) (out-range float))
"Convert integer input from pad into a float between -out-range and +out-range.
@@ -245,17 +255,14 @@
;; the four controllers
(define *cpad-list* (new 'global 'cpad-list))
;; the cpad-history for each controller
(define *cpad-history-list* (new 'global 'cpad-history-list))
(desfun generate-frame-checks (pad-idx frames)
(if (= frames 0)
0
`(logior (-> *cpad-history-list* cpads ,pad-idx button0-rel ,(- frames 1))
,(generate-frame-checks pad-idx (- frames 1))
)
)
)
0
`(logior (-> *cpad-history-list* cpads ,pad-idx button0-rel ,(- frames 1)) ,(generate-frame-checks pad-idx (- frames 1)))))
;; weird leftover debug thing, enabling overrides the x position of both sticks on all controllers.
(define *cpad-debug* #f)
@@ -268,7 +275,7 @@
(let ((pad-list *cpad-list*))
(dotimes (pad-idx (-> pad-list num-cpads))
(let ((pad (-> *cpad-list* cpads pad-idx))
(history (-> *cpad-history-list* cpads pad-idx)))
(history (-> *cpad-history-list* cpads pad-idx)))
;; read from hardware.
(cpad-get-data pad)
(cond
@@ -295,61 +302,49 @@
(set! (-> pad button0-abs 1) (-> pad button0-shadow-abs 0))
(set! (-> pad button0-rel 2) (-> pad button0-rel 1))
(set! (-> pad button0-rel 1) (-> pad button0-rel 0))
;; og:preserve-this high fps fix
;; og:preserve-this high fps fix
(when (>= (-> *pc-settings* target-fps) 300)
(set! (-> history button0-abs 14) (-> history button0-abs 13))
(set! (-> history button0-abs 13) (-> history button0-abs 12))
(set! (-> history button0-abs 12) (-> history button0-abs 11))
(set! (-> history button0-rel 14) (-> history button0-rel 13))
(set! (-> history button0-rel 13) (-> history button0-rel 12))
(set! (-> history button0-rel 12) (-> history button0-rel 11))
)
(set! (-> history button0-abs 14) (-> history button0-abs 13))
(set! (-> history button0-abs 13) (-> history button0-abs 12))
(set! (-> history button0-abs 12) (-> history button0-abs 11))
(set! (-> history button0-rel 14) (-> history button0-rel 13))
(set! (-> history button0-rel 13) (-> history button0-rel 12))
(set! (-> history button0-rel 12) (-> history button0-rel 11)))
(when (>= (-> *pc-settings* target-fps) 240)
(set! (-> history button0-abs 11) (-> history button0-abs 10))
(set! (-> history button0-abs 10) (-> history button0-abs 9))
(set! (-> history button0-abs 9) (-> history button0-abs 8))
(set! (-> history button0-rel 11) (-> history button0-rel 10))
(set! (-> history button0-rel 10) (-> history button0-rel 9))
(set! (-> history button0-rel 9) (-> history button0-rel 8))
)
(set! (-> history button0-abs 11) (-> history button0-abs 10))
(set! (-> history button0-abs 10) (-> history button0-abs 9))
(set! (-> history button0-abs 9) (-> history button0-abs 8))
(set! (-> history button0-rel 11) (-> history button0-rel 10))
(set! (-> history button0-rel 10) (-> history button0-rel 9))
(set! (-> history button0-rel 9) (-> history button0-rel 8)))
(when (>= (-> *pc-settings* target-fps) 165)
(set! (-> history button0-abs 8) (-> history button0-abs 7))
(set! (-> history button0-rel 8) (-> history button0-rel 7))
)
(when (>= (-> *pc-settings* target-fps) 150)
(set! (-> history button0-abs 7) (-> history button0-abs 6))
(set! (-> history button0-abs 6) (-> history button0-abs 5))
(set! (-> history button0-rel 7) (-> history button0-rel 6))
(set! (-> history button0-rel 6) (-> history button0-rel 5))
)
(set! (-> history button0-abs 8) (-> history button0-abs 7))
(set! (-> history button0-rel 8) (-> history button0-rel 7)))
(when (>= (-> *pc-settings* target-fps) 150)
(set! (-> history button0-abs 7) (-> history button0-abs 6))
(set! (-> history button0-abs 6) (-> history button0-abs 5))
(set! (-> history button0-rel 7) (-> history button0-rel 6))
(set! (-> history button0-rel 6) (-> history button0-rel 5)))
(when (>= (-> *pc-settings* target-fps) 120)
(set! (-> history button0-abs 5) (-> history button0-abs 4))
(set! (-> history button0-abs 4) (-> history button0-abs 3))
(set! (-> history button0-rel 5) (-> history button0-rel 4))
(set! (-> history button0-rel 4) (-> history button0-rel 3))
)
(set! (-> history button0-abs 5) (-> history button0-abs 4))
(set! (-> history button0-abs 4) (-> history button0-abs 3))
(set! (-> history button0-rel 5) (-> history button0-rel 4))
(set! (-> history button0-rel 4) (-> history button0-rel 3)))
(when (>= (-> *pc-settings* target-fps) 75)
(set! (-> history button0-abs 3) (-> history button0-abs 2))
(set! (-> history button0-rel 3) (-> history button0-rel 2))
)
(set! (-> history button0-abs 3) (-> history button0-abs 2))
(set! (-> history button0-rel 3) (-> history button0-rel 2)))
(set! (-> history button0-abs 2) (-> history button0-abs 1))
(set! (-> history button0-abs 1) (-> pad button0-shadow-abs 0))
(set! (-> history button0-rel 2) (-> history button0-rel 1))
(set! (-> history button0-rel 1) (-> pad button0-rel 0))
;; we might want to clear a button after it is pressed, so we back it up in a "shadow" field
(let ((current-button0 (-> pad button0)))
(set! (-> pad button0-shadow-abs 0) (the-as pad-buttons current-button0))
(set! (-> pad button0-abs 0) (the-as pad-buttons current-button0))
(set! (-> history button0-abs 0) (-> pad button0-abs 0))
)
(set! (-> history button0-abs 0) (-> pad button0-abs 0)))
;; buttons going down
(set! (-> pad button0-rel 0) (logclear (-> pad button0-abs 0) (-> pad button0-abs 1)))
(set! (-> history button0-rel 0) (-> pad button0-rel 0))
(set! (-> history button0-rel 0) (-> pad button0-rel 0))
;; some debugging thing they wrote at some point
(when *cpad-debug*
(set! (-> pad leftx) (the-as uint 255))
+17 -30
View File
@@ -245,13 +245,10 @@
(remove-exit)
(go target-duck-stance))
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? x)
(can-jump? #f))
(if (and (recently-pressed? x) (can-jump? #f))
(go target-jump (-> *TARGET-bank* jump-height-min) (-> *TARGET-bank* jump-height-max) (the-as surface #f)))
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? circle)
(can-feet?))
(go target-attack))
(if (and (recently-pressed? circle) (can-feet?)) (go target-attack))
(if (can-hands? #t) (go target-running-attack))
(slide-down-test)
(fall-test))
@@ -405,13 +402,10 @@
(remove-exit)
(go target-stance))
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? x)
(can-jump? #f))
(if (and (recently-pressed? x) (can-jump? #f))
(go target-jump (-> *TARGET-bank* jump-height-min) (-> *TARGET-bank* jump-height-max) (the-as surface #f)))
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? circle)
(can-feet?))
(go target-attack))
(if (and (recently-pressed? circle) (can-feet?)) (go target-attack))
(if (can-hands? #t) (go target-running-attack))
(when (and (turn-around?) (time-elapsed? (-> self state-time) (seconds 0.3)))
(set! (-> self control transv quad) (-> self control unknown-vector-array10 (-> self control unknown-int10) quad))
@@ -612,8 +606,7 @@
(behavior ()
((-> self state-hook))
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? x)
(can-jump? #f))
(if (and (recently-pressed? x) (can-jump? #f))
(go target-jump (-> *TARGET-bank* jump-height-min) (-> *TARGET-bank* jump-height-max) (the-as surface #f)))
(if (and (cpad-pressed? (-> self control unknown-cpad-info00 number) circle) (can-feet?)) (go target-attack))
(if (can-hands? #t) (go target-running-attack))
@@ -762,8 +755,7 @@
(go target-stance))
(if (move-legs?) (go target-duck-walk))
;; og:preserve-this - High FPS Fix
(when (and (recently-pressed? x)
(can-jump? #f))
(when (and (recently-pressed? x) (can-jump? #f))
(if (= (-> *cpad-list* cpads (-> self control unknown-cpad-info00 number) stick0-speed) 0.0)
(go target-high-jump (-> *TARGET-bank* duck-jump-height-min) (-> *TARGET-bank* duck-jump-height-max) 'duck)
(go target-jump (-> *TARGET-bank* jump-height-min) (-> *TARGET-bank* jump-height-max) (the-as surface #f))))
@@ -815,8 +807,7 @@
(go target-walk))
(if (not (move-legs?)) (go target-duck-stance))
;; og:preserve-this - High FPS Fix
(when (and (recently-pressed? x)
(can-jump? #f))
(when (and (recently-pressed? x) (can-jump? #f))
(if (= (-> *cpad-list* cpads (-> self control unknown-cpad-info00 number) stick0-speed) 0.0)
(go target-high-jump (-> *TARGET-bank* duck-jump-height-min) (-> *TARGET-bank* duck-jump-height-max) 'duck)
(go target-jump (-> *TARGET-bank* jump-height-min) (-> *TARGET-bank* jump-height-max) (the-as surface #f))))
@@ -874,7 +865,7 @@
(behavior ()
(set! (-> self control unknown-float123)
(fmax (-> self control unknown-float123)
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control unknown-cpad-info00 number) abutton 6)))))
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control unknown-cpad-info00 number) abutton (abutton-idx x)))))) ;; og:preserve-this abutton indexing
(target-falling-trans #f (the-as time-frame (if (ja-group? eichar-jump-loop-ja) 15 -1)))
(if (and (cpad-pressed? (-> self control unknown-cpad-info00 number) x)
(< (vector-dot (-> self control dynam gravity-normal) (-> self control transv)) 12288.0)
@@ -1189,10 +1180,9 @@
600
1500))
:trans
(behavior ()
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? x)
(can-jump? #f))
(behavior ()
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? x) (can-jump? #f))
(go target-jump (-> *TARGET-bank* jump-height-min) (-> *TARGET-bank* jump-height-max) (the-as surface #f)))
(if (and (not (can-exit-duck?)) (can-duck?)) (go target-duck-stance))
(when (!= (-> *cpad-list* cpads (-> self control unknown-cpad-info00 number) stick0-speed) 0.0)
@@ -1236,9 +1226,8 @@
(effect-control-method-10 (-> self skel effect) 'group-red-eco-spinkick (ja-frame-num 0) 74)
(cpad-set-buzz! (-> *cpad-list* cpads 0) 1 153 (seconds 0.1))
(level-hint-spawn (text-id misty-eco-red-first-use) "sksp0072" (the-as entity #f) *entity-pool* (game-task none)))
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? x)
(can-jump? #f))
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? x) (can-jump? #f))
(go target-jump (-> *TARGET-bank* jump-height-min) (-> *TARGET-bank* jump-height-max) (the-as surface #f)))
(suspend)
(ja :num! (seek! max (-> self control unknown-surface01 align-speed))))
@@ -1852,9 +1841,8 @@
((time-elapsed? (-> self state-hook-time) (-> *TARGET-bank* wheel-jump-post-window))
(set! (-> self state-hook) (the-as (function none :behavior target) nothing)))
(else
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? x)
(can-jump? 'target-wheel-flip))
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? x) (can-jump? 'target-wheel-flip))
(go target-wheel-flip (-> *TARGET-bank* wheel-flip-height) (-> *TARGET-bank* wheel-flip-dist)))))
(none)))
(go target-duck-stance))
@@ -1933,9 +1921,8 @@
((time-elapsed? (-> self state-hook-time) (seconds 0.1))
(set! (-> self state-hook) (the-as (function none :behavior target) nothing)))
(else
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? x)
(can-jump? #f))
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? x) (can-jump? #f))
(go target-high-jump (-> *TARGET-bank* flip-jump-height-min) (-> *TARGET-bank* flip-jump-height-max) 'flip))))
(none)))
(if (ja-group? eichar-jump-loop-ja) (go target-hit-ground #f) (go target-stance)))
+16 -24
View File
@@ -347,8 +347,8 @@
(vf4 :class vf)
(vf5 :class vf)
(vf6 :class vf))
(init-vf0-vector)
;; og:preserve-this - High FPS Fix
(init-vf0-vector)
;; og:preserve-this - High FPS Fix
(when (and (recently-pressed? r2 circle square)
(and (= (-> self fact eco-type) (pickup-type eco-yellow)) (>= (-> self fact eco-level) 1.0))
(time-elapsed? (-> self control unknown-dword82) (seconds 0.5))
@@ -427,7 +427,7 @@
(vf5 :class vf)
(vf6 :class vf))
(init-vf0-vector)
;; og:preserve-this - High FPS Fix
;; og:preserve-this - High FPS Fix
(when (and (recently-pressed? r2 circle square)
(time-elapsed? (-> self control unknown-dword82) (seconds 0.45))
(and (= (-> self fact eco-type) (pickup-type eco-yellow)) (>= (-> self fact eco-level) 1.0))
@@ -590,7 +590,7 @@
(logclear! (-> self control root-prim prim-core action) (collide-action swingpole-active))
(set! (-> self control unknown-handle10) (the-as handle #f)))
:trans
(behavior ()
(behavior ()
;; og:preserve-this - High FPS Fix
(when (and (recently-pressed? x)
(not (logtest? (-> self state-flags) (state-flags prevent-jump)))
@@ -748,7 +748,7 @@
:trans
(behavior ()
(when (and (time-elapsed? (-> self state-time) (seconds 0.2))
;; og:preserve-this - High FPS Fix
;; og:preserve-this - High FPS Fix
(recently-pressed? x)
(not (logtest? (-> self state-flags) (state-flags prevent-jump))))
(cond
@@ -1036,7 +1036,7 @@
:frame-num
(ja-aframe (the-as float (if (= arg1 (-> *FACT-bank* eco-full-inc)) 0.0 6.0)) 0))
(until (ja-done? 0)
;; og:preserve-this - High FPS Fix
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? x)
(not (logtest? (-> self water flags) (water-flags wt09)))
(not (logtest? (-> self state-flags) (state-flags prevent-jump))))
@@ -1078,8 +1078,7 @@
(if (and (cpad-hold? (-> self control unknown-cpad-info00 number) l1 r1) (can-duck?)) (go target-duck-stance))
(if (!= (-> *cpad-list* cpads (-> self control unknown-cpad-info00 number) stick0-speed) 0.0) (go target-wade-walk))
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? x)
(can-jump? #f))
(if (and (recently-pressed? x) (can-jump? #f))
(go target-jump (-> *TARGET-bank* jump-height-min) (-> *TARGET-bank* jump-height-max) (the-as surface #f)))
(when (and (cpad-pressed? (-> self control unknown-cpad-info00 number) circle) (can-feet?))
(sound-play "swim-stroke")
@@ -1107,8 +1106,7 @@
(if (= (-> *cpad-list* cpads (-> self control unknown-cpad-info00 number) stick0-speed) 0.0) (go target-wade-stance))
(if (and (cpad-hold? (-> self control unknown-cpad-info00 number) l1 r1) (can-duck?)) (go target-duck-walk))
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? x)
(can-jump? #f))
(if (and (recently-pressed? x) (can-jump? #f))
(go target-jump (-> *TARGET-bank* jump-height-min) (-> *TARGET-bank* jump-height-max) (the-as surface #f)))
(when (and (cpad-pressed? (-> self control unknown-cpad-info00 number) circle) (can-feet?))
(sound-play "swim-stroke")
@@ -1254,14 +1252,11 @@
(set-zero! (-> self water bob)))
(when (and (not (logtest? (-> self water flags) (water-flags wt11))) (time-elapsed? (-> self state-time) (seconds 0.1)))
(if (logtest? (-> self water flags) (water-flags wt10)) (go target-wade-stance) (go target-stance)))
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? x)
(can-jump? #f)
(time-elapsed? (-> self water enter-swim-time) (seconds 0.1)))
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? x) (can-jump? #f) (time-elapsed? (-> self water enter-swim-time) (seconds 0.1)))
(go target-swim-jump (-> *TARGET-bank* swim-jump-height-min) (-> *TARGET-bank* swim-jump-height-max)))
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? square)
(< (-> *TARGET-bank* min-dive-depth) (target-height-above-ground)))
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? square) (< (-> *TARGET-bank* min-dive-depth) (target-height-above-ground)))
(go target-swim-down))
(if (and (!= (-> *cpad-list* cpads (-> self control unknown-cpad-info00 number) stick0-speed) 0.0)
(let ((gp-0 (ja-group)))
@@ -1315,14 +1310,11 @@
(set-zero! (-> self water bob)))
(when (and (not (logtest? (-> self water flags) (water-flags wt11))) (time-elapsed? (-> self water swim-time) (seconds 0.1)))
(if (logtest? (-> self water flags) (water-flags wt10)) (go target-wade-stance) (go target-stance)))
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? x)
(can-jump? #f)
(time-elapsed? (-> self water enter-swim-time) (seconds 0.1)))
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? x) (can-jump? #f) (time-elapsed? (-> self water enter-swim-time) (seconds 0.1)))
(go target-swim-jump (-> *TARGET-bank* swim-jump-height-min) (-> *TARGET-bank* swim-jump-height-max)))
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? square)
(< (-> *TARGET-bank* min-dive-depth) (target-height-above-ground)))
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? square) (< (-> *TARGET-bank* min-dive-depth) (target-height-above-ground)))
(go target-swim-down))
(cond
((= (-> *cpad-list* cpads (-> self control unknown-cpad-info00 number) stick0-speed) 0.0)
+4
View File
@@ -500,13 +500,17 @@
(define-extern pc-get-window-scale (function (pointer float) (pointer float) none))
(define-extern pc-set-window-size! (function int int none))
(define-extern pc-get-display-id (function int))
(define-extern pc-set-display-id! (function int none))
(define-extern pc-set-display-mode! (function symbol none))
(define-extern pc-get-num-resolutions (function int))
(define-extern pc-get-resolution (function int (pointer int64) (pointer int64) none))
(define-extern pc-is-supported-resolution? (function int int symbol))
(define-extern pc-set-frame-rate (function int none))
@@ -385,8 +385,7 @@
(behavior ()
(if (move-legs?) (go target-flut-walk))
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? x)
(can-jump? #f))
(if (and (recently-pressed? x) (can-jump? #f))
(go target-flut-jump (-> *FLUT-bank* jump-height-min) (-> *FLUT-bank* jump-height-max)))
(if (can-hands? #t) (go target-flut-running-attack))
(if (and (not (logtest? (-> self control status) (cshape-moving-flags onsurf)))
@@ -437,8 +436,7 @@
(behavior ()
(if (not (move-legs?)) (go target-flut-stance))
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? x)
(can-jump? #f))
(if (and (recently-pressed? x) (can-jump? #f))
(go target-flut-jump (-> *FLUT-bank* jump-height-min) (-> *FLUT-bank* jump-height-max)))
(if (can-hands? #t) (go target-flut-running-attack))
(if (and (not (logtest? (-> self control status) (cshape-moving-flags onsurf)))
@@ -545,7 +543,7 @@
(behavior ()
(set! (-> self control unknown-float123)
(fmax (-> self control unknown-float123)
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control unknown-cpad-info00 number) abutton 6)))))
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control unknown-cpad-info00 number) abutton (abutton-idx x)))))) ;; og:preserve-this abutton indexing
(if (logtest? (-> self control status) (cshape-moving-flags onsurf)) (go target-flut-hit-ground))
(if (and (cpad-pressed? (-> self control unknown-cpad-info00 number) x)
(< (vector-dot (-> self control dynam gravity-normal) (-> self control transv)) 40960.0)
@@ -690,10 +688,9 @@
(-> target-flut-start
exit)
:trans
(behavior ()
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? x)
(can-jump? #f))
(behavior ()
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? x) (can-jump? #f))
(go target-flut-jump (-> *FLUT-bank* jump-height-min) (-> *FLUT-bank* jump-height-max)))
(if (move-legs?) (go target-flut-walk))
(if (and (not (logtest? (-> self control status) (cshape-moving-flags onsurf)))
@@ -248,8 +248,8 @@
(target-racing-center-anim)
((-> target-racing-start exit)))
:trans
(behavior ()
;; og:preserve-this - High FPS Fix
(behavior ()
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? l1 r1)
(or (not (time-elapsed? (-> self control unknown-dword11) (seconds 0.1)))
(< (vector-dot (-> self control dynam gravity-normal)
@@ -369,7 +369,7 @@
(behavior ()
(set! (-> self control unknown-float123)
(fmax (-> self control unknown-float123)
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control unknown-cpad-info00 number) abutton 6)))))
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control unknown-cpad-info00 number) abutton (abutton-idx x)))))) ;; og:preserve-this abutton indexing
(cond
((cpad-pressed? (-> self control unknown-cpad-info00 number) l1 r1) (set-time! (-> self racer slide-down-time 0)))
((not (cpad-hold? (-> self control unknown-cpad-info00 number) l1 r1)) (set! (-> self racer slide-down-time 0) 0) 0)
@@ -432,7 +432,7 @@
(behavior ()
(set! (-> self control unknown-float123)
(fmax (-> self control unknown-float123)
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control unknown-cpad-info00 number) abutton 6)))))
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control unknown-cpad-info00 number) abutton (abutton-idx x)))))) ;; og:preserve-this abutton indexing
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? l1 r1)
(or (not (time-elapsed? (-> self control unknown-dword11) (seconds 0.2)))
@@ -748,23 +748,23 @@
(f28-1 (* f28-0
(cond
((zero? v1-17)
(- (fmax (analog-input (the-as int (-> *cpad-list* cpads (-> self control unknown-cpad-info00 number) abutton 8))
(- (fmax (analog-input (the-as int (-> *cpad-list* cpads (-> self control unknown-cpad-info00 number) abutton (abutton-idx l1))) ;; og:preserve-this abutton indexing
0.0
32.0
255.0
1.0)
(analog-input (the-as int (-> *cpad-list* cpads (-> self control unknown-cpad-info00 number) abutton 9))
(analog-input (the-as int (-> *cpad-list* cpads (-> self control unknown-cpad-info00 number) abutton (abutton-idx r1))) ;; og:preserve-this abutton indexing
0.0
32.0
255.0
1.0))))
((= v1-17 1)
(fmax (analog-input (the-as int (-> *cpad-list* cpads (-> self control unknown-cpad-info00 number) abutton 8))
(fmax (analog-input (the-as int (-> *cpad-list* cpads (-> self control unknown-cpad-info00 number) abutton (abutton-idx l1))) ;; og:preserve-this abutton indexing
0.0
32.0
255.0
1.0)
(analog-input (the-as int (-> *cpad-list* cpads (-> self control unknown-cpad-info00 number) abutton 9))
(analog-input (the-as int (-> *cpad-list* cpads (-> self control unknown-cpad-info00 number) abutton (abutton-idx r1))) ;; og:preserve-this abutton indexing
0.0
32.0
255.0
+5 -11
View File
@@ -22,13 +22,10 @@
(remove-exit)
(go target-duck-stance))
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? x)
(can-jump? #f))
(if (and (recently-pressed? x) (can-jump? #f))
(go target-jump (-> *TARGET-bank* jump-height-min) (-> *TARGET-bank* jump-height-max) (the-as surface #f)))
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? circle)
(can-feet?))
(go target-attack))
(if (and (recently-pressed? circle) (can-feet?)) (go target-attack))
(if (can-hands? #t) (go target-running-attack))
(slide-down-test)
(fall-test))
@@ -134,13 +131,10 @@
(remove-exit)
(go target-ice-stance))
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? x)
(can-jump? #f))
(if (and (recently-pressed? x) (can-jump? #f))
(go target-jump (-> *TARGET-bank* jump-height-min) (-> *TARGET-bank* jump-height-max) (the-as surface #f)))
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? circle)
(can-feet?))
(go target-attack))
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? circle) (can-feet?)) (go target-attack))
(if (can-hands? #t) (go target-running-attack))
(slide-down-test)
(fall-test))
+2 -3
View File
@@ -435,10 +435,9 @@
(-> target-tube-start
exit)
:trans
(behavior ()
(behavior ()
;; og:preserve-this - High FPS Fix
(if (and (recently-pressed? x)
(can-jump? #f))
(if (and (recently-pressed? x) (can-jump? #f))
(go target-tube-jump (-> *TARGET-bank* tube-jump-height-min) (-> *TARGET-bank* tube-jump-height-max))))
:code
(behavior ()
@@ -1,6 +1,5 @@
;;-*-Lisp-*-
(in-package goal)
(deftype test-actor (process-drawable)
((root collide-shape-moving :override)
(birth-time time-frame)
+3 -3
View File
@@ -1,9 +1,7 @@
;;-*-Lisp-*-
(in-package goal)
(require "kernel-defs.gc")
;; LiveSplit ASL requires all settings to initalized _before_ you connect the process
;; Therefore everything has to be laid out in a predictable fashion before hand
;; So this is a lot of hard-coding, but not too bad when just copied from the debug menu code
@@ -172,8 +170,10 @@
(com-rolling-moles uint8)
(com-rolling-race uint8)
;; end marker just to make things look nice in a memory view
(end-marker uint8 4)))
(end-marker uint8 4)))
(define-extern *autosplit-info-jak1* autosplit-info-jak1)
(define-extern update-autosplit-info-jak1 (function none))
(define-extern update-autosplit-jak1-new-game (function none))
-1
View File
@@ -277,7 +277,6 @@
(if (task-closed? (game-task rolling-moles) (task-status need-reminder)) 1 0))
(set! (-> *autosplit-info-jak1* com-rolling-race)
(if (task-closed? (game-task rolling-race) (task-status need-reminder)) 1 0))
;; end
(none))
+2 -4
View File
@@ -140,10 +140,8 @@
(set! (-> *pc-settings* ps2-actor-vis?) #t)
;; ensure FPS set to `60`
(when (!= (-> *pc-settings* target-fps) 60)
(set-frame-rate! *pc-settings* 60 #t)
)
(none)
)
(set-frame-rate! *pc-settings* 60 #t))
(none))
(defun start-speedrun ((category speedrun-category))
;; randomize game id so the autosplitter knows to restart
+142 -137
View File
@@ -36,14 +36,14 @@
(let ((display-mode (pc-get-display-mode)))
(cond
((= display-mode 'windowed)
(set! (-> obj window-width) width)
(set! (-> obj window-height) height)
(format 0 "Setting window size to ~D x ~D~%" width height)
(pc-set-window-size! (max PC_MIN_WIDTH (-> obj window-width)) (max PC_MIN_HEIGHT (-> obj window-height))))
(set! (-> obj window-width) width)
(set! (-> obj window-height) height)
(format 0 "Setting window size to ~D x ~D~%" width height)
(pc-set-window-size! (max PC_MIN_WIDTH (-> obj window-width)) (max PC_MIN_HEIGHT (-> obj window-height))))
(else
(format 0 "Setting borderless/fullscreen size to ~D x ~D~%" width height)
(set! (-> obj width) width)
(set! (-> obj height) height))))
(format 0 "Setting borderless/fullscreen size to ~D x ~D~%" width height)
(set! (-> obj width) width)
(set! (-> obj height) height))))
(none))
(defmethod set-aspect! ((obj pc-settings) (aw int) (ah int))
@@ -412,30 +412,30 @@
(let ((version PC_KERNEL_VERSION))
(with-settings-scope (file)
(case-str (file-stream-read-word file)
(("settings")
(set! version (the pckernel-version (file-stream-read-int file)))
(cond
((and (= (-> version major) PC_KERNEL_VER_MAJOR) (= (-> version minor) PC_KERNEL_VER_MINOR))
;; minor or no difference
)
(else
;; major difference
(format 0
"PC kernel version mismatch! Got ~D.~D vs ~D.~D~%"
PC_KERNEL_VER_MAJOR
PC_KERNEL_VER_MINOR
(-> version major)
(-> version minor))
(file-stream-close file)
(return #f)))
(dosettings (file) (handle-input-settings obj file))
;; upgrade settings if minor changes
;; remember to delete this when major changes to the version number are made
(when (and (= PC_KERNEL_VER_MAJOR 1)
(= PC_KERNEL_VER_MINOR 10)
(or (> 3 (-> version build)) (and (= 3 (-> version build)) (> 1 (-> version revision)))))
;; 1.10 upgrade: turn envmap on
(set! (-> obj force-envmap?) #t))))))
(("settings")
(set! version (the pckernel-version (file-stream-read-int file)))
(cond
((and (= (-> version major) PC_KERNEL_VER_MAJOR) (= (-> version minor) PC_KERNEL_VER_MINOR))
;; minor or no difference
)
(else
;; major difference
(format 0
"PC kernel version mismatch! Got ~D.~D vs ~D.~D~%"
PC_KERNEL_VER_MAJOR
PC_KERNEL_VER_MINOR
(-> version major)
(-> version minor))
(file-stream-close file)
(return #f)))
(dosettings (file) (handle-input-settings obj file))
;; upgrade settings if minor changes
;; remember to delete this when major changes to the version number are made
(when (and (= PC_KERNEL_VER_MAJOR 1)
(= PC_KERNEL_VER_MINOR 10)
(or (> 3 (-> version build)) (and (= 3 (-> version build)) (> 1 (-> version revision)))))
;; 1.10 upgrade: turn envmap on
(set! (-> obj force-envmap?) #t))))))
(file-stream-close file))
(format 0 "pc settings file read: ~A~%" filename)
;; restore the windowed mode resolution properly
@@ -446,108 +446,113 @@
(defmethod handle-input-settings ((obj pc-settings) (file file-stream))
"handle the text parsing input for the 'settings' group"
(case-str *pc-temp-string*
(("fps") (set-frame-rate! obj (file-stream-read-int file) #t))
(("window-size")
(set! (-> obj window-width) (file-stream-read-int file))
(set! (-> obj window-height) (file-stream-read-int file)))
(("game-size")
;; Check to see if the game-size is a valid resolution on this persons device
;; on some machines, this has been proven to cause the black-screen issue https://github.com/open-goal/jak-project/issues/3563
;; Correlating with logs like:
;; - OpenGL error 0x502 S8246 T824C: GL_INVALID_OPERATION error generated. Source and destination dimensions must be identical with the current filtering modes.
(let* ((saved-width (file-stream-read-int file))
(saved-height (file-stream-read-int file))
(supported-resolution? (pc-is-supported-resolution? saved-width saved-height)))
(cond
(supported-resolution?
(format 0 "[PC Settings]: Valid game-size resolution ~D x ~D~%" saved-width saved-height)
(set! (-> obj width) saved-width)
(set! (-> obj height) saved-height))
(else
(pc-get-active-display-size (&-> obj width) (&-> obj height))
(format 0 "[PC Settings]: Invalid game-size resolution ~D x ~D, defaulting to ~D x ~D~%" saved-width saved-height (-> obj width) (-> obj height))))))
(("msaa") (set! (-> obj gfx-msaa) (file-stream-read-int file)))
(("aspect-state")
;; game aspect
(set-game-setting! obj 'aspect-ratio (file-stream-read-symbol file))
;; aspect ratio
(set! (-> obj aspect-custom-x) (file-stream-read-int file))
(set! (-> obj aspect-custom-y) (file-stream-read-int file))
;; aspect auto
(set! (-> obj aspect-ratio-auto?) (file-stream-read-symbol file))
(unless (-> obj aspect-ratio-auto?)
(set-aspect! obj (-> obj aspect-custom-x) (-> obj aspect-custom-y))))
;; TODO - moved to C++, has to remain because settings parsing can't handle
;; unexpected keys
(("display-mode") (file-stream-read-symbol file))
;; TODO - moved to C++, has to remain because settings parsing can't handle
;; unexpected keys
(("monitor") (file-stream-read-int file))
(("letterbox") (set! (-> obj letterbox?) (file-stream-read-symbol file)))
(("vsync") (set! (-> obj vsync?) (file-stream-read-symbol file)))
(("font-scale") (set! (-> obj font-scale) (file-stream-read-float file)))
(("audio-latency-ms") (set! (-> obj audio-latency-ms) (file-stream-read-int file)))
(("audio-pan-override") (set! (-> obj audio-pan-override) (file-stream-read-float file)))
(("audio-volume-override") (set! (-> obj audio-volume-override) (file-stream-read-float file)))
(("audio-channel-nb") (set! (-> obj audio-channel-nb) (file-stream-read-int file)))
(("gfx-renderer") (set! (-> obj gfx-renderer) (the-as pc-gfx-renderer (file-stream-read-int file))))
(("gfx-resolution") (set! (-> obj gfx-resolution) (file-stream-read-float file)))
(("gfx-anisotropy") (set! (-> obj gfx-anisotropy) (file-stream-read-float file)))
(("shrub-dist-mod") (set! (-> obj shrub-dist-mod) (file-stream-read-float file)))
(("lod-dist-mod") (set! (-> obj lod-dist-mod) (file-stream-read-float file)))
(("lod-force-tfrag") (set! (-> obj lod-force-tfrag) (file-stream-read-int file)))
(("lod-force-tie") (set! (-> obj lod-force-tie) (file-stream-read-int file)))
(("lod-force-ocean") (set! (-> obj lod-force-ocean) (file-stream-read-int file)))
(("lod-force-actor") (set! (-> obj lod-force-actor) (file-stream-read-int file)))
(("game-language") (set-game-language! obj (the-as language-enum (file-stream-read-int file))))
(("subtitle-speaker") (set! (-> obj subtitle-speaker?) (file-stream-read-symbol file)))
(("territory") (set! (-> obj territory) (file-stream-read-int file)))
(("ignore-controller-win-unfocused?") (set-ignore-controller-in-bg! obj (file-stream-read-symbol file)))
(("controller-hp-led?") (set! (-> obj controller-led-hp?) (file-stream-read-symbol file)))
(("controller-eco-led?") (set! (-> obj controller-led-eco?) (file-stream-read-symbol file)))
(("controller-heat-led?") (set! (-> obj controller-led-heat?) (file-stream-read-symbol file)))
(("stick-deadzone") (set! (-> obj stick-deadzone) (file-stream-read-float file)))
;; TODO - remove this eventually, setting moved into json input-settings
;; has to stay here or the settings parsing code explodes
(("keyboard-enabled?") (file-stream-read-symbol file))
(("mouse-enabled?") (set! (-> obj mouse-enabled?) (file-stream-read-symbol file)))
(("mouse-camera?") (set! (-> obj mouse-camera?) (file-stream-read-symbol file)))
(("mouse-xsens") (set! (-> obj mouse-xsens) (file-stream-read-float file)))
(("mouse-ysens") (set! (-> obj mouse-ysens) (file-stream-read-float file)))
(("mouse-movement?") (set! (-> obj mouse-movement?) (file-stream-read-symbol file)))
(("auto-hide-cursor?") (set! (-> obj auto-hide-cursor?) (file-stream-read-symbol file)))
(("ps2-read-speed?") (set! (-> obj ps2-read-speed?) (file-stream-read-symbol file)))
(("ps2-parts?") (set! (-> obj ps2-parts?) (file-stream-read-symbol file)))
(("ps2-music?") (set! (-> obj ps2-music?) (file-stream-read-symbol file)))
(("ps2-se?") (set! (-> obj ps2-se?) (file-stream-read-symbol file)))
(("ps2-hints?") (set! (-> obj ps2-hints?) (file-stream-read-symbol file)))
(("ps2-shadow?") (set! (-> obj ps2-shadow?) (file-stream-read-symbol file)))
(("ps2-lod-dist?") (set! (-> obj ps2-lod-dist?) (file-stream-read-symbol file)))
(("force-envmap?") (set! (-> obj force-envmap?) (file-stream-read-symbol file)))
(("force-actors?") (set! (-> obj ps2-actor-vis?) (not (file-stream-read-symbol file))))
(("music-fade?") (file-stream-read-symbol file)) ;; TODO remove
(("use-vis?") (set! (-> obj use-vis?) (file-stream-read-symbol file)))
(("hinttitles?") (set! (-> obj hinttitles?) (file-stream-read-symbol file)))
(("discord-rpc?") (set! (-> obj discord-rpc?) (file-stream-read-symbol file)))
(("speedrunner-mode?") (set! (-> obj speedrunner-mode?) (file-stream-read-symbol file)))
(("cutscene-skips?") (file-stream-read-symbol file)) ;; TODO remove
(("first-camera-h-inverted?") (set! (-> obj first-camera-h-inverted?) (file-stream-read-symbol file)))
(("first-camera-v-inverted?") (set! (-> obj first-camera-v-inverted?) (file-stream-read-symbol file)))
(("third-camera-h-inverted?") (set! (-> obj third-camera-h-inverted?) (file-stream-read-symbol file)))
(("third-camera-v-inverted?") (set! (-> obj third-camera-v-inverted?) (file-stream-read-symbol file)))
(("music-fadein?") (set! (-> obj music-fadein?) (file-stream-read-symbol file)))
(("music-fadeout?") (set! (-> obj music-fadeout?) (file-stream-read-symbol file)))
(("controller-led-brightness") (set! (-> obj controller-led-brightness) (file-stream-read-float file)))
(("controller-led-min-brightness") (set! (-> obj controller-led-min-brightness) (file-stream-read-float file)))
(("controller-led-max-brightness") (set! (-> obj controller-led-max-brightness) (file-stream-read-float file)))
(("memcard-volume-sfx") (set! (-> obj memcard-volume-sfx) (file-stream-read-float file)))
(("memcard-volume-music") (set! (-> obj memcard-volume-music) (file-stream-read-float file)))
(("memcard-volume-dialog") (set! (-> obj memcard-volume-dialog) (file-stream-read-float file)))
(("memcard-vibration?") (set! (-> obj memcard-vibration?) (file-stream-read-symbol file)))
;; debug
(("debug-font-scale") (set! (-> obj debug-font-scale) (file-stream-read-float file)))
(("debug-font-scale-auto?") (set! (-> obj debug-font-scale-auto?) (file-stream-read-symbol file)))
(("panic") (when (file-stream-read-symbol file) (reset obj #t) (return #f))))
(("fps") (set-frame-rate! obj (file-stream-read-int file) #t))
(("window-size")
(set! (-> obj window-width) (file-stream-read-int file))
(set! (-> obj window-height) (file-stream-read-int file)))
(("game-size")
;; Check to see if the game-size is a valid resolution on this persons device
;; on some machines, this has been proven to cause the black-screen issue https://github.com/open-goal/jak-project/issues/3563
;; Correlating with logs like:
;; - OpenGL error 0x502 S8246 T824C: GL_INVALID_OPERATION error generated. Source and destination dimensions must be identical with the current filtering modes.
(let* ((saved-width (file-stream-read-int file))
(saved-height (file-stream-read-int file))
(supported-resolution? (pc-is-supported-resolution? saved-width saved-height)))
(cond
(supported-resolution?
(format 0 "[PC Settings]: Valid game-size resolution ~D x ~D~%" saved-width saved-height)
(set! (-> obj width) saved-width)
(set! (-> obj height) saved-height))
(else
(pc-get-active-display-size (&-> obj width) (&-> obj height))
(format 0
"[PC Settings]: Invalid game-size resolution ~D x ~D, defaulting to ~D x ~D~%"
saved-width
saved-height
(-> obj width)
(-> obj height))))))
(("msaa") (set! (-> obj gfx-msaa) (file-stream-read-int file)))
(("aspect-state")
;; game aspect
(set-game-setting! obj 'aspect-ratio (file-stream-read-symbol file))
;; aspect ratio
(set! (-> obj aspect-custom-x) (file-stream-read-int file))
(set! (-> obj aspect-custom-y) (file-stream-read-int file))
;; aspect auto
(set! (-> obj aspect-ratio-auto?) (file-stream-read-symbol file))
(unless (-> obj aspect-ratio-auto?)
(set-aspect! obj (-> obj aspect-custom-x) (-> obj aspect-custom-y))))
;; TODO - moved to C++, has to remain because settings parsing can't handle
;; unexpected keys
(("display-mode") (file-stream-read-symbol file))
;; TODO - moved to C++, has to remain because settings parsing can't handle
;; unexpected keys
(("monitor") (file-stream-read-int file))
(("letterbox") (set! (-> obj letterbox?) (file-stream-read-symbol file)))
(("vsync") (set! (-> obj vsync?) (file-stream-read-symbol file)))
(("font-scale") (set! (-> obj font-scale) (file-stream-read-float file)))
(("audio-latency-ms") (set! (-> obj audio-latency-ms) (file-stream-read-int file)))
(("audio-pan-override") (set! (-> obj audio-pan-override) (file-stream-read-float file)))
(("audio-volume-override") (set! (-> obj audio-volume-override) (file-stream-read-float file)))
(("audio-channel-nb") (set! (-> obj audio-channel-nb) (file-stream-read-int file)))
(("gfx-renderer") (set! (-> obj gfx-renderer) (the-as pc-gfx-renderer (file-stream-read-int file))))
(("gfx-resolution") (set! (-> obj gfx-resolution) (file-stream-read-float file)))
(("gfx-anisotropy") (set! (-> obj gfx-anisotropy) (file-stream-read-float file)))
(("shrub-dist-mod") (set! (-> obj shrub-dist-mod) (file-stream-read-float file)))
(("lod-dist-mod") (set! (-> obj lod-dist-mod) (file-stream-read-float file)))
(("lod-force-tfrag") (set! (-> obj lod-force-tfrag) (file-stream-read-int file)))
(("lod-force-tie") (set! (-> obj lod-force-tie) (file-stream-read-int file)))
(("lod-force-ocean") (set! (-> obj lod-force-ocean) (file-stream-read-int file)))
(("lod-force-actor") (set! (-> obj lod-force-actor) (file-stream-read-int file)))
(("game-language") (set-game-language! obj (the-as language-enum (file-stream-read-int file))))
(("subtitle-speaker") (set! (-> obj subtitle-speaker?) (file-stream-read-symbol file)))
(("territory") (set! (-> obj territory) (file-stream-read-int file)))
(("ignore-controller-win-unfocused?") (set-ignore-controller-in-bg! obj (file-stream-read-symbol file)))
(("controller-hp-led?") (set! (-> obj controller-led-hp?) (file-stream-read-symbol file)))
(("controller-eco-led?") (set! (-> obj controller-led-eco?) (file-stream-read-symbol file)))
(("controller-heat-led?") (set! (-> obj controller-led-heat?) (file-stream-read-symbol file)))
(("stick-deadzone") (set! (-> obj stick-deadzone) (file-stream-read-float file)))
;; TODO - remove this eventually, setting moved into json input-settings
;; has to stay here or the settings parsing code explodes
(("keyboard-enabled?") (file-stream-read-symbol file))
(("mouse-enabled?") (set! (-> obj mouse-enabled?) (file-stream-read-symbol file)))
(("mouse-camera?") (set! (-> obj mouse-camera?) (file-stream-read-symbol file)))
(("mouse-xsens") (set! (-> obj mouse-xsens) (file-stream-read-float file)))
(("mouse-ysens") (set! (-> obj mouse-ysens) (file-stream-read-float file)))
(("mouse-movement?") (set! (-> obj mouse-movement?) (file-stream-read-symbol file)))
(("auto-hide-cursor?") (set! (-> obj auto-hide-cursor?) (file-stream-read-symbol file)))
(("ps2-read-speed?") (set! (-> obj ps2-read-speed?) (file-stream-read-symbol file)))
(("ps2-parts?") (set! (-> obj ps2-parts?) (file-stream-read-symbol file)))
(("ps2-music?") (set! (-> obj ps2-music?) (file-stream-read-symbol file)))
(("ps2-se?") (set! (-> obj ps2-se?) (file-stream-read-symbol file)))
(("ps2-hints?") (set! (-> obj ps2-hints?) (file-stream-read-symbol file)))
(("ps2-shadow?") (set! (-> obj ps2-shadow?) (file-stream-read-symbol file)))
(("ps2-lod-dist?") (set! (-> obj ps2-lod-dist?) (file-stream-read-symbol file)))
(("force-envmap?") (set! (-> obj force-envmap?) (file-stream-read-symbol file)))
(("force-actors?") (set! (-> obj ps2-actor-vis?) (not (file-stream-read-symbol file))))
(("music-fade?") (file-stream-read-symbol file)) ;; TODO remove
(("use-vis?") (set! (-> obj use-vis?) (file-stream-read-symbol file)))
(("hinttitles?") (set! (-> obj hinttitles?) (file-stream-read-symbol file)))
(("discord-rpc?") (set! (-> obj discord-rpc?) (file-stream-read-symbol file)))
(("speedrunner-mode?") (set! (-> obj speedrunner-mode?) (file-stream-read-symbol file)))
(("cutscene-skips?") (file-stream-read-symbol file)) ;; TODO remove
(("first-camera-h-inverted?") (set! (-> obj first-camera-h-inverted?) (file-stream-read-symbol file)))
(("first-camera-v-inverted?") (set! (-> obj first-camera-v-inverted?) (file-stream-read-symbol file)))
(("third-camera-h-inverted?") (set! (-> obj third-camera-h-inverted?) (file-stream-read-symbol file)))
(("third-camera-v-inverted?") (set! (-> obj third-camera-v-inverted?) (file-stream-read-symbol file)))
(("music-fadein?") (set! (-> obj music-fadein?) (file-stream-read-symbol file)))
(("music-fadeout?") (set! (-> obj music-fadeout?) (file-stream-read-symbol file)))
(("controller-led-brightness") (set! (-> obj controller-led-brightness) (file-stream-read-float file)))
(("controller-led-min-brightness") (set! (-> obj controller-led-min-brightness) (file-stream-read-float file)))
(("controller-led-max-brightness") (set! (-> obj controller-led-max-brightness) (file-stream-read-float file)))
(("memcard-volume-sfx") (set! (-> obj memcard-volume-sfx) (file-stream-read-float file)))
(("memcard-volume-music") (set! (-> obj memcard-volume-music) (file-stream-read-float file)))
(("memcard-volume-dialog") (set! (-> obj memcard-volume-dialog) (file-stream-read-float file)))
(("memcard-vibration?") (set! (-> obj memcard-vibration?) (file-stream-read-symbol file)))
;; debug
(("debug-font-scale") (set! (-> obj debug-font-scale) (file-stream-read-float file)))
(("debug-font-scale-auto?") (set! (-> obj debug-font-scale-auto?) (file-stream-read-symbol file)))
(("panic") (when (file-stream-read-symbol file) (reset obj #t) (return #f))))
0)
(defmethod handle-output-settings ((obj pc-settings) (file file-stream))
@@ -644,10 +649,10 @@
(format 0 "[PC] PC Settings found at '~S' but could not be loaded, using defaults!~%" *pc-temp-string-1*)
(reset obj #t)))
(else
(format 0 "[PC] PC Settings not found at '~S'...initializing with defaults!~%" *pc-temp-string-1*)
(reset obj #t)
;; save the file so users aren't confused, and so we can debug what the game is producing for them
(commit-to-file obj)))
(format 0 "[PC] PC Settings not found at '~S'...initializing with defaults!~%" *pc-temp-string-1*)
(reset obj #t)
;; save the file so users aren't confused, and so we can debug what the game is producing for them
(commit-to-file obj)))
0)
(defmethod initialize ((obj pc-settings))
+13 -10
View File
@@ -198,8 +198,7 @@
(memcard-volume-sfx float)
(memcard-volume-music float)
(memcard-volume-dialog float)
(memcard-vibration? symbol)
)
(memcard-vibration? symbol))
(:methods
(new (symbol type) _type_)
(initialize (_type_) _type_)
@@ -326,12 +325,17 @@
(let* ((saved-width (-> obj width))
(saved-height (-> obj height))
(supported-resolution? (pc-is-supported-resolution? saved-width saved-height)))
(cond
(supported-resolution?
(format 0 "[PC Settings]: Valid default game-size resolution set ~D x ~D~%" saved-width saved-height))
(else
(pc-get-active-display-size (&-> obj width) (&-> obj height))
(format 0 "[PC Settings]: Invalid game-size resolution ~D x ~D, defaulting to ~D x ~D~%" saved-width saved-height (-> obj width) (-> obj height)))))
(cond
(supported-resolution?
(format 0 "[PC Settings]: Valid default game-size resolution set ~D x ~D~%" saved-width saved-height))
(else
(pc-get-active-display-size (&-> obj width) (&-> obj height))
(format 0
"[PC Settings]: Invalid game-size resolution ~D x ~D, defaulting to ~D x ~D~%"
saved-width
saved-height
(-> obj width)
(-> obj height)))))
(format 0 "[PC Settings]: fullscreen resolution defaulted to ~D x ~D~%" (-> obj width) (-> obj height))
(set! (-> obj gfx-msaa) PC_DEFAULT_MSAA) ;; default msaa
0)
@@ -422,8 +426,7 @@
`(debug-font-scale-factor *pc-settings*))
(defmacro fullscreen? ()
`(or (= (pc-get-display-mode) 'fullscreen)
(= (pc-get-display-mode) 'borderless)))
`(or (= (pc-get-display-mode) 'fullscreen) (= (pc-get-display-mode) 'borderless)))
(defun bcd->dec ((bcd uint))
"Convert a number encoded in BCD to its decimal equivalent"
+1 -2
View File
@@ -77,8 +77,7 @@
(extra-hud? symbol) ;; extra hud elements.
(secrets pc-game-secrets :inline) ;; hidden goodies and additional secrets!
(scenes-seen uint8 PC_SPOOL_LOG_LENGTH) ;; cutscenes that have been seen, by spool-anim (maybe use 8-char name or bits instead?)
(memcard-play-hints? symbol)
))
(memcard-play-hints? symbol)))
(define *pc-settings* (the pc-settings-jak1 #f))
+31 -32
View File
@@ -139,8 +139,7 @@
(when (zero? (-> date stat))
(set-time-of-day (+ (the float (bcd->dec (-> date hour))) (/ (the float (bcd->dec (-> date minute))) 60))))))
(pc-set-gfx-hack (pc-gfx-hack no-tex) (logtest? (-> obj cheats) (pc-cheats no-tex)))
(if (or (pc-cheats? (-> obj cheats) mirror)
*PC-MIRROR-MODE-SET*)
(if (or (pc-cheats? (-> obj cheats) mirror) *PC-MIRROR-MODE-SET*)
(sound-set-mirror-mode (sound-mirror-mode mirrored))
(sound-set-mirror-mode (sound-mirror-mode normal)))
;; run cheats end!!!
@@ -437,36 +436,36 @@
"handle the text parsing input for the 'settings' group"
((method-of-type pc-settings handle-input-settings) obj file)
(case-str *pc-temp-string*
(("money-starburst?") (set! (-> obj money-starburst?) (file-stream-read-symbol file)))
(("extra-hud?") (set! (-> obj extra-hud?) (file-stream-read-symbol file)))
(("skip-movies?") (set! (-> obj skip-movies?) (file-stream-read-symbol file)))
(("subtitles?") (set! (-> obj subtitles?) (file-stream-read-symbol file)))
(("subtitle-language") (set! (-> obj subtitle-language) (the-as pc-language (file-stream-read-int file))))
(("text-language") (set! (-> obj text-language) (the-as pc-language (file-stream-read-int file))))
(("scenes-seen") (dotimes (i PC_SPOOL_LOG_LENGTH) (set! (-> obj scenes-seen i) (file-stream-read-int file))))
(("memcard-play-hints?") (set! (-> obj memcard-play-hints?) (file-stream-read-symbol file)))
(("secrets")
(dosettings (file)
(case-str *pc-temp-string*
(("hard-rats?") (set! (-> obj secrets hard-rats?) (file-stream-read-symbol file)))
(("hero-mode?") (set! (-> obj secrets hero-mode?) (file-stream-read-symbol file)))
(("hud-map?") (set! (-> obj secrets hud-map?) (file-stream-read-symbol file)))
(("hud-counters?") (set! (-> obj secrets hud-counters?) (file-stream-read-symbol file)))
(("hud-watch?") (set! (-> obj secrets hud-watch?) (file-stream-read-symbol file)))
(("watch-12hr?") (set! (-> obj secrets watch-12hr?) (file-stream-read-symbol file)))
(("art") (set! (-> obj secrets art) (the-as pc-jak1-concept-art (file-stream-read-int file))))
(("hard-fish-hiscore") (set! (-> obj secrets hard-fish-hiscore) (file-stream-read-int file)))
(("hard-rats-hiscore") (set! (-> obj secrets hard-rats-hiscore) (file-stream-read-int file)))
(("hard-rats-hiwave") (set! (-> obj secrets hard-rats-hiwave) (file-stream-read-int file)))
(("cheats")
(set! (-> obj cheats-known) (the pc-cheats (file-stream-read-int file)))
(set! (-> obj cheats) (logand (-> obj cheats-known) (file-stream-read-int file))))
(("music")
(dotimes (i PC_MUSIC_LOG_LENGTH)
(when (!= #x29 (file-stream-get-next-char-ret file))
(with-settings-scope (file)
(set! (-> obj secrets music i name) (file-stream-read-symbol file))
(set! (-> obj secrets music i flava-mask) (file-stream-read-int file))))))))))
(("money-starburst?") (set! (-> obj money-starburst?) (file-stream-read-symbol file)))
(("extra-hud?") (set! (-> obj extra-hud?) (file-stream-read-symbol file)))
(("skip-movies?") (set! (-> obj skip-movies?) (file-stream-read-symbol file)))
(("subtitles?") (set! (-> obj subtitles?) (file-stream-read-symbol file)))
(("subtitle-language") (set! (-> obj subtitle-language) (the-as pc-language (file-stream-read-int file))))
(("text-language") (set! (-> obj text-language) (the-as pc-language (file-stream-read-int file))))
(("scenes-seen") (dotimes (i PC_SPOOL_LOG_LENGTH) (set! (-> obj scenes-seen i) (file-stream-read-int file))))
(("memcard-play-hints?") (set! (-> obj memcard-play-hints?) (file-stream-read-symbol file)))
(("secrets")
(dosettings (file)
(case-str *pc-temp-string*
(("hard-rats?") (set! (-> obj secrets hard-rats?) (file-stream-read-symbol file)))
(("hero-mode?") (set! (-> obj secrets hero-mode?) (file-stream-read-symbol file)))
(("hud-map?") (set! (-> obj secrets hud-map?) (file-stream-read-symbol file)))
(("hud-counters?") (set! (-> obj secrets hud-counters?) (file-stream-read-symbol file)))
(("hud-watch?") (set! (-> obj secrets hud-watch?) (file-stream-read-symbol file)))
(("watch-12hr?") (set! (-> obj secrets watch-12hr?) (file-stream-read-symbol file)))
(("art") (set! (-> obj secrets art) (the-as pc-jak1-concept-art (file-stream-read-int file))))
(("hard-fish-hiscore") (set! (-> obj secrets hard-fish-hiscore) (file-stream-read-int file)))
(("hard-rats-hiscore") (set! (-> obj secrets hard-rats-hiscore) (file-stream-read-int file)))
(("hard-rats-hiwave") (set! (-> obj secrets hard-rats-hiwave) (file-stream-read-int file)))
(("cheats")
(set! (-> obj cheats-known) (the pc-cheats (file-stream-read-int file)))
(set! (-> obj cheats) (logand (-> obj cheats-known) (file-stream-read-int file))))
(("music")
(dotimes (i PC_MUSIC_LOG_LENGTH)
(when (!= #x29 (file-stream-get-next-char-ret file))
(with-settings-scope (file)
(set! (-> obj secrets music i name) (file-stream-read-symbol file))
(set! (-> obj secrets music i flava-mask) (file-stream-read-int file))))))))))
0)
(defmethod handle-output-settings ((obj pc-settings-jak1) (file file-stream))
+327 -296
View File
@@ -225,10 +225,14 @@
:name (text-id input-options)
:scale #t
:param3 (game-option-menu input-options))
(new 'static 'game-option :option-type (game-option-type on-off) :name (text-id play-hints) :scale #t
:on-confirm
(lambda ()
(set! (-> *setting-control* default play-hints) (-> *pc-settings* memcard-play-hints?))))
(new 'static
'game-option
:option-type (game-option-type on-off)
:name (text-id play-hints)
:scale #t
:on-confirm
(lambda ()
(set! (-> *setting-control* default play-hints) (-> *pc-settings* memcard-play-hints?))))
(new 'static 'game-option :option-type (game-option-type on-off) :name (text-id subtitles) :scale #t)
(new 'static 'game-option :option-type (game-option-type on-off) :name (text-id hinttitles) :scale #t)
(new 'static 'game-option :option-type (game-option-type language) :name (text-id language) :scale #t)
@@ -649,8 +653,12 @@
(new 'static 'game-option :option-type (game-option-type lod-fg) :name (text-id lod-fg) :scale #t)
(new 'static 'game-option :option-type (game-option-type on-off) :name (text-id ps2-parts) :scale #t)
(new 'static 'game-option :option-type (game-option-type on-off) :name (text-id force-envmap) :scale #t)
(new 'static 'game-option :option-type (game-option-type on-off) :name (text-id force-actors) :scale #t
:option-disabled-func
(new 'static
'game-option
:option-type (game-option-type on-off)
:name (text-id force-actors)
:scale #t
:option-disabled-func
(lambda ()
(-> *pc-settings* speedrunner-mode?)))
(new 'static 'game-option :option-type (game-option-type button) :name (text-id back) :scale #t)))
@@ -1420,362 +1428,378 @@
(defun pc-sprite-adjust-left ((aspect-ratio float))
(cond
((fequal-epsilon? aspect-ratio 1.0 0.01) 20.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 4.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) -6.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) -10.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) -14.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) -16.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) -25.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) -26.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) -37.0)
(else
(+ 121.37227965381875
(* -145.13874571806738 aspect-ratio)
(* 48.695824268929236 aspect-ratio aspect-ratio)
(* -5.737940185600177 aspect-ratio aspect-ratio aspect-ratio)))))
((fequal-epsilon? aspect-ratio 1.0 0.01) 20.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 4.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) -6.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) -10.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) -14.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) -16.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) -25.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) -26.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) -37.0)
(else
(+ 121.37227965381875
(* -145.13874571806738 aspect-ratio)
(* 48.695824268929236 aspect-ratio aspect-ratio)
(* -5.737940185600177 aspect-ratio aspect-ratio aspect-ratio)))))
(defun pc-sprite-adjust-right ((aspect-ratio float))
(cond
((fequal-epsilon? aspect-ratio 1.0 0.01) -33.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) -6.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 12.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 18.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 26.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 29.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 45.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 46.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 65.0)
(else
(+ -205.4294994422315
(* 245.07283711809043 aspect-ratio)
(* -81.04347133064093 aspect-ratio aspect-ratio)
(* 9.423126530695802 aspect-ratio aspect-ratio aspect-ratio)))))
((fequal-epsilon? aspect-ratio 1.0 0.01) -33.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) -6.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 12.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 18.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 26.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 29.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 45.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 46.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 65.0)
(else
(+ -205.4294994422315
(* 245.07283711809043 aspect-ratio)
(* -81.04347133064093 aspect-ratio aspect-ratio)
(* 9.423126530695802 aspect-ratio aspect-ratio aspect-ratio)))))
(defun pc-sprite-adjust-cross-x ((aspect-ratio float))
(cond
((fequal-epsilon? aspect-ratio 1.0 0.01) -20.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) -5.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 5.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 8.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 15.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 17.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 30.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 30.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 45.0)
(else
(+ -98.75041386103345
(* 104.4004528706783 aspect-ratio)
(* -27.27525895954647 aspect-ratio aspect-ratio)
(* 2.6112419651912617 aspect-ratio aspect-ratio aspect-ratio)))))
((fequal-epsilon? aspect-ratio 1.0 0.01) -20.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) -5.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 5.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 8.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 15.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 17.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 30.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 30.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 45.0)
(else
(+ -98.75041386103345
(* 104.4004528706783 aspect-ratio)
(* -27.27525895954647 aspect-ratio aspect-ratio)
(* 2.6112419651912617 aspect-ratio aspect-ratio aspect-ratio)))))
(defun pc-sprite-adjust-cross-y ((aspect-ratio float))
(cond
((fequal-epsilon? aspect-ratio 1.0 0.01) -20.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 5.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 10.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 10.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 20.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 20.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 25.0)
(else
(+ -92.55990871923132
(* 104.71302956908977 aspect-ratio)
(* -32.46993312399963 aspect-ratio aspect-ratio)
(* 3.4672700107735115 aspect-ratio aspect-ratio aspect-ratio)))))
((fequal-epsilon? aspect-ratio 1.0 0.01) -20.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 5.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 10.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 10.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 20.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 20.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 25.0)
(else
(+ -92.55990871923132
(* 104.71302956908977 aspect-ratio)
(* -32.46993312399963 aspect-ratio aspect-ratio)
(* 3.4672700107735115 aspect-ratio aspect-ratio aspect-ratio)))))
(defun pc-sprite-adjust-square-x ((aspect-ratio float))
(cond
((fequal-epsilon? aspect-ratio 1.0 0.01) -5.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 5.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 5.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 8.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 8.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 15.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 15.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 17.0)
(else
(+ -22.034620779370684
(* 15.66980500404166 aspect-ratio)
(* 2.6395010789749374 aspect-ratio aspect-ratio)
(* -1.1122480459486384 aspect-ratio aspect-ratio aspect-ratio)))))
((fequal-epsilon? aspect-ratio 1.0 0.01) -5.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 5.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 5.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 8.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 8.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 15.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 15.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 17.0)
(else
(+ -22.034620779370684
(* 15.66980500404166 aspect-ratio)
(* 2.6395010789749374 aspect-ratio aspect-ratio)
(* -1.1122480459486384 aspect-ratio aspect-ratio aspect-ratio)))))
(defun pc-sprite-adjust-square-y ((aspect-ratio float))
(cond
((fequal-epsilon? aspect-ratio 1.0 0.01) -10.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 10.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 10.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 15.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 15.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 15.0)
(else
(+ -35.887413062108386
(* 28.768844269882614 aspect-ratio)
(* -0.854904339304392 aspect-ratio aspect-ratio)
(* -0.9020647898186882 aspect-ratio aspect-ratio aspect-ratio)))))
((fequal-epsilon? aspect-ratio 1.0 0.01) -10.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 10.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 10.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 15.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 15.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 15.0)
(else
(+ -35.887413062108386
(* 28.768844269882614 aspect-ratio)
(* -0.854904339304392 aspect-ratio aspect-ratio)
(* -0.9020647898186882 aspect-ratio aspect-ratio aspect-ratio)))))
(defun pc-sprite-adjust-triangle-x ((aspect-ratio float))
(cond
((fequal-epsilon? aspect-ratio 1.0 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 2.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 2.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 3.0)
(else
(+ 9.074933988821043
(* -16.012653345486786 aspect-ratio)
(* 8.413647131791468 aspect-ratio aspect-ratio)
(* -1.2341491172835792 aspect-ratio aspect-ratio aspect-ratio)))))
((fequal-epsilon? aspect-ratio 1.0 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 2.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 2.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 3.0)
(else
(+ 9.074933988821043
(* -16.012653345486786 aspect-ratio)
(* 8.413647131791468 aspect-ratio aspect-ratio)
(* -1.2341491172835792 aspect-ratio aspect-ratio aspect-ratio)))))
(defun pc-sprite-adjust-triangle-y ((aspect-ratio float))
(cond
((fequal-epsilon? aspect-ratio 1.0 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 5.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 5.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 5.0)
(else
(+ 24.319264777517994
(* -43.26989970602368 aspect-ratio)
(* 23.07604741978599 aspect-ratio aspect-ratio)
(* -3.494974989657488 aspect-ratio aspect-ratio aspect-ratio)))))
((fequal-epsilon? aspect-ratio 1.0 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 5.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 5.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 5.0)
(else
(+ 24.319264777517994
(* -43.26989970602368 aspect-ratio)
(* 23.07604741978599 aspect-ratio aspect-ratio)
(* -3.494974989657488 aspect-ratio aspect-ratio aspect-ratio)))))
(defun pc-sprite-adjust-circle-x ((aspect-ratio float))
(cond
((fequal-epsilon? aspect-ratio 1.0 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 2.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 2.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 5.0)
(else
(+ 7.769390144448719
(* -13.422040271641388 aspect-ratio)
(* 6.780103459545601 aspect-ratio aspect-ratio)
(* -0.9064673601247457 aspect-ratio aspect-ratio aspect-ratio)))))
((fequal-epsilon? aspect-ratio 1.0 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 2.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 2.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 5.0)
(else
(+ 7.769390144448719
(* -13.422040271641388 aspect-ratio)
(* 6.780103459545601 aspect-ratio aspect-ratio)
(* -0.9064673601247457 aspect-ratio aspect-ratio aspect-ratio)))))
(defun pc-sprite-adjust-circle-y ((aspect-ratio float))
(cond
((fequal-epsilon? aspect-ratio 1.0 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) -7.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) -7.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) -10.0)
(else
(+ -32.088654921966715
(* 56.69193997766507 aspect-ratio)
(* -29.856150879331594 aspect-ratio aspect-ratio)
(* 4.401442349782235 aspect-ratio aspect-ratio aspect-ratio)))))
((fequal-epsilon? aspect-ratio 1.0 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) -7.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) -7.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) -10.0)
(else
(+ -32.088654921966715
(* 56.69193997766507 aspect-ratio)
(* -29.856150879331594 aspect-ratio aspect-ratio)
(* 4.401442349782235 aspect-ratio aspect-ratio aspect-ratio)))))
(defun pc-sprite-adjust-percent-x ((aspect-ratio float))
(cond
((fequal-epsilon? aspect-ratio 1.0 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 12.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 12.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 15.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 15.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 18.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 18.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 25.0)
(else
(+ -46.209527361482614
(* 59.19334582683605 aspect-ratio)
(* -17.978708435875035 aspect-ratio aspect-ratio)
(* 1.9546083242648873 aspect-ratio aspect-ratio aspect-ratio)))))
((fequal-epsilon? aspect-ratio 1.0 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 12.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 12.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 15.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 15.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 18.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 18.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 25.0)
(else
(+ -46.209527361482614
(* 59.19334582683605 aspect-ratio)
(* -17.978708435875035 aspect-ratio aspect-ratio)
(* 1.9546083242648873 aspect-ratio aspect-ratio aspect-ratio)))))
(defun pc-sprite-adjust-autosave-x ((aspect-ratio float))
(cond
((fequal-epsilon? aspect-ratio 1.0 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 10.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 10.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 10.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 10.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 15.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 15.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 18.0)
(else
(+ -25.454818080453748
(* 28.58764000115764 aspect-ratio)
(* -5.122397663089315 aspect-ratio aspect-ratio)
(* 0.1450488213340339 aspect-ratio aspect-ratio aspect-ratio)))))
((fequal-epsilon? aspect-ratio 1.0 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 10.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 10.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 10.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 10.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 15.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 15.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 18.0)
(else
(+ -25.454818080453748
(* 28.58764000115764 aspect-ratio)
(* -5.122397663089315 aspect-ratio aspect-ratio)
(* 0.1450488213340339 aspect-ratio aspect-ratio aspect-ratio)))))
(defun pc-sprite-adjust-orb-x ((aspect-ratio float))
(cond
((fequal-epsilon? aspect-ratio 1.0 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 0.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 5.0)
(else
(+ -3.26385961093079
(* 6.476532684613467 aspect-ratio)
(* -4.083859180614655 aspect-ratio aspect-ratio)
(* 0.819204392897082 aspect-ratio aspect-ratio aspect-ratio)))))
((fequal-epsilon? aspect-ratio 1.0 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 0.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 5.0)
(else
(+ -3.26385961093079
(* 6.476532684613467 aspect-ratio)
(* -4.083859180614655 aspect-ratio aspect-ratio)
(* 0.819204392897082 aspect-ratio aspect-ratio aspect-ratio)))))
(defun pc-sprite-adjust-orb-glow-x ((aspect-ratio float))
(cond
((fequal-epsilon? aspect-ratio 1.0 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 0.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 4.0)
(else
(+ -2.6110876887446324
(* 5.181226147690773 aspect-ratio)
(* -3.267087344491723 aspect-ratio aspect-ratio)
(* 0.6553635143176653 aspect-ratio aspect-ratio aspect-ratio)))))
((fequal-epsilon? aspect-ratio 1.0 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 0.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 4.0)
(else
(+ -2.6110876887446324
(* 5.181226147690773 aspect-ratio)
(* -3.267087344491723 aspect-ratio aspect-ratio)
(* 0.6553635143176653 aspect-ratio aspect-ratio aspect-ratio)))))
(defun pc-sprite-adjust-orb-text-x ((aspect-ratio float))
(cond
((fequal-epsilon? aspect-ratio 1.0 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 0.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 10.0)
(else
(+ -6.52771922186158
(* 12.953065369226934 aspect-ratio)
(* -8.16771836122931 aspect-ratio aspect-ratio)
(* 1.638408785794164 aspect-ratio aspect-ratio aspect-ratio)))))
((fequal-epsilon? aspect-ratio 1.0 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 0.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 10.0)
(else
(+ -6.52771922186158
(* 12.953065369226934 aspect-ratio)
(* -8.16771836122931 aspect-ratio aspect-ratio)
(* 1.638408785794164 aspect-ratio aspect-ratio aspect-ratio)))))
(defun pc-sprite-adjust-cell-x ((aspect-ratio float))
(cond
((fequal-epsilon? aspect-ratio 1.0 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 0.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) -10.0)
(else
(+ 6.52771922186158
(* -12.953065369226934 aspect-ratio)
(* 8.16771836122931 aspect-ratio aspect-ratio)
(* -1.638408785794164 aspect-ratio aspect-ratio aspect-ratio)))))
((fequal-epsilon? aspect-ratio 1.0 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 0.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) -10.0)
(else
(+ 6.52771922186158
(* -12.953065369226934 aspect-ratio)
(* 8.16771836122931 aspect-ratio aspect-ratio)
(* -1.638408785794164 aspect-ratio aspect-ratio aspect-ratio)))))
(defun pc-sprite-adjust-cell-text-x ((aspect-ratio float))
(cond
((fequal-epsilon? aspect-ratio 1.0 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 0.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 2.0)
(else
(+ -1.3055438443723162
(* 2.5906130738453865 aspect-ratio)
(* -1.6335436722458616 aspect-ratio aspect-ratio)
(* 0.32768175715883263 aspect-ratio aspect-ratio aspect-ratio)))))
((fequal-epsilon? aspect-ratio 1.0 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 0.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 2.0)
(else
(+ -1.3055438443723162
(* 2.5906130738453865 aspect-ratio)
(* -1.6335436722458616 aspect-ratio aspect-ratio)
(* 0.32768175715883263 aspect-ratio aspect-ratio aspect-ratio)))))
(defun pc-sprite-adjust-buzzer-text-x ((aspect-ratio float))
(cond
((fequal-epsilon? aspect-ratio 1.0 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 0.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) -5.0)
(else
(+ 3.26385961093079
(* -6.476532684613467 aspect-ratio)
(* 4.083859180614655 aspect-ratio aspect-ratio)
(* -0.819204392897082 aspect-ratio aspect-ratio aspect-ratio)))))
((fequal-epsilon? aspect-ratio 1.0 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 0.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) -5.0)
(else
(+ 3.26385961093079
(* -6.476532684613467 aspect-ratio)
(* 4.083859180614655 aspect-ratio aspect-ratio)
(* -0.819204392897082 aspect-ratio aspect-ratio aspect-ratio)))))
(defun pc-sprite-adjust-options-text-x ((aspect-ratio float))
(cond
((fequal-epsilon? aspect-ratio 1.0 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 0.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 3.0)
(else
(+ -1.9583157665584714
(* 3.885919610768078 aspect-ratio)
(* -2.450315508368792 aspect-ratio aspect-ratio)
(* 0.491522635738249 aspect-ratio aspect-ratio aspect-ratio)))))
((fequal-epsilon? aspect-ratio 1.0 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.25 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.5 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.6 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.78 0.01) 0.0)
((fequal-epsilon? aspect-ratio 1.85 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.33 0.01) 0.0)
((fequal-epsilon? aspect-ratio 2.35 0.01) 0.0)
((fequal-epsilon? aspect-ratio 3.56 0.01) 3.0)
(else
(+ -1.9583157665584714
(* 3.885919610768078 aspect-ratio)
(* -2.450315508368792 aspect-ratio aspect-ratio)
(* 0.491522635738249 aspect-ratio aspect-ratio aspect-ratio)))))
(define *PC-CROSS-X-ADJUST* 0.0)
(define *PC-CROSS-Y-ADJUST* 0.0)
(define *PC-SQUARE-X-ADJUST* 0.0)
(define *PC-SQUARE-Y-ADJUST* 0.0)
(define *PC-TRIANGLE-X-ADJUST* 0.0)
(define *PC-TRIANGLE-Y-ADJUST* 0.0)
(define *PC-CIRCLE-X-ADJUST* 0.0)
(define *PC-CIRCLE-Y-ADJUST* 0.0)
(define *PC-PERCENT-X-ADJUST* 0.0)
(define *PC-AUTOSAVE-X-ADJUST* 0.0)
(define *PC-ORB-X-ADJUST* 0.0)
(define *PC-ORB-GLOW-X-ADJUST* 0.0)
(define *PC-ORB-TEXT-X-ADJUST* 0.0)
(define *PC-CELL-X-ADJUST* 0.0)
(define *PC-CELL-TEXT-X-ADJUST* 0.0)
(define *PC-BUZZER-TEXT-X-ADJUST* 0.0)
(define *PC-OPTIONS-TEXT-X-ADJUST* 0.0)
(defmethod adjust-ratios ((this progress) (aspect symbol) (video-mode symbol))
@@ -1878,7 +1902,11 @@
(let ((s4-2 (new 'stack
'font-context
*font-default-matrix*
(the int (+ *PC-OPTIONS-TEXT-X-ADJUST* (- 423.0 (the float (/ (-> this left-x-offset) 2))) f30-0 (the float (adjust-pos s5-0 150))))
(the int
(+ *PC-OPTIONS-TEXT-X-ADJUST*
(- 423.0 (the float (/ (-> this left-x-offset) 2)))
f30-0
(the float (adjust-pos s5-0 150))))
131
0.0
(font-color default)
@@ -1893,7 +1921,9 @@
(let ((v1-36 s4-2)) (set! (-> v1-36 scale) 1.3))
(let ((a0-31 s4-2)) (set! (-> a0-31 color) (font-color progress-percent)))
(set! (-> s4-2 origin x)
(+ *PC-PERCENT-X-ADJUST* (- 435.0 (the float (if (< (-> *progress-process* 0 completion-percentage) 10.0) 93 80))) f30-0))
(+ *PC-PERCENT-X-ADJUST*
(- 435.0 (the float (if (< (-> *progress-process* 0 completion-percentage) 10.0) 93 80)))
f30-0))
(set! (-> s4-2 origin y) 180.0)
(set! (-> s4-2 flags) (font-flags shadow kerning middle middle-vert large))
(let ((s3-3 print-game-text))
@@ -1947,13 +1977,15 @@
(let* ((f28-2 (* 0.00024414062 (the float (-> *progress-process* 0 in-out-position))))
(f30-1 (* 300.0 f28-2)))
(set! (-> this particles 18 init-pos x)
(+ *PC-ORB-GLOW-X-ADJUST* (the float (+ (the int (the float (adjust-pos s5-0 50))) 394 (the int f30-1) (-> this right-x-offset)))))
(+ *PC-ORB-GLOW-X-ADJUST*
(the float (+ (the int (the float (adjust-pos s5-0 50))) 394 (the int f30-1) (-> this right-x-offset)))))
(set! (-> this particles 18 init-pos y) (the float (- 40 (the int (* 80.0 f28-2)))))
(set! (-> this icons 5 icon-x)
(+ (the int *PC-ORB-X-ADJUST*) (the int (the float (adjust-pos s5-0 50))) 393 (the int f30-1) (-> this right-x-offset)))
(set! (-> this icons 5 icon-y) (- (-> this small-orb-y-offset) (the int (* 80.0 f28-2))))
(set! (-> this particles 16 init-pos x)
(+ *PC-CELL-X-ADJUST* (the float (+ (the int (the float (adjust-pos s5-0 100))) 425 (the int f30-1) (-> this right-x-offset)))))
(+ *PC-CELL-X-ADJUST*
(the float (+ (the int (the float (adjust-pos s5-0 100))) 425 (the int f30-1) (-> this right-x-offset)))))
(set! (-> this particles 16 init-pos y) (the float (- 112 (the int (* 60.0 f28-2)))))
(set! (-> this particles 17 init-pos x)
(the float
@@ -1965,7 +1997,6 @@
0
(none))
(defun init-game-options ((obj progress))
"Set the options for all of the menus."
;; start off by making them all invalid
+2 -2
View File
@@ -764,14 +764,14 @@
(when (logtest? (-> *camera* settings master-options) (cam-master-options READ_BUTTONS))
(if (cpad-hold? arg2 r1)
(set! (-> arg1 y)
(+ 0.5 (analog-input (the-as int (-> *cpad-list* cpads arg2 abutton 9)) 0.0 32.0 230.0 0.5) (-> arg1 y))
(+ 0.5 (analog-input (the-as int (-> *cpad-list* cpads arg2 abutton (abutton-idx r1))) 0.0 32.0 230.0 0.5) (-> arg1 y)) ;; og:preserve-this abutton indexing
)
)
)
(when (logtest? (-> *camera* settings master-options) (cam-master-options READ_BUTTONS))
(if (cpad-hold? arg2 l1)
(set! (-> arg1 y)
(- (-> arg1 y) (+ 0.5 (analog-input (the-as int (-> *cpad-list* cpads arg2 abutton 8)) 0.0 32.0 230.0 0.5)))
(- (-> arg1 y) (+ 0.5 (analog-input (the-as int (-> *cpad-list* cpads arg2 abutton (abutton-idx l1))) 0.0 32.0 230.0 0.5))) ;; og:preserve-this abutton indexing
)
)
)
+14 -14
View File
@@ -155,7 +155,7 @@
(if (cpad-hold? arg3 x)
(set! (-> arg0 x)
(- (-> arg0 x) (+ (-> *CAM_FREE-bank* rot-speed) (analog-input
(the-as int (-> *cpad-list* cpads arg3 abutton 6))
(the-as int (-> *cpad-list* cpads arg3 abutton (abutton-idx x))) ;; og:preserve-this abutton indexing
0.0
32.0
230.0
@@ -169,7 +169,7 @@
(when (logtest? (-> *camera* settings master-options) (cam-master-options READ_BUTTONS))
(if (cpad-hold? arg3 triangle)
(+! (-> arg0 x) (+ (-> *CAM_FREE-bank* rot-speed) (analog-input
(the-as int (-> *cpad-list* cpads arg3 abutton 4))
(the-as int (-> *cpad-list* cpads arg3 abutton (abutton-idx triangle))) ;; og:preserve-this abutton indexing
0.0
32.0
230.0
@@ -182,7 +182,7 @@
(when (logtest? (-> *camera* settings master-options) (cam-master-options READ_BUTTONS))
(if (cpad-hold? arg3 square)
(+! (-> arg0 y) (+ (-> *CAM_FREE-bank* rot-speed) (analog-input
(the-as int (-> *cpad-list* cpads arg3 abutton 7))
(the-as int (-> *cpad-list* cpads arg3 abutton (abutton-idx square))) ;; og:preserve-this abutton indexing
0.0
32.0
230.0
@@ -196,7 +196,7 @@
(if (cpad-hold? arg3 circle)
(set! (-> arg0 y)
(- (-> arg0 y) (+ (-> *CAM_FREE-bank* rot-speed) (analog-input
(the-as int (-> *cpad-list* cpads arg3 abutton 5))
(the-as int (-> *cpad-list* cpads arg3 abutton (abutton-idx circle))) ;; og:preserve-this abutton indexing
0.0
32.0
230.0
@@ -212,7 +212,7 @@
(when (logtest? (-> *camera* settings master-options) (cam-master-options READ_BUTTONS))
(if (cpad-hold? arg3 l2)
(+! (-> arg0 z) (+ (-> *CAM_FREE-bank* rot-speed) (analog-input
(the-as int (-> *cpad-list* cpads arg3 abutton 10))
(the-as int (-> *cpad-list* cpads arg3 abutton (abutton-idx l2))) ;; og:preserve-this abutton indexing
0.0
32.0
230.0
@@ -226,7 +226,7 @@
(if (cpad-hold? arg3 r2)
(set! (-> arg0 z)
(- (-> arg0 z) (+ (-> *CAM_FREE-bank* rot-speed) (analog-input
(the-as int (-> *cpad-list* cpads arg3 abutton 11))
(the-as int (-> *cpad-list* cpads arg3 abutton (abutton-idx r2))) ;; og:preserve-this abutton indexing
0.0
32.0
230.0
@@ -243,7 +243,7 @@
(if (cpad-hold? arg3 left)
(+! (-> arg1 x)
(+ (-> *CAM_FREE-bank* speed)
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton 1)) 0.0 32.0 230.0 (-> *CAM_FREE-bank* speed))
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton (abutton-idx left))) 0.0 32.0 230.0 (-> *CAM_FREE-bank* speed)) ;; og:preserve-this abutton indexing
)
)
)
@@ -253,7 +253,7 @@
(set! (-> arg1 x)
(- (-> arg1 x)
(+ (-> *CAM_FREE-bank* speed)
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton 0)) 0.0 32.0 230.0 (-> *CAM_FREE-bank* speed))
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton (abutton-idx right))) 0.0 32.0 230.0 (-> *CAM_FREE-bank* speed)) ;; og:preserve-this abutton indexing
)
)
)
@@ -263,7 +263,7 @@
(if (cpad-hold? arg3 up)
(+! (-> arg1 z)
(+ (-> *CAM_FREE-bank* speed)
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton 2)) 0.0 32.0 230.0 (-> *CAM_FREE-bank* speed))
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton (abutton-idx up))) 0.0 32.0 230.0 (-> *CAM_FREE-bank* speed)) ;; og:preserve-this abutton indexing
)
)
)
@@ -273,7 +273,7 @@
(set! (-> arg1 z)
(- (-> arg1 z)
(+ (-> *CAM_FREE-bank* speed)
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton 3)) 0.0 32.0 230.0 (-> *CAM_FREE-bank* speed))
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton (abutton-idx down))) 0.0 32.0 230.0 (-> *CAM_FREE-bank* speed)) ;; og:preserve-this abutton indexing
)
)
)
@@ -288,7 +288,7 @@
(when (logtest? (-> *camera* settings master-options) (cam-master-options READ_BUTTONS))
(if (cpad-hold? arg3 r1)
(+! (-> arg1 y) (+ (* 0.2 (-> *CAM_FREE-bank* speed)) (analog-input
(the-as int (-> *cpad-list* cpads arg3 abutton 9))
(the-as int (-> *cpad-list* cpads arg3 abutton (abutton-idx r1))) ;; og:preserve-this abutton indexing
0.0
32.0
230.0
@@ -302,7 +302,7 @@
(if (cpad-hold? arg3 l1)
(set! (-> arg1 y)
(- (-> arg1 y) (+ (* 0.2 (-> *CAM_FREE-bank* speed)) (analog-input
(the-as int (-> *cpad-list* cpads arg3 abutton 8))
(the-as int (-> *cpad-list* cpads arg3 abutton (abutton-idx l1))) ;; og:preserve-this abutton indexing
0.0
32.0
230.0
@@ -319,7 +319,7 @@
(if (cpad-hold? arg3 r1)
(+! (-> arg1 y)
(+ (-> *CAM_FREE-bank* speed)
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton 9)) 0.0 32.0 230.0 (-> *CAM_FREE-bank* speed))
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton (abutton-idx r1))) 0.0 32.0 230.0 (-> *CAM_FREE-bank* speed)) ;; og:preserve-this abutton indexing
)
)
)
@@ -329,7 +329,7 @@
(set! (-> arg1 y)
(- (-> arg1 y)
(+ (-> *CAM_FREE-bank* speed)
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton 8)) 0.0 32.0 230.0 (-> *CAM_FREE-bank* speed))
(analog-input (the-as int (-> *cpad-list* cpads arg3 abutton (abutton-idx l1))) 0.0 32.0 230.0 (-> *CAM_FREE-bank* speed)) ;; og:preserve-this abutton indexing
)
)
)
+2 -2
View File
@@ -2450,7 +2450,7 @@
(if (cpad-hold? (-> *CAMERA-bank* joypad) r1)
(+! f30-2 (+ (* 10922.667 (seconds-per-frame))
(analog-input
(the-as int (-> *cpad-list* cpads (-> *CAMERA-bank* joypad) abutton 9))
(the-as int (-> *cpad-list* cpads (-> *CAMERA-bank* joypad) abutton (abutton-idx r1))) ;; og:preserve-this abutton indexing
0.0
32.0
230.0
@@ -2464,7 +2464,7 @@
(if (cpad-hold? (-> *CAMERA-bank* joypad) l1)
(set! f30-2 (- f30-2 (+ (* 10922.667 (seconds-per-frame))
(analog-input
(the-as int (-> *cpad-list* cpads (-> *CAMERA-bank* joypad) abutton 8))
(the-as int (-> *cpad-list* cpads (-> *CAMERA-bank* joypad) abutton (abutton-idx l1))) ;; og:preserve-this abutton indexing
0.0
32.0
230.0
+4 -4
View File
@@ -1653,17 +1653,17 @@
;; right = 5th bit and 1st index for pressure
;; left = 7th bit and 2nd index for pressure
(let ((right-pressed? (logtest? (-> this button0) (pad-buttons right)))
(right-pressure (-> this abutton 0))
(right-pressure (-> this abutton (abutton-idx right))) ;; og:preserve-this abutton indexing
(left-pressed? (logtest? (-> this button0) (pad-buttons left)))
(left-pressure (-> this abutton 1)))
(left-pressure (-> this abutton (abutton-idx left)))) ;; og:preserve-this abutton indexing
(when right-pressed?
(logclear! (-> this button0) (pad-buttons right))
(logior! (-> this button0) (pad-buttons left)))
(when left-pressed?
(logclear! (-> this button0) (pad-buttons left))
(logior! (-> this button0) (pad-buttons right)))
(set! (-> this abutton 0) left-pressure)
(set! (-> this abutton 1) right-pressure))))
(set! (-> this abutton (abutton-idx right)) left-pressure) ;; og:preserve-this abutton indexing
(set! (-> this abutton (abutton-idx left)) right-pressure)))) ;; og:preserve-this abutton indexing
0)
(defmethod game-info-method-28 ((this game-info) (arg0 game-score) (arg1 float))
+27 -12
View File
@@ -48,6 +48,21 @@ The cpad-set-buzz! function can be used for vibration.
(confirm 24)
)
(defenum abutton-idx
:type uint8
(right 0)
(left 1)
(up 2)
(down 3)
(triangle 4)
(circle 5)
(x 6)
(square 7)
(l1 8)
(r1 9)
(l2 10)
(r2 11))
(defenum pad-type
(normal 4)
(analog 5)
@@ -460,73 +475,73 @@ The cpad-set-buzz! function can be used for vibration.
(set! (-> history button0-rel 1) (-> pad button0-rel 0))
(when (= (-> pad status) 115)
(set! (-> pad abutton 0) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons right))
(set! (-> pad abutton (abutton-idx right)) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons right)) ;; og:preserve-this abutton indexing
255
0
)
)
)
(set! (-> pad abutton 1) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons left))
(set! (-> pad abutton (abutton-idx left)) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons left)) ;; og:preserve-this abutton indexing
255
0
)
)
)
(set! (-> pad abutton 2) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons up))
(set! (-> pad abutton (abutton-idx up)) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons up)) ;; og:preserve-this abutton indexing
255
0
)
)
)
(set! (-> pad abutton 3) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons down))
(set! (-> pad abutton (abutton-idx down)) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons down)) ;; og:preserve-this abutton indexing
255
0
)
)
)
(set! (-> pad abutton 6) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons x))
(set! (-> pad abutton (abutton-idx x)) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons x)) ;; og:preserve-this abutton indexing
255
0
)
)
)
(set! (-> pad abutton 5) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons circle))
(set! (-> pad abutton (abutton-idx circle)) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons circle)) ;; og:preserve-this abutton indexing
255
0
)
)
)
(set! (-> pad abutton 4) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons triangle))
(set! (-> pad abutton (abutton-idx triangle)) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons triangle)) ;; og:preserve-this abutton indexing
255
0
)
)
)
(set! (-> pad abutton 7) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons square))
(set! (-> pad abutton (abutton-idx square)) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons square)) ;; og:preserve-this abutton indexing
255
0
)
)
)
(set! (-> pad abutton 8) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons l1))
(set! (-> pad abutton (abutton-idx l1)) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons l1)) ;; og:preserve-this abutton indexing
255
0
)
)
)
(set! (-> pad abutton 10) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons l2))
(set! (-> pad abutton (abutton-idx l2)) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons l2)) ;; og:preserve-this abutton indexing
255
0
)
)
)
(set! (-> pad abutton 9) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons r1))
(set! (-> pad abutton (abutton-idx r1)) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons r1)) ;; og:preserve-this abutton indexing
255
0
)
)
)
(set! (-> pad abutton 11) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons r2))
(set! (-> pad abutton (abutton-idx r2)) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons r2)) ;; og:preserve-this abutton indexing
255
0
)
@@ -993,7 +993,7 @@
(set! (-> self control unknown-float36)
(fmax
(-> self control unknown-float36)
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton 6)))
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton (abutton-idx x)))) ;; og:preserve-this abutton indexing
)
)
(mod-var-jump #t #f (cpad-hold? (-> self control cpad number) x) (-> self control transv))
@@ -1541,7 +1541,7 @@
(set! (-> self control unknown-float36)
(fmax
(-> self control unknown-float36)
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton 6)))
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton (abutton-idx x)))) ;; og:preserve-this abutton indexing
)
)
(mod-var-jump #t #f (cpad-hold? (-> self control cpad number) x) (-> self control transv))
@@ -1693,7 +1693,7 @@
(set! (-> self control unknown-float36)
(fmax
(-> self control unknown-float36)
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton 6)))
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton (abutton-idx x)))) ;; og:preserve-this abutton indexing
)
)
(mod-var-jump #t #f (cpad-hold? (-> self control cpad number) x) (-> self control transv))
@@ -1830,7 +1830,7 @@
(set! (-> self control unknown-float36)
(fmax
(-> self control unknown-float36)
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton 6)))
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton (abutton-idx x)))) ;; og:preserve-this abutton indexing
)
)
(mod-var-jump #t #f (cpad-hold? (-> self control cpad number) x) (-> self control transv))
@@ -2282,7 +2282,7 @@
(set! (-> self control unknown-float36)
(fmax
(-> self control unknown-float36)
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton 6)))
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton (abutton-idx x)))) ;; og:preserve-this abutton indexing
)
)
((-> target-mech-carry-falling trans))
+1 -1
View File
@@ -616,7 +616,7 @@
(set! (-> self control unknown-float36)
(fmax
(-> self control unknown-float36)
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton 6)))
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton (abutton-idx x)))) ;; og:preserve-this abutton indexing
)
)
((-> target-carry-falling trans))
+1 -1
View File
@@ -1014,7 +1014,7 @@
(set! (-> self control unknown-float36)
(fmax
(-> self control unknown-float36)
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton 6)))
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton (abutton-idx x)))) ;; og:preserve-this abutton indexing
)
)
(let ((t9-0 target-falling-trans)
@@ -378,8 +378,8 @@
(let ((s5-0 (new 'stack-no-clear 'vector)))
(set! (-> s5-0 x) (analog-input (the-as int (-> *cpad-list* cpads 0 leftx)) 128.0 48.0 110.0 -1.0))
(set! (-> s5-0 w) (analog-input (the-as int (-> *cpad-list* cpads 0 lefty)) 128.0 48.0 110.0 -1.0))
(set! (-> s5-0 y) (fmin 1.0 (* 0.023529412 (the float (-> *cpad-list* cpads 0 abutton 6)))))
(set! (-> s5-0 z) (fmin 1.0 (* 0.023529412 (the float (-> *cpad-list* cpads 0 abutton 7)))))
(set! (-> s5-0 y) (fmin 1.0 (* 0.023529412 (the float (-> *cpad-list* cpads 0 abutton (abutton-idx x)))))) ;; og:preserve-this abutton indexing
(set! (-> s5-0 z) (fmin 1.0 (* 0.023529412 (the float (-> *cpad-list* cpads 0 abutton (abutton-idx square)))))) ;; og:preserve-this abutton indexing
(vehicle-method-95 this (the-as vector (&-> s5-0 x)))
)
(if (or (cpad-hold? 0 l1) (and (logtest? (-> this info flags) 512) (cpad-hold? 0 r1)))
+1 -1
View File
@@ -699,7 +699,7 @@
(set! (-> self control unknown-float36)
(fmax
(-> self control unknown-float36)
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton 6)))
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton (abutton-idx x)))) ;; og:preserve-this abutton indexing
)
)
(if (logtest? (-> self control status) (collide-status on-surface))
+2 -2
View File
@@ -802,14 +802,14 @@
(when (logtest? (-> *camera* settings master-options) (cam-master-options READ_BUTTONS))
(if (cpad-hold? arg2 r1)
(set! (-> arg1 y)
(+ 0.5 (analog-input (the-as int (-> *cpad-list* cpads arg2 abutton 9)) 0.0 32.0 230.0 0.5) (-> arg1 y))
(+ 0.5 (analog-input (the-as int (-> *cpad-list* cpads arg2 abutton (abutton-idx r1))) 0.0 32.0 230.0 0.5) (-> arg1 y)) ;; og:preserve-this abutton indexing
)
)
)
(when (logtest? (-> *camera* settings master-options) (cam-master-options READ_BUTTONS))
(if (cpad-hold? arg2 l1)
(set! (-> arg1 y)
(- (-> arg1 y) (+ 0.5 (analog-input (the-as int (-> *cpad-list* cpads arg2 abutton 8)) 0.0 32.0 230.0 0.5)))
(- (-> arg1 y) (+ 0.5 (analog-input (the-as int (-> *cpad-list* cpads arg2 abutton (abutton-idx l1))) 0.0 32.0 230.0 0.5))) ;; og:preserve-this abutton indexing
)
)
)
@@ -213,7 +213,7 @@
(if (cpad-hold? arg4 r1)
(+! (-> arg2 y)
(+ (* 0.2 f30-0)
(analog-input (the-as int (-> *cpad-list* cpads arg4 abutton 9)) 0.0 32.0 230.0 (* 0.2 f30-0))
(analog-input (the-as int (-> *cpad-list* cpads arg4 abutton (abutton-idx r1))) 0.0 32.0 230.0 (* 0.2 f30-0)) ;; og:preserve-this abutton indexing
)
)
)
@@ -223,7 +223,7 @@
(set! (-> arg2 y)
(- (-> arg2 y)
(+ (* 0.2 f30-0)
(analog-input (the-as int (-> *cpad-list* cpads arg4 abutton 8)) 0.0 32.0 230.0 (* 0.2 f30-0))
(analog-input (the-as int (-> *cpad-list* cpads arg4 abutton (abutton-idx l1))) 0.0 32.0 230.0 (* 0.2 f30-0)) ;; og:preserve-this abutton indexing
)
)
)
@@ -234,7 +234,7 @@
(when (logtest? (-> *camera* settings master-options) (cam-master-options READ_BUTTONS))
(if (cpad-hold? arg4 r1)
(+! (-> arg2 y)
(+ f30-0 (analog-input (the-as int (-> *cpad-list* cpads arg4 abutton 9)) 0.0 32.0 230.0 f30-0))
(+ f30-0 (analog-input (the-as int (-> *cpad-list* cpads arg4 abutton (abutton-idx r1))) 0.0 32.0 230.0 f30-0)) ;; og:preserve-this abutton indexing
)
)
)
@@ -242,7 +242,7 @@
(if (cpad-hold? arg4 l1)
(set! (-> arg2 y)
(- (-> arg2 y)
(+ f30-0 (analog-input (the-as int (-> *cpad-list* cpads arg4 abutton 8)) 0.0 32.0 230.0 f30-0))
(+ f30-0 (analog-input (the-as int (-> *cpad-list* cpads arg4 abutton (abutton-idx l1))) 0.0 32.0 230.0 f30-0)) ;; og:preserve-this abutton indexing
)
)
)
+2 -2
View File
@@ -2628,7 +2628,7 @@
(if (cpad-hold? (-> *CAMERA-bank* joypad) r1)
(+! f30-2 (+ (* 10922.667 (seconds-per-frame))
(analog-input
(the-as int (-> *cpad-list* cpads (-> *CAMERA-bank* joypad) abutton 9))
(the-as int (-> *cpad-list* cpads (-> *CAMERA-bank* joypad) abutton (abutton-idx r1))) ;; og:preserve-this abutton indexing
0.0
32.0
230.0
@@ -2642,7 +2642,7 @@
(if (cpad-hold? (-> *CAMERA-bank* joypad) l1)
(set! f30-2 (- f30-2 (+ (* 10922.667 (seconds-per-frame))
(analog-input
(the-as int (-> *cpad-list* cpads (-> *CAMERA-bank* joypad) abutton 8))
(the-as int (-> *cpad-list* cpads (-> *CAMERA-bank* joypad) abutton (abutton-idx l1))) ;; og:preserve-this abutton indexing
0.0
32.0
230.0
+30 -12
View File
@@ -49,6 +49,24 @@
)
;; ---pad-buttons
;; +++abutton-idx
(defenum abutton-idx
:type uint8
(right 0)
(left 1)
(up 2)
(down 3)
(triangle 4)
(circle 5)
(x 6)
(square 7)
(l1 8)
(r1 9)
(l2 10)
(r2 11)
)
;; ---abutton-idx
;; TODO
;; (#when PC_PORT
;; ;; redefined from C kernel
@@ -459,73 +477,73 @@
(set! (-> history button0-rel 1) (-> pad button0-rel 0))
(when (= (-> pad status) 115)
(set! (-> pad abutton 0) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons right))
(set! (-> pad abutton (abutton-idx right)) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons right)) ;; og:preserve-this abutton indexing
255
0
)
)
)
(set! (-> pad abutton 1) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons left))
(set! (-> pad abutton (abutton-idx left)) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons left)) ;; og:preserve-this abutton indexing
255
0
)
)
)
(set! (-> pad abutton 2) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons up))
(set! (-> pad abutton (abutton-idx up)) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons up)) ;; og:preserve-this abutton indexing
255
0
)
)
)
(set! (-> pad abutton 3) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons down))
(set! (-> pad abutton (abutton-idx down)) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons down)) ;; og:preserve-this abutton indexing
255
0
)
)
)
(set! (-> pad abutton 6) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons x))
(set! (-> pad abutton (abutton-idx x)) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons x)) ;; og:preserve-this abutton indexing
255
0
)
)
)
(set! (-> pad abutton 5) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons circle))
(set! (-> pad abutton (abutton-idx circle)) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons circle)) ;; og:preserve-this abutton indexing
255
0
)
)
)
(set! (-> pad abutton 4) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons triangle))
(set! (-> pad abutton (abutton-idx triangle)) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons triangle)) ;; og:preserve-this abutton indexing
255
0
)
)
)
(set! (-> pad abutton 7) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons square))
(set! (-> pad abutton (abutton-idx square)) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons square)) ;; og:preserve-this abutton indexing
255
0
)
)
)
(set! (-> pad abutton 8) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons l1))
(set! (-> pad abutton (abutton-idx l1)) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons l1)) ;; og:preserve-this abutton indexing
255
0
)
)
)
(set! (-> pad abutton 10) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons l2))
(set! (-> pad abutton (abutton-idx l2)) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons l2)) ;; og:preserve-this abutton indexing
255
0
)
)
)
(set! (-> pad abutton 9) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons r1))
(set! (-> pad abutton (abutton-idx r1)) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons r1)) ;; og:preserve-this abutton indexing
255
0
)
)
)
(set! (-> pad abutton 11) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons r2))
(set! (-> pad abutton (abutton-idx r2)) (the-as uint (if (logtest? (-> pad button0-abs 0) (pad-buttons r2)) ;; og:preserve-this abutton indexing
255
0
)
@@ -1072,7 +1072,7 @@
(set! (-> self control unknown-float36)
(fmax
(-> self control unknown-float36)
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton 6)))
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton (abutton-idx x)))) ;; og:preserve-this abutton indexing
)
)
(mod-var-jump #t #f (cpad-hold? (-> self control cpad number) x) (-> self control transv))
@@ -1658,7 +1658,7 @@
(set! (-> self control unknown-float36)
(fmax
(-> self control unknown-float36)
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton 6)))
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton (abutton-idx x)))) ;; og:preserve-this abutton indexing
)
)
(mod-var-jump #t #f (cpad-hold? (-> self control cpad number) x) (-> self control transv))
@@ -1810,7 +1810,7 @@
(set! (-> self control unknown-float36)
(fmax
(-> self control unknown-float36)
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton 6)))
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton (abutton-idx x)))) ;; og:preserve-this abutton indexing
)
)
(mod-var-jump #t #f (cpad-hold? (-> self control cpad number) x) (-> self control transv))
@@ -2046,7 +2046,7 @@
(set! (-> self control unknown-float36)
(fmax
(-> self control unknown-float36)
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton 6)))
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton (abutton-idx x)))) ;; og:preserve-this abutton indexing
)
)
(mod-var-jump #t #f (cpad-hold? (-> self control cpad number) x) (-> self control transv))
@@ -2173,7 +2173,7 @@
(set! (-> self control unknown-float36)
(fmax
(-> self control unknown-float36)
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton 6)))
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton (abutton-idx x)))) ;; og:preserve-this abutton indexing
)
)
(mod-var-jump #t #f (cpad-hold? (-> self control cpad number) x) (-> self control transv))
@@ -1929,7 +1929,7 @@
(set! (-> self control unknown-float36)
(fmax
(-> self control unknown-float36)
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton 6)))
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton (abutton-idx x)))) ;; og:preserve-this abutton indexing
)
)
((-> target-flut-falling trans))
@@ -855,7 +855,7 @@
(set! (-> self control unknown-float36)
(fmax
(-> self control unknown-float36)
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton 6)))
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton (abutton-idx x)))) ;; og:preserve-this abutton indexing
)
)
(case (-> self control unknown-spool-anim00)
@@ -2267,7 +2267,7 @@
(set! (-> self control unknown-float36)
(fmax
(-> self control unknown-float36)
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton 6)))
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton (abutton-idx x)))) ;; og:preserve-this abutton indexing
)
)
((-> target-mech-carry-falling trans))
+1 -1
View File
@@ -1137,7 +1137,7 @@
(set! (-> self control unknown-float36)
(fmax
(-> self control unknown-float36)
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton 6)))
(* 0.003921569 (the float (-> *cpad-list* cpads (-> self control cpad number) abutton (abutton-idx x)))) ;; og:preserve-this abutton indexing
)
)
(let ((t9-0 target-falling-trans)
+2 -2
View File
@@ -1116,8 +1116,8 @@
(defmethod vehicle-method-88 ((this h-sled) (arg0 vehicle-controls))
(set! (-> arg0 steering) (analog-input (the-as int (-> *cpad-list* cpads 0 leftx)) 128.0 48.0 110.0 -1.0))
(set! (-> arg0 lean-z) (analog-input (the-as int (-> *cpad-list* cpads 0 lefty)) 128.0 48.0 110.0 -1.0))
(set! (-> arg0 throttle) (fmin 1.0 (* 0.023529412 (the float (-> *cpad-list* cpads 0 abutton 6)))))
(set! (-> arg0 brake) (fmin 1.0 (* 0.023529412 (the float (-> *cpad-list* cpads 0 abutton 7)))))
(set! (-> arg0 throttle) (fmin 1.0 (* 0.023529412 (the float (-> *cpad-list* cpads 0 abutton (abutton-idx x)))))) ;; og:preserve-this abutton indexing
(set! (-> arg0 brake) (fmin 1.0 (* 0.023529412 (the float (-> *cpad-list* cpads 0 abutton (abutton-idx square)))))) ;; og:preserve-this abutton indexing
(if (cpad-pressed? 0 r1)
(logior! (-> arg0 flags) (vehicle-controls-flag vcf1))
)
@@ -600,9 +600,9 @@
(defmethod vehicle-method-88 ((this wvehicle) (arg0 vehicle-controls))
(set! (-> arg0 steering) (analog-input (the-as int (-> *cpad-list* cpads 0 leftx)) 128.0 48.0 110.0 -1.0))
(set! (-> arg0 lean-z) (analog-input (the-as int (-> *cpad-list* cpads 0 lefty)) 128.0 48.0 110.0 -1.0))
(set! (-> arg0 throttle) (fmin 1.0 (* 0.023529412 (the float (-> *cpad-list* cpads 0 abutton 6)))))
(set! (-> arg0 brake) (fmin 1.0 (* 0.023529412 (the float (-> *cpad-list* cpads 0 abutton 7)))))
(set! (-> arg0 handbrake) (fmin 1.0 (* 0.023529412 (the float (-> *cpad-list* cpads 0 abutton 5)))))
(set! (-> arg0 throttle) (fmin 1.0 (* 0.023529412 (the float (-> *cpad-list* cpads 0 abutton (abutton-idx x)))))) ;; og:preserve-this abutton indexing
(set! (-> arg0 brake) (fmin 1.0 (* 0.023529412 (the float (-> *cpad-list* cpads 0 abutton (abutton-idx square)))))) ;; og:preserve-this abutton indexing
(set! (-> arg0 handbrake) (fmin 1.0 (* 0.023529412 (the float (-> *cpad-list* cpads 0 abutton (abutton-idx circle)))))) ;; og:preserve-this abutton indexing
(cond
((-> *setting-control* user-current jump)
(if (cpad-hold? 0 l1)
+2 -2
View File
@@ -473,8 +473,8 @@
)
(set! (-> arg0 steering) (analog-input (the-as int (-> *cpad-list* cpads 0 leftx)) 128.0 48.0 110.0 -1.0))
(set! (-> arg0 lean-z) (analog-input (the-as int (-> *cpad-list* cpads 0 lefty)) 128.0 48.0 110.0 -1.0))
(set! (-> arg0 throttle) (fmin 1.0 (* 0.023529412 (the float (-> *cpad-list* cpads 0 abutton 6)))))
(set! (-> arg0 brake) (fmin 1.0 (* 0.023529412 (the float (-> *cpad-list* cpads 0 abutton 7)))))
(set! (-> arg0 throttle) (fmin 1.0 (* 0.023529412 (the float (-> *cpad-list* cpads 0 abutton (abutton-idx x)))))) ;; og:preserve-this abutton indexing
(set! (-> arg0 brake) (fmin 1.0 (* 0.023529412 (the float (-> *cpad-list* cpads 0 abutton (abutton-idx square)))))) ;; og:preserve-this abutton indexing
(when (or (cpad-hold? 0 l1) (and (logtest? (-> this info flags) 2048) (cpad-hold? 0 r1)))
(if (logtest? (-> this info flags) 16)
(logior! (-> arg0 flags) (vehicle-controls-flag vcf0))
+2 -2
View File
@@ -1306,8 +1306,8 @@
(set! (-> self zoom) (fmax (fmin (-> self zoom) (-> self char zoom-max)) (-> self char zoom-min)))
)
)
(let ((f1-11 (the float (-> v1-7 abutton 9)))
(f0-18 (the float (-> v1-7 abutton 8)))
(let ((f1-11 (the float (-> v1-7 abutton (abutton-idx r1)))) ;; og:preserve-this abutton indexing
(f0-18 (the float (-> v1-7 abutton (abutton-idx l1)))) ;; og:preserve-this abutton indexing
)
(+! (-> self updown) (* 50.0 (seconds-per-frame) f1-11))
(set! (-> self updown) (- (-> self updown) (* 50.0 (seconds-per-frame) f0-18)))