Speedrun verification text cleanup (#2229)

We only draw this text to the screen if we're in speedrunner mode
anyway, so the `#t` flag on this line doesn't really add any value imo

https://github.com/open-goal/jak-project/blob/b130b2eac27966c43f6816ee604a3a93a67e82fa/goal_src/jak1/pc/features/speedruns.gc#L248-L255


![image](https://user-images.githubusercontent.com/2515356/220177466-4ecb8376-7953-4161-a6ca-a300b6978d3e.png)
This commit is contained in:
Matt Dallmeyer
2023-02-20 17:49:57 -07:00
committed by GitHub
parent 39658dfd71
commit f388898d7b
+1 -2
View File
@@ -250,9 +250,8 @@
(-> *speedrun-info* should-display?))
(with-dma-buffer-add-bucket ((buf (-> (current-frame) global-buf))
(bucket-id debug-no-zbuf))
(draw-string-xy (string-format "OpenGOAL Version: ~S ~%Speedrun mode: ~A ~%Category: ~S ~%Cutscene Skips ~A"
(draw-string-xy (string-format "Speedrunner Mode ~%OpenGOAL Version: ~S ~%Category: ~S ~%Cutscene Skips ~A"
*pc-settings-built-sha*
(-> *pc-settings* speedrunner-mode?)
(enum->string speedrun-category (-> *speedrun-info* category))
(-> *pc-settings* skip-movies?))
buf 0 (- 220 (* 8 4)) (font-color flat-yellow) (font-flags shadow kerning))))