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Temp fix for spdlog + initial log to file implementation
Reduces verbose output by logging additional information to logs/game.log.
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@@ -75,7 +75,7 @@ void deci2_runner(SystemThreadInterface& iface) {
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throw std::runtime_error("DECI2 server init failed");
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}
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printf("[DECI2] waiting for listener...\n");
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spdlog::debug("[DECI2] Waiting for listener...");
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// spdlog::debug("[DECI2] Waiting for listener..."); --> disabled temporarily, some weird race
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// condition?
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bool saw_listener = false;
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