mirror of
https://github.com/open-goal/jak-project
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lint: formatting
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+2166
-13729
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@@ -33,7 +33,7 @@
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"disassemble_data": false,
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// unpack textures to assets folder
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"process_tpages": false,
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"process_tpages": true,
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// unpack game text to assets folder
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"process_game_text": true,
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// unpack game count to assets folder
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@@ -50,12 +50,12 @@ struct RPC_Str_Cmd_Jak1 {
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*/
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struct RPC_Str_Cmd_Jak2 {
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u16 rsvd;
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u16 result; // 2
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u16 result; // 2
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u32 address;
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s32 section; // 8
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s32 section; // 8
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u32 maxlen;
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u32 dummy[4];
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char basename[48]; // 32
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char basename[48]; // 32
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};
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struct RPC_Play_Cmd {
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@@ -8,7 +8,6 @@
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#include <cstring>
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#include "common/log/log.h"
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#include "common/util/Assert.h"
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#include "game/common/play_rpc_types.h"
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@@ -202,7 +201,7 @@ void* RPC_STR_jak2(unsigned int fno, void* _cmd, int y) {
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}
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} else {
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// TODO - not yet implemented
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lg::warn("this branch of RPC_STR has not yet been implemented!");
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ASSERT_MSG(false, "this branch of RPC_STR has not yet been implemented!");
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cmd->result = STR_RPC_RESULT_ERROR;
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}
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