d/jak2: almost finished progress-draw

This commit is contained in:
Tyler Wilding
2022-09-26 20:07:35 -04:00
parent 77adbc580f
commit 9535cd6360
5 changed files with 466 additions and 65 deletions
+138 -61
View File
@@ -3069,7 +3069,7 @@
(bucket-311 311) ;; depth-cue
(tex-all-sprite 312)
(bucket-313 313) ;; particles
(bucket-313 313) ;; particles | progress (percent bar)
(bucket-314 314) ;; shadow
(bucket-315 315) ;; effects
(tex-all-warp 316) ;; tex
@@ -3077,7 +3077,7 @@
(debug-no-zbuf1 318) ;; debug, no zbuf
(tex-all-map 319) ;; tex
(bucket-320 320) ;; hud
(bucket-320 320) ;; hud | progress
(screen-filter 321) ;; hud letterbox, no zbuf
(bucket-322 322) ;; hud
(bucket-323 323) ;; hud
@@ -6578,9 +6578,85 @@
(defenum game-text-id
:type uint32
:bitfield #f
;; GAME-TEXT-ID ENUM BEGINS
(pause 257)
;; GAME-TEXT-ID ENUM ENDS
(progress-on-off-1TODO 270)
(progress-on-off-2TODO 271)
(progress-1k2jn1kj2n3 272)
(progress-kj1231nj23 286)
(progress-12434g343v 287)
(progress-video-asda 288)
(progress-video-j1n2 289)
(progress-draw-yes-or-no-1-TODO 292)
(progress-draw-yes-or-no-2-TODO 293)
(progress-1ikjhb231hjik2b31ihb231 303)
(progress-unlocked-oj1n23jn1 345)
(progress-unlocked-k1231kkj 346)
(progress-unlocked-jn12j 347)
(progress-unlocked-m12312 348)
(progress-unlocked-1231h2bn 349)
(progress-unlocked-akjisndaj 350)
(progress-unlocked-iwudnq 351)
(progress-unlocked-n51i51n 352)
(progress-1k2ijn1jkn3 360)
(progress-1kj2n31j23 367)
(progress-iko1jn231kjhn23 368)
(progress-1klj2n31j2n3 369)
(progress-i1un23i12b341 370)
(progress-2kj3n2kji3n42 377)
(progress-draw-continue-retry-1-TODO 382)
(progress-j1n23j1kn23kjn12 395)
(progress-2j021j394j 396)
(progress-kj6n324i63n 397)
(progress-3iou4n3i45n3 398)
(progress-39u4n359n45 399)
(progress-iun34593n45 400)
(progress-on2394234n 401)
(progress-l1jkn231jkn23 402)
(progress-kj1n231kjn2 403)
(progress-1lkjn231jnk2 404)
(progress-n12n211n1n 405)
(progress-2iu3bn4289u34n 406)
(progress-oj1n23kj1n23123 409)
(progress-1kjn231kjn23 410)
(progress-1kj2b31k2b3 411)
(progress-j1nb23kj1hbn2 412)
(progress-1kj2bkoij1231 413)
(progress-1nmn1221n21n12n 414)
(progress-busy-loading-TODO 416)
(progress-1jib12o3nj12j3 419)
(progress-1m23n1n23n21 420)
(progress-1jk2n31jkn23n1j 421)
(progress-1n23kjn12nk3j12 422)
(progress-draw-continue-retry-2-TODO 423)
(progress-kj12k3j1n23n 424)
(progress-1kj2bn31kjhnb2 426)
(progress-jk1n23kj1n2 429)
(progress-k1jn23k1h23b 430)
(progress-k1jn23kj1n23 431)
(progress-1kjn231j2 432)
(progress-1kj2n31kjn231 433)
(progress-1kj2n31jkn23 434)
(progress-1kjn2123919 435)
(progress-jn12n3j1n2 436)
(progress-n12jin313 437)
(progress-main-23jn42 531)
(progress-main-63j46j3n4 532)
(progress-main-m123j1m 533)
(progress-main-634jn6 534)
(progress-main-52o352nm 535)
(progress-main-63jk46n3 536)
(progress-main-j324nm3 537)
(progress-main-k1j2n3n1 538)
(progress-main-6mn346mn 539)
(progress-main-63jn463jn 540)
(progress-main-63j46n3j 541)
(progress-main-52kj3n52 542)
(progress-main-52jn35j2 543)
(progress-main-3643m6m 544)
(progress-main-36j46jn 545)
(progress-main-63mn46nm 546)
(progress-main-364jn6n 547)
(progress-ikj123i1khb231 784)
)
@@ -8766,7 +8842,7 @@
(:methods
(dummy-9 () none 9)
(dummy-10 () none 10)
(dummy-11 () none 11)
(open? (_type_) symbol 11)
(dummy-12 () none 12)
(dummy-13 () none 13)
)
@@ -11905,7 +11981,7 @@
(last-continue continue-point :offset-assert 244)
(play-list (array game-task-info) :offset-assert 248)
(sub-task-list (array game-task-node-info) :offset-assert 252)
(unknown-pad5 array :offset-assert 256)
(mission-list (array game-task-node-info) :offset-assert 256)
(task-counter uint32 :offset-assert 260)
(unknown-pad6 uint32 :offset-assert 264)
(level-opened uint8 32 :offset-assert 268)
@@ -20160,7 +20236,7 @@
(deftype menu-option (basic)
((name uint32 :offset-assert 4)
(scale basic :offset-assert 8)
(scale float :offset-assert 8)
(unknown function :offset-assert 12)
;; No idea what is going on here....
;; but i believe they are all `menu-options` -- look at `(method 24 progress)`
@@ -20292,6 +20368,7 @@
(deftype menu-memcard-slot-option (menu-option)
((sprites hud-sprite 5 :inline :offset-assert 48) ;; total guess
(something-hud-related basic :offset 112)
(pad uint8 32)
)
:method-count-assert 12
@@ -29079,7 +29156,7 @@
(define-extern hide-hud-quick (function symbol none))
(define-extern show-hud (function object none))
(define-extern hud-hidden? (function symbol))
;; (define-extern set-hud-piece-position! function)
(define-extern set-hud-piece-position! (function basic int int none))
;; (define-extern set-as-offset-from! function)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
@@ -29206,7 +29283,7 @@
(total-num-tasks int32 :offset-assert 208)
(scene-player-act int32 :offset-assert 212)
(stereo-mode-backup int32 :offset-assert 216)
(secrets-unlocked basic :offset-assert 220)
(secrets-unlocked symbol :offset-assert 220)
(missions-total-spacing float :offset-assert 224)
(clear-screen basic :offset-assert 228)
)
@@ -29243,7 +29320,7 @@
(define-extern hide-progress-screen (function none))
(define-extern progress-allowed? (function symbol))
(define-extern menu-update-purchase-secrets (function menu-secret-option none))
(define-extern progress-trans (function none :behavior progress)) ;; TODO - assertion hit when defining behavior
(define-extern progress-trans (function none)) ;; TODO - assertion hit when defining behavior
(define-extern begin-scan (function hud-box progress int))
(define-extern end-scan (function hud-box float int))
(define-extern progress-post (function none :behavior progress))
@@ -29270,61 +29347,61 @@
:flag-assert #x900000028
)
(define-extern progress-selected (function int none :behavior progress))
;; (define-extern draw-percent-bar function) ;; (function int int float rgba none)
;; (define-extern draw-highlight function)
;; (define-extern draw-busy-loading function)
;; (define-extern draw-previous-next function)
;; (define-extern draw-up-down function)
;; (define-extern draw-missions-up-down function)
;; (define-extern draw-scene-up-down function)
;; (define-extern begin-scissor function)
;; (define-extern end-scissor function)
;; (define-extern begin-scissor-secret function)
;; (define-extern end-scissor-secret function)
;; (define-extern begin-scissor-missions function)
;; (define-extern end-scissor-missions function)
;; (define-extern begin-scissor-scene function)
;; (define-extern end-scissor-scene function)
;; (define-extern begin-scissor-level function)
;; (define-extern end-scissor-level function)
;; (define-extern print-language-name function) ;; (function int font-context int symbol font-context)
;; (define-extern unlocked-secret-menu? function)
(define-extern memcard-unlocked-secrets? (function symbol symbol))
;; (define-extern num-unlocked-secret? function)
;; (define-extern print-menu-text function)
;; (define-extern draw-yes-no function)
;; (define-extern draw-continue-retry function)
;; (define-extern draw-savegame-box function)
;; (define-extern get-level-icon-id-01 function)
;; (define-extern get-level-icon-id-02 function)
;; (define-extern get-level-icon-id-03 function)
;; (define-extern get-level-icon-id-04 function)
;; (define-extern draw-decoration function)
;; (define-extern draw-missions-decoration function)
;; (define-extern draw-sound-options-decoration function)
;; (define-extern draw-decoration-secrets function)
;; (define-extern draw-decoration-load-save function)
;; (define-extern sort-task-node-result function)
;; (define-extern find-mission-text-at-index function)
;; (define-extern draw-secret-list function)
;; (define-extern draw-highscore-icon function)
(define-extern progress-selected (function int int :behavior progress))
(define-extern draw-percent-bar (function int int float rgba none)) ;;
(define-extern draw-highlight (function int int float pointer))
(define-extern draw-busy-loading (function object float :behavior progress))
(define-extern draw-previous-next (function object int int none))
(define-extern draw-up-down (function object none))
(define-extern draw-missions-up-down (function object none))
(define-extern draw-scene-up-down (function object none))
(define-extern begin-scissor (function vector none))
(define-extern end-scissor (function none))
(define-extern begin-scissor-secret (function vector none))
(define-extern end-scissor-secret (function none))
(define-extern begin-scissor-missions (function vector float none))
(define-extern end-scissor-missions (function vector none))
(define-extern begin-scissor-scene (function vector none))
(define-extern end-scissor-scene (function none))
(define-extern begin-scissor-level (function vector none))
(define-extern end-scissor-level (function none))
(define-extern print-language-name (function game-text-id font-context int symbol none))
(define-extern unlocked-secret-menu? (function symbol)) ;; a bit field of some kind! probably task related - HANG!
(define-extern memcard-unlocked-secrets? "TODO - cleanup bitfields / arg passing" (function symbol symbol))
(define-extern num-unlocked-secret? "@returns The number of secrets currently unlocked" (function int int)) ;; a bit field of some kind! probably task related
(define-extern print-menu-text (function game-text-id float font-context progress none))
(define-extern draw-yes-no (function progress float none))
(define-extern draw-continue-retry (function progress float none))
(define-extern draw-savegame-box (function menu-memcard-slot-option float float float float none))
(define-extern get-level-icon-id-01 "TODO - Icon id enum perhaps?" (function int uint))
(define-extern get-level-icon-id-02 "TODO - Icon id enum perhaps?" (function int uint))
(define-extern get-level-icon-id-03 "TODO - Icon id enum perhaps?" (function int uint))
(define-extern get-level-icon-id-04 "TODO - Icon id enum perhaps?" (function int uint))
(define-extern draw-decoration (function none))
(define-extern draw-missions-decoration (function none))
(define-extern draw-sound-options-decoration (function menu-slider-option font-context int symbol none))
(define-extern draw-decoration-secrets (function menu-secret-option font-context float none))
(define-extern draw-decoration-load-save (function symbol font-context float int none))
(define-extern sort-task-node-result (function object none))
(define-extern find-mission-text-at-index (function int game-task-node-info))
(define-extern draw-secret-list (function none))
(define-extern draw-highscore-icon (function menu-highscores-option uint int int none))
;; (define-extern draw-highscore-cup function)
;; (define-extern get-highscore-score function)
;; (define-extern eval-highscore function)
;; (define-extern str-print-time function)
;; (define-extern print-highscore function)
;; (define-extern get-highscore-text function)
;; (define-extern get-highscore-text-sub function)
;; (define-extern get-highscore-icon function)
;; (define-extern get-highscore-type function)
(define-extern highscore-available? (function symbol))
(define-extern get-highscore-score "TODO - takes and returns an enum?" (function int int))
(define-extern eval-highscore (function object none))
(define-extern str-print-time (function float string))
(define-extern print-highscore (function print-highscore-obj none))
(define-extern get-highscore-text "TODO - takes an enum?" (function int game-text-id))
(define-extern get-highscore-text-sub "TODO - takes an enum?" (function int game-text-id))
(define-extern get-highscore-icon "TODO - Icon id enum perhaps?" (function int uint))
(define-extern get-highscore-type "TODO - takes an enum?" (function int symbol))
(define-extern highscore-available? (function int symbol))
(define-extern get-num-highscores (function int))
(define-extern get-next-highscore (function int int))
(define-extern get-prev-highscore (function int int))
;; (define-extern get-highscore-icon-scale function)
;; (define-extern get-highscore-icon-xoffset function)
;; (define-extern get-highscore-icon-yoffset function)
(define-extern get-highscore-icon-scale "TODO - takes an enum?" (function int float))
(define-extern get-highscore-icon-xoffset (function int))
(define-extern get-highscore-icon-yoffset "TODO - takes an enum?" (function int int))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ocean ;;
+42 -2
View File
@@ -243,7 +243,17 @@
" textures ~192H~5DK ~280Htextures~456H~5DK~%": 2,
" misc ~192H~5DK ~280Hsprite~456H~5DK~%": 2,
" entity ~192H~5DK~%": 1,
" pris-geo ~192H~5DK ~280Hpris-fragment~456H~5DK~%": 2
" pris-geo ~192H~5DK ~280Hpris-fragment~456H~5DK~%": 2,
"~33L~S~32L ~S": 2,
"~32L~S ~33L~S~1L": 2,
"~35L~S~33L ~S": 2,
"~1L~S~35L ~S": 2,
"~35L~S ~1L~S~1L": 2,
"~33L~S~35L ~S": 2,
"~33L~C~34L~S~33L~C": 3,
"~35L~S ~33L~S~1L": 2,
"~33L~S ~35L~S~1L": 2,
"~33L~C": 1
},
"blocks_ending_in_asm_branch": {
@@ -298,7 +308,37 @@
// Add information about those format instructions here.
// e.g. "function-name":[[op, argc], [op, argc], ...]
// where "op" is the op number for the call to format.
"dynamic_format_arg_counts": {},
"dynamic_format_arg_counts": {
"(method 10 menu-loading-option)": [
[118, 1]
],
"(method 10 menu-insufficient-space-option)": [
[63, 1],
[103, 1]
],
"(method 10 menu-secrets-insufficient-space-option)": [
[55, 1]
],
"(method 10 menu-card-removed-option)": [
[48, 1]
],
"(method 10 menu-format-card-option)": [
[49, 1]
],
"(method 10 menu-create-game-option)": [
[49, 1]
],
"(method 10 menu-error-auto-saving-option)": [
[72, 1]
],
"(method 10 menu-error-loading-option)": [
[64, 1],
[99, 1]
],
"(method 10 menu-insert-card-option)": [
[48, 1]
]
},
"mips2c_functions_by_name": [
"collide-do-primitives",
+96 -1
View File
@@ -252,5 +252,100 @@
],
"target-gun": [["L595", "uint64", true]],
"tie-methods": [["L328", "(inline-array tie-init-data)", 6]],
"nav-mesh": [["L347", "(inline-array vector)", 2]]
"progress-draw": [
["L933", "uint64", true],
["L934", "uint64", true],
["L935", "uint64", true],
["L936", "uint64", true],
["L937", "uint64", true],
["L938", "uint64", true],
["L939", "uint64", true],
["L940", "uint64", true],
["L941", "uint64", true],
["L942", "uint64", true],
["L943", "uint64", true],
["L944", "uint64", true],
["L945", "uint64", true],
["L946", "uint64", true],
["L947", "uint64", true],
["L948", "uint64", true],
["L949", "uint64", true],
["L950", "uint64", true],
["L951", "uint64", true],
["L952", "uint64", true],
["L953", "uint64", true],
["L954", "uint64", true],
["L955", "uint64", true],
["L956", "uint64", true],
["L957", "uint64", true],
["L958", "uint64", true],
["L959", "uint64", true],
["L960", "uint64", true],
["L961", "uint64", true],
["L962", "uint64", true],
["L963", "uint64", true],
["L964", "uint64", true],
["L965", "uint64", true],
["L966", "uint64", true],
["L967", "uint64", true],
["L968", "uint64", true],
["L969", "uint64", true],
["L970", "uint64", true],
["L971", "uint64", true],
["L972", "uint64", true],
["L973", "uint64", true],
["L974", "uint64", true],
["L975", "uint64", true],
["L976", "uint64", true],
["L977", "uint64", true],
["L978", "uint64", true],
["L979", "uint64", true],
["L980", "uint64", true],
["L981", "uint64", true],
["L982", "uint64", true],
["L983", "uint64", true],
["L984", "uint64", true],
["L985", "uint64", true],
["L986", "uint64", true],
["L987", "uint64", true],
["L988", "uint64", true],
["L989", "uint64", true],
["L990", "uint64", true],
["L991", "uint64", true],
["L992", "uint64", true],
["L993", "uint64", true],
["L994", "uint64", true],
["L995", "uint64", true],
["L996", "uint64", true],
["L997", "uint64", true],
["L998", "uint64", true],
["L999", "uint64", true],
["L1000", "uint64", true],
["L1001", "uint64", true],
["L1002", "uint64", true],
["L1003", "uint64", true],
["L1004", "uint64", true],
["L1005", "uint64", true],
["L1006", "uint64", true],
["L1007", "uint64", true],
["L1008", "uint64", true],
["L1009", "uint64", true],
["L1010", "uint64", true],
["L1011", "uint64", true],
["L1012", "uint64", true],
["L1013", "uint64", true],
["L1014", "uint64", true],
["L1015", "uint64", true],
["L1016", "uint64", true],
["L1017", "uint64", true],
["L1018", "uint64", true],
["L1019", "uint64", true],
["L1020", "uint64", true],
["L1021", "uint64", true],
["L1022", "uint64", true],
["L1023", "uint64", true],
["L1024", "uint64", true],
["L1025", "uint64", true],
["L1041", "uint64", true]
]
}
+19 -1
View File
@@ -3123,5 +3123,23 @@
112,
"hud-box"
]
],
"(method 10 menu-missions-option)": [
[
224,
"vector"
]
],
"(method 10 menu-secret-option)": [
[
64,
"vector"
]
],
"(method 10 menu-highscores-option)": [
[
16,
"vector"
]
]
}
}
+171
View File
@@ -13480,5 +13480,176 @@
"v1",
"menu-highscores-option"
]
],
"draw-highlight": [
[
[
44,
47
],
"v1",
"dma-packet"
]
],
"end-scissor": [
[
[
16,
19
],
"v1",
"dma-packet"
]
],
"begin-scissor-secret": [
[
[
49,
52
],
"v1",
"dma-packet"
]
],
"end-scissor-secret": [
[
[
16,
19
],
"v1",
"dma-packet"
]
],
"begin-scissor-missions": [
[
[
49,
52
],
"v1",
"dma-packet"
]
],
"end-scissor-missions": [
[
[
16,
19
],
"v1",
"dma-packet"
]
],
"begin-scissor-scene": [
[
[
49,
52
],
"v1",
"dma-packet"
]
],
"end-scissor-scene": [
[
[
16,
19
],
"v1",
"dma-packet"
]
],
"begin-scissor-level": [
[
[
49,
52
],
"v1",
"dma-packet"
]
],
"end-scissor-level": [
[
[
16,
19
],
"v1",
"dma-packet"
]
],
"(method 10 menu-memcard-slot-option)": [
[
162,
"a0",
"float"
],
[
322,
"t1",
"float"
],
[
541,
"t1",
"float"
],
[
677,
"a0",
"float"
],
[
691,
"a0",
"float"
],
[
728,
"a0",
"float"
],
[
767,
"a0",
"float"
],
[
805,
"a0",
"float"
]
],
"(method 10 menu-secret-option)": [
[
47,
"v1",
"float"
],
[
106,
"a0",
"float"
]
],
"(method 10 menu-highscores-option)": [
[
31,
"v1",
"float"
],
[
38,
"v1",
"float"
],
[
122,
"a0",
"float"
]
]
}