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https://github.com/open-goal/jak-project
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goalc: cleanup goalc's main method and add nrepl listener socket
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@@ -0,0 +1,60 @@
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#include "ReplServer.h"
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#include "third-party/fmt/core.h"
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// TODO - basically REPL to listen and inject commands into a running REPL
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// - we will need a C++ side client as well which will let us communicate with the repl via for
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// example, ImgUI
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//
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// TODO - The server also needs to eventually return the result of the evaluation
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ReplSession::ReplSession(tcp::socket socket, Compiler* repl) : socket_(std::move(socket)) {
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m_repl = repl;
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}
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void ReplSession::start() {
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fmt::print("[nREPL]: Client Connected!\n\r");
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do_read();
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}
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void ReplSession::do_read() {
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auto self(shared_from_this());
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socket_.async_read_some(asio::buffer(data_, max_length),
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[this, self](std::error_code ec, std::size_t length) {
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if (!ec) {
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auto input = std::string(data_, length);
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if (!input.empty()) {
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m_repl->read_eval_print(input);
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}
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// TODO - i think this is kinda a hack, but its to keep the server
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// cycling
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do_write(0);
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}
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});
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}
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void ReplSession::do_write(std::size_t length) {
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auto self(shared_from_this());
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asio::async_write(socket_, asio::buffer(data_, length),
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[this, self](std::error_code ec, std::size_t /*length*/) {
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if (!ec) {
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do_read();
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}
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});
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}
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ReplServer::ReplServer(asio::io_context& io_context, Compiler* repl)
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: acceptor_(io_context, tcp::endpoint(tcp::v4(), repl->m_nrepl_port)), socket_(io_context) {
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m_repl = repl;
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m_port = repl->m_nrepl_port;
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do_accept();
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}
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void ReplServer::do_accept() {
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acceptor_.async_accept(socket_, [this](std::error_code ec) {
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if (!ec) {
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std::make_shared<ReplSession>(std::move(socket_), this->m_repl)->start();
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}
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do_accept();
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});
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}
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