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https://github.com/open-goal/jak-project
synced 2026-06-24 17:53:18 -04:00
use constants everywhere
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@@ -57,7 +57,7 @@ constexpr int SYM_TO_STRING_OFFSET = 0xff37;
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constexpr int SYM_TO_HASH_OFFSET = 0x1fe6f;
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// amount of levels in level heap
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constexpr int LEVEL_MAX = 6;
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constexpr int LEVEL_MAX = 8; // 6
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// total amount of levels, including ones outside level heap (default-level)
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constexpr int LEVEL_TOTAL = LEVEL_MAX + 1;
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} // namespace jak2
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@@ -1570,7 +1570,7 @@ additionally, some texture pages have a chunk system that allows more specific c
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;; alpha has some special cases
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(cond
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((= (-> lev index) LEVEL_MAX) ;; default level
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;; if the auto-save-icon-flag is set, clear flag and upload next time.
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;; if the auto-save-icon-flag is set, upload the alpha texture and clear flag.
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(if (not (-> *bigmap* auto-save-icon-flag))
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(set! (-> lev upload-size 8)
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(upload-vram-pages pool (-> pool segment-common) tpage (tex-upload-mode seg0-1-2) bucket)
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@@ -7,9 +7,9 @@
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;; todo docs, methods
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;; max amount of levels in level heap
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(defconstant LEVEL_MAX 6)
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(defconstant LEVEL_MAX 8)
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;; total amount of levels, including ones outside level heap (default-level)
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(defconstant LEVEL_TOTAL 7)
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(defconstant LEVEL_TOTAL 9)
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(declare-type bsp-header basic)
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(declare-type drawable basic)
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@@ -386,8 +386,8 @@
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(load-login-time float :offset-assert 160)
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(draw-level-count int32 :offset-assert 164)
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(draw-level level LEVEL_TOTAL :offset-assert 168)
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(draw-index-map uint8 LEVEL_TOTAL :offset-assert 196)
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(load-order uint64 :offset-assert 208)
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(draw-index-map uint8 LEVEL_TOTAL :offset-assert 204)
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(load-order uint64 :offset-assert 216)
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(pad uint8 30 :offset 216)
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(level level LEVEL_TOTAL :inline :offset-assert 256)
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(level0 level :inline :offset 256)
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@@ -1529,6 +1529,7 @@ into 7 sections, which might explain the weird sizes in the center.
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;; copy data from entities to permanent storage
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(copy-perms-from-level! *game-info* obj)
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;; tell target
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(send-event *target* 'level-deactivate (-> obj name))
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