g/j2: persist subtitle language properly, eliminates a crash (#3872)

Fixes #3870
This commit is contained in:
Tyler Wilding
2025-03-01 13:17:38 -05:00
committed by GitHub
parent ccbd6008d2
commit b2289e844c
4 changed files with 12 additions and 5 deletions
+4
View File
@@ -106,6 +106,7 @@
(memcard-subtitles? symbol)
(text-language pc-language) ;; language for game text
(subtitle-language pc-language)
)
(:methods
@@ -155,12 +156,15 @@
(cond
((and (= *default-territory* GAME_TERRITORY_SCEE) (= (-> obj text-language) (pc-language english)))
(set! (-> obj text-language) (pc-language uk-english))
(set! (-> obj subtitle-language) (pc-language uk-english))
)
((= *default-territory* GAME_TERRITORY_SCEI)
(set! (-> obj text-language) (pc-language japanese))
(set! (-> obj subtitle-language) (pc-language japanese))
)
((= *default-territory* GAME_TERRITORY_SCEK)
(set! (-> obj text-language) (pc-language korean))
(set! (-> obj subtitle-language) (pc-language korean))
)
(else
))
+2
View File
@@ -760,6 +760,7 @@
(("minimap-force-north") (set! (-> obj minimap-force-north) (file-stream-read-symbol file)))
(("hires-clouds?") (set! (-> obj hires-clouds?) (file-stream-read-symbol file)))
(("text-language") (set! (-> obj text-language) (the-as pc-language (file-stream-read-int file))))
(("subtitle-language") (set! (-> obj subtitle-language) (the-as pc-language (file-stream-read-int file))))
(("controller-led-status?") (set! (-> obj controller-led-status?) (file-stream-read-symbol file)))
(("speedrunner-mode-custom-bind") (set! (-> obj speedrunner-mode-custom-bind) (file-stream-read-int file)))
(("cheats") (set! (-> obj cheats) (the-as pc-cheats (file-stream-read-int file))))
@@ -814,6 +815,7 @@
(format file " (minimap-force-north ~A)~%" (-> obj minimap-force-north))
(format file " (hires-clouds? ~A)~%" (-> obj hires-clouds?))
(format file " (text-language ~D)~%" (-> obj text-language))
(format file " (subtitle-language ~D)~%" (-> obj text-language))
(format file " (controller-led-status? ~A)~%" (-> obj controller-led-status?))
(format file " (speedrunner-mode-custom-bind ~D)~%" (-> obj speedrunner-mode-custom-bind))
(format file " (cheats #x~x)~%" (-> obj cheats))
@@ -373,9 +373,10 @@ This gives us more freedom to write code how we want.
(text-id language-name-czech)
(text-id language-name-croatian)
(text-id language-name-galician))
:get-item-index-fn (lambda () (-> *setting-control* user-default subtitle-language))
:get-item-index-fn (lambda () (-> *pc-settings* subtitle-language))
:on-confirm (lambda ((index int) (the-progress progress))
(set! (-> *setting-control* user-default subtitle-language) (the-as language-enum index)))))
(set! (-> *pc-settings* subtitle-language) (the-as pc-language index))
(pc-settings-save))))
(defmacro game-options-pc-sound-language ()
`(new 'static 'menu-generic-carousel-option
+3 -3
View File
@@ -106,7 +106,7 @@
heap = the text heap to load the file onto"
(let ((heap-sym-heap (the-as subtitle2-text-info (-> curr-text value)))
(lang (-> *setting-control* user-current subtitle-language))
(lang (-> *pc-settings* subtitle-language))
(load-status 0)
(heap-free (&- (-> heap top) (the-as uint (-> heap base)))))
@@ -358,7 +358,7 @@
"setup a font and parameters for the subtitle2 subtitles."
;; set font settings.
(if (!= (language-enum japanese) (-> *setting-control* user-current subtitle-language))
(if (!= (pc-language japanese) (-> *pc-settings* subtitle-language))
(set-scale! font (* 0.5 (-> *SUBTITLE2-bank* scale)))
(set-scale! font (* 0.5 (-> *SUBTITLE2-bank* scale) 1.2)))
(set-width! font (the int (* (-> *SUBTITLE2-bank* width) 0.91 512)))
@@ -591,7 +591,7 @@
(set-height! (-> self font) 70)
(set-scale! (-> self font) 0.5)
(when (= (-> *setting-control* user-current subtitle-language) (language-enum korean))
(when (= (-> *pc-settings* subtitle-language) (pc-language korean))
(set-scale! (-> self font) 0.6))
)
#t)