fix tie lod and intro cutscene linux crash (#1794)

This commit is contained in:
water111
2022-08-23 19:14:21 -04:00
committed by GitHub
parent 3dd10d0989
commit be654b9398
2 changed files with 5 additions and 4 deletions
@@ -397,6 +397,7 @@ class TieLoadStage : public LoaderStage {
abort = true;
}
}
m_next_tree = 0;
}
m_wind_indices_done = true;
@@ -328,10 +328,10 @@
)
:trans (behavior ()
;; yeah they messed up a little bit here
(#if PC_PORT
(spool-push *art-control* "sidekick-human-intro-sequence-b" 0 self -1.0)
(spool-push *art-control* "sage-intro-sequence-b" 0 self -1.0)
)
(spool-push *art-control* "sage-intro-sequence-b" 0 self -1.0)
;; they should have put this:
;; (spool-push *art-control* "sidekick-human-intro-sequence-b" 0 self -1.0)
;; but it somehow causes a crash (maybe linux only?)
((-> (method-of-type process-taskable play-anim) trans))
(none)
)