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https://github.com/open-goal/jak-project
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regressions
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@@ -21,8 +21,7 @@
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(set! (-> *camera-other-root* quad) (-> *math-camera* trans quad))
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(set-time! (-> self state-time))
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(loop
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(dotimes (v1-14 (the int (-> *display* time-adjust-ratio)))
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(set! arg2 (* 0.95 arg2)))
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(*! arg2 (- 1.0 (* 0.05 (-> *display* time-adjust-ratio)))) ;; og:preserve-this changed for high fps
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(when (and (< (fabs arg2) 13.653334) (time-elapsed? (-> self state-time) (seconds 1.5)))
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(if *target* (process-release? *target*))
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(go-virtual wait))
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@@ -85,7 +84,6 @@
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robber-initial-notice
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robber-tired))
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(defskelgroup *robber-sg*
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robber
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robber-lod0-jg
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@@ -494,6 +494,7 @@
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(when (and (!= *target* s4-1)
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(!= sv-1300 s4-1)
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(not (focus-test? (the-as process-focusable s4-1) disable dead inactive gun-no-target))
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(pc-check-focus-fix (the-as process-focusable s4-1)) ;; og:preserve-this
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(or (logtest? (process-mask crate enemy vehicle civilian) (-> s4-1 mask))
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(and (logtest? (process-mask guard) (-> s4-1 mask)) (-> *setting-control* user-current gun-target-guards?))
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)
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@@ -1654,7 +1654,8 @@
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(-> self current)
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)
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)
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(case (-> self current)
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;; og:preserve-this patched to next instead of current because we save synchronously
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(case (-> self next)
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(('saving)
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(cond
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((= (-> self state-array 0) 'title)
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