mirror of
https://github.com/open-goal/jak-project
synced 2026-07-12 07:38:53 -04:00
lint: formatting
This commit is contained in:
@@ -220,11 +220,10 @@ static std::shared_ptr<GfxDisplay> gl_make_display(int width,
|
||||
// TODO - SDL2 doesn't seem to support HDR (and neither does windows)
|
||||
// Related -
|
||||
// https://answers.microsoft.com/en-us/windows/forum/all/hdr-monitor-low-brightness-after-exiting-full/999f7ee9-7ba3-4f9c-b812-bbeb9ff8dcc1
|
||||
SDL_Window* window =
|
||||
SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height,
|
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
|
||||
// TODO - rendering code on hiDPI/Retina displays is not adequate, solve it properly so that `SDL_WINDOW_ALLOW_HIGHDPI` can be added back
|
||||
// to the window flags.
|
||||
SDL_Window* window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||
width, height, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
|
||||
// TODO - rendering code on hiDPI/Retina displays is not adequate, solve it properly so that
|
||||
// `SDL_WINDOW_ALLOW_HIGHDPI` can be added back to the window flags.
|
||||
prof().end_event();
|
||||
if (!window) {
|
||||
sdl_util::log_error("gl_make_display failed - Could not create display window");
|
||||
|
||||
Reference in New Issue
Block a user