jak2: fix consite crash (#3743)

Since #3735, loading consite in Jak 2 crashes due to an assert in the
code that handles the PC clut blender DMA. The unused and
half-implemented `kor-transform` texture animation doesn't have any
blenders as the texture names are commented out in the C++ definition
(and it seems that these textures are defined multiple times within
different tpages in the same DGO, leading to errors during startup if
uncommented), leading to a mismatch between the actual qwc in GOAL and
the assumed DMA data size in C++.
This commit is contained in:
Hat Kid
2024-11-03 11:45:31 +01:00
committed by GitHub
parent 10d7dabfd7
commit cbb8add81c
@@ -946,7 +946,7 @@ struct SlimeInput {
(return #f)
)
((= anim-array *kor-transform-texture-anim-array*)
(pc-clut-blender bucket (texture-anim-pc kor-transform) anim-array)
; (pc-clut-blender bucket (texture-anim-pc kor-transform) anim-array)
(return #f)
)
(else