Replace printf logging with spdlog equivalent

Preserve previous printfs in comments for now. Spdlog needs to be configured to be thread-safe. Few additional printfs to convert later. No changes have been made to GOAL's internal printing system
This commit is contained in:
Shay
2020-10-01 16:08:23 -06:00
parent 4d208b0729
commit e2ea57ea58
13 changed files with 131 additions and 60 deletions
+9 -4
View File
@@ -8,13 +8,18 @@
#include "third-party/spdlog/include/spdlog/spdlog.h"
#include "third-party/spdlog/include/spdlog/sinks/basic_file_sink.h"
int main(int argc, char** argv) {
while (true) {
// run the runtime in a loop so we can reset the game and have it restart cleanly
printf("gk %d.%d\n", versions::GOAL_VERSION_MAJOR, versions::GOAL_VERSION_MINOR);
spdlog::set_level(spdlog::level::debug);
spdlog::info("spdlog initialized");
spdlog::error("test error", 1);
spdlog::debug("This is a debug-only message");
// run the runtime in a loop so we can reset the game and have it restart cleanly
//printf("gk %d.%d\n", versions::GOAL_VERSION_MAJOR, versions::GOAL_VERSION_MINOR);
spdlog::debug("gk {}.{} OK!\n", versions::GOAL_VERSION_MAJOR, versions::GOAL_VERSION_MINOR);
if (exec_runtime(argc, argv) == 2) {
return 0;
}