lint: formatting

This commit is contained in:
Tyler Wilding
2024-11-10 11:59:40 -05:00
parent 14e25c2402
commit 9799f4f5c7
+4 -5
View File
@@ -220,11 +220,10 @@ static std::shared_ptr<GfxDisplay> gl_make_display(int width,
// TODO - SDL2 doesn't seem to support HDR (and neither does windows)
// Related -
// https://answers.microsoft.com/en-us/windows/forum/all/hdr-monitor-low-brightness-after-exiting-full/999f7ee9-7ba3-4f9c-b812-bbeb9ff8dcc1
SDL_Window* window =
SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height,
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
// TODO - rendering code on hiDPI/Retina displays is not adequate, solve it properly so that `SDL_WINDOW_ALLOW_HIGHDPI` can be added back
// to the window flags.
SDL_Window* window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
width, height, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
// TODO - rendering code on hiDPI/Retina displays is not adequate, solve it properly so that
// `SDL_WINDOW_ALLOW_HIGHDPI` can be added back to the window flags.
prof().end_event();
if (!window) {
sdl_util::log_error("gl_make_display failed - Could not create display window");