build-actor: set shader-cnt to 0 for dummy merc-fragment (#4296)

Inside the build actor tool's dummy `merc-fragment`'s `merc-fp-data`,
the `shader-cnt` is set to `1`, which means that `login-adgifs` runs for
the fragment and attempts to login the texture. We don't need to do this
for custom actors and it can cause crashes during level unloading when
textures get unlinked, so we can just set the `shader-cnt` to `0` to
prevent this.
This commit is contained in:
Hat Kid
2026-05-31 16:19:10 +02:00
committed by GitHub
parent 122de4ecf5
commit e48289406e
+1 -1
View File
@@ -386,7 +386,7 @@ static size_t gen_dummy_frag_geo(DataObjectGenerator& gen) {
0x432e7f86, 0x254646, 0x71a20044, 0x43657f86, 0x154949, 0x43400024, 0x719b8186,
0x154c4c, 0x71c00064, 0x71d28186, 0x254f4f, 0x435e0000, 0x71d27f86, 0x250707,
0x435e8000, 0x43658186, 0x150d0d, 0x43408024, 0x0, 0x0, 0x0,
0xcb01005a, 0xcb00fffa, 0xcb01005a, 0x2101e01, 0x0, 0x0, 0x306,
0xcb01005a, 0xcb00fffa, 0xcb01005a, 0x2101e00, 0x0, 0x0, 0x306,
0x4030000, 0x120, 0x0, 0x1cf02c14, 0x66c801d, 0x0, 0x0,
0x34, 0x0, 0x0, 0x0, 0x8, 0x0, 0x44,
0x80, 0x42, 0x0,