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jak2: fix consite crash (#3743)
Since #3735, loading consite in Jak 2 crashes due to an assert in the code that handles the PC clut blender DMA. The unused and half-implemented `kor-transform` texture animation doesn't have any blenders as the texture names are commented out in the C++ definition (and it seems that these textures are defined multiple times within different tpages in the same DGO, leading to errors during startup if uncommented), leading to a mismatch between the actual qwc in GOAL and the assumed DMA data size in C++.
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@@ -946,7 +946,7 @@ struct SlimeInput {
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(return #f)
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)
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((= anim-array *kor-transform-texture-anim-array*)
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(pc-clut-blender bucket (texture-anim-pc kor-transform) anim-array)
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; (pc-clut-blender bucket (texture-anim-pc kor-transform) anim-array)
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(return #f)
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)
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(else
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