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fix tie lod and intro cutscene linux crash (#1794)
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@@ -397,6 +397,7 @@ class TieLoadStage : public LoaderStage {
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abort = true;
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}
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}
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m_next_tree = 0;
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}
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m_wind_indices_done = true;
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@@ -328,10 +328,10 @@
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)
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:trans (behavior ()
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;; yeah they messed up a little bit here
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(#if PC_PORT
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(spool-push *art-control* "sidekick-human-intro-sequence-b" 0 self -1.0)
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(spool-push *art-control* "sage-intro-sequence-b" 0 self -1.0)
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)
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(spool-push *art-control* "sage-intro-sequence-b" 0 self -1.0)
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;; they should have put this:
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;; (spool-push *art-control* "sidekick-human-intro-sequence-b" 0 self -1.0)
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;; but it somehow causes a crash (maybe linux only?)
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((-> (method-of-type process-taskable play-anim) trans))
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(none)
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)
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