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game: fix intermittent sprite_distort related crash (#3357)
Apparently a long standing bug, with https://github.com/open-goal/jak-project/pull/3194 making it more likely to occur.
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@@ -424,6 +424,7 @@ void Sprite3::distort_setup_instanced(ScopedProfilerNode& /*prof*/) {
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for (int res = 3; res < 12; res++) {
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int entry_index = m_sprite_distorter_sine_tables.ientry[res - 3].x() - 352;
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ASSERT_MSG(entry_index >= 0, "weird sprite_distort startup crash happened again!");
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for (int i = 0; i < res; i++) {
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math::Vector3f vf06 = m_sprite_distorter_sine_tables.entry[entry_index++].xyz();
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@@ -35,7 +35,8 @@
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(cam-aspy (- (-> *math-camera* perspective vector 1 y)))
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)
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;; regenerate if aspect ratio changed
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(when (or (!= cam-aspx (-> tables aspx)) (!= cam-aspy (-> tables aspy)))
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;; og:preserve-this Fix intermittent crash on start up due to a race with the DMA
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(when #t
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(set! (-> tables aspx) cam-aspx)
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(set! (-> tables aspy) cam-aspy)
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(while (< iterations 12)
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@@ -382,3 +383,6 @@
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(none)
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)
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)
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;; og:preserve-this Fix intermittent crash on start up due to a race with the DMA
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(sprite-distorter-generate-tables)
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@@ -66,7 +66,8 @@ across the screen. The resolution of the circle is defined by the number of "tur
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(cam-aspx (- (-> *math-camera* perspective vector 0 x)))
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(cam-aspy (- (-> *math-camera* perspective vector 1 y)))
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)
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(when (or (!= cam-aspx (-> tbls aspx)) (!= cam-aspy (-> tbls aspy)))
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;; og:preserve-this Fix intermittent crash on start up due to a race with the DMA
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(when #t
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(set! (-> tbls aspx) cam-aspx)
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(set! (-> tbls aspy) cam-aspy)
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(while (< turns 12)
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@@ -431,3 +432,6 @@ across the screen. The resolution of the circle is defined by the number of "tur
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(none)
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)
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)
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;; og:preserve-this Fix intermittent crash on start up due to a race with the DMA
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(sprite-distorter-generate-tables)
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