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https://github.com/open-goal/jak-project
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gsound PAL patch
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@@ -6,7 +6,7 @@
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// if you want to filter to only some object names.
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// it will make the decompiler much faster.
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"allowed_objects": ["rolling-obs", "rollingcam-ag", "pusher-ag", "happy-plant-ag", "dark-plant-ag", "rolling-start-ag"],
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"allowed_objects": ["gsound-h", "gsound", "rollingcam-ag", "pusher-ag", "happy-plant-ag", "dark-plant-ag", "rolling-start-ag"],
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"banned_objects": [],
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////////////////////////////
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@@ -7705,5 +7705,7 @@
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[[985, 1063], "s5", "handle"]
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],
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"sound-set-fps": [[[3, 7], "v1", "sound-rpc-set-fps"]],
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"placeholder-do-not-add-below": []
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}
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@@ -150,7 +150,14 @@
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0
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)
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(sound-bank-load (static-sound-name "common"))
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(case (scf-get-territory)
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((2)
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(sound-bank-load (static-sound-name "commonj"))
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)
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(else
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(sound-bank-load (static-sound-name "common"))
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)
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)
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(sound-bank-load (static-sound-name "empty1"))
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(sound-bank-load (static-sound-name "empty2"))
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@@ -494,11 +501,11 @@
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0
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)
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(defun sound-set-fps ((arg0 uint))
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(defun sound-set-fps ((arg0 int))
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(let ((cmd (the-as sound-rpc-set-fps (get-sound-buffer-entry))))
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(set! (-> cmd command) (sound-command set-fps))
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(set! (-> cmd fps) arg0)
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(set! (-> cmd fps) (the-as uint arg0))
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)
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0
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)
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