goalc: Add TCP server socket in REPL process (#1335)

* goalc: cleanup goalc's main method and add nrepl listener socket

* deps: add standalone ASIO for sockets

* lint: formatting

* common: make a common interface for creating a server socket

* goalc: setup new repl server

* deps: remove asio

* goalc: debug issues, nrepl is working again

* git: rename files

* attempt to fix linux function call

* test

* scripts: make the error message even more obvious....

* goalc: make suggested changes, still can't reconnect properly

* game: pull out single-client logic from XSocketServer

* nrepl: supports multiple clients and disconnection/reconnects

* goalc: some minor fixes for tests

* goalc: save repl history when the compiler reloads

* common: add include for linux networking

* a few small changes to fix tests

* is it the assert?

* change thread start order and add a print to an assert

Co-authored-by: water <awaterford111445@gmail.com>
This commit is contained in:
Tyler Wilding
2022-05-06 18:19:37 -04:00
committed by GitHub
parent e8911758f0
commit 7b6d732a77
34 changed files with 717 additions and 382 deletions
+1 -1
View File
@@ -75,7 +75,7 @@
"project" : "CMakeLists.txt",
"projectTarget" : "goalc.exe (bin\\goalc.exe)",
"name" : "Run - REPL - Auto Listen",
"args" : [ "-auto-lt" ]
"args" : [ "--auto-lt" ]
},
{
"type" : "default",
+6 -10
View File
@@ -9,27 +9,27 @@ tasks:
desc: "Extracts Jak 1 - NTSC - Black Label assets"
preconditions:
- sh: test -f {{.DECOMP_BIN_RELEASE_DIR}}/decompiler{{.EXE_FILE_EXTENSION}}
msg: "Couldn't locate decompiler executable -- Have you compiled in release mode?"
msg: "Couldn't locate decompiler executable in '{{.DECOMP_BIN_RELEASE_DIR}}/decompiler'"
cmds:
- '{{.DECOMP_BIN_RELEASE_DIR}}/decompiler "./decompiler/config/jak1_ntsc_black_label.jsonc" "./iso_data" "./decompiler_out" "decompile_code=false"'
boot-game:
desc: "Boots the game"
preconditions:
- sh: test -f {{.GK_BIN_RELEASE_DIR}}/gk{{.EXE_FILE_EXTENSION}}
msg: "Couldn't locate runtime executable -- Have you compiled in release mode?"
msg: "Couldn't locate runtime executable in '{{.GK_BIN_RELEASE_DIR}}/gk'"
cmds:
- "{{.GK_BIN_RELEASE_DIR}}/gk -boot -fakeiso -debug -v"
run-game:
desc: "Start the game's runtime"
preconditions:
- sh: test -f {{.GK_BIN_RELEASE_DIR}}/gk{{.EXE_FILE_EXTENSION}}
msg: "Couldn't locate runtime executable -- Have you compiled in release mode?"
msg: "Couldn't locate runtime executable in '{{.GK_BIN_RELEASE_DIR}}/gk'"
cmds:
- "{{.GK_BIN_RELEASE_DIR}}/gk -fakeiso -debug -v"
run-game-quiet:
preconditions:
- sh: test -f {{.GK_BIN_RELEASE_DIR}}/gk{{.EXE_FILE_EXTENSION}}
msg: "Couldn't locate runtime executable -- Have you compiled in release mode?"
msg: "Couldn't locate runtime executable in '{{.GK_BIN_RELEASE_DIR}}/gk'"
cmds:
- "{{.GK_BIN_RELEASE_DIR}}/gk -fakeiso"
repl:
@@ -38,7 +38,7 @@ tasks:
OPENGOAL_DECOMP_DIR: "jak1/"
preconditions:
- sh: test -f {{.GOALC_BIN_RELEASE_DIR}}/goalc{{.EXE_FILE_EXTENSION}}
msg: "Couldn't locate compiler executable -- Have you compiled in release mode?"
msg: "Couldn't locate compiler executable in '{{.GOALC_BIN_RELEASE_DIR}}/goalc'"
cmds:
- "{{.GOALC_BIN_RELEASE_DIR}}/goalc"
# DEVELOPMENT
@@ -56,7 +56,7 @@ tasks:
env:
OPENGOAL_DECOMP_DIR: "jak1/"
cmds:
- "{{.GOALC_BIN_RELEASE_DIR}}/goalc -auto-lt"
- "{{.GOALC_BIN_RELEASE_DIR}}/goalc --auto-lt"
# DECOMPILING
decomp:
cmds:
@@ -130,7 +130,3 @@ tasks:
cast-repl:
cmds:
- cmd: python ./scripts/cast-repl.py
# Doesn't Currently Work
# clean-all-types:
# cmds:
# - python ./scripts/cleanup-all-types.py
+3 -3
View File
@@ -1,7 +1,8 @@
add_library(common
audio/audio_formats.cpp
cross_os_debug/xdbg.cpp
cross_sockets/xsocket.cpp
cross_sockets/XSocket.cpp
cross_sockets/XSocketServer.cpp
custom_data/TFrag3Data.cpp
dma/dma.cpp
dma/dma_copy.cpp
@@ -44,8 +45,7 @@ add_library(common
util/FrameLimiter.cpp
util/image_loading.cpp
goos/Printer.cpp
goos/PrettyPrinter2.cpp
)
goos/PrettyPrinter2.cpp)
target_link_libraries(common fmt lzokay replxx libzstd_static)
+1
View File
@@ -22,6 +22,7 @@
#include <fcntl.h>
#elif _WIN32
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <mutex>
#include <condition_variable>
+1
View File
@@ -14,6 +14,7 @@
#include <sys/types.h>
#elif _WIN32
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#endif
@@ -16,6 +16,8 @@
#include <stdio.h>
#include <string.h>
#include "third-party/fmt/core.h"
int open_socket(int af, int type, int protocol) {
#ifdef __linux
return socket(af, type, protocol);
@@ -32,6 +34,26 @@ int open_socket(int af, int type, int protocol) {
#endif
}
#ifdef __linux
int accept_socket(int socket, sockaddr* addr, socklen_t* addrLen) {
return accept(socket, addr, addrLen);
}
#endif
#ifdef _WIN32
int accept_socket(int socket, sockaddr* addr, int* addrLen) {
WSADATA wsaData = {0};
int iResult = 0;
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed: %d\n", iResult);
return 1;
}
return accept(socket, addr, addrLen);
}
#endif
void close_socket(int sock) {
if (sock < 0) {
return;
@@ -77,11 +99,16 @@ int set_socket_timeout(int socket, long microSeconds) {
}
int write_to_socket(int socket, const char* buf, int len) {
int bytes_wrote = 0;
#ifdef __linux
return write(socket, buf, len);
bytes_wrote = write(socket, buf, len);
#elif _WIN32
return send(socket, buf, len, 0);
bytes_wrote = send(socket, buf, len, 0);
#endif
if (bytes_wrote < 0) {
fmt::print(stderr, "[XSocket:{}] Error writing to socket\n", socket);
}
return bytes_wrote;
}
int read_from_socket(int socket, char* buf, int len) {
@@ -99,4 +126,4 @@ bool socket_timed_out() {
auto err = WSAGetLastError();
return err == WSAETIMEDOUT;
#endif
}
}
@@ -1,7 +1,7 @@
#pragma once
/*!
* @file xsocket.h
* @file XSocket.h
* Cross platform socket library used for the listener.
*/
@@ -9,7 +9,12 @@
#include <sys/socket.h>
#include <netinet/tcp.h>
#include <unistd.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#elif _WIN32
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <WinSock2.h>
#endif
@@ -20,9 +25,14 @@ const int TCP_SOCKET_LEVEL = IPPROTO_TCP;
#endif
int open_socket(int af, int type, int protocol);
#ifdef __linux
int accept_socket(int socket, sockaddr* addr, socklen_t* addrLen);
#elif _WIN32
int accept_socket(int socket, sockaddr* addr, int* addrLen);
#endif
void close_socket(int sock);
int set_socket_option(int socket, int level, int optname, const void* optval, int optlen);
int set_socket_timeout(int socket, long microSeconds);
int write_to_socket(int socket, const char* buf, int len);
int read_from_socket(int socket, char* buf, int len);
bool socket_timed_out();
bool socket_timed_out();
+88
View File
@@ -0,0 +1,88 @@
#include "XSocketServer.h"
#include "third-party/fmt/core.h"
#include "common/cross_sockets/XSocket.h"
#ifdef _WIN32
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <WinSock2.h>
#include <WS2tcpip.h>
#endif
XSocketServer::XSocketServer(std::function<bool()> shutdown_callback,
int _tcp_port,
int _buffer_size)
: want_exit_callback(std::move(shutdown_callback)) {
tcp_port = _tcp_port;
buffer.resize(_buffer_size);
}
XSocketServer::~XSocketServer() {
if (listening_socket >= 0) {
close_server_socket();
}
}
void XSocketServer::shutdown_server() {
// Close the listening and accepted socket socket
close_server_socket();
}
bool XSocketServer::init_server() {
listening_socket = open_socket(AF_INET, SOCK_STREAM, 0);
if (listening_socket < 0) {
listening_socket = -1;
return false;
}
#ifdef __linux
int server_socket_opt = SO_REUSEADDR | SO_REUSEPORT;
#elif _WIN32
int server_socket_opt = SO_EXCLUSIVEADDRUSE;
#endif
int opt = 1;
if (set_socket_option(listening_socket, SOL_SOCKET, server_socket_opt, &opt, sizeof(opt)) < 0) {
close_server_socket();
return false;
};
if (set_socket_option(listening_socket, TCP_SOCKET_LEVEL, TCP_NODELAY, &opt, sizeof(opt)) < 0) {
close_server_socket();
return false;
}
if (set_socket_timeout(listening_socket, 100000) < 0) {
close_server_socket();
return false;
}
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = INADDR_ANY;
addr.sin_port = htons(tcp_port);
if (bind(listening_socket, (sockaddr*)&addr, sizeof(addr)) < 0) {
fmt::print("[XSocketServer:{}] failed to bind\n", tcp_port);
close_server_socket();
return false;
}
if (listen(listening_socket, 0) < 0) {
fmt::print("[XSocketServer:{}] failed to listen\n", tcp_port);
close_server_socket();
return false;
}
server_initialized = true;
fmt::print("[XSocketServer:{}] initialized\n", tcp_port);
post_init();
return true;
}
void XSocketServer::close_server_socket() {
close_socket(listening_socket);
listening_socket = -1;
}
+38
View File
@@ -0,0 +1,38 @@
#pragma once
#include "common/cross_sockets/XSocket.h"
#include <thread>
#include "common/common_types.h"
#include <functional>
#include <mutex>
/// @brief A cross platform generic socket server implementation
class XSocketServer {
public:
static constexpr int DEF_BUFFER_SIZE = 32 * 1024 * 1024;
XSocketServer(std::function<bool()> shutdown_callback,
int _tcp_port,
int _buffer_size = DEF_BUFFER_SIZE);
virtual ~XSocketServer();
XSocketServer(const XSocketServer&) = delete;
XSocketServer& operator=(const XSocketServer&) = delete;
bool init_server();
void shutdown_server();
void close_server_socket();
// Abstract methods -- use-case dependent
virtual void post_init() = 0;
protected:
int tcp_port;
struct sockaddr_in addr = {};
int listening_socket = -1;
std::vector<char> buffer;
bool server_initialized = false;
std::function<bool()> want_exit_callback;
};
@@ -14,6 +14,7 @@ u32 get_current_tid() {
}
#else
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include "Processthreadsapi.h"
u32 get_current_tid() {
+5
View File
@@ -16,6 +16,7 @@ void ReplWrapper::clear_screen() {
}
void ReplWrapper::print_welcome_message() {
// TODO - dont print on std-out
// Welcome message / brief intro for documentation
std::string ascii;
ascii += " _____ _____ _____ _____ __ \n";
@@ -35,6 +36,10 @@ void ReplWrapper::print_welcome_message() {
fmt::print(" to connect to the local target.\n\n");
}
void ReplWrapper::print_to_repl(const std::string_view& str) {
repl.print(str.data());
}
void ReplWrapper::set_history_max_size(size_t len) {
repl.set_max_history_size(len);
}
+1
View File
@@ -18,6 +18,7 @@ class ReplWrapper {
// Functionality / Commands
void clear_screen();
void print_to_repl(const std::string_view& str);
void print_welcome_message();
void set_history_max_size(size_t len);
const char* readline(const std::string& prompt);
+2
View File
@@ -4,6 +4,8 @@
#include "third-party/fmt/color.h"
#include "log.h"
#ifdef _WIN32 // see lg::initialize
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#endif
#include "common/util/Assert.h"
+2
View File
@@ -24,6 +24,8 @@
#include "third-party/lzokay/lzokay.hpp"
#ifdef _WIN32
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#else
#include <unistd.h>
+2 -1
View File
@@ -41,6 +41,7 @@ void FrameLimiter::run(double target_fps,
#else
#define NOMINMAX
#include <Windows.h>
FrameLimiter::FrameLimiter() {
@@ -74,4 +75,4 @@ void FrameLimiter::run(double target_fps,
m_timer.start();
}
#endif
#endif
+2
View File
@@ -1,6 +1,8 @@
#include "Timer.h"
#ifdef _WIN32
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#define MS_PER_SEC 1000ULL // MS = milliseconds
#define US_PER_MS 1000ULL // US = microseconds
-1
View File
@@ -337,7 +337,6 @@ int main(int argc, char** argv) {
app.add_flag("-p,--play", flag_play, "Play the game");
app.add_flag("-f,--folder", flag_folder, "Extract from folder");
app.validate_positionals();
CLI11_PARSE(app, argc, argv);
fmt::print("Working Directory - {}\n", std::filesystem::current_path().string());
+2
View File
@@ -22,6 +22,8 @@
#include "kprint.h"
#ifdef _WIN32
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include "Windows.h"
#include <io.h>
#elif __linux__
+8 -8
View File
@@ -9,6 +9,8 @@
#elif _WIN32
#include <io.h>
#include "third-party/mman/mman.h"
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#endif
@@ -74,7 +76,7 @@ void deci2_runner(SystemThreadInterface& iface) {
std::function<bool()> shutdown_callback = [&]() { return iface.get_want_exit(); };
// create and register server
Deci2Server server(shutdown_callback);
Deci2Server server(shutdown_callback, DECI2_PORT);
ee::LIBRARY_sceDeci2_register(&server);
// now its ok to continue with initialization
@@ -84,20 +86,20 @@ void deci2_runner(SystemThreadInterface& iface) {
lg::debug("[DECI2] Waiting for EE to register protos");
server.wait_for_protos_ready();
// then allow the server to accept connections
if (!server.init()) {
ASSERT(false);
if (!server.init_server()) {
ASSERT_MSG(false, "[DECI2] Server not initialized even if protocols are ready, aborting");
}
lg::debug("[DECI2] Waiting for listener...");
bool saw_listener = false;
while (!iface.get_want_exit()) {
if (server.check_for_listener()) {
if (server.is_client_connected()) {
if (!saw_listener) {
lg::debug("[DECI2] Connected!");
}
saw_listener = true;
// we have a listener, run!
server.run();
server.read_data();
} else {
// no connection yet. Do a sleep so we don't spam checking the listener.
std::this_thread::sleep_for(std::chrono::microseconds(50000));
@@ -314,10 +316,8 @@ RuntimeExitStatus exec_runtime(int argc, char** argv) {
// step 3: start the EE!
iop_thread.start(iop_runner);
ee_thread.start(ee_runner);
deci_thread.start(deci2_runner);
ee_thread.start(ee_runner);
if (VM::use) {
vm_dmac_thread.start(dmac_runner);
}
+63 -148
View File
@@ -4,154 +4,58 @@
* Works with deci2.cpp (sceDeci2) to implement the networking on target
*/
#include <cstdio>
#include <utility>
#include "Deci2Server.h"
// TODO - i think im not including the dependency right..?
#include "common/cross_sockets/xsocket.h"
#include "common/cross_sockets/XSocket.h"
#ifdef __linux
#include <sys/socket.h>
#include <netinet/tcp.h>
#include <unistd.h>
#elif _WIN32
#include "common/versions.h"
#include <common/listener_common.h>
#include <common/util/Assert.h>
#include "third-party/fmt/core.h"
#ifdef _WIN32
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <WinSock2.h>
#include <WS2tcpip.h>
#endif
#include "common/listener_common.h"
#include "common/versions.h"
#include "Deci2Server.h"
#include "common/util/Assert.h"
Deci2Server::Deci2Server(std::function<bool()> shutdown_callback)
: want_exit(std::move(shutdown_callback)) {
buffer = new char[BUFFER_SIZE];
}
Deci2Server::~Deci2Server() {
close_server_socket();
close_socket(new_sock);
// if accept thread is running, kill it
// Cleanup the accept thread
if (accept_thread_running) {
kill_accept_thread = true;
accept_thread.join();
accept_thread_running = false;
}
delete[] buffer;
close_socket(accepted_socket);
}
/*!
* Start waiting for the Listener to connect
*/
bool Deci2Server::init() {
server_socket = open_socket(AF_INET, SOCK_STREAM, 0);
if (server_socket < 0) {
server_socket = -1;
return false;
}
#ifdef __linux
int server_socket_opt = SO_REUSEADDR | SO_REUSEPORT;
#elif _WIN32
int server_socket_opt = SO_EXCLUSIVEADDRUSE;
#endif
int opt = 1;
if (set_socket_option(server_socket, SOL_SOCKET, server_socket_opt, &opt, sizeof(opt)) < 0) {
close_server_socket();
return false;
};
if (set_socket_option(server_socket, TCP_SOCKET_LEVEL, TCP_NODELAY, &opt, sizeof(opt)) < 0) {
close_server_socket();
return false;
}
if (set_socket_timeout(server_socket, 100000) < 0) {
close_server_socket();
return false;
}
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = INADDR_ANY;
addr.sin_port = htons(DECI2_PORT);
if (bind(server_socket, (sockaddr*)&addr, sizeof(addr)) < 0) {
printf("[Deci2Server] Failed to bind\n");
close_server_socket();
return false;
}
if (listen(server_socket, 0) < 0) {
printf("[Deci2Server] Failed to listen\n");
close_server_socket();
return false;
}
server_initialized = true;
void Deci2Server::post_init() {
fmt::print("[Deci2Server:{}] awaiting connections\n", tcp_port);
accept_thread_running = true;
kill_accept_thread = false;
accept_thread = std::thread(&Deci2Server::accept_thread_func, this);
return true;
}
void Deci2Server::close_server_socket() {
close_socket(server_socket);
server_socket = -1;
}
/*!
* Return true if the listener is connected.
*/
bool Deci2Server::check_for_listener() {
if (server_connected) {
if (accept_thread_running) {
accept_thread.join();
accept_thread_running = false;
}
return true;
} else {
return false;
}
}
/*!
* Send data from buffer. User must provide appropriate headers.
*/
void Deci2Server::send_data(void* buf, u16 len) {
lock();
if (!server_connected) {
printf("[DECI2] send while not connected, not sending!\n");
} else {
uint16_t prog = 0;
while (prog < len) {
int wrote = write_to_socket(new_sock, (char*)(buf) + prog, len - prog);
prog += wrote;
if (!server_connected || want_exit()) {
unlock();
return;
}
void Deci2Server::accept_thread_func() {
socklen_t addr_len = sizeof(addr);
while (!kill_accept_thread) {
accepted_socket = accept_socket(listening_socket, (sockaddr*)&addr, &addr_len);
if (accepted_socket >= 0) {
set_socket_timeout(accepted_socket, 100000);
u32 versions[2] = {versions::GOAL_VERSION_MAJOR, versions::GOAL_VERSION_MINOR};
write_to_socket(accepted_socket, (char*)&versions, 8); // todo, check result?
client_connected = true;
return;
}
}
unlock();
}
/*!
* Lock the DECI mutex. Should be done before modifying protocols.
*/
void Deci2Server::lock() {
deci_mutex.lock();
}
/*!
* Unlock the DECI mutex. Should be done after modifying protocols.
*/
void Deci2Server::unlock() {
deci_mutex.unlock();
bool Deci2Server::is_client_connected() {
return client_connected;
}
/*!
@@ -161,7 +65,7 @@ void Deci2Server::unlock() {
void Deci2Server::wait_for_protos_ready() {
if (protocols_ready)
return;
std::unique_lock<std::mutex> lk(deci_mutex);
std::unique_lock<std::mutex> lk(server_mutex);
cv.wait(lk, [&] { return protocols_ready; });
}
@@ -180,20 +84,24 @@ void Deci2Server::send_proto_ready(Deci2Driver* drivers, int* driver_count) {
cv.notify_all();
}
void Deci2Server::run() {
void Deci2Server::read_data() {
if (!is_client_connected()) {
return;
}
int desired_size = (int)sizeof(Deci2Header);
int got = 0;
while (got < desired_size) {
ASSERT(got + desired_size < BUFFER_SIZE);
auto x = read_from_socket(new_sock, buffer + got, desired_size - got);
if (want_exit()) {
ASSERT(got + desired_size < buffer.size());
auto x = read_from_socket(accepted_socket, buffer.data() + got, desired_size - got);
if (want_exit_callback()) {
return;
}
got += x > 0 ? x : 0;
}
auto* hdr = (Deci2Header*)(buffer);
auto* hdr = (Deci2Header*)(buffer.data());
fprintf(stderr, "[DECI2] Got message: %d %d 0x%x %c -> %c\n", hdr->len, hdr->rsvd, hdr->proto,
hdr->src, hdr->dst);
@@ -222,12 +130,12 @@ void Deci2Server::run() {
auto& driver = d2_drivers[handler];
u32 sent_to_program = 0;
while (!want_exit() && (hdr->rsvd < hdr->len || sent_to_program < hdr->rsvd)) {
while (!want_exit_callback() && (hdr->rsvd < hdr->len || sent_to_program < hdr->rsvd)) {
// send what we have to the program
if (sent_to_program < hdr->rsvd) {
// driver.next_recv_size = 0;
// driver.next_recv = nullptr;
driver.recv_buffer = buffer + sent_to_program;
driver.recv_buffer = buffer.data() + sent_to_program;
driver.available_to_receive = hdr->rsvd - sent_to_program;
(driver.handler)(DECI2_READ, driver.available_to_receive, driver.opt);
// memcpy(driver.next_recv, buffer + sent_to_program, driver.next_recv_size);
@@ -236,8 +144,8 @@ void Deci2Server::run() {
// receive from network
if (hdr->rsvd < hdr->len) {
auto x = read_from_socket(new_sock, buffer + hdr->rsvd, hdr->len - hdr->rsvd);
if (want_exit()) {
auto x = read_from_socket(accepted_socket, buffer.data() + hdr->rsvd, hdr->len - hdr->rsvd);
if (want_exit_callback()) {
return;
}
got += x > 0 ? x : 0;
@@ -249,21 +157,28 @@ void Deci2Server::run() {
unlock();
}
/*!
* Background thread for waiting for the listener.
*/
void Deci2Server::accept_thread_func() {
socklen_t l = sizeof(addr);
while (!kill_accept_thread) {
// TODO - might want to do a WSAStartUp call here as well, else it won't be balanced on the
// close
new_sock = accept(server_socket, (sockaddr*)&addr, &l);
if (new_sock >= 0) {
set_socket_timeout(new_sock, 100000);
u32 versions[2] = {versions::GOAL_VERSION_MAJOR, versions::GOAL_VERSION_MINOR};
write_to_socket(new_sock, (char*)&versions, 8); // todo, check result?
server_connected = true;
return;
void Deci2Server::send_data(void* buf, u16 len) {
lock();
if (!client_connected) {
printf("[DECI2] send while not connected, not sending!\n");
} else {
uint16_t prog = 0;
while (prog < len) {
int wrote = write_to_socket(accepted_socket, (char*)(buf) + prog, len - prog);
prog += wrote;
if (!client_connected || want_exit_callback()) {
unlock();
return;
}
}
}
unlock();
}
void Deci2Server::lock() {
server_mutex.lock();
}
void Deci2Server::unlock() {
server_mutex.unlock();
}
+27 -38
View File
@@ -1,55 +1,44 @@
#pragma once
/*!
* @file Deci2Server.h
* Basic implementation of a DECI2 server.
* Works with deci2.cpp (sceDeci2) to implement the networking on target
*/
#include "common/cross_sockets/XSocketServer.h"
#ifdef __linux
#include <netinet/in.h>
#elif _WIN32
#include <Windows.h>
#endif
#include <thread>
#include <mutex>
#include "deci_common.h"
#include <condition_variable>
#include <functional>
#include "game/system/deci_common.h"
class Deci2Server {
/// @brief Basic implementation of a DECI2 server.
/// Works with deci2.cpp(sceDeci2) to implement the networking on target
class Deci2Server : public XSocketServer {
public:
static constexpr int BUFFER_SIZE = 32 * 1024 * 1024;
Deci2Server(std::function<bool()> shutdown_callback);
~Deci2Server();
bool init();
bool check_for_listener();
using XSocketServer::XSocketServer;
virtual ~Deci2Server();
void post_init() override;
void read_data();
void send_data(void* buf, u16 len);
void lock();
void unlock();
bool is_client_connected();
void wait_for_protos_ready();
void send_proto_ready(Deci2Driver* drivers, int* driver_count);
void run();
void lock();
void unlock();
protected:
void accept_thread_func();
private:
void close_server_socket();
void accept_thread_func();
bool kill_accept_thread = false;
char* buffer = nullptr;
int server_socket = -1;
struct sockaddr_in addr = {};
int new_sock = -1;
bool server_initialized = false;
bool accept_thread_running = false;
bool server_connected = false;
std::function<bool()> want_exit;
std::thread accept_thread;
std::condition_variable cv;
bool protocols_ready = false;
std::mutex deci_mutex;
std::condition_variable cv;
Deci2Driver* d2_drivers = nullptr;
int* d2_driver_count = nullptr;
int accepted_socket = -1;
bool kill_accept_thread = false;
bool accept_thread_running = false;
std::thread accept_thread;
std::mutex server_mutex;
bool client_connected = false;
};
+1
View File
@@ -26,6 +26,7 @@ add_library(compiler
compiler/compilation/Type.cpp
compiler/compilation/State.cpp
compiler/compilation/Static.cpp
compiler/nrepl/ReplServer.cpp
compiler/Util.cpp
data_compiler/game_text_common.cpp
data_compiler/dir_tpages.cpp
+80 -75
View File
@@ -1,3 +1,5 @@
#include "nrepl/ReplServer.h" // this import has to come first because WinSock sucks
#include "Compiler.h"
#include <chrono>
#include <thread>
@@ -44,91 +46,94 @@ Compiler::Compiler(const std::string& user_profile, std::unique_ptr<ReplWrapper>
// load auto-complete history, only if we are running in the interactive mode.
if (m_repl) {
m_repl->load_history();
// init repl
m_repl->print_welcome_message();
auto examples = m_repl->examples;
auto regex_colors = m_repl->regex_colors;
m_repl->init_default_settings();
using namespace std::placeholders;
m_repl->get_repl().set_completion_callback(
std::bind(&Compiler::find_symbols_by_prefix, this, _1, _2, std::cref(examples)));
m_repl->get_repl().set_hint_callback(
std::bind(&Compiler::find_hints_by_prefix, this, _1, _2, _3, std::cref(examples)));
m_repl->get_repl().set_highlighter_callback(
std::bind(&Compiler::repl_coloring, this, _1, _2, std::cref(regex_colors)));
}
// add GOOS forms that get info from the compiler
setup_goos_forms();
}
ReplStatus Compiler::execute_repl(bool auto_listen, bool auto_debug) {
// init repl
m_repl->print_welcome_message();
auto examples = m_repl->examples;
auto regex_colors = m_repl->regex_colors;
m_repl->init_default_settings();
using namespace std::placeholders;
m_repl->get_repl().set_completion_callback(
std::bind(&Compiler::find_symbols_by_prefix, this, _1, _2, std::cref(examples)));
m_repl->get_repl().set_hint_callback(
std::bind(&Compiler::find_hints_by_prefix, this, _1, _2, _3, std::cref(examples)));
m_repl->get_repl().set_highlighter_callback(
std::bind(&Compiler::repl_coloring, this, _1, _2, std::cref(regex_colors)));
std::string auto_input;
if (auto_debug || auto_listen) {
auto_input.append("(lt)");
}
if (auto_debug) {
auto_input.append("(dbg) (:cont)");
}
while (!m_want_exit && !m_want_reload) {
try {
std::optional<goos::Object> code;
if (auto_input.empty()) {
// 1). get a line from the user (READ)
std::string prompt = fmt::format(fmt::emphasis::bold | fg(fmt::color::cyan), "g > ");
if (m_listener.is_connected()) {
prompt = fmt::format(fmt::emphasis::bold | fg(fmt::color::lime_green), "gc> ");
}
if (m_debugger.is_halted()) {
prompt = fmt::format(fmt::emphasis::bold | fg(fmt::color::magenta), "gs> ");
} else if (m_debugger.is_attached()) {
prompt = fmt::format(fmt::emphasis::bold | fg(fmt::color::red), "gr> ");
}
code = m_goos.reader.read_from_stdin(prompt, *m_repl);
} else {
code = m_goos.reader.read_from_string(auto_input);
auto_input.clear();
}
if (!code) {
continue;
}
// 2). compile
auto obj_file = compile_object_file("repl", *code, m_listener.is_connected());
if (m_settings.debug_print_ir) {
obj_file->debug_print_tl();
}
if (!obj_file->is_empty()) {
// 3). color
color_object_file(obj_file);
// 4). codegen
auto data = codegen_object_file(obj_file);
// 4). send!
if (m_listener.is_connected()) {
m_listener.send_code(data);
if (!m_listener.most_recent_send_was_acked()) {
print_compiler_warning("Runtime is not responding. Did it crash?\n");
}
}
}
} catch (std::exception& e) {
print_compiler_warning("REPL Error: {}\n", e.what());
}
}
Compiler::~Compiler() {
if (m_listener.is_connected()) {
m_listener.send_reset(false); // reset the target
m_listener.disconnect();
}
}
void Compiler::save_repl_history() {
m_repl->save_history();
}
void Compiler::print_to_repl(const std::string_view& str) {
m_repl->print_to_repl(str);
}
std::string Compiler::get_prompt() {
std::string prompt = fmt::format(fmt::emphasis::bold | fg(fmt::color::cyan), "g > ");
if (m_listener.is_connected()) {
prompt = fmt::format(fmt::emphasis::bold | fg(fmt::color::lime_green), "gc> ");
}
if (m_debugger.is_halted()) {
prompt = fmt::format(fmt::emphasis::bold | fg(fmt::color::magenta), "gs> ");
} else if (m_debugger.is_attached()) {
prompt = fmt::format(fmt::emphasis::bold | fg(fmt::color::red), "gr> ");
}
return "\033[0m" + prompt;
}
std::string Compiler::get_repl_input() {
auto str = m_repl->readline(get_prompt());
if (str) {
m_repl->add_to_history(str);
return str;
} else {
return "";
}
}
ReplStatus Compiler::handle_repl_string(const std::string& input) {
if (input.empty()) {
return ReplStatus::OK;
}
try {
// 1). read
goos::Object code = m_goos.reader.read_from_string(input, true);
// 2). compile
auto obj_file = compile_object_file("repl", code, m_listener.is_connected());
if (m_settings.debug_print_ir) {
obj_file->debug_print_tl();
}
if (!obj_file->is_empty()) {
// 3). color
color_object_file(obj_file);
// 4). codegen
auto data = codegen_object_file(obj_file);
// 4). send!
if (m_listener.is_connected()) {
m_listener.send_code(data);
if (!m_listener.most_recent_send_was_acked()) {
print_compiler_warning("Runtime is not responding. Did it crash?\n");
}
}
}
} catch (std::exception& e) {
print_compiler_warning("REPL Error: {}\n", e.what());
}
if (m_want_exit) {
return ReplStatus::WANT_EXIT;
+8 -1
View File
@@ -20,6 +20,8 @@
#include "goalc/make/MakeSystem.h"
#include "goalc/data_compiler/game_text_common.h"
#include <mutex>
enum MathMode { MATH_INT, MATH_BINT, MATH_FLOAT, MATH_INVALID };
enum class ReplStatus { OK, WANT_EXIT, WANT_RELOAD };
@@ -27,7 +29,12 @@ enum class ReplStatus { OK, WANT_EXIT, WANT_RELOAD };
class Compiler {
public:
Compiler(const std::string& user_profile = "#f", std::unique_ptr<ReplWrapper> repl = nullptr);
ReplStatus execute_repl(bool auto_listen = false, bool auto_debug = false);
~Compiler();
void save_repl_history();
void print_to_repl(const std::string_view& str);
std::string get_prompt();
std::string get_repl_input();
ReplStatus handle_repl_string(const std::string& input);
goos::Interpreter& get_goos() { return m_goos; }
FileEnv* compile_object_file(const std::string& name, goos::Object code, bool allow_emit);
std::unique_ptr<FunctionEnv> compile_top_level_function(const std::string& name,
+143
View File
@@ -0,0 +1,143 @@
#include "ReplServer.h"
#include "common/cross_sockets/XSocket.h"
#include "third-party/fmt/core.h"
#include <common/versions.h>
#ifdef _WIN32
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <WinSock2.h>
#include <WS2tcpip.h>
#endif
// TODO - basically REPL to listen and inject commands into a running REPL
// - we will need a C++ side client as well which will let us communicate with the repl via for
// example, ImgUI
//
// TODO - The server also needs to eventually return the result of the evaluation
ReplServer::~ReplServer() {
// Close all our client sockets!
for (const int& sock : client_sockets) {
close_socket(sock);
}
}
void ReplServer::post_init() {
// Add the listening socket to our set of sockets
fmt::print("[nREPL:{}:{}] awaiting connections\n", tcp_port, listening_socket);
}
void ReplServer::ping_response(int socket) {
std::string ping = fmt::format("Connected to OpenGOAL v{}.{} nREPL!",
versions::GOAL_VERSION_MAJOR, versions::GOAL_VERSION_MINOR);
write_to_socket(socket, ping.c_str(), ping.size());
}
std::optional<std::string> ReplServer::get_msg() {
// Clear the sockets we are listening on
FD_ZERO(&read_sockets);
// Add the server's main listening socket (where we accept clients from)
FD_SET(listening_socket, &read_sockets);
int max_sd = listening_socket;
for (const int& sock : client_sockets) {
if (sock > max_sd) {
max_sd = sock;
}
if (sock > 0) {
FD_SET(sock, &read_sockets);
}
}
// Wait for activity on _something_, with a timeout so we don't get stuck here on exit.
struct timeval timeout;
timeout.tv_sec = 0;
timeout.tv_usec = 100000;
auto activity = select(max_sd + 1, &read_sockets, NULL, NULL, &timeout);
if (activity < 0) { // TODO - || error!
return std::nullopt;
}
// If something happened on the master socket - it's a new connection
if (FD_ISSET(listening_socket, &read_sockets)) {
socklen_t addr_len = sizeof(addr);
auto new_socket = accept_socket(listening_socket, (sockaddr*)&addr, &addr_len);
if (new_socket < 0) {
// TODO - handle error
} else {
fmt::print("[nREPL:{}]: New socket connection: {}:{}:{}\n", tcp_port,
inet_ntoa(addr.sin_addr), ntohs(addr.sin_port), new_socket);
// Say hello
ping_response(new_socket);
// Track the new socket
if (client_sockets.size() < max_clients) {
client_sockets.insert(new_socket);
} else {
// TODO - Respond with NO
}
}
}
// otherwise (and no matter what) check all the clients to see if they have sent us anything
// else its some IO operation on some other socket
//
// RACE - the first client wins
// TODO - there are ways to do this with iterators but, couldn't figure it out!
std::vector<int> sockets_to_scan(client_sockets.begin(), client_sockets.end());
for (const int& sock : sockets_to_scan) {
if (FD_ISSET(sock, &read_sockets)) {
// Attempt to read a header
// TODO - should this be in a loop?
auto req_bytes = read_from_socket(sock, header_buffer.data(), header_buffer.size());
if (req_bytes == 0) {
// Socket disconnected
// TODO - add a queue of messages in the ReplWrapper so we can print _BEFORE_ the prompt is
// output
fmt::print("[nREPL:{}] Client Disconnected: {}\n", tcp_port, inet_ntoa(addr.sin_addr),
ntohs(addr.sin_port), sock);
// Cleanup the socket and remove it from our set
close_socket(sock);
client_sockets.erase(sock);
} else {
// Otherwise, process the message
auto* header = (ReplServerHeader*)(header_buffer.data());
// get the body of the message
int expected_size = header->length;
int got = 0;
while (got < expected_size) {
if (got + expected_size > buffer.size()) {
fmt::print(stderr,
"[nREPL:{}]: Bad message, aborting the read. Got :{}, Expected: {}, Buffer "
"Size: {}",
tcp_port, got, expected_size, buffer.size());
return std::nullopt;
}
auto x = read_from_socket(sock, buffer.data() + got, expected_size - got);
if (want_exit_callback()) {
return std::nullopt;
}
got += x > 0 ? x : 0;
}
switch (header->type) {
case ReplServerMessageType::PING:
ping_response(sock);
return std::nullopt;
case ReplServerMessageType::EVAL:
std::string msg(buffer.data(), header->length);
return std::make_optional(msg);
}
}
}
}
return std::nullopt;
}
+30
View File
@@ -0,0 +1,30 @@
#pragma once
#include "common/cross_sockets/XSocketServer.h"
#include "goalc/compiler/Compiler.h"
enum ReplServerMessageType { PING = 0, EVAL = 10, SHUTDOWN = 20 };
struct ReplServerHeader {
u32 length;
u32 type;
};
class ReplServer : public XSocketServer {
public:
using XSocketServer::XSocketServer;
virtual ~ReplServer();
void post_init() override;
std::optional<std::string> get_msg();
private:
int max_clients = 50;
std::vector<char> header_buffer = std::vector<char>((int)sizeof(ReplServerHeader));
fd_set read_sockets;
std::set<int> client_sockets = {};
void ping_response(int socket);
};
+1 -1
View File
@@ -18,7 +18,7 @@
#undef max
#endif
#include "common/cross_sockets/xsocket.h"
#include "common/cross_sockets/XSocket.h"
#include <stdexcept>
#include <cstring>
+105 -51
View File
@@ -4,10 +4,13 @@
#include "common/util/FileUtil.h"
#include "common/log/log.h"
#include "third-party/CLI11.hpp"
#include "third-party/fmt/core.h"
#include "third-party/fmt/color.h"
#include "common/goos/ReplUtils.h"
#include <regex>
#include <goalc/compiler/nrepl/ReplServer.h>
void setup_logging(bool verbose) {
lg::set_file(file_util::get_file_path({"log/compiler.txt"}));
@@ -24,76 +27,127 @@ void setup_logging(bool verbose) {
}
int main(int argc, char** argv) {
(void)argc;
(void)argv;
if (!file_util::setup_project_path(std::nullopt)) {
return 1;
}
std::string argument;
std::string username = "#f";
bool verbose = false;
bool auto_listen = false;
bool auto_debug = false;
for (int i = 1; i < argc; i++) {
if (std::string("-v") == argv[i]) {
verbose = true;
} else if (std::string("-cmd") == argv[i] && i + 1 < argc) {
argument = argv[++i];
} else if (std::string("-auto-lt") == argv[i]) {
auto_listen = true;
} else if (std::string("-auto-dbg") == argv[i]) {
auto_debug = true;
} else if (std::string("-user") == argv[i] && i + 1 < argc) {
username = argv[++i];
} else if (std::string("-user-auto") == argv[i]) {
try {
auto text = std::make_shared<goos::FileText>(
file_util::get_file_path({"goal_src", "user", "user.txt"}), "goal_src/user/user.txt");
goos::TextStream ts(text);
ts.seek_past_whitespace_and_comments();
username.clear();
while (ts.text_remains()) {
char c = ts.read();
if ((c >= '0' && c <= '9') || (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') ||
c == '-' || c == '.' || c == '!' || c == '?' || c == '<' || c == '>') {
username.push_back(c);
} else {
break;
}
bool auto_find_user = false;
std::string cmd = "";
std::string username = "#f";
int nrepl_port = 8181;
CLI::App app{"OpenGOAL Compiler / REPL"};
app.add_option("-c,--cmd", cmd, "Specify a command to run");
app.add_option("-u,--user", username,
"Specify the username to use for your user profile in 'goal_src/user/'");
app.add_option("-p,--port", nrepl_port, "Specify the nREPL port. Defaults to 8181");
app.add_flag("-v,--verbose", verbose, "Enable verbose output");
app.add_flag("--auto-lt", auto_listen,
"Attempt to automatically connect to the listener on startup");
app.add_flag("--auto-dbg", auto_debug,
"Attempt to automatically connect to the debugger on startup");
app.add_flag("--user-auto", auto_find_user,
"Attempt to automatically deduce the user, overrides '-user'");
app.validate_positionals();
CLI11_PARSE(app, argc, argv);
if (!file_util::setup_project_path(std::nullopt)) {
return 1;
}
if (auto_find_user) {
username = "#f";
std::regex allowed_chars("[0-9a-zA-Z\\-\\.\\!\\?<>]");
try {
auto text = std::make_shared<goos::FileText>(
file_util::get_file_path({"goal_src", "user", "user.txt"}), "goal_src/user/user.txt");
goos::TextStream ts(text);
ts.seek_past_whitespace_and_comments();
std::string found_username;
while (ts.text_remains()) {
auto character = std::string(1, ts.read());
if (!std::regex_match(character, allowed_chars)) {
break;
}
if (username.empty()) {
username = "#f";
}
} catch (std::exception& e) {
printf("error opening user desc file: %s\n", e.what());
username = "#f";
found_username.push_back(ts.read());
}
if (!found_username.empty()) {
username = found_username;
}
} catch (std::exception& e) {
printf("error opening user desc file: %s\n", e.what());
}
}
setup_logging(verbose);
lg::info("OpenGOAL Compiler {}.{}", versions::GOAL_VERSION_MAJOR, versions::GOAL_VERSION_MINOR);
// Init REPL
ReplStatus status = ReplStatus::WANT_RELOAD;
std::function<bool()> shutdown_callback = [&]() { return status == ReplStatus::WANT_EXIT; };
ReplServer repl_server(shutdown_callback, nrepl_port);
bool repl_server_ok = repl_server.init_server();
std::thread nrepl_thread;
// the compiler may throw an exception if it fails to load its standard library.
try {
std::unique_ptr<Compiler> compiler;
if (argument.empty()) {
ReplStatus status = ReplStatus::WANT_RELOAD;
while (status == ReplStatus::WANT_RELOAD) {
compiler = std::make_unique<Compiler>(username, std::make_unique<ReplWrapper>());
status = compiler->execute_repl(auto_listen, auto_debug);
if (status == ReplStatus::WANT_RELOAD) {
fmt::print("Reloading compiler...\n");
}
}
} else {
std::mutex compiler_mutex;
// if a command is provided on the command line, no REPL just run the compiler on it
if (!cmd.empty()) {
compiler = std::make_unique<Compiler>();
compiler->run_front_end_on_string(argument);
compiler->run_front_end_on_string(cmd);
return 0;
}
// Start nREPL Server
if (repl_server_ok) {
nrepl_thread = std::thread([&]() {
while (!shutdown_callback()) {
auto resp = repl_server.get_msg();
if (resp) {
std::lock_guard<std::mutex> lock(compiler_mutex);
status = compiler->handle_repl_string(resp.value());
// Print out the prompt, just for better UX
compiler->print_to_repl(compiler->get_prompt());
}
std::this_thread::sleep_for(std::chrono::microseconds(50000));
}
});
}
// Run automatic forms if applicable
if (auto_debug || auto_listen) {
std::lock_guard<std::mutex> lock(compiler_mutex);
status = compiler->handle_repl_string("(lt)");
}
if (auto_debug) {
std::lock_guard<std::mutex> lock(compiler_mutex);
status = compiler->handle_repl_string("(dbg) (:cont)");
}
// Poll Terminal
while (status != ReplStatus::WANT_EXIT) {
if (status == ReplStatus::WANT_RELOAD) {
fmt::print("Reloading compiler...\n");
std::lock_guard<std::mutex> lock(compiler_mutex);
if (compiler) {
compiler->save_repl_history();
}
compiler = std::make_unique<Compiler>(username, std::make_unique<ReplWrapper>());
status = ReplStatus::OK;
}
std::string input_from_stdin = compiler->get_repl_input();
if (!input_from_stdin.empty()) {
// lock, while we compile
std::lock_guard<std::mutex> lock(compiler_mutex);
status = compiler->handle_repl_string(input_from_stdin);
}
}
} catch (std::exception& e) {
fmt::print("Compiler Fatal Error: {}\n", e.what());
fmt::print(stderr, "Compiler Fatal Error: {}\n", e.what());
}
// Cleanup
if (repl_server_ok) {
repl_server.shutdown_server();
nrepl_thread.join();
}
return 0;
}
+1 -1
View File
@@ -1,4 +1,4 @@
@echo off
cd ..\..
out\build\Release\bin\goalc -v -auto-dbg -user-auto
out\build\Release\bin\goalc -v --auto-dbg --user-auto
pause
+1 -1
View File
@@ -1,4 +1,4 @@
@echo off
cd ..\..
out\build\Release\bin\goalc -v -user-auto
out\build\Release\bin\goalc -v --user-auto
pause
+1 -1
View File
@@ -1,4 +1,4 @@
@echo off
cd ..\..
out\build\Release\bin\goalc -v -auto-lt -user-auto
out\build\Release\bin\goalc -v --auto-lt --user-auto
pause
+15
View File
@@ -0,0 +1,15 @@
import socket
import struct
clientSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM);
clientSocket.connect(("127.0.0.1", 8181))
print(clientSocket)
data = clientSocket.recv(1024)
print(data.decode())
form = "(:status)"
header = struct.pack('<II', len(form), 10)
clientSocket.sendall(header + form.encode())
+1 -1
View File
@@ -48,7 +48,7 @@ echo " ================ Decompiling..."
../scripts/shell/decomp.sh
echo " ================ Building project..."
../scripts/shell/gc.sh -cmd \(make-group\ \"iso\"\)
../scripts/shell/gc.sh --cmd \(make-group\ \"iso\"\)
echo " ================ Checking assets..."
../scripts/shell/check.sh
+35 -35
View File
@@ -15,12 +15,12 @@ TEST(Listener, ListenerCreation) {
}
TEST(Listener, DeciCreation) {
Deci2Server s(always_false);
Deci2Server s(always_false, DECI2_PORT);
}
TEST(Listener, DeciInit) {
Deci2Server s(always_false);
EXPECT_TRUE(s.init());
Deci2Server s(always_false, DECI2_PORT);
EXPECT_TRUE(s.init_server());
}
/*!
@@ -38,61 +38,61 @@ TEST(Listener, ListenToNothing) {
}
TEST(Listener, DeciCheckNoListener) {
Deci2Server s(always_false);
EXPECT_TRUE(s.init());
EXPECT_FALSE(s.check_for_listener());
EXPECT_FALSE(s.check_for_listener());
EXPECT_FALSE(s.check_for_listener());
Deci2Server s(always_false, DECI2_PORT);
EXPECT_TRUE(s.init_server());
EXPECT_FALSE(s.is_client_connected());
EXPECT_FALSE(s.is_client_connected());
EXPECT_FALSE(s.is_client_connected());
}
TEST(Listener, CheckConnectionStaysAlive) {
Deci2Server s(always_false);
EXPECT_TRUE(s.init());
EXPECT_FALSE(s.check_for_listener());
Deci2Server s(always_false, DECI2_PORT);
EXPECT_TRUE(s.init_server());
EXPECT_FALSE(s.is_client_connected());
Listener l;
EXPECT_FALSE(s.check_for_listener());
EXPECT_FALSE(s.is_client_connected());
bool connected = l.connect_to_target();
EXPECT_TRUE(connected);
// TODO - some sort of backoff and retry would be better
while (connected && !s.check_for_listener()) {
while (connected && !s.is_client_connected()) {
}
EXPECT_TRUE(s.check_for_listener());
EXPECT_TRUE(s.is_client_connected());
std::this_thread::sleep_for(std::chrono::milliseconds(500));
EXPECT_TRUE(s.check_for_listener());
EXPECT_TRUE(s.is_client_connected());
EXPECT_TRUE(l.is_connected());
}
TEST(Listener, DeciThenListener) {
for (int i = 0; i < 3; i++) {
Deci2Server s(always_false);
EXPECT_TRUE(s.init());
EXPECT_FALSE(s.check_for_listener());
EXPECT_FALSE(s.check_for_listener());
EXPECT_FALSE(s.check_for_listener());
Deci2Server s(always_false, DECI2_PORT);
EXPECT_TRUE(s.init_server());
EXPECT_FALSE(s.is_client_connected());
EXPECT_FALSE(s.is_client_connected());
EXPECT_FALSE(s.is_client_connected());
Listener l;
EXPECT_FALSE(s.check_for_listener());
EXPECT_FALSE(s.check_for_listener());
EXPECT_FALSE(s.is_client_connected());
EXPECT_FALSE(s.is_client_connected());
bool connected = l.connect_to_target();
EXPECT_TRUE(connected);
// TODO - some sort of backoff and retry would be better
while (connected && !s.check_for_listener()) {
while (connected && !s.is_client_connected()) {
}
EXPECT_TRUE(s.check_for_listener());
EXPECT_TRUE(s.is_client_connected());
}
}
TEST(Listener, DeciThenListener2) {
for (int i = 0; i < 3; i++) {
Deci2Server s(always_false);
EXPECT_TRUE(s.init());
EXPECT_FALSE(s.check_for_listener());
EXPECT_FALSE(s.check_for_listener());
EXPECT_FALSE(s.check_for_listener());
Deci2Server s(always_false, DECI2_PORT);
EXPECT_TRUE(s.init_server());
EXPECT_FALSE(s.is_client_connected());
EXPECT_FALSE(s.is_client_connected());
EXPECT_FALSE(s.is_client_connected());
Listener l;
EXPECT_FALSE(s.check_for_listener());
EXPECT_FALSE(s.check_for_listener());
EXPECT_FALSE(s.is_client_connected());
EXPECT_FALSE(s.is_client_connected());
EXPECT_TRUE(l.connect_to_target());
}
}
@@ -101,13 +101,13 @@ TEST(Listener, ListenerThenDeci) {
for (int i = 0; i < 3; i++) {
Listener l;
EXPECT_FALSE(l.connect_to_target());
Deci2Server s(always_false);
EXPECT_TRUE(s.init());
EXPECT_FALSE(s.check_for_listener());
Deci2Server s(always_false, DECI2_PORT);
EXPECT_TRUE(s.init_server());
EXPECT_FALSE(s.is_client_connected());
bool connected = l.connect_to_target();
EXPECT_TRUE(connected);
// TODO - some sort of backoff and retry would be better
while (connected && !s.check_for_listener()) {
while (connected && !s.is_client_connected()) {
}
}
}