a better way

This commit is contained in:
water
2022-07-15 13:37:00 -04:00
parent 85dbc2ea89
commit 8b3a072f22
2 changed files with 3 additions and 4 deletions
+2 -3
View File
@@ -517,9 +517,8 @@ void GLDisplay::render() {
// render game!
if (g_gfx_data->debug_gui.should_advance_frame()) {
auto p = scoped_prof("game-render");
render_game_frame(windowed() ? win_w : Gfx::g_global_settings.game_res_w,
windowed() ? win_h : Gfx::g_global_settings.game_res_h, win_w, win_h, lbox_w,
lbox_h, Gfx::g_global_settings.msaa_samples);
render_game_frame(Gfx::g_global_settings.game_res_w, Gfx::g_global_settings.game_res_h, win_w,
win_h, lbox_w, lbox_h, Gfx::g_global_settings.msaa_samples);
}
if (g_gfx_data->debug_gui.should_gl_finish()) {
+1 -1
View File
@@ -205,7 +205,7 @@
)
;; do game resolution
(if (= (-> obj display-mode) 'windowed)
(pc-set-game-resolution (-> obj win-width) (-> obj win-height))
(pc-set-game-resolution (-> obj real-width) (-> obj real-height))
(pc-set-game-resolution (-> obj width) (-> obj height)))
;; set msaa sample rate. if invalid, just reset to 4.