mirror of
https://github.com/open-goal/jak-project
synced 2026-09-06 11:20:54 -04:00
[jak2] More texture animations (#2831)
Added framework to do texture animations entirely in C++. Currently only works on relatively simple ones, and doesn't handle updating all parameters - only the speeds. Connected texture animations to merc and tfrag for skull gems, dark bomb, and scrolling conveyors. Cleaned up Tfragment/Tfrag3, which used to be two classes. This was one of the first C++ renderers, so it had a weird design.
This commit is contained in:
@@ -22,6 +22,12 @@ std::vector<std::string> jak2_slots = {
|
||||
//"kor-head-formorph-noreflect",
|
||||
//"kor-lowercaps-formorph",
|
||||
//"kor-uppercaps-formorph",
|
||||
"skull-gem-dest",
|
||||
"bomb-gradient",
|
||||
"cas-conveyor-dest",
|
||||
"cas-conveyor-dest-01",
|
||||
"cas-conveyor-dest-02",
|
||||
"cas-conveyor-dest-03",
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user