mirror of
https://github.com/open-goal/jak-project
synced 2026-09-07 11:36:26 -04:00
[jak2] split language and text language (#3233)
This commit is contained in:
@@ -331,8 +331,12 @@
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)
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)
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;; og:preserve-this added macro
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;; og:preserve-this added macros
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(defmacro language? (&rest langs)
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"is the current language any of the ones specified?"
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`(or ,@(apply (lambda (x) `(= (-> *setting-control* user-default language) (language-enum ,x))) langs)))
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(defmacro text-language? (&rest langs)
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"is the current language any of the ones specified?"
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`(or ,@(apply (lambda (x) `(= (-> *pc-settings* text-language) (pc-language ,x))) langs)))
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@@ -1075,7 +1075,8 @@
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))
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(cond
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((= (-> this name) (text-id progress-root-show-map))
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(when (= (-> *setting-control* user-default language) (language-enum french))
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;; og:preserve-this changed to text language check
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(when (text-language? french)
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(set-scale! arg1 0.7)
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)
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(print-game-text (lookup-text! *common-text* (-> this name) #f) arg1 #f 44 (bucket-id progress))
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@@ -1919,10 +1920,7 @@
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)
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)
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(set-scale! sv-80 0.65)
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(when (or (= (-> *setting-control* user-default language) (language-enum french))
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(= (-> *setting-control* user-default language) (language-enum spanish))
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(= (-> *setting-control* user-default language) (language-enum italian))
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)
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(when (text-language? french spanish italian) ;; og:preserve-this text-language patch
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(set-scale! sv-80 0.5)
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)
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(set! (-> sv-80 origin y) (the float sv-16))
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@@ -3387,9 +3385,7 @@
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)
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)
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)
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(if (or (= (-> *setting-control* user-default language) (language-enum french))
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(= (-> *setting-control* user-default language) (language-enum spanish))
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)
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(if (text-language? french spanish) ;; og:preserve-this text-language patch
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(draw-decoration this arg1 f30-0 (the-as text-id a3-1) #t 0.7)
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(draw-decoration this arg1 f30-0 (the-as text-id a3-1) #t 0.95)
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)
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@@ -3400,9 +3396,7 @@
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(if (not (-> *pc-settings* use-vis?))
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(set! (-> arg1 origin x) (the float (adjust-game-x (-> arg1 origin x))))))
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(set-scale! arg1 0.5)
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(when (or (= (-> *setting-control* user-default language) (language-enum japanese))
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(= (-> *setting-control* user-default language) (language-enum korean))
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)
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(when (text-language? japanese korean) ;; og:preserve-this text-language patch
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(set-scale! arg1 0.6)
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)
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(set-flags! arg1 (font-flags kerning large))
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@@ -3458,12 +3452,12 @@
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)
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)
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(cond
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((and (= (-> *setting-control* user-default language) (language-enum german))
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(= (text-id progress-missions-stadium-board1) (-> sv-80 text-name))
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)
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;; og:preserve-this text-language patch
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((and (text-language? german) (= (text-id progress-missions-stadium-board1) (-> sv-80 text-name)))
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(set-scale! arg1 0.45)
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)
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((and (= (-> *setting-control* user-default language) (language-enum german)) (!= (text-id progress-missions-stadium-board1) (-> sv-80 text-name)))
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;; og:preserve-this text-language patch
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((and (text-language? german) (!= (text-id progress-missions-stadium-board1) (-> sv-80 text-name)))
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(set-scale! arg1 0.5)
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)
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)
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@@ -3524,9 +3518,7 @@
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(*! (-> arg1 width) (-> *pc-settings* aspect-ratio-reciprocal))
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))
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(set-color! arg1 (font-color progress))
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(if (or (= (-> *setting-control* user-default language) (language-enum french))
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(= (-> *setting-control* user-default language) (language-enum spanish))
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)
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(if (text-language? french spanish) ;; og:preserve-this text-language patch
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(draw-decoration this arg1 f30-0 (text-id progress-select-scene) #t 0.7)
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(draw-decoration this arg1 f30-0 (text-id progress-select-scene) #t 0.95)
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)
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@@ -3989,7 +3981,7 @@
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(+! (-> arg2 origin x) -10.0)
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)
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)
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(when (= (-> *setting-control* user-default language) (language-enum german))
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(when (text-language? german) ;; og:preserve-this text-language patch
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(let ((v1-19 arg2))
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(set! (-> v1-19 scale) 0.43)
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)
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@@ -4218,9 +4210,7 @@
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(let ((v1-58 arg1))
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(set! (-> v1-58 scale) 0.45)
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)
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(when (or (= (-> *setting-control* user-default language) (language-enum japanese))
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(= (-> *setting-control* user-default language) (language-enum korean))
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)
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(when (text-language? japanese korean) ;; og:preserve-this text-language patch
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(let ((v1-66 arg1))
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(set! (-> v1-66 scale) 0.53)
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)
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@@ -5221,7 +5211,7 @@
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)
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(set! (-> sv-144 sprites 0 pos z) #xfffff0)
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(set! (-> sv-144 sprites 0 pos w) 0)
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(if (= (-> *setting-control* user-default language) (language-enum spanish))
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(if (text-language? spanish) ;; og:preserve-this text-language patch
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(draw-decoration sv-144 sv-140 sv-96 (text-id progress-root-highscores) #t 0.8)
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(draw-decoration sv-144 sv-140 sv-96 (text-id progress-root-highscores) #t 0.95)
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)
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@@ -5246,17 +5236,17 @@
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(let ((v1-53 sv-140))
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(set! (-> v1-53 scale) 0.75)
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)
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(when (= (-> *setting-control* user-default language) (language-enum german))
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(when (text-language? german) ;; og:preserve-this text-language patch
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(let ((v1-56 sv-140))
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(set! (-> v1-56 scale) 0.69)
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)
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)
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(when (= (-> *setting-control* user-default language) (language-enum french))
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(when (text-language? french) ;; og:preserve-this text-language patch
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(let ((v1-59 sv-140))
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(set! (-> v1-59 scale) 0.72)
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)
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)
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(when (= (-> *setting-control* user-default language) (language-enum spanish))
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(when (text-language? spanish) ;; og:preserve-this text-language patch
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(let ((v1-62 sv-140))
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(set! (-> v1-62 scale) 0.65)
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)
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@@ -5273,9 +5263,7 @@
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(let ((v1-68 sv-140))
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(set! (-> v1-68 scale) 0.6)
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)
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(when (or (= (-> *setting-control* user-default language) (language-enum french))
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(= (-> *setting-control* user-default language) (language-enum spanish))
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)
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(when (text-language? french spanish) ;; og:preserve-this text-language patch
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(let ((v1-76 sv-140))
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(set! (-> v1-76 scale) 0.58)
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)
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@@ -5360,17 +5348,17 @@
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(let ((v1-142 sv-140))
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(set! (-> v1-142 scale) 0.75)
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)
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(when (= (-> *setting-control* user-default language) (language-enum german))
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(when (text-language? german) ;; og:preserve-this text-language patch
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(let ((v1-145 sv-140))
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(set! (-> v1-145 scale) 0.69)
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)
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)
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(when (= (-> *setting-control* user-default language) (language-enum french))
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(when (text-language? french) ;; og:preserve-this text-language patch
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(let ((v1-148 sv-140))
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(set! (-> v1-148 scale) 0.72)
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)
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)
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(when (= (-> *setting-control* user-default language) (language-enum spanish))
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(when (text-language? spanish) ;; og:preserve-this text-language patch
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(let ((v1-151 sv-140))
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(set! (-> v1-151 scale) 0.65)
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)
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@@ -5387,9 +5375,7 @@
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(let ((v1-157 sv-140))
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(set! (-> v1-157 scale) 0.6)
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)
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(when (or (= (-> *setting-control* user-default language) (language-enum french))
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(= (-> *setting-control* user-default language) (language-enum spanish))
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)
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(when (text-language? french spanish) ;; og:preserve-this text-language patch
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(let ((v1-165 sv-140))
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(set! (-> v1-165 scale) 0.58)
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)
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@@ -5929,7 +5915,7 @@
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(let ((a1-1 arg1))
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(set! (-> a1-1 flags) (font-flags kerning middle large))
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)
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(if (= (-> *setting-control* user-default language) (language-enum spanish))
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(if (text-language? spanish) ;; og:preserve-this text-language patch
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(draw-decoration this arg1 f0-1 (text-id progress-root-game-options) #f 0.85)
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(draw-decoration this arg1 f0-1 (text-id progress-root-game-options) #f 0.95)
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)
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@@ -6180,7 +6166,7 @@
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(+! (-> arg1 origin y) 30.0)
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)
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)
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(when (= (-> *setting-control* user-default language) (language-enum french))
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(when (text-language? french) ;; og:preserve-this text-language patch
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(let ((v1-23 arg1))
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(set! (-> v1-23 scale) 0.55)
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)
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@@ -6376,10 +6362,10 @@
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)
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(print-game-text a0-12 arg1 #f 44 (bucket-id progress))
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(cond
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((= (-> *setting-control* user-default language) (language-enum french))
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((text-language? french) ;; og:preserve-this text-language patch
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(draw-decoration this arg1 f30-0 (text-id progress-restart-quit) #f 0.8)
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)
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((= (-> *setting-control* user-default language) (language-enum german))
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((text-language? german) ;; og:preserve-this text-language patch
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(draw-decoration this arg1 f30-0 (text-id progress-restart-quit) #f 0.7)
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)
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(else
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@@ -6620,9 +6606,7 @@
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(else
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(set! sv-208 (-> this value-to-modify))
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(+! (-> s5-0 origin y) -8.0)
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(when (or (= (-> *setting-control* user-default language) (language-enum german))
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(= (-> *setting-control* user-default language) (language-enum french))
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)
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(when (text-language? german french) ;; og:preserve-this text-language patch
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(let ((v1-121 s5-0))
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(set! (-> v1-121 scale) 0.56)
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)
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@@ -1313,7 +1313,7 @@
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(set! (-> sv-144 origin y) (the float sv-148))
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(set-width! sv-144 355)
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(set-height! sv-144 30)
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(set! (-> sv-144 flags) (if (= (-> *setting-control* user-default language) (language-enum japanese))
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(set! (-> sv-144 flags) (if (text-language? japanese) ;; og:preserve-this text-language patch
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(font-flags middle middle-vert large)
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(font-flags kerning middle middle-vert large)
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)
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@@ -3266,7 +3266,7 @@
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(-> *progress-state* game-options-vibrations)
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(-> *progress-state* game-options-subtitles)
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(let ((gp-0 #f))
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(load-level-text-files (the-as int (-> *setting-control* user-current language)))
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(load-level-text-files (the-as int (#if PC_PORT (-> *pc-settings* text-language) (-> *setting-control* user-current language)))) ;; og:preserve-this text-language patch
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(cond
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((= (-> *progress-state* game-options-item-picked) #f)
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(cond
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@@ -220,7 +220,8 @@
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(defmethod lookup-text ((this level) (arg0 text-id) (arg1 symbol))
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(let ((v1-0 *common-text*))
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(dotimes (a3-0 (-> this loaded-text-info-count))
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(if (= (-> this loaded-text-info a3-0 language-id) (-> *setting-control* user-current language))
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(if (= (-> this loaded-text-info a3-0 language-id) (#if PC_PORT (the language-enum (-> *pc-settings* text-language))
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(-> *setting-control* user-current language)))
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(set! v1-0 (-> this loaded-text-info a3-0))
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)
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)
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@@ -234,9 +235,10 @@
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(defun load-game-text-info ((arg0 string) (arg1 (pointer object)) (arg2 kheap))
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"Load text, if needed. txt-name is the group name, curr-text is the _symbol_ for
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the game-text-info, and heap is the heap to load to. The heap will be cleared."
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(local-vars (v0-3 int) (sv-16 game-text-info) (sv-24 int) (sv-32 int) (sv-40 int))
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(local-vars (v0-3 int) (sv-16 game-text-info) (sv-24 language-enum) (sv-32 int) (sv-40 int))
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(set! sv-16 (the-as game-text-info (-> arg1 0)))
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(set! sv-24 (the-as int (-> *setting-control* user-current language)))
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(set! sv-24 (#if PC_PORT (the language-enum (-> *pc-settings* text-language))
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(-> *setting-control* user-current language)))
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(set! sv-32 0)
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(set! sv-40 (&- (-> arg2 top) (the-as uint (-> arg2 base))))
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;; english -> UK english in PAL
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@@ -319,9 +321,8 @@ in a single text group and file."
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(when (or *level-text-file-load-flag* (>= arg0 0))
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(load-game-text-info "common" (&-> '*common-text* value) *common-text-heap*)
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(#when PC_PORT
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(protect ((-> *setting-control* user-current language))
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;; todo - split text language
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(set! (-> *setting-control* user-current language) (language-enum english))
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(protect ((-> *pc-settings* text-language))
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(set! (-> *pc-settings* text-language) (pc-language english))
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(load-game-text-info "common" (&-> '*fallback-text* value) *fallback-text-heap*))))
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0
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(none)
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@@ -332,7 +332,7 @@
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(let ((v1-21 s1-0))
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(set! (-> v1-21 scale) 1.6)
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)
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(when (= (-> *setting-control* user-default language) (language-enum german))
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(when (text-language? german) ;; og:preserve-this text-language patch
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(let ((v1-24 s1-0))
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(set! (-> v1-24 scale) 1.0)
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)
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@@ -351,7 +351,7 @@
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(let ((v1-27 s1-0))
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(set! (-> v1-27 scale) 1.6)
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)
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(when (= (-> *setting-control* user-default language) (language-enum german))
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(when (text-language? german) ;; og:preserve-this text-language patch
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(let ((v1-30 s1-0))
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(set! (-> v1-30 scale) 1.0)
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)
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@@ -432,7 +432,7 @@
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(defbehavior title-screen-change title-control ((arg0 string) (arg1 int) (arg2 string) (arg3 int) (arg4 symbol) (arg5 symbol))
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(when arg5
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(let ((s1-0 (the-as int (-> *setting-control* user-current language))))
|
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(if (and (= (the-as language-enum s1-0) (language-enum english)) (= (scf-get-territory) 1))
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(if (and (= (the-as language-enum s1-0) (language-enum english)) (= (scf-get-territory) GAME_TERRITORY_SCEE)) ;; og:preserve-this
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(set! s1-0 7)
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)
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(if (>= arg1 0)
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@@ -476,14 +476,14 @@
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)
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)
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;; (defun dm-text-language ((blang int) (msg debug-menu-msg))
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;; (let ((lang (the pc-language (/ blang 8))))
|
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;; (when (= msg (debug-menu-msg press))
|
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;; (set! (-> *pc-settings* text-language) lang))
|
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;; (= (-> *pc-settings* text-language) lang)
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;; )
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||||
;; )
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;;
|
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(defun dm-text-language ((blang int) (msg debug-menu-msg))
|
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(let ((lang (the pc-language (/ blang 8))))
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(when (= msg (debug-menu-msg press))
|
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(set! (-> *pc-settings* text-language) lang))
|
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(= (-> *pc-settings* text-language) lang)
|
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)
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||||
)
|
||||
|
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(defun dm-subtitle-setting ((setting symbol) (msg debug-menu-msg))
|
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(when (= msg (debug-menu-msg press))
|
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(set! (-> *pc-settings* subtitle-speaker?) setting))
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@@ -867,17 +867,17 @@
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(flag "On" #t dm-subtitle-setting)
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(flag "Auto" auto dm-subtitle-setting)
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)
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;; (menu "Text language"
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;; (flag "english" 0 dm-text-language)
|
||||
;; (flag "french" 1 dm-text-language)
|
||||
;; (flag "german" 2 dm-text-language)
|
||||
;; (flag "spanish" 3 dm-text-language)
|
||||
;; (flag "italian" 4 dm-text-language)
|
||||
;; (flag "japanese" 5 dm-text-language)
|
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;; (flag "uk-english" 6 dm-text-language)
|
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;; (flag "br-portuguese" 13 dm-text-language)
|
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;; (flag "hungarian" 14 dm-text-language)
|
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;; )
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(menu "Text language"
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;; TODO macro
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(flag "english" (the binteger (pc-language english)) dm-text-language)
|
||||
(flag "french" (the binteger (pc-language french)) dm-text-language)
|
||||
(flag "german" (the binteger (pc-language german)) dm-text-language)
|
||||
(flag "spanish" (the binteger (pc-language spanish)) dm-text-language)
|
||||
(flag "italian" (the binteger (pc-language italian)) dm-text-language)
|
||||
(flag "japanese" (the binteger (pc-language japanese)) dm-text-language)
|
||||
(flag "korean" (the binteger (pc-language korean)) dm-text-language)
|
||||
(flag "uk-english" (the binteger (pc-language uk-english)) dm-text-language)
|
||||
)
|
||||
(flag "Discord RPC" #t ,(dm-lambda-boolean-flag (-> *pc-settings* discord-rpc?)))
|
||||
(flag "Speedrunner Mode" #t ,(dm-lambda-boolean-flag (-> *pc-settings* speedrunner-mode?)))
|
||||
(flag "Jetboard Trick String" #t ,(dm-lambda-boolean-flag (-> *pc-settings* jetboard-trick-text?)))
|
||||
|
||||
@@ -144,6 +144,19 @@
|
||||
(false! (-> obj fast-progress?))
|
||||
(true! (-> obj smooth-minimap?))
|
||||
(false! (-> obj hires-clouds?))
|
||||
|
||||
(cond
|
||||
((and (= *default-territory* GAME_TERRITORY_SCEE) (= (-> obj text-language) (pc-language english)))
|
||||
(set! (-> obj text-language) (pc-language uk-english))
|
||||
)
|
||||
((= *default-territory* GAME_TERRITORY_SCEI)
|
||||
(set! (-> obj text-language) (pc-language japanese))
|
||||
)
|
||||
((= *default-territory* GAME_TERRITORY_SCEK)
|
||||
(set! (-> obj text-language) (pc-language korean))
|
||||
)
|
||||
(else
|
||||
))
|
||||
0)
|
||||
|
||||
(defmethod reset-extra ((obj pc-settings-jak2) (call-handlers symbol))
|
||||
|
||||
@@ -474,9 +474,9 @@
|
||||
(set! (-> this sprites 0 pos w) 0)
|
||||
|
||||
;; draw decoration text
|
||||
(if (= (-> *setting-control* user-default language) (language-enum spanish))
|
||||
(draw-decoration this font-ctx alpha (text-id progress-root-highscores) #t 0.8)
|
||||
(draw-decoration this font-ctx alpha (text-id progress-root-highscores) #t 0.95))
|
||||
(if (text-language? spanish)
|
||||
(draw-decoration this font-ctx alpha (text-id progress-root-highscores) #t 0.8)
|
||||
(draw-decoration this font-ctx alpha (text-id progress-root-highscores) #t 0.95))
|
||||
|
||||
;; draw scrolling arrows if applicable
|
||||
(when (> (progress-pc-max-highscore-rows (-> this page-index)) 8)
|
||||
@@ -496,20 +496,18 @@
|
||||
(set-color! font-ctx (font-color progress-force-selected))
|
||||
(set! (-> font-ctx origin x) (+ padding row-width (-> font-ctx origin x)))
|
||||
(set-scale! font-ctx 0.75)
|
||||
(when (= (-> *setting-control* user-default language) (language-enum german))
|
||||
(when (text-language? german)
|
||||
(set-scale! font-ctx 0.69))
|
||||
(when (= (-> *setting-control* user-default language) (language-enum french))
|
||||
(when (text-language? french)
|
||||
(set-scale! font-ctx 0.72))
|
||||
(when (= (-> *setting-control* user-default language) (language-enum spanish))
|
||||
(when (text-language? spanish)
|
||||
(set-scale! font-ctx 0.65))
|
||||
(print-game-text (string-format "~S" (lookup-text! *common-text* (get-highscore-text (-> this page-index)) #f)) font-ctx #f 44 (bucket-id progress))
|
||||
|
||||
;; now draw highscore subtitle (e.g 'Scatter Gun')
|
||||
(+! (-> font-ctx origin y) 25.0)
|
||||
(set-scale! font-ctx 0.6)
|
||||
(when (or (= (-> *setting-control* user-default language) (language-enum french))
|
||||
(= (-> *setting-control* user-default language) (language-enum spanish))
|
||||
)
|
||||
(when (text-language? french spanish)
|
||||
(set-scale! font-ctx 0.58))
|
||||
(print-game-text (string-format "~S" (lookup-text! *common-text* (get-highscore-text-sub (-> this page-index)) #f)) font-ctx #f 44 (bucket-id progress))
|
||||
|
||||
@@ -591,17 +589,16 @@
|
||||
(set-color! font-ctx (font-color progress-force-selected))
|
||||
(set! (-> font-ctx origin x) (+ padding unknown-todo (-> font-ctx origin x)))
|
||||
(set-scale! font-ctx 0.75)
|
||||
(when (= (-> *setting-control* user-default language) (language-enum german))
|
||||
(when (text-language? german)
|
||||
(set-scale! font-ctx 0.69))
|
||||
(when (= (-> *setting-control* user-default language) (language-enum french))
|
||||
(when (text-language? french)
|
||||
(set-scale! font-ctx 0.72))
|
||||
(when (= (-> *setting-control* user-default language) (language-enum spanish))
|
||||
(when (text-language? spanish)
|
||||
(set-scale! font-ctx 0.65))
|
||||
(print-game-text (string-format "~S" (lookup-text! *common-text* (get-highscore-text (-> this prev-page-index)) #f)) font-ctx #f 44 (bucket-id progress))
|
||||
(+! (-> font-ctx origin y) 25.0)
|
||||
(set-scale! font-ctx 0.6)
|
||||
(when (or (= (-> *setting-control* user-default language) (language-enum french))
|
||||
(= (-> *setting-control* user-default language) (language-enum spanish)))
|
||||
(when (text-language? french spanish)
|
||||
(set-scale! font-ctx 0.58))
|
||||
(print-game-text (string-format "~S" (lookup-text! *common-text* (get-highscore-text-sub (-> this prev-page-index)) #f)) font-ctx #f 44 (bucket-id progress))
|
||||
(set! (-> font-ctx origin x) (- (-> font-ctx origin x) (+ padding unknown-todo)))
|
||||
@@ -827,9 +824,7 @@
|
||||
(else
|
||||
(set! sv-208 (-> obj value-to-modify))
|
||||
(+! (-> s5-0 origin y) -8.0)
|
||||
(when (or (= (-> *setting-control* user-default language) (language-enum german))
|
||||
(= (-> *setting-control* user-default language) (language-enum french))
|
||||
)
|
||||
(when (text-language? german french)
|
||||
(set-scale! s5-0 0.56)
|
||||
)
|
||||
(if (= (-> arg0 option-index) gp-0)
|
||||
@@ -1212,7 +1207,7 @@
|
||||
(+! (-> arg2 origin x) -10.0)
|
||||
)
|
||||
)
|
||||
(when (= (-> *setting-control* user-default language) (language-enum german))
|
||||
(when (text-language? german)
|
||||
(set-scale! arg2 0.43)
|
||||
)
|
||||
(print-game-text
|
||||
|
||||
@@ -172,7 +172,7 @@
|
||||
(mc-get-slot-info 0 *progress-save-info*)
|
||||
;; ND originally did this...called this every frame in the game options, looked like a hack
|
||||
;; there's probably a way to consistently do it synchronously
|
||||
(load-level-text-files (the-as int (-> *setting-control* user-current language)))
|
||||
(load-level-text-files (the-as int (-> *pc-settings* text-language)))
|
||||
(when (-> this current-options)
|
||||
(let ((option-array (-> this current-options options))
|
||||
(has-generic-history? (has-history? *progress-pc-generic-store*)))
|
||||
|
||||
@@ -285,6 +285,18 @@ This gives us more freedom to write code how we want.
|
||||
(the-as language-enum index))))
|
||||
(new 'static 'menu-generic-carousel-option
|
||||
:name (text-id progress-sound-language)
|
||||
:items (new 'static 'boxed-array :type text-id
|
||||
(text-id language-name-english)
|
||||
(text-id language-name-french)
|
||||
(text-id language-name-german)
|
||||
(text-id language-name-spanish)
|
||||
(text-id language-name-italian)
|
||||
(text-id language-name-japanese)
|
||||
(text-id language-name-korean))
|
||||
:get-item-index-fn (lambda () (-> *setting-control* user-default language))
|
||||
:on-confirm (lambda ((index int)) (set! (-> *setting-control* user-default language) (the-as language-enum index))))
|
||||
(new 'static 'menu-generic-carousel-option
|
||||
:name (text-id progress-text-language)
|
||||
:items (new 'static 'boxed-array :type text-id
|
||||
(text-id language-name-english)
|
||||
(text-id language-name-french)
|
||||
@@ -294,8 +306,9 @@ This gives us more freedom to write code how we want.
|
||||
(text-id language-name-japanese)
|
||||
(text-id language-name-korean)
|
||||
(text-id language-name-english-uk))
|
||||
:get-item-index-fn (lambda () (-> *setting-control* user-default language))
|
||||
:on-confirm (lambda ((index int)) (set! (-> *setting-control* user-default language) (the-as language-enum index))
|
||||
:get-item-index-fn (lambda () (-> *pc-settings* text-language))
|
||||
:on-confirm (lambda ((index int)) (set! (-> *pc-settings* text-language)
|
||||
(the-as pc-language index))
|
||||
;; NOTE - this doesn't actually work (naughty dog tried it too in their progress code)
|
||||
;; fix it eventually
|
||||
(load-level-text-files (the-as int (-> *setting-control* user-default language)))))
|
||||
|
||||
Reference in New Issue
Block a user