lint: formatting

This commit is contained in:
Tyler Wilding
2022-10-08 21:05:29 -04:00
parent 1f3df0e69f
commit eee41d1400
5 changed files with 2804 additions and 16624 deletions
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -33,7 +33,7 @@
"disassemble_data": false,
// unpack textures to assets folder
"process_tpages": false,
"process_tpages": true,
// unpack game text to assets folder
"process_game_text": true,
// unpack game count to assets folder
+3 -3
View File
@@ -50,12 +50,12 @@ struct RPC_Str_Cmd_Jak1 {
*/
struct RPC_Str_Cmd_Jak2 {
u16 rsvd;
u16 result; // 2
u16 result; // 2
u32 address;
s32 section; // 8
s32 section; // 8
u32 maxlen;
u32 dummy[4];
char basename[48]; // 32
char basename[48]; // 32
};
struct RPC_Play_Cmd {
+1 -2
View File
@@ -8,7 +8,6 @@
#include <cstring>
#include "common/log/log.h"
#include "common/util/Assert.h"
#include "game/common/play_rpc_types.h"
@@ -202,7 +201,7 @@ void* RPC_STR_jak2(unsigned int fno, void* _cmd, int y) {
}
} else {
// TODO - not yet implemented
lg::warn("this branch of RPC_STR has not yet been implemented!");
ASSERT_MSG(false, "this branch of RPC_STR has not yet been implemented!");
cmd->result = STR_RPC_RESULT_ERROR;
}