mirror of
https://github.com/open-goal/jak-project
synced 2026-07-11 15:28:58 -04:00
[jak2] extended shadows hack + add/fix progress options (#3213)
This commit is contained in:
@@ -7412,6 +7412,9 @@
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(progress-mouse-options-horz-sens #x129d)
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(progress-mouse-options-vert-sens #x129e)
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(progress-mouse-options-player-movement #x129f)
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(progress-shadows #x12a0)
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(progress-shadows-normal #x12a1)
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(progress-shadows-extended #x12a2)
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(progress-input-options-auto-hide-cursor #x1300)
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(progress-menu-reassign-binds #x1301)
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(progress-reassign-binds-controller #x1302)
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@@ -12937,11 +12940,11 @@
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:flag-assert #xf00000060
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(:methods
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(new (symbol type float float float shadow-flags float) _type_) ;; 0
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(clear-offset-bit (shadow-control) int) ;; 9
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(set-offset-bit (shadow-control) int) ;; 10
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(enable-draw (shadow-control) int) ;; 9
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(disable-draw (shadow-control) int) ;; 10
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(set-top-plane-offset (shadow-control float) int) ;; 11
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(set-bottom-plane-offset (shadow-control float) int) ;; 12
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(shadow-control-method-13 (_type_ vector float float float) none) ;; 13 ;; (unused-13 (_type_) none) ;; 13
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(probe-line-for-shadow (_type_ vector float float float) none) ;; 13 ;; (unused-13 (_type_) none) ;; 13
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(shadow-control-method-14 (_type_ vector vector float float float) none) ;; 14 ;; (update-direction-from-time-of-day (_type_) none) ;; 14
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)
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)
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@@ -50009,8 +50012,8 @@
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(vehicle-method-99 (_type_ float) none) ;; 99
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(vehicle-method-100 (_type_ float vehicle-physics-work) none) ;; 100
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(vehicle-method-101 (_type_) none) ;; 101
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(vehicle-method-102 (_type_) none) ;; 102
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(vehicle-method-103 (_type_) none) ;; 103
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(shadow-enable (_type_) none) ;; 102
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(shadow-disable (_type_) none) ;; 103
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(vehicle-method-104 (_type_) none) ;; 104
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(vehicle-method-105 (_type_) symbol) ;; 105
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(vehicle-method-106 (_type_) none) ;; 106
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@@ -139,6 +139,9 @@
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"129d": "Horizontal Sensitivity",
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"129e": "Vertical Sensitivity",
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"129f": "Player Movement",
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"12a0": "Object Shadows",
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"12a1": "Normal",
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"12a2": "Extended",
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"1300": "Auto Hide Cursor",
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"1301": "Reassign Binds",
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"1302": "Controller Binds",
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@@ -683,6 +683,7 @@
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(("ps2-music?") (set! (-> obj ps2-music?) (file-stream-read-symbol file)))
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(("ps2-se?") (set! (-> obj ps2-se?) (file-stream-read-symbol file)))
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(("ps2-hints?") (set! (-> obj ps2-hints?) (file-stream-read-symbol file)))
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(("ps2-shadow?") (set! (-> obj ps2-shadow?) (file-stream-read-symbol file)))
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(("ps2-lod-dist?") (set! (-> obj ps2-lod-dist?) (file-stream-read-symbol file)))
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(("force-envmap?") (set! (-> obj force-envmap?) (file-stream-read-symbol file)))
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(("force-actors?") (set! (-> obj ps2-actor-vis?) (not (file-stream-read-symbol file))))
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@@ -769,6 +770,7 @@
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(format file " (ps2-music? ~A)~%" (-> obj ps2-music?))
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(format file " (ps2-se? ~A)~%" (-> obj ps2-se?))
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(format file " (ps2-hints? ~A)~%" (-> obj ps2-hints?))
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(format file " (ps2-shadow? ~A)~%" (-> obj ps2-shadow?))
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(format file " (ps2-lod-dist? ~A)~%" (-> obj ps2-lod-dist?))
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(format file " (force-envmap? ~A)~%" (-> obj force-envmap?))
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(format file " (use-vis? ~A)~%" (-> obj use-vis?))
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@@ -180,6 +180,7 @@
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(ps2-hints? symbol) ;; if off, enables extra game hints
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;; lod settings
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(ps2-shadow? symbol) ;; if off, enables extended object shadows
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(ps2-lod-dist? symbol) ;; use original lod distances
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(force-envmap? symbol) ;; dont use envmap fading (force max).
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(shrub-dist-mod float) ;; shrub render distance modifier
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@@ -398,6 +399,7 @@
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(set! (-> obj ps2-se?) #t)
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(set! (-> obj ps2-hints?) #t)
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(set! (-> obj ps2-shadow?) #f)
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(set! (-> obj ps2-lod-dist?) #f)
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(set! (-> obj force-envmap?) #t)
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(set! (-> obj shrub-dist-mod) 1.0)
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@@ -1579,27 +1579,43 @@ Most functions take a boolean as their first argument. If the boolean is set to
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bucket
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)
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(set! (-> (new 'stack-no-clear 'vector) quad) (the-as uint128 0))
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(let ((v1-7 arg4))
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(draw-string-xy
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"X"
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buf
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(+ x -5)
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(+ y -4)
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(cond
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((= v1-7 (mouse-buttons left))
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(font-color red)
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)
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((= v1-7 (mouse-buttons right))
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(font-color yellow)
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)
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((= v1-7 (mouse-buttons middle))
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(font-color green)
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)
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(else
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(font-color default)
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(#cond
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(PC_PORT
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;; just draw a + with lines at the position
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(let ((color (case arg4
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(((mouse-buttons left)) (static-rgba #xff #x00 #x00 #x80))
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(((mouse-buttons right)) (static-rgba #xff #xff #x00 #x80))
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(((mouse-buttons middle)) (static-rgba #x00 #xff #x00 #x80))
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(else (static-rgba #xff #xff #xff #x80))
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)))
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(draw-sprite2d-xy buf (- x 3) (- y 1) 5 1 color)
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(draw-sprite2d-xy buf (- x 1) ( - y 3) 1 5 color)
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))
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(#t
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;; print an X at the position (roughly)
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(let ((v1-7 arg4))
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(draw-string-xy
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"X"
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buf
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(+ x -5)
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(+ y -4)
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(cond
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((= v1-7 (mouse-buttons left))
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(font-color red)
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)
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((= v1-7 (mouse-buttons right))
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(font-color yellow)
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)
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((= v1-7 (mouse-buttons middle))
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(font-color green)
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)
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(else
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(font-color default)
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)
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)
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(font-flags shadow)
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)
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)
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(font-flags shadow)
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)
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)
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)
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@@ -591,6 +591,9 @@
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)
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)
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)
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(#when PC_PORT
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(if (not (-> *pc-settings* ps2-shadow?))
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(set! dist 0.0)))
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(let ((t1-5 (-> shadow-settings flags)))
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(-> draw-ctrl cur-lod)
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(when (not (logtest? t1-5 (shadow-flags disable-fade)))
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@@ -50,32 +50,36 @@
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:flag-assert #xf00000060
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(:methods
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(new (symbol type float float float shadow-flags float) _type_)
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(clear-offset-bit (shadow-control) int)
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(set-offset-bit (shadow-control) int)
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(enable-draw (shadow-control) int)
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(disable-draw (shadow-control) int)
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(set-top-plane-offset (shadow-control float) int)
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(set-bottom-plane-offset (shadow-control float) int)
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(shadow-control-method-13 (_type_ vector float float float) none)
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(probe-line-for-shadow (_type_ vector float float float) none)
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(shadow-control-method-14 (_type_ vector vector float float float) none)
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)
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)
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(defmethod clear-offset-bit shadow-control ((obj shadow-control))
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(defmethod enable-draw shadow-control ((obj shadow-control))
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(declare (inline))
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(logclear! (-> obj settings flags) (shadow-flags disable-draw))
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0
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)
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(defmethod set-offset-bit shadow-control ((obj shadow-control))
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(defmethod disable-draw shadow-control ((obj shadow-control))
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(declare (inline))
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(logior! (-> obj settings flags) (shadow-flags disable-draw))
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0
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)
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(defmethod set-bottom-plane-offset shadow-control ((obj shadow-control) (arg0 float))
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(declare (inline))
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(set! (-> obj settings bot-plane w) (- arg0))
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0
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)
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(defmethod set-top-plane-offset shadow-control ((obj shadow-control) (arg0 float))
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(declare (inline))
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(set! (-> obj settings top-plane w) (- arg0))
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0
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)
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@@ -786,7 +786,7 @@
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(none)
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)
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(defmethod shadow-control-method-13 ((this shadow-control) (arg0 vector) (arg1 float) (arg2 float) (arg3 float))
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(defmethod probe-line-for-shadow ((this shadow-control) (arg0 vector) (arg1 float) (arg2 float) (arg3 float))
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(with-pp
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(let ((s4-0 (new 'stack-no-clear 'collide-query)))
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(let ((v1-0 pp))
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@@ -63,7 +63,7 @@ Seen take in - `true-func` which takes no args TODO - seems fishy
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(zero? (-> this draw cur-lod))
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(logtest? (-> this draw status) (draw-control-status on-screen))
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)
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(shadow-control-method-13 v1-1 (-> this draw origin) -4096.0 4096.0 32768.0)
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(probe-line-for-shadow v1-1 (-> this draw origin) -4096.0 4096.0 32768.0)
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)
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(else
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(logior! (-> v1-1 settings flags) (shadow-flags disable-draw))
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@@ -729,6 +729,9 @@
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(progress-mouse-options-horz-sens #x129d)
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(progress-mouse-options-vert-sens #x129e)
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(progress-mouse-options-player-movement #x129f)
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(progress-shadows #x12a0)
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(progress-shadows-normal #x12a1)
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(progress-shadows-extended #x12a2)
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(progress-input-options-auto-hide-cursor #x1300)
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(progress-menu-reassign-binds #x1301)
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(progress-reassign-binds-controller #x1302)
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@@ -405,6 +405,9 @@
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(let ((s5-3 (-> this draw shadow-ctrl)))
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(when (!= *nav-enemy-dummy-shadow-control* s5-3)
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(let ((f0-7 (vector-vector-distance (camera-pos) (-> this root trans))))
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(#when PC_PORT
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(if (not (-> *pc-settings* ps2-shadow?))
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(set! f0-7 0.0)))
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(cond
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((< 163840.0 f0-7)
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(logior! (-> s5-3 settings flags) (shadow-flags disable-draw))
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@@ -398,8 +398,8 @@
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(vehicle-method-99 (_type_ float) none)
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(vehicle-method-100 (_type_ float vehicle-physics-work) none)
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(vehicle-method-101 (_type_) none)
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(vehicle-method-102 (_type_) none)
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(vehicle-method-103 (_type_) none)
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(shadow-enable (_type_) none)
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(shadow-disable (_type_) none)
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(vehicle-method-104 (_type_) none)
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(vehicle-method-105 (_type_) symbol)
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(vehicle-method-106 (_type_) none)
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@@ -146,7 +146,7 @@
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)
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(set! (-> self max-time-step) 0.02)
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(rigid-body-object-method-38 self)
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(vehicle-method-102 self)
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(shadow-enable self)
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(vehicle-method-87 self)
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(logior! (-> self root penetrated-by) (penetrate jak-yellow-shot jak-red-shot jak-blue-shot jak-dark-shot))
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(set! (-> self damage-factor) (* 0.7518797 (-> self damage-factor)))
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@@ -407,7 +407,7 @@
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(rigid-body-method-13 (-> gp-4 state))
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)
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(vehicle-method-110 self)
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(vehicle-method-103 self)
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(shadow-disable self)
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(let ((gp-5 (new 'stack-no-clear 'explosion-init-params)))
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(set! (-> gp-5 spawn-point quad) (-> self root trans quad))
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(quaternion-copy! (-> gp-5 spawn-quat) (-> self root quat))
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@@ -681,7 +681,7 @@ This commonly includes things such as:
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(logclear! (-> this focus-status) (focus-status disable dead inactive))
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(rigid-body-object-method-35 this)
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(rigid-body-object-method-39 this)
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(vehicle-method-103 this)
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(shadow-disable this)
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(set! (-> this hit-points) 1.0)
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(set! (-> this damage-factor) (-> this info damage-factor))
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(set! (-> this crash-level) 0)
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@@ -1016,7 +1016,7 @@ This commonly includes things such as:
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(none)
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)
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(defmethod vehicle-method-102 ((this vehicle))
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(defmethod shadow-enable ((this vehicle))
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(let ((v1-1 (-> this draw shadow-ctrl)))
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(logclear! (-> v1-1 settings flags) (shadow-flags disable-draw))
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)
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@@ -1025,7 +1025,7 @@ This commonly includes things such as:
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(none)
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)
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(defmethod vehicle-method-103 ((this vehicle))
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(defmethod shadow-disable ((this vehicle))
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(let ((v1-1 (-> this draw shadow-ctrl)))
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(logior! (-> v1-1 settings flags) (shadow-flags disable-draw))
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)
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@@ -706,6 +706,9 @@
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(let ((s5-0 (-> this draw shadow-ctrl)))
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(when (!= *vehicle-shadow-control-disabled* s5-0)
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(let ((f30-0 (vector-vector-xz-distance (camera-pos) (-> this root trans))))
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(#when PC_PORT
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(if (not (-> *pc-settings* ps2-shadow?))
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(set! f30-0 0.0)))
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(cond
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((< 245760.0 f30-0)
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(logior! (-> s5-0 settings flags) (shadow-flags disable-draw))
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@@ -2008,7 +2008,8 @@ This commonly includes things such as:
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(set-vector! (-> self root scale) f0-1 f0-1 f0-1 1.0)
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)
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(cond
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((< (vector-vector-distance (math-camera-pos) (-> self root trans)) (-> gp-0 settings fade-dist))
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((or (< (vector-vector-distance (math-camera-pos) (-> self root trans)) (-> gp-0 settings fade-dist))
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(and PC_PORT (not (-> *pc-settings* ps2-shadow?)))) ;; og:preserve-this extended shadow
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(let ((s5-2 (new 'stack-no-clear 'collide-query)))
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(set! (-> s5-2 start-pos quad) (-> self root trans quad))
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(+! (-> s5-2 start-pos z) -8192.0)
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@@ -885,6 +885,7 @@
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(menu "PS2 settings"
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;(flag "PS2 Load speed" #f ,(dm-lambda-boolean-flag (-> *pc-settings* ps2-read-speed?)))
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(flag "PS2 Particles" #f ,(dm-lambda-boolean-flag (-> *pc-settings* ps2-parts?)))
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(flag "PS2 Shadows" #f ,(dm-lambda-boolean-flag (-> *pc-settings* ps2-shadow?)))
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;(flag "PS2 Music" #f ,(dm-lambda-boolean-flag (-> *pc-settings* ps2-music?)))
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;(flag "PS2 Sound effects" #f ,(dm-lambda-boolean-flag (-> *pc-settings* ps2-se?)))
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;(flag "PS2 Hints" #f ,(dm-lambda-boolean-flag (-> *pc-settings* ps2-hints?)))
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@@ -11,8 +11,8 @@
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; version: 0.1.5.2
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(defconstant PC_KERNEL_VERSION (static-pckernel-version 0 1 5 2))
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;; version: 0.1.6.2
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(defconstant PC_KERNEL_VERSION (static-pckernel-version 0 1 6 2))
|
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|
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
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;;;; types and enums
|
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|
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@@ -212,7 +212,7 @@
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:menu-options (new 'static 'boxed-array :type menu-option
|
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,@options))))))
|
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|
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(defmacro progress-new-generic-link-to-details-page (title &key (should-disable? #f) &rest entries)
|
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(defmacro progress-new-generic-link-to-keybind-details-page (title &key (should-disable? #f) &key device-type &key entries &key confirm)
|
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`(new 'static 'menu-generic-link-option
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:name ,title
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:should-disable? ,should-disable?
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@@ -221,6 +221,37 @@
|
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(new 'static 'menu-generic-details-page
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:name ,title
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:entries (new 'static 'boxed-array :type menu-generic-details-entry
|
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,@entries))))))
|
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,@(apply (lambda (x) `(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind ,x) :device-type (input-device-type ,device-type))) entries)
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(new 'static 'menu-generic-details-confirm-entry :name ,(first confirm) :on-confirm ,(second confirm))))))))
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|
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(defmacro static-progress-generic-pc-settings-lod-default-high-boolean (name field)
|
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`(new 'static 'menu-generic-boolean-option
|
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:name ,name
|
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:truthy-text (text-id progress-lod-default)
|
||||
:falsey-text (text-id progress-lod-high)
|
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:get-value-fn (lambda () ,field)
|
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:on-confirm (lambda ((val symbol))
|
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(set! ,field val)
|
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(commit-to-file *pc-settings*))))
|
||||
|
||||
(defmacro static-progress-generic-pc-settings-on-off-boolean (name field)
|
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`(new 'static 'menu-generic-boolean-option
|
||||
:name ,name
|
||||
:truthy-text (text-id progress-on)
|
||||
:falsey-text (text-id progress-off)
|
||||
:get-value-fn (lambda () ,field)
|
||||
:on-confirm (lambda ((val symbol))
|
||||
(set! ,field val)
|
||||
(commit-to-file *pc-settings*))))
|
||||
|
||||
(defmacro static-progress-generic-pc-settings-shadows-normal-extended-boolean (name field)
|
||||
`(new 'static 'menu-generic-boolean-option
|
||||
:name ,name
|
||||
:truthy-text (text-id progress-shadows-normal)
|
||||
:falsey-text (text-id progress-shadows-extended)
|
||||
:get-value-fn (lambda () ,field)
|
||||
:on-confirm (lambda ((val symbol))
|
||||
(set! ,field val)
|
||||
(commit-to-file *pc-settings*))))
|
||||
|
||||
(define *progress-generic-temp-string* (new 'global 'string 512 (the string #f)))
|
||||
@@ -513,7 +513,12 @@
|
||||
(defmethod get-keybind-string ((this menu-generic-details-keybind-entry))
|
||||
(case (-> this keybind)
|
||||
(((controller-keybind cross))
|
||||
"~Y~22L<~Z~Y~27L*~Z~Y~1L>~Z~Y~23L[~Z~+26H Cross")
|
||||
;; the PS2 TRC says it should be pronounced "ecks", hence why every game that speaks the buttons out loud says X, plus at least 80% of people also already say X (i assume in part because of that).
|
||||
;; the official spelling is probably "cross" (see PS2 development reference manuals), but that has less weight in the context of displaying the name to the user, I think?
|
||||
;; "cross" seems to be mainly a UK thing (those weirdos)
|
||||
(if (language? uk-english)
|
||||
"~Y~22L<~Z~Y~27L*~Z~Y~1L>~Z~Y~23L[~Z~+26H Cross"
|
||||
"~Y~22L<~Z~Y~27L*~Z~Y~1L>~Z~Y~23L[~Z~+26H X"))
|
||||
(((controller-keybind square))
|
||||
"~Y~22L<~Z~Y~24L#~Z~Y~1L>~Z~Y~23L[~Z~+26H S~+7Vq~-7Vuare")
|
||||
(((controller-keybind circle))
|
||||
|
||||
@@ -65,6 +65,26 @@ This gives us more freedom to write code how we want.
|
||||
)
|
||||
)
|
||||
|
||||
;; TODO - there is a bug where if you restore default binds and that changes your `X` bind,
|
||||
;; the next X input is ignored, figure this out eventually / make an issue for it.
|
||||
(defmacro progress-new-generic-keybinds-page-link ()
|
||||
`(progress-new-generic-link-to-scrolling-page (text-id progress-menu-reassign-binds)
|
||||
(progress-new-generic-link-to-keybind-details-page (text-id progress-reassign-binds-controller)
|
||||
:should-disable? (lambda () (<= (pc-get-controller-count) 0))
|
||||
:device-type controller
|
||||
:entries (select l3 r3 start dpad-up dpad-right dpad-down dpad-left l2 r2 l1 r1 triangle circle cross square)
|
||||
:confirm ((text-id progress-restore-defaults) (lambda () (pc-reset-bindings-to-defaults! 0 0))))
|
||||
(progress-new-generic-link-to-keybind-details-page (text-id progress-reassign-binds-keyboard)
|
||||
:should-disable? (lambda () (not (-> *pc-settings* keyboard-enabled?)))
|
||||
:device-type keyboard
|
||||
:entries (l-analog-up l-analog-down l-analog-left l-analog-right r-analog-up r-analog-down r-analog-left r-analog-left r-analog-right select l3 r3 start dpad-up dpad-right dpad-down dpad-left l2 r2 l1 r1 triangle circle cross square)
|
||||
:confirm ((text-id progress-restore-defaults) (lambda () (pc-reset-bindings-to-defaults! 0 1))))
|
||||
(progress-new-generic-link-to-keybind-details-page (text-id progress-reassign-binds-mouse)
|
||||
:should-disable? (lambda () (not (-> *pc-settings* mouse-enabled?)))
|
||||
:device-type mouse
|
||||
:entries (select l3 r3 start dpad-up dpad-right dpad-down dpad-left l2 r2 l1 r1 triangle circle cross square)
|
||||
:confirm ((text-id progress-restore-defaults) (lambda () (pc-reset-bindings-to-defaults! 0 2))))))
|
||||
|
||||
(define *game-options-pc*
|
||||
(progress-new-generic-scrolling-page (text-id progress-root-game-options)
|
||||
(progress-new-generic-link-to-scrolling-page (text-id progress-menu-input-options)
|
||||
@@ -234,77 +254,7 @@ This gives us more freedom to write code how we want.
|
||||
(set! (-> *pc-settings* auto-hide-cursor?) val)
|
||||
(update-mouse-controls! *pc-settings*)
|
||||
(commit-to-file *pc-settings*)))
|
||||
;; TODO - there is a bug where if you restore default binds and that changes your `X` bind,
|
||||
;; the next X input is ignored, figure this out eventually / make an issue for it.
|
||||
(progress-new-generic-link-to-scrolling-page (text-id progress-menu-reassign-binds)
|
||||
(progress-new-generic-link-to-details-page (text-id progress-reassign-binds-controller) :should-disable? (lambda () (<= (pc-get-controller-count) 0))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind select) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind l3) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind r3) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind start) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind dpad-up) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind dpad-right) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind dpad-down) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind dpad-left) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind l2) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind r2) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind l1) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind r1) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind triangle) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind circle) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind cross) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind square) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-confirm-entry
|
||||
:name (text-id progress-restore-defaults)
|
||||
:on-confirm (lambda () (pc-reset-bindings-to-defaults! 0 0))))
|
||||
(progress-new-generic-link-to-details-page (text-id progress-reassign-binds-keyboard) :should-disable? (lambda () (not (-> *pc-settings* keyboard-enabled?)))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind l-analog-up) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind l-analog-down) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind l-analog-left) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind l-analog-right) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind r-analog-up) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind r-analog-down) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind r-analog-left) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind r-analog-right) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind select) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind l3) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind r3) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind start) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind dpad-up) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind dpad-right) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind dpad-down) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind dpad-left) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind l2) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind r2) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind l1) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind r1) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind triangle) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind circle) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind cross) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind square) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-confirm-entry
|
||||
:name (text-id progress-restore-defaults)
|
||||
:on-confirm (lambda () (pc-reset-bindings-to-defaults! 0 1))))
|
||||
(progress-new-generic-link-to-details-page (text-id progress-reassign-binds-mouse) :should-disable? (lambda () (not (-> *pc-settings* mouse-enabled?)))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind select) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind l3) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind r3) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind start) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind dpad-up) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind dpad-right) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind dpad-down) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind dpad-left) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind l2) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind r2) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind l1) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind r1) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind triangle) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind circle) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind cross) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind square) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-confirm-entry
|
||||
:name (text-id progress-restore-defaults)
|
||||
:on-confirm (lambda () (pc-reset-bindings-to-defaults! 0 2)))))
|
||||
(progress-new-generic-keybinds-page-link)
|
||||
(new 'static 'menu-generic-confirm-option
|
||||
:name (text-id progress-restore-defaults)
|
||||
:on-confirm (lambda ((val symbol))
|
||||
@@ -548,77 +498,7 @@ This gives us more freedom to write code how we want.
|
||||
(set! (-> *pc-settings* auto-hide-cursor?) val)
|
||||
(update-mouse-controls! *pc-settings*)
|
||||
(commit-to-file *pc-settings*)))
|
||||
;; TODO - there is a bug where if you restore default binds and that changes your `X` bind,
|
||||
;; the next X input is ignored, figure this out eventually / make an issue for it.
|
||||
(progress-new-generic-link-to-scrolling-page (text-id progress-menu-reassign-binds)
|
||||
(progress-new-generic-link-to-details-page (text-id progress-reassign-binds-controller) :should-disable? (lambda () (<= (pc-get-controller-count) 0))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind select) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind l3) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind r3) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind start) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind dpad-up) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind dpad-right) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind dpad-down) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind dpad-left) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind l2) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind r2) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind l1) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind r1) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind triangle) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind circle) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind cross) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind square) :device-type (input-device-type controller))
|
||||
(new 'static 'menu-generic-details-confirm-entry
|
||||
:name (text-id progress-restore-defaults)
|
||||
:on-confirm (lambda () (pc-reset-bindings-to-defaults! 0 0))))
|
||||
(progress-new-generic-link-to-details-page (text-id progress-reassign-binds-keyboard) :should-disable? (lambda () (not (-> *pc-settings* keyboard-enabled?)))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind l-analog-up) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind l-analog-down) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind l-analog-left) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind l-analog-right) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind r-analog-up) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind r-analog-down) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind r-analog-left) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind r-analog-right) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind select) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind l3) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind r3) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind start) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind dpad-up) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind dpad-right) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind dpad-down) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind dpad-left) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind l2) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind r2) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind l1) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind r1) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind triangle) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind circle) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind cross) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind square) :device-type (input-device-type keyboard))
|
||||
(new 'static 'menu-generic-details-confirm-entry
|
||||
:name (text-id progress-restore-defaults)
|
||||
:on-confirm (lambda () (pc-reset-bindings-to-defaults! 0 1))))
|
||||
(progress-new-generic-link-to-details-page (text-id progress-reassign-binds-mouse) :should-disable? (lambda () (not (-> *pc-settings* mouse-enabled?)))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind select) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind l3) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind r3) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind start) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind dpad-up) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind dpad-right) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind dpad-down) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind dpad-left) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind l2) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind r2) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind l1) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind r1) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind triangle) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind circle) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind cross) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-keybind-entry :keybind (controller-keybind square) :device-type (input-device-type mouse))
|
||||
(new 'static 'menu-generic-details-confirm-entry
|
||||
:name (text-id progress-restore-defaults)
|
||||
:on-confirm (lambda () (pc-reset-bindings-to-defaults! 0 2)))))
|
||||
(progress-new-generic-keybinds-page-link)
|
||||
(new 'static 'menu-generic-confirm-option
|
||||
:name (text-id progress-restore-defaults)
|
||||
:on-confirm (lambda ((val symbol))
|
||||
@@ -716,57 +596,26 @@ This gives us more freedom to write code how we want.
|
||||
(define *graphic-options-pc*
|
||||
(progress-new-generic-scrolling-page (text-id progress-root-graphic-options)
|
||||
(progress-new-generic-link-to-scrolling-page (text-id progress-graphics-ps2)
|
||||
(new 'static 'menu-generic-carousel-option
|
||||
(new 'static 'menu-generic-boolean-option
|
||||
:name (text-id progress-lod-bg)
|
||||
:items (new 'static 'boxed-array :type text-id
|
||||
(text-id progress-lod-high)
|
||||
(text-id progress-lod-default)
|
||||
(text-id progress-lod-low)
|
||||
)
|
||||
:get-item-index-fn (lambda () (-> *pc-settings* lod-force-tfrag))
|
||||
:on-confirm (lambda ((index int))
|
||||
(set! (-> *pc-settings* lod-force-tfrag) index)
|
||||
(set! (-> *pc-settings* lod-force-tie) index)
|
||||
(commit-to-file *pc-settings*)
|
||||
)
|
||||
)
|
||||
(new 'static 'menu-generic-carousel-option
|
||||
:name (text-id progress-lod-fg)
|
||||
:items (new 'static 'boxed-array :type text-id
|
||||
(text-id progress-lod-high)
|
||||
(text-id progress-lod-default)
|
||||
(text-id progress-lod-low)
|
||||
)
|
||||
:get-item-index-fn (lambda () (-> *pc-settings* lod-force-actor))
|
||||
:on-confirm (lambda ((index int))
|
||||
(set! (-> *pc-settings* lod-force-actor) index)
|
||||
(commit-to-file *pc-settings*)
|
||||
)
|
||||
)
|
||||
(new 'static 'menu-generic-boolean-option
|
||||
:name (text-id progress-graphics-ps2-lod-dist)
|
||||
:truthy-text (text-id progress-on)
|
||||
:falsey-text (text-id progress-off)
|
||||
:get-value-fn (lambda () (-> *pc-settings* ps2-lod-dist?))
|
||||
:truthy-text (text-id progress-lod-low)
|
||||
:falsey-text (text-id progress-lod-high)
|
||||
:get-value-fn (lambda () (> (-> *pc-settings* lod-force-tfrag) 0))
|
||||
:on-confirm (lambda ((val symbol))
|
||||
(set! (-> *pc-settings* ps2-lod-dist?) val)
|
||||
(commit-to-file *pc-settings*)))
|
||||
(new 'static 'menu-generic-boolean-option
|
||||
:name (text-id progress-ps2-parts)
|
||||
:truthy-text (text-id progress-on)
|
||||
:falsey-text (text-id progress-off)
|
||||
:get-value-fn (lambda () (-> *pc-settings* ps2-parts?))
|
||||
:on-confirm (lambda ((val symbol))
|
||||
(set! (-> *pc-settings* ps2-parts?) val)
|
||||
(commit-to-file *pc-settings*)))
|
||||
(new 'static 'menu-generic-boolean-option
|
||||
:name (text-id progress-hires-sky)
|
||||
:truthy-text (text-id progress-on)
|
||||
:falsey-text (text-id progress-off)
|
||||
:get-value-fn (lambda () (-> *pc-settings* hires-clouds?))
|
||||
:on-confirm (lambda ((val symbol))
|
||||
(set! (-> *pc-settings* hires-clouds?) val)
|
||||
(cond
|
||||
(val
|
||||
(set! (-> *pc-settings* lod-force-tfrag) 2)
|
||||
(set! (-> *pc-settings* lod-force-tie) 2)
|
||||
)
|
||||
(else
|
||||
(set! (-> *pc-settings* lod-force-tfrag) 0)
|
||||
(set! (-> *pc-settings* lod-force-tie) 0)
|
||||
))
|
||||
(commit-to-file *pc-settings*)))
|
||||
(static-progress-generic-pc-settings-lod-default-high-boolean (text-id progress-lod-fg) (-> *pc-settings* ps2-lod-dist?))
|
||||
(static-progress-generic-pc-settings-on-off-boolean (text-id progress-ps2-parts) (-> *pc-settings* ps2-parts?))
|
||||
(static-progress-generic-pc-settings-shadows-normal-extended-boolean (text-id progress-shadows) (-> *pc-settings* ps2-shadow?))
|
||||
(static-progress-generic-pc-settings-on-off-boolean (text-id progress-hires-sky) (-> *pc-settings* hires-clouds?))
|
||||
)
|
||||
(new 'static 'menu-generic-carousel-option
|
||||
:name (text-id progress-graphics-display)
|
||||
@@ -910,9 +759,8 @@ This gives us more freedom to write code how we want.
|
||||
:get-max-size-fn (lambda () (-> *msaa-options* length))
|
||||
:get-item-label-fn (lambda ((index int))
|
||||
(if (zero? index)
|
||||
(lookup-text! *common-text* (text-id progress-graphics-msaa-off) #f)
|
||||
(string-format (lookup-text! *common-text* (text-id progress-msaa-x) #f) (-> *msaa-options* index))
|
||||
)
|
||||
(lookup-text! *common-text* (text-id progress-graphics-msaa-off) #f)
|
||||
(string-format (lookup-text! *common-text* (text-id progress-msaa-x) #f) (-> *msaa-options* index)))
|
||||
)
|
||||
:on-confirm (lambda ((index int))
|
||||
(set! (-> *pc-settings* gfx-msaa) (the int (pow 2.0 (the float index))))
|
||||
|
||||
+1
-1
@@ -874,7 +874,7 @@
|
||||
;; definition for method 13 of type shadow-control
|
||||
;; INFO: Used lq/sq
|
||||
;; WARN: Return type mismatch int vs none.
|
||||
(defmethod shadow-control-method-13 ((this shadow-control) (arg0 vector) (arg1 float) (arg2 float) (arg3 float))
|
||||
(defmethod probe-line-for-shadow ((this shadow-control) (arg0 vector) (arg1 float) (arg2 float) (arg3 float))
|
||||
(with-pp
|
||||
(let ((s4-0 (new 'stack-no-clear 'collide-query)))
|
||||
(let ((v1-0 pp))
|
||||
|
||||
+1
-1
@@ -65,7 +65,7 @@ Seen take in - `true-func` which takes no args TODO - seems fishy
|
||||
(zero? (-> this draw cur-lod))
|
||||
(logtest? (-> this draw status) (draw-control-status on-screen))
|
||||
)
|
||||
(shadow-control-method-13 v1-1 (-> this draw origin) -4096.0 4096.0 32768.0)
|
||||
(probe-line-for-shadow v1-1 (-> this draw origin) -4096.0 4096.0 32768.0)
|
||||
)
|
||||
(else
|
||||
(logior! (-> v1-1 settings flags) (shadow-flags disable-draw))
|
||||
|
||||
+2
-2
@@ -657,8 +657,8 @@
|
||||
(vehicle-method-99 (_type_ float) none)
|
||||
(vehicle-method-100 (_type_ float vehicle-physics-work) none)
|
||||
(vehicle-method-101 (_type_) none)
|
||||
(vehicle-method-102 (_type_) none)
|
||||
(vehicle-method-103 (_type_) none)
|
||||
(shadow-enable (_type_) none)
|
||||
(shadow-disable (_type_) none)
|
||||
(vehicle-method-104 (_type_) none)
|
||||
(vehicle-method-105 (_type_) symbol)
|
||||
(vehicle-method-106 (_type_) none)
|
||||
|
||||
+2
-2
@@ -146,7 +146,7 @@
|
||||
)
|
||||
(set! (-> self max-time-step) 0.02)
|
||||
(rigid-body-object-method-38 self)
|
||||
(vehicle-method-102 self)
|
||||
(shadow-enable self)
|
||||
(vehicle-method-87 self)
|
||||
(logior! (-> self root penetrated-by) (penetrate jak-yellow-shot jak-red-shot jak-blue-shot jak-dark-shot))
|
||||
(set! (-> self damage-factor) (* 0.7518797 (-> self damage-factor)))
|
||||
@@ -412,7 +412,7 @@
|
||||
(rigid-body-method-13 (-> gp-4 state))
|
||||
)
|
||||
(vehicle-method-110 self)
|
||||
(vehicle-method-103 self)
|
||||
(shadow-disable self)
|
||||
(let ((gp-5 (new 'stack-no-clear 'explosion-init-params)))
|
||||
(set! (-> gp-5 spawn-point quad) (-> self root trans quad))
|
||||
(quaternion-copy! (-> gp-5 spawn-quat) (-> self root quat))
|
||||
|
||||
+3
-3
@@ -760,7 +760,7 @@ This commonly includes things such as:
|
||||
(logclear! (-> this focus-status) (focus-status disable dead inactive))
|
||||
(rigid-body-object-method-35 this)
|
||||
(rigid-body-object-method-39 this)
|
||||
(vehicle-method-103 this)
|
||||
(shadow-disable this)
|
||||
(set! (-> this hit-points) 1.0)
|
||||
(set! (-> this damage-factor) (-> this info damage-factor))
|
||||
(set! (-> this crash-level) 0)
|
||||
@@ -1140,7 +1140,7 @@ This commonly includes things such as:
|
||||
|
||||
;; definition for method 102 of type vehicle
|
||||
;; WARN: Return type mismatch int vs none.
|
||||
(defmethod vehicle-method-102 ((this vehicle))
|
||||
(defmethod shadow-enable ((this vehicle))
|
||||
(let ((v1-1 (-> this draw shadow-ctrl)))
|
||||
(logclear! (-> v1-1 settings flags) (shadow-flags disable-draw))
|
||||
)
|
||||
@@ -1151,7 +1151,7 @@ This commonly includes things such as:
|
||||
|
||||
;; definition for method 103 of type vehicle
|
||||
;; WARN: Return type mismatch int vs none.
|
||||
(defmethod vehicle-method-103 ((this vehicle))
|
||||
(defmethod shadow-disable ((this vehicle))
|
||||
(let ((v1-1 (-> this draw shadow-ctrl)))
|
||||
(logior! (-> v1-1 settings flags) (shadow-flags disable-draw))
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user