mirror of
https://github.com/open-goal/jak-project
synced 2026-07-11 15:28:58 -04:00
integ test commit
This commit is contained in:
+74
-19
@@ -57,6 +57,14 @@ fs::path get_user_home_dir() {
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#endif
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}
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struct {
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bool initialized = false;
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fs::path path_to_data_folder;
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fs::path user_config_dir_override = "";
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// by default - if the config dir is overridden, we don't use the default save location
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bool use_overridden_config_dir_for_saves = true;
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} g_file_path_info;
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fs::path get_user_config_dir() {
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fs::path config_base_path;
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#ifdef _WIN32
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@@ -80,35 +88,53 @@ fs::path get_user_config_dir() {
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fs::path get_user_settings_dir(GameVersion game_version) {
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auto game_version_name = game_version_names[game_version];
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return get_user_config_dir() / game_version_name / "settings";
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auto config_dir = get_user_config_dir();
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if (!g_file_path_info.user_config_dir_override.empty()) {
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config_dir = g_file_path_info.user_config_dir_override / "OpenGOAL";
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}
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return config_dir / game_version_name / "settings";
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}
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fs::path get_user_memcard_dir(GameVersion game_version) {
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auto game_version_name = game_version_names[game_version];
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return get_user_config_dir() / game_version_name / "saves";
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auto config_dir = get_user_config_dir();
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if (!g_file_path_info.user_config_dir_override.empty() &&
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g_file_path_info.use_overridden_config_dir_for_saves) {
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config_dir = g_file_path_info.user_config_dir_override / "OpenGOAL";
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}
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return config_dir / game_version_name / "saves";
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}
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fs::path get_user_screenshots_dir(GameVersion game_version) {
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auto game_version_name = game_version_names[game_version];
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return get_user_config_dir() / game_version_name / "screenshots";
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auto config_dir = get_user_config_dir();
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if (!g_file_path_info.user_config_dir_override.empty()) {
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config_dir = g_file_path_info.user_config_dir_override / "OpenGOAL";
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}
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return config_dir / game_version_name / "screenshots";
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}
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fs::path get_user_misc_dir(GameVersion game_version) {
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auto game_version_name = game_version_names[game_version];
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return get_user_config_dir() / game_version_name / "misc";
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auto config_dir = get_user_config_dir();
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if (!g_file_path_info.user_config_dir_override.empty()) {
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config_dir = g_file_path_info.user_config_dir_override / "OpenGOAL";
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}
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return config_dir / game_version_name / "misc";
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}
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fs::path get_user_features_dir(GameVersion game_version) {
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auto game_version_name = game_version_names[game_version];
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auto path = get_user_config_dir() / game_version_name / "features";
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auto config_dir = get_user_config_dir();
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if (!g_file_path_info.user_config_dir_override.empty()) {
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config_dir = g_file_path_info.user_config_dir_override / "OpenGOAL";
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}
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auto path = config_dir / game_version_name / "features";
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file_util::create_dir_if_needed(path);
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return path;
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}
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struct {
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bool initialized = false;
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fs::path path_to_data;
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} gFilePathInfo;
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fs::path g_iso_data_directory = "";
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/*!
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* Get the path to the current executable.
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@@ -171,29 +197,30 @@ std::optional<fs::path> try_get_data_dir() {
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}
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bool setup_project_path(std::optional<fs::path> project_path_override) {
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if (gFilePathInfo.initialized) {
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if (g_file_path_info.initialized) {
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return true;
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}
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if (project_path_override) {
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gFilePathInfo.path_to_data = fs::absolute(project_path_override.value());
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gFilePathInfo.initialized = true;
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lg::info("Using explicitly set project path: {}", gFilePathInfo.path_to_data.string());
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g_file_path_info.path_to_data_folder = fs::absolute(project_path_override.value());
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g_file_path_info.initialized = true;
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lg::info("Using explicitly set project path: {}",
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g_file_path_info.path_to_data_folder.string());
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return true;
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}
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auto data_path = try_get_data_dir();
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if (data_path) {
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gFilePathInfo.path_to_data = *data_path;
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gFilePathInfo.initialized = true;
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g_file_path_info.path_to_data_folder = *data_path;
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g_file_path_info.initialized = true;
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lg::info("Using data path: {}", data_path->string());
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return true;
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}
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auto development_repo_path = try_get_jak_project_path();
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if (development_repo_path) {
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gFilePathInfo.path_to_data = *development_repo_path;
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gFilePathInfo.initialized = true;
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g_file_path_info.path_to_data_folder = *development_repo_path;
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g_file_path_info.initialized = true;
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lg::info("Using development repo path: {}", *development_repo_path);
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return true;
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}
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@@ -202,9 +229,37 @@ bool setup_project_path(std::optional<fs::path> project_path_override) {
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return false;
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}
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void override_user_config_dir(fs::path user_config_dir_override,
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bool use_overridden_config_dir_for_saves) {
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g_file_path_info.user_config_dir_override = user_config_dir_override;
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g_file_path_info.use_overridden_config_dir_for_saves = use_overridden_config_dir_for_saves;
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}
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fs::path get_jak_project_dir() {
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ASSERT(gFilePathInfo.initialized);
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return gFilePathInfo.path_to_data;
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ASSERT(g_file_path_info.initialized);
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return g_file_path_info.path_to_data_folder;
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}
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fs::path get_iso_dir_for_game(GameVersion game_version) {
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if (!g_iso_data_directory.empty()) {
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return g_iso_data_directory;
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}
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// Find the location based on the game version
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std::string expected_subdir = "jak1";
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if (game_version == GameVersion::Jak2) {
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expected_subdir = "jak2";
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} else if (game_version == GameVersion::Jak3) {
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expected_subdir = "jak3";
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}
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const auto temp_dir = get_jak_project_dir() / "iso_data" / expected_subdir;
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if (fs::exists(temp_dir)) {
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g_iso_data_directory = temp_dir;
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}
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return g_iso_data_directory;
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}
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void set_iso_data_dir(const fs::path& directory) {
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g_iso_data_directory = directory;
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}
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std::string get_file_path(const std::vector<std::string>& input) {
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@@ -35,12 +35,17 @@ fs::path get_user_screenshots_dir(GameVersion game_version);
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fs::path get_user_misc_dir(GameVersion game_version);
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fs::path get_user_features_dir(GameVersion game_version);
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fs::path get_jak_project_dir();
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fs::path get_iso_dir_for_game(GameVersion game_version);
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void set_iso_data_dir(const fs::path& directory);
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bool create_dir_if_needed(const fs::path& path);
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bool create_dir_if_needed_for_file(const std::string& path);
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bool create_dir_if_needed_for_file(const fs::path& path);
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std::string get_current_executable_path();
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std::optional<std::string> try_get_project_path_from_path(const std::string& path);
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bool setup_project_path(std::optional<fs::path> project_path_override);
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void override_user_config_dir(fs::path user_config_dir_override,
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bool use_overridden_config_dir_for_saves);
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std::string get_file_path(const std::vector<std::string>& path);
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void write_binary_file(const std::string& name, const void* data, size_t size);
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void write_binary_file(const fs::path& name, const void* data, size_t size);
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@@ -332,7 +332,7 @@ class ObjectFileDB {
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void for_each_function_def_order(Func f) {
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for_each_obj([&](ObjectFileData& data) {
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for (int i = 0; i < int(data.linked_data.segments); i++) {
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int fn = 0;
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[[maybe_unused]] int fn = 0;
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for (size_t j = data.linked_data.functions_by_seg.at(i).size(); j-- > 0;) {
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f(data.linked_data.functions_by_seg.at(i).at(j), i, data);
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fn++;
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@@ -355,7 +355,7 @@ class ObjectFileDB {
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template <typename Func>
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void for_each_function_in_seg(int seg, Func f) {
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for_each_obj([&](ObjectFileData& data) {
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int fn = 0;
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[[maybe_unused]] int fn = 0;
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if (data.linked_data.segments == 3) {
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for (size_t j = data.linked_data.functions_by_seg.at(seg).size(); j-- > 0;) {
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f(data.linked_data.functions_by_seg.at(seg).at(j), data);
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@@ -267,6 +267,11 @@ std::tuple<uint64_t, int> calculate_extraction_hash(const fs::path& extracted_is
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int filec = 0;
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for (auto const& dir_entry : fs::recursive_directory_iterator(extracted_iso_path)) {
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if (dir_entry.is_regular_file()) {
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// skip the `buildinfo.json` file, we make that -- not relevant!
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if (dir_entry.path().filename() == "buildinfo.json") {
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lg::warn("skipping buildinfo.json, that is a file our tools generate");
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continue;
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}
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auto buffer = file_util::read_binary_file(dir_entry.path().string());
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auto hash = XXH64(buffer.data(), buffer.size(), 0);
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combined_hash ^= hash;
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@@ -102,7 +102,10 @@ std::tuple<std::optional<ISOMetadata>, ExtractorErrorCode> validate(
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};
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}
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void decompile(const fs::path& iso_data_path, const std::string& data_subfolder) {
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// TODO - remove code duplication, most of this is copying what happens in decompiler's `main.cpp`
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void decompile(const fs::path& iso_data_path,
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const std::string& data_subfolder,
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const std::string& config_override) {
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using namespace decompiler;
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// Determine which config to use from the database
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@@ -111,7 +114,7 @@ void decompile(const fs::path& iso_data_path, const std::string& data_subfolder)
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Config config = read_config_file(file_util::get_jak_project_dir() / "decompiler" / "config" /
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version_info.game_name /
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fmt::format("{}_config.jsonc", version_info.game_name),
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version_info.decomp_config_version);
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version_info.decomp_config_version, config_override);
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std::vector<fs::path> dgos, objs, tex_strs, art_strs;
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@@ -220,6 +223,8 @@ ExtractorErrorCode compile(const fs::path& iso_data_path, const std::string& dat
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Compiler compiler(game_name_to_version(version_info.game_name));
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compiler.make_system().set_constant("*iso-data*", absolute(iso_data_path).string());
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compiler.make_system().set_constant("*use-iso-data-path*", true);
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file_util::set_iso_data_dir(absolute(iso_data_path));
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lg::info("set iso_data_dir to {}", absolute(iso_data_path).string());
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int flags = 0;
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for (const auto& flag : version_info.flags) {
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@@ -265,6 +270,7 @@ int main(int argc, char** argv) {
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bool flag_play = false;
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bool flag_folder = false;
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std::string game_name = "jak1";
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std::string decomp_config_override = "{}";
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lg::initialize();
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@@ -275,6 +281,9 @@ int main(int argc, char** argv) {
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app.add_option("--proj-path", project_path_override,
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"Explicitly set the location of the 'data/' folder");
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app.add_option("-g,--game", game_name, "Specify the game name, defaults to 'jak1'");
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app.add_option(
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"--decomp-config-override", decomp_config_override,
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"JSON provided will be merged with the decompiler config, use to override options");
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app.add_flag("-a,--all", flag_runall, "Run all steps, from extraction to playing the game");
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app.add_flag("-e,--extract", flag_extract, "Extract the ISO");
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app.add_flag("-v,--validate", flag_fail_on_validation,
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@@ -423,7 +432,7 @@ int main(int argc, char** argv) {
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if (flag_decompile) {
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try {
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decompile(iso_data_path, data_subfolder);
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decompile(iso_data_path, data_subfolder, decomp_config_override);
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} catch (std::exception& e) {
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lg::error("Error during decompile: {}", e.what());
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return static_cast<int>(ExtractorErrorCode::DECOMPILATION_GENERIC_ERROR);
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@@ -2,12 +2,12 @@
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#include "TP_Type.h"
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#include "common/goos/Printer.h"
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#include "common/goos/Reader.h"
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#include "common/log/log.h"
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#include "common/type_system/defenum.h"
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#include "common/type_system/deftype.h"
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#include "common/util/string_util.h"
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#include <common/goos/Printer.h>
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#include "decompiler/Disasm/Register.h"
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@@ -96,11 +96,14 @@ int main(int argc, char** argv) {
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bool disable_avx2 = false;
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bool disable_display = false;
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bool enable_profiling = false;
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bool enable_portable = false;
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bool disable_save_location_override = false;
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std::string profile_until_event = "";
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std::string gpu_test = "";
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std::string gpu_test_out_path = "";
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int port_number = -1;
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fs::path project_path_override;
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fs::path user_config_dir_override;
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std::vector<std::string> game_args;
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CLI::App app{"OpenGOAL Game Runtime"};
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app.add_flag("--version", show_version, "Display the built revision");
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@@ -112,6 +115,12 @@ int main(int argc, char** argv) {
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app.add_flag("--no-avx2", disable_avx2, "Disable AVX2 for testing");
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app.add_flag("--no-display", disable_display, "Disable video display");
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app.add_flag("--profile", enable_profiling, "Enables profiling immediately from startup");
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app.add_flag("--portable", enable_portable,
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"Save settings and saves relative to the game's executable, takes precedence over "
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"--config-path");
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app.add_flag("--disable_save_location_override", disable_save_location_override,
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"If --config-path is provided along with this flag, saves will still be loaded and "
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"stored to the default location");
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app.add_option("--profile-until-event", profile_until_event,
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"Stops recording profile events once an event with this name is seen");
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app.add_option("--gpu-test", gpu_test,
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@@ -120,6 +129,8 @@ int main(int argc, char** argv) {
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"Where to store the gpu test result file");
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app.add_option("--proj-path", project_path_override,
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"Specify the location of the 'data/' folder");
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app.add_option("--config-path", user_config_dir_override,
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"Override the location where all user configuration and saves are saved");
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app.footer(game_arg_documentation());
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app.add_option("Game Args", game_args,
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"Remaining arguments (after '--') that are passed-through to the game itself");
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@@ -127,6 +138,15 @@ int main(int argc, char** argv) {
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app.allow_extras();
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CLI11_PARSE(app, argc, argv);
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// Override the user's config dir, potentially (either because it was explicitly provided
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// or because it's portable mode)
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if (enable_portable) {
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user_config_dir_override = file_util::get_current_executable_path();
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}
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if (!user_config_dir_override.empty()) {
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file_util::override_user_config_dir(user_config_dir_override, !disable_save_location_override);
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}
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if (show_version) {
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lg::print("{}", build_revision());
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return 0;
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@@ -31,9 +31,11 @@ class KeyboardDevice : public InputDevice {
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const CommandBindingGroups& commands,
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std::shared_ptr<PadData> data,
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std::optional<InputBindAssignmentMeta>& bind_assignment) override;
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void close_device() override{
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// there is nothing to close
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// clang-format off
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void close_device() override {
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// there is nothing to close
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};
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// clang-format on
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private:
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std::vector<ActiveKeyboardAction> m_active_actions = {};
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@@ -31,9 +31,11 @@ class MouseDevice : public InputDevice {
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const CommandBindingGroups& commands,
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std::shared_ptr<PadData> data,
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std::optional<InputBindAssignmentMeta>& bind_assignment) override;
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void close_device() override{
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// there is nothing to close
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// clang-format off
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void close_device() override {
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// there is nothing to close
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};
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// clang-format on
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void enable_relative_mode(const bool enable);
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void enable_camera_control(const bool enable);
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@@ -104,18 +104,9 @@ bool run_build_level(const std::string& input_file,
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// TODO remove hardcoded config settings
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if ((level_json.contains("art_groups") && !level_json.at("art_groups").empty()) ||
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(level_json.contains("textures") && !level_json.at("textures").empty())) {
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fs::path iso_folder = "";
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lg::info("Looking for ISO path...");
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// TODO - add to file_util
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for (const auto& entry :
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fs::directory_iterator(file_util::get_jak_project_dir() / "iso_data")) {
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// TODO - hard-coded to jak 1
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if (entry.is_directory() &&
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entry.path().filename().string().find("jak1") != std::string::npos) {
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lg::info("Found ISO path: {}", entry.path().string());
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iso_folder = entry.path();
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}
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}
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const auto iso_folder = file_util::get_iso_dir_for_game(GameVersion::Jak1);
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lg::info("Found ISO path: {}", iso_folder.string());
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||||
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||||
if (iso_folder.empty() || !fs::exists(iso_folder)) {
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||||
lg::warn("Could not locate ISO path!");
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||||
@@ -217,4 +208,4 @@ bool run_build_level(const std::string& input_file,
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||||
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||||
return true;
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||||
}
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} // namespace jak1
|
||||
} // namespace jak1
|
||||
|
||||
@@ -91,18 +91,9 @@ bool run_build_level(const std::string& input_file,
|
||||
// TODO remove hardcoded config settings
|
||||
if ((level_json.contains("art_groups") && !level_json.at("art_groups").empty()) ||
|
||||
(level_json.contains("textures") && !level_json.at("textures").empty())) {
|
||||
fs::path iso_folder = "";
|
||||
lg::info("Looking for ISO path...");
|
||||
// TODO - add to file_util
|
||||
for (const auto& entry :
|
||||
fs::directory_iterator(file_util::get_jak_project_dir() / "iso_data")) {
|
||||
// TODO - hard-coded to jak 2
|
||||
if (entry.is_directory() &&
|
||||
entry.path().filename().string().find("jak2") != std::string::npos) {
|
||||
lg::info("Found ISO path: {}", entry.path().string());
|
||||
iso_folder = entry.path();
|
||||
}
|
||||
}
|
||||
const auto iso_folder = file_util::get_iso_dir_for_game(GameVersion::Jak2);
|
||||
lg::info("Found ISO path: {}", iso_folder.string());
|
||||
|
||||
if (iso_folder.empty() || !fs::exists(iso_folder)) {
|
||||
lg::warn("Could not locate ISO path!");
|
||||
@@ -203,4 +194,4 @@ bool run_build_level(const std::string& input_file,
|
||||
|
||||
return true;
|
||||
}
|
||||
} // namespace jak2
|
||||
} // namespace jak2
|
||||
|
||||
@@ -379,9 +379,11 @@ void Workspace::tracked_file_will_save(const LSPSpec::DocumentUri& file_uri) {
|
||||
}
|
||||
}
|
||||
|
||||
void Workspace::update_global_index(const GameVersion game_version){
|
||||
// TODO - project wide indexing potentially (ie. finding references)
|
||||
// clang-format off
|
||||
void Workspace::update_global_index(const GameVersion game_version) {
|
||||
// TODO - project wide indexing potentially (ie. finding references)
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
void Workspace::stop_tracking_file(const LSPSpec::DocumentUri& file_uri) {
|
||||
m_tracked_ir_files.erase(file_uri);
|
||||
|
||||
Reference in New Issue
Block a user