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@@ -3003,9 +3003,23 @@
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:flag-assert #x90000004c
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)
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(defenum sound-bank-mode
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:type uint32
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(none 0)
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(unknown 1)
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(common 2)
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(mode 3)
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(full 4)
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(half 5)
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(halfa 6)
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(halfb 7)
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(halfc 8)
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(virtual 9)
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)
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(deftype sound-bank-state (structure)
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((name symbol :offset-assert 0)
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(mode uint32 :offset-assert 4)
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(mode sound-bank-mode :offset-assert 4)
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)
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:pack-me
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:method-count-assert 9
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@@ -7375,9 +7389,9 @@
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)
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(deftype level-borrow-info (basic)
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((alias symbol :offset-assert 4)
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((alias pair :offset-assert 4)
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(borrow-size uint16 5 :offset-assert 8)
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(borrow-info symbol 5 :offset-assert 20)
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(borrow-info pair 5 :offset-assert 20)
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)
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:method-count-assert 9
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:size-assert #x28
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@@ -7546,6 +7560,14 @@
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)
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;; ---level-h:city-map-bits
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(defenum level-callback-slot
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:type uint32
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(level-birth-1 33)
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(level-unload 34)
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(level-birth-2 35)
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(level-deactivate 36)
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)
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(deftype level-load-info (basic)
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((name-list symbol 6 :offset-assert 4) ;; guessed by decompiler
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(name symbol :offset 4) ;; guessed by decompiler
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@@ -7591,8 +7613,8 @@
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:flag-assert #xb000000a0
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;; field extra-sound-bank uses ~A with a signed load.
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(:methods
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(level-load-info-method-9 (_type_ int) object) ;; 9
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(level-load-info-method-10 (_type_) none) ;; 10
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(get-callback-symbol-value-by-slot! "Look up value of symbol in callback-list with the given int as the car. Print warning if symbol's value is 0." (_type_ int) object) ;; 9
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(get-callback-by-slot! "Look up value in callback-list with the given int as the car and return it. Doesn't derefence the symbol." (_type_ int) object) ;; 10
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)
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)
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@@ -7631,6 +7653,11 @@
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(entity entity-links-array :offset-assert 304) ;; guessed by decompiler
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(closest-object meters 10 :offset-assert 308)
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(tie-min-dist float :offset 352)
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(fg-tfrag-min-dist float :offset-assert 356)
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(fg-prim-min-dist float :offset-assert 360)
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(fg-shrub-min-dist float :offset-assert 364)
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(fg-warp-min-dist float :offset 372)
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(fg-prim2-min-dist float :offset 380)
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;; ???
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(upload-size int32 20 :offset 388) ;; guessed by decompiler
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(inside-boxes? basic :offset-assert 468)
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@@ -7697,27 +7724,31 @@
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:size-assert #x152c
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:flag-assert #x1e0000152c
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(:methods
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(level-method-9 () none) ;; 9 ;; (deactivate (_type_) _type_)
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(level-method-10 () none) ;; 10 ;; (is-object-visible? (_type_ int) symbol)
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(level-method-11 () none) ;; 11 ;; (level-method-11 () none)
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(level-method-12 () none) ;; 12 ;; (unload! (_type_) _type_)
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(level-method-13 () none) ;; 13 ;; (bsp-name (_type_) symbol)
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(deactivate "Keep a level in memory, but kill entities and stop drawing it." (_type_) _type_) ;; 9
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(unload! "Remove level from memory." (_type_) _type_) ;; 10
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(is-object-visible? "Look up object visibility from bit-string." (_type_ int) symbol) ;; 11
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(level-method-12 () none) ;; 12
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(bsp-name "Try getting the name from the BSP. If that fails, return the level's name (typically the same)." (_type_) symbol) ;; 13
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(compute-memory-usage! (_type_ symbol) memory-usage-block) ;; 14
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(level-method-15 () none) ;; 15 ;; (inside-boxes-check (_type_ vector) symbol)
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(inside-bsp? "Check if the camera is inside the BSP for this level." (_type_) symbol) ;; 15
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(update-vis! "Load/decompress precomputed visibility." (_type_ level-vis-info uint (pointer uint8)) symbol) ;; 16
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(level-method-17 () none) ;; 17 ;; (load-continue (_type_) _type_)
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(level-method-18 () none) ;; 18 ;; (load-begin (_type_) _type_)
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(level-method-19 () none) ;; 19 ;; (login-begin (_type_) _type_)
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(level-method-20 () none) ;; 20 ;; (debug-print-region-splitbox (_type_ vector object) none)
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(get-art-group-by-name (_type_ string) art-group) ;; 21
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(load-continue "Main function to run level loading/linking.
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Called by the engine to make progress on loading levels." (_type_) _type_) ;; 17
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(load-begin "Start loading data of a level." (_type_) _type_) ;; 18
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(login-begin "Start logging in loaded level data." (_type_) _type_) ;; 19
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(debug-print-region-splitbox (_type_ vector object) none) ;; 20
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(get-art-group-by-name "Look up art-group in this level by name." (_type_ string) art-group) ;; 21
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(level-method-22 () none) ;; 22 ;; (level-method-22 (_type_ symbol) int)
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(level-method-23 () none) ;; 23 ;; (lookup-text (_type_ text-id symbol) string)
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(level-method-24 () none) ;; 24 ;; (level-method-24 () none)
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(level-method-25 () none) ;; 25 ;; (birth (_type_) _type_)
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(level-method-26 () none) ;; 26 ;; (level-status-update! (_type_ symbol) _type_)
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(level-method-27 () none) ;; 27 ;; (load-required-packages (_type_) _type_)
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(level-method-28 () none) ;; 28 ;; (init-vis-from-bsp (_type_) none)
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(level-method-29 () none) ;; 29 ;; (vis-clear (_type_) none)
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(birth "Start running a level." (_type_) _type_) ;; 25
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(level-status-update! "Try to update the level to the given status, calling whatever is needed to make it happen.
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This can do both loading, linking, login, and activation.
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This is somewhat similar to level-get-for-use, but requires that you already have the level object.
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This function is the way to transition from loaded to alive/active." (_type_ symbol) _type_) ;; 26
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(load-common-package "Somewhat useless leftover from a more compliated package system. Will load common in some cases." (_type_) none) ;; 27
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(init-vis-from-bsp "Link vis-infos from the bsp to the level." (_type_) none) ;; 28
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(vis-clear "Clear visibility data: both the info and the cached vis bits. Switch all-visible? to loading." (_type_) none) ;; 29
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)
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)
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@@ -7769,28 +7800,36 @@
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:flag-assert #x1f0000ea54
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;; Failed to read some fields.
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(:methods
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(level-get (_type_ symbol) level) ;; 9
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(level-group-method-10 () none) ;; 10 ;; (level-get-with-status (_type_ symbol) level)
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(get-level-by-heap-ptr-and-status (_type_ pointer symbol) level) ;; 11
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(level-group-method-12 () none) ;; 12 ;; (level-get-for-use (_type_ symbol symbol) level)
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(level-group-method-13 () none) ;; 13 ;; (activate-levels! (_type_) int)
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(level-get "Lookup loaded level by name." (_type_ symbol) level) ;; 9
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(level-get-with-status "Get the first level with the given status, #f if there are none." (_type_ symbol) level) ;; 10
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(get-level-by-heap-ptr-and-status "Look up a loaded level, given pointer inside of level's heap,
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and the status of the level (active or loading)." (_type_ pointer symbol) level) ;; 11
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(level-get-for-use "Request a level by name in the given state.
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Will return quickly (non-blocking) and might not be able to get a level in the desired state,
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though it will do some small amount of work to make progress on loading.
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This is the most general/powerful function like this: if there is no level with this name
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it will kick out levels as needed to make a free slot, and set up a new level, and start
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the load. This should only be used when you might want to start a load." (_type_ symbol symbol) level) ;; 12
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(activate-levels! "Make all levels 'active!" (_type_) int) ;; 13
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(level-group-method-14 () none) ;; 14 ;; (debug-print-entities (_type_ symbol type) none)
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(level-group-method-15 () none) ;; 15 ;; (debug-draw-actors (_type_ symbol) none)
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(level-group-method-16 () none) ;; 16 ;; (assign-draw-indices (_type_) none)
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(assign-draw-indices "Assign the order for levels to be drawn." (_type_) none) ;; 16
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(level-group-method-17 () none) ;; 17 ;; (actors-update (_type_) none)
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(level-group-method-18 () none) ;; 18 ;; (update-nav-meshes-method (_type_) none)
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(level-update (_type_) none) ;; 19
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(level-get-target-inside (_type_) level) ;; 20
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(level-group-method-21 () none) ;; 21 ;; (alloc-levels-if-needed (_type_ symbol) none)
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(art-group-get-by-name (_type_ string (pointer level)) art-group) ;; 22 ;; (load-commands-set! (_type_ pair) none)
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(level-update "Per-frame update of the level system." (_type_) none) ;; 19
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(level-get-target-inside "Get the level that the player is 'in'." (_type_) level) ;; 20
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(init-level-system "If needed, initialize the level system by loading common/art packages and allocating level heaps." (_type_ symbol) none) ;; 21
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(art-group-get-by-name "Check all levels for an art group with the given name." (_type_ string (pointer level)) art-group) ;; 22 ;; (load-commands-set! (_type_ pair) none)
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(level-group-method-23 () none) ;; 23 ;; (art-group-get-by-name (_type_ string (pointer uint32)) art-group)
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(level-group-method-24 () none) ;; 24 ;; (alt-load-command-get-index (_type_ symbol int) pair)
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(level-group-method-25 () none) ;; 25 ;; (update-vis-volumes (_type_) none)
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(level-group-method-26 (_type_ symbol int) symbol) ;; 26 ;; (update-vis-volumes-from-nav-mesh (_type_) none)
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(level-group-method-27 () none) ;; 27 ;; (print-volume-sizes (_type_) none)
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(level-group-method-28 (_type_) symbol) ;; 28 ;; (level-status (_type_ symbol) symbol)
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(level-group-method-29 () none) ;; 29 ;; (load-in-progress? (_type_) symbol)
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(level-group-method-30 () none) ;; 30 ;; (level-get-most-disposable (_type_) level)
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(status-of-level-and-borrows "Get the combined status of a level and borrow levels." (_type_ symbol symbol) symbol) ;; 26 ;; (update-vis-volumes-from-nav-mesh (_type_) none)
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(do-nothing "Empty method." (_type_) none) ;; 27 ;; (print-volume-sizes (_type_) none)
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(load-in-progress? "Is there a load happening now?" (_type_) symbol) ;; 28 ;; (level-status (_type_ symbol) symbol)
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(is-load-allowed? "Does the exclusive-load setting allow us to load this level?" (_type_ (pointer symbol)) symbol) ;; 29
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(level-get-most-disposable "Get the level inside this level-group that should
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be used to load a new level." (_type_) level) ;; 30
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)
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)
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@@ -8355,6 +8394,7 @@
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(define-extern *palette-fade-controls* palette-fade-controls)
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(define-extern *time-of-day-context* time-of-day-context)
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(define-extern *time-of-day* (pointer time-of-day-proc))
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; profile ;;
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@@ -10833,12 +10873,11 @@
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(bsp-misc 60)
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(bsp-node 61)
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(bsp-leaf-vis-self 62)
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(bsp-leav-vis-adj 63)
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(draw-node 64)
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(pat 65)
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(level-code 66)
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(entity-links 67)
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(joint 68)
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(joint-anim-compressed-control 70)
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@@ -16373,26 +16412,26 @@
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(command-list pair :offset-assert 608) ;; guessed by decompiler
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(object-name string 256 :offset-assert 612) ;; guessed by decompiler
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(object-status basic 256 :offset-assert 1636) ;; guessed by decompiler
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(update-callback basic :offset-assert 2660)
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(update-callback (function load-state object) :offset-assert 2660)
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)
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:method-count-assert 22
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:size-assert #xa68
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:flag-assert #x1600000a68
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(:methods
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(new (symbol type) _type_) ;; 0 ;; (new (symbol type) _type_)
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(load-state-method-9 () none) ;; 9 ;; (reset! (_type_) _type_)
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(load-state-method-10 () none) ;; 10 ;; (update! (_type_) int)
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(load-state-method-11 () none) ;; 11 ;; (want-levels (_type_ (pointer symbol)) int)
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(reset! (_type_) _type_) ;; 9
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(update! (_type_) int) ;; 10
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(want-levels (_type_ (pointer symbol)) int) ;; 11
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(want-sound-banks (_type_ (pointer symbol)) none) ;; 12
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(load-state-method-13 () none) ;; 13 ;; (want-display-level (_type_ symbol symbol) int)
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(load-state-method-14 () none) ;; 14 ;; (want-vis-level (_type_ symbol) none)
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(load-state-method-15 () none) ;; 15 ;; (want-force-vis (_type_ symbol symbol) int)
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(load-state-method-16 () none) ;; 16 ;; (want-force-inside (_type_ symbol symbol) none)
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(want-display-level (_type_ symbol symbol) int) ;; 13
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(want-vis-level (_type_ symbol) none) ;; 14
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(want-force-vis (_type_ symbol symbol) int) ;; 15
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(want-force-inside (_type_ symbol symbol) none) ;; 16
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(execute-commands-up-to (_type_ float) none) ;; 17
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(backup-load-state-and-set-cmds (_type_ pair) int) ;; 18
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(restore-load-state-and-cleanup (_type_) int) ;; 19
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(restore-load-state (_type_) int) ;; 20
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(load-state-method-21 (_type_) none) ;; 21 ;; (add-borrow-levels (_type_) none)
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(add-borrow-levels (_type_) none) ;; 21
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)
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)
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@@ -23103,6 +23142,8 @@
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)
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(declare-type entity-camera entity)
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(declare-type entity-nav-mesh structure)
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(declare-type city-level-info structure)
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(deftype bsp-node (structure)
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"A node in the 'BSP' tree. This is really a bounding volume tree, where each volume is an axis-aligned box, containing 2 child boxes.
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@@ -23124,39 +23165,39 @@
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"The bsp-header is really an entire level.
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This probably started as a very simple structure, but now it is extremely complicated."
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((info file-info :offset 4)
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(all-visible-list (pointer uint8) :offset 32) ;; guessed by decompiler
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(visible-list-length int16 :offset 36)
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(all-visible-list (pointer uint8) :offset-assert 32) ;; guessed by decompiler
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(visible-list-length int16 :offset-assert 36)
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(extra-vis-list-length int16 :offset-assert 38)
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(drawable-trees drawable-tree-array :offset 40) ;; guessed by decompiler
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(pat pointer :offset 44) ;; guessed by decompiler
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(pat-length int32 :offset 48)
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(drawable-trees drawable-tree-array :offset-assert 40) ;; guessed by decompiler
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(pat pointer :offset-assert 44) ;; guessed by decompiler
|
|
|
|
|
(pat-length int32 :offset-assert 48)
|
|
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|
|
;; jak2: unlikely to match jak 3 exactly!!
|
|
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|
|
(texture-remap-table (pointer uint64) :offset-assert 52)
|
|
|
|
|
(texture-remap-table-len int32 :offset-assert 56)
|
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|
|
(texture-ids (pointer texture-id) :offset-assert 60)
|
|
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|
(texture-page-count int32 :offset-assert 64)
|
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|
(unknown-basic basic :offset-assert 68) ;; seems to be 0 everywhere.
|
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|
; (name symbol :offset-assert 72)
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|
; (nickname symbol :offset-assert 76)
|
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; (vis-info level-vis-info 8 :offset-assert 80)
|
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(actors drawable-inline-array-actor :offset 112)
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(name symbol :offset-assert 72)
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|
(nickname symbol :offset-assert 76)
|
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(vis-info level-vis-info 8 :offset-assert 80)
|
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|
(actors drawable-inline-array-actor :offset-assert 112)
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(cameras (array entity-camera) :offset-assert 116)
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(nodes (inline-array bsp-node) :offset 120)
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(nodes (inline-array bsp-node) :offset-assert 120)
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;; jak2: unlikely to match jak 3 exactly!!
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(level level :offset-assert 124)
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(current-leaf-idx uint16 :offset-assert 128)
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(texture-flags texture-page-flag 10 :offset 130)
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(texture-flags texture-page-flag 10 :offset-assert 130)
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(cam-outside-bsp uint8 :offset 152)
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(cam-using-back uint8 :offset-assert 153)
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(cam-box-idx uint16 :offset-assert 154)
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; (ambients symbol :offset-assert 156) ;; now just #t?
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; (subdivide-close float :offset-assert 160)
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; (subdivide-far float :offset-assert 164)
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(subdivide-close float :offset 160)
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(subdivide-far float :offset-assert 164)
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; (race-meshes (array entity-race-mesh) :offset-assert 168)
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(actor-birth-order (pointer uint32) :offset 172)
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; (light-hash light-hash :offset-assert 176)
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; (nav-meshes (array entity-nav-mesh) :offset-assert 180)
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(light-hash light-hash :offset-assert 176)
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(nav-meshes (array entity-nav-mesh) :offset-assert 180)
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; (actor-groups (array actor-group) :offset-assert 184)
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(region-trees (array drawable-tree-region-prim) :offset 188)
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; (region-array region-array :offset-assert 192)
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|
@@ -23165,10 +23206,10 @@
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(wind-array uint32 :offset 200)
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; ;; 204 is maybe that array's length
|
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(wind-array-length int32 :offset 204)
|
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; (city-level-info city-level-info :offset 208)
|
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|
(city-level-info city-level-info :offset 208)
|
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|
(vis-spheres vector-array :offset 216)
|
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(vis-spheres-length uint32 :offset 248)
|
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|
; (region-tree drawable-tree-region-prim :offset 252)
|
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|
|
(region-tree drawable-tree-region-prim :offset 252)
|
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|
(tfrag-masks texture-masks-array :offset 256)
|
|
|
|
|
(tfrag-closest (pointer float) :offset-assert 260)
|
|
|
|
@@ -30197,16 +30238,16 @@
|
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|
|
;; texture-anim-tables ;;
|
|
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|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
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|
|
;; (define-extern *sky-texture-anim-array* texture-anim-array) ;; (texture-anim-array texture-anim)
|
|
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|
|
(define-extern *sky-texture-anim-array* (texture-anim-array texture-anim))
|
|
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|
|
;; (define-extern set-fog-height! function) ;; (function float none)
|
|
|
|
|
;; (define-extern set-cloud-minmax! function) ;; (function float float none)
|
|
|
|
|
;; (define-extern *darkjak-texture-anim-array* texture-anim-array) ;; (texture-anim-array texture-anim)
|
|
|
|
|
(define-extern *darkjak-texture-anim-array* (texture-anim-array texture-anim))
|
|
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|
|
;; (define-extern set-darkjak-texture-morph! function) ;; (function float none)
|
|
|
|
|
;; (define-extern *darkjak-highres-texture-anim-array* texture-anim-array)
|
|
|
|
|
(define-extern *darkjak-highres-texture-anim-array* (texture-anim-array texture-anim))
|
|
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|
|
;; (define-extern set-darkjak-highres-texture-morph! function) ;; (function float symbol)
|
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|
|
(define-extern *skull-gem-texture-anim-array* (texture-anim-array texture-anim))
|
|
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|
|
;; (define-extern *default-water-texture-anim-array* texture-anim-array)
|
|
|
|
|
;; (define-extern *default-warp-texture-anim-array* texture-anim-array)
|
|
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|
|
(define-extern *default-water-texture-anim-array* (texture-anim-array texture-anim))
|
|
|
|
|
(define-extern *default-warp-texture-anim-array* (texture-anim-array texture-anim))
|
|
|
|
|
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
|
;; blit-displays ;;
|
|
|
|
@@ -30787,14 +30828,14 @@
|
|
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|
|
;; (define-extern lookup-part-group-by-name function) ;; (function string sparticle-launch-group)
|
|
|
|
|
(define-extern lookup-part-group-pointer-by-name (function string (pointer object)))
|
|
|
|
|
(define-extern part-group-pointer? (function pointer symbol))
|
|
|
|
|
;; (define-extern unlink-part-group-by-heap function) ;; (function kheap int)
|
|
|
|
|
(define-extern unlink-part-group-by-heap (function kheap int))
|
|
|
|
|
;; (define-extern sp-init-fields! function) ;; (function (pointer float) (inline-array sp-field-init-spec) sp-field-id sp-field-id symbol (inline-array sp-field-init-spec))
|
|
|
|
|
;; (define-extern *sp-launcher-lock* object) ;; symbol
|
|
|
|
|
;; (define-extern *sp-launch-queue* object) ;; sp-launch-queue
|
|
|
|
|
;; (define-extern *sp-launcher-enable* object) ;; symbol
|
|
|
|
|
;; (define-extern particle-setup-adgif function) ;; (function adgif-shader int none)
|
|
|
|
|
;; (define-extern *particle-adgif-cache* object) ;; particle-adgif-cache
|
|
|
|
|
;; (define-extern particle-adgif-cache-flush function) ;; (function none)
|
|
|
|
|
(define-extern particle-adgif-cache-flush (function none))
|
|
|
|
|
;; (define-extern particle-adgif function) ;; (function adgif-shader texture-id none)
|
|
|
|
|
;; (define-extern particle-adgif-callback function) ;; (function adgif-shader texture-id none)
|
|
|
|
|
;; (define-extern sp-queue-launch function) ;; (function sparticle-system sparticle-launcher matrix int)
|
|
|
|
@@ -30890,7 +30931,7 @@
|
|
|
|
|
(define-extern kill-all-particles-with-key (function sparticle-launch-control none))
|
|
|
|
|
;; (define-extern forall-particles-runner function) ;; (function (function sparticle-system sparticle-cpuinfo pointer none) sparticle-system none)
|
|
|
|
|
;; (define-extern forall-particles function) ;; (function function symbol symbol none)
|
|
|
|
|
;; (define-extern kill-all-particles-in-level function) ;; (function level int)
|
|
|
|
|
(define-extern kill-all-particles-in-level (function level int))
|
|
|
|
|
;; (define-extern all-particles-50-to-60 function) ;; (function none)
|
|
|
|
|
;; (define-extern all-particles-60-to-50 function) ;; (function none)
|
|
|
|
|
;; (define-extern remap-particle function) ;; (function sparticle-system sparticle-cpuinfo pointer none)
|
|
|
|
@@ -31328,7 +31369,7 @@
|
|
|
|
|
;; (define-extern update-mood-exterior function) ;; (function mood-context-core3 mood-table float int object)
|
|
|
|
|
;; (define-extern copy-mood-exterior function) ;; (function mood-context symbol)
|
|
|
|
|
;; (define-extern copy-mood-exterior-ambi function) ;; (function mood-context symbol none)
|
|
|
|
|
;; (define-extern clear-mood-context function) ;; (function mood-context symbol)
|
|
|
|
|
(define-extern clear-mood-context (function mood-context symbol))
|
|
|
|
|
;; (define-extern update-mood-interior function) ;; (function mood-context float)
|
|
|
|
|
;; (define-extern update-mood-interior-ambient function)
|
|
|
|
|
;; (define-extern update-mood-flames function) ;; (function mood-context int int int float float float float :behavior time-of-day-proc)
|
|
|
|
@@ -31752,14 +31793,14 @@
|
|
|
|
|
;; load-state ;;
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
|
|
|
|
|
|
;; (define-extern level-base-level-name function)
|
|
|
|
|
;; (define-extern *borrow-city-expansion-list* object)
|
|
|
|
|
;; (define-extern *borrow-city-status-list* object)
|
|
|
|
|
;; (define-extern borrow-city-expansion function)
|
|
|
|
|
;; (define-extern add-want-level function)
|
|
|
|
|
;; (define-extern *display-load-commands* object) ;; symbol
|
|
|
|
|
;; (define-extern *backup-load-state* object) ;; load-state
|
|
|
|
|
;; (define-extern *load-state* object) ;; load-state
|
|
|
|
|
(define-extern level-base-level-name (function symbol object))
|
|
|
|
|
(define-extern *borrow-city-expansion-list* pair)
|
|
|
|
|
(define-extern *borrow-city-status-list* pair)
|
|
|
|
|
(define-extern borrow-city-expansion (function pair object))
|
|
|
|
|
(define-extern add-want-level (function (inline-array level-buffer-state) (pointer int) symbol symbol symbol symbol object))
|
|
|
|
|
(define-extern *display-load-commands* symbol)
|
|
|
|
|
(define-extern *backup-load-state* load-state)
|
|
|
|
|
(define-extern *load-state* load-state)
|
|
|
|
|
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
|
;; level-info ;;
|
|
|
|
@@ -32067,21 +32108,30 @@
|
|
|
|
|
;; level ;;
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
|
|
|
|
|
|
(define-extern level-memory-mode->string (function level-memory-mode string))
|
|
|
|
|
(define-extern lookup-level-info (function symbol level-load-info))
|
|
|
|
|
;; (define-extern remap-level-name function) ;; (function level-load-info symbol)
|
|
|
|
|
;; (define-extern add-bsp-drawable function) ;; (function bsp-header level symbol display-frame none)
|
|
|
|
|
;; (define-extern *login-state* object) ;; login-state
|
|
|
|
|
(define-extern *level-type-list* type)
|
|
|
|
|
(define-extern level-memory-mode->string "Convert level-memory-mode enum to string." (function level-memory-mode string))
|
|
|
|
|
(define-extern lookup-level-info "Get the level load info. Symbol can be the level name, visname, nickname, or a symbol that contains a level-load-info value." (function symbol level-load-info))
|
|
|
|
|
(define-extern remap-level-name "Get the load name, depending on if we should load a vis level or not." (function level-load-info symbol))
|
|
|
|
|
(define-extern add-bsp-drawable "Callback function used by background-engine to draw a bsp.
|
|
|
|
|
Note that most drawing work has been moved into finish-background,
|
|
|
|
|
and the draw method called here just adds references to high-level rendering data
|
|
|
|
|
to lists. The exception is debug-draw, which does run here (only for draw-strip-lines)." (function bsp-header level symbol display-frame none))
|
|
|
|
|
(define-extern *login-state* login-state)
|
|
|
|
|
(define-extern *print-login* symbol)
|
|
|
|
|
;; (define-extern load-buffer-resize function) ;; (function level dgo-header none)
|
|
|
|
|
;; (define-extern level-find-borrow-slot function)
|
|
|
|
|
;; (define-extern level-update-after-load function) ;; (function level login-state level)
|
|
|
|
|
;; (define-extern bg function) ;; (function symbol none)
|
|
|
|
|
;; (define-extern play function) ;; (function symbol symbol int)
|
|
|
|
|
;; (define-extern play-boot function) ;; (function none)
|
|
|
|
|
;; (define-extern sound-bank-name->mode function)
|
|
|
|
|
;; (define-extern update-sound-banks function) ;; (function int)
|
|
|
|
|
;; (define-extern show-level function) ;; (function symbol int)
|
|
|
|
|
(define-extern load-buffer-resize "Resize and relocate the DGO load buffers, making sure there is enough room to both load objects and heap alloc in the linker." (function level dgo-header none))
|
|
|
|
|
(define-extern level-find-borrow-slot "Set up a level to 'borrow' from another.
|
|
|
|
|
This function finds the right 'host' level, which should
|
|
|
|
|
have prepared a heap for this level. This level will then
|
|
|
|
|
be configured to use this heap." (function level level-memory-mode none))
|
|
|
|
|
(define-extern level-update-after-load "Run the post-load state machine to login level data." (function level login-state level))
|
|
|
|
|
(define-extern bg "Debug function to start playing a given level." (function symbol none))
|
|
|
|
|
(define-extern play "Start (or restart) the game!
|
|
|
|
|
This will start up the display process, and load the initial level." (function symbol symbol int))
|
|
|
|
|
(define-extern play-boot
|
|
|
|
|
"Function called by the C Kernel to start the game (wrapper around play)." (function none))
|
|
|
|
|
(define-extern sound-bank-name->mode (function symbol sound-bank-mode))
|
|
|
|
|
(define-extern update-sound-banks (function load-state (inline-array sound-bank-state) none))
|
|
|
|
|
(define-extern show-level (function symbol none))
|
|
|
|
|
(define-extern *default-level* level)
|
|
|
|
|
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
@@ -37282,7 +37332,7 @@
|
|
|
|
|
;; (define-extern end-display function) ;; (function display none)
|
|
|
|
|
;; (define-extern display-loop-main function) ;; (function display none)
|
|
|
|
|
;; (define-extern display-loop function) ;; (function int :behavior process)
|
|
|
|
|
;; (define-extern on function) ;; (function symbol process)
|
|
|
|
|
(define-extern on (function symbol process))
|
|
|
|
|
;; (define-extern off function) ;; (function int)
|
|
|
|
|
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
@@ -47576,7 +47626,7 @@
|
|
|
|
|
)
|
|
|
|
|
|#
|
|
|
|
|
|
|
|
|
|
;; (define-extern *city-borrow-manager* object)
|
|
|
|
|
(define-extern *city-borrow-manager* object)
|
|
|
|
|
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
|
;; cty-faction-h ;;
|
|
|
|
@@ -69095,11 +69145,11 @@
|
|
|
|
|
;; (define-extern level->sound-bank-name function)
|
|
|
|
|
;; (define-extern insert-into-sound-list function)
|
|
|
|
|
;; (define-extern update-sound-info function)
|
|
|
|
|
;; (define-extern mark-permanent-holds function)
|
|
|
|
|
(define-extern mark-permanent-holds (function pair object))
|
|
|
|
|
;; (define-extern city-sound-exists? function)
|
|
|
|
|
;; (define-extern sound-bank-mode->use-count function)
|
|
|
|
|
;; (define-extern add-city-sound-bank-if-possible function)
|
|
|
|
|
;; (define-extern city-sound-expand-want-list function)
|
|
|
|
|
(define-extern city-sound-expand-want-list (function none))
|
|
|
|
|
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
|
;; ctywide-init ;;
|
|
|
|
|