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https://github.com/open-goal/jak-project
synced 2026-07-07 22:22:21 -04:00
fix stad-samos regression from refactor (#2796) + change imgui toggle to left-alt and make it customizable (#2848)
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@@ -6,7 +6,9 @@
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#include "common/global_profiler/GlobalProfiler.h"
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#include "game/graphics/gfx.h"
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#include "game/system/hid/sdl_util.h"
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#include "third-party/fmt/core.h"
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#include "third-party/imgui/imgui.h"
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#include "third-party/imgui/imgui_style.h"
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@@ -162,7 +164,11 @@ void OpenGlDebugGui::draw(const DmaStats& dma_stats) {
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}
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ImGui::EndMenu();
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}
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ImGui::Text("Press F12 to hide this menu");
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ImGui::Text("Press F11 to toggle this toolbar");
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ImGui::Text(fmt::format("Press {} to toggle this toolbar",
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sdl_util::get_keyboard_button_name(Gfx::g_debug_settings.hide_imgui_key,
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InputModifiers()))
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.c_str());
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}
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ImGui::EndMainMenuBar();
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@@ -326,7 +326,7 @@ GLDisplay::GLDisplay(SDL_Window* window, SDL_GLContext gl_context, bool is_main)
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m_display_manager->set_input_manager(m_input_manager);
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// Register commands
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m_input_manager->register_command(CommandBinding::Source::KEYBOARD,
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CommandBinding(SDLK_F12, [&]() {
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CommandBinding(Gfx::g_debug_settings.hide_imgui_key, [&]() {
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if (!Gfx::g_debug_settings.ignore_hide_imgui) {
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set_imgui_visible(!is_imgui_visible());
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}
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@@ -8,15 +8,16 @@
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namespace game_settings {
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void to_json(json& j, const DebugSettings& obj) {
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j = json{{"version", obj.version},
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{"show_imgui", obj.show_imgui},
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{"imgui_font_size", obj.imgui_font_size},
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{"monospaced_font", obj.monospaced_font},
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{"alternate_style", obj.alternate_style},
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{"ignore_hide_imgui", obj.ignore_hide_imgui},
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{"text_filters", obj.text_filters},
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{"text_check_range", obj.text_check_range},
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{"text_max_range", obj.text_max_range}};
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json_serialize(version);
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json_serialize(show_imgui);
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json_serialize(imgui_font_size);
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json_serialize(monospaced_font);
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json_serialize(alternate_style);
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json_serialize(ignore_hide_imgui);
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json_serialize(text_filters);
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json_serialize(text_check_range);
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json_serialize(text_max_range);
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json_serialize(hide_imgui_key);
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}
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void from_json(const json& j, DebugSettings& obj) {
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@@ -29,6 +30,7 @@ void from_json(const json& j, DebugSettings& obj) {
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json_deserialize_if_exists(text_filters);
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json_deserialize_if_exists(text_check_range);
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json_deserialize_if_exists(text_max_range);
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json_deserialize_if_exists(hide_imgui_key);
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}
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DebugSettings::DebugSettings() {
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@@ -4,6 +4,7 @@
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#include "common/util/json_util.h"
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#include "game/system/hid/input_bindings.h"
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#include "game/system/hid/sdl_util.h"
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#include "game/tools/filter_menu/filter_menu.h"
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namespace game_settings {
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@@ -21,6 +22,7 @@ struct DebugSettings {
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std::vector<DebugTextFilter> text_filters = {};
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bool text_check_range = false;
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float text_max_range = 0;
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u32 hide_imgui_key = SDLK_LALT;
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void save_settings();
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};
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@@ -2074,6 +2074,7 @@ This commonly includes things such as:
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- collision information
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- loading the skeleton group / bones
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- sounds"
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(stack-size-set! (-> obj main-thread) #x180) ;; added
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(let ((s4-0 (new 'process 'collide-shape-moving obj (collide-list-enum hit-by-others))))
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(set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
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(set! (-> s4-0 reaction) cshape-reaction-default)
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